Forza Motorsport has the WORST Nordschleife in Sim Racing
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- Опубліковано 11 чер 2024
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nitpick trees with me by pressing like and subscribe
Saw this video. May go along way to explaining why Forza is the way it is. ua-cam.com/video/8WG_cBQu01Y/v-deo.html
From one of the terrain artists.
It's not a nitpick, looks like rubbish compared to automobilista 2
It looks like the track is lazy scanned. :)
I’m playing on a 4080 oled and the game feels sluggish, it’s hard to pin down to why, it just feels like the pacing of the game was wrong from the start. The tracks look like shit unless the weather is perfect, the cars look great on the outside and absolutely shit on the inside, very lazy texturing and sharp angles, not to mention the worst mirrors I’ve ever seen in a game since TOCA which came out in 1999.
@@davannagle450its nitpicking...
This makes Gran Turismo 4's Nordshliefe pretty impressive with how accurate it was for the weakest console of it's generation.
this give me an idea
sim, por favor! ahah@@randomcallsign
It is one of the best Nordschleife ever made in racing games.
Do it@@randomcallsign
honestly, it was laser scanned back then, and you can see how similar it is to the GT7 version
I don't quite understand why Forza devs always like to mess with the kerbs. For me the worst example is Spa, where some kerbs in real life are raised but in Forza they are just flat, which totally kills the realism.
Forza absolutely ruined Spa.
@@jsmturismotrue
The nordschleife aswell the curb on the first corner is a joke thats supposed to mlbe nearly flat the carrousel corners are absolutely smooth wich is absolutely not the case in real life people with exspensive cars take the outside line on those corners just because they are known for breaking all kinds of things on your car .. forza is a joke
I mean yes, but at the same time if you're looking for realism and going for forza then you kinda had it coming
@@codemy666 I agree completely. Forza isn't meant to be realistic. It's a console game that's meant to be accessible to everyone. They're definitely not out there laser scanning tracks.
When the trees look worse than those in Assetto Corsa, which is now a fairly old game, you know there's a problem.
i hate FM just as much as the next guy - but the *stock* trees in AC are god awful, and these are miles ahead. however the 3d trees in AC are much better
sad for a game in 2023 to be outdone by a game that came out in 2014 (early access in 2013)
I love Ac and acc , but the track in fm is far superior in every way possibile than the first Ac , i speak for console side series x , i don't know on pc or moda, doesn't matter for me , i only have series x
@@spiyder I'll take AC's 2D trees over FM's trees any day: They are easier on the eyes, they are accurate in terms of position and they are accurate in terms of species (lol, never thought i'd complain about tree species in a racing game but FM made me do it). The problem with FM's trees is that even though they are 3D, they look god awful. If you look close, you can spot that they are basically a bunch of 2D panes cobbled together and they cast these horribly dark shadows on themselves that makes them look like they came out of Satan's asshole.
@@FirstName69 Satan's asshole. You had me on that one😂😂
@@bratosin1 you better be talking about in looks, and not in feel.
My first impression as I saw Forza's version of the Nordschleife was that
they totally lifted the imagery surrounding the Nürburgring from the Microsoft flight simulator.
It's like they modelled it from fish-eye go-pro footage
I wouldn't even be surprised
this genuinely might be true
This is the perfect way to describe it haha
Assetto's Nordschleife is almost 9 years old. it was in the Dream Pack 1 DLC that came out in March of 2015. Yes, we are old.
Still one of my favorite versions of the track in any sim. I've done a ridiculous number of laps around the Nordschleife in Assetto Corsa over the years. And if I had to choose between driving the AC version or this Forza version, I'd choose the AC version 100% of the time. It's not even close.
I'd rather have 2D trees that are accurate and fit the atmosphere than these pine trees that they are spamming on every track
So ...
No Jimmy Broadbent tree?
Better performance, better Immersion... seems fair
Yeah FM literally made the Nordschleife forest look like an overgrown post apocalyptic world
Bros mad about trees in a racing game 🤦🏻♂️ if you’re going fast enough you aren’t paying attention to trees bro
@@SRTyler392 i'm not MAD 😆
I'm no botanist but those tree species don't look like they'd belong in a German forest. It actually looks like if Nurburgring was in Oregon or Washington state, with a Forza Horizon party slapped on it.
Nürburgring in FM 2023 looks like it is in California.
Yup.
Wrong shape... mostly too tall and wrong colours.
Shocking.
That would make a lot of sense, they likely did conceptual photography and modeling of trees in the states.
Then these tree assets were used on everywhere they needed trees, which makes sense to do, but clearly has limitations when attempting to 1:1 imitate areas around the world
Feels the same with many games these days. The new WRC rally game for instance, if you look at Finland it looks like it's spain or USA, not even close to Finland with the biome/flora and color palette in general.
Great video! looking at track details is very important to me. One thing I learned from the Digital Foundry video on Spa, is they seem to re-use a lot of the track model from FM7. Then they have this fancy new tree system. They remove the old (accurately placed trees) and just spam these new trees in vaguely the right position.
Yup, "built from the ground up" reuses track model.
Bruh you surely could fix it in less than 2 days, but i guess they dont like the horrible idea of HIRING PEOPLE 😂😂😂😂
Forza nordschleife looks so narrow compare to realife, and the visibility when driving out some corner is just so bad
Probs the FOV.
always been a problem in forza. gotta squint in cockpit view smh
The Nordschliefe is narrow IRL. It's only on average 8 meters wide compared to the 19 meters wide of tracks like Silverstone.
Forza has completely messed up treelines in most tracks, they definitely just added random trees outside of the road to cut on development time instead of recreating the proper look
It's true. There is a special options in game text config where you can add more grass + trees on the all tracks. It meens that trees are random mostly in FM 2023. But it's not a problem for me. My problem that some trees look really bad. I use ultra graphic with 140% 2K resolution, but tree textures look like lowres with bad colors. Trees in GT7 not the best, but they look normal. Trees in FM can look great, but there are about 10% of trees with bad flat branches or without shadows or terrible color... I just spent hours to find the way to fix it.
@@hiromiwu88851000% true gt7 looks awesome
Its one of the most fun to drive tracks, so if there's a place they should add effort it's there
They absolutely raped the nordschleife
This is a much better breakdown of the track accuracy than Kireth's FM vs GT7 video who focused on the crowd density.
I just wrote a comment ranting about why the eff are "crowd density" being compared, on a physics sim game when you can compare...idk...track realism? Car physics? Track detail? Blasted it out calling it a blatant diversion tactics.
It's like having a Ferrari 488 pista, compared to Lamborghini Countach....then going on to compare "how shiny the windscreen is". Or "how clean the air cap on the tyre is". Complete bollocks.
It's...a....physics...SIM game. But the bimbo is gonna compare trees in the background and the crowd. Bec he knows what happens when you compare the real stuff....HE LOOSES HIS MICROSOFT FANGIRLS
And he loses to SuperGT racer in custom match Route X, that makes more sense Kireth dislike GT
Kireth is a bum that is trying to get vieuws by kicking up controversy and a lot of people are stupid enough to fall for it
Just like digital foundry said the tree lines on all the real tracks are wrong yet GT7 was exact.
Well i think Assetto Got it very close in some parts
Totally agree with you, I'm a bit disappointed with FM Nordschleife track. Trees in Watkins Glen and other tracks looks really beautiful, but in Nordschleife it doesn't represent real track in some places. It is much more trees then it should be.
if you drive in mid Late Summer on a Trackday on the NOS you feel really like in the jungle!
But Quality of trees are a Reder Problem. NOS is really a problem for every Engine. So FM is not very polished and optimised so i think they tone it down for the NOS.
You have to be lying
From the ground up
ground meat up
@@randomcallsign That's spaghetti recipe
From the root up?... I'll see myself out...
It's become a joke this
@@iyadkamhiyeh527the entire game is a meme
The trees feel overscaled in Forza which makes it feel very claustrophobic. And as you pointed out, there needs to be more clear vista views over the landscape between breaks in the forest. The grass needs to be more vibrant and the tree colors need to be a deeper green.
to be fair, it feels claustrophobic in other games because the track doesn't seem wide.
@@hiromiwu8885 there's still parts that GT7 misses especially when it comes to the hills and smaller details.
The abundance of trees make the track feel claustrophobic.
Well, it IS already a bit claustrophobic, with all the blind corners, hills and trees (Green Hell), but you aren't wrong that it is even worse!
Those christmas trees are on every track. I can see in front of me how microsoft thought they was god and was trying to make the tracks look better than in real life but in the end looking like it´s sarcasm cause there is no christmas trees on the tracks in real life. Maybe the trees are making the performance worse cause vegetation is quite expensive. This ended up like starfield in the bin.
forza where trees look like broccoli, kerbs are made of sausage, and cars handle like a bucket of mashed potatos
someone's hungry
no but seriously why do all the cars feel front wheel drive
tell me you are british without telling me you are british
Forza be like : "We realeasing greenhell but without the green part"
sad but true
It's a good track. It's fun... but even I noticed it was baron... felt more like somewhere here in Australia, than somewhere in Europe
Just wait till you see the night version of the track. It's hilariously bad. They put lights all around the track, like it's the Singapore GP....lol. No need for headlights, as the track is lit like a stadium. It's awful on so many levels.
EDIT: Also, they're called "sectors". not "segments"... See ALL other sim titles for examples of this. GT7 gives you sector times (and not tucked up into the farthest reaches of your vision (i.e top right corner)), and most all sim (and sim-cade titles) do as well. So, I'm not sure which games you are referring to, when you say "more games need to do this", but maybe you know something I don't (which is certainly likely)....lol
Great video, though. I never quite realized just how many trees Turn 10 implemented. It really does look like they took the Nordschleife out of Germany, and transplanted it into the jungles of South America. I have heard it WAS to avoid draw distance issues, but then again, if the game was programed properly (and wasn't on the Xbox Series, honestly) they wouldn't need to go to such lengths....lol
Turn 10 dropped the ball HARD with this one. From career mode (what were they thinking!!!???) to graphics, to physics (floaty as hell, like usual), there's hardly anything nice to say about it, and I'm generally a Forza fan. Oh well.... *Fires up PS5 and GT7*
4:31 "It was the Jungle, it just came alive and took him...." 👀
Poor Hawkins
And wait to drive in the night…with full lights all over the track. P.s. AC nords is a 2014 scan probably.
There is rumours of a New Rescan coming to AC2... that is going to be Mad if its true
@@FurryestX not a rumors, they are working on it for acc
The track in the night looks really good, tree's are a bummer but not a deal breaker for me wouldn't say is the worst iteration of nords honestly.
As long as the trees are outside the track and not in the middle I'm good I guess 😂
i drew it for them with a crayon, from the ground up
I just realized this but the reason why this track looks so wrong here is because personally I'm used to how it looks in plenty of other games while in Forza. It looks vastly different.
It's the same with how Laguna Seca in The Crew 2 is cursed but that game has the entire USA map to blend in with.
traitor get back in my comment section!
*cough*
now take the bulletpoints of the curbs and stuff, and visit Motorsport 7, if you still have that game installed...
This map is basically a direct port from motorsport 7, with added crap around the track.
the track mesh goes back to fm5 lol
@@arixant thats a big yikes chief lmao Even the wavy barrier on the (now) Sabine Schmitz corner?
@@02lucy666 literally everything but the trees, campsites and skybox are directly lifted from fm5.
@@arixantBUILT
BUILT FROM THE GROUND UP
Only with reviews like that they will improve this game. They said was scanned, maybe was a lie.
Colour coding though is really identical to real life and i love the quality of soil on the banks would love to see it in the rain if it would make mud like forza 7
I can't say the same this is a step up from fm7 people just like to bitch about anything now days
Trying this track I was reminded of just how strange the physics are. The cars are so lazy and unresponsive on turn in. Nordschleife really highlights that, Flugplatz felt like it was pretty much rng if the car decided to turn or not lol.
Without a proper tuning setup the cars feel off , true.
Was a forza problem for ages and still continues. Stock tire psi for example is way too high on every car in the game !
Either you adjust the setup to a more life like state or you'll face the swimming understeer chaos that these stock tunes are.
Sadly but it is what it is.
@@Antidepressiva1980 Yea, I figured the default setups probably weren't good. But it just feels like a fundamental tyre model flaw. Sad thing is that otherwise it doesn't feel terrible to drive, and I didn't expect Forza to become the king of racing sims either. But it isn't enjoyable with how odd the tyres are.
It could be the steering lock. Forza doesn't seem to automatically set a soft steering lock based on the car, even race cars with 480° or 540° steering lock irl still use the full steering lock of the wheel, be it 1080° or 900° or whatever. I found this out when I was checking out Nordschleife a couple of days ago, after manually matching the steering lock, the car feels a lot more responsive on turn in.
That is mostly because FM is primarily made for controller driving and chase cam view . @@namesii1880
I can tell you stuck at the game 😂
OMG those trees. WTF is going on?
they look more realistic than in any other sim!
@@mh7711 The trees yes, the positions of them no, doesn't give the right vibe. It looks VERY different from real life.
@@samuuh331 ahhh ok, i dont mind how it looks i real life, even there would be Palms... then I understand... @samuuh331
1:58 lidar is laser scanning.
Lidar (/ˈlaɪdɑːr/, also LIDAR, LiDAR or LADAR, an acronym of "light detection and ranging"[1] or "laser imaging, detection, and ranging"[2]) is a method for determining ranges by targeting an object or a surface with a laser and measuring the time for the reflected light to return to the receiver. Lidar may operate in a fixed direction (e.g., vertical) or it may scan multiple directions, in which case it is known as lidar scanning or 3D laser scanning, a special combination of 3-D scanning and laser scanning.[3]
Honestly I agree with your issue about too many trees, it’s so out of place that I think I’m on a different track or a alternate version of the Nurburgring especially after the drop into the right hander (forgot the name I believe eschbach) and onto that somewhat of a straight it opens up from the trees and then goes back and I’m there like “is this a new section?” When it’s all the exact same and then I crash over and over because I’m not expecting it to be like I’m in a forest I’m expecting it to be on the edge of a forest with the trees
Quiet literally just made a comment on how the same rowed trees out in the distance when driving Nordschleife in GT7 drove me nuts. Looks like Forza is not all that great when it comes to trees either. I'm running GT7 on PS4 pro tho, maybe theirs a diff?
Not only are there too many trees, but the trees are also so much taller than they are IRL, and it just ruins all the scenery. And T10 gonna T10 by changing all the kerbing. All the kerbs you already take on the Nords are correct, but all the kerbs you shouldn't take have been flattened. Only way to explain it would be they are making the track easier for arcade and controller players, which is fine since of course that's Forza's target audience, but even GT4 on the PS2 had more accurate kerbing and better environment. It's small details, but it kills the whole vibe of the track. You can't take a track known for its dangerous layout, brutal kerbs, beautiful forest, and scenic mountains and adjust the layout and kerbs to make it easy and block off the forest and mountains with massive trees and expect people to not be unhappy about it.
The Party Zones are really spot on when big events hit the NOS. Also the Tree Densitiy in Mid-Late Summer is also look lke in FM. So it may be a scan from this time.
The party zones might be correct to a degree but the trees on the other hand are copy pasta to reduce distant views in favor of the Xbox Series S (hitbox) . They are incorrect af and killing the whole track vibe .
Yes so its not the correctest Version in Gaming when it comes to the trees but the overall vibe is brilliant and it feels really lively and not so lifeless ond blank than in the sims he mentioned. The best looking NOs in Racing actually.
best looking to this day is the one from AMS2@@HCPiet
Trees are anything but correct. And I drove the real track regularly. 😂
And no - also not „best looking“. AC with mods looks way better.
Also ich wohn da direkt um die Ecke und im Spätsommer ist der Bewuchs schon sehr stark und kommt dem wie in Forza schon sehr nahe. Auch wenn die Baumlinien natürlich nicht akkurat sind.
Und ja die NOS sieht in Forza besser aus als in AC mit Mods! Schatten, Objektdetails und Menge gibt es so nunmal in AC nicht so wie hier. Es wirkt einfach viel lebendiger.
It fills like you are in a tropical jungle. Very weird.
What gets me is, how much work obviously goes into creating such a large track, but then they decide that all the trees have exactly one and the same color. Compare that to Maple Valley...its lke 2 different games.
They didn't even get the clouds in the sky the same!!!!
Do you guys remember the Forza Motorsport trailers where they focused on the wildlife and trees and how good they made it all look? Nothing like that in the game at all and they always claim that these scenes are taken from in game footage. I think Turn 10 have become dishonest.
when you think about it, maybe Turn 10 wasn't lying whenever they said each Forza games after 4 being built from the ground up, the ground is getting drier and drier it became a drought.
The problem is the devs are not car enthusiast/Purist and they don't play their game.
They surely drive a prius
The problem isn't the devs, it's Microsoft's stupidd rules where they give devs a contract where they work for 18 months with no benefits, then spend 6 months on unpaid leave and a chance to extend their contract. If extremely lucky they'll get a full time contract so what ends up happening is that senior staff end up loosing their contract and devs don't have time to make it as accurate as possible. Then other devs have to go and try to pick up their work or start from a point where they have no idea what previous employees did.
@@valkeitos hmmm ok I see.
don't know why but my first attention goes to missing clock on the dashboard, or 991 gt3rs doesn't came with a clock as standard ?
I regularly hike along the Nordschleife. You can walk the entire route and watch the cars. Great for hikers. Walking downhill gives you a special relationship with the route and helps you to understand the route (e.g. gradients). Diving into the fox tube is particularly impressive.
Can U compare Forza Motorsport 4 and Forza Motorsport 7 Nordschleife ? Driving FM4 my lap time was 8:56, in FM7 it was 7:57. 2005 Ford GT , same car similar play style, 1min in lap times difference. Is it track any different ?
Without a flying lap these times can’t be compared. 4’s start line is on the straight while 7’s is at one of the slowest parts of the track. You lost half the straight’s worth of acceleration.
*flying lapS
3:23 that far away moutain in the skybox looks like the moutian from Spa lmao, it looks competely different in gt7
I can't even get close to replicating lap times with stock cars. I tried to get the 09 zr1 to do 7.19 but i kept getting 7.40s lol on forza 6 I could do 7.21s smhhh some sections feel more cramped than I'd like idk it feels slower than normal
When will you post the comparison video mentioned at the end?
So it's just the same old shit with a little bit of new unnecessary shit sprinkled on top. What a huge surprise lol.
I believe they claim the tracks to be laserscanned but... i'm not that convinced. Most of them look off, and especially feel off. Going through a corner you don't end up where you would normally expect to end up at
They even added a second rebel tree
If I’m correct I don’t think for a could of scanned it cause it was going under construction
GT7’s best marketing has been Forza Motorsport recently. It just makes you appreciate PD’s output on a cross-gen title
What’s the most accurate version of the track?
the assetto corsa scan is the highest density one available to the public so far, speaking from a laser scan to final product perspective. the acc one should theoretically be even better.
I rekon gt7 has always had a really good version, also when I go from Gt7 to AC very similar
The new Kerb at Fuchsröhre is now also high. The Team of turn 10 looks in to the future😂
There’s more color in the on board camera footage than in the game lmao
Are you over VRAM so drops tree textures?
I reinstalled the game just to test this track, I know it like the back of my hand since I’ve driven the track since I was 6. The roads have no feel, the bumps and curves are innacurate. The roads are too wide, they didnt put in all the blinds from the real track, and the blinds they did are too wide. It took me YEARS to find the perfect line, using the ACCURATE version of the track and this game just throws it in your face? These game developers are NOT car guys, they are money hungry. The physics in the game are terrible, and god forbid you drive without any assista and manual clutch shifting? How does the character miss 3-4? It takes a whole second and a half to shift! Needless to say, i reuninstalled, again. Thank god the game is free.
That's why kunos did a good job inviting Misha when they created a early version of the Nordschleife.
I am so glad I watched this video. I was getting so confused as to why it felt so damn wrong to race on the Nordschleife in this game. I have raced this track for years before hand, and thought my age was finally getting to me. 26 is a little young for onset of dementia, but that is what it was feeling like lol.
Eh, I like it. I don’t play Forza for 100% realism, I think this is something the sim racing community needs to understand, Forza is not a out and out simulator in the same way things like AC and iRacing are designed to be, it is a controller first track racing game designed to bring people into the hobby by being accessible first while keeping it in the realms of realism.
I think the tree argument is it bit of a farce, I think it looks good and seeing them fly past at 150mph and ads to the tension of threading your car through this thin ribbon of tarmac. I don’t really care about the banners, they are trying to add a bit of something to otherwise blank space, that’s the designers prerogative, you can not like it but to say it’s not realistic is neither here nor there.
There are valid arguments to be made over FM, as a FM content creator myself I have highlighted many of those in my videos a number of times, however these are things that are broken in the game or features missing from previous Forza titles, not complaining that FM doesn’t drive like iRacing or what are, in the grand scheme of things, minor issues in terms of realism. Would you complain all star golf doesn’t play like PGA tour as well?
I hear you man. For some reason many fools thing forza is trying to be the next iRacing and that's not the case, it never was.
@@Bastard_Sword - except... the devs said that FM was "built from the ground-up".
@@pmayo7894 Really don't care about internet stuff.
@@Bastard_Sword - then why did Turn 10 say "built from the ground-up" again?
The fans aren't asking Forza to be next iRacing. They want it to honor its word.
@@pmayo7894 Again, don't care.
I like the extra life and artistic stuff. But the trees need to be reworked.
Shocker, it's as if turn 10 puts the bare minimum amount of money and effort into these titles now. Only to cash grab the rest of the profit.... It's because they do XD. I hope Turn-10 and Bethesda both go bankrupt, and I hope motivated and passionate studios pickup what's left of these worthless studios. I miss the old fallout and forza titles, they deserve to be reincarnated into modern titles on modern hardware. Both studios fail to give later generations the same gaming experience us older generations had. We truly lived through something special in the late 90s to late 2000s, gaming studios actually put passion into their work back then. Now it's hard to find a passionate studio that isn't indie or low budget.
Is insane how massive the gulf in quality is between Forza Horizon 4 or 5 and the new Forza Motorsport
You want high FPS in racing, nice trees would take away frames, you're also not suppose to be looking at the trees
It’s funny as they seems to put out new tracks as if there was no competition, like it’s 2007.
Various games came with lasers can precision and accurate placement of everything and since T10 is in the sim game (even if we all know this term in 2024 don’t really fits to what T10 do) they really need to step up their game.
Alternate title: Man complains about trees for 11 minutes
I don't understand why after this update at with 7800xt the game become unplayable, now i have only 60 fps and latency is so worse 😢😢, i cant play good 😢😢🤮🤮
I had the exact same thoughts when I drove for the first time, but my basis of comparison is other racing titles; namely Assetto Corsa, which is quite old now. The PS2 era assets also don't help at all.
As a German living not too far away from the course, the trees strike me as odd because they don't look really German, while those from the video footage feel much more "at home".
I love it on my SeriesX with Porsche GT3 Fanatecwheel🖖
my god, the run off area at schwedenkreuz is just absolute insanity
the curbs etc... its crazy how they fucked this up. Way way smaller teams make better tracks, look at reiza with ams2 or any other "smaller" studio. Its insane.
I dunno, have you seen the one in Trackmania?
(Joking obviously.... that one is better)
5.35 no they are not on the track.
and the flags are indeed really ugly.
as a german i can say : we are not a jungle
and the track is not realistic. I saw that they used wrong assets from older Forza games..
and the Assetto Corsa trees are really the cherry on top.
No matter what the current devs touch, they screw it up.
Does anything about Forza not suck balls? What a fucking joke of a game…since day 1.
Next gen console - first gen game.
Total embarrassment.
Played this for all of 1 month back in November and was like f-this nonsense.
I don’t like forza no more at al but I’m curious, what will happen with the trees when you change the season?
No Problem. The Multyplayer on FM is great🤩🖖
Game looks so fucking awful, I can’t believe I bought this when it came out, glad I haven’t touched it since November😂
Lighting is very good, clear bright Summer day vibes here!
I'm always checking out the tree quality as I drive past them at 250kph. Very important to have decent trees
I guess the point is that at corners, groups of tree can be reference points for the driver and too dense foliage can in some cases occlude corner exit visibility. From a mere visual/artistic point of view if all the tracks have the same tree species it seems to racing in the same location, just with a different layout.
Why is there no shadow on the track basically anywhere? The night-time is even worse :( Why T10, WHY?
Video games hardcore sim or not it's all entertainment. Just did a few laps in the dark and really enjoyed it.
Biggest observation for me is man we've come along way in graphics for those that remember racing in the late 90's.
Forza, AMS2, even Farming Simulator love all the sims.
Hey rc, can you do a video on racecraft online for ams2 please. It's an awesome service very similar to Iracing just without the absurd costs. You are one of the most honest sim UA-camrs whose opinion carries the most. I think your integrity would really help boost their racer numbers.
Forget the looks. Lap times are what’s important. The only thing I’ve noticed on any Nordschliffe track is the 147 apex’s. Never looked outside the track, I’ve been there though!
Man the PC version of this game has so much aliasing! Even without DLSS the game looks like crap...
Its called TAA and reducing resolution to get More than 60 frames because game is optimized like S**T
This update 5 is for people have the game then Reviving lol.
Removed Water puddles in Rain/ and other game having Nords while Have better career mod / Still Blocked Off Pitlane in Daytona theres no point saving
I raced 12 laps on this track last night. Being the second time driving this track in games I don't have any complaints.
My RX570 stopped working with Forza with this update so I can't even play anymore. The game ran fine on it, but they added a feature not supported by my card so now I'm back to Apex Legends I guess.
A sim with no native wheel support. 😂
played for 1min 28 seconds and yeeted it. DOO DOO😂😂😂
the flags on the roads, white, red, are totally not immersive
With ACC's upcoming Nordschleife, fully scanned, I really can't wait to see u talk about it. Or even more: compare it to this built-from-the-ground-up Nord in FM8
I still cant wrap my head around how they managed to make the game look way WORSE than Forza Motorsport 4
The worst part about this game is the drifty ass car every car when you first get it is a damn boat cars are not like that.
2:00 how are you not getting good performance? Turn on DLSS if it's not on. I get 120 fps easily in this game on PC.
Was bound to be bad since its Forza.
The same thing that they do with the cars reusing models from the Xbox 360 they do with the tracks aswell, i'm a Forza player over 12 years and i can tell truly this is the exact same nordschleife from the old X360 days!!
6:31
RAHHHHH SHIFT MENTIONEEEEDDDDDD 🔥🔥🔥🔥🔥
They've turned an open world game into a corridor shooter.
Clearly it's acting like "the fog of war" because the game is so appalling in terms of performance.