Why People Hate Breath of the Wild

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  • Опубліковано 18 жов 2024

КОМЕНТАРІ • 1 тис.

  • @amit_patel654
    @amit_patel654 2 роки тому +214

    What I hated about this game was the lack of mystery - something previous Zeldas did so well. Sure, it was exciting discovering a new area, or seeing how certain side quests played out, but that was about it. What made previous games exciting was the discovery of new unique items. In this game, they pretty much take that away from you. Anytime you completed a shrine, “dungeon”, or opened a new chest, you pretty much knew what you were getting - either another weapon you’ve seen or already have, another spirit orb, or some common item like rupees or something. Remember when opening certain chests in previous games were exciting?

    • @KennethSee
      @KennethSee Рік тому +2

      I enjoyed the mystery of how Link lost the 1st time against Ganon unfold.

    • @esmooth919
      @esmooth919 Рік тому +6

      At least I still looked forward to finding them, because those are valuable items nevertheless.

    • @amit_patel654
      @amit_patel654 Рік тому +5

      They fixed my complaints in Tears of the Kingdom 😊

    • @Mungdaal304
      @Mungdaal304 Рік тому +5

      @@amit_patel654 only in the depths. Games still too shallow

    • @AMidgetWalrus
      @AMidgetWalrus Рік тому +4

      This. The lack of real loot, plus the lack of any real progression in weapons(endgame weapons break just as fast as earlygame weapons due to the enemies you fight being way thiccer) really just made it a flat experience to me.
      Glad to hear the sequel is better, I was genuinely disappointed when I heard weapon durability returns

  • @jonathanwilliams1271
    @jonathanwilliams1271 8 місяців тому +8

    I still remember the feeling of first leaving the plateau, excited for all the new items I would find, dungeons I would complete, characters to grow attached to... this is the most bland Zelda I've ever seen.

  • @Dave-rd6sp
    @Dave-rd6sp 7 місяців тому +7

    You missed the #1 complaint I see about Breath of the Wild: it's missing item-based progression, which was the CORE mechanic of Zelda.

  • @omegamatsu
    @omegamatsu 2 роки тому +304

    The problem isn't actually breakable weapons, but they are a symptom of a larger issue. Zelda previous had both extrinsic and intrinsic reasons for players to explore, usually weighted more towards extrinsic. BOTW increased the amount of intrinsic reasons, but lost an even greater amount of extrinsic reasons as a trade off.
    The durability system was supposedly put in to have players utilize more of their arsenal. Fair point, but permanently losing items feels bad. An improvement would have been a smith that is available to repair certain mid to high tier weapons with resources so you feel like you are actually progressing.
    Which brings me to the other point: progression. The reason I love the Zelda and Metroid series is mainly the feeling of when you get a new major item and you now see previously untraversable areas in a new light. BOTW has almost none of that. You get all your runes as part of the tutorial, and beyond that, the only significant permanent upgrades to your character are health and stamina upgrades, armor upgrades, and champion abilities. No dungeon items that recontextualize combat, exploration or mobility at all really.
    What is my motivation for looting enemy camps and exploring new areas once I realize the reward for my efforts is fleeting anyway. Thats my main gripe.

    • @pressaTD
      @pressaTD  2 роки тому +60

      You actually just explained in a very concise way, my problems with the game. A+ comment.

    • @jaysistar2711
      @jaysistar2711 2 роки тому +10

      Good points. Their new required features were not balanced against the (should have been) higher weighted previous game features that made it both "a Zelda game" and fun to play. It's a great feeling near the end of the game to see a "full" (not paged, unless there's a fixed number of pages) item screen for example.

    • @caioleite5579
      @caioleite5579 2 роки тому +3

      The problem I have with itens in the older 3D Zelda games is that 90% of them arent fun to use, they only work as keys to be used in very specific situations. Like, what is the point of having a ton of itens if at the end of the day I will only the Master Sword and a shield? Maybe the bow too, but everything else is only useful in very specific situations.
      BOTW on the other hand gives a ton of weapon itens that are fun to use, I was very hyped when I got my first of those blue guardian swords that look like a lightsaber, and not because it would be a key to open certain arbitrary gates, but because it would be fun to smack enemies with it.

    • @Outside998
      @Outside998 2 роки тому +16

      If they wanted to make players utilize more of their arsenal, why not create enemies that can only be killed with a certain type of weapon? For example, heavily armored enemies or rock types need to be attacked with blunt weapons, enemies that have small areas for attack with arrows, and so on and so forth. That would force the player to use more weapons, and it would solve the enemy variety issue.

    • @Akalistos
      @Akalistos 2 роки тому +22

      *_"The problem isn't actually breakable weapons, but they are a symptom of a larger issue."_*
      You forgot a few things here.
      *1: Open World Woes* - Like you said, BotW lack progression. There's a good dopamine rush you get when you complete a hard dungeons, figure out a complex puzzle or just manage one of seven McGuffin of Wisdom. In Breath of the Wild, you don't need anything. You can go directly to Ganon (if you break the game or get the runes) and just waltz in there. The items that might be helpful can be either acquired via Amiibo or you need to trek a semi-dead world. You can even kill him without one. If you thought that sailing the Hyrulian Sea was a borefest, it has nothing on BotW open world. There's billion challenge, sure, but they take a minute to complete, isn't satisfying and mostly not clever. You don't get your dopamine rush here. Worst of all, you don't sense that you are getting better, better equipped or just being ready to face Ganon. That's the problem with open world. Is all about size and quantity and not quality.
      *2: Discarded Legacy* - If you ask anyone above 14 year old to explain in as few words what the Legend of Zelda is about, everyone would tell you about A green clad Elf / Hylian hero. It's the basis. When I heard they wanted to see what make a Zelda tick by removing anything, the ICONIC tunic wouldn't even register in my mind. And yet, they did. You're give an blue shirt instead. The True tunic can only be unlocked via 100% the game which kinda defeat the whole thing. It should have been the other way around. Now, if you want your green hero in the game, you can always buy AMIIBO and save-scum until you got one of the legacy costume which will be inferior to the actual blue shirt. This sound weird but I know I'm not the only one. When the original concept for movie sonic dropped, a lot of old SEGA fan lost their collective shit until it was address. We care about how something we follow is portraited. It's also a scummy way to force amiibo down your collective throats.
      *3: Electric Powered Master Sword* - The Immortal sword of evil's bane that is essentially alive with the slumbering soul of a companions... need to recharge... to... function. Lore is important to a lot of people. That's why there were theories, timelines, point of reference and debate made about it. MATPAT of Game Theory's fame - or Infamy since he once stated that he get things wrong on purpose to make a better episode so often that TV TROPE is tracking the guy record - made millions upon millions out of the fan's love of lore. The dev could have done something lore wise but didn't bother which make the whole thing forced and stupid. Nah, You get nothing and we'll charge you for a unbreakable sword.

  • @KitsuneYojimbo
    @KitsuneYojimbo 2 роки тому +359

    I think my main complaint, aside from weapon durability was the massive breach of lore that was the Hylian Shield being able to be broken.

    • @hanburgundy4317
      @hanburgundy4317 2 роки тому +63

      My biggest beef was technology. Tech has always been used very sparingly in Zelda games - we might see one or two pieces of tech, or even a whole dungeon dedicated to it, but the rest of the world is medieval fantasy. Motorcycles and robots and smart phones are EVERYWHERE in BOTW, and the only dungeons are ALL exclusively technological. The main plot revolves around tech. You can't escape it, unless you JUST wander the world, as even most side quests lead to shrines.
      That said, I love the game lol. The tech is annoying and the plot is very shallow (they try and make it seem deep by hiding it behind lost memories), and I HATE the breakable weapons, and the lack of true dungeons is lame, and there aren't any legendary weapons aside from the Master Sword - but the rest of the game is beautiful and it's so fun to play.

    • @ImPersonNation
      @ImPersonNation 2 роки тому +14

      @@hanburgundy4317 Finally a complaint that's actually viable. Been waiting for just someone to give me something other than 'it's just not how Zelda's supposed to be'.

    • @rgerber
      @rgerber 2 роки тому +19

      @@hanburgundy4317 wait what, motorcycles? smartphones? technology?
      That sounds more like Final Fantasy than Zelda. Yes, Zelda is supposed to be medieval/spirit/fantasy

    • @CanalDaLuise
      @CanalDaLuise 2 роки тому +11

      Well the Hylian Shield is nothing more than a normal Shield that you buy on OoT so... i think being able to break is ok

    • @RustyBud
      @RustyBud 2 роки тому +3

      @@hanburgundy4317 this game was set 100 years in the future from when link went into slumber tho

  • @TheChaosLupin
    @TheChaosLupin 2 роки тому +223

    Excellent work. Instead of the classic “you don’t like BOTW, you’re just wrong” you took the time to analyze why we some of us didn’t enjoy it at all and the result is “I loved it but I get why you didn’t like it”

    • @pressaTD
      @pressaTD  2 роки тому +22

      Thanks, I tried to look at it as objectively as possible while still trying to keep it entertaining. Glad you enjoyed it.

    • @Buggaton
      @Buggaton 2 роки тому

      None of the reviewers I watch called it a flawless masterpiece. Every single one pointed out the problems.
      Check out Joseph Anderson's BotW critique, even just the first five minutes.

    • @Jane-oz7pp
      @Jane-oz7pp Рік тому

      @City on a hill The fact that SoulsBornRing games are also actually difficult definitely helps. I'll replay a boss ten times if the fight is both hard and fun.

    • @Jane-oz7pp
      @Jane-oz7pp Рік тому

      @City on a hill That sounds oddly anti-semitic tbh

    • @Roflcrabs
      @Roflcrabs Рік тому +5

      @cityonahill8687 can you really call BOTW a classic if there's no reason to go back to it?

  • @MotoMechzorz
    @MotoMechzorz 2 роки тому +164

    It was the lack of interesting rewards that wore on me during my playthrough. The reward for exploration is almost exclusively the seed guys or a shrine. There's so few interesting things or locations to actually find, its all so samey.

    • @DeadAugur
      @DeadAugur 2 роки тому +31

      Oh wow. This sums my feelings up exactly. I feel it’s missing a sense of progression and when a lot of rewards for shrines is just a breakable weapon, idk, why even play it?

    • @DanmakuFriedChicken
      @DanmakuFriedChicken 2 роки тому +24

      this is absolutely my #1 complaint on this game. It plays into the durability system for me because I be like "hey i went all this way just to find a sword that will break in a few hits!...great"

    • @bobfaget100
      @bobfaget100 Рік тому +25

      It's missing everything. Its a bland game all around but they sold it off as "unique"

    • @schnek8927
      @schnek8927 Рік тому +15

      @@bobfaget100 It really is just completely bland. Not a single aspect of the game is above mediocre, with most even being flat out bad...
      And it doesn't even look good! Am i the only one who sees it for the muddy and low-res blur that it is? Everyone keeps praising how beautiful it is, and here i am genuinely playing PS2 games that look ten times better... People just see fake grass in games and go "OMG GUD GRUFFICS!!!!1111".
      Anyway...

    • @TheGoldenAge7
      @TheGoldenAge7 Рік тому +16

      @@schnek8927 It was overrated in order to help sell the switch’s new hardware. Gaming journalist all lay in bed with these companies unless they feel locked out

  • @ZeldaplusSmallville
    @ZeldaplusSmallville 2 роки тому +104

    Thank God someone said it. I've played Zelda since I was a wee boy and I didn't even care to finish BOTW on the first play-through. It didn't feel like a Zelda game at all. Felt like the developers took Zelda-like aspects and put them in a completely different game.

    • @Whocares158
      @Whocares158 Рік тому +7

      Agreed.

    • @nourata.5893
      @nourata.5893 Рік тому +3

      FOR REAL

    • @VTWS
      @VTWS 9 місяців тому +6

      Same. I didn’t mind weapon durability, but you spend most of your time in the most generic open world ever, characters are boring kids’ show characters with no depth (same issue since Skyward Sword), dungeons are bad, shrines are just generic minigames, bosses are all the same boss, combat is worse dark souls, and being able to fly AND climb everything makes all traversal the same. In either shrines, dungeons or the overworld you spend most of your time walking around (often repetitively just to re-do a puzzle). BotW was an uncreative mash-up of every game gimmick that was commercially successful at the time, with a Zelda skin. And the sequel doubled down on that (it’s a sandbox game with a Zelda skin). Majora’s Mask wasn’t even meant to be a Zelda game but managed to keep the feel better than these ones.

    • @jamesfranko1568
      @jamesfranko1568 4 місяці тому +1

      it was the best zelda game by far tho

    • @ZeldaplusSmallville
      @ZeldaplusSmallville 4 місяці тому +2

      @@jamesfranko1568 yeah, if you dont know what a zelda game is

  • @glitchy000
    @glitchy000 Рік тому +78

    For me it's:
    - Exploration is exciting until the realization of every secret has the same answer
    - Story exists where it should be either all in or all out
    - Systems punish instead of rewarding (durability, stamina)
    - Less is more, more is less

  • @coppermopper
    @coppermopper 7 місяців тому +4

    It's the magic of hype.
    I think for many people the joy comes from being a part of an event that takes place on social media and not the game itself.
    And as soon as the hype goes away, reality gets more clear.

  • @mrhobs
    @mrhobs Рік тому +10

    You're forgetting perhaps the most important reason. Lack of emotionally compelling characters and story. (I did "only" put in 70 hours, barely accomplishing anything, so maybe all the good stuff is hidden in the next 70 hours...)

    • @jonathanwilliams1271
      @jonathanwilliams1271 8 місяців тому +6

      I've spent several hundred hours in the game and can confirm there's almost none of this. Zelda and her father get some development through the memories and diary entries but it's nothing like the personality you see in most of the other games, nothing like Tatl, Midna, or (even if you hate her) Fi. The other side characters are barely more than a singular anime stereotype, and the other world NPCs have no characterization at all.

    • @mrhobs
      @mrhobs 8 місяців тому +3

      @@jonathanwilliams1271 Hmm... kinda depressing. You get alot with BOTW, but at a pretty hefty cost for those of us who love feeling like we're part of an actual story... Keep the sandbox gameplay to Super Mario please... heh.

  • @KolkYT
    @KolkYT 11 місяців тому +5

    I'm one of the folks that just didn't like the new direction of the series that BotW brought to the table, and there are a few things I'd personally want to bring up. First and foremost, the plot, lore, story, and so on. Without some small degree of linearity, any attempt to execute those things as well as they were in prior Zelda games will simply fall apart. You just can't tell a story with a beginning, rising action, climax, and ending without a chosen order of events. Also, in terms of gameplay, there was a fundamental change here that isn't brought up very often. In prior Zelda games, you progress with various unique and fun items. The tools you need to solve the puzzles you immediately work with will change as the game progresses. This helps keep the gameplay novel and exciting. In BotW, you're basically given all the systems from the start, and they don't change or evolve really. I personally felt that once you understood the combat system and all of your abilities in the first 20-30 shrines, the rest of the game just felt repetitive. Almost like a chore. Finally, I just feel that a somewhat linear game has potential for more love and polish than a giant open world. The devs know where you'll mostly be and what you'll be doing, so they can focus their attention there. I just don't feel the open world style game is a good fit for this series, or at least, putting it as positively as humanly possible, BotW has shown the *immense* "potential for growth" in that respect lol.

  • @TheDiamondSea
    @TheDiamondSea Рік тому +62

    There’s no proper reward for exploring or completing shrines, not only because of weapon durability but lack of weapon variety. And the shrines felt too disconnected from the overworld - just puzzles for the sake of having puzzles.

    • @edwardblackhanded3285
      @edwardblackhanded3285 Рік тому +3

      Yes, and thats good. Why ppl always want a reward. I just playing for fun, and i love puzzles so i dont need motivation for doing this. Are u training in real life to get something? Or read book for a reward? No! U do it because u like it just doing it.

    • @obvioushieidude7668
      @obvioushieidude7668 Рік тому +9

      @@edwardblackhanded3285 Video games should NOT be like real life.

    • @edwardblackhanded3285
      @edwardblackhanded3285 Рік тому

      @@obvioushieidude7668 where i said videogames should be like in rl?

    • @obvioushieidude7668
      @obvioushieidude7668 Рік тому +12

      @@edwardblackhanded3285 " Are u training in real life to get something? Or read book for a reward? No! U do it because u like it just doing it."
      Right here. Also you're wrong about the puzzles/shrines. They are mildly fun at first, but they get boring after awhile. Same with exploring. You explore this vast land with little to nothing in it, and get little to nothing out of it. There is no incentive to keep playing the game after beating the main quest. Speaking of the main quest, that is also lackluster.

    • @edwardblackhanded3285
      @edwardblackhanded3285 Рік тому +1

      @@obvioushieidude7668 but i dont mean there that game need to be real, you overthinking. Lol. But its true, if you do something only for reward thats means you dont like it for real, and pushes yourself for doing it. Just skip it. I will do shrines and dungeons even if there will be no reward. Caz i like solve puzzles. And yeah they should make it harder, some was rly boring. Thats true.

  • @eetuthereindeer6671
    @eetuthereindeer6671 2 роки тому +66

    The weapon durability system felt nasty. I understood it at the beginning of the game when you fought with sticks and wooden clubs but after getting some real smithed weapons they still break in a fight. You can't really be happy about a new cool weapon you found because 30 hits and its gone. I guess that does help weapon variety thought so you don't just end up using 2 weapons but it still feels weird

    • @isodoubIet
      @isodoubIet Рік тому +31

      To me it really hindered weapon variety because I kept using bombs instead of those sharpened pringles the game likes to give you. And I know I'm not the only one because I have a highly upvoted comment on another video where I say basically this.

    • @glitchy000
      @glitchy000 Рік тому +8

      There's a reason most of us skipped the Giant's Knife and Razor Sword.

    • @lordhellstrande2763
      @lordhellstrande2763 Рік тому +7

      Weapon durability can and has been done right alongside a ton of weapon variety. The difference is BotW pretty much forces weapon variety rather than letting the player think "I want to use this for a change"

    • @hiphopefx
      @hiphopefx Рік тому +4

      It causes me to use more common weapons, and horde my better weapons, so I’m rarely ever just out there using all the best gear that I possibly can. And when I’m actually using the weapon I actually want to be using, it breaks cause I’m having fun using the hell out of it.

    • @DerezzedMan
      @DerezzedMan Рік тому +3

      In 99% of games you fight with the same weapons throughout the whole game and that’s cool

  • @javierdaniel1429
    @javierdaniel1429 4 місяці тому +8

    I played Zelda 1 when I was 5 in 1988; then Zelda 2 a year later, I still remember loving those two games and never forgetting the ability to explore within the simplicity of both the combat and storyline. "Danger in the land - gather weapons, explore, and defeat said danger." Done, loved it, still do. Zoom ahead almost 20 years later and I am living on my own, decided to play Wind Waker on GC and found my favorite Zelda game of all time. Again - great story, exceptional combat techniques, and a very beautifully drawn/designed world.
    I played BOTW for 20 minutes and when I reached/found the Magnesis temple, I just gave up. I kept trying to figure out the controls, kept getting it wrong, couldn't find my way out. Got killed over and over again by the octorok, and decided there was no point in continuing. That and the lack of any weaponry in the beginning (and that's not even saying anything about the durability garbage now applicable), and this isn't a Zelda game for me. I hate it.

    • @MarzipanCat.
      @MarzipanCat. 3 місяці тому

      Hello fellow WW fan :) so nice to see you find your love for ww as an adult. No, it's not just nostalgia, the game is just amazing! What was youe favorite part?

    • @ImVoiddd
      @ImVoiddd 3 місяці тому

      sounds like you just had skill issue and blamed it on the game 💀

    • @samusramin
      @samusramin Місяць тому

      you sound like a whiny baby who mad that they made something different and cant handle that

  • @jeremyhahn2478
    @jeremyhahn2478 Рік тому +13

    I've honestly never hated a video game until this one. I wanted my money back. Zelda was my favorite franchise in gaming, but this game ruined it for me. It was just too boring and unrewarding. It felt like Nintendo made no effort in the game other than the visuals. Also, Link really needs more of a personality in this day and age. I just can't get into a story with a main character that does not speak or emote in a real way. I don't get why Nintendo is willing to change the working parts of the formula that people enjoy, but refuses to acknowledge the parts that need updating. This game just sucked.

    • @jonathanwilliams1271
      @jonathanwilliams1271 8 місяців тому +2

      I was willing to give it a try as long as it was a standalone gimmick. LoZ has often implemented gimmicks in its titles, some better, some worse. If I didn't like one entry, I knew there would be another in a year or two that I could get behind. But TotK took OVER SIX YEARS and is the exact same bland open world design as BotW and has thoroughly and completely destroyed my love for what was once my favorite series.

    • @GeddyRC
      @GeddyRC 5 місяців тому +1

      @@jonathanwilliams1271while it’s completely different in so many ways, my favorite franchise has switched from Zelda, to Ys. I really hope they change it up, they can’t pull a rabbit out of a hat three times.
      That seems to be the consensus too, people tolerated TotK but weren’t huge fans overall, I noticed a lot more complaints about Tears. Funnily enough they were the same complaints I had about BotW!

    • @KevZ7.
      @KevZ7. 2 дні тому +1

      @@GeddyRC actually the consensus is on TOTK's side, youtube and twitter opinions aren't the majority

    • @N12015
      @N12015 12 годин тому

      You know what's worse? Link used to have personality. We saw him sad when Zelda got trapped in amber for millenia, excited for winning in the auction, Scared for ruto's marriage and angry at Midna's teasing.
      Facial expressions can tell a lot about someone, and in this case it tells us that the hero of the wild has the personality of a wood plank who doesn't feel anything for anyone, not even Zelda.

  • @aneasteregg8171
    @aneasteregg8171 Рік тому +8

    You know, if it were just some game I don't like that others love, that would be whatever. One of many, I'd just shrug it off as "not for me". But the fact it is part of a series I absolutely love, while making huge changes that massively detract from the experience for me? That's what makes feel a sense of vitriol for it. Because, in all probability, it's killed off the classic 3D Zelda formula. Why would Nintendo bother going back when they're making more money than ever with the new style?

    • @jonathanwilliams1271
      @jonathanwilliams1271 8 місяців тому +7

      That's what makes this my most disliked game ever. On its own merits, it's a fun time, while flawed it's still at least a 7/10. But the fact that this is all we'll see for a loooong time (likely decades), and that development for these takes more time than can ever be justified (SIX years for $70 DLC), that's why I despise it. I'm just done with Zelda until they get tired of this bland system.

    • @B4reDown
      @B4reDown 2 місяці тому

      Yeah, when the next game comes out in 5 years we will have 13 years of “git gud” zelda. Will have spent hundreds on hd remakes and rereleases of past zeldas, and the only new zelda will be soulslike zeldas with terrible gimmicks, then when they change from that playstyle it won’t do well because the botw and totk guys won’t play it because “iTs tOo lInEaR” so nobody is going to be happy and they’ll just continue pumping out remakes and making botw clones as “new content.” Lets not pretend that botw or totk have a story either, this super contrived “I knew you in battle one hundred years ago, meet the other dead ghosts who also know so much about you but will never actually say or do anything while we drip feed you 1/10 of a conversation in flashback form” is not good.

  • @sharmac2504
    @sharmac2504 Рік тому +20

    I feel like I'm just running around collecting mushrooms, nothing happens.

  • @williamferdon3088
    @williamferdon3088 Рік тому +16

    The weapon fragility was part of the awkward inventory system, which was the bigger problem. Combat getting interrupted by the need to equip another weapon by entering and exiting a menu.

    • @firenze6478
      @firenze6478 10 місяців тому +1

      These mechanics really only work in actual survival games where resources actually need to be managed and not where your handed everything in excess and especially not in a series that used to be about Link’s progression.

  • @MarshallTheArtist
    @MarshallTheArtist 2 роки тому +27

    My biggest frustration with the game was the difficult control scheme, especially the automatic climbing whenever Link touches a wall.

    • @TheDiamondSea
      @TheDiamondSea Рік тому +10

      Yeah my main issue is the combat system, which everyone else seems to love but I find very clunky and unintuitive.

    • @glitchy000
      @glitchy000 Рік тому +2

      @@TheDiamondSea Not to mention hitting enemies makes a sort of squishy noise and they have next to no reaction. Critical hits feel good but are usually the result of breaking your weapon :/

    • @iliveinapuddle986
      @iliveinapuddle986 Рік тому +1

      ​@@TheDiamondSea I didn't like the combat system either, I could kind of get the lock-on and dodge mechanic but I could never get the timings right. Plus the weapons breaking meant that I kept having to stop mid-fight and switch to a different weapon and it broke the flow for me.

    • @someeggplant
      @someeggplant 7 місяців тому +1

      Those were my major issues as well. Link wouldn't stop climbing, and the buttons were mapped unintuitively to the controller. Wouldn't be an issue if they let me map my own controller.

    • @javierdaniel1429
      @javierdaniel1429 4 місяці тому

      Exactly - I couldn't get past the Magnesis shrine and that overtly complicated control set-up, I gave up after getting killed too many times by the octorok. I went back to Wind Waker, BOTW doesn't feel like a Zelda game at all.

  • @theonewhowrotethis5681
    @theonewhowrotethis5681 2 роки тому +30

    Giant's Knife from OoT and Razor Sword from MM are decent comparisons for durability. Giant's Knife has a durability of 8 while Razor Sword has a durability of 100. Both weapons can be reforged into better weapons (Giant's Knife -> Biggoron's Sword and Razor Sword -> Gilded Sword, respectively), so I'd make the argument that BotW really should've allowed you to reforge weapons into equal or better weapons once they break.
    Thanks for making this video!

    • @pressaTD
      @pressaTD  2 роки тому +3

      That’s a really good point, I totally forgot about both those weapons and even wind waker has those weapons you can pick up from enemies… looks like I messed up :/ lol glad you enjoyed the video though

    • @lpfan4491
      @lpfan4491 2 роки тому +5

      Honestly, the comparison is still a bit scuffed. The Giant's Knive is meant to be a jokeweapon and a scam. It actually doesn't even interact with the Biggoron Sword at all(So one cannot really talk about reforging here, one simply does not need one for the other). And the Razor Sword is barely even used by players because it is always preferable to upgrade it to the stronger weapon.
      Ironically, I actually feel as though the deku sticks are the most logical comparison because their system is kinda the same except inversed, they break after a single hit each but one can have a stack of them for a certain amount of uses with double damage(Which imo is better balanced in the context of OOT's Damage-to-HP ratio, but that's another topic) and longer range. And that actually sorta unvails the true issue with Botw's system. Having breakable weapons as a resource in a game like this works better when there is a weaker true unbreakable(Like the kokiri sword) to fall back on.
      The mastersword is unavailable for as long as the player doesn't find it/Can't pull it and it is not a true unbreakable outside of the final boss(The long cooldown-timer basically disables it for the rest of a fight if it breaks).

    • @JohnnyFromVirginia
      @JohnnyFromVirginia 2 роки тому

      That’s the thing I wanted. If there were weapons I was really jazzed about, I should’ve been able to forge them to make them more durable, more deadly, more effective etc. sort of like Skyrim but dumbed down.

    • @Jeremy-yp8eh
      @Jeremy-yp8eh Рік тому +1

      There's also the destructibility of the Deku shield in OoT and shield destructibility in Skyward Sword

    • @glitchy000
      @glitchy000 Рік тому +1

      Low investment = breakable.
      High investment = unbreakable.

  • @kippcharles3181
    @kippcharles3181 2 роки тому +73

    Not having the hookshot in botw was such a missed opportunity. Imagine being able to hookshot up a mountain side, and then starting the climb. It would probably be the most useful the item has ever been
    The Gale Boomerang would also fit in perfectly with the game's physics. Hopefully they bring back traditional dungeons and dungeon items in botw2

    • @ImPersonNation
      @ImPersonNation 2 роки тому +5

      The gale boomerang, I'm getting a mental image of two things.
      1: Spin attacking with a two hander to slowly lift up, and float a bit when/if the bar hits zero.
      2: One handed spin attack causing a Revali's Gale of sorts (of course way less powerful) that you can ride with the glider.

    • @Mitjitsu
      @Mitjitsu 2 роки тому

      You get a special ability which helps you with that.

    • @kippcharles3181
      @kippcharles3181 2 роки тому +4

      @@Mitjitsu No reason why they can't coexist. The hookshot could be used for smaller cliffs so you can save Revali's Gale for later

    • @Mitjitsu
      @Mitjitsu 2 роки тому +3

      @@kippcharles3181 Given you can climb just about any surface in the the game the hookshot wouldn't have added that much.

    • @drummasteraj
      @drummasteraj Рік тому +2

      The hook shot would’ve ruined the stamina system. Sure it charged urbosas ability to different tiers but that would be it, plus gliding and swimming. If you get the Zora armor though swimming is irrelevant.

  • @phoenixreborn7579
    @phoenixreborn7579 Рік тому +37

    The thing I like about Zelda isn't just the dungeons, but also the rewards you get from the dungeons and how you can use them to interact with the world in new ways. You use these items to discover and unlock new areas. Breath of the Wild, beyond the plateau, has no such thing. You're only rewarded with heart pieces or bag upgrades. This makes the world feel rather empty and it discourages exploration substantially.

    • @Jane-oz7pp
      @Jane-oz7pp Рік тому +7

      My absolute rage when I spent half an hour climbing a cliff to find... yet another fucking korok.

    • @saricubra2867
      @saricubra2867 Рік тому +2

      ​@@Jane-oz7pp That makes it a bad Action-Adventure game.

    • @FlyingMonkey208
      @FlyingMonkey208 Рік тому +2

      I completely agree, this is exactly how i feel about BOTW.

    • @rpgfanatic9719
      @rpgfanatic9719 7 місяців тому

      This is why legends Arceus is a better game without even trying, and Arceus is a bad game too.

    • @alansmithee6273
      @alansmithee6273 2 місяці тому

      Bag upgrades that only exist to lessen the negative impact of another BOTW system, weapon durability.

  • @c.dracula
    @c.dracula Рік тому +6

    Only thing this video is missing is talking about how bad the story is
    Every Zelda game had me glued to the screen wanting to know what's next for the story. BOTW I couldn't care less, not a single part of that game made me care for anything

  • @markherman1211
    @markherman1211 Рік тому +43

    I don't want to run around with a mullet in pajamas. I want a tunic and a hat. I need that tunic and hat to be green.
    I don't want to hunt for materials, I don't want to cook, I don't want vehicles at all and I don't give a s**t about outfits and cosmetics.
    All I want is Link and a classic, dungeon-filled quest with Zelda at the end. You can't "improve" perfection.

    • @GeddyRC
      @GeddyRC 5 місяців тому +2

      Amen brother. I took a day off work the day the Switch came out, intending on playing Zelda all day. I was already on the fence about the open world style but as a Zelda fan of 20+ years I figured why not. Played it for an hour and then went for a bike ride lol, didn’t pick it up again for a few days.
      I did like TotK a lot more, however. The mechanics were just so cool, but even they got boring when I discovered the “best” builds. AKA the hover bike. Made the Depths look more like a checklist since you could just infinitely cruise everywhere.

    • @Raylightsen
      @Raylightsen 4 місяці тому +1

      Aonuma is so dumb, that he cannot comprehend that.

    • @ImVoiddd
      @ImVoiddd 3 місяці тому

      champion's tunic is tuff as hell bros trippin

    • @markherman1211
      @markherman1211 3 місяці тому

      @ImVoiddd Literally looks like a nightgown.

    • @ImVoiddd
      @ImVoiddd 3 місяці тому

      @@markherman1211 ur just saying that cuz its somthing new and that bothers u, we not talking abt how most green tunics just look like a less creepy peter pan 💀

  • @rgerber
    @rgerber 2 роки тому +20

    The kind of strict linearity and still having a sense of exploration. Each time you unlock a new are or get a item or action that suddenly makes sense and continuosly opens up the world is so rewarding. Everything kind of comes together. Thats what makes Zelda what it is.
    A beautifuly crafted construction where everything has it's purpose (maybe not the many grottos in OOT or way too much Rupees, or the bow you rarely even use and all the other stuff... but yeah)

    • @schnek8927
      @schnek8927 Рік тому +3

      - "Each time you unlock a new are or get a item or action that suddenly makes sense and continuosly opens up the world is so rewarding. Everything kind of comes together. Thats what makes Zelda what it is."
      This is actually very important, and is something i feel even people who really like zelda games seem to overlook a lot.
      Seeing how your new items interact with and unlock new parts of the world is such a wonderfull aspect of zelda, and it's something the latest games are kind of missing... Even Twilight Princess, one of my favourites, doesn't do a great job at this.
      I love Phantom hourglass for this very reason. It's sense of progression with items is unrivalled in my opinion. Both in the new ways you can interact with the world, and how the new items are used in temples. (Especially the temple of the ocean king. I really don't get why so many people hate it, it's fantastic)

  • @zaPPixcubinG
    @zaPPixcubinG Рік тому +8

    A few months ago I thought botw wasn’t a good Zelda game
    Now I’m starting to think botw is just a bad game in general

    • @Roflcrabs
      @Roflcrabs Рік тому +3

      Glad to hear it. Too used to hearing "didn't like it at first but then got really into it and now my place is filled with Korok plushies!"

    • @pitshoster401
      @pitshoster401 8 місяців тому +2

      Yeah I can't agree with people who say "its a good game, just not a good Zelda game". I think its a bad game in general and its absolutely dogshit as a Zelda game.

    • @chemicalbeef3128
      @chemicalbeef3128 5 місяців тому +1

      ​@@pitshoster401it's not a bad game just because you suck at it. Maybe get good?

    • @pitshoster401
      @pitshoster401 5 місяців тому +1

      @@chemicalbeef3128 what a stupid thing to say lmao

    • @anibalhyrulesantihero7021
      @anibalhyrulesantihero7021 22 дні тому

      ​@@pitshoster401Get good

  • @M4rioL
    @M4rioL 2 роки тому +59

    This channel is going to blow up. Guaranteed. You’re doing everything right my dudes

    • @pressaTD
      @pressaTD  2 роки тому +7

      Don’t worry, remember you when we have a million subs!!

    • @phyllojoe5346
      @phyllojoe5346 2 роки тому +3

      @@pressaTD I just found you guys and was super surprised of few you had! High production quality

  • @InfinityDz
    @InfinityDz 10 місяців тому +4

    I do like BotW and TotK as video games. What I don't like about them is that they're trying to replace my most beloved gaming series of all time. They might bear the same title and the same characters, but after beating 13 Zelda games of the prior ones, I won't be fooled by these impostors.

  • @gringomoderfoquer8287
    @gringomoderfoquer8287 Рік тому +12

    I don't think enemy variety is much of a preference thing. I'm confident no one would complain if there was more unique enemies

  • @psychedelicartistry
    @psychedelicartistry Рік тому +6

    A fourth category you could've explored is lack of music variety/epic music. The music felt really meh in BoTW. Imagine going to Lon Lon Ranch remains and hearing the epic Malon's Theme or having a Sandship or Stone Tower Temple sounding track in the desert Camel, a water temple or great bay temple theme for the elephant, a fire temple/lanayru mines theme for the lizard and a city in the sky style theme for the Bird. Imagine if the dungeons were massive, as well. Hell, they could've hired like 5 more level designers specifically for the main dungeons, and turned them into puzzle box icons unrivaled by any Zelda game.
    I will give BotW a break, though, considering it was more of an experimentation game to see what worked and what didn't. Throwing a bunch of ideas at the wall and having a 97 meta critic score is still pretty impressive. I heard the new TotK has like seven dungeons in it, so I'm stoked to finally start playing it today.
    I know, though, that if I ever become a game dev, I can create a concept similar to the rotating parts of a dungeon and turn it into an epic puzzle box like the water temple. I have very good spatial awareness and do abstract artwork/write/photography so I'm very creative. Ideas like that, even though lacking in BotW, at the very least helped bring new ideas to the table.

  • @jinyboi
    @jinyboi Рік тому +6

    The real problem with this game is the lack of a sense of mystery. Exploration was fun for the first few hours but things became stale but everything you do leads to a shrine or a korok seed

  • @Triforcebro
    @Triforcebro Рік тому +4

    Hardcore fan here, as you can tell by the name I've had for years! The main complaint is the game is just boring. Sad to say that I fallen asleep while trying to wait for the rain to stop so I can climb or just the lack of music while sprinting for 2 seconds. The repeated puzzles and lack of character development is just sad and this game is not a Zelda game. Elden ring is more of a zelda game then breath of the wild and it's disappointing to say that

  • @richardstilettos420
    @richardstilettos420 2 роки тому +28

    I really like these videos where you go in depth as to what people don't like about games instead of just saying "I'm right, you're wrong!" I have never played BOTW. After hearing about the weapon degradation system, I was immediately uninterested. My friends tried to tell me that it doesn't hinder the experience, but weapon degradation always reminds me of Silent Hill Origins.

    • @pressaTD
      @pressaTD  2 роки тому +6

      Yeah I feel like the weapon system is a big turn off for a lot of people. In practice it’s not as bad as it seems but I can see how it’s a deal breaker for a lot of people.

    • @TheChaosLupin
      @TheChaosLupin 2 роки тому +5

      Weapon degradation was what made me quit the game

    • @williamgunderson7365
      @williamgunderson7365 2 роки тому +1

      @@pressaTD it basically was for me in the end, even though I’ve been a huge Zelda fan since I played OOT on the N64 as a five year old. Ocarina and Wind Waker made the franchise for me and were a huge part of my childhood.

    • @SoupyMittens
      @SoupyMittens 2 роки тому +4

      the weapon system is fine, it just makes it so that you cant just get some god weapon and use it for the rest of the game

    • @SoupyMittens
      @SoupyMittens Рік тому

      @@shadow4040 Its not really a Zelda game, but its probably my favorite game of all time. The original Zelda formula needs a bit of a break

  • @amsxXxevo8
    @amsxXxevo8 2 роки тому +14

    My biggest complaint is being such a massive world, it lacked flushed out dungeons. Like, its huge open world and it had less that dungeons than "oot" and the technology of that day. I feel they added all the shrines to fill it in. I mean, skyrim has sooo mush to do in the world. Sooo much dungeons. It really lacked there for me. I would have been ok with the breaking system if they had it where you could find ingredients to make a repair kits on the go. Compared to other games with breaking systems that the weapons break slower, they could have tuned them with an update.

    • @lpfan4491
      @lpfan4491 2 роки тому +3

      What I don't like is that they felt the need to pad out the world with fillershrines. The shine of rewards-type of shrines is just worthless. Sure, they are harder to get to or involve a quest, but it's still so incredibly bootleg. It's like they couldn't think of any clever challenges anymore, so they just said "here you go, you earned it...maybe."

    • @jonathanwilliams1271
      @jonathanwilliams1271 8 місяців тому

      I feel like Skyrim also handled durability relatively well through enchanting. Your weapons never break, but the enchantments on them run out and some items have unique enchantments. Additionally, many enemies have vulnerabilities to specific types of enchantments. For example if I'm fighting mages, I'll switch to a sword that drains magicka, whereas if I'm fighting off undead I'll use Dawnbreaker. And the best part is that the enchantments can be RECHARGED, meaning it never feels like I'm wasting a good weapon on a weak enemy.

  • @Brandypop
    @Brandypop Рік тому +3

    I gave up on this game when I found an open world boss, broke all of my weapons, got the boss to about 5% before dying, and when I respawned, ALL of my weapons were still broken and the boss was at full HP, meaning I had to backtrack to get a weapon and stock up again.
    I wanna play Zelda not a survival game. Breath of the Wild is a good game, but for me at least, and again, I cannot stress enough that it's FOR ME, it's not a good Zelda game.

  • @jonathanwilliams1271
    @jonathanwilliams1271 8 місяців тому +3

    One of the biggest things for me is progression. Zelda has always been a metroidvania to some extent, with items unlocking different parts of the world. Imagine playing a Metroid game where you get all the powers, suits, and abilities in the tutorial and just wander around abandoned labs. You would feel betrayed as the consumer, and that's why a lot of old fans moved away from the franchise.

    • @alansmithee6273
      @alansmithee6273 2 місяці тому +1

      Great analogy with Metroid.
      I thought the plateau was great as a metroidvania. So I felt pretty betrayed by the rest of the game.

  • @Yussnan84.
    @Yussnan84. Рік тому +4

    Why is no one talking about the empty world, the repetitive and boring side quests, the awful seed hunting and the worst and most anti climatic ending in the series? Those are the real issues with the game, not the weapons breaking after 4 hits.

  • @glitchy000
    @glitchy000 Рік тому +3

    The issue with weapon durability is a psychological one. I don't know if engaging in combat will get me a solid return on my investment. If I expend durability on a tough enemy camp, I may still not be rewarded with equal or better quality weapons. Not engaging is the pragmatic choice.
    OR, I could abuse shock weaponry to force enemies to drop their weapons and ice weaponry to maximize damage to optimize results and minimize losses. This means at least 50% of the battle is in menus.
    Breakable weapons also can put the player in a no-win situation where the enemies can attack without weapons, but Link cannot except with low-damage bombs or environmental hazards that are also destructible or may not be present at all.
    Combined with the combat feeling like hitting a pile of wet rags outside of critical hits, combat isn't fun and isn't worth engaging with.

  • @Road_to_Dawn
    @Road_to_Dawn 4 місяці тому +4

    I grew up playing Zelda almost as long as I can remember. I’d played all of them before BotW and beaten almost every one of them. One thing I see people saying is that BotW is just going back to the roots of the series, to the very first Zelda and making it 3D. It’s really not. I’ve beaten the original game. It was open-world, but portions of the world were blocked off and could be bypassed by acquiring permanent new pieces of equipment that you could often find in dungeons, giving you a consistent sense of progression as you unlocked more and more and were given more and more abilities as the game went on. BotW doesn’t really do that at all.

    • @pitshoster401
      @pitshoster401 4 місяці тому +2

      That always been bs gaslighting perpetuated by people who have never actually played Zelda 1, which includes Aonuma.

  • @cruiz387
    @cruiz387 Рік тому +19

    Pretty much why I couldn’t get through it. I don’t hate it, but I just couldn’t find enough enjoyment in it to keep me invested. I’ll go back one day, but the lack of progression through dungeons was my biggest gripe.

    • @danielfonville1840
      @danielfonville1840 Рік тому +2

      Damn man, I'm sorry you didn't enjoy it I don't know why I like it so much I always come back to it.

    • @shinnkun3730
      @shinnkun3730 Рік тому +3

      @@danielfonville1840 My main prob in this game is the storytelling and dungeons, For real dungeons in this game is freaking trash , its so easy compare to prev game like tp and ww. Prev title i get stuck and call it a day, with this one its so easy figured it out.

    • @sarahsherratt6242
      @sarahsherratt6242 Рік тому +8

      To be honest I never finished either. It was dragging too much for me. Those dungeons felt so hollow for me. I didn't want to just go to the castle and just storm it, although I tried. It needed to be built up in story to make it worthwhile for me

  • @SilverSpireZ
    @SilverSpireZ 2 роки тому +5

    Weapon durability and the lack of proper dungeons were a huge turnoff, and are why I have struggled to even make significant progress in the game after multiple attempts. Admittedly, I’m not a huge fan of the series, but I have played several Zelda games before. And the most gripping part of those games were the dungeons and the feeling of progression you get from them. Breath of the Wild lacks both of those for me, especially when your only rewards are several dozen mini-shrines that end super quickly, weapons that I don’t want to use because they’ll break after a couple minutes, and Korok Seeds that pad out the runtime. I’m a fan of something like Metroid because it always feels like you’re progressing towards something, and you’re always finding new tools that can help you on your journey; thus, you have a reason to explore every nook and cranny of the world. It doesn’t matter how big your world is to me. If it’s not fun to explore, why bother? I get why so many people love it, but I just don’t.
    I always heard from my friends that are fans that what people love the most about BotW is that it completely changes the Zelda formula, and what people hate the most about BotW is that it completely changes the Zelda formula. And that seems to ring true the more time passes. If TotK manages to fix progression and weapon durability, then it’ll likely be much more appealing to me and several others.

  • @Soradus
    @Soradus 2 роки тому +13

    I just wish BOTW had REAL dungeons in the open world area. They could have also had unbreakable unique items that make world travel easier or faster, or even more fun! I love BOTW, I just wish it had a more Zelda aspect to it.

    • @dvsdez
      @dvsdez 5 місяців тому

      Master sword only unbreakable weapon unfortunately

  • @HilariousReveal
    @HilariousReveal Рік тому +10

    The main reason for disliking botw and by extension totk is the lack of rewards for exploration. If the main gimmick of the game is exploring, but the rewards for said exploration is incredibly uninteresting, then what is even the point?

    • @rrsidentfrickhoe
      @rrsidentfrickhoe Рік тому

      It's because a lot of zelda fans find exploring fun

    • @HilariousReveal
      @HilariousReveal Рік тому

      @@rrsidentfrickhoe what's fun about it?

    • @rrsidentfrickhoe
      @rrsidentfrickhoe Рік тому +1

      @@HilariousReveal 🤣you don't like exploring and call yourself a zelda fan

    • @rrsidentfrickhoe
      @rrsidentfrickhoe Рік тому

      @@HilariousReveal good exploration is my reward

    • @HilariousReveal
      @HilariousReveal Рік тому +3

      @@rrsidentfrickhoe I never called myself a zelda fan and I didn't say anything about not liking exploring. I said that the rewards for exploring is lackluster at best. How is it "good exploration" if there's no reward? That's just walking around...

  • @TheLeetCasualGamer
    @TheLeetCasualGamer 2 роки тому +11

    Two brief things that I don't like about BOTW
    Part of a Zelda game for me is having some limit on what you can do from the lack of tools you carry at the start. It makes it feel like you're finding things to conquer the land further. BOTW feels too free to a point of lacking incentive to progress.
    Repetitive rewards. Since everything is a shrine or camp, what's giving me the urge to explore the world. Just do all the easy shrines and get the same reward.
    Anyway, nice to hear a more neutral voice on this address things we don't like. It's just a lot more pleasant then a lot of areas on this topic.

    • @BlaizeTheDragon
      @BlaizeTheDragon Рік тому

      It's why I liked skyward swords upgradeable tools. It made all chests exciting because, who knows, it could have a material you need to make the beetle or something better. Now I fully respect the sheika slate can be upgraded but it's more or less just a trip to the woods and back and it's only a cooldown upgrade for the most part.

  • @nappa1381
    @nappa1381 2 роки тому +23

    I personally wish that BOTW had a weapon degradation system similar to the one found in Fallout 3 and New Vegas.
    It would allow players to still keep weapons they're really fond of, giving them the opportunity to repair them with the appropriate materials, while also giving incentive to gather and use other weapons when their favorites inevitably degrade.
    The equipment in BOTW just feels too disposable, and it feels even worse when you find a weapon with really good bonus stats, because you know it won't last.

    • @yourehereforthatarentyou
      @yourehereforthatarentyou 2 роки тому +3

      i really fucking love the drill spears in this game but there’s so few of them it’s not even worth looking for any to use bc i know they’ll be gone before i know it

    • @I_SuperHiro_I
      @I_SuperHiro_I 2 роки тому +2

      No weapon degradation. It’s NOT Zelda.

  • @spunchii134
    @spunchii134 Рік тому +5

    I also hate the boring empty map, the lack of rewards from exploring, the repetitive shrines, the insanely low stamina and how you need more then a full bar fur it to be useful. The lack of an overworld music (random piano key presses is not good enough to be looped for hours. I am also not the biggest fan of elemental effects, such as heat and cold. I find it annoying to have to carry extra armor just for that.
    Also there are from what i can think of, two items that can break. First is the big goron sword in Ocarina of time, and the second one is the wooden shield from various games that will burn up if you get hit by fire or fall in lava.

    • @alansmithee6273
      @alansmithee6273 2 місяці тому

      I went back to Twilight Princess and OOT after BOTW, and the overworld music in Hyrule Field blew me away.

  • @BarcelonaMove
    @BarcelonaMove Рік тому +3

    I watched one of your videos because the UA-cam algorithm said so, but maaaaan I've found gold in a 6150 subscriptors channel. Great job!

  • @AK12king
    @AK12king Рік тому +3

    It’s the gameplay mechanics for me. WAY TOO convoluted.

  • @yourheroes5874
    @yourheroes5874 Рік тому +3

    My honest opinion, for me the whole world feels barren sometimes. Leaving a town, landmark, ruins. There isn’t really much of anything but trees, fields, and water. Nothing screams hey explore here. The game heavily relied on quest and repetitive dungeons to get people

    • @kyordannydelvalle523
      @kyordannydelvalle523 Рік тому +2

      How people rightfully scrutinized repetitive sidequests from ubisoft, bethesda but are too forgiving for botw and totk boring and repetitive sidequests that unlike other open world, at least they give you story, information of the world or the npc are interesting to talk to whereas botw and totk they are generic trope that all their character amount to is asking link for the most basic things when they can do it themselves.

  • @jamespuso1627
    @jamespuso1627 Рік тому +6

    Like you said at the end, it's a matter of preference, but in a pretty big way. Breath of the Wild is a very different kind of game from prior 3D Zelda games and liking those doesn't mean you're going to like it and some of us don't. I wouldn't say I hate Breath of the Wild but there's just nothing about it I particularly like.

  • @igormachado2194
    @igormachado2194 Рік тому +15

    A lot of the complaints I have about this game are never adressed anywhere. Personally, I found it exausting how for every single upgrade you can buy you need materials. God, do I hate stopping whatever quest I'm engaged in to look for God knows how many ancient gagoos and monster bits so I can finally buy a sword or an upgrade I need. Also, sometimes you go to great lenghts to accomplish a subquest only for the reward to be very disappointing. This kind of thing made me stop doing these kinds of tasks later in the game.
    Another thing that bothered me - and this was specifically me, a person who mostly dislikes open world games, but is a huge Zelda fan - is how, even though you can complete the game in any order you want, trying do so before you complete at least 40 shrines is a bad idea, seeing as how some of the enemies can wipe out 7 hearts in a single attack. Adding to that the fact that over the course of a "mainline quest" ALL of your weapons will break and you'll end up using clubs by the end of it and it really makes me nostalgic for the linearity of the regular Zelda games, where the level of challenge is adapted to your progress in the game.

    • @officialdazer
      @officialdazer Рік тому +1

      You're right, he wrongly turned the huge number of problems with this game into 3 things unfairly and made an arbitrary check list instead of actually critiquing the game at its core.

    • @Antonio-is2cn
      @Antonio-is2cn Рік тому

      "Are we playing a Zelda game or Minecraft?"

  • @mattb6522
    @mattb6522 Рік тому +4

    I don't hate Breath of the Wild, but it is more that I'm just not really into open world games and wanted a more traditional Zelda experience. The thing I liked about previous Zelda games is the moment-to-moment action that kept the pace of the game moving. I just always enjoyed the traditional Zelda formula with exploring dungeons, getting item and defeating big bad boss.
    I appreciate Nintendo doing something new with the series, but I just hope that they don't completely abandon "traditional" Zelda games. I did enjoy the Link's Awakening remake, so I would love to see them make a new traditional Zelda that can run alongside the open world Zelda games. Just give Zelda fans more options to play the games they like.

  • @VGA322
    @VGA322 2 роки тому +4

    I'm definitely in the camp of saying BotW isn't a proper Zelda game. I didn't mind breakable weapons, but I do have the mindset that Dungeons (If you can even call them that) are often baren and rather boring. The other issue is that because you get all of your puzzle solving abilities at the very start of the game the rest of the game has to be relatively on par difficulty wise and that leads to feeling like you really aren't making any progress in difficulty at all.
    However, I hands down believe that BotW has one of the best overworlds as far as exploration goes. Every time I play the game I love exploring the overworld. It's just when you get into what is supposed to be the Zelda content it starts to not feel great for me.
    Was nice to hear someone actually break all this down instead of just blast people who didn't enjoy the game the same way they did. Thanks for the content!

  • @jonathanwilliams1271
    @jonathanwilliams1271 8 місяців тому +10

    These three are probably the MOST complained about Zelda elements, but there are actually a couple others that are almost as complained about:
    - Music: There is almost no music at all when exploring, the few times you hear it are in towns or cutscenes, and most of the real songs in BotW don't hold up against the other titles. This was a huge killing point for me and made it feel soulless.
    - Story: The NPCs have almost no personality besides a few of the secondary characters, and most of the "personality" that is present is just one-note anime stereotypes (Paya is the shy girl who likes the main character but won't say it, Urbosa is the stoic warrior, Mipha is the kind cleric, Impa is the elderly sage). There are a few standouts like Sidon but even he didn't really compare to Tatl, Midna, or even Darunia. The side quests are +90% fetch quests with no story at all. Meanwhile the main quest is no more than: "Hyrule failed to defend itself 100 years ago and lots of people died. Link must now try again."
    - Progression: Zelda has always had progression through the entire game, with items acting like not just situational weapons but also "keys" to "locks" through the game (ex. megaton hammer for rocks, fire arrows for ice blockades). For better or worse, at its core it's more of a Metroidvania than an open world game. BotW gives you nearly *_EVERYTHING_* within the first 30 minutes. You can enhance the abilities, HP count, and stamina, but it's not "new". The only thing that was marginally new was the armor sets, and they mainly just made Link look different though a few had unique minor buffs. Opening chests very quickly lost their magic when you knew what you would find 99% of the time would be something you've already found before.
    Of course with most complaints there's a lot of subjectiveness that makes some people tolerate the problems but that's another reason why lots of Zelda fans were disappointed.

  • @firenze6478
    @firenze6478 10 місяців тому +2

    The problem with weapon durability isn’t that they break too often. It’s that it’s a pointless constant nuisance that only matters in trial of the sword where you are actually limited but takes away from weapons feeling like actual rewards for progress with no benefit in return since you are never stressed for weapons excess in extremely rare scenarios .
    It’s literally the same mechanics that made people hate paper mario sticker star
    It’s li

  • @mountainmgtow5421
    @mountainmgtow5421 6 місяців тому +4

    Breakable weapons is NEVER fun! What the hell was Nintendo thinking?!

  • @Sabrina-tl3jv
    @Sabrina-tl3jv Рік тому +21

    I really hate the game and you literally said all the reasons why! The dungeons literally felt like a chore to me and the weapons breaking so often were the worst… only time I Actually didn’t finish a game I have started ! Good video !

  • @jonathanwilliams1271
    @jonathanwilliams1271 8 місяців тому +6

    I really don't understand the love people have for exploration. I wish I could get as into it as them but the more I adventured, the more I realized how repetitive everything was. "Oh, there are trees here. Oh look, there are trees there too... wow, a mountain! I haven't seen that before..." it started to feel like the entire thing was randomly computer generated, and I'm honestly not convinced that's not the case.

    • @EnileVideos
      @EnileVideos 5 місяців тому +3

      They do this to increase the playtime, in the past the games were shorter but more fun than today's games
      That's why the game industry is falling apart

    • @KevZ7.
      @KevZ7. 2 дні тому

      implying the world of BOTW could be "randomly computer generated" is so disrespectful to the devs omg, gamers really don't deserve to get the games they want and thank god that's what happening to these zelda fans

  • @Ianmar1
    @Ianmar1 10 місяців тому +1

    I missed the delayed gratification of struggling with a puzzle and wondering what kind of tool I might need to solve it. "Go anywhere, do anything" seems to work best for people with ADHD in need of constant distraction.

  • @kobudo
    @kobudo Рік тому +4

    The problem isn’t that a good weapon breaks after defeating two dozen lizalfos or whatever. The problem is that after defeating those random overworld enemies, you’re going to wind up trading that one good weapon for maybe ten awful weapons. The game punishes you for going out and exploring the overworld map for no good reason. A decent fight with a lynel or two will result in a completely different weapons inventory, and maybe a few less shields to choose from. It’s really a trash system where even good items are just… eventual trash.

  • @thebreakdown96
    @thebreakdown96 2 роки тому +5

    The other thing I didnt really like was kind of the lack of boss fights, those are some of the most epic and memorable parts of each Zelda game. Also there's kind of a feeling of loneliness in the game the towns and npcs not being nearly as funny, memorable or reoccurring as other Zelda titles. For example the way you always run into tingle in other titles or even the pirates in Wind waker, even the boat is a character that talks to you, not to mention the allies you pick up to help you out along the way like Medli etc. or even Navi who's always by your side in Ocarina of time. We all have "Hey Listen!" burned into our minds from when we were kids. There's nothing really like that in Botw, it feels like kinda of an empty barely populated world.

    • @nickhippen2850
      @nickhippen2850 Рік тому

      I mean, the game does technically take place after the apocalypse. Would be kind of weird if there were huge cities everywhere.

    • @thebreakdown96
      @thebreakdown96 Рік тому +1

      @@nickhippen2850 you don't really need huge cities just good reoccurring characters. Bro or just someone! no tingle, No Navi, no talking boat buddy, u just spend all your time killing the same goblins or getting drenched and sliding down the sides of mountains

    • @stefanlynch3210
      @stefanlynch3210 Рік тому +1

      @@thebreakdown96 they had beetle and that's about it. But I do agree.

    • @DemiCape
      @DemiCape Рік тому

      @@thebreakdown96There was the bird guy that plays an instrument everywhere, I found him interesting, so breath of the wild do have some characters that are like that.

    • @jonathanwilliams1271
      @jonathanwilliams1271 8 місяців тому

      @@DemiCape But Kass is not a companion. Sure you see him for eight shrines and sometimes at stables, but that's not remotely the same thing, and with how big the world is, those sightings end up a terribly small amount of the play time.

  • @daltons465
    @daltons465 Рік тому +4

    Nothing about this game has ever seemed interesting or fun so I never touched it.

    • @LostHorizons0
      @LostHorizons0 Рік тому

      A dogshit gacha animie weeb game ? Yeah I don’t think so lol

  • @murmirr
    @murmirr 9 місяців тому +1

    one thing that really bothers me now that tears is out. the world is just there to look pretty, and hasn't improved at all. no ruins cleaned up, hell, even the great plateau's ENTRANCE is still blocked! thats right outside of central hyrule, that should've been cleaned up by the time totk happens??? this doesnt feel like a repopulated society trying to rebuild their kingdom. at all. they even made zelda say an EXCUSE for them. "ever since the calamity the castle has fallen into neglect" yeah, the devs just didnt want to add onto the castle. they could've had you explored new areas when broken in the sky, but no. we cant have that.
    its the same world that they just added onto, instead of making the surface DIFFERENT than the last game. not to mention the depths is fucking empty and is only there for amiibo items and refighting bosses. the sky is also empty. they made the terrain different in the main towns/cities for the regional phenomena, but it goes right back to how it was in breath of the wild after completion. its sad.

  • @delahaye_artworks4377
    @delahaye_artworks4377 2 роки тому +5

    I don't hate the game, but yeah, it's the one I like the least. Open world as a genre is something that's flooding the maket these days, so it's sad to see it take over franchises that were good withount it. You can argue that zelda was aways pretty open even since it's first NES release. But it wasn't the focus and the areas weren't so prepostuosly big that made them boring to traverse. And yes, the themed dungeons did help making the atmosphere feel unique from one another, so looking at the same assets most of the time in breath of the wild was a moodkiller for me.

  • @kuzuthunder1964
    @kuzuthunder1964 Рік тому +1

    Not just in Zelda, 22 unique enemies in honestly unbelievable for an AAA open world game

    • @Ianmar1
      @Ianmar1 10 місяців тому +1

      I recall that there were twenty eight species of enemies which does not color or elemantal variants, nor the movesets granted by the three weapon classes. Nintendo could have pretended that a silver bokoblin was different from a red bokoblin just as many AAA studios reskin their spongier bandits and had this number close to one hundred.
      The issue as I see it is that the enemy diversity is just not interesting: flurry rush is too effective for crowd control, it is too easy to isolate enemies for 1v1, and the stunlock mechanic is too effective in 1v1. No one bothers to diversify their strategies to match the diversity of enemies .

  • @Spaceman_Sp1ff
    @Spaceman_Sp1ff 2 роки тому +3

    Lack of enemies and dungeons are definitely complaints I can get behind, but the weapon breakage was never really a big deal to me. Admittedly it is a little annoying in the first few hours when the only weapons available are boko bats and rusty swords, but once you leave the plateau the game just piles weapons onto you. If there was a shortage strong weapons I could understand the complaint, but in my experience I never had any trouble whatsoever stockpiling them. Matter of fact, more often than not I was debating which of my weapons was the weakest so I could replace it with a fifth savage lynel sword+ or something. Plus the breakage system creates a situation where the player is going to end up using all weapon types, and that diversity really helps to diminish the issue of enemy variety by changing Link’s attack patters.

  • @ghoulbby
    @ghoulbby Рік тому +5

    Great video and you hit on most the issues I had with the game. Anecdotally, I have noticed my friends who haven't played other Zelda games enjoyed it a lot more. The couple friends I have, like me, who grew up playing every Zelda game found it pretty disappointing. It didn't take long before I was just like ok, let's just finish the game so I can stop playing this. It blows me away that people were saying it's the best game of all time -- it's not even the best Zelda game!

  • @rwdplz1
    @rwdplz1 Рік тому +10

    I've been playing and beating Zelda games since 1987, I just played BotW for the first time today for an hour - and I hated it. Dull, boring, uninspired, tedious, it feels like a Zelda-themed game. Started looking around, and it looks like the game is just polarizing AF. The breaking weapons is just the worst part of the game.

    • @Roflcrabs
      @Roflcrabs Рік тому +8

      It's such a sad realization. Gonna assume you have at least 10 years on me, I grew up with Ocarina of Time and I played every entry at some point. Obviously we have our favorites and least favorites but at the very least each entry was a fun time and offered a satisfying journey in my opinion. Botw though.. besides the weapons breaking I did enjoy the first few hours in the honeymoon phase. Zelda games being bad just didn't compute for me but after about 20 hours I hated the game. I really tried but the content repeats to a disgusting degree.
      What I'm saying is you hated it after an hour.. you should play it out of morbid curiosity just to see how bad it gets. Outside of like 5 bosses and 8 NPCs every asset in the game is recycled and reused to pad out gameplay time and milk it for what it's worth. It is breathtakingly insulting and the fact that people have completed it and come away satisfied makes me weep for humantiy.

    • @Ianmar1
      @Ianmar1 10 місяців тому +4

      ​@@RoflcrabsThe people who enjoy it have very short attention spans, and are in need of constant distraction. ADHD is on the rise.
      I miss the delayed gratification of the previous entries.

    • @chemicalbeef3128
      @chemicalbeef3128 5 місяців тому

      ​@Roflcrabs "oh no, people aren't as bitter as me and like different things! I therefore fear for humanity because I'm a narcissist and everything has to be how I want it to be"

    • @chemicalbeef3128
      @chemicalbeef3128 5 місяців тому

      ​@Ianmar1 potentially the stupidest conclusion on this thread of incels.

    • @anibalhyrulesantihero7021
      @anibalhyrulesantihero7021 22 дні тому

      What the hell is with these comments?!

  • @RaphBlade7
    @RaphBlade7 3 місяці тому +1

    9:01 - Actually OoT had three breakables, the Giant's Knife (purchasable as an Adult from Medigoron jn Goron City after blowing up the bombable walls blocking access, though it is replaced once the unbreakable Biggoron Sword is obtained), Deku Stick (breaking & burning up, though a exploit allows Link to keep a broken Deku Stick out), & Deku Shield (via burning)!
    MM had the Razor Sword & Deku Stick! There are no breakable shields!
    Twilight Princess has two shields that can burn, the one of a kind Ordon Shield & Wooden Shield (though the Wooden Shield can only be purchased if the Ordon Shield burns up)! While there are no breakable Swords as far as gameplay goes, Link's Wooden Sword which he later gives to the boy Talo, is found broken later in the game, with Wolf Link able to use it to obtain Talo's scent to track him and the other kids!
    In Skyward Sword, all Shields save for the Hylian Shield are breakable though the Sacred Shield and its upgrades can regenerate shield durability! Shields can also be repaired via a type of potion or via the smithy in Skyloft who can also upgrade Link's shields and items! A feature sadly absent in BotW!
    The Biggoron Sword (acquired via Amiibo Rune after freeing one of the Divine Beasts) & Hylian Shield become breakable as well though it can be purchased from the rare armor shop in Tarrey Town after it breaks!

  • @dablindscooter1973
    @dablindscooter1973 5 місяців тому +5

    its the best selling zelda game but has lower reviews than almost every other 3d zelda

  • @brandonbaggaley2317
    @brandonbaggaley2317 4 місяці тому +1

    There is also making Link feel like Zelda’s janitor, not Hyrule’s Hero when compared to the other games story wise. The events of BotW’s story happens primarily in the memories, making the events happening in the gameplay clean up from the memories and the final act of the story combined. In the other games, the story progresses as you play and watch Link grow from an average person to Hyrule’s Hero as a character, not just power level.

  • @EnileVideos
    @EnileVideos 5 місяців тому +4

    This game is boring, I started playing it and when I discovered that my job is discover shrines for improve health and stamina and seeds for storage and ot will take all my time in the game with repeat the process I quit the game, even Genshin Impact seems more fun in gameplay if you exclude the boring story narrative
    And the weapons that make your fights not fun by the durability system this kills the all joy
    They can make the map smaller with more content and a modern rpg system with crafting weapons and armors , that was better than this game .

  • @Mediocremiimakings
    @Mediocremiimakings Рік тому +2

    My problems:
    -weapon durability
    -Rain
    -Blood Moon
    -Keo Ruug Shrine
    -Barely passes as a Zelda game. (Lack of dungeons)
    -Bokoblins when they swing the spear around in circles
    -Secret of the Snowy Peaks (vague instructions)
    -Only being able to use Amiibo once a day
    -Hestu’s Gift
    -Mipha’s Grace cooldown (25 min) while the others being about 10.
    -Enemy Repetition
    -Lynels
    -Some enemies being able to know who is behind the majora mask
    -Boomerangs not coming back sometimes
    -Apparatus shrines
    -Minor, Modest, Major Tests of Strength, NEEDS ENEMY VARIETIES.
    -Yigas coming out of nowhere (LAY DOWN YOUR LIFE 🥷)
    -Lynel in the final trial
    -TBH, it’s too realistic for me :(
    -Skywatchers
    -Shields breaking after a failed parry attempt from a guardian laser
    -Malice
    -Finally finding a mineable rock, only to have it have amber in it instead of flint (ok that one is a bit specific)
    -Link making noises every time he swings his sword
    -Daruk’s Protection not being wanted when shielding (YES I KNOW YOU CAN TURN IT OFF!!!)
    -The obscene amount of Koroks you look for
    🖐️😔🔫 don’t @ me…

  • @TophDaGreat
    @TophDaGreat 2 роки тому +18

    I didn't realize how much a compelling story invests me to see an adventure to the end was until I played BOTW. All the things you discussed are valid complaints but what took me out of this game was lack of compelling plot because there isn't one. The amnesia trope is hella overused in games, anime and media in general. I had a far better time playing Horizon Zero Dawn than BOTW. Other than that, yea you hit the nail on the head on everything else. I cannot play BOTW for an hour without getting bored. Very dull uninspiring game and if the sequel is more of the same its a pass from me.

    • @nickhippen2850
      @nickhippen2850 Рік тому

      You can hold whatever opinion about the game, but to say it's uninspiring is downright wrong. There's a reason basically every open world game after BOTW has taken elements from it. Either that or they've straight up copied it.

    • @TophDaGreat
      @TophDaGreat Рік тому +2

      @@nickhippen2850 You speak as if there weren't open world games prior. Assassin's Creed has been a thing for years. Of course something popular is being copied. That's how it always goes. Remember when everything was copying Pokemon after it blew up in the 90s? I find BOTW innovative in the sense the game is basically like have at it and throws you in with no right or wrong path. And I appreciate the fact the game has several ways to solve a puzzle. However the lack of enemy diversity, lack of classic dungeons, and non existent story among other things makes the game rather dull and quite frankly a tad overrated. More power to you if you enjoy it though.

    • @nickhippen2850
      @nickhippen2850 Рік тому

      @@TophDaGreat I never said that, and Assassin's creed is vastly different than BOTW. Yes, there is climbing and exploration, but the similarities pretty much end there. I never said the game wasn't dull or overrated. The simple fact that many games after BOTW's release copied it is enough to prove the game was inspiring and innovative. The quality of the game is a different matter.

    • @jonathanwilliams1271
      @jonathanwilliams1271 8 місяців тому

      Well the sequel is out and... yeah it's more of the same. Even literally reused the BotW map.

  • @isymfs
    @isymfs 3 місяці тому +3

    I think the fact that you can encounter more than 15 enemies in a mere 20 minutes of gameplay gives validity to the durability claim

    • @user-rf2tn8mk3f
      @user-rf2tn8mk3f Місяць тому

      and the fact that the enemies always seem to attack you and give chase when your trying to do something important. They all attack in groups too.

  • @SwirlystarsJP
    @SwirlystarsJP Рік тому +5

    Thank you so much for making this video, it makes me feel a lot less alone in my reasons on why I didn't enjoy botw as I hoped

  • @roundninja
    @roundninja Рік тому +5

    You could compare BotW to a popular non-Zelda game with weapon durability, such as Dark Souls or World of Warcraft. My estimate is that compared to those, the weapons break too fast. If you ask me, the very existence of weapon durability in Zelda may be a bad idea, because it undermines the sense of joy in exploration and discovery, and makes combat more unpleasant.

    • @alansmithee6273
      @alansmithee6273 2 місяці тому +1

      It absolutely undermines the sense of joy in exploration, since whatever "reward" you got is just gonna break after a few fights.
      And yeah, combat never feels worth it. I don't want to break a few weapons, just for the chance of getting some new weapons that'll break soon after.

  • @curtisdupree4430
    @curtisdupree4430 2 роки тому +14

    Great video! I finally grew to love this game, but it took a while. I now consider it a flawed masterpiece, but it’s not the direction I hope for future Zelda games, unless they bring in more classic dungeons.

    • @bobfaget100
      @bobfaget100 Рік тому

      How im genuinely curious its one of the most boring games

    • @curtisdupree4430
      @curtisdupree4430 Рік тому

      @@bobfaget100 the only thing I can offer is that you have to get on the game’s wavelength, and get over the expectation for it to feel like a Zelda game.

    • @grimes2156
      @grimes2156 Рік тому +3

      So to like this game you have to admit it’s not a Zelda game. Heard.

    • @curtisdupree4430
      @curtisdupree4430 Рік тому

      @@grimes2156 I wouldn’t go that far, but there’s some validity to that idea.

  • @laurancestreet1874
    @laurancestreet1874 5 місяців тому +3

    I never understood why Rupies were so freaking rare in the game despite being necessary to get at least decent gear, which will later break anyway😂 Plus the cold and hot weather system was annoying and made me literally throw the cartridge out my window

  • @Sr.D
    @Sr.D 11 місяців тому +4

    I hate botw and for what I'm hearing totk it's more of the same shit, they are just not Zelda games, botw it's boring, no dungeons, no cool bosses, the weapon durability... Hateful, thank god I can Replay old Zelda games when I want some good.

  • @kuzuthunder1964
    @kuzuthunder1964 Рік тому +5

    At the time I was done with the tutorial I thought I would love this game. A big open world with exciting quests/dungeons/loot, exploration and bossess, everything I could ask for. However, I soon realized that the I have already experienced everything in the tutorial. No new powers, same bossess, where I went the scenery was the same with the exception of gerudo and death mountains. Climbing everywhere was a good idea but the execution here make it feel like a chore, especially with the rain. Shrines are just some simple puzzles and combat encounters.
    Story is almost unexisting in this game. Bossess were just reskins. In a game where the goal of the game depends on the player I value variety and this game absolutely lacks that. And the music. I do not understand how a Zelda game has a soundtrack this boring. You hear the same piano notes for the majority of the playtrough. Physics were the only thing I liked about this game despite multiple attemps at getting into it. I still don’t. I respect the people that gives this a 10/10 but it would be great if everyone as civilized as you were against critics.

  • @VictoryReviews
    @VictoryReviews 2 роки тому +7

    Yeah the dungeons and puzzles in BOTW are absolutely abysmal. Truly awful but I'm excited for the sequel to fix that!

    • @jonathanwilliams1271
      @jonathanwilliams1271 8 місяців тому +1

      Well the sequel is out. While there are themes, the dungeons are still little more than activating terminals, and still no keys. General consensus is that the puzzle shrines are a lot easier in TotK and there are a lot less puzzles compared to BotW, apparently a third of them (48) are blessings, still many combat shrines, and a lot more training shrines.

  • @nillynush4899
    @nillynush4899 2 роки тому +7

    When I started up BOTW and saw Link with a man ponytail carrying Snake's idroid from MGSV and a Ubisoft Tower to climb in the distance.... I was already growing tired of the open-world gimmick, and it IS a gimmick. The lack of various memorable themes, atmospheric dungeons, and unique collections of bosses sealed the deal. Not a fan of BOTW, because it removed (or toned down) everything I once loved about playing Zelda games.

    • @erwinekkel9676
      @erwinekkel9676 Рік тому +3

      Zelda botw is basically a zelda light. It removed everything zelda to make it a more generic game to appease the non zelda players.

    • @jonathanwilliams1271
      @jonathanwilliams1271 8 місяців тому +2

      @@erwinekkel9676 Yeah, I've felt that way about most of the new Switch games. Removed the classic elements to appease people who are not even fans.

  • @exist_to_resist7414
    @exist_to_resist7414 Рік тому +5

    Funny thing about the weapon endurance system is that they break way more often than let's say a game like dark souls where your weapons deteriorate at a much les annoying pace and you can actually repair them. BOTW has a system clearly inferior to other games with a weapon durability system.

    • @zackkelley2940
      @zackkelley2940 Рік тому +2

      See also Elderscrolls Morrowind and Fallout New Vegas for durability systems that are reasonably balanced and well done.
      The durability of weapons in BOTW is so low as to be nonsensical.
      Even the humble soup ladle should be able to take out more than a single Bokoglin.
      Then you have metal weapons that should be able to take out a small army before they should give out (Especially since most of the enemies you'll be fighting aren't... wearing... armor).
      Quadruple the durability of the BOTW weapons and you might at least be somewhere in the ballpark of reasonable.

  • @men_in_i3lack284
    @men_in_i3lack284 Рік тому +3

    i didnt play previous zelda games but the full open open map system is nothing i like in the game. i would like to at least have „?“ on the map or at least get then once i spot something in the distance. i dont dislike open world to a fair point. most of the games do a pretty good job at keeping the player interested in exploring while still giving you a direction.
    i tried like 2 times play for like 2-3 hours and everytime this random waste of time with running around accomplishing nothing and losing my weapons against a random big boss is just frustrating.
    ive looked for some guides but noone tells how you actually get into the to where its playable for me.
    my biggest problems so far
    1. lack of introduction
    2. weapon break system
    3. map approach
    maybe these are just problems for me but they made me quit the game 2 times now and its far what understandable why.

  • @Nate-ob4pb
    @Nate-ob4pb Рік тому +2

    So I played BoTW first in 2018 - didnt love it. It was just too big and boring for me. I wandered for hours to find nothing. I had no way to navigate so I wandered around in circles. I had Mario Odyssey at the time and focused on that.
    I booted it up a few times between then and 2019 - I got to Ganon's castle but only found 2 of the 4 great fairies and was too weak to make it past the guardians.
    I tried again in 2021 with the DLC and the intention to do everything. Took it really slow and did everything. I put it down, we had a baby, bought a house - didnt play it again until 2023. I finished my game, found all the fairies, did all the dungeons, and kicken Ganon's ass easily. Did 80 shrines - it was amazing.

  • @thug0071984
    @thug0071984 Рік тому +6

    I hated this fucking game and I'm a Zelda nerd

    • @saricubra2867
      @saricubra2867 Рік тому +1

      For me BOTW is an abomination on par with the Star Wars sequel trilogy. It never happened or is not canon.

    • @rrsidentfrickhoe
      @rrsidentfrickhoe Рік тому +1

      All zelda nerds besides me hate this game apparently.

  • @ELdonutking-1111
    @ELdonutking-1111 3 місяці тому +1

    With weapon durability, I started skyward sword this year and really hated the low shield durability. It felt like I was having to restock shields every 3 seconds

  • @RyukenAtrineas
    @RyukenAtrineas 2 роки тому +6

    There's one test you could have done for the comparison - Majora's Mask's Razor Sword. It gives you 100 hits before losing its sharpness and being the Kokiri sword again. How many bad guys can you slay with the Razor Sword in 100 hits? Compare that to the weapons in BotW and how many you can slay with those.
    On top of this, the weapons breaking also feels like a punishment for using weapons too much, especially with no way to fix them. I personally would carry around Lynel weapons, but just about never use them because I didn't want them to break and it took so much effort to get them. If there was a way to maintain or fix weapons, it wouldn't be such an issue. Like, take two damaged weapons, combine them and give the durability from one weapon to another, destroying the first weapon, but preserving the second. Even if they had to be the same weapon type. Like, a spear couldn't combine with a bow, it has to be two spears or two bows. Something like that.

    • @lpfan4491
      @lpfan4491 2 роки тому

      That view on it doesn't particularly work conceptually, considering the game directly encourages the player to break their weapons.

    • @drummasteraj
      @drummasteraj Рік тому

      You literally do more damage breaking a weapon on an enemy 😂. People really be bitching about an extra layer of strategy because they can’t just hack and slash their way through the game. Sure Lynel weapons are strong, but if you spend the time to actually learn their combos Lynels are easy asf to fight. Plus Royal guard weapons literally say they break easier in their description, it’s called get good.

    • @jonathanwilliams1271
      @jonathanwilliams1271 8 місяців тому

      The huge thing about the Razor Sword is that it can be REPAIRED or UPGRADED. Standard game design that is somehow not present in BotW.

    • @jonathanwilliams1271
      @jonathanwilliams1271 8 місяців тому

      @@drummasteraj You're trolling. "Hack and slash" with a breakable weapon is no different than "hack and slash" with a breakable weapon. Skill is entirely irrelevant to the conversation in the comment thread and saying "get good" doesn't fix the flaws with durability.

    • @drummasteraj
      @drummasteraj 8 місяців тому

      @@jonathanwilliams1271 bro skill is entirely an issue that is relative, saying it takes “so much effort” to get a lynel weapon implies you didn’t spend the time to learn their moves and learn how to counter them or learn the game mechanics. All you have to do is shoot them in the head with an arrow and jump on their back cause while you’re on their back your weapons don’t lose durability. If you can’t handle a white lynel then you’ve never beaten the trial of the sword or beaten the game on master mode.

  • @Raylightsen
    @Raylightsen 4 місяці тому +2

    No no no, you are not taking it the way it truly is. Here:
    1- The dungeons are mediocre in botw
    2- There are not progress items in botw (such as the hookshot, etc)
    3- The durability system SUCKS. It was not necessary in a zelda game.
    4- Link defense is insanely low and/or enemies are insanely overpowered.
    5- The rain weather system.
    6- The stamina system (yes, that is an issue in skyward sword too).
    7- The story is mediocre at best.
    8- No sense of progress. Everything is too open for the worst.
    9- The map is absurdly huge full of nothing and takes ages to traverse from one place to the other.
    For the 3rd point, the issue is NOT that "weapons breaks fast", the true issue is that "weapons breaks".5- The rain weather system.

    • @narrator-bf
      @narrator-bf 2 місяці тому

      ok i can agree with the numbers 1, 2, 5, 7, but everything else like the weapons breaking is really Not a problem, just pick up the enemy's weapons and i don't want to sound mean but number 4 is laterally a skill issue, thats it, and ' sigh ' the stamina..., they make you upgrade the stamina for a reason, and the map being huge and full of nothing is a bold claim, i wonder how many side quests and area's you've explored and finished, and it taking ages to go from one place to another is probably the worst argument of all because well...just teleport, and if you don't have a way point then grab a horse, those fellas are fast i can tell you that much.
      ( sorry if this sounded mean or anything, just i had to say something )

    • @Raylightsen
      @Raylightsen 2 місяці тому

      @@narrator-bf Simple, i never said i have problems with it, i mentioned it because is a bad game design, artificial difficulty the point 4.
      The stamina has no place in the zelda franchise. No defense for that awful mechanic. Neither the nonsensical weapon breaking.
      The map is full of useless finds, so is full of nothing. No piece of hearts or something really worthy to see or find. The fact you mentioned the teleport makes my statement even stronger. Think about it.
      The horse... those weak and slow things, not like epona from twilight who is a real horse with horse power.

    • @narrator-bf
      @narrator-bf 2 місяці тому

      @@Raylightsen eh, well, i'll just shut up.

  • @tymtrppr3
    @tymtrppr3 Рік тому +5

    honestly i think map progression is a huge part of zelda formula. Also every zelda game has parts of the maps locked by items that can only be obtained by the dungeons. BOTW just starts the game off with literally all of the items up front so you can just run straight to the end of the game. You cant do that in any other Zelda game.

    • @jonathanwilliams1271
      @jonathanwilliams1271 8 місяців тому +1

      I mentioned this in a different comment but imagine a Metroid game that gives you all the abilities, suits, and weapons before you leave her ship. It would be a fundamental betrayal and you would feel empty. That's my attitude toward BotW and TotK.

  • @weichiang89
    @weichiang89 10 місяців тому +1

    I avoid combat always if possoble because of the breaking weapons.
    Running with the bombs does work if needed.

  • @John3_16-17
    @John3_16-17 2 роки тому +4

    i never hated BotW honestly, but I quickly grow bored of it every time i get back into playing it after a while. I agree with the points in the video completely.
    Perhaps the game is better received by people who haven't played many, if any, more traditional Zelda games. For example, my Skyrim-fanatic friend adores BotW entirely, but he had never played any other Zelda game. i found this to be true among most of my other friends who never played other games of the franchise as well. I believe that, as Press A! said, it does all depend on preference as to whether someone enjoys BotW or not. It is definitely not a bad game by any means; it is just not very traditional.

  • @glitchy000
    @glitchy000 Рік тому +1

    - OoT's Ganon's Tower has the Golden Gauntlets which is required to beat the dungeon.
    - BotW's DLC Final Trial does have a boss at the end.
    - BotW's dungeons arguably do not have unique themes inside the DBs themselves.
    - Weapon durability is present in OoT (Giant's Knife, Deku Stick, Deku Shield), MM (Razor Sword, Deku Stick), and Skyward Sword (all shields except Hylian)

  • @stefanlynch3210
    @stefanlynch3210 Рік тому +3

    Oh it's so much more than those 3 things. Everything felt so bland and basic doing exactly what you did in the great plateu after you got out of there. I went "that's it?" After and was disappointed.

    • @stefanlynch3210
      @stefanlynch3210 Рік тому

      Also are you kidding that botw divine beasts had different themes? You mean the same right?

  • @Corndog52
    @Corndog52 2 роки тому +3

    my problem with the title is that everything feels far away from eachother just for the sake of a world that feels 'open', i get the idea but i don't feel like it adds any true depth to the title.. not that i'd want all of the dungeons to be stacked in a row, but it was definitely a world i wasn't as excited to explore as some other more compact worlds

  • @JuStPaBe
    @JuStPaBe 6 місяців тому +2

    Empty map with same enemies repeating and nothing to discover just shrines. OVERRATED AF

  • @coppermopper
    @coppermopper 7 місяців тому +4

    Haha, I like the empirically approach of your video.But there is so much more lacking in Breath of the Wild, that makes the game a disappointing experience for me.

  • @Serengetii
    @Serengetii Рік тому +2

    Honestly, as someone who has played every Zelda to date, I hate BOTW. One of the worst Zelda's and most plain to date. I even bothered to 100% it and the entire game just felt like a chore. Your video nailed a lot of the reasons that people, myself included, dislike it. Shrines were so lame, I felt like a toddler moving blocks on one of those spiral wire toy things. Ocarina of Time for instance was so good because it rewarded you with items for each dungeon and puzzle, but the items weren't just a one and done. They had uses the entire rest of the game (give or take one or two.) I really do want to enjoy Breath of the Wild and I have heard Tears of the Kingdom fixes a lot of issues so I may have to get a switch again and play it.

    • @murmirr
      @murmirr 9 місяців тому +1

      tears fixes none of the gripes i have with botw. the world is the same and not cleaned up at ALL like it should be, if this is supposedly is years and years after breath of the wild. youre telling me tears is the product of hyrule's people working for YEARS to rebuild the kingdom? thats bullshit and the people working on the game thought we wouldn't notice. even the great plateau's entrance is STILL BLOCKED.

    • @pitshoster401
      @pitshoster401 8 місяців тому

      you were lied to then because TotK actually doubles down on almost all of BotW's issues

    • @Serengetii
      @Serengetii 8 місяців тому

      @@pitshoster401 you have Asperger’s do I don’t think anything you say matters to normal people sorry champ