Everytime I watch you, I feel so happy. You're helping me to vizualize a brand new world for programming (because programming nice systems is nice, but I don't know if I feel happy while doing this). I'm brand new in this making game stuff, but I'm watching all your content! Keep being you! Thanks!
Been a fan since youtube suggested me one of your 2D platformer tutorials which got me into coding in general nevermind games development and ended up with a really good job because of you. Just wanna say thanks and keep up the good work!
brackeys, you are the kind of man i would go for a beer with and talk about doing stuff, then i would just do it. keep spreading inspiration and can-do attitude! great job man, much appreciated.
Hi Brackeys! Since BALL WARS is already touching the subject, I figured I'd ask for a video or two on local splitscreen? There's very few resources out there and a lot og subjects to wrap your head around. • Having several players but only 1 player tag? • 2-4 controllers active at the same time • Dynamic screensize/camera changes, depending on amount of players • And much more... Thank you for your videos :)
It may be a good idea to add an outline or an arrow above the players, like P1 and P2, because the player spheres blend so well with the environment they should stand out just a little more and be more catchy to the eye
I think the little balls should get smaller as they take more damage because they would be "lighter" and easier to knock back, but I also think it would be cool to have it be more of a challenge to hit a weaker opponent because their hitbox would shrink.
maybe he will,and i hope so, cus his games are awsome, even in the way that it is right now (without a menu, cc and thoese stuffs) i really enjoy the thought of playing it with some friends. But like you said, *figers crossed* and hope to see a release of this project/game :)
Personally, I think that players should start large and then scale down as they get weaker. Making it easier to hit players who are losing doesn't seem right to me. Scaling down gives players more of a chance for a come-back.
then the game is just going to take longer. you are supposed to play this with friends so you maybe don't have time to learn quick. also it is a fast paced game
Honestly I was thinking the same thing, it would make more sense for small objects to move more and it would add to the gameplay so weak players still had a chance to come back
No because in this type of game just because the character is large doesn't mean they're loosing they are winning. I believe if it was fully fleshed out it would be live based. So the larger player would win as he would survive long enough to have almost all other players about to loose. So it is to make the game more fun by making sure good players don't stomp their enemy.
I LOVE how well your game looks. It's inspired me to get inspiration from other games and give them a new twist. I also thoroughly enjoyed this video.
did doing the tutorial again and again made you memorize the code? I'm starting in unity but I'm not confident that I could memorize all those . any tips?
Nico Ignacio it does don't worry it's not that hard you got to start with the easy stuff then work your way out .. :D im making a game just like the one Brackeys did about the cube but i added a lot of stuff to it like stars in the background and jumping movement and 9 levels more .. so that series was really helpful go check it out it's called "how to make a video game in unity" i made it first just like his in the video then i made a lot of changes .. and it was my first experience with unity .. :D
Rigid bodies are difficult but fun. I feel like adding physics allows for a level of unpredictability that can result in cool emergent game play. Your game looked awesome by the way.
That looks amazing, love your work. How about making it so that if you get shot while charging a shot you get knocked back even further? Also, since you mentioned in the video, are you planning on making a tutorial for utilizing multiple controllers? I didn't find many and all the ones that I found are not that great ):
Edit: I completely mis-interpreted your question lol. Oh well An easy way would be to set the mass of the player to the health remaining. In unity (and real life), lower mass causes higher acceleration when hit by the same force. This could cause problems with the controls I suppose. A more complex solution would be something like: OnCollisionEnter (Collision col) { if (col.gameObject.compareTag ("projectile")) { Vector3 velocity = col.gameObject.GetComponent ().velocity; GetComponent ().AddForce (velocity * 10/health); } //This adds force to the player in the same direction that the projectile hit them in //As health decreases, the number you multiply the projectiles velocity by increases }
So how can I get a hold of this project for personal study and learning? I never got taught how to do anything in unity and most of the things I program are tutorials from online. I hope you can publish this some time when its finished for people to learn from it. Thanks for your tutorials they are soo helpful :)
Marc Kletz If you really want to up your game you should start doing your own projects instead of only tutorials, and go learn from the unity tutorials on all the other subjects that these ‘make a game’ dont teach you. You can learn everything yourself with zero outside help like i did
Ludum Dare can be pronounced both as Dah-ray and Dare. The original term is Latin, but it's also accepted for people to say it how it looks in English. www.quora.com/How-is-Ludum-Dare-pronounced
CennedyS if you do it in a notepad you won't have a game to run so it's actually being a real man by programming and unity instead of a notepad and using your fantasy you can make your fantasy a reality and unity so how about you be a real man
It would be cool if you added lava burning those wooden platforms slowly so over time they get shorter and eventually disappear and also add some mayan countdown in style of their calendar (big rock wheel) which would represent remaining time before some great change in environment.
I need help! I want to open Unity (versions 2017 and above this happens to me) It says "Bad Image" Error, FreeImage.dll (and others) are modified to not work, according to some people. i want to find the files in regedit but i can't. Can anyone help? i don't want to switch to UE4 and learn C++ just like i did with C# :(
I have been working on an indie game project for mobile, ive been on it for about 6 months an this game honestly looks better then mine RIP. I have some videos on my channel maybe some of you guys can give me feedback
Don't worry too much about looks. He used many pre-made assets for this (the DevAssets Mayan Temple Pack, Official Unity Particle Pack, Lava Textures form the Asset Store) which are quite easy to add in. Focus on the game mechanics, and you'll easily be able to swap better graphics in later.
+Avidi The style is fine, in my opinion. Could use some extra effects for eye candy (fire, explosions, more little details on the road), but I wouldn't change the basic concept, it looks absolutely promising!
Dude, you're so talented it sometimes frightens me. Not only have you taught me thousands of technical tricks regarding unity, but you even have an enlightening approach when it comes to game balance and playability. Great work!
I just realized I could use that same input force idea. Where if you are moving left and press left, it adds little force. But moving left and press right, it'll add extra force. I can't believe I didn't think of that myself ugh
i have an idea for a game: A group of players starts in a lobby. After a few seconds the players teleport to a race map selected from a wide variety of race tracks. The race map the players get teleported to will include traps, holes, landmines, snipers, ramps, dive bombers. So the race will start with 20 players and only 2 or 3 players will remain competing for the finish line. Rate my idea out of 20 - the funness scale.
Until now, I did never seen this potential in the games you made. Don't get me wrong, your work is amazing and I love the way you do things and I always thought you had the potential to make something better. That's why I always expected more. Maybe it's because most of them were tutorials so I've always seen them pretty basic, I don't know. But this game really caught my attention, and considering that I usually enjoy singleplayer games, and that I never really enjoyed smash bros, that's impressive. Keep up the good work! I'm looking forward for this game. BTW, if for some reason you never finish it, it would be awesome if you released the more-playable dev version you had, for us to enjoy :)
Dude, nice Video! Sorry I'm a bit late. One thing i thought after seeing the ingame parts is: You need explosions! Maybe you got them in the meantime, but hitting a player with a sphere should - in my opinion - result in some kind of visual feedback in addition to pushing away the player and making him grow :)
You don't need to. Either you host the game on your pc with your own ip for like lan partys or you make a matchmaking system. Every Room will host the server on the hosts pc, without a real server.
Everytime I watch you, I feel so happy. You're helping me to vizualize a brand new world for programming (because programming nice systems is nice, but I don't know if I feel happy while doing this). I'm brand new in this making game stuff, but I'm watching all your content! Keep being you! Thanks!
hows it going now?
lol wooden platforms on lava. :)
skaruts who cares!! 😆😆
:3
skaruts Must be made from the wooden doors that Kratos can't even Break
R.I.P LOGIC
I see no problems here :D.
Been a fan since youtube suggested me one of your 2D platformer tutorials which got me into coding in general nevermind games development and ended up with a really good job because of you. Just wanna say thanks and keep up the good work!
Im a CEO you a ceo yet?
@@Andre-cj1ds you sure about that? Click on your profile and first thing you see is "The monolith says the n-word"
@@アヒル総統 his username is "I'm a 'CEO'
brackeys, you are the kind of man i would go for a beer with and talk about doing stuff, then i would just do it. keep spreading inspiration and can-do attitude! great job man, much appreciated.
Hi Brackeys!
Since BALL WARS is already touching the subject, I figured I'd ask for a video or two on local splitscreen? There's very few resources out there and a lot og subjects to wrap your head around.
• Having several players but only 1 player tag?
• 2-4 controllers active at the same time
• Dynamic screensize/camera changes, depending on amount of players
• And much more...
Thank you for your videos :)
the game looks like an awesome simple but detailed game, congrats on making it and good luck with the future developing of it!
im legitimately impressed, this looks like an amazing game. you should be proud of yourself
It may be a good idea to add an outline or an arrow above the players, like P1 and P2, because the player spheres blend so well with the environment they should stand out just a little more and be more catchy to the eye
these are the kinds of games i love. high focus on clean movement, simple gameplay concept, party play. it looks really good!
I think the little balls should get smaller as they take more damage because they would be "lighter" and easier to knock back, but I also think it would be cool to have it be more of a challenge to hit a weaker opponent because their hitbox would shrink.
Blows my mind how you able to create something so in depth this quickly
no download link for the game :( i was really looking forward to play it with my friends :/
i think he want to polish it more. i have already played games from him. good possible we get this one aswell in the future *fingers crossed*
maybe he will,and i hope so, cus his games are awsome, even in the way that it is right now (without a menu, cc and thoese stuffs) i really enjoy the thought of playing it with some friends. But like you said, *figers crossed* and hope to see a release of this project/game :)
Atomic Munchies ...
Atomic Munchies what's with his/her grammar?
Xeratas n
man i'm so envious of your game design skillz ! haha just recently found your videos and love the "making of" series! keep up the amazing work !
So sad to hear that you got diagnosed with ligma. Going back and rewatching all your videos :(
Lava is always AWESOME 🔥🔥🔥
Asbjorn... You are a hero to the developer community. So inspiring and knowledgeable. Love from USA!
Personally, I think that players should start large
and then scale down as they get weaker. Making it
easier to hit players who are losing doesn't seem right
to me. Scaling down gives players more of a chance for
a come-back.
That's actually a good idea
But there's a limit to how small you can get.
then the game is just going to take longer. you are supposed to play this with friends so you maybe don't have time to learn quick. also it is a fast paced game
Honestly I was thinking the same thing, it would make more sense for small objects to move more and it would add to the gameplay so weak players still had a chance to come back
No because in this type of game just because the character is large doesn't mean they're loosing they are winning. I believe if it was fully fleshed out it would be live based. So the larger player would win as he would survive long enough to have almost all other players about to loose. So it is to make the game more fun by making sure good players don't stomp their enemy.
I LOVE how well your game looks. It's inspired me to get inspiration from other games and give them a new twist. I also thoroughly enjoyed this video.
When will you upload this game?
I look forward into playing it
Awesome! Keep up the good work, both you and Sofia! We all appreciate you guys!
I would love to do this one day :D
This is my favorite series! Plz continue to do more!!!!
"I just really wanted to make lava!" 😂
That looks like a lot of fun and I would totally buy it. I hope you release the game
do tuto about type of this camera folowing players .. and thnx for this video.
Just google it. Infact, unity has it's own CameraFollow script in standard assets
In one of unity's tutorials, the Tank one, they do exactly that. unity3d.com/learn/tutorials
Yasser Sedrati yeah that will be awesome
Yasser Sedrati Ignore what they said. He used Cinemachine, a camera made by unity that does this and more
i don't talk about camera following 1 player .. i need camera following 2 players or 3 .. (move, zoom in and zoom out).
very nice! add some insane weapon power-ups, like homing rocket, bouncing plasma, laser, grenades, bfg, etc.
Yay video on my birthday!
Finn Kearney me to!
I would honestly LOVE a game like this
And I still can barely code movement
Raging Potato with the time you gone be wors.. i mean better
I mean after all the “basic unity game tutorial”s its really your fault you still dont know this
Raging Potato same
did doing the tutorial again and again made you memorize the code?
I'm starting in unity but I'm not confident that I could memorize all those . any tips?
Nico Ignacio it does don't worry it's not that hard you got to start with the easy stuff then work your way out .. :D im making a game just like the one Brackeys did about the cube but i added a lot of stuff to it like stars in the background and jumping movement and 9 levels more .. so that series was really helpful go check it out it's called "how to make a video game in unity" i made it first just like his in the video then i made a lot of changes .. and it was my first experience with unity .. :D
Yeees! More of this!
Rigid bodies are difficult but fun. I feel like adding physics allows for a level of unpredictability that can result in cool emergent game play. Your game looked awesome by the way.
Who else doesn't know how to make games? ( . _ . ) //
I know on Unreal Engine 4, not unity 5
I kown how to make games in python does that count?
for sure. It does not matter which engine or language you use, but it does matter the final result ;)
MisterOptimous I know how
":D
These videos are my favourite, looking at how others make games and being inspired!
That looks amazing, love your work. How about making it so that if you get shot while charging a shot you get knocked back even further?
Also, since you mentioned in the video, are you planning on making a tutorial for utilizing multiple controllers? I didn't find many and all the ones that I found are not that great ):
Edit: I completely mis-interpreted your question lol. Oh well
An easy way would be to set the mass of the player to the health remaining. In unity (and real life), lower mass causes higher acceleration when hit by the same force.
This could cause problems with the controls I suppose. A more complex solution would be something like:
OnCollisionEnter (Collision col) {
if (col.gameObject.compareTag ("projectile")) {
Vector3 velocity = col.gameObject.GetComponent ().velocity;
GetComponent ().AddForce (velocity * 10/health);
}
//This adds force to the player in the same direction that the projectile hit them in
//As health decreases, the number you multiply the projectiles velocity by increases
}
what you did there is just so awesome
Can you please show us how to manage multiple input in a local multiplayer game? :)
Probably Rewired or something, it's used a lot in unity games.
It's not cheap for me :'(
zDam
I loved this game idea!! Looks really fun.
you are the best
You should make a series on how to make this, people would love it so much
So how can I get a hold of this project for personal study and learning?
I never got taught how to do anything in unity and most of the things I program are tutorials from online.
I hope you can publish this some time when its finished for people to learn from it.
Thanks for your tutorials they are soo helpful :)
Marc Kletz If you really want to up your game you should start doing your own projects instead of only tutorials, and go learn from the unity tutorials on all the other subjects that these ‘make a game’ dont teach you. You can learn everything yourself with zero outside help like i did
veno501 preach
Very cool game! You could remove the shot tube and give the ability to use the bullet as shield.
You should work on a big game, like a actual project instead of little games.
I would love this game to come out publicly, like for all platforms.
We need a tutorial on the movement, this is amazing and so original
“So original ”
Dude, this game looks super polished and I will definitely try getting some of my friends to play it with me if you ever release it :p
Why couldn't you participate in LD?
Patrik Holmberg What is LD? He speaks too fast and I can't understand what LD comes from
Ludum dare. It's a game making competition, based in Europe
Patrik Holmberg thanks!
he mispronounces the word dare probably hard to say with his accent or w/e like a scottish guy saying purple burglar alarm
Ludum Dare can be pronounced both as Dah-ray and Dare. The original term is Latin, but it's also accepted for people to say it how it looks in English. www.quora.com/How-is-Ludum-Dare-pronounced
This game looks like a really fun party game. You should continue development.
It always looked like something was missing from the game, i dont know what but there is something missing
Probably the lack of a UI or something, no health bars, timer or anything
plus the ball characters don't stand out much from the background color-wise
I played a snow ball thought game with similar mechanics on the Atari 800xl. What a machine!!!
if you remove war from ball wars you get ball s
i don't get the joke, that could also be a good-ish name.
If you take "life" away from "your life" what do you get?
Frost I guess he wanted to imply that the original commenter doesn't have a life.
ladies and gents, Mr Albert Einstein.
remove "physics" from "war" what do you get?
i definitely would pay for a course where you drop all your knowledge in one course about unity. This would be awesome.
Hah! Unity???? Pffffft program in the notepad like a real man!
But can it run games?
or do you just code the files in and then let something run it?
CennedyS if you do it in a notepad you won't have a game to run so it's actually being a real man by programming and unity instead of a notepad and using your fantasy you can make your fantasy a reality and unity so how about you be a real man
Ikr notepad is so much more powerful than unity or unreal
Using assembly!
@@esckxy2422 I'm 2 years late but, It's a god damn joke
It would be cool if you added lava burning those wooden platforms slowly so over time they get shorter and eventually disappear and also add some mayan countdown in style of their calendar (big rock wheel) which would represent remaining time before some great change in environment.
I need help!
I want to open Unity (versions 2017 and above this happens to me)
It says "Bad Image" Error, FreeImage.dll (and others) are modified to not work, according to some people.
i want to find the files in regedit but i can't. Can anyone help? i don't want to switch to UE4 and learn C++ just like i did with C# :(
i think that broblem hapend because some of unity file was messing. tryed instaled it again
What's wrong with CPP?
Very cool game! Another idea for a power up would be to have balls that stick to surfaces and players with a short timer that flashes then explodes.
I have been working on an indie game project for mobile, ive been on it for about 6 months an this game honestly looks better then mine RIP. I have some videos on my channel maybe some of you guys can give me feedback
Don't worry too much about looks. He used many pre-made assets for this (the DevAssets Mayan Temple Pack, Official Unity Particle Pack, Lava Textures form the Asset Store) which are quite easy to add in. Focus on the game mechanics, and you'll easily be able to swap better graphics in later.
Avidi if you want nice graphics you just need get some good models and use the Post-Processing Stack of Unity (who is really easy to use)
I think my game models arent bad but its the style of my game that could use work I think, thanks for the insight tho
+Avidi The style is fine, in my opinion. Could use some extra effects for eye candy (fire, explosions, more little details on the road), but I wouldn't change the basic concept, it looks absolutely promising!
Test
That actually looks fun to play!
Do tutorial of this game
Yea it looks amazing
I love you man, you make it look so easy!
Why couldn't he participate?
Silent Stabber 2 layt
To late and prolly wasn't original enough
Joshua Hines *too
He's to OP
Good video, but the way you stare into my eyes without blinking and a constant smile on your face CREEPS ME OUT
Ludum Dare isn't "dahray" its "dayer"
EDIT: My mistake, it's a Latin word
It's latin, you silly goose.
Shrey Pandya everyone says "dahray" except you so... Nah.
Oh wow I did not realize that. American UA-camrs just end up calling it "dayer". My mistake.
That reaction at 0:08 😂😂
And the background sound of a speech by sheŕry parker ... karate kid's mom in ted talk
.
Hilarious
Dude, you're so talented it sometimes frightens me. Not only have you taught me thousands of technical tricks regarding unity, but you even have an enlightening approach when it comes to game balance and playability. Great work!
damn that is crazy. and pretty amazing to see how fast you got to that state
That game looks awesome
I really love your video tutorials it help me to my thesis thanks bro
This was one of the best BTS videos. The game is just stunning with those assets!
Thanks for your content, seriously, you are a great communicator too!!
This is cool. Learning about building games
The game looks awesome
Dude, this thing is pretty nifty.
Wow, looks really fun!
Just release a full game, it's looks amazing
I just realized I could use that same input force idea. Where if you are moving left and press left, it adds little force. But moving left and press right, it'll add extra force. I can't believe I didn't think of that myself ugh
Maybe his best game so far
You did this in two days!!
Looks like a lot of fun!
i have an idea for a game: A group of players starts in a lobby. After a few seconds the players teleport to a race map selected from a wide variety of race tracks. The race map the players get teleported to will include traps, holes, landmines, snipers, ramps, dive bombers. So the race will start with 20 players and only 2 or 3 players will remain competing for the finish line. Rate my idea out of 20 - the funness scale.
please keep working on this this looks amazing
That's awesome dude!
Until now, I did never seen this potential in the games you made. Don't get me wrong, your work is amazing and I love the way you do things and I always thought you had the potential to make something better. That's why I always expected more. Maybe it's because most of them were tutorials so I've always seen them pretty basic, I don't know. But this game really caught my attention, and considering that I usually enjoy singleplayer games, and that I never really enjoyed smash bros, that's impressive.
Keep up the good work! I'm looking forward for this game. BTW, if for some reason you never finish it, it would be awesome if you released the more-playable dev version you had, for us to enjoy :)
Wow this actually helped me so much. Thanks for sharing your experience!
Wow! Awesome! Now you just have to make a tutorial-series out of it. Complete with networking. :D
Wow, That looks fun to play! Nice Work!
This looks really fun dude
I wanna play this
Its a game I would play with some friends, hope you finish it so we can buy it!
Dude, nice Video! Sorry I'm a bit late. One thing i thought after seeing the ingame parts is: You need explosions! Maybe you got them in the meantime, but hitting a player with a sphere should - in my opinion - result in some kind of visual feedback in addition to pushing away the player and making him grow :)
Looks really fun! I want to play it
Awesome Brackeys !
wow great job looks like an amazing game!
This is awsome! Can’t wait to play the game =3
I love the new logo 👍
Brackeys: we are a family freindly channel
Also Brackeys: B A L L W A R S
Can you try to add online multiplayer to the game and then make a tutorial?
SoulPixel i think you need to buy a server for it to work
You don't need to. Either you host the game on your pc with your own ip for like lan partys or you make a matchmaking system. Every Room will host the server on the hosts pc, without a real server.
Yes please. This would be awesome
use photon networking for Max 100 players free licence so :)
he could do a tutorial about photon for example
This sounds super fun
You should make a download for the game, it looks really fun!
Great work! Congratulations!
i think if you publish this game on some platform it will grow you a LOOOT, its simply cool game for multiplayer, nice job btw :D
Awesome stuff dude! What I would loooove to see would be a base for a game like populous 3 the beginning. But Thats a long shot though