How to make connected textures in Minecraft (Textures are cool!) - Optifine for Noobs: Episode 7

Поділитися
Вставка
  • Опубліковано 10 гру 2019
  • 2020 Update: Please note that this is designed for Minecraft version 1.14.4 with Optifine. I have no idea how to make this work in newer versions and I don't mod Minecraft anymore
    If you need help with Minecraft modding please seek help from the Optifine or Blockbench discord channels. I no longer create this type of content:
    ◆ Optifine: / discord
    ◆ Blockbench: / discord
    -------------------------------------------------------------------------------------------------------------------------
    This Minecraft tutorial will teach you about connected textures in Optifine and how to do them for yourself. I also give away the pack shown in this video so you can use it to learn!
    ◆Resource pack from this video: www.dropbox.com/s/nij5rz1teal...
    ◆Optifine Docs (check the image folder for the CTM templates): github.com/sp614x/optifine/tr...
    ▶▶▶ Subscribe: / @mrxuiryusgaming ◀◀◀
    ▶▶▶ Channel and Community Links ◀◀◀
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
    ◆ Patreon: / mrxuiryu. .
    ◆ Twitter: / mrxuiryus
    ◆ Discord: / discord
    ▶▶▶ Thanks and Credits ◀◀◀
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
    ◆ YOU! The person reading this, without you and the other amazing people who watch my content none of this is possible. I really hope you enjoy(ed) this video.
    ◆ Music:
    Like a dream ♡ lofi hip hop mix by Dreamy
    • Video
    #howtomakecustomminecraft #howtominecraft #minecraft #howto
  • Ігри

КОМЕНТАРІ • 130

  • @Supposable
    @Supposable 3 роки тому +20

    for anyone coming across this now, instead of making an "optifine" folder you need to make a "mcpatcher" folder and put ur ctm folder in that.

    • @peyton714
      @peyton714 3 роки тому +4

      I already cannot thank you enough bc I just know that without your comment I would have gotten so lost and probably given up

    • @Supposable
      @Supposable 3 роки тому +1

      @@peyton714 glad i could help :)

    • @bananary6766
      @bananary6766 Рік тому +2

      still applies?

    • @DemekAirsoft
      @DemekAirsoft Рік тому

      ​@@bananary6766 nope, now in Optifine folder just create "ctm"

  • @SaintMatthieuSimard
    @SaintMatthieuSimard 4 роки тому +45

    That's great. I didn't realize CTM compact had this feature where it uses parts from multiple textures to create certain parts. I'll have to explore that in the future!
    15:44 Well that was kewl! Keep going!

    • @MrXuiryusGaming
      @MrXuiryusGaming  4 роки тому +1

      Glad it helped! If there's anything else you'd like me to explore let me know :D

    • @SaintMatthieuSimard
      @SaintMatthieuSimard 4 роки тому +2

      @@MrXuiryusGaming Well, you could try and explore my code for Terrracotta's blockstates: (South only)
      {
      "variants":
      {
      "facing=south":
      [
      { "model": "terracotta/black/black_glazed_alchimy_1", "weight": 2 },
      { "model": "terracotta/black/black_glazed_alchimy_1", "weight": 2 },
      { "model": "terracotta/black/black_glazed_alchimy_2", "weight": 3 },
      { "model": "terracotta/black/black_glazed_alchimy_3", "weight": 4 },
      { "model": "terracotta/black/black_glazed_alchimy_4", "weight": 5 },
      { "model": "terracotta/black/black_glazed_alchimy_5", "weight": 6 },
      { "model": "terracotta/black/black_glazed_alchimy_6", "weight": 7 },
      { "model": "terracotta/black/black_glazed_alchimy_7", "weight": 8 },
      { "model": "terracotta/black/black_glazed_alchimy_8", "weight": 9 },
      { "model": "terracotta/black/black_glazed_alchimy_9", "weight": 10 },
      { "model": "terracotta/black/black_glazed_alchimy_10", "weight": 11 },
      { "model": "terracotta/black/black_glazed_alchimy_11", "weight": 12 },
      { "model": "terracotta/black/black_glazed_alchimy_12", "weight": 13 }
      ],
      (...)

    • @SaintMatthieuSimard
      @SaintMatthieuSimard 4 роки тому +1

      Now, what this snippet of code does is it puts one of the 12 random models, randomly selected by weight of chunks ingame.
      Each set rotates 90°s
      Example of "west"
      "facing=west":
      [
      { "model": "terracotta/black/black_glazed_alchimy_1", "weight": 2, "y": 90 },

    • @SaintMatthieuSimard
      @SaintMatthieuSimard 4 роки тому +1

      So basically... You could do a video that explores the many advanced possibilities of Blockstates! And stuff that isn't normally done, being done.
      For example, i really wonder if there is a way to trick minecraft into making a multipart model where there isn't normally... Still clueless. Ha ha...
      But there's so much more that can be done with Blockstates when you have the correct syntax!
      Another example of stuff normally undone in MC,
      A crafting table that is rotated randomly based on chunk weight.
      {
      "variants": {
      "normal": [
      { "model": "workbench/crafting_table_1", "weight": 1 },
      { "model": "workbench/crafting_table_1", "weight": 1, "y": 90 },
      { "model": "workbench/crafting_table_1", "weight": 1, "y": 180 },
      { "model": "workbench/crafting_table_1", "weight": 1, "y": 270 },
      { "model": "workbench/crafting_table_2", "weight": 2 },
      { "model": "workbench/crafting_table_2", "weight": 2, "y": 90 },
      { "model": "workbench/crafting_table_2", "weight": 2, "y": 180 },
      { "model": "workbench/crafting_table_2", "weight": 2, "y": 270 },
      { "model": "workbench/crafting_table_3", "weight": 3 },
      { "model": "workbench/crafting_table_3", "weight": 3, "y": 90 },
      { "model": "workbench/crafting_table_3", "weight": 3, "y": 180 },
      { "model": "workbench/crafting_table_3", "weight": 3, "y": 270 },
      { "model": "workbench/crafting_table_4", "weight": 4 },
      { "model": "workbench/crafting_table_4", "weight": 4, "y": 90 },
      { "model": "workbench/crafting_table_4", "weight": 4, "y": 180 },
      { "model": "workbench/crafting_table_4", "weight": 4, "y": 270 }
      ]
      }
      }
      In that snippet, each model is repeated 4 times, with each a different degree of rotation.

    • @wizato
      @wizato 3 роки тому

      He never responded 😔

  • @Jehkoba
    @Jehkoba 3 роки тому

    Amazing! Thank you for doing this - I feel like I can tackle adjacent connected textures now. :)

  • @radwl
    @radwl 2 роки тому +1

    Mipmaps are a way of making textures look smoother at greater distances to reduce noise when moving the camera. You can use the "Mipmap Levels" slider in the video>quality settings to control this effect. If the texture is small, or occurs rarely, there's no need for mipmaps. I hope this helps!

  • @jonntel297
    @jonntel297 4 роки тому +2

    Awesome video and good work! could you make a pack like the one in the description but with all the textures so that all the blocks act the same way?

  • @MrTapierwithmustache
    @MrTapierwithmustache 4 роки тому +4

    Is it possible to overlay the ctm method?

  • @eris2268
    @eris2268 3 роки тому +1

    still works on current versions, super helpful video!

  • @skalle8171
    @skalle8171 3 роки тому +1

    I would like to ask if there is any way to make the texture change based on the block below or close

  • @hhumanoid
    @hhumanoid 3 роки тому

    Hi, can you make overlay textures (the one you demonstrated with the magma blocks) for variated block textures?

  • @Schwagg69
    @Schwagg69 4 роки тому +39

    Thanks, these are really helpful

  • @henryborba5921
    @henryborba5921 Рік тому +1

    I'm having trouble where it can't tell the difference between a vertical log and a horizontal log. is there a way to tell it the difference or exclude a specific block? Its considering a sideways log the same block which is breaking the texture.

  • @samherken
    @samherken 2 роки тому

    I'm trying to make sand go over blocks, but I want the sand to overlay differently on stone bricks, cobblestone, etc. but I'm not sure how to do it.

  • @Evo2an
    @Evo2an 4 роки тому +2

    its not working correctly for me :( the overlays show up but not at the right time, they are randomized
    weird

  • @Cheesecannon25
    @Cheesecannon25 3 роки тому

    How would I make a repeating texture larger than a single block?

  • @sylessss
    @sylessss 11 місяців тому

    Can I make a connectes beacon beam texture with it? I want to use 9 beacons in a square and the middle beam will be 1 block wide while the other beams are connectes to the middle one. Is it possible and can you show me an example?

  • @luxoperatur2292
    @luxoperatur2292 3 роки тому +2

    This is very helpful and enlightening! I have a question however, I’m using this to give carpets a different texture from just wool which I’ve already got worked out. But what if I was wanting a massive pattern across a number of carpet blocks, I’d assume I’d need to use the 47 method but how would I cut up the base texture so that it creates the pattern seamlessly?

    • @thego-dev
      @thego-dev Рік тому +1

      idk if you still need this, however:
      when you look at the list of options (6:53), you'll notice the "repeat" method. That's what you should use.
      basically: split a large image into sprites, numbered starting from top-left going left to right, top to bottom. then make the properties file like in this video
      to make the pattern seamless, just repeat the pattern into a 3x3 grid in whatever drawing program you use, and then fix the seams (make a grid on a separate layer to keep track of the borders)
      there are also many programs that either have a "tile mode" or a plugin to do it. If yours doesn't, it might not be the best to use anyways (even piskel has it! settings -> tile mode)
      (sorry if i worded something weirdly/wrong, i'm not a native english speaker)

    • @luxoperatur2292
      @luxoperatur2292 Рік тому

      @@thego-dev thank you for the response. I have figured all that out and got everything working long since this comment but thank you though and you did make perfect sense, your English is great hahaha

  • @victorsoldate8210
    @victorsoldate8210 2 роки тому

    does anyone know how do i make connected textures for animated blocks, like sea lantern?

  • @taly-mcbuildingserver2349
    @taly-mcbuildingserver2349 4 роки тому +1

    how i can use repear

  • @niall_playz8314
    @niall_playz8314 Рік тому

    How come then I make textures like this for 1.8.9 every texture I make has red and blue lines in it but with any other back it doesn't do this

  • @Ghost-bl3un
    @Ghost-bl3un Рік тому

    Is this possible on bedrock or just java?

  • @BluestoryKamil
    @BluestoryKamil 9 місяців тому

    i tried using connected textures on a scaffolding but it gets really buggy. what can i do?

  • @Sprout...
    @Sprout... 3 роки тому

    Can you make one for custom blocks

  • @elijahaustin8153
    @elijahaustin8153 4 роки тому +1

    Can you help with how to do custom armor models??

    • @elijahaustin8153
      @elijahaustin8153 4 роки тому

      Nvm you cant do custom armor models in blockbench

  • @diegocajiao9651
    @diegocajiao9651 4 роки тому +1

    How do I make it so my '0' image is the one in the inventory?

    • @meghanstrudwick4100
      @meghanstrudwick4100 4 роки тому +1

      the texture in the optifine folder only applies to the connected texture, you need to put the '0' texture as the one in the block folder and rename it to the block that you made it from :)

  • @AlvinTZL-oc8rv
    @AlvinTZL-oc8rv 2 роки тому

    i used same code for iron block(ofc i changed some stuff) but didnt work :(

  • @anfex1to
    @anfex1to Рік тому

    What am I supossed to do now? It doesn't work for 1.19.X

  • @Rambiz
    @Rambiz 4 роки тому +1

    Can you do this on Minecraft pocket addition on tablet? Like just for the glass?

  • @yngbebrik5846
    @yngbebrik5846 4 роки тому

    Thank you!

  • @ezpapercrafting3562
    @ezpapercrafting3562 2 роки тому

    Can you do animation next?

  • @elgato__1
    @elgato__1 2 роки тому +1

    Bro can u make connected clay for bedrock.pls🥺🥺🥺🙏🙏

  • @micha5241
    @micha5241 2 роки тому

    does this work on 1.8.9?

  • @yodamrpt1507
    @yodamrpt1507 4 роки тому +1

    Is it possible to make something like this on the GUI? For example changing the shape of the item place holder of the hotbar depending on the slot you selected

  • @andyartzy4945
    @andyartzy4945 3 роки тому

    thanks now i can make cursed chests!

  • @Bit-fz9md
    @Bit-fz9md 2 роки тому

    This is very useful for my backrooms texture pack.

  • @thespiritualfishlad4153
    @thespiritualfishlad4153 3 роки тому

    I cannot get this to work for some reason

  • @Converse_Dude98
    @Converse_Dude98 2 роки тому

    What exactly is the version of this resource pack

    • @MrXuiryusGaming
      @MrXuiryusGaming  2 роки тому

      Everything In my Minecraft videos was made when 1.14.4 was the latest version. I think it says that in the videos?

  • @rayan-xg5kw
    @rayan-xg5kw 4 роки тому +1

    Is this texture pack compatible with 1.15.1?

    • @cyberzeta3970
      @cyberzeta3970 4 роки тому +2

      Currently at the time of writing this, no. But when optifine comes out in the weeks or days it should be compatible.

    • @marethyu_77gamer93
      @marethyu_77gamer93 4 роки тому

      @@cyberzeta3970 4 months later, it is still not out

  • @alyxity3893
    @alyxity3893 3 роки тому

    AHHHH please someone help me but how do I make a properties text file???

  • @thearmoredcreeper8210
    @thearmoredcreeper8210 4 роки тому +12

    On the bedrock edition, this is impossible!😣😣😢😭

    • @Schwagg69
      @Schwagg69 4 роки тому +13

      because bedrock sucks, and doesnt have the same capabilities

    • @MrXuiryusGaming
      @MrXuiryusGaming  4 роки тому +3

      I've yet to do anything with bedrock but I know there are some benefits such as elements being rotated on multiple axis and stuff. Maybe one day I'll try those out :)

    • @sillyfella2009
      @sillyfella2009 4 роки тому +1

      Bedrock sucks pig tail

    • @vgane6800
      @vgane6800 4 роки тому

      @@Schwagg69 And thats why mojang is making a parity

    • @Schwagg69
      @Schwagg69 4 роки тому

      @@vgane6800 No still that's not getting added they're just adding other stuff not that

  • @DA4RKYVERS3
    @DA4RKYVERS3 2 роки тому

    I WANT TO KNOW HOW I DO IT AT MINECRAFT BEDROCK

  • @fullofxp6173
    @fullofxp6173 4 роки тому +6

    Can this be made with models?

  • @Chyoron
    @Chyoron 3 роки тому

    Can't connect the outer line of water?
    (Translator)

    • @NikiWinProd
      @NikiWinProd 3 роки тому

      normally water has a 32x32 texture, but i dont know why

  • @alexrunkovsky8749
    @alexrunkovsky8749 3 роки тому

    Now show for us how add support for custom blocks.

  • @tanbaid7476
    @tanbaid7476 3 роки тому

    it dosen't work for me :( does anyone know why?

  • @spatchler8909
    @spatchler8909 3 роки тому

    Is this any different in 1.8?

    • @spatchler8909
      @spatchler8909 3 роки тому

      Because this doesnt work for me in 1.8 it just uses the defualt textures rather than mine

  • @Jebbles1
    @Jebbles1 4 роки тому +1

    So, Optifine is required for connected textures? That pretty disappointing, but I still loved this video. Very good tutorial!

    • @Cookie-wj3kj
      @Cookie-wj3kj 3 роки тому

      no its not required it makes it easier

    • @qwert7751
      @qwert7751 3 роки тому

      @@Cookie-wj3kj it is required

  • @radioactive5053
    @radioactive5053 4 роки тому

    Are you able to do this on windows?

  • @VerbosaOST
    @VerbosaOST 2 роки тому

    would be sick if we could make 3d armor, like make 3d models to make your armor more personal

    • @MrXuiryusGaming
      @MrXuiryusGaming  2 роки тому

      If I recall i did try this but found it wasn't possible in vanilla Minecraft. The closest you can get is making a fake 3D look with the 2 layers of armour. (This was in 1.14.4 mind you, who knows what's possible in the latest version!)

    • @VerbosaOST
      @VerbosaOST 2 роки тому +1

      @@MrXuiryusGaming ah ok thanks for telling me that. I've been in the process of making a huge cosmetics pack in Minecraft and wanted to know if it was possible. Thank you so much for your videos as well, it is super nice of you to be sharing this info with everyone so they can make their own cool packs

  • @justein2334
    @justein2334 4 роки тому +1

    does this work with modded blocks???

    • @peepeepoopoocheck2092
      @peepeepoopoocheck2092 4 роки тому +1

      it think it will be very hard to find all the file names and do that so i wouldnt know how but you definetly could try

    • @estelledusk2930
      @estelledusk2930 3 роки тому +1

      I don't know if you're still interested in an answer (probably not, it's been quite a long time since your comment), but I'll say it anyway, just in case you or anyone else is interested.
      Yes, you can definitely do this with modded blocks! I tried it out just to make sure, and it works perfectly fine. Make the "optifine" folder inside the "minecraft" folder, not the folder you can find when you expand the mod file. Even though you'll be using modded blocks for this, it only works when it's in the normal "minecraft" folder in your resource pack. Just make sure to link the right blocks in your .properties file. For example, I was retexturing the framed glass from Quark, so my line went: "matchBlocks=quark:framed_glass quark:framed_glass_pane".

    • @justein2334
      @justein2334 3 роки тому

      @@estelledusk2930 Thank you so much!

  • @andremaloloy-on7038
    @andremaloloy-on7038 4 роки тому

    This is the thing :yes the thing :ow the thing men the thing this thing.

  • @Tergg246
    @Tergg246 3 роки тому

    optifine for noobs is cool and helps me make stuff

  • @bullseyecg3501
    @bullseyecg3501 3 роки тому +1

    why does soul sand suck

  • @peepeepoopoocheck2092
    @peepeepoopoocheck2092 4 роки тому

    can you make the magma transition but going down?
    if theres a grass block with stone on the bottom can you make the bottom of the grass block stone?
    ex:
    G=grass G (grass gets changed) G (doesnt get changed)
    S=stone S any block

  • @Inspirator_AG112
    @Inspirator_AG112 3 роки тому +1

    File 4 does not work.

  • @Inspirator_AG112
    @Inspirator_AG112 3 роки тому +1

    I think Image 4 is being treated like Image 1.

  • @rommottantotto
    @rommottantotto Рік тому

    Next episode

  • @z3rocool
    @z3rocool 4 роки тому +1

    compact ctm didn't work for me and I'm in optifine

    • @ThatOneGuy-rz4vn
      @ThatOneGuy-rz4vn 3 роки тому

      If you listened... He said he only did this with 1.14.4

    • @z3rocool
      @z3rocool 3 роки тому

      @@ThatOneGuy-rz4vn i found another tutorial did you really think i'd wait 9 months for you to say that

    • @PlanetXtreme
      @PlanetXtreme 2 роки тому

      @@z3rocool well it's useful for people in the future to see it

  • @lobot3346
    @lobot3346 3 роки тому

    does it work for 1.8 ?

    • @NikiWinProd
      @NikiWinProd 3 роки тому

      it didnt work for me,

    • @PlanetXtreme
      @PlanetXtreme 2 роки тому

      it also did not work for me, but _i have a texture pack with connected textures for 1.8.9,_ however, that pack uses the time consuming method.
      Unsure what I'm going to do from here.

  • @lagravedadlgdoficial8529
    @lagravedadlgdoficial8529 2 роки тому

  • @panginoonn
    @panginoonn 4 роки тому +3

    is it just me or does this guy sound like mike boyd?

  • @nakano-itsukiid4882
    @nakano-itsukiid4882 3 роки тому

    Mcpe?

  • @_i_am_skittle_8410
    @_i_am_skittle_8410 3 роки тому

    Minecraft realy does need optifine built in

  • @GNamimates
    @GNamimates 4 роки тому +3

    OwO

    • @dripfranco
      @dripfranco 4 роки тому +1

      Here I go killing again

    • @deadmanself
      @deadmanself 4 роки тому +1

      @@dripfranco we meet again

    • @deadmanself
      @deadmanself 4 роки тому +1

      @Lava Squid Livestream Storage wtf

  • @balloonbiohazardbusstop
    @balloonbiohazardbusstop 2 роки тому

    10:37 5, 6, 12, 13 Uhhh what

  • @bgibrothergachaindonesia7987
    @bgibrothergachaindonesia7987 3 роки тому

    вч thє wαч í lєαrn pчthσn :)

  • @aatifahmed1312
    @aatifahmed1312 3 роки тому

    Bouncer

  • @sohanpatil821
    @sohanpatil821 2 роки тому +1

    "optifine for noobs"
    still uses optifine's method to make connected texture

  • @gambol2430
    @gambol2430 3 роки тому

    I think optifine is not for noob is just fps and more setting but i like the content

    • @qwert7751
      @qwert7751 3 роки тому +1

      thats not what this is about

  • @notninja5639
    @notninja5639 3 роки тому

    *OPTIFINE FOR NOOBS*

  • @narutouchiha423
    @narutouchiha423 3 роки тому

    We are not noob

  • @PMC__Boykisser
    @PMC__Boykisser Рік тому

    5 6 12 13