You Need To Know These Unity Tips!

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  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 51

  • @MichaelGGarry
    @MichaelGGarry Рік тому +31

    I've worked in games from AAA to just myself. "Kit bashing" is my default for any game I am working on by myself. Its just buying assets and using them - isn't that what they are for?

    • @NeonValleys
      @NeonValleys Рік тому +3

      What they are is literally in the name... They are an asset. It's a benefit or added value. But it isn't a complete replacement for a game. If youre game is literally nothing but packaged assets I won't even call it a game. You can if u want tho

    • @GameDevPinnacle-y5x
      @GameDevPinnacle-y5x Місяць тому

      ​@@NeonValleys Your comment makes no sense.

  • @gamecells
    @gamecells Рік тому +24

    1:07 I recommend keeping the Reload Scene option on since it doesn't take much time unless your scene is extremely large. Disabling domain reload does speed up entering play mode significantly, but the biggest problem is that Unity no longer resets static fields for you. An easy way to do so yourself is to create a function in your scripts that resets this value and add the [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] attribute to make sure this function is automatically called when you reload.

    • @johnleorid
      @johnleorid Рік тому

      If you have problems with static fields after not reloading the domain, you will also have problems with the same static fields when actually building the game and switching back and forth between MainMenu and Levels. Thanks to this attribute, I just used some reflection (calling all methods with the attribute, just like unity, but at runtime, when switching to the MainMenu) and got rid of all those problems for this and all future projects without having to think about it.
      With the Reflection Stuff it's now -> if it works in the editor, it also works in the build.
      So I highly suggest turning domain reload OFF, so you don't run into this issues 8 months into a production when trying to make your first playtest build.

    • @Yggdr4zyl
      @Yggdr4zyl Рік тому

      @@johnleorid and what's your magic reflection method...?
      Initialize On Load attribute does not work when switching between scenes, it is only called on first load (unfortunately).
      I haven't found any funcion similar to InitializeOnLoad that would be called every scene load.

  • @durrium
    @durrium Рік тому +5

    OH MY GOD, the faster loading of the scene is GOOOOOOOOOLD, i had like 20 seconds startup time! THANKS!!

  • @Asylum3D
    @Asylum3D Рік тому

    I started using Plastic and loved it. I have it running on one of my network servers. I love the direct integration w/Unity and the fact that is was made for large file sizes.

  • @LucasDenhof
    @LucasDenhof Рік тому +3

    On the topic of script compilation, there is an option to disable compilation while in play mode! I find this super nice as I'll often work on a script while in play mode and that way I don't have to leave play mode, wait until it's done, save the script, wait till that compiles, and then wait as I reenter play mode to test something properly. I find disabling this much more convenient, and there's also no chance of weird errors that only occured cause you recompiled while playing.

  • @dynogamergurl
    @dynogamergurl 8 місяців тому

    glad to see a tarodev mention. I absolutely cannot follow code monkey tutorials their too long, often broken and have you watch like 5 other videos beforehand. we need more tarodevs

  • @Am3ricium
    @Am3ricium Рік тому +2

    On the topic of recompiling scripts, the asset store has free asset called "background recompiler", or something similar. It recompiles code right away after you saved it in IDE of your choice, without the need to tab back to Unity. Personally it saves me decent amount of time when I hop between multiple scripts in VS Code, for example, and when I'm done with them and go back in engine, they're already recompiled. Plus having assembly defenitions speeds that up even more.

  • @dreamisover9813
    @dreamisover9813 Рік тому +2

    Great video! For kitbashing and using visual assets in general, some devs slightly modify the kits or apply different shaders to suit their game's style better. It might cost a bit, but if you either don't have the skill or don't want to invest that much time to learn it or to create it yourself, I'd say buying good quality assets and saving yourself the time is a great tradeoff.

  • @TheAsbj0rn
    @TheAsbj0rn Рік тому +2

    It wasn't until 8 minutes in I realised this is a small channel. Very good video, keep it up and you'll go far ♥

  • @jarrettonions3392
    @jarrettonions3392 Рік тому

    Last tip is the winner

  • @ShaugrithShaugrith
    @ShaugrithShaugrith Рік тому

    nice vid, btw I also loved the devlog series of couch combat it was my favorite devlog series ever fr bro love the stuff man, keep it up

  • @49wares
    @49wares Рік тому

    Wow great Video👍, i did not knew about the presets, xD that sounds super handy. I will definitly mention that in my next tips video 😃

  • @adamhelberg9228
    @adamhelberg9228 Рік тому

    2:00 There is, its actuly simple, you slit your scripts into different assemblies and then if you change something in one script it does not recompile the other unrelated scripts/assemblies

    • @adamhelberg9228
      @adamhelberg9228 Рік тому

      Never mind i saw you mentioned this after, lol

  • @Mistereee
    @Mistereee Рік тому +2

    great video!

  • @Bulkyrowen
    @Bulkyrowen Рік тому

    I don't know if this is right, but recently I have had much more success in unity due to chat gpt, and its ability to code WAY better than me, it made unity much easier to use because of it.

  • @ShiNyChiDoRi
    @ShiNyChiDoRi Рік тому

    can you make a video about What should I know to enter a game development company the esentials

  • @halivudestevez2
    @halivudestevez2 Рік тому

    what's you opinion about "Cloud build" service? (running in player/editor is ok for me, but build time takes a lot of time and resources)

  • @zaidxdev
    @zaidxdev Рік тому

    I use some of these tips :D

  • @hejhejhej952
    @hejhejhej952 Рік тому

    Thanks!

  • @Jiovi
    @Jiovi Рік тому

    Really helpful :)

  • @aynsjc
    @aynsjc 7 місяців тому

    2:42 Animati-oo-n ?

  • @ZiederZiet
    @ZiederZiet Рік тому

    Nice

  • @thygrrr
    @thygrrr Рік тому

    For the animation from any state:
    That's what the "Any State" node is for.
    Code can still be easier.
    About legacy animation system: it was deprecated but unity decided to keep it because it was much more light weight. I believe it is no longer deprecated.
    Regarding kitbashing and cost: your time is the most expensive resource. The money I spend on assets doesn't even get close to that gained value.

  • @sulaimation6253
    @sulaimation6253 Рік тому

    But why Levin?

  • @cubbucca
    @cubbucca Рік тому

    Im so glad i have 4mil GB of DDR19 ram. My loading times are only 5mins

  • @RedBloxStudios
    @RedBloxStudios Рік тому

    Just make a bunch of simple scripts and put them in every new project you make.
    You have no Idea how far OnSpawn, Delay, and Despawn scripts can get you when starting out

  • @UncleRay420
    @UncleRay420 Рік тому +2

    get off youtube is seriously the best tip though. I spend too much time on youtube. So much that the guilt eats me.

  • @pigratstudios
    @pigratstudios Рік тому

    But why do we need these tips Levin?

  • @SpellMenderDev
    @SpellMenderDev Рік тому

    Should rename the video "Why you should use Godot instead"

  • @cptray-steam
    @cptray-steam Рік тому

    Me who has ADD and gets distracted easily.
    :(

  • @terxonemusic
    @terxonemusic Рік тому

    please i beg/bag (idk) you add new weapon/map and multiplayer to couch combat :'(

  • @Hefnerrr
    @Hefnerrr Рік тому

    I just straight up don’t know how to code or where to start.

    • @NeonValleys
      @NeonValleys Рік тому

      Did you ever try learning? It's very easy nowadays

  • @TheBogeyman873
    @TheBogeyman873 Рік тому

    Me who used usb’s to back up my game

  • @__Rizzler__
    @__Rizzler__ Рік тому

    lets see what bluds tips are

  • @urod7149
    @urod7149 Рік тому

    4:57 7:47 you what

  • @soundzythedev
    @soundzythedev Рік тому +2

    Quick tip: YOU CAN USE AN OR FUNCTION in c#. All you have to do is || it’s the button under backspace.
    Example:
    if(bool == true || otherbool == true)
    {
    // Do something
    }

    • @zstardustttt
      @zstardustttt Рік тому

      😐

    • @Hietakissa
      @Hietakissa Рік тому +3

      and with the + operator you can actually add values together, crazy right

    • @soundzythedev
      @soundzythedev Рік тому

      @@Hietakissa to be fair I never heard this in any tutorial or tips and tricks video and I learned c# through those tutorials so that’s why I said this

    • @Ghost13-
      @Ghost13- Рік тому +1

      @@soundzythedev what? Tutorials should cover this in the first like 2-3 videos. Its insane that they didn't XD
      As for tips videos, surely they wouldn't, since its one of the core basics

  • @overlord--
    @overlord-- Рік тому

    There were more useful tips for the first issue you could've covered..

  • @bruhmomento6908
    @bruhmomento6908 Рік тому

    10 minutes of my life wasted

    • @NeonValleys
      @NeonValleys Рік тому

      Same lol. "Idk how to use git and I've been convinced asset flipping is super cool" lolololol

  • @samanthanavarro2095
    @samanthanavarro2095 Рік тому

    Ee creator of the game stole my account. Took all my earnings