@@sultanqasim7639 Yeah, its nice how they changed from combat evolved to have their own personalities and morals instead of just being canon fodder to tear through.
24:30 Sgt. Johnson has additional dialogues if you move out of the way, BUT move back in front of the door just to troll him. When you move out he says, *_"Good now stay put!"_* then when you immediately move back in he says, *_"Yeaah that's reeeal funny! I'm still shootin!"_* 😂
18:30 For Number 86, pretty sure Blur got this wrong when translating it into the pre rendered cutscene. They changed it to just a simple wire she holds on to
Actually not, Blur got that right. In Vadaam Halo 2 uncut, he once said that in the script of the level Miranda was supposed to grab an enforcer cable. However since Bungie was out of time they just re used the gravemind tentacle
@@Mauguiltyspark The More You Know! Unfortunately, the Gravemind tentacle is the original canon version, and so by retroactively fixing it, Blur just tallied another silly mistake (like the reversing Phantom).
@@Mauguiltyspark but in halo 2's developer commentary, joe staten (if im remembering who correctly) says the gravemind was originally going to be a lot more present in halo 2, and that IS a gravemind tentacle, one of the last remnants of it being present most missions.
20:58 Correction regarding 98's Honour Guard Councilor. It's actually supposed to be a Zealot that spawns there, but due to it calling an Elite variant that doesn't exist on that map, it instead reverts to a backup Elite model with default white armour and randomised attachments (Helmets, Honour Guard trimmings, Halfjaws head with the missing mandibles, etc). Same thing is probably occurring with 108's Brute corpse.
Other things: 17:20 - thanks for pointing that out. I always wondered what the crashing structure was, as it's never mentioned in the game. 17:48 - and the tank the pelican is carrying WILL snipe you if you shoot at it. 25:15 - you can also wedge a wingless banshee into the control room and kill Tartarus super duper fast that way
It really hits me hard seeing Sangheili even crouching down and praying for little Unggoy to walk their path through the Great Journey. I bet that in lore, many Sangheili in the field during planetary assaults against Humans would do the same and say momentary prayers to their elite brethren and grunt allies while speaking in Sangheili as Sangheili was a universal language adopted by the Covenant. Both grunts and jackals speak it, but brutes were very against it.
Believe in the Gospel of Jesus Christ for jesus's shed his blood and died for sins of the world I was buried and rose again from the dead 3 days later. If you believe in the gospel you are spiritually reborn into the step family of God.
@@tomhalford3075 I have walked among men and angels for three thousand years. Time has no end... no beginning... no purpose. I wander the earth, seeking forgiveness for my horrible crimes against God and man. I live to see death and destruction, evil... over the light, but the light cannot be extinguished. I live in a prison of my own demise. I am lost... in time
@@fjelberg3066 That's so sad. And Halo 3 expands on the lore of Mendicant Bias a bit more but still keeps that mysterious feel to it. For example, some Halo 3 multiplayer maps, such as Epitaph, Sandtrap, and Sandbox are crypts that are said to imprison fragments of Mendicant Bias.
5:46 Actually, there is one extra Chapter Title. The first was for Easy/Normal and the second was for Legendary. However, Heroic gets it's own card called "Ladies Like Grinding Treads". 7:57 This also happens with Johnson's hat at the beginning of Cairo Station. 10:25 There is also unique dialogue for an Elite and Grunt here that were a reference to the Flood Juggernaut, thus the fitting chapter title. Elite: By the rings. What is that? Grunt: *Whimpers Elite: Quiet! It's moved on. Quickly, before it returns. Let's find the Heretic Leader and Finish him off! 20:04 While they are basically Honor Guard Ultras, these Elites have their own rank call the Lights of Sangheilos. 22:23 This happens with a lot of missions in H2, including with Chief.
02:50 Cortana must have played an audio clip of someone tapping on glass, because there aren't any marines standing directly next to you and cortana couldn't have done it herself because does have a physical form.
I knew about 70 of these, but that's because I've played this game for 17 years. I play on legendary mostly, but sometimes heroic, so I can see the differences. Still a great video and I'm glad to see another video about my favourite halo game.
8:30 mendicant bias: “I have walked among men and angels for 3000 years” reference to lucider (devil,satan whatever u wanna call it) comparing mendicant bias and lucifer and how they both betrayed their creators mendicant bias has to remember his greatest sin, betrayal of the forerunners (you are welcome)
11:55 Grunts are already one of my favorite things in the Halo universe, and seeing one play with branches, toys, fire, and grenades was something I didn't know I needed to see.
Somewhere I have the book "The Art of Halo 2" that has a whole bunch of concept art and stuff that was going to be included in the game and removed before launch and it is like the coolest book I own.
17:18 Correct me if I'm wrong, but I believe if you manage to somehow get to these Marines before they're scripted to die, they'll register as enemies, the only time in the series a human AI is unavoidable done so, with any other marine requiring betrayal, the crazy marine in CE not registering as an actual enemy, and the corrupt cop in ODST requiring you to acquire all the data pad's before turning hostile
You are correct, and what's most interesting is that there's no normal circumstance that allows you to get to them. I would've assumed Marine AI are naturally scripted to see the player as an ally, as the marines at the end of Uprising even refer to you as Chief, but it seems like either the default Marine AI sees Arbiter as an enemy or Bungie deliberately coded those Marines to be enemies on the slim chance you'd be able to trick jump over to them.
Back when the Juggernaut was still planned to be in Halo 2, there was a section in Quarantine Zone where the Arbiter and Rtas would see a squad of Marines fighting the giant Flood monster, where Rtas would give some words of pity to the Humans, despite being enemies, due to the horrific situation. They were also scripted to be hostile and the player could fight them and the Flood, but as the Juggernaut was cut, so was the encounter.
Each ai in halo has a "default" team, this includes marines. Marines are on the human team, grunts and elites are on the covenant team, brutes and jackals are on the prophet team, player is on the player team. Each mission has a script dictating team alliances. Without the scripts dictating marines to be your allies as chief, they will kill you, if you set marines spawns on regret to be initialized, they will kill you mid cutscene which is hilarious. Marines aren't naturally aligned to the player but in every level you encounter them, except for sacred icon and quarantine zone, they are scripted to ally with the players. The tank flying by in quarantine zone is a human driver and he will kill you if you are not careful. Human enemies were likely cut out due to them not being fun enemies, (they're mobile, and difficult to kill without precision weapons). In a spot where they're as agile as elites, have hit-scan weapons, wield frags and vehicles and a bit bullet spongey but not as tanky as brutes, in squads of 4-5 they are as much as a challenge as an ultra squad of grunts and elites (depending on the weapons they carry)
bro, Halo 2 was the first game i ever played. i was really young, around 4 years old according to my father and brother, it holds so much importance to me, and i really believe that it influenced me to who i am today solely from the campaign. alongside it's influence, it introduced me to FPS games, which is one of my favourite genres 14 years later-and to the world of video games overall such as MC, Skyrim, Mirror's Edge, and others that i still play to this day. glad you covered a video on my most beloved game!
Considering I have 2000 hours in Halo 2 Anniversary's campaign alone, I had a lot of smiles during the video and had good throwbacks. My brother and I used to play Halo 2 on the OG Xbox and this video brought back a lot of good memories.
11:35 if you time a jump just right after cutting the cables and jump right as the area you’re in separates you’ll drop significantly slower than that portion the facility. You will die, but i always thought it was cool.
@@TMek42 the elevator room right after you cut the cables (the one with the shield door), you can actually just walk off and drop down the shaft and the fall damage wont kill you, useful to use on legendary as you can avoid fighting the heretics guarding it.
To add onto 76, if you activate the Sputnik skull and grenade launch across the chasm, kill all the flood, any marines that remain alive will attack you
I know it's been mentioned, but when guns says "watch out you'll tear a tendon" that's a call back to The novel Fall of Reach when chief tore his Achilles tendon.
Another facts you missed: - All of the enforcers weapon modules can be destroyed separately (rocket launcher, needler thing, claws, shields) - you can skip the entire scarab scene + the fights in the last level and directly jump to the boss battle by flying toward the pillar of the building (does not work in anniversary) - if there are multiple enemy elites near a warthog, they will first man the turret and with some luck the second one will enter the driving seat. - On the mission "sacred icon", the grunt at the beginning shows you that you can open these access pistons by firing at them. This is extreeemly helpful at legendary, because you can open them while running toward them with the flood behind your tail. - there are ladders the player can use. For example near the tunnel entry on outskirts, just before the elite drop pots and the aggressive phantom, there is a building where you can climb a ladder to get to a marine and pick up a bonus rocket launcher + a lot of rocket ammunition - obviously the scarab gun - The phantoms transporting the wraiths on the bridge mission will drop none or all wraiths depending on the difficulty. (There is always one waiting in the tunnel) - On the mission "Delta halo" if you walk out of bounds and go to a different area, the prophet on the hologram will not spawn in, and there will just be a floating chair. - If you drive a wraith and boost in the back of a scorpion tank of your friend, the tank will start to spin and yeet away. It's pretty funny to annoy your friends like that :P - Covenant vehicles have a resistance to covenant weapons. For example the needler projectiles just bounce of of the front of the ghost, wraiths and other covenant vehicles. The same for the covenant sniper.
It’s the little stuff like the prayers to the fallen elites and grunts, the freeing of their fellow elite/hunter prisoners, and the different dialogues that makes halo 2 so cool to me despite its difficulty at times
Also on delta halo when you have to activate the bridge odst’s will warn you about the wrath on the far side of the bridge, and if you don’t have odst’s and just marines the marines will warn you about the wraith, and if you have no allies at all cortana will warn you about the wraith
18:05 The carbines & needlers from the dead covenant in the beginning of sacred icon also have extra ammo. IIRC it’s like 100+ reserve for the carbines Before lowering the shield wall and taking the gondola I always duel wield needlers and you get like 200+ reserve ammo lmao.
I thought I already knew everything about Halo 2 as I play that game religiously, but wow. I guess I missed out on at least 11 of those facts. interesting. Good job on teaching me something I didn't know.
25:05 You can also bring your Banshee inside the Control Room building if you maneuver it around the debris in the first room. Removing the wings first makes it easier. I've never been able to kill Tartarus with it, but you can kill all the other enemies inside of it. It's pretty funny. If you fly too close to a brute they even try to hijack you!
6:25 the sniper only spawns if one or more of your original 2 marines are dead, might be smart to kill the BR marine for an extra snipey friend and some extra ammo if you're a psychopath
I got emotional at seeing the elites paying their respects to their fallen brethren. I was only a kid but that stuck with me to this very day. The music still makes me misty eyed 😂❤
@@travelsizedhispasian I see but even though it makes no sense that you'll get a copyright claim for the halo 2 main menu theme I do love that high pitched music I think it could fit for halo 2 anniversary theme song.
It's been years since I read The Cole Protocol, so I can't be sure if/if not it's mentioned again in that book. However, it is first referenced in Halo: Contact Harvest. Regret (Then known as Vice Minister of Tranquility) often travelled with Elite fleets and was known to frequent the battlefield (whether as on observer or not isn't known, prior to becoming a Prophet and the events of Halo Wars). Just before the three hierarchs discovered the truth of humanity, they went to consult the long dormant Oracle aboard the Keyship. Truth (known then as Minister of Fortitude) scolded Regret for bringing along a Plasma Pistol under his robes, stating that (paraphrasing) "You've been spending too much time with the Elites". Regret had a great deal of respect for the Elites, and part of Truth's ultimate rise to power required disposing of Regret; as Regret would have been strongly against utilizing the Brutes (and even more so breaking the Writ of Union that causes the Elites to be the primary army of the Covenant)
11:45 - It's possible to jump at just the right time to fall to your death when the cables snap. I did it once as a kid, but never recorded it and it's tough to reproduce.
6:06 that is actual a glitch that you can use in missions that connect load outs like those two missions, the ones with arbiter and flood, and the next 2 set of missions
As someone who always played / play on Legendary, I had no idea that one Elite would actually get out of the banshee for you! I tried but he never budged.
i always wondered what time was left on the covenant bomb but i could never find the answer i always assumed it was 5 but 7 makes sense not only lore wise but also because bungie and 7 and 7 and 7 and 7 and 7 and 7 and 7 did i forget to mention 7?
I’ll add one more, when sgt johnson destroy the door on great journey, using a beam rifle you can destroy the wings on your banshee and fly it through the rubble to start the next level, after the fight with Tartarus begins, the player can back track to find their banshee in the hallway, allowing them to use it for the fight.
Fun fact about Easter egg #114: if you wait until sgt Johnson counts down before he shoots, if you move away (if I remember correctly) he’ll thank you for moving out of the way. BUT, if you get back in the way he will say “YEA That’s real funny, I’m still shootin!!”
The grunt saying I have a bad feeling about this in the mission the Oracle is actually a reference to the combat evolved mission 343 guilty spark it's a reference to the Marines in the Jenkins recording in the mission
7:13 if you ever do one on Halo 1 there’s a similar trick on Assault on the control room where you can stay on the pelican that flies you in by holding X.
I had no idea about 61 and 70 until this vid. Since the sacred icons level is winter themed I didn’t think they were anywhere near each other and did not think anything of the lake on the ground from the tower. I’ve known halo and delved deep into it for 12 years and I’m still learning new stuff
21:30
It's nice to see Elites being nice to grunts, even if it's just a mourning prayer
It’s nice and pretty wholesome.
I’ve come to realize that the elites in this game are the most expressive
@@sultanqasim7639 Yeah, its nice how they changed from combat evolved to have their own personalities and morals instead of just being canon fodder to tear through.
24:30 Sgt. Johnson has additional dialogues if you move out of the way, BUT move back in front of the door just to troll him.
When you move out he says, *_"Good now stay put!"_* then when you immediately move back in he says, *_"Yeaah that's reeeal funny! I'm still shootin!"_* 😂
"If you move this rock, the player will find 2 dead grunts, and 2 dead energy swords"
R.I.P
Energy swords
Gone but never forgotten 😔
Thank god I wasn’t the only one who heard him say that
F in chat for all the Fallen Energy Swords
18:30 For Number 86, pretty sure Blur got this wrong when translating it into the pre rendered cutscene. They changed it to just a simple wire she holds on to
Ya, I think its a wire from an enforcer sentinel in the Blur version
Actually not, Blur got that right.
In Vadaam Halo 2 uncut, he once said that in the script of the level Miranda was supposed to grab an enforcer cable.
However since Bungie was out of time they just re used the gravemind tentacle
@@Mauguiltyspark The More You Know!
Unfortunately, the Gravemind tentacle is the original canon version, and so by retroactively fixing it, Blur just tallied another silly mistake (like the reversing Phantom).
@@Mauguiltyspark but in halo 2's developer commentary, joe staten (if im remembering who correctly) says the gravemind was originally going to be a lot more present in halo 2, and that IS a gravemind tentacle, one of the last remnants of it being present most missions.
@@NotALotOfColonial_SpaghettiToG in their own words "he sheds them like hair" XD
20:58 Correction regarding 98's Honour Guard Councilor. It's actually supposed to be a Zealot that spawns there, but due to it calling an Elite variant that doesn't exist on that map, it instead reverts to a backup Elite model with default white armour and randomised attachments (Helmets, Honour Guard trimmings, Halfjaws head with the missing mandibles, etc). Same thing is probably occurring with 108's Brute corpse.
What variant brute was that supposed to be?
@@ugiustuskeiserus8066 I'm not sure, this is the first I've heard of such an error. Would probably be worth consulting Halopedia.
Wrong watch the evolution of halo elites video
@@drewbiewatadooby108 Care to elaborate?
@@drewbiewatadooby108 So they're wrong because some dude says so? The literal FACT is wrong?
Other things:
17:20 - thanks for pointing that out. I always wondered what the crashing structure was, as it's never mentioned in the game.
17:48 - and the tank the pelican is carrying WILL snipe you if you shoot at it.
25:15 - you can also wedge a wingless banshee into the control room and kill Tartarus super duper fast that way
You can also warp inside without bothering to try and squeeze it through the entrance
Yeah one time I got completely zonked by the scorpion up there hit me right outta left field
If you fly straight up and over the debris you can keep the wings
It really hits me hard seeing Sangheili even crouching down and praying for little Unggoy to walk their path through the Great Journey. I bet that in lore, many Sangheili in the field during planetary assaults against Humans would do the same and say momentary prayers to their elite brethren and grunt allies while speaking in Sangheili as Sangheili was a universal language adopted by the Covenant. Both grunts and jackals speak it, but brutes were very against it.
Finally, the king uploaded.
I know right
About fucking time
Believe in the Gospel of Jesus Christ for jesus's shed his blood and died for sins of the world I was buried and rose again from the dead 3 days later. If you believe in the gospel you are spiritually reborn into the step family of God.
W pfp
21:26 i NEVER knew about this, i always thought it was just the arbiter saying that but this actually makes the scene so much more sad omg
10:30 " I have a bad feeling about this ".. In CE Johnson and a marine had the same convo before the flood attacked.
Star Wars
@@IntricationZaliens actually! Bungiee themselves have said they were heavily inspired by both the alien ip and the seventh samurai.
Nice to see a Halo 2 video, it is easily my favorite game ever
8:26 For number 38, Cool little fact it's Mendicant Bias talking in reverse he's basically telling the player about the past.
What does he say?
@@tomhalford3075 ua-cam.com/video/9P2Tv8RC-V4/v-deo.html
@@tomhalford3075 I have walked among men and angels for three thousand years. Time has no end... no beginning... no purpose.
I wander the earth, seeking forgiveness for my horrible crimes against God and man.
I live to see death and destruction, evil... over the light, but the light cannot be extinguished.
I live in a prison of my own demise.
I am lost... in time
@@fjelberg3066 thanks, that's quite cool actually
@@fjelberg3066 That's so sad. And Halo 3 expands on the lore of Mendicant Bias a bit more but still keeps that mysterious feel to it. For example, some Halo 3 multiplayer maps, such as Epitaph, Sandtrap, and Sandbox are crypts that are said to imprison fragments of Mendicant Bias.
5:46 Actually, there is one extra Chapter Title. The first was for Easy/Normal and the second was for Legendary. However, Heroic gets it's own card called "Ladies Like Grinding Treads".
7:57 This also happens with Johnson's hat at the beginning of Cairo Station.
10:25 There is also unique dialogue for an Elite and Grunt here that were a reference to the Flood Juggernaut, thus the fitting chapter title.
Elite: By the rings. What is that?
Grunt: *Whimpers
Elite: Quiet! It's moved on. Quickly, before it returns. Let's find the Heretic Leader and Finish him off!
20:04 While they are basically Honor Guard Ultras, these Elites have their own rank call the Lights of Sangheilos.
22:23 This happens with a lot of missions in H2, including with Chief.
Missed a bit of dialogue from the big Regret hologram in Regret. If a marine, Chips Dubbo, is around to here it, he'll say "Oh man. He's so dead."
02:50
Cortana must have played an audio clip of someone tapping on glass, because there aren't any marines standing directly next to you and cortana couldn't have done it herself because does have a physical form.
she coule have easily synthesized the sound of someone tapping on glass, being an AI
Halo 2 will always be my favorite campaign.
I knew about 70 of these, but that's because I've played this game for 17 years. I play on legendary mostly, but sometimes heroic, so I can see the differences. Still a great video and I'm glad to see another video about my favourite halo game.
Nice to see a fellow chad gamer.
8:30 mendicant bias: “I have walked among men and angels for 3000 years” reference to lucider (devil,satan whatever u wanna call it) comparing mendicant bias and lucifer and how they both betrayed their creators mendicant bias has to remember his greatest sin, betrayal of the forerunners (you are welcome)
11:55
Grunts are already one of my favorite things in the Halo universe, and seeing one play with branches, toys, fire, and grenades was something I didn't know I needed to see.
Did you know, when you boot up Halo 2 you can press the start button to play the game?
Wow! I really didn't know that.
Somewhere I have the book "The Art of Halo 2" that has a whole bunch of concept art and stuff that was going to be included in the game and removed before launch and it is like the coolest book I own.
17:18 Correct me if I'm wrong, but I believe if you manage to somehow get to these Marines before they're scripted to die, they'll register as enemies, the only time in the series a human AI is unavoidable done so, with any other marine requiring betrayal, the crazy marine in CE not registering as an actual enemy, and the corrupt cop in ODST requiring you to acquire all the data pad's before turning hostile
You are correct, and what's most interesting is that there's no normal circumstance that allows you to get to them. I would've assumed Marine AI are naturally scripted to see the player as an ally, as the marines at the end of Uprising even refer to you as Chief, but it seems like either the default Marine AI sees Arbiter as an enemy or Bungie deliberately coded those Marines to be enemies on the slim chance you'd be able to trick jump over to them.
Back when the Juggernaut was still planned to be in Halo 2, there was a section in Quarantine Zone where the Arbiter and Rtas would see a squad of Marines fighting the giant Flood monster, where Rtas would give some words of pity to the Humans, despite being enemies, due to the horrific situation. They were also scripted to be hostile and the player could fight them and the Flood, but as the Juggernaut was cut, so was the encounter.
It was probably instances cut where the Arbiter was going to encounter enemy humans.
Each ai in halo has a "default" team, this includes marines. Marines are on the human team, grunts and elites are on the covenant team, brutes and jackals are on the prophet team, player is on the player team. Each mission has a script dictating team alliances. Without the scripts dictating marines to be your allies as chief, they will kill you, if you set marines spawns on regret to be initialized, they will kill you mid cutscene which is hilarious.
Marines aren't naturally aligned to the player but in every level you encounter them, except for sacred icon and quarantine zone, they are scripted to ally with the players. The tank flying by in quarantine zone is a human driver and he will kill you if you are not careful.
Human enemies were likely cut out due to them not being fun enemies, (they're mobile, and difficult to kill without precision weapons). In a spot where they're as agile as elites, have hit-scan weapons, wield frags and vehicles and a bit bullet spongey but not as tanky as brutes, in squads of 4-5 they are as much as a challenge as an ultra squad of grunts and elites (depending on the weapons they carry)
Yeah. It's true
bro, Halo 2 was the first game i ever played. i was really young, around 4 years old according to my father and brother, it holds so much importance to me, and i really believe that it influenced me to who i am today solely from the campaign. alongside it's influence, it introduced me to FPS games, which is one of my favourite genres 14 years later-and to the world of video games overall such as MC, Skyrim, Mirror's Edge, and others that i still play to this day. glad you covered a video on my most beloved game!
The "Is that a weapon or a.. OH GO" line makes me crack up as well as cry, damn I miss Master Gunns
Considering I have 2000 hours in Halo 2 Anniversary's campaign alone, I had a lot of smiles during the video and had good throwbacks. My brother and I used to play Halo 2 on the OG Xbox and this video brought back a lot of good memories.
0:36 “Master guns” is short for MGySgt (Master Gunnery Sergeant) in the Marine corps.
117 things 343 did not include in halo infinite that was in previous halo games
I can't with the Halo community rn.
15:02 I had no idea weapons were alive and could even die, treat them with respect people
ehheeeeyy, i see ya
fr xd
Lots of them are a MUST to complete it on legendary
God, the original trilogy has so much soul and little details
15:05 I always love finding me two dead energy swords
"Two sticks and a rock" is my 2nd favorite Johnson speech. Second only to "God's own anti-sonuvabitch-machine" from Halo CE
11:35 if you time a jump just right after cutting the cables and jump right as the area you’re in separates you’ll drop significantly slower than that portion the facility. You will die, but i always thought it was cool.
idk if its an MCC thing but i distinctly recall you could jump across one of the large gaps and land near the elevator in the original Halo 2
@@TMek42 the elevator room right after you cut the cables (the one with the shield door), you can actually just walk off and drop down the shaft and the fall damage wont kill you, useful to use on legendary as you can avoid fighting the heretics guarding it.
@@halinaqi2194 huh, ive never tried dropping down the shaft, neat
@@halinaqi2194 if you do this trick you get permanent invincibility for the rest of the level as well as really strange slow falling physics
@@tialsofuebjsoqoahdkdjcj2272 that's false. That glitch is caused by something else.
To add onto 76, if you activate the Sputnik skull and grenade launch across the chasm, kill all the flood, any marines that remain alive will attack you
I know it's been mentioned, but when guns says "watch out you'll tear a tendon" that's a call back to The novel Fall of Reach when chief tore his Achilles tendon.
8:40 keep rollin rollin rollin rollin rollin rollin rollin rolling keep rollin rollin rollin rollin roll
Another facts you missed:
- All of the enforcers weapon modules can be destroyed separately (rocket launcher, needler thing, claws, shields)
- you can skip the entire scarab scene + the fights in the last level and directly jump to the boss battle by flying toward the pillar of the building (does not work in anniversary)
- if there are multiple enemy elites near a warthog, they will first man the turret and with some luck the second one will enter the driving seat.
- On the mission "sacred icon", the grunt at the beginning shows you that you can open these access pistons by firing at them. This is extreeemly helpful at legendary, because you can open them while running toward them with the flood behind your tail.
- there are ladders the player can use. For example near the tunnel entry on outskirts, just before the elite drop pots and the aggressive phantom, there is a building where you can climb a ladder to get to a marine and pick up a bonus rocket launcher + a lot of rocket ammunition
- obviously the scarab gun
- The phantoms transporting the wraiths on the bridge mission will drop none or all wraiths depending on the difficulty. (There is always one waiting in the tunnel)
- On the mission "Delta halo" if you walk out of bounds and go to a different area, the prophet on the hologram will not spawn in, and there will just be a floating chair.
- If you drive a wraith and boost in the back of a scorpion tank of your friend, the tank will start to spin and yeet away. It's pretty funny to annoy your friends like that :P
- Covenant vehicles have a resistance to covenant weapons. For example the needler projectiles just bounce of of the front of the ghost, wraiths and other covenant vehicles. The same for the covenant sniper.
It’s the little stuff like the prayers to the fallen elites and grunts, the freeing of their fellow elite/hunter prisoners, and the different dialogues that makes halo 2 so cool to me despite its difficulty at times
Number 76 is also the only time you can kill Marines as The Arbiter
Another interesting one is if you land the Banshee on top of the Scarab on the last level, it will magnetize to the top and you can return back to it.
15:31 good on you for letting this precious little guy live!
Seconds later…
Oh 😅
The main thing I learned from this video "shake it off marines!".
Every person that red the title and read out 117 as a whole isn't a true Spartan
0:00
Arbiter: Hello and welcome
7:02 Young man I don't think you know what an insurrectionist is in Halo
I was just ab to say this... that's pretty much a UNSC recruitment poster
Check the name at 07:05 ... Paul Russel was a Bungie dev! 😊😊
For 100. it feels nice and odd for an elite to show a grunt respect.
It's actually possible to save Sargeant Gunns, but just in Easy Difficulty because he has more health and the elites shots do less damage
Also on delta halo when you have to activate the bridge odst’s will warn you about the wrath on the far side of the bridge, and if you don’t have odst’s and just marines the marines will warn you about the wraith, and if you have no allies at all cortana will warn you about the wraith
I’ve been looking forward to this.
21:55 Perfection
Great video and I love how you used the classic Halo 2. Way more nostalgic that way
23:38 high ranking elite misses half his shots from 4 feet away
1:34 I’m surprised Sg. Guns lasted that long on legendary, I would’ve been pulverized in a heartbeat 💥
No scarab gun or you being able to hijack a banshee if you lure it through that one tunnel?
Plasma absorbs light. It just also emits light. But it will produce a shadow if you have a strong enough light. This can be seen with fire.
No one else gonna mention how the arbiter intro synced up with EBR saying "hello and welcome" haha
18:05 The carbines & needlers from the dead covenant in the beginning of sacred icon also have extra ammo. IIRC it’s like 100+ reserve for the carbines
Before lowering the shield wall and taking the gondola I always duel wield needlers and you get like 200+ reserve ammo lmao.
18:07 That's also true for some of the Carbines and Needlers on Sacred Icon! 😊
18, takes autopilot to a whole new level lol
I thought I already knew everything about Halo 2 as I play that game religiously, but wow. I guess I missed out on at least 11 of those facts. interesting. Good job on teaching me something I didn't know.
25:05 You can also bring your Banshee inside the Control Room building if you maneuver it around the debris in the first room. Removing the wings first makes it easier. I've never been able to kill Tartarus with it, but you can kill all the other enemies inside of it. It's pretty funny. If you fly too close to a brute they even try to hijack you!
Literally the best halo videos
6:25
the sniper only spawns if one or more of your original 2 marines are dead, might be smart to kill the BR marine for an extra snipey friend and some extra ammo if you're a psychopath
The Soundtrack Speech played backwards is my favorite soundtrack of the game. Makes the campaign seem intense.
I got emotional at seeing the elites paying their respects to their fallen brethren. I was only a kid but that stuck with me to this very day. The music still makes me misty eyed 😂❤
Its impossible that the wounded marine was cut from the final game. I've seen it multiple times and believe me, i've replayed halo 2 alot as a kid
Me too.
1:02
Sheer shock and worry can be seen in his face
oh shit he uploaded and I didn't get a notification!? Anyways glad to see another one of these, love em
57 as far as I am aware, it does this every time, its happened to me everytime I have played the mission
0:01 That intro music sounds so smooth and calming and it honestly sound like a real remastered. Where you find it?
i think it might be the original soundtrack played during that scene, just pitched up to avoid copyright strike
@@travelsizedhispasian I see but even though it makes no sense that you'll get a copyright claim for the halo 2 main menu theme I do love that high pitched music I think it could fit for halo 2 anniversary theme song.
The “hello and welcome” was timed PERFECTLY with thel
Can you elaborate on the Cole Protocol reference of Regret carrying a plasma pistol? I'd like to know what the novel says about it
It's been years since I read The Cole Protocol, so I can't be sure if/if not it's mentioned again in that book.
However, it is first referenced in Halo: Contact Harvest. Regret (Then known as Vice Minister of Tranquility) often travelled with Elite fleets and was known to frequent the battlefield (whether as on observer or not isn't known, prior to becoming a Prophet and the events of Halo Wars).
Just before the three hierarchs discovered the truth of humanity, they went to consult the long dormant Oracle aboard the Keyship. Truth (known then as Minister of Fortitude) scolded Regret for bringing along a Plasma Pistol under his robes, stating that (paraphrasing) "You've been spending too much time with the Elites".
Regret had a great deal of respect for the Elites, and part of Truth's ultimate rise to power required disposing of Regret; as Regret would have been strongly against utilizing the Brutes (and even more so breaking the Writ of Union that causes the Elites to be the primary army of the Covenant)
“Us nice and safe up here”
*Thwww*
a detail everyone missed is cortana's best design. she dosen't have to be "humanized" to look better. and plus she can be scary at the end of the game
11:45 - It's possible to jump at just the right time to fall to your death when the cables snap. I did it once as a kid, but never recorded it and it's tough to reproduce.
“Close your jaws or I shall bind them shut.” I absolutely LOVE elites. 😂
Omg the intro saying hello and welcome fit Arby’s jaw so good
love these videos a lot! Happy you are still continuing the series
6:06 that is actual a glitch that you can use in missions that connect load outs like those two missions, the ones with arbiter and flood, and the next 2 set of missions
As someone who always played / play on Legendary, I had no idea that one Elite would actually get out of the banshee for you! I tried but he never budged.
i always wondered what time was left on the covenant bomb but i could never find the answer i always assumed it was 5
but 7 makes sense not only lore wise but also because bungie and 7 and 7 and 7 and 7 and 7 and 7 and 7
did i forget to mention 7?
The king has returned
I love the Shadow turret. It's so fast!
For number 14, I love that Cortana makes a glass taping sounds
I think if you did one of these with all the cut content for each game, it would be super interesting.
“two dead grunts and two dead energy swords” idk man, those energy swords don’t look very dead to me
I’ll add one more, when sgt johnson destroy the door on great journey, using a beam rifle you can destroy the wings on your banshee and fly it through the rubble to start the next level, after the fight with Tartarus begins, the player can back track to find their banshee in the hallway, allowing them to use it for the fight.
The grunt playing with the toys makes it look cute
I enjoy these videos so much. Top notch stuff.
Fun fact, when you wait to engage, "the zapper" guns will say that covenant tech was used in the mk5 (ce armor)
WHEN I FIRST PLAYED HALO WE COULDN'T BUY FANCY SHMANSY CONTROLLERS! WE HAD ONE CONTROLLER AND A WIRE FOR A WHOLE PLATOON
And we had to share the controller
Good vids bro keep up the work
Seeing the captured Elite uncage allies is really cool.
Fun fact about Easter egg #114: if you wait until sgt Johnson counts down before he shoots, if you move away (if I remember correctly) he’ll thank you for moving out of the way. BUT, if you get back in the way he will say “YEA That’s real funny, I’m still shootin!!”
The grunt saying I have a bad feeling about this in the mission the Oracle is actually a reference to the combat evolved mission 343 guilty spark it's a reference to the Marines in the Jenkins recording in the mission
7:13 if you ever do one on Halo 1 there’s a similar trick on Assault on the control room where you can stay on the pelican that flies you in by holding X.
And by mashing the grenade button on 343 Guilty Spark
I had no idea about 61 and 70 until this vid. Since the sacred icons level is winter themed I didn’t think they were anywhere near each other and did not think anything of the lake on the ground from the tower. I’ve known halo and delved deep into it for 12 years and I’m still learning new stuff
You forgot about the hidden scarab gun on metropolis
Love how the elite just continues to riddle sgt gunns after hes dead lol
that timing on the first line had me
I didnt even notice that. Nice touch