I love this format! I struggle in the beginning of my campaigns (mainly because I dont have any doomstacks yet) This kind of strat vids with diverse armies in a campaign scenario are right up my alley. Anyway hope you are doing well, keep up the awesome content my dude!
Thanks brother I'm doing well indeed and I'll definitely try to have more campaign based fights too, it's really awesome when the battles just develop organically like this. My only issue is I start and abandon sooo many campaigns haha! Cheers bud and I hope things are going well for you too!
When you're a new player, I strongly recommend experimenting with a diversed, all-rounder army composition to get used to the whole rock-paper-scissor concept and also furthering your knowledge about your preferred faction and its units' traits. Why? Because a doomstacks can still get wrecked if you don't know what you're doing. This is especially true if you've played Shogun 2, where almost all of the clans have the same roster, meaning learning to utilize and counter doomstack is a must-have knowledge.
@@lukmaanpratomo6866 I’ll also add room stacks kinda take a lot of the fun out. Nothing looks better then a good themed diverse army lined up. 20 of the same shit is just boring
@@johnwhick7419 Fun is kind of subjective, but yes eventually you'll get bored of utilizing or fighting against the same doomstack. This is especially true when playing Shogun 2. Believe it or not, I used to run the conventional/typical doomstack (since almost all the clans have the same roster), however there were multiple instances where my doomstack just gets manhandled by a more inferior yet diverse opposition because at that time, I was a noob and had no knowledge whatsoever about each clan's unique unit traits. Once I learn (and lose) more of the game's mechanics, that's the point where I began to use a more well-rounded and diverse army composition. Although I always reverted to my preferred Yari & Matchlock Ashigaru spam in the campaign.
Thanks for posting a tactics video about Dark Elves. I understand they have really good melee infantry, but I could not apply them in my first campaign with Lockheer. On the other hand, Darkshards made quite effective triple tercio in regular battles and especially in sieges.
Hey bud thanks for watching! Darkshards are such a cost effective unit, their AP missiles are soooo good! It's like the combine the strengths of Gunpowder and Bow units into one!
Thanks bro! Glad you enjoyed it! I do plan on doing some Siege Tactics at some point, it's just gonna take more research/test work on my part since the Sieges in this are... interesting lol
Haha it may have helped bud yeah! Got me wanting to play an aggressive blender of an army with Witch Elves and Sisters of Slaughter, they're so much fun! Cheers bro!
I probably would have found somewhere that would be easier to defend. Somewhere that was hard to flank and maybe gave me the uphill advantage. The formation did great but you fought uphill, on their terms which probably cost you
Yeah that definitely would have been the smarter idea, something with me though is that I'm a huge fan of the lore and the tabletop so with certain armies I try to play as "what would they do?" and the Khainites under Crone Hellebron would definitely just charge straight in haha cheers bud!
Nice going. always cool to see different formations/tactics blending together. I'm currently trying to see what I can do with combining the Swiss mercenary pikemen and the German Landsknecht (the original pike and shot formation) Swiss used what seemed to be a pike/polearm version of the viking wedge and the Landsknecht seemed to move the guns to the flanks once the infantry engaged
Thanks Bello! Yeah it was pretty cool combining the two different groups and it certainly saved me some grief haha a pike or halberd wedge sounds so epic and I'd imagine it'd be incredibly effective! I really should look more into the Landsknecht, the Empire is pretty much based on them completely. Cheers bro!
A really impressive win considering the enemies terrain advantage and numbers. I might have tried a tight diamond formation of the whole army counting on Dark Elves light infantry being able to beat most any other light troops, but I think you more than proved your point.
Cheers bro! Yeah something like that probably would have worked really well, maybe having the Spearmen make the diamond then have the Witch Elves come in with a flanking surround, that would have been pretty effective
I'd be curious to see how this exact format would work except swap out 2 spears and replace with more darkshards. They're just so excellent with their armor piercing. Amittedly not super duper relevant against Norsca but in many situations they would be. Alternately you could go dark riders w/ repeater crossbows for mobile firepower - perfect for shooting into the back of the enemy and negating their shields and also adding the 'shot in the back' leadership debuff
Later on in this campaign I did swap out the 2 Bleakswords for 2 units of Dark Rider Crossbows, they were really great for chasing down enemy units or drawing in the enemy army. Also as you said with going around the flanks and shooting into enemy units that were stuck in combat. Fantastic units, definitely one of my favourite light cavalry!
I think the one big wedge worked a lot better. The 20 unit cap for Total War limits our army comps, so using the whole 20 to get your desired comp is more feasible than trying to split that up. As I've said before, I often even use two armies to get my desired army comp. :D
Oh for sure, I've certainly learned my lesson haha far better to concentrate your strength! Funny you mention that I did actually have a second army nearby but I think I had to pull them back because stupid Valkia was attacking my Western Front and they ended up just out of range for support. Dang Chaos working together!
It looked great. I know you are testing armies but in campaign I would have not controlled large armies and cleaned up the first one and then mopped up stragglers. Probably less losses and a little more control on positioning.
I had no idea that was a thing in campaign! Haha ah well a few people have been asking to see these tactics against bigger odds anyways so it all worked out haha cheers bro!
@@MalleusGaming57 Yeah - in campaign you can tweak Control Large Armies on and off and if you don't control you can cede control to AI. This evens out any "cheats" the CPU gets otherwise.
I tried doing one huge viking formation with a Wood Elves blade dancer army (poison in the middle to nerf enemy stats to make the job easier), it works but it just doesn't compare to the effectiveness of a checkerboard gunline. I used 4 units of speardancers to guard the flanks so it looked like _ /\ _ as I saw on Wikipedia or some other site describing the formation.
Yo a Wood Elf Blade Dancer version sounds so epic!! And yeah it's hard to compete with the efficiency of ranged, there are probably niche cases where things like this come out better but I always at the least find it interesting for more variety in your battles. Cheers bro!
Love these videos, when I play DE I tend to go for for heavy emphasis on their fast units and a Defeat in Detail strategy, so watching their melee units get to shine was very rewarding. Do you stream at all? It'd be great to see these formations adapt to all the weird compositions you see from the AI over the course of a campaign.
Thanks bro glad you've been enjoying them! I'll have to try something like that out at, sounds really awesome picking apart the enemy with fast units, very Dark Elfy too haha I'm not streaming just yet, I'm trying to figure out a schedule for myself, been very busy with work and such lately. Hopefully soon though! Cheers bud!
I see a lot of people commenting on disabling "control large armies" option, but honestly, this option shouldn't even be in game in the first place. It's just a crutch for people with poor PC's and should only be used for that purpose. It trivializes the battles, you otherwise had no chance winning.
Yeah I was really hoping the Marauders would attack but they forced me to trudge all the way over to them. They definitely had the terrain advantage haha
Question: *Any reason you didn't tick off the "Control Large Army" option?* It seems to my neophyte mind that their reinforcements were more dangerous, and bound to join the battle much sooner. Plus, being less elite, the concentration of forces would have helped you better.
I didn't know the Control Large Army option affected the AI to be perfectly honest. Still learning things after all this time haha besides I had some people ask to see a battle against more odds so I figured this was perfect to try out. Cheers bro!
Its a good strat but you could have disabled control large armies as that would limit the amount of troops the AI (and you) can field at the same time. You could have destroyed both armies separately
Would disabling control large armies have prevented the enemy reinforcements from coming in all together? I had no idea that was a thing in campaign I thought you'd need full Lightning Strike to prevent reinforcements
@@MalleusGaming57 The enemy reinforcements would've come in piecemeal, one unit at a time as the first army's units would route, retreat, or get destroyed. It's a bit cheesy, but I had beaten superior forces by parking down some holding units at the reinforcement point, and kept them stuck at the edge of the map, with seven or so reinforcing units piled up on top of each other and unable to move while I mopped up the first army. It's also perfect for racking up hundreds of kills with a single vortex spell.
Yeah I tried a slightly more Shieldwall version in my Viking Norsca vid, I found in this game though you really need some of that epic shock infantry damage for it to work properly. Cheers bro!
Another nice vid. Unfortunately, I'm pretty sure you've actually lost three units. See, TWWH has this magical algorithm thinger-dinger that deletes weak units even if they haven't even died. Something like if less than 5% of their unit count remains and the units are low health, by the end of the battle they'll die because of depression (or something). This doesn't apply to single entities or usually entities with low unit counts such as monstrous infantry. I think if you heal those low unit count units to full health they'll push through, but I haven't had many opportunities to test the consistency of that. It's my favorite and totally consistent mechanic that I love about battles (Please detect sarcasm eml plz)
Lmao that's a great way to describe it! I may have been lucky then because the other really low health units didn't disband or whatever afterwards. I know what you're talking about though after they reach a certain threshold they're pretty much toast afterwards. Cheers bro!
I love this format! I struggle in the beginning of my campaigns (mainly because I dont have any doomstacks yet) This kind of strat vids with diverse armies in a campaign scenario are right up my alley. Anyway hope you are doing well, keep up the awesome content my dude!
Thanks brother I'm doing well indeed and I'll definitely try to have more campaign based fights too, it's really awesome when the battles just develop organically like this. My only issue is I start and abandon sooo many campaigns haha! Cheers bud and I hope things are going well for you too!
When you're a new player, I strongly recommend experimenting with a diversed, all-rounder army composition to get used to the whole rock-paper-scissor concept and also furthering your knowledge about your preferred faction and its units' traits.
Why? Because a doomstacks can still get wrecked if you don't know what you're doing.
This is especially true if you've played Shogun 2, where almost all of the clans have the same roster, meaning learning to utilize and counter doomstack is a must-have knowledge.
@@lukmaanpratomo6866 I’ll also add room stacks kinda take a lot of the fun out. Nothing looks better then a good themed diverse army lined up. 20 of the same shit is just boring
@@johnwhick7419 Fun is kind of subjective, but yes eventually you'll get bored of utilizing or fighting against the same doomstack.
This is especially true when playing Shogun 2. Believe it or not, I used to run the conventional/typical doomstack (since almost all the clans have the same roster), however there were multiple instances where my doomstack just gets manhandled by a more inferior yet diverse opposition because at that time, I was a noob and had no knowledge whatsoever about each clan's unique unit traits. Once I learn (and lose) more of the game's mechanics, that's the point where I began to use a more well-rounded and diverse army composition.
Although I always reverted to my preferred Yari & Matchlock Ashigaru spam in the campaign.
Thanks for posting a tactics video about Dark Elves. I understand they have really good melee infantry, but I could not apply them in my first campaign with Lockheer. On the other hand, Darkshards made quite effective triple tercio in regular battles and especially in sieges.
Oh yeah, I love going with 1 dreadspear to 2 darkshards. Pike and shot ftw!
Hey bud thanks for watching! Darkshards are such a cost effective unit, their AP missiles are soooo good! It's like the combine the strengths of Gunpowder and Bow units into one!
Or in this case, pike and bolts 😂.
This formation is a thing of beauty! Love it.
Any chance of doing a Total Tactics on Seoge battles? I'd love to see a comparison of historical vs gameplay Castle assaults
Thanks bro! Glad you enjoyed it! I do plan on doing some Siege Tactics at some point, it's just gonna take more research/test work on my part since the Sieges in this are... interesting lol
I like to think that my Dark Elf posting led to this video. For that I am quite happy.
Haha it may have helped bud yeah! Got me wanting to play an aggressive blender of an army with Witch Elves and Sisters of Slaughter, they're so much fun! Cheers bro!
I probably would have found somewhere that would be easier to defend. Somewhere that was hard to flank and maybe gave me the uphill advantage. The formation did great but you fought uphill, on their terms which probably cost you
Yeah that definitely would have been the smarter idea, something with me though is that I'm a huge fan of the lore and the tabletop so with certain armies I try to play as "what would they do?" and the Khainites under Crone Hellebron would definitely just charge straight in haha cheers bud!
Nice going. always cool to see different formations/tactics blending together. I'm currently trying to see what I can do with combining the Swiss mercenary pikemen and the German Landsknecht (the original pike and shot formation)
Swiss used what seemed to be a pike/polearm version of the viking wedge and the Landsknecht seemed to move the guns to the flanks once the infantry engaged
Thanks Bello! Yeah it was pretty cool combining the two different groups and it certainly saved me some grief haha a pike or halberd wedge sounds so epic and I'd imagine it'd be incredibly effective! I really should look more into the Landsknecht, the Empire is pretty much based on them completely. Cheers bro!
A really impressive win considering the enemies terrain advantage and numbers. I might have tried a tight diamond formation of the whole army counting on Dark Elves light infantry being able to beat most any other light troops, but I think you more than proved your point.
Cheers bro! Yeah something like that probably would have worked really well, maybe having the Spearmen make the diamond then have the Witch Elves come in with a flanking surround, that would have been pretty effective
I'd be curious to see how this exact format would work except swap out 2 spears and replace with more darkshards. They're just so excellent with their armor piercing. Amittedly not super duper relevant against Norsca but in many situations they would be. Alternately you could go dark riders w/ repeater crossbows for mobile firepower - perfect for shooting into the back of the enemy and negating their shields and also adding the 'shot in the back' leadership debuff
Later on in this campaign I did swap out the 2 Bleakswords for 2 units of Dark Rider Crossbows, they were really great for chasing down enemy units or drawing in the enemy army. Also as you said with going around the flanks and shooting into enemy units that were stuck in combat. Fantastic units, definitely one of my favourite light cavalry!
I think the one big wedge worked a lot better. The 20 unit cap for Total War limits our army comps, so using the whole 20 to get your desired comp is more feasible than trying to split that up.
As I've said before, I often even use two armies to get my desired army comp. :D
Oh for sure, I've certainly learned my lesson haha far better to concentrate your strength! Funny you mention that I did actually have a second army nearby but I think I had to pull them back because stupid Valkia was attacking my Western Front and they ended up just out of range for support. Dang Chaos working together!
Great cinematic style.
Thanks so much!
It looked great. I know you are testing armies but in campaign I would have not controlled large armies and cleaned up the first one and then mopped up stragglers. Probably less losses and a little more control on positioning.
I had no idea that was a thing in campaign! Haha ah well a few people have been asking to see these tactics against bigger odds anyways so it all worked out haha cheers bro!
@@MalleusGaming57 Yeah - in campaign you can tweak Control Large Armies on and off and if you don't control you can cede control to AI. This evens out any "cheats" the CPU gets otherwise.
I tried doing one huge viking formation with a Wood Elves blade dancer army (poison in the middle to nerf enemy stats to make the job easier), it works but it just doesn't compare to the effectiveness of a checkerboard gunline. I used 4 units of speardancers to guard the flanks so it looked like _ /\ _ as I saw on Wikipedia or some other site describing the formation.
Yo a Wood Elf Blade Dancer version sounds so epic!! And yeah it's hard to compete with the efficiency of ranged, there are probably niche cases where things like this come out better but I always at the least find it interesting for more variety in your battles. Cheers bro!
Nicely done 💯
Cheers bud thanks!
mobility sgutter ahahaha good one hahah, damn i love your formation videos
Haha cheers bud! Glad you've been enjoying them!
Love the content!
Thanks so much! Glad you've been enjoying it bro!
Love these videos, when I play DE I tend to go for for heavy emphasis on their fast units and a Defeat in Detail strategy, so watching their melee units get to shine was very rewarding. Do you stream at all? It'd be great to see these formations adapt to all the weird compositions you see from the AI over the course of a campaign.
Thanks bro glad you've been enjoying them! I'll have to try something like that out at, sounds really awesome picking apart the enemy with fast units, very Dark Elfy too haha I'm not streaming just yet, I'm trying to figure out a schedule for myself, been very busy with work and such lately. Hopefully soon though! Cheers bud!
I see a lot of people commenting on disabling "control large armies" option, but honestly, this option shouldn't even be in game in the first place. It's just a crutch for people with poor PC's and should only be used for that purpose. It trivializes the battles, you otherwise had no chance winning.
Thanks
Thank you for watching bro!
Tough situation having your troops push up that steep hill.
Yeah I was really hoping the Marauders would attack but they forced me to trudge all the way over to them. They definitely had the terrain advantage haha
cool
Thanks bud!
Question: *Any reason you didn't tick off the "Control Large Army" option?*
It seems to my neophyte mind that their reinforcements were more dangerous, and bound to join the battle much sooner. Plus, being less elite, the concentration of forces would have helped you better.
I didn't know the Control Large Army option affected the AI to be perfectly honest. Still learning things after all this time haha besides I had some people ask to see a battle against more odds so I figured this was perfect to try out. Cheers bro!
Its a good strat but you could have disabled control large armies as that would limit the amount of troops the AI (and you) can field at the same time.
You could have destroyed both armies separately
Would disabling control large armies have prevented the enemy reinforcements from coming in all together? I had no idea that was a thing in campaign I thought you'd need full Lightning Strike to prevent reinforcements
@@MalleusGaming57 The enemy reinforcements would've come in piecemeal, one unit at a time as the first army's units would route, retreat, or get destroyed. It's a bit cheesy, but I had beaten superior forces by parking down some holding units at the reinforcement point, and kept them stuck at the edge of the map, with seven or so reinforcing units piled up on top of each other and unable to move while I mopped up the first army. It's also perfect for racking up hundreds of kills with a single vortex spell.
boar head was vedge shieldwall to break line shield wall. byt i like druchari ;-)
Yeah I tried a slightly more Shieldwall version in my Viking Norsca vid, I found in this game though you really need some of that epic shock infantry damage for it to work properly. Cheers bro!
Another nice vid. Unfortunately, I'm pretty sure you've actually lost three units. See, TWWH has this magical algorithm thinger-dinger that deletes weak units even if they haven't even died. Something like if less than 5% of their unit count remains and the units are low health, by the end of the battle they'll die because of depression (or something). This doesn't apply to single entities or usually entities with low unit counts such as monstrous infantry. I think if you heal those low unit count units to full health they'll push through, but I haven't had many opportunities to test the consistency of that.
It's my favorite and totally consistent mechanic that I love about battles (Please detect sarcasm eml plz)
Lmao that's a great way to describe it! I may have been lucky then because the other really low health units didn't disband or whatever afterwards. I know what you're talking about though after they reach a certain threshold they're pretty much toast afterwards. Cheers bro!
That should no be a hard fight at all since the enemy is mostly low rank unit