How PVZ2 Mods improved Frostbite Caves (or did the opposite)
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- Опубліковано 25 сер 2024
- Welcome to the mildly rushed video. I still like the video but, meh.
PVZ2 mods exist. And as Frostbite Caves is a world in PVZ2 it is a world which ends up being changed in said mods. And as this is PVZ2, nothing happens without me having a long opinion on this. And out of blind rage I accidently ranted about dragon imp for half the video. Don't ask, I don't know either. I didn't know I was so bothered by the guy.
Regardless, this video will talk about Requiem Frostbite Caves, and Dragon Imp in most other modded FCs. I just hope you enjoy this as much as I did enjoy making it.
My Discord (which contains my mod as well wink wink): / discord
Timestamps:
0:00: Intro
3:32: Whats so different about Frostbite Caves?
7:33: Why all these changes?
11:09: Dragon Imp and it's eternal consequences for PVZ2 mod players everywhere.
18:44: Conclusions
Footage is from:
Plants VS Zombies 2: Requiem
Plants VS Zombies 2: Reflourished
Plants VS Zombies 2: AltverZ
Plants VS Zombies 2: Quasar (Footage from @Kabibambi: • Mighty weasels, quick ... )
Plants VS Zombies. 2
Lobotomy Corporation
Music used (in order of appearance):
Frostbite Caves Wave 1 - PVZ2
Frostbite Caves Zombotany - Fanmade track for AltverZ by @WhisperJas : • Zombotany - Frostbite ...
Neutral 1 - Lobotomy Corporation
Chemistry On and On - OMORI
Rigor Mormist - PVZ1
Ready Bready Go - OMORI
Trees... - OMORI
Home for Flowers (Tuilip) - OMORI
Sorry for any bits of jank! I've had to write this video quickly, and didn't have much time to clean-up edits between me suddenly getting the flu and losing all my scripts. Hopefully, you can still enjoy the video.
I haven't watched the video, but it's probably fine.
I prefer some jank💯
Edit: i will eat an popcorn by spitting on it and sucking the spit back into my mouth
nothing particularly noticeable, hope you’re fully recovered soon
its okay I always zone out on your videos anyways
How do you feel about beesmas coming soon?
No worries but I feel like big wave deserved this video more
I think existance of Dragon Imp is as simple as Popcap wanting thematic summon for Zomboss that makes level harder. Reason why I think that is that there is no fire themed scrapped shrooms from this world.
Then why give it fire immunity
@@timedeathe because they're summoned from fucking fire breath
@@DragonTheOneDZA you could have made them immune to fire breath
@@timedeatheThey did?
@@timedeathe that's what they did, with a little extra
I love how half of the comments aren’t even talking about pvz2 but just the fact that lob corp music is here
I mean he did use neutral_01
The Pmoon sleeper agents where called to arms.
Sleeper code activated, glory to the Lobotomy Corporation.
Look, project moon brain rot is easy to recognize mein frend
@@cubanwargaming4879 "When the patient woke up, his brain is missing, and the PM fan was never heard from again!"
I never thought Dragon Imp would be this dangerous or complain-worthy...
Comment Ratio on this video:
25% General On Topic Stuff
25% Discussing the Flaws of Dragon Imp
50% PROJECT MOON SLEEPER AGENT ACTIVATION
its free engagement
@@Creeps20Fair enough. Still can't wait for that out of nowhere Lobotomy Corp video. I hope you also cover Library of Ruina after as well.
I prefer reflourished frostbite caves tbh
@@Creeps20It's endless spoilers since I still don't have the games yet
@@Youhadabadday2021 he gonna do w h a t
I think limiting the player's options can be a good thing. The Civilization IV devs said that "given the opportunity, players will optimize the fun out of a game." If the player finds a loadout that can beat every level, they'll use that same loadout to beat every level, and that'll be boring. There quite a few plants in plenty of different mods that I never bother to use just because it might be a waste of time to figure out how they work compared to just using the known working strategy. In Into The Storm, levels are hard enough that it's a fun puzzle in each level to try to figure out what plants are necessary to beat it.
Of course, this can go too far. I'm thinking Eclise, where on the 2nd and 3rd quests, the levels are so hard that you have to play perfectly to beat each level, which doesn't work in PvZ where levels are so long that it takes a while between conceiving of trying a way to fix a mistake, and getting to try it.
Yes, but that's why Creeps also mentioned stuff like nighttime in Dark Ages and lily pads in BWB. These still limit your options and encourage you to play differently.
However, his point about heaters is that heaters are already attacking plants. Instead of optimizing the fun out of the game, the game already optimized it out for you.
Idk if youve played requiem but from my experience strategies definitely do get countered, you can't run the same strategy the entire game with the same amount of ease, but you always have another option to go through. And if you really really want to keep using the strategy, you can, itll just be a lot harder. So imo it works for both camps
Requiem is genuinely like top 3 pvz experiences for me its so good
Creeps20 summoning 578 thousand unnamed project moon fans to comment “project moon mentioned” after he uses lob corp music in the beginning part of his video
Don't forget he will do a lobotomy Corp. film next...with no further explanation needed nor required.
....project moon mentioned
Requiem stock market goes up (after it dies) - I consider this an absolute win!
now I need to stop myself from making Requiem II - again - lol (haha jk... maybe)
your quest to stop making PVZ2 mods is going terribly
@@Creeps20 I know >:(
@@DTMPwait you retired? I thought you just stopped making requiem. Well hope you have a good retirement.
requiem steam ages when
Like, I got an idea to a full update with a ton of things (namely Zcorp and bbt worlds with more new stuff)
You know, given Altverz has been going back and redoing some of their levels and adding new threats, I really hope we get something substantial for FBC, because Sasquatch imp really doesn't cut it.
Also pro tip for people struggling with the world, whether it be altverz, or other mods that have it, bring lava guava as your primary heat source. It's cheaper than every other heated plant, but is still just as effective.
and it's also a very good insta also,, it's so good...
Huh, i wouldve expected dragon imp to fit, i guess i fell into tje square hole
Where does the circle go? Thats right, the s q u a r e hole.
@@hititwithabigrock6479 Where does the triangle go? Thats right, the s q u a r e hole.
Now, where does dragon imp zombie from Plants Versus Zombies 2 goes? That's right, the square hole
@@cringe_magistrwhy did you use the full legal name?
@@Burritomashupwhere does the baby go? Thats right! The square hole!
SUMMONING AN UNTOLD NUMBER OF SLEEPER AGENTS TO THE SOUND OF PROJECT MOON MUSIC
Edit: THERE ARE DOZENS OF US!
DOZENS!
YES SIR OORAH
Sleeper agents, UNITE!
Sleeper agent reporting in
HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT
God summoning 264927 project moon fans to comment “project moon mentioned” under the comments of a video that featured pm music:
I feel like altverz is able to make dragon imp fit under 1 strict condition that it changes with Frostbite caves. Heaters is not the only answer to ice winds/zombies that chill plants.
Hot potato is an actually viable (albeit micro intensive) way to deal will frozen plants and any plant that inflicts chilled or freezes plants is immune to frost like fire plants.
This gives you a different way to handle the core issues with FC and because you fundamentally don't need to rely on the heater+support attacker combo, dragon imp now has a different role in encouraging other strategies that the level designer can exploit, like how frost buildup cannot be solved by hot potato so crucial winds can disable your plants at the most dangerous times or how relying on winter melon alone is hard and early game dangers can be pushed with weasel hoarder.
Your conclusion was completely right, and when you modify the core issue of FC, dragon imp can take a new role and serve a purpose beyond failing to solve an old problem.
THE WAY MY BODY JUST, TURNED TO FACE MY SCREEN AS SOON AS I HEARD THE NEUTRAL SONG FOR LOBOTOMY CORP GOOD LORD
on a note unrelated to project moon, honestly your videos really make me consider picking up pv2 again every time I watch them , and this time im considering going for it modded . ..
Pm moon jumpscare (we are everywhere)
was not expecting to hear Lobotomy Corporation music at all, instant 10/10
PROJECT MOON DETECTED. SLEEPER AGENTS SUMMONED
He's been playing it.
🟢🙂
same, I just got the typical day at L-corp (smth breached 3 clerks are dead no prob) moment
@@RedistributorKittychat, send him to work on "we can change anything"
Hey wait a minute that's LOBOTOMY CORP MUSIC 4:00 !
Great video, always nice to see more PVZ2 bits from you even if I gave up playing it years ago
Neutral_01 is just built different
IT IS
God magically summoning 110,920 unnamed Project Moon fans to reply "PROJECT MOON MENTIONED" on a random PVZ2 modding video
It's G-Corp Outis Man
@@meganut5541 i feel so [haste]
IS THAT A REAL FAUST PLUSHE, IN OUR COMMENT SECTION
This is Agent 1852 - PROJECT MOON MENTIONED
@@KimMui_ Good thing it's not [Sinking]
PROJECT MOON MENTIONED
summon the sleeper agents !
SLEEPER AGENTS , GET IN HERE FOR THE (Unite) CARD EFFECT
started playing lobcorp recently and the music gave me flashbacks lmao.
very good video. I'd always groan when I see a dragon imp (or other, similar heathens), and it's nice to have someone transform these groans into a well structured and articulated point.
I'd like to add a few things about how some other mods approach FBC, mainly ecl and rfl, because they both add a new dodo variant. Robo dodo in rfl is a nice tanky variant to serve as a more significant threat to lanes you'd otherwise ignore due to slider tiles. Doesn't add much, but it's not unwelcome. Eclise's Nether Dodo is very weird for many reasons, mainly due to how odd some of the plants it flies above are, but I kinda like how it's a wide enough selection that can each fit into different roles and into different strategies, as opposed to the wind gimmick that forces fire plants which almost always take up the dps role. I can see why you didn't bring these up though (or alrverz's Piercing Cold, now that I think about it), it's because they don't particularly relate to the main point about FBC's flaws with its main gimmick and how mods go about fixing it.
You've hit my complaint about adding Imp Dragon to Frostbite Caves perfectly.
FC already locks you to fire plants and then ID blocks them which essentially makes fire plants heat producers that you play with sun producers just locking good strategies even further
Here's some ideas on how I feel Frostbite Caves can be improved.
Just be warned that I'm no expert on game design, this could probably be massively improved.
First off, cold plants also need to be immune to frost. With fire plants clashing with chilling plants, the usefulness of chilling in Frostcaves is often low. Making chill plants be immune not only encourages the use of them, but it also provides an alternative to using only fire plants, as now you can create a strategy using mostly frosty plants.
Yes, I understand that forcing a specific set of plants is bad game design, but not only does this fit but I have more to add to it.
Fire plants usually have high damage. High damage triggers waves faster and speeds up the pace of the level.
Chilling plants stall the zombies and slow the pace of the level.
See what I'm getting at here?
I think the Frostbite Caves gimmick should be level pacing.
You can choose to use excessive fire plants for effective frost immunity and risk getting overwhelmed by (new?) special zombies, or draw out the game with ice plants with mediocre frost immunity, but risk getting your other important plants overwhelmed by frost late-game due to how long it's been building up the rest of the level.
I also think fire plants should have an obvious downside. Maybe they're TOO good at heating, and cause the ground tiles to melt into water tiles, requiring a Lily Pad? Or perhaps they cause icicles to fall from the ceiling, damaging your plants?
There's a lot of room for ideas.
Ok you're right here works great like a better than I was an extremely expecting. But the idea of icicles got me into thinking. Fire plants can be one of the causes for dicotes falling. But I was thinking what if there was a zombie that can cause an ambush? You see what I am getting out here? Have a zombie that functions like the gong zombie from the Chinese Port but it causes an effect similarly to glacial upperizing. A zombie that manually he drops icicles. Like a more menacing Hunter zombie if you will.
Another idea I had about the frostbite caves is. Like the ice blocks defrosting themselves in Requiem. I was thinking maybe we can implement a mechanic word plants automatically get frozen one level. Slowly
I find it funny how the video itself is "How Requiem fixed Frostbite Caves and how other mods fuck it up"
Im all for it it because of my many-times-expressed admiration of Requiem and its overall design
NO. NO NO NONONONONONO. NO YOU DIDN'T
THAT'S LOBCORP MUSIC. NO. MY BRAINROT, NO...
Project Moon brainrot goes hard
someone's sanity reached 0 today, I see
He's been playing it
Hey did you distort?
Miss Carmen is calling.
Hyperdermic Hollows in Reflourished really bugged me with not only the fire-immune zombie, but with the reintroduction of Pyre Vine, which despite being a fire plant not only doesn't have warming but isn't immune to frost at ALL. I get it would pretty much trivialise the ice winds if it wasn't made that way, but lack of utility combined with its weak stats makes me wonder why it was even added in the first place.
The design is neat
A project moon sleeper agent hears Neutral 1 from a mile away
[L corp Flashbacks]
Better than hearing second warning
@@cubanwargaming4879 don't worry, there is Nothing There to worry about.
"Dragon Imp should not be in Frostbite Caves"
Charred Zombie from RFL Hypothermic Hollows: Sup boi
It uses Dragon Imp’s code to exist tho, that’s the thing
Yeah, he is there, and HH is trash. Your point?
@@kirbykraftgames yup with the added extra immunity to chill and freeze, it's a worst and more annoying Dragon Imp in HH.
Like sure you're force to bring heaters in the levels but also to "strategize" to not heavily rely on fire plants as main attackers because of these annoying bastards,
i hear it everywhere i go, there is truly no escape from it, in the end all i can say is…
PROJECT MOON MENTIONED‼️‼️‼️
(somehow even after it happening so much, randomly hearing LobCorp/LoR/Limbus OST still is a total mental flashbang for me lmao)
Very good video btw, im only now hearing of this mod but it does seem interesting enough to try and get pvz2 mods to work, again
Hello? HEELP Hello? HEEELP
[bone munching sounds]
Even funnier part about fire imp, that doesn't really matter now, is that it was an even *more* inane addition when it was first added
Why? Well, because there were so few fire plants. There was a grand total of 5, Snapdragon, Cherry Bomb, Spudow, Jalapeno, and Torchwood, the latter two being premium plants as well
This means the average player only had three plants that the Fire Imp was immune to at the time, and while I personally used Snap Dragon a lot (loved the design when I was younger) you really wouldn't run into this issue unless you actively used these plants (in endless)
I can believe the "Fire Imp was part of further plans for Dark Ages" theory because at release Dark Ages only had 15 levels, it was tiny, and I could see it having been pushed more into a dragon theme in the missing 10 levels that made Fire Imp more relevant, instead of just being a funny little minion that fits with the world's boss
3:31 project moon time, would love to see you do one of these types of video for their games
(lobotomy corp. + library of ruina + limbus conpany L O R E ptsd moment)
THEY DID!!!
YOU SCARED ME WITH THE LOBOTOMY CORPORATION MUSIC WHAT THE HECK
Pm is everywhere, do not resist, join us
Sincerely
Sleeper agent 1852
requiem is such an amazing mod that does basically everything right. i think it's a must play for basically anyone that likes pvz
THE WHIPLASH I GOT FROM LOBOTOMY CORPORATION NEUTRAL MUSIC PLAYING.. I THOUGHT I HAD THE GAME OPEN... CREEPS YOU'RE TOO BASED...
EDIT I JUST FINISHED THE VIDEO WHAT DO YOU *MEAN* NEXT VIDEO IS A LOBOTOMY CORP ONE?????? HUH?????????
He means that the next video is about Lobotomy Corp.
Srimple
(this post was sponsored by Hong-Lu gang)
PROJECT MOON SLEEPER AGENT REPORTING IN FOR DUTY! LOBCORP MUSIC HAS BEEN SPOTTED, I REPEAT LOBCORP MUSIC HAS BEEN SPOTTED!!!
I HEAR YOU LOUD AND CLEAR FELLOW AGENT
DROPPING IN THE COMMENT SECTION IN T-MINUS
NOW
the lob corp music is real!!!!
THE 1 LOBOTOMY CORPORATION IS REEEEEEEEEEAL
As someone who doesn't play mods,
I didn't know people put dragon imp in frost cave,
Like I always thought the issue was that Frost can lock out your backline without much counterplay.
Because fire plants being viable isn't a bad thing, having no other options is.
Which is why I really like the auto defrost, it puts it more in line with Wizard and the likes.
18:30 I’d argue Parasol+Excavator encourages the use of 2 attackers,unlike Jester who actively punishes the use of non AOE plants and Dragon Imp in FC,who plays with Frost Winds that just make him an inconvenience,but not a threat.
I enjoyed the endothermic hollows or whatever they're called from Reflourished, but I'm still relatively new to PvZ2. I was enjoying trying to find weird ways to supply heat while also dealing with fireproof zombies. Having to dedicate one of my slots to 1 of 4 fire plants didn't feel that bad, especially since one of them was torchwood, which has a stacking effect in reflourished. You could do some interesting things there.
Personally I don't agree too much with this. The way FC limits the players options in mods can be good, so long as you're not using only heating plants. There's this one BTD6 level that I really like where every ten rounds after you place a tower, said tower gets frozen for a few rounds. This forces you to experiment and find the strategies you can use.
Mods usually follow this same mindset and I think it works. Dragon Imps only make these worlds force you to have variety. In other words, the only thing they really do is force the player from not only using fire-based plants. Like you said, fire plants are often very strong in their own right, but choosing solely these plants should not be a strategy in a frigid world, which Dragon Imp highlights to the player. Same with Jester and Parasol Zombie, where in mods, they highlight to you that you can't only use certain plants, while still needing them to help defend. Like you can't only use Fume Shroom and expect to make it through all of Alternate UniverZ's DA levels.
I think the main issue is that FC only has one type of zombie, and those are tanks. There are sooo many Zombies in that world and a good majority of them are tanks, so you end up playing around the normal zombies because everything else isn't actually a threat, and because the tankiest zombies are all pretty slow, you find counters easily. In my opinion, it's the zombie variety, and not planet variety, that struggles.
Not to say Requiem is a bad mod, in fact I do think that their take on FC is the most creative since it gives the specials a chance to shine. But I feel like saying that most developers in the modding scene are hobbyists and aren't too experienced in game design is a little ignorant of what the other mods are doing. Even then, Requiem's mod team also creates the mod as a hobby, so this shouldn't be an argument in the first place.
Creeps just said that running whatever plants you want is what the PVZ franchise lives and breathes on, and that levels that feature frost winds or Dragon Imp should be used sparingly in Locked and Loaded levels or somewhere else. Also, he wasn't really being ignorant about saying that modders are hobbyists and aren't too experienced, he was kinda being honest. Sure, mods have done several awesome things, but they have YET to unleash their full potential. Plus, he finds what Requiem does in Frostbite Caves to be better than what other mods do to it. Saying that there shouldn't be an argument about how mods do things in the first place is the ACTUAL ignorance from YOU, as he's being honest with his opinions, not ignorant.
Jurassic Marsh needs justice 😭
yea
Dinosaurs could've been so cool, but they're either overly annoying or just useless
"And now I'm going to list off every special zombie in Jurassic Marsh.
-Jurassic Bully is a bulky zombie who's immune to Primal Peashooter's knockback,
...and that's all the special zombies in Jurassic Marsh."
-Me explaining Jurassic Marsh's problems to my mom.
@@UlyssesK402 RockPuncher Zombie: 🗿
@@MistaCheese798Veterans don’t count they’re like postgame
project moon fans when their games are mentioned in any way shape or form:
(i am that fan. the lobcorp ptsd is awful)
Are you having an Angela reaction?
I'd love a video talking about every world in Requiem (or, to be gutsy, a series of videos like this for every world, good luck writing an essay about Ancient Egypt if you try that)
So happy for your flu recovery. Losing a 3-hour script definitely sucks, though. Hope it didn't affect you much in a bad way, and good luck making new videos!
project moon detected sleeper agents activated
project moon detected sleeper agent activated ( a diffirent one)
Recomendations showed this to me before push notifs
I have a thought about the heat mechanic
just use the lawnmower, change it into a brazier with wheels the plants that plant in the first role will not be frozen, and if the lawnmower is used, the plant in front of the used lawnmower is no longer protect by it and can be frozen.
It's really cool to see these analyses of mods on top of the base game! Always a nice way to start the day :) thanks for making these types of videos, they're always really well thought out
MOON PROTOCOL GO GO GO
DROPPING IN THE COMMENT SECTION, COMMENTING IN ALL POSTS
WISH ME LUCK BROTHER
I'm a bit annoyed that people didn't see the problem of forcing the player to do even more limited strategy options in the world infamous for doing so, but I'm also a game dev (ttrpg's and tcg's, not published yet) so maybe ya gotta have dev brain to see the problem with dragon imp in frostbite caves right away.
LOBCORP MENTIONED SO BASED
BASED?
BASED ON WHAT?
SOME OBSCURE ASIAN PHILOSOPHIES?
Woooo Frostbite caves, the world with the funny instrument sounds! Putting Fire Imps in the world is something casual players would really hate but makes sense for game design.
3:32 lobotomy corporation ost.
Project moon fans summoning circle activate
Summon Spell lev. 10
Summon an indeterminate amount of Project Moon fans to comment on your video, WILL increase your views/likes, but only temporarily (unless you make a video about Project Moon games)
My idea for an “ideal” FC is a bit silly,but I like it.Ban all heaters and put 2 torchwoods on the lawn(usually covering the first 3 columns) and have the world basically be a battle for field control.Hunter should work the same(maybe he’s better by not hitting ice blocks?).Dodo should be an infiltrator(he should just be faster and fly over everything).Weasel Hoarder is fine as is.Trog doesn’t spawn with Ice Blocks and just rushes down to your front line,punishing unbroken ice blocks.I kinda want Blockhead to just swap lanes on his own every minute.
Also forgot about ambushes:
Frost Winds-Self explanatory
Slider Switch-Also self explanatory
Heating Failure-Disables Torchwood for some time.
GLORY TO PROJECT MOON
Agreed
3:45 base L corp theme spotted, you have just reactivated my trauma
(Angela has send a friend request, Accept -Deny- )
Wooo rqm vid, I absolutely LOVE the variety of endgame threats in Requiem, removing gargs for most of the game
Bro i cant find the magnifying grass video :((
ice to meet you
can't say i myself haven't fallen into the same 'square hole' people keep talking about.
one idea i had for my idea of a FBC rework had toasty imp (design-wise, basically being the dodo rider imp by itself minus the neanderthal eyebrows), a medium-health zombie immune to being frozen, slowing cold _and_ fire. and serving as a sort of counter to purely fire setups which are what people often go with for FBC.
i think the idea of this sort of zombie still works, as it fills an interesting niche... but using it as a traditional special in the vanilla FBC setup? yeah, that can lead to agony. i think it'd be best used sparingly and/or for more gimmicky levels, as you mentioned.
THE PROJECT MOON IS INVADING
Noon of the violet fans (your fans can't match our numbers)
Hah! I am a fan of neither! Truly unstoppable!
Woah. This is a much more appealing recommendation for Requiem than from anyone else I've heard. I kept being scared off of the choose-your-own unlock style of Requiem since you're then expected to choose the one or few plants you want next from literally ALL of them and feel forced to live with that choice (rocking my choice paralysis up to 11), but seeing the marked design improvements afforded by this change is impressive. Incredible! Does Requiem have any sort of plant showcase levels to see what I'm getting?
No but you can read the stats of the units before hand to understand in the almanac. It’s very easy to understand the changes like that peapod now stuns zombies.
Yeah I feel you, I don't think the game teaches the player that well, I'm still mad I wasted like 2500 coins on a Zoybean Pod that doesn't do anything
@@GNVS300 doesn’t do anything? It’s a Great Wall
Dark Ages is so underrated bro
Requiem shout-out real
It would be like if Fog in pvz1 introduced a zombie type immune to cactus / cattail shots
HOLY SHIT ONE OF MY FAV YTBERS USSING MUSIC FROM MY CURRENT HYPERFIXATION?
It's called Hyperfixation?
I thought it was just intere----- IS THAT MUSIC FROM LOBOTOMY CORPORATION
FR + LIKE + SINSCRIBED + 50 sanity (I'm going to undistort)
I KNEW YOU WERE GONNA SAY REQUIEM, I CALLED IT
Dragon imps for me was never an issue as i prefer to have my defrosters always be lava guava, but unfortuantely altverz frostbite made that, well impossible to do.
PROJECT MOON SLEEPER AGENTS ACTIVATE
YES SIR
Lobomy...
I NEED to play reqruim soon
Also, I belive there COULD be solid evidence for this dark ages fire gimick theory, mainly because they could have brought back fog from pvz1 and make it so fire lights said fog up
Omori music! Cool video creeps
i love that bit at 3:31
whats different about frostbite caves?
Y E S ! ! !
NEW CREEPS20 VIDEO YEAHHHHH
Frostbite caves (the original) is one of my favourite worlds
Cool video, one of my favorite worlds
cant wait to see crumbling armor in action😁
anyways ehh good video
Wow, pretty cool pvz2 video. *lob corp music starts playing* oh no...
What did you think about the video
Frostbite Caves is in my opinion a very UNDER-RATED world
Honestly, frostbite cave is one world I don’t have an opinion on.
Pirate seas I see as a fun tutorial world
Neon mix tour Is my personal favorite
Big wave beach is miserably hard
Lost city is way too easy
Jurassic marsh and far future are gateways to powerful plants
and I see the rest as fillers. I don’t hate the worlds I consider fillers in fact there are gimmicks, zombies, and plants I love from the filler worlds but honestly I could care less if they make it into a mod or not. (As long as magnet Shroom finds its way into the mod)
bobobomy borporation
Mr. Claw? yes this person right here
please use W-serum on him
preferably to the Sun.
I think dragon imp, jester, shovel and other zombies should have a 99% damage reduction as opposed to complete immunity, functionally, its the same, except now there's at least a possibility to defeat them with any plant, as opposed to the lock and key way of dealing with them.
Im pretty sure requiem actually does do this, for shovel zombie and maybe dragon imp (hes in da)? Im p sure jester just doesnt exist thank God
@@m4rcyonstation93 the shovel has like the hp of cone head
@@mydogghost it's between conehead and Buckethead which imo is fair
@@m4rcyonstation93 yeah
LOBOTOMY CORP MUSIC WOAH.... SLEEPER AGENTS AWAKEN!!!!
open the curtains
lights on! 💡
Generally, when I play some casual mod, I still use fire plants accompanied by vines. Most of the time it works
Oi Creeps. I haven't watched a single video for quite some time cus I was busy and now coming back I gotta give you credit! I know you have had problems with your speech and those problems, at least to my ears, are completely gone. Congrats on overcoming a hurdle!
I like reflourished but GOD hypothermic is so annoying
Getting absolutely spammed with freeze that not even 2 heaters can stop, being left with only the fire plants and then getting walled by a zombie that is immune to them and 90% of damage instas
That mini boss fight is also really bad, it's the only level in the mod that feels impossible without powerup
I wish the mod had more ways to make plants immune to being frozen and more cheap heaters that arent meant for combat
W FOR USING HOLLOW KNIGHT MUSIC
I’ve heard that ambient music for far too many dozens of hours. Damn near have me a heart attack.
Like out of all the songs from lob corp lmao.
Weird tho how I picked this game up on a whim due to a vrc world that took inspiration from it, and now I’m seeing it everywhere online from background music to direct music reactions, to a nuzlock so I can’t escape now if I wanted too. But it’s always unexpected
What did you think about the video itself
Rare dark ages fan but I love dark ages the only issue I hate about it is jester zombies that invalidate nearly all plants, besides that I love it.
Heres my crackhead idea, keep the base games frost mechanics BUT all sun producers are immune to frost and are heaters with varying degrees of effectiveness in heating, like sun shroom would heat slower than something like primal sunflower
HOLY SHIT LOB CORP MUSIC
I wonder why this got recommended until I heard lobtomy corp ost....
@@L_Nivale do you even like pvz or it’s mods
@@mydogghost Eee kinda? Sometimes I listen to it (Popcap studio made me sceptical of any new PVZ games)
PM fanbase is a cult, and I would invite you in if you interested....(we want to look like one cuz it's funny)
Ngl i think frostbite caves is the best world
Babe wake up! New creeps20 vid just drop
To me, almost any change to Frostbite Caves is an upgrade.
My favourite world is neon mixtape tour.
Going to start playing Requiem now, thanks.
how to fix frostbite caves:
-weaken plant ice cubes
-make ice cubes targettable by melee plants (at low priority probably)
-remove heat mechanics, and just make it so fire is more effective against ice cubes (maybe)
I think the boss battle is so damn good tho
so we have this world that is a locked door? And what do pvz modders do to fix it? They add another lock to the door.
New subscriber❤
Crepes video came out let's go
Hi. I don't know if you are gonna see this, but I love your videos and I am a little hard of hearing. I know that your videos are scripted, and I would love it if you were to maybe copy and paste your scripts into youtube's caption system so that the captions would be more accurate.
Bready Steady Go moment 14:42