Would honestly be a great idea without the timer. Having like 20 seconds each time to analyze game state, boards, hand, and if you're even trying to win or just get a good turn in the first place is ridiculous. The players have context of the game beforehand, so basing your time off of theirs doesn't make a lot of sense
Hard agree. If you're going with a timer I think you need to have a concrete goal laid out. Like "find lethal" or "don't die" are good options. But for turns that are just big swings, the lack of prior context and setup for the turn is just too much to take into account. Rarran has to take in all of the card in hand, both board states, both life totals, what era the game is in... Stuff that the players at the time already had.
This was my thought. The players have the entire game's context. Giving the same amount of time to make the play with 0 context is pretty silly, even if the idea is rad
12:00 I remember there was a lot of debate about this at the time. It was, going by the stats, 'wrong' to keep UI with no ramp in hand, Tom got lucky and drew into two forms of ramp in 3 cards. Also, I am like 99% certain Rarran has reacted to that Charged Devilsaur clip before, but his memory failed him.
I feel like against another druid it should always be right because you're not going to be under that much pressure, it's way more important to make sure you actually get to those high-impact cards.
@@thegamingmind1245 Not really, because it's very easy to get stuck just ramping into more ramp or other irrelevant cards. These matchups almost always came down to whoever played UI first wins. Ramp *can* let you do that, but not if you never draw the UI. UI without any ramp is still better than ramp without UI. And you're more likely to draw into ramp than you are to draw into UI.
@@thegamingmind1245 not at all xd being 10 mana does nothing if you cant play any card. card draw is always better than ramp, speicfically in jade druid since you need quitte a few cards to actually be able to start the jade train. back then people thought ramp = win which it doesnt
@thegamingmind1245 Druid runs like 8 (Growth, Blossom, Nourish, Innervate) ramp cards. You're pretty much guaranteed to get into some of them whereas you're not guaranteed to see UI.
The dog clip (8:36) is actually really simple, as you already have a minion with 1, 2, 3, 4, 5, 6, 7, 8 and 9 Health on board. The only thing you can do is to optimize the play by reducing the Health of the 8 Health minion, so that defile doesn't kill your Voidlord. There is various ways to do it, Hero power is good enough. All the trades he made are useless (unless I'm not seeing something).
tbh that comment about Reno at 12:30 kinda made me understand what I dislike about modern HS compared to back when these clips took place. You have these pro players finding these crazy board clears, whereas these days it's just play reno and they're sad lol
yeah that was a weird way to go about it. especially while having a timer, as others already mentioned. getting dumped into the middle of a random game of a random meta with no context and getting 20 seconds to figure out not only what to do that turn, but also how to do it, makes no sense.
The point is what would you do in those scenarios, its to put you in the same place as those pros. The pros dont have a shiny red objective dangling for them.
@@tsui1024 but the pros did know what era they are playing in, what cards they have in deck, what the opponent has already played. Having no context makes it impossible.
7:30 the play shown, despite looking kinda cool, is not optimal af. GhostASA entirely relied on potential draw while he had a lethal in hand already. Optimal sequence after attacking Voidlords with Barnabysses: 1. Play Reckless Rocketeer and trade it into one Voidlord; 2. Hero power and kill second Voidlord; 3. Play Leeroy; 4. Cube Leeroy; 5. Copy Cube twice with Faceless; 6. Refresh mana with Kun; 7. Play Deathwing and kill opponent with Leeroys. 6x6=36 damage > needed 34=29+5
My understanding is there were exactly 3 cards left in the deck, so they were guaranteed draws. There's a bunch of ways to get lethal there. You could also nourish, branching paths for attack, trade into voidlords, Kun to refresh mana, then cube combo with either leeroy or devilsaur.
That Reno comment was so accurate. Watching this I realize how much different Hearthstone was in terms of board maintenance and crazy interactions that were fun and interesting, on both sides. It’d be nice to see Hearthstone return to a state similar to this, but I have my doubts it’ll see the glory days like this. Still playing of Hearthstone lately though
This was fun, but I think if he gave you the expansion they're playing on and started from the last turn so you can understand the board state before the timer went off it would be better.
As cool as this play is, he didn't need to risk not drawing the devilsaur. He could have just hero powered the void lord and cubed Leeroy for guaranteed lethal.
6:40 had "better" play, that doesn't rely on draw Do same 2 hits, use hero power into one of void lords and 5/2 charge in another. Leeroy -> cube -> 2 manipulators -> mana refresh -> deathwing Edit. Thought there's better play at 8:40 too, but hadronox isn't actually empty, like editor said, so dog's play was in fact correct or one of possible best moves
honestly GREAT idea -- no timer because it doesn't matter -- puzzles are fun / the pros have all the context / are thinking about the play for the entire game beforehand. LOVE the idea how it isn't just 'lethal' puzzles but also mistakes + mulligan. i'm a big fan of the hearthstone puzzles (long forgotten) but IMO some of the best content was the solo experiences
This is one of my favorite videos I've seen. As someone who has been playing Hearthstone since Naxx it's amazing to look back to how much this game used to make you think. Thank you!
The timer is kind of stupid tbh. When you're in a game of HS you don't think just on your own turn, you contemplate shit all game. This is like a simulation of scrolling through facebook while playing a HS tourny.
7:40 was a misplay, you can hero power to kill one of the void lords, making it so you dont have to kill off both of your charges in hand, as he had the refill mana he used as bm
Great idea, but each play needed what the objective of the play was (i.e. the Defile clear versus the Cube lethal vs the Devolve misplay) - and also the timer I think was too short considering that the players themselves have had the whole game to think through the boardstate
Actually impressive from Rarran that he got some right (well the Reynad one is too iconic to get wrong). You should get to pause since players have been looking at their board/hands for a while. You have to remember what old cards did as well mechanic changes like the devolve one. Also players are grinding out practice with those decks so obviously they know about the combos like the quest Druid one.
11:00 is there any reason bumping 2 of the 3 voidwalkers into the 4/8 and casting defile doesn't work? 1-2-3 on your side of the board, his Had at 4 is still less than all of his taunts on board so it pops first, saves you a hero power to go face?
Hadronox was not empty, it had an Ironwood Golem in it. That was why Dog had to clear the Hadronox first. Otherwise, just bumping his own Hadronox into the Primordial Drake and playing defile would have full cleared while keeping his own Void Lord alive.
Bumping his hadronox into primordial would have still been strictly worse, bc his hadronox at 3 would've caused the defile to clear his own taunts summoned by the deathrattle.
The problem is that we don't know the exact combos and sometimes unsure of what the cards actually do completely when you can't see the text, while they had time to prepare, we have to flounder about
Good video concept. Its very interactive as a viewer. Although I agree with most commenters that a clear goal and a seperate timer (not based on player's time in game) would be better.
To refine this idea, you can take some lessons from chess puzzles-- Usually, they're like, "White to play and win this turn" or whatever, like, there's a specific goal laid out for you. There's also no time limit, because the game is complex enough that finding the most perfect solution is difficult enough without throwing anything else extra in there.
Can someone explain why was it not the play at the part with the Hadronax to just run a 1/3 demon into the Primordial Drake? He had 1 2 3 4 5 6 7 Hp on the board that way and the Hadronax of the other guy would have died before any taunt minion of his would have died.
Definitely should start from the player's turn prior so that it includes the opponent's turn then Rarran gets to start thinking of the turn before his next draw happens (or during the opponent's turn), still enjoyed the video! Great concept.
video is great but the "same amount of time the player had" isn't real bc they have played the entire context of the game until that point (theyve been thinking about their turn for like 4 turns by the time they play) and have an encyclopedic knowledge of every option in their and probably most of their opponents decks - so youd need some way of fairly self-granting all that HUGE contextual info to make it really fair
Actually, 6:33 the player missplayed it if i calculated correctly. You first play leeroy and 5/2 charge(don't remember name) to make room for the nourish, IF you hit charged devilsaur you can proceed with lethal shown in the clip, BUT if you don't, you use branching paths for +1 attack and 1 more card draw(giving another chance to hit a devilsaur), then you kill your 5/2 into 3/9 wall(important to make room) with your 9/8 creatures kill both 3/9 and 3/4 walls, then proceed with the same lethal but eating leeroy's instead of devilsaurs to give you 6x6=36 dmg which is enough. Difference is my solution requires you to hit one of the two cards (devilsaur or branching paths) to lethal, but in the clip it would be lethal only if you draw devilsaur specifically, cause you wasted all charge minions. Also, it doesn't matter if you have 4 and only 4 remaining cards in the deck because this way you can guarantee drawing into devilsaur but this was not shown in the clip
Bruh, i've just realised you didn't even have to draw with nourish because you can clear 3/9 walls with 8/8 + hero power and 8/8 + 5/2 minion than proceed with leeroy's lethal, making my point even better cause he killed his 2 charge minions before drawing, basically gambling on the fact he will get devilsaur
6:50 He had lethal multiple ways just using the cards in hand without devilsaur. You just trade 8/8 into 3/9 heropower kill it. trade another 8/8 into 3/9 and then rocketeer into the 3/9 to pop it. Now you just leeroy, cube leeroy, faceless cube twice and then deathwing. You have 6 leeroys. 6*6=36. opponent had 34.
Thanks Rarran, makes me feel better about my gameplay. I spotted the devilaaur lethal right away just with oaken summons. Sadly would never spot it in my own game. Knowing there most likely is lethal makes it so much easier to spot it.
I like the idea, i think it def could use some polish. I think it comes down to a bit more time, decklists at the decision format and a better indication of when we are making the decision. Because, it feels like sometimes there was a pause for the extra time and others it was just the actual footage like the reynad clip. Maybe just give us our own individual time without the commentary, because in the end its more about engaging with it personally anyway and i find the commentary confused me while i was trying to decide along with rarran. Another thing I would add is maybe a better layout of the hand we're playing. My biggest issue with that potion of madness hand was that i didn't remember what the swap attack card was. So maybe a layout of all the pieces in hand. Because rarran even fell victim to it in that clip and the deathwing clip. I think having the same amount of time as the players is neat but might be too limiting unless you use some sorta context phase as well. Also a way to elongate content.
The only thing I don't like about it is the time allotted to figure it out is WAY too short, there's barely enough time to figure what cards are on the board and in hand before the time is up, so the time to figure out the actual line is close to zero, it's unreasonable.
8:38 editor actual gaslighted us with "hadronox is empty", there is 3/6 in hadronox and its the only reason for some math here cuz we already have 1 2 3 4 5 6 7 8 on board and correct play was hero power into 4/8 -> defile
10:11 the board already has 1hp to 9 hp i don't understand why he didn't just defile, like what's he trying to setup for? defile kills hadronox either way and it also dies first either way.... so what am i missing
Just because he kept Ultimate infestation in hand doesn't mean he wouldn't have drawn it later just in time to use it, and also reduced the chance of getting ramp. Just because he got lucky doesn't make it a "winning play". He could have just as well lost the game.
This was fun, but I'd like to see it again without the timer and you can take infinite time to figure it out, and if there was a goal on screen like "who mulligans here?" or something like that. Please do this again!
7:34 they made a misplay. They should've hero powered to hit one of the voidlords. They way they could've cubed the Leroy without having to gamble on drawing the devilsoaur.
IDK how many cards they had in deck. If it was 4 cards they were guaranteed to draw either the Devilsaur or the Branching Paths (which they had enough mana to play for draw), so not a misplay. If it was 5 cards the worst case would be Devilsaur and Branching Paths bottom 2 which is a 10% chance to miss, a definite misplay. Any more than 5 in deck and it's a blunder.
It's not really a comparison when the players are totally aware of the gamestate and you're trying to analyze that as well as which line to take, Rarran shouldn't be so hard on himself, he's pretty good, also I don't think figuring these individual puzzles are that hard, pro player skill is more holistic than solving chess style puzzles imo
we dont even know the decklist, and have to first understand the situation (board, card advantage, already played key cards) if you can implement these considerations into such a quiz video it could be godd content
honest opinion Rarran should be getting more time, the pros get to see the board develop over time, get to react to what they've drawn already, along with the other player's turn bleeding into the board state rarran gets dropped in with almost no context and can miss obvious things like the death wing in GhostASA's hand that he could've seen if he had more time to comfortably survey
Why was dog even traded at 10:09? If Hadronox was empty? There already 1 health owl, 2 health demon 1/3 demon 1/3 Hadronox 3/4(empty one) and hadronox that empty would die first on the board. Then would die 4/5, 3/6, warlock Hadronox, and 4/8 dragon.
Not pausing seems insane. I understand the concept of the video, giving you the same amount of time the player had, but that ignore the fact that the player had a *lot* more context as to what was going on than the viewer does. They know the meta, at least their deck if not their opponent's, and fully understand the board-state and how the game has progressed up to this point. I think the idea is really solid though, kind of like the old Magic: The Gathering puzzles they used to publish.
none of this is fair in the slightest lmao. This is essentially, "This person was doing their chores some time between 14 and 2 years ago, when an important piece of news was announced on TV. Find out what they were doing, 8 years ago, and what chores they would want to do, and then find out from those context clues what the news would be, without looking at the TV or being told what year it was." in 20 seconds you have to find out what expansion it is, what deck they're running (Big priest, evolve shaman, totem shaman, heal priest, control warrior, pirate warrior, etc.etc.etc.), what deck the OPPONENT is running, how much life you have, how much life they have, what cards you have in hand, which cards are active (play 3 spells before playing this naga, have another dragon in hand, etc.), remember what all of their battlecries and effects do, AND find out their line to win, "in about as much time as they did." When, in actuality, they would know what the game state is, what cards have already been played, what decks are in play, what the meta is, and the line to perform. The only time this is remotely fair is if the deck is so braindead it plays itself (Pirate rogue, Shudderwock Shaman, quest mage...)
3:55 i woulda swapped for the 4 attack, hit it with the 3/2 taken it n bopped it into the 3/5 then hit the 3/5 with the 5/6 You gain 1 more atk n take 1 less dmg on your guy (It was still a good play, my brain just went ooh gimme that 4 attack)
And you still don't understand the play after watching it. It was not just about optimal trading, but stealing the 3/5 so that he could cast Nourish for both Choose One effects.
@@enochzhen7133 ah so it's an effect i have no way of knowing as a casual observer :/ well good to know in retrospect wish we got more info in the thing, because i got fucked up in the charge one too looking for the extra source of dmg besides leeroy in hand
What the fuck does the "CORRECT" play mean? Like, at 2:42 the opponent had two cards, one of them being the coin (which is info the proplayer also had) and was at 9 health. Did he REALLY need to get the 1mana armor potion from Kasakus? With 6 mana he could very well play Kasakus for a 5 or even 10 mana potion and just frostbolt the opponent's face, chippin 3 damage and freezing it (we don't know how much attack that rogue had, but the proplayer knew and was lethal if the rogue had 3 attack + leroy, even tho the proplayer PROBABLY didn't know he had leroy in hand) Also, at 9 health, the opponent with leroy would need to topdeck some kind of burn as rogue (which has some but not a lot) to get lethal. Was the 1 mana armor really worth it?
Would've been better if the point of each clip was to search for a complex lethal. Finding "the right play" is a bit unclear and was different for every clip (and sometimes even up for debate).
GhostASA play was so unnecessarily extra. It couldve been smaller charge and Barny hit 1 void lord, other Barny and Hero power hit the other, play Leroy, Cube, Faceless, Deathwing, Win
@jobbette2950 RIGHT!? Like you shouldn't freak out because of Devilsaur, you should freak out because of the misplay. RNJesus took pity on him that day.
No need to do it in the same time as they did, the players in the moment already knew the context and just had to think about the play, while rarram has to use the time both to understand the context as well as figuring out the play.
ideas good time limit is bogus, the pros have the whole game to set up that board state, they have way more info than rarran does when making that choice. Give him like 3 mins each turn.
I quite like the idea of this, but it would've benefited from a bit more time as well as an objective (clear the board, lethal, etc) Oh and maybe some background music-... it's EERILY quiet 😅
I mean most of these are so stupid :D "What is the correct play when priest (I) have full hand and druid (you) have nothing in hand? Wubdidubdi tell me the correct play".
The guy should set the target -> ie clear board, etc. rather than just say "pick pro play" not to mention that this guys got knowledge from prev turns as well their full decks so they play into specific wincon. you are maybe have enough knowledge to know whats going on, but for me it was a lot of random bullshit - i do not even know half of cards they played and what they do... no to mention whole decks lineups and their wincons. only funny cause of you :) (paid writer)
Would honestly be a great idea without the timer. Having like 20 seconds each time to analyze game state, boards, hand, and if you're even trying to win or just get a good turn in the first place is ridiculous. The players have context of the game beforehand, so basing your time off of theirs doesn't make a lot of sense
Hard agree. If you're going with a timer I think you need to have a concrete goal laid out. Like "find lethal" or "don't die" are good options. But for turns that are just big swings, the lack of prior context and setup for the turn is just too much to take into account. Rarran has to take in all of the card in hand, both board states, both life totals, what era the game is in... Stuff that the players at the time already had.
This was my thought. The players have the entire game's context. Giving the same amount of time to make the play with 0 context is pretty silly, even if the idea is rad
Found it so weird when chat kept spamming no pausing when you clearly need more time than what the pros themselves had
@@Firesti I like this idea while still removing the timer just for clarity when viewing the clips (both for us and Rarran)
I was gonna suggest the same. Cool premise, but timer is completely unnecessary.
Correct hearthstone play is Concede
Don't you mean Alt+f4?
Don’t forget to Prep Coin first.
Uninstall?
Correct hearthstone play is say thank you after using your opponent's card.
Never start playing.
12:00 I remember there was a lot of debate about this at the time. It was, going by the stats, 'wrong' to keep UI with no ramp in hand, Tom got lucky and drew into two forms of ramp in 3 cards.
Also, I am like 99% certain Rarran has reacted to that Charged Devilsaur clip before, but his memory failed him.
I feel like against another druid it should always be right because you're not going to be under that much pressure, it's way more important to make sure you actually get to those high-impact cards.
@@Masterfrogg The high impact cards in the matchup would be ramp. Since that allows you to make plays faster.
@@thegamingmind1245 Not really, because it's very easy to get stuck just ramping into more ramp or other irrelevant cards. These matchups almost always came down to whoever played UI first wins. Ramp *can* let you do that, but not if you never draw the UI. UI without any ramp is still better than ramp without UI. And you're more likely to draw into ramp than you are to draw into UI.
@@thegamingmind1245 not at all xd being 10 mana does nothing if you cant play any card. card draw is always better than ramp, speicfically in jade druid since you need quitte a few cards to actually be able to start the jade train. back then people thought ramp = win which it doesnt
@thegamingmind1245 Druid runs like 8 (Growth, Blossom, Nourish, Innervate) ramp cards. You're pretty much guaranteed to get into some of them whereas you're not guaranteed to see UI.
The dog clip (8:36) is actually really simple, as you already have a minion with 1, 2, 3, 4, 5, 6, 7, 8 and 9 Health on board. The only thing you can do is to optimize the play by reducing the Health of the 8 Health minion, so that defile doesn't kill your Voidlord. There is various ways to do it, Hero power is good enough. All the trades he made are useless (unless I'm not seeing something).
100% correct
yup
tbh that comment about Reno at 12:30 kinda made me understand what I dislike about modern HS compared to back when these clips took place. You have these pro players finding these crazy board clears, whereas these days it's just play reno and they're sad lol
This would be better if you had a clear objective - like get lethal, clear board etc.
yeah that was a weird way to go about it. especially while having a timer, as others already mentioned. getting dumped into the middle of a random game of a random meta with no context and getting 20 seconds to figure out not only what to do that turn, but also how to do it, makes no sense.
@@Fishyplaymate the video makes total sense if you played the game seriously/watched pro tournaments then (in those metas) though
The point is what would you do in those scenarios, its to put you in the same place as those pros. The pros dont have a shiny red objective dangling for them.
@@tsui1024 but the pros did know what era they are playing in, what cards they have in deck, what the opponent has already played. Having no context makes it impossible.
7:30 the play shown, despite looking kinda cool, is not optimal af. GhostASA entirely relied on potential draw while he had a lethal in hand already.
Optimal sequence after attacking Voidlords with Barnabysses:
1. Play Reckless Rocketeer and trade it into one Voidlord;
2. Hero power and kill second Voidlord;
3. Play Leeroy;
4. Cube Leeroy;
5. Copy Cube twice with Faceless;
6. Refresh mana with Kun;
7. Play Deathwing and kill opponent with Leeroys.
6x6=36 damage > needed 34=29+5
My understanding is there were exactly 3 cards left in the deck, so they were guaranteed draws. There's a bunch of ways to get lethal there. You could also nourish, branching paths for attack, trade into voidlords, Kun to refresh mana, then cube combo with either leeroy or devilsaur.
@@sillykyle17 we can see more cards in the deck left, so it was not guarenteed
@@gamikhan9087 yeah nivermind you're right, the "cards left in deck" graphic was misleading
@@sillykyle17 The graphic literally just says in the deck not 3 cards left in the deck
yeah it was legit so free in hand lmao
That Reno comment was so accurate. Watching this I realize how much different Hearthstone was in terms of board maintenance and crazy interactions that were fun and interesting, on both sides. It’d be nice to see Hearthstone return to a state similar to this, but I have my doubts it’ll see the glory days like this. Still playing of Hearthstone lately though
This was fun, but I think if he gave you the expansion they're playing on and started from the last turn so you can understand the board state before the timer went off it would be better.
Dude the thumbs up on the first replay sent me 😂
I rather enjoyed that. Definitely would watch more.
8:00 that was a sick lethal, I saw leeroy and thought cube -> leeroy -> kun -> deathwing but couldn't figure out how to get through the voidlords
As cool as this play is, he didn't need to risk not drawing the devilsaur. He could have just hero powered the void lord and cubed Leeroy for guaranteed lethal.
@@afrojoe725he could have just recruted it if it's only minion in the deck
6:40 had "better" play, that doesn't rely on draw
Do same 2 hits, use hero power into one of void lords and 5/2 charge in another. Leeroy -> cube -> 2 manipulators -> mana refresh -> deathwing
Edit. Thought there's better play at 8:40 too, but hadronox isn't actually empty, like editor said, so dog's play was in fact correct or one of possible best moves
honestly GREAT idea -- no timer because it doesn't matter -- puzzles are fun / the pros have all the context / are thinking about the play for the entire game beforehand. LOVE the idea how it isn't just 'lethal' puzzles but also mistakes + mulligan. i'm a big fan of the hearthstone puzzles (long forgotten) but IMO some of the best content was the solo experiences
This is one of my favorite videos I've seen. As someone who has been playing Hearthstone since Naxx it's amazing to look back to how much this game used to make you think. Thank you!
The timer is kind of stupid tbh. When you're in a game of HS you don't think just on your own turn, you contemplate shit all game. This is like a simulation of scrolling through facebook while playing a HS tourny.
7:40 was a misplay, you can hero power to kill one of the void lords, making it so you dont have to kill off both of your charges in hand, as he had the refill mana he used as bm
Great idea, but each play needed what the objective of the play was (i.e. the Defile clear versus the Cube lethal vs the Devolve misplay) - and also the timer I think was too short considering that the players themselves have had the whole game to think through the boardstate
Actually impressive from Rarran that he got some right (well the Reynad one is too iconic to get wrong). You should get to pause since players have been looking at their board/hands for a while. You have to remember what old cards did as well mechanic changes like the devolve one. Also players are grinding out practice with those decks so obviously they know about the combos like the quest Druid one.
11:00 is there any reason bumping 2 of the 3 voidwalkers into the 4/8 and casting defile doesn't work? 1-2-3 on your side of the board, his Had at 4 is still less than all of his taunts on board so it pops first, saves you a hero power to go face?
I missed the part where the editor of the original video lied to me.
When he said “there is no way he is attacking this turn” I was dead 🤣🤣 but I played that deck a lot so I’m use to looking for those lines
I like these sorts of videos, along with your greatest moments series.
Was expecting the last one to be instant concede honwstly xD
Hadronox was not empty, it had an Ironwood Golem in it. That was why Dog had to clear the Hadronox first. Otherwise, just bumping his own Hadronox into the Primordial Drake and playing defile would have full cleared while keeping his own Void Lord alive.
Bumping his hadronox into primordial would have still been strictly worse, bc his hadronox at 3 would've caused the defile to clear his own taunts summoned by the deathrattle.
It's true that if ryuuzu's hadronox was actually empty it would've been much easier though. Just bump a voidwalker into primordial.
It's not about keeping the Void Lord alive, but to keep all minions in his own Hadronox alive.
@@GeekProdigyGuy You're right
This was alright, maybe would have liked if you had more time, context and an objective.
The problem is that we don't know the exact combos and sometimes unsure of what the cards actually do completely when you can't see the text, while they had time to prepare, we have to flounder about
Good video concept. Its very interactive as a viewer. Although I agree with most commenters that a clear goal and a seperate timer (not based on player's time in game) would be better.
To refine this idea, you can take some lessons from chess puzzles-- Usually, they're like, "White to play and win this turn" or whatever, like, there's a specific goal laid out for you. There's also no time limit, because the game is complex enough that finding the most perfect solution is difficult enough without throwing anything else extra in there.
10:00 chat am i crazy cant u just bump a voidwalker into the protodrake and get the same clear
Hadronox wasn't actually empty, a 3/6 spawned from it. I don't know why the text said it was empty
@@davidszabo6257 ryuuzu's hadronox is empty and the text is referring to that
yup hadronox wasn't empty the video was wrong
Why can't you just insta defile? Isn't it already a board with every hp amount from 1 through 9? What was i missing?
@@Ololz22 That would clear your voidlord and minions in your hadronox
Can someone explain why was it not the play at the part with the Hadronax to just run a 1/3 demon into the Primordial Drake? He had 1 2 3 4 5 6 7 Hp on the board that way and the Hadronax of the other guy would have died before any taunt minion of his would have died.
Definitely should start from the player's turn prior so that it includes the opponent's turn then Rarran gets to start thinking of the turn before his next draw happens (or during the opponent's turn), still enjoyed the video! Great concept.
Only the reynad clip impresses me to this day. such a well spotted lethal.
video is great but the "same amount of time the player had" isn't real bc they have played the entire context of the game until that point (theyve been thinking about their turn for like 4 turns by the time they play) and have an encyclopedic knowledge of every option in their and probably most of their opponents decks - so youd need some way of fairly self-granting all that HUGE contextual info to make it really fair
11:55 - you are correct frozen lost world championship due to no infestation...
Most mindblowing play I ever saw was Kolento doing it
Actually, 6:33 the player missplayed it if i calculated correctly.
You first play leeroy and 5/2 charge(don't remember name) to make room for the nourish, IF you hit charged devilsaur you can proceed with lethal shown in the clip, BUT if you don't, you use branching paths for +1 attack and 1 more card draw(giving another chance to hit a devilsaur), then you kill your 5/2 into 3/9 wall(important to make room) with your 9/8 creatures kill both 3/9 and 3/4 walls, then proceed with the same lethal but eating leeroy's instead of devilsaurs to give you 6x6=36 dmg which is enough.
Difference is my solution requires you to hit one of the two cards (devilsaur or branching paths) to lethal, but in the clip it would be lethal only if you draw devilsaur specifically, cause you wasted all charge minions.
Also, it doesn't matter if you have 4 and only 4 remaining cards in the deck because this way you can guarantee drawing into devilsaur but this was not shown in the clip
Bruh, i've just realised you didn't even have to draw with nourish because you can clear 3/9 walls with 8/8 + hero power and 8/8 + 5/2 minion than proceed with leeroy's lethal, making my point even better cause he killed his 2 charge minions before drawing, basically gambling on the fact he will get devilsaur
6:50
He had lethal multiple ways just using the cards in hand without devilsaur.
You just trade 8/8 into 3/9 heropower kill it. trade another 8/8 into 3/9 and then rocketeer into the 3/9 to pop it.
Now you just leeroy, cube leeroy, faceless cube twice and then deathwing. You have 6 leeroys. 6*6=36. opponent had 34.
Thanks Rarran, makes me feel better about my gameplay. I spotted the devilaaur lethal right away just with oaken summons. Sadly would never spot it in my own game. Knowing there most likely is lethal makes it so much easier to spot it.
I like the idea, i think it def could use some polish. I think it comes down to a bit more time, decklists at the decision format and a better indication of when we are making the decision. Because, it feels like sometimes there was a pause for the extra time and others it was just the actual footage like the reynad clip. Maybe just give us our own individual time without the commentary, because in the end its more about engaging with it personally anyway and i find the commentary confused me while i was trying to decide along with rarran. Another thing I would add is maybe a better layout of the hand we're playing. My biggest issue with that potion of madness hand was that i didn't remember what the swap attack card was. So maybe a layout of all the pieces in hand. Because rarran even fell victim to it in that clip and the deathwing clip. I think having the same amount of time as the players is neat but might be too limiting unless you use some sorta context phase as well. Also a way to elongate content.
The only thing I don't like about it is the time allotted to figure it out is WAY too short, there's barely enough time to figure what cards are on the board and in hand before the time is up, so the time to figure out the actual line is close to zero, it's unreasonable.
The timer should at least include the opponent's last turn, but realistically without a deck list.and card pool knowledge it's still really hard.
7:15 free win nice play
8:38 editor actual gaslighted us with "hadronox is empty", there is 3/6 in hadronox and its the only reason for some math here cuz we already have 1 2 3 4 5 6 7 8 on board and correct play was hero power into 4/8 -> defile
Rarran likes thin slices of tomatoes on his sandwiches. He doesn’t want the wich to be too tomatoey,
wtf
I know this is hearthstone pro matches but I kinda missed the best face own face play
also dont forget that they had their and their opponents previous turns to think
i can already tell this wasnt a good idea because its on the second channel
Great video! I would love to see more. Maybe start at the turn before to start the timer?
10:11 the board already has 1hp to 9 hp i don't understand why he didn't just defile, like what's he trying to setup for? defile kills hadronox either way and it also dies first either way.... so what am i missing
The Odyssey vs Ghost play was nuts!
Just because he kept Ultimate infestation in hand doesn't mean he wouldn't have drawn it later just in time to use it, and also reduced the chance of getting ramp. Just because he got lucky doesn't make it a "winning play". He could have just as well lost the game.
I'd personally prefer to do a lethal puzzle on stream instead of "the winning play" or the "winning mulligan"
This was fun, but I'd like to see it again without the timer and you can take infinite time to figure it out, and if there was a goal on screen like "who mulligans here?" or something like that. Please do this again!
how is Rarran gonna act like he doesnt know when he's seen these clips 1000 times 🤣
I would watch a milion of these WITHOUT the timer tbh.
People forget rarran was really good at hearthstone, he’s old now so not anymore but he was crazy good before
As a midrange hunter enthusiast since day 1 I am proud of myself to see Reynards lethal within like 5 seconds. (Screw face hunter)
7:34 they made a misplay. They should've hero powered to hit one of the voidlords. They way they could've cubed the Leroy without having to gamble on drawing the devilsoaur.
IDK how many cards they had in deck. If it was 4 cards they were guaranteed to draw either the Devilsaur or the Branching Paths (which they had enough mana to play for draw), so not a misplay. If it was 5 cards the worst case would be Devilsaur and Branching Paths bottom 2 which is a 10% chance to miss, a definite misplay. Any more than 5 in deck and it's a blunder.
BTW because the opponent was at 29+5=34 health, 6x Leeroy was lethal, but if they had another 3hp, the Devilsaur would've been the only lethal.
It's not really a comparison when the players are totally aware of the gamestate and you're trying to analyze that as well as which line to take, Rarran shouldn't be so hard on himself, he's pretty good, also I don't think figuring these individual puzzles are that hard, pro player skill is more holistic than solving chess style puzzles imo
Thanks for the video @rarran!😃
why didn't you post this on main channel?
we dont even know the decklist, and have to first understand the situation (board, card advantage, already played key cards)
if you can implement these considerations into such a quiz video it could be godd content
If this idea goes hard we, the audience, could also send our own clips
is it just because they are old videos? but the low quality on the videos made it a bit hard to watch but still enjoyed it
honest opinion
Rarran should be getting more time, the pros get to see the board develop over time, get to react to what they've drawn already, along with the other player's turn bleeding into the board state
rarran gets dropped in with almost no context and can miss obvious things like the death wing in GhostASA's hand that he could've seen if he had more time to comfortably survey
This is a cool concept for sure, but needs some tweaking to really work out.
You should really let Rarran see the turn before as well. That way he has time to process what is on the board before making his guess.
was fun! more of these
Just wait for monkey rarran and then do the opposite : gg easy
Why was dog even traded at 10:09? If Hadronox was empty? There already 1 health owl, 2 health demon 1/3 demon 1/3 Hadronox 3/4(empty one) and hadronox that empty would die first on the board. Then would die 4/5, 3/6, warlock Hadronox, and 4/8 dragon.
8:39 Hadronox is empty and would die empty?
Not pausing seems insane. I understand the concept of the video, giving you the same amount of time the player had, but that ignore the fact that the player had a *lot* more context as to what was going on than the viewer does. They know the meta, at least their deck if not their opponent's, and fully understand the board-state and how the game has progressed up to this point. I think the idea is really solid though, kind of like the old Magic: The Gathering puzzles they used to publish.
none of this is fair in the slightest lmao. This is essentially, "This person was doing their chores some time between 14 and 2 years ago, when an important piece of news was announced on TV. Find out what they were doing, 8 years ago, and what chores they would want to do, and then find out from those context clues what the news would be, without looking at the TV or being told what year it was."
in 20 seconds you have to find out what expansion it is, what deck they're running (Big priest, evolve shaman, totem shaman, heal priest, control warrior, pirate warrior, etc.etc.etc.), what deck the OPPONENT is running, how much life you have, how much life they have, what cards you have in hand, which cards are active (play 3 spells before playing this naga, have another dragon in hand, etc.), remember what all of their battlecries and effects do, AND find out their line to win, "in about as much time as they did." When, in actuality, they would know what the game state is, what cards have already been played, what decks are in play, what the meta is, and the line to perform. The only time this is remotely fair is if the deck is so braindead it plays itself (Pirate rogue, Shudderwock Shaman, quest mage...)
3:55 i woulda swapped for the 4 attack, hit it with the 3/2 taken it n bopped it into the 3/5 then hit the 3/5 with the 5/6
You gain 1 more atk n take 1 less dmg on your guy
(It was still a good play, my brain just went ooh gimme that 4 attack)
And you still don't understand the play after watching it. It was not just about optimal trading, but stealing the 3/5 so that he could cast Nourish for both Choose One effects.
@@enochzhen7133 ah so it's an effect i have no way of knowing as a casual observer :/ well good to know in retrospect wish we got more info in the thing, because i got fucked up in the charge one too looking for the extra source of dmg besides leeroy in hand
What the fuck does the "CORRECT" play mean?
Like, at 2:42 the opponent had two cards, one of them being the coin (which is info the proplayer also had) and was at 9 health. Did he REALLY need to get the 1mana armor potion from Kasakus?
With 6 mana he could very well play Kasakus for a 5 or even 10 mana potion and just frostbolt the opponent's face, chippin 3 damage and freezing it (we don't know how much attack that rogue had, but the proplayer knew and was lethal if the rogue had 3 attack + leroy, even tho the proplayer PROBABLY didn't know he had leroy in hand)
Also, at 9 health, the opponent with leroy would need to topdeck some kind of burn as rogue (which has some but not a lot) to get lethal. Was the 1 mana armor really worth it?
Would've been better if the point of each clip was to search for a complex lethal. Finding "the right play" is a bit unclear and was different for every clip (and sometimes even up for debate).
The correct play always is to quit the game and uninstall
GhostASA play was so unnecessarily extra. It couldve been smaller charge and Barny hit 1 void lord, other Barny and Hero power hit the other, play Leroy, Cube, Faceless, Deathwing, Win
guess the commentators and ASA just forgot about hero power cause they pointed out the devilsaur like it made any difference
@jobbette2950 RIGHT!? Like you shouldn't freak out because of Devilsaur, you should freak out because of the misplay. RNJesus took pity on him that day.
No need to do it in the same time as they did, the players in the moment already knew the context and just had to think about the play, while rarram has to use the time both to understand the context as well as figuring out the play.
ideas good time limit is bogus, the pros have the whole game to set up that board state, they have way more info than rarran does when making that choice. Give him like 3 mins each turn.
No timer and it’s fun :)
This was fun
The correct Hearthstone play is to not.
bro is pausing when the video is already pausing itself💀
I mean half of these are unloseable situations opponent has one card u have full hp and full hand
That was a game back then! Not this random shit festival nowadays where every card gets you two better cards than zephris ever did.
Am I missing anything with the dog defile? Cant you just rip the defile off the bat? Or is the void daddy staying alive that relevant?
I quite like the idea of this, but it would've benefited from a bit more time as well as an objective (clear the board, lethal, etc)
Oh and maybe some background music-... it's EERILY quiet 😅
would love this without the timer tbh
still love it with the timer but would like it more without
To me, this shows why Heartstone is one of the easiest TCGs out there
I mean most of these are so stupid :D "What is the correct play when priest (I) have full hand and druid (you) have nothing in hand? Wubdidubdi tell me the correct play".
This could be formatted better
Correct play is uninstall
can you post the original video so i dont have to hear you yapp for an extra 3 minutes?
It’s good content! But maybe give yourself some more time to find the plays could be more interesting. Perhaps som good paint action
More plz it’s funny to see how bad you are at this
How is reynad the goat? Lmao
God, his chat is insufferable.
Plz pause and talk the line. but could be cool yano
The guy should set the target -> ie clear board, etc. rather than just say "pick pro play"
not to mention that this guys got knowledge from prev turns as well their full decks so they play into specific wincon.
you are maybe have enough knowledge to know whats going on, but for me it was a lot of random bullshit - i do not even know half of cards they played and what they do... no to mention whole decks lineups and their wincons.
only funny cause of you :)
(paid writer)
the correct hearthstone play is to quit, get a job, go outside, meet someone your age, start a family, have children