I like how you explain what's historically wrong, but acknowledge the need for fantasy-passes when need be (like the camera getting stuck, or easier to navigate for players). Major props!
Width of the walls has a in lore explanation, though of course we can't be sure if the developers were taking the lore into considaration while designing the castle. So this will be just a little circlejerk for those who read the books.
A lot of castles in my country (Spain) are built that way in the inside: One big, BIG room, and rooms on the second floor or on additional towers. I have been in some of them, and the internal structure of Kaer Morhen is very familiar to me.
You know, CD Projekt Red are very open to the gamer community and have been having contact with youtubers (flying them to events and such), it might be worth a shot to get in contact with them. Who knows :D maybe you'll contribute to the best video game castle ever, being a reality :P
Sure others have pointed this out but; Unless i am miss-remebering something, Kaher Mohren was a keep that has been rebuilt and repaired numerous times. Meaning old parts itermingle with newer bult parts and hastily added repairs and fortifications. It was a "working" castle with an arcitechtural history, which is what i'm sure the deisgners tried to convey, a working castle with a history of owners and use. Nothing like the repaired and maintained trourist castles we see around the world today.
Many of the inaccessible areas of Kaer Morhen are accessible at the beginning of the first Witcher game. They included a dungeon, storage, and laboratory areas (the grating that blocked you at
your channel is basically the essence of what's greatest about the internet: education through entertainment
Castles are like onions (much like ogres) they have layers.
I like how you explain what's historically wrong, but acknowledge the need for fantasy-passes when need be (like the camera getting stuck, or easier to navigate for players). Major props!
Gatehouse is flawed because Witcher does not use bows XD
I think a castle full of witchers is enough of a barrier to prevent people from attacking.
If you were given a castle cake on your birthday, would you look for flaws in its defences before laying siege and eating it?
Shad should create blueprints to the perfect castle.
Couldn't some parts of Kaer Morhen be older than the rest of it?
Is there any chance you could do other castles in the Witcher 3, like Crows Perch or Kaer Trolde ?
do a witcher 3 overview of realism in general soldiers,armor,fighting and so on!!!
Width of the walls has a in lore explanation, though of course we can't be sure if the developers were taking the lore into considaration while designing the castle. So this will be just a little circlejerk for those who read the books.
A lot of castles in my country (Spain) are built that way in the inside: One big, BIG room, and rooms on the second floor or on additional towers. I have been in some of them, and the internal structure of Kaer Morhen is very familiar to me.
You know, CD Projekt Red are very open to the gamer community and have been having contact with youtubers (flying them to events and such), it might be worth a shot to get in contact with them. Who knows :D maybe you'll contribute to the best video game castle ever, being a reality :P
How about an analysis on the Bloody Barons keep?
Was replaying The Witcher 3 recently and hey! The castles in Skellege are quite interesting.
Sure others have pointed this out but; Unless i am miss-remebering something, Kaher Mohren was a keep that has been rebuilt and repaired numerous times. Meaning old parts itermingle with newer bult parts and hastily added repairs and fortifications. It was a "working" castle with an arcitechtural history, which is what i'm sure the deisgners tried to convey, a working castle with a history of owners and use. Nothing like the repaired and maintained trourist castles we see around the world today.
VIDEO IDEA!
Many of the inaccessible areas of Kaer Morhen are accessible at the beginning of the first Witcher game. They included a dungeon, storage, and laboratory areas (the grating that blocked you at
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