@@Shadow962775 absolutely man. It's easy to pick apart old games with dated graphics and mechanics. Telling people to "take off their rose colored glasses" seems to be the cool thing to do now.
As a kid, we have all the time to play, i 100% this game twice growing up. As an adult, i cant find the time to complete a long game like this. Still one of my favorite games all of time.
@@Tony-bf9xn you can still do it. The trick is. You need to apply every hour of progress you can do and push forward through the game. Even if it's 30-minutes to 1hour a day. You will. Be able to complete it eventually. The only things that's stopping you is your psyche
As someone who is going for 100% in Banjo Tooie right now, this games backtracking really isn’t too bad. The world’s are small, tag barrels are close, and warps are set up to take you to the worst areas. I just make one pass through the level as each Kong and get everything. There are very few moments when you need to unlock an area with one Kong and then come back with another. In Banjo Tooie you are always backtracking for Mumbo or Wumba’s transformation. Part of it is that I don’t know this game as much as DK64 but there are several times where you have to walk back and forth to progress. Banjo Tooie spoilers below. Ex. Terrydactkl Land - you have to scare the cave man. 1. you find him. 2. You go to Wumba to transform 3. Unless you already enlarged Wumba’s tent you need to get mumbo first. 4. Transform into big Dino. 5. Scare caveman 6. Go back to Wumba because Dino can’t enter the cave. Also you can definitely beat these games as an adult, you just have to space them out. I’m almost finished with Tooie 100%. Based on my playtime now I expect it to take 30-35 hrs which is not long compared to many modern games but is long for a 3D platformer. For reference I have ~98% completion in Super Mario Odyssey at ~50hrs.
I still argue DK64 did not kill the genre. I think it was a combination of the AAA studios drifting away from them and AA studios flooding them with umarketable characters and unpolished gameplay. It created market data during the Gamecube/PS2 era that publishers read into too closely.
I mean if you look at the top selling game of every year, you notice a definite pattern of good games being the top seller until the year DK64 topped the charts. After that you get a noticeable divergence from that kind of quality stuff over to games like Call of Duty. Not all of them were bad though, of course the fantastic GTA games popped up as top seller a few of those years. It is fascinating how the release of DK64 marked a drastic change in what kind of game would be the top seller for the subsequent years, though, and cannot be ignored.
The entire “modern” complaint about donkey Kong 64 is not relevant to gamers of the modern era. What they don’t understand, is back then we didn’t have online multiplayer, DLC, constant patches and updates. When a game released, it had to have enough content to Keep you entertained, busy, or both for a long time. It’s kind of like the gripe modern writers have with streaming services. Now you can watch an entire series in a week that used to take a whole year watching one episode per week. There’s nothing wrong with this game, it’s that modern Gamers don’t understand how life was during the time this game was made.
Wrong. I got this game when it came out and I was 9 years old. I hated it from the jump, I wanted a better donkey kong not a puzzle. You never knew wtf to do or where to go in this game. It's not just kids so stop blaming everything on them and try opening your mind to the possibility that not everyone liked this game
Yea like how modern people dont understand that things that people think are wrong and offensive nowadays were not seen as wrong and offensive and were not intended to be wrong and offensive a short time ago because they were not around back then or they have forgotten how different things used to be.
Me and my entire family beat Donkey Kong 64 together. Collecting, mini games, bosses, we traded based off our strengths and ultimately beat it as children. A crowing achievement considering how young we were.
maybe thats why its loved by so many people and forget that it was tedious. the game was shared with family members. brothers/sisters/cousins would each take a turn passing the controller with one another.
Honestly, the backtracking never bothered me, because a tag barrel was almost always only a short trip away, and they were easy to find due to the shine effect you see when the barrel is far away. I understand why switching characters could be bothersome, but it just never really got on my nerves.
@@davonbenson4361 No, Banjo-Tooie didn't really bother me either. Yeah, a lot of jiggies required traversing multiple worlds to obtain, but that was easy since multiple worlds were interconnected in one way or another. I guess I don't mind going through areas I've already been to as long as there are new things to uncover.
Yeah, the backtracking through multiple levels aspect was cool in Tooie. DK got stale in just rewalking the labyrinth-type worlds which were huge and diverse but that almost made it more confusing. If i didnt have the guidebook for the map of DK 64 my lil kid brain would not have gotten it. And having replayed it many many times just to seldom get past frantic factory was painful. I even learned some speedrunning routes and minimizations just to cut out the ridiculous collectables and just get the game done with.
The thing about the collectible count, however, is that it doesn't account for the banana bunches. There are several instances where you can collect MANY bananas in a single spot.
I also think it over counted Mario 64 a ton. Counting every coin is overdoing it and even counting red coins feels a bit silly since those just get you stars. I'm not sure it quite fits the subgenre of "collector platformer".
Nobody "hated" the game, but people now recognize it's a relic with some poor design decisions. It's absolutely padded, which is a sin in modern gaming, but was a virtue in the 90s.
On me tho I was playing this game before I could read not knowing what my next assignment was to process the story, so I’d just put in countless hours turning over every single rock till I got the next cut scene …. And I love every second of it
The big thing I loved about the game was that it truly felt like a huge world. All the levels felt so big and held so many secrets. The much-decried "backtracking" was actually experienced as exploration by most children, who would unlock a new power or kong, or flip some kind of switch on the other end of the level, and then go to see what has changed. Since play time was broken up by school, chores, homework, dinner, parental crankiness, etc, there was ample time for palette cleansing as well. DK64 is like a bottle of expensive whiskey: you could drink half the bottle in one night, but that is so much less enjoyable than spacing it out over a month or more.
This perspective is lost on devs I feel. It's lost on show runners too, let me reach into my bag and pull out Netflix's ATLA in a place it has no business being--- But yeah, binge has taken over everything and DK64 is not a game designed to be binged. Binge is bad for games, it's bad for shows and movies, it's bad for everything.
I agree. I wish I could have played DK64 as a kid but my parents got me a PS1 instead of an N64. I did get into the Spyro games though and as a kid, it was fun for pretty much the same reasons.
This is a great take, but as much as I was inspired to explore and collect everything over the course of a few weeks, I struggled to enjoy replaying the game due to the painfully slow text scrolling and repeated setpieces. What it needs is the Fast Ocarina of Time treatment.
That's alright. What "honestly just blows my mind" is people feel they are in a position to judge anyone for anything from behind a computer screen. Doesn't stop them from doing it anyway.
This is the best donkey Kong game they ever made. I still don’t get why Nintendo made a 3d one and every other DK game made since then has been a side scrolling game. We’ve got better technology now, why do you keep on making Donkey Kong Country?
Yeah man. Just like what you like. Apparently the Gamecube was considered a flop, but that probably because it was after the legacy of the NES, SNES, and N64. None of that affects my stance on Gamecube being my favorite.
I have never in my whole 20 plus years of life ever once heard anyone trash this game from the kids my age (at the time) to the older kids in high school to the dads playing with there children no one had anything negative to say not even once, this is a masterpiece
Gonna have to agree with ya on that. It's not even nostalgia talking either. My younger cousins, nieces, and nephews that have played this game enjoy it (save for the graphics). They all like the general charm and gameplay. Compared to the big copy paste titles today, it's quite unique
I'm 32 and when this came out I was so beyond disappointed with it. Coming from Donkey Kong Country 2 and 3 which are some of _the best_ 2D platforming, possibly ever, it was a major letdown. Especially since Banjo Kazooie is on the same system, and is objectively the better collectathon game.
@@Luparf I had the exact opposite experience. The difference is I now have hindsight and DK64 is ass, looking back. I played DKC2-3, Banjo games, Mario 64 and most other major games at the time. I was a child and loved this game. I really don't think I was ever extremely disappointed with anything at the age of 9 lol I can't think of a single game I hated at that time in my life.
You gotta keep in mind that when this game came out, there was not as much widespread usage of the internet, and people on average had fewer games at their disposal. As a kid I was glad to play the hell out of this game and get everything because I didn't have that many games to play, so I wanted to get everything I could out of the games I had.
Back then, broadband Internet was a rich person's luxury and those who had an Internet connection had a dial-up modem that would tie up the phone line and make that irritating noise when it connected.
I never realized what a colectathon was, until I played Spyro Reignited. D64 is still remembered fondly in my memory. It was more than collectibles. It was also a puzzle solver.
As a kid, DK 64 captivated such a sense of longevity that I didn't understand until after I watched this video. It truly is a timeless piece on so many different levels (no pun intended).
@@henrry889 In terms of replay value Mario 64 makes DK 64 look horrible. The amount of content in DK64 is large, but it's mostly low quality, a huge amount of it is unengaging backtracking. And the game's core mechanics are boring. Mario's incredible controls and game feel makes DK64 feel so stiff and lifeless in comparison. A part of what makes a game worth replaying is the ability to engage with it in different and interesting ways. And in that sense, Mario 64 is so much better than DK64 it's absurd to even compare them. There's a reason there's a large community of people still playing Mario 64 even now, while DK64 is largely forgotten except to remember how overrated it was.
replaying DK64 as an adult, i was surprised by how physically small the levels were. but after an initial hit of disappointment, i remembered how much backtracking there was and became relieved by the smallness.
It's funny. I remember the back tracking and thought it was cool because you had to play the levels a lot and remember where everything is. I guess I shouldn't be surprised that people want things as simple and linear as possible.
@@aw98000 I’m not saying it wasn’t, I’m just saying it was a shadow of the games I mentioned. Obviously regarding Banjo, they had similar tones for obvious reasons.
Nah, I still love this game to death. I agree with all the three points of criticism, especially the minigame one, but that doesn't stop me from putting this in one of my top 5 games of all time. I love the atmosphere, level design, and music so much that it makes most of the problems obsolete in my opinion. Plus, I really like some of the unique minigames, like each mine cart ride being distinctly different and the layouts and gimmicks of some bonus barrel games changing slightly in different iterations to throw you for a loop. The banana collectibles aren't too bad either when you consider how much of them are in bunches of 5 or balloons of 10, making that 3500 number significantly bigger than it actually is. But I won't defend Beaver Bother or the Sliding Beetle races for even a second. Those are just pure torture.
Honestly I wish there were more mine cart rides in the game because they were a lot of fun! Racing the dung beetle was annoying but it made my day when I punched the beetle back with lanky Kong didn’t know I could do this it gave me relief from the frustration.
@@izzyj.1079 it was a long time ago At the starting line I long jumped with lanky and missed the speed barrel tapping B or whatever button it was to punch I punch the beetle back he let out a cry and I burst out laughing didn’t know I could do this I said that felt good because he will take three coins from me if I bump into him!
Yeah I had only six as well (DK64, M64, Zelda OoT, Zelda Majora's Mask, 007, Mario Kart). DK64 simply seemed so massive compared to the others and that's what made it so great in 1999.
I think some people forget that their opinions about something can change solely due to their current circumstances. When DK64 came out it was pretty much what people wanted it to be at that time. I'm very proud to have this among the games I 100% as a child. Exploring every nook and cranny the old fashioned way, discovering each secret and tackling each challenge. The pacing is great because while there is so so much to do and find, it's not like this is all in such a massive space as today's games. It's rarely overwhelming and you constantly have something catching your attention that is just as important as anything else.
You must have been exceptionally good at games and/or had A LOT of free time on your hands. The average 6-10 year old would not have been able to 100% this game.
@@Rubbe87 I know English is not your first language but I clearly said 6-10. Last time I checked 12 was not between 6-10. Also I didn’t mention nationality at all. Allon Vorlete did.
We shouldn't forget that this game released at a time were 3d games were still new so the priorities for developers were very different compared to now. The start of the 3d era was basically an exploration of new possibilities and as a result of this the public was really excited to see games get bigger and bigger with every release. This early 3d era hype was basically the reason why this game wanted to be as big as possible with as much content as possible. Nowadays this is different since we already know that developers can make big detailed open world games, but back in the day people were excited to see how big games could get. This also explains why the public perception of this game changed so drastically over the years. It is simply a shift in consumer expectations of what a game should strive to be.
Donkey Kong 64 desperately needed a sequel. It had lots of great ideas that just didn't fit together right. A new game where those ideas can be tweeked to work better would make a great experience.
Yeah, it was weird where Nintendo made Donkey Konga 1 and 2 as well as Jungle Beat, probably due to the Rare buyout from Microsoft. Still strange why Nintendo didn't create a platformer for the series on GameCube, at least in the traditional sense..
@@Foun_D_OnePiece Yooka Laylee didn't have the same charm. Not sure if it was because of how platformers aged or if it was missing something. I felt like it should have had a couple more levels.
As a kid with only 1 or 2 games at a time, DK64 was awesome. If I wanted to play a game, I generally had to replay an area I'd already been to, so always having something new to do when I went through the old areas again was a great plus for DK64. Unfortunately, as an adult I now have more games and less time, so that same feature ends up being a major issue. I'm glad I played DK64 as a kid and not an adult.
The collectables wouldn't be so bad if they didn't have the color coding. If I walk over a banana just give me the banana. The only time it should be Kong gated is if abilities naturally gate it such as needing to helicopter twirl across a gap to get the collectable(s)
I think an important thing to remember about this era of gaming is that kids were still the primary demographic, and kids generally don't have a lot of disposable income. N64 games were expensive, and most may have only gotten two games a year at the most - one on their birthday and one for Christmas. Because of that, it was important for games to have a lot of longevity. Technical limitations were a consideration, too. These days you can make a game pretty much as long as you want and cram in as much content as you want, but back then file sizes were very limited. In many cases the only way to increase the playtime of a game was to either crank up the difficulty or give the player lots of extra busywork to do.
I think this explains it nicely. If you think of DK64 as a modern day adult, yeah it's a chore. But thinking of a kid who could only get so many games a year it was a dream come true, specially with the killer multiplayer. On my case, I'm the youngest of 3 brothers and having a crazy huge game was mind blowing. If any, the issue was when our collective dumb brain couldn't figure out aspects of the game lol
I loved it. Only now am I reading that it's hated. As a kid I couldn't tell how it was different to Mario 64 or Banjo Kazooie, and from memory I still can't.
This is very valid, but as a counterpoint, a lot of kids got most of their gaming from rentals, at the time. So renting a game like this, with no hope of seeing all of it over the course of a weekend, was probably pretty soul-crushing. Especially when you consider all the previous games in the DK series made for perfect rental fodder.
I don't know what toxic echo chambers you've been hanging out in, but I and a lot of people I know love Donkey Kong 64 and wish it would be made available on Switch Online. The fact it's big, a little repetitive and backtrack heavy doesn't make it a bad game. I know a lot of other games that are far more repetitive that don't get any flak. Don't let the words of a loud and obnoxious minority dictate the overall reception of a game.
I replayed it 4-5 months ago. It's still a good game, but I started the game planning on a completionist run. Halfway through, I made the decision to not even try to 100% it. I just don't have the time, especially with minigames like Beaver Bother where there doesn't even seem to be a good way to beat it, much less in the miniscule amount of time you have to do it in the later levels. DK64 is a fun game that was just way too ambitious and wasn't executed well
The purpose of this video wasn’t to say definitively that DK64 is a bad game, it was more too see if the criticisms against it held any weight. This is one of my favorite games from my childhood, I personally love it, I was looking at the reasons other people hate it and while I think a lot of there criticisms are legitimate it still doesn’t make it a bad game. Thanks for being civil even though you disagree with the video.
Didn't play alot of this game but i can't take the "too many collectables" as a valid argument if the game can get you hooked where you want too 100% it that's already a good game
I feel one thing that wasn't mentioned was how the different colored collectibles can be helpful in some ways. They are usually used as a trail to show you which character is needed up ahead. It helps encourage the player to switch to the proper character. That aside, I never realized just how big DK64 was when compared to other games in the genre. Really informative video. Personally I always loved the amount of exploring you could do and the variety in the worlds you could do it. Never really bothered me that there was a lot of backtracking because the game has great world designs paired with an amazing OST.
Yeah, I don't think most of the criticism was fair at all. First of all, the bananas were often found in bundles, which means that you didn't have to look for every separate banana out of the 3000+ that were included in the game. He should've counted the amount of bundles and divided the total number of bananas by it, but he didn't even mention this for some reason. However, I don't even think the total number of collectables in a game means anything at all because the only thing that is relevant is how fun it is to collect them. A game could have a very small amount of collectables and still make finding them feel like a chore due to bad level design, so the raw number of them doesn't really give you an idea of how fun or repetitive the game actually is. Also, the color mechanic was a smart way to guide players, as you mentioned. It wasn't there to increase the amount of hours via pointless backtracking, but to give players a clue so they knew that they probably needed to do something with a particular character in order to solve a puzzle in that area. The fact that this criticism completely ignores how cool and innovative was the feature of being able to play as different characters, each with different skills is kind of unfair too. Lastly, I remember the minigames as some of the most fun (albeit sometimes frustrating) parts of the game. There was enough variety of them and you didn't run into a repeated one until several levels later, they didn't feel like repetitive grinding, at least not to me. In conclusion, I don't really understand why this game is treated differently from Banjo Tooie or other similar titles. It had cool levels, cool bosses, it was funny, every character was unique and fun to play, it had a fun multiplayer, etc. Also, how could it be to blame for killing a genre if it was a really successful game when it came out? That doesn't really make any sense to me.
@@sk8_bort I had thought of that too. It is kind of unfair to count the bananas separately as there are plenty of bundles and balloons in each level. On top of that, 3500 only sounds daunting if you don't mention that the number is divided among 8 different levels. Typically you would always find enough bananas to open the boss door simply just by exploring the levels for golden bananas. By the time you'd get the boss door open the banana medals would usually be within reach by maybe an extra few bananas you'd have to find, usually hidden in plain sight. I also agree with you about the mini games. There was normally plenty of time between each so you wouldn't feel like that was all the game was for that moment. Your comments do make me realize something, though. I feel not every game has to be judged upon the ability to 100% it and how easy it is to do so. There's absolutely nothing wrong with someone enjoying playing through the main game and skipping some of the extra side tasks. There's also absolutely nothing wrong with a game having plenty of extra tasks for you after the main story is completed. It allows for exploration and variety for each player and lots of replayability; both for those who do enjoy collecting everything and for those that just like casually exploring. I understand the game can feel a little daunting to a completionist. I feel a majority of DK64 players have never 100% completed it. Honestly I think that's fine. I myself haven't even done that, but I still enjoy the game and it's replayability. Every time I find myself coming back to DK64 and starting a new game I always enjoyed having the ability just to re-explore each level, taking new paths and find the things I didn't before. Almost every time I would find something I didn't the time before and it kept the game fresh to me. Now I think after all this I might have to setup my N64 soon and play it again....
As a kid i loved the longevity of this game I couldn't afford mario 64 and all my friends were done with their mario 64 games and would come over to play dk 64 with me, because there was so much to play in mine.
The note count for Banjo Tooie is inflated a little bit - all notes in Tooie are in clumps of 5, with an additional treble clef worth 20 notes in each level. So in practice clumping all 900 notes into 144 note nests and 9 treble clefs means the de facto collectible count for Tooie goes from 1104 down to 366.
dk64 had clumps of bananas as well, and sometimes there were balloons that could be popped this probably makes mario64's item count go up higher in comparison, because I think the number of blue coins in mario64 is a lot lower than the number of clumped bananas (and balloons) in DK64 and red coins in mario 64 are only worth 2 coins
The fact it could pack all that content into an n64 game was impressive at the time. In that era , them games were dominating and everyone wanted more collectables and bigger maps. I think for its time dk64 gave everyone what they wanted and more. The fact it had minigames, other side quests, changable characters made this very unique and not just another knock off mario64 or banjo kazooie.
The number of collectibles you listed for DK64 was inflated. For one you can't actually physically collect the banana medals, you get them automatically for collecting 75 color bannanas per Kong per level. Also you rarely find individual color bananas, most of them come in a single five banana collectable or a single 10 banana balloon. If you just count each collectable instead of bananas in the inventory the numbers are much more in line with contemporary collectathons.
Not only that, but did you notice he added the number of blueprints plus the number of gold bananas? You need those blueprints to get 201. He added them twice.
Exactly, comparing the colored bananas which are absolutely everywhere in the game to the Mario Odyssey moons is insane. There are huge parts of the game where every step you take you’re getting a banana smfh
Plus as far as I remember, like most games, you don’t need ALL collectables to finish the story of the game. It would be bothering mostly to those trying to 100%. Which I did a few years back and it wasn’t bothering me. The only problem I encountered were the beavers having a hard time falling in that hole but I did it eventually. And I had no idea the game was hated until I found this video. These are good points but I never heard of those being a problem or even thought about it.
This game is phenomenal and extremely nostalgic. I don’t care what people say. This video game made my entire childhood. This game will always have a special place in my heart.
@@perrygrimwood4901 It's the French pronunciation. This happens a lot in Pittsburgh because of Mario Lemieux. The Italian version is pronounced the other way.
Lonely people hate this game This was a family game. You're supposed to take turns each person gets to play the mini games, thats why they repeat. And its fun to collect bannas to fight the boss areas ànd eqch family member try to beat it. Or a different person plays as a different character so each person is dedicated to plàying and collecting. People forget these games came out back when we used to play games together and not from different houses
The fact that this game had so many collectibles is why I loved it so much. I felt like I always had something to do. Never heard of anyone hating on this game
Nobody hated the game when it came out, people just think it's not worth going back to. @@sws212 yeah, and basically nobody runs 100% DK64 runs because it's a chore to play every level so many times. Mario 64 100% is still a chore, but it's less tedious.
God I love this game, always will be my favorite game of all time. I never had a problem with the character switching, as I saw it as a different way to play the game. Whether I’d switch characters to do objectives as I see them, or (after fully unlocking the level) I’d run through the game as each kong, finishing everything they have one at a time, think chunky in angry aztec, imo one of the best moments of the game, as it’s a quick victory lap through a fun world
I thought the game was okay it was great to see Donkey Kong back, but I think Rareware honestly put all their ideas into their other gems on the 64 Banjo-Kazooie Conker's Bad Fur Day Diddy Kong Racing Jet Force Gemini. I think they thought just the title alone would be enough for a huge sale which it was but I think it was lacking just a bit in my opinion
Back then there wasn’t as many guides and videos to get you through the game when you would get stuck. You literally had to figure it out on your own. Very tough game to beat as well.
"Perfection is not when you have nothing left to add, but nothing left to take away." Sometimes less is more. It's better to have a short game than a boring game. I do wonder if I played DK64 today how much I'd enjoy it. As a kid, sometimes you don't have an option but to spend hundreds of hours playing the same game, because that's all you have. As an adult, I find I have too many games and not enough time, so I'm considerably less forgiving to games that waste it.
Dk 64 was fine and still is fine, the hate over backtracking is beyond overplayed, the levels arent that big. I played it recently (about 20 years after i originally played it) and honesrly i enjoyed it just as much as i did back them, the game is full of character everywhere, the game is fun and doesnt look too bad, granted i still remember most of the secrets so didnt have the whole exitement of discovery but it was still very fun to play. Only things that were kind of annoying were multi colored banana trails and stuff like that (like really, having to keep switching through 3 kongs to just clear a small area for no reaso is a bit annoying), i didnt mind it on areas where you actually needed other kongs abilities to reach that (that made perfect sense and still does) but it did to that a bit often on some areas. But outside of that the game is just as good as a i remember, it is not the best n64 platformer (both mario v64 and BK are better than it overall) but its a still a very good one.
@@Andre-od5hf Part of that can be the nostalgia filter, though. The fact that we both played this game as kids means that revisiting it as an adult we already know where to go and what to do, so it goes considerably faster than if we were playing if for the first time. That said, I didn't play Banjo Kazooie or Tooie until I was an adult, and while DK 64 might take it up to 11, a lot of the same complaints were made about Banjo Tooie, and I don't remember noticing such issues when I played it. Now, having recently played Yooka-Laylee for the first time, I do remember running into some of those issues. Am I just more aware of it now, was I just blinded by the nostalgia filter then, or is Yooka-Laylee not as good of a game so those issues are just more evident? I'm not sure. Also, does everyone forget that DK 64 had multiplayer? TBH it might have been crap, but as kids we had a blast with it. And because I keep thinking of stuff, what could have worked really well with switching between characters for the same area is if each character was different enough that the same area felt like an entirely different area. I've seen some really creative Mario Maker levels, for example, where you can play through the same section multiple times and it's a completely different experience because of some small change (e.g. switch state, P-switch, having a power up, etc.). In essence, it's actually two areas, you're just recycling the first area to make the second area, as if it were two levels layered on top of one another. Basically, it's just efficient use of the level design, reusing parts of the level in other parts. For DK 64, the problem was that you were essentially playing through the same areas with different characters and it was fundamentally the same experience. Just as an example, imagine playing through a level with a character that can jump, and then playing through the same level with a character that can't jump (but maybe they can e.g. crawl through tight spaces, or climb vines, or something). Fundamentally, these are two different levels that are simply layered over one another.
I have the same issue, not enough time so it really annoys me when I need to do chores in a game. I just wanna get to it and play when I have time. Like I loved red dead 1 and now got the sequel and when I finally have time I just want to do missions, not feeding my avatar or horse or fixing guns
@@shiniquajones2812 if doing chores in games annoys you why are you here on a video about a collectathon? Know thyself and to thine own self be true, right? Get out, go somewhere you wanna be lol 😆
Yeah I’m guessing this youtuber just wanted a controversial take to drive views. It’s a fantastic and atmospheric game. It’s up there with The best of them for the time it came out
@@gee8648 I still think, there is some things messed up, the 2 biever games in the last world are the true endboss, also the controlls in general are janky hack. im not sure, how many versions have this bug, but on my virtual console version and my friends cartridge (both eu version), when selecting the second save slot, in jungle japes you cant destroy the rambi wall, where i think was a banana fairy and some stuff for chunky. I still 100% the game from time to time though xD
I feel like we should not always focus on "Must 100% this game" because in the end just because a game offers an insane amount of content doesn't mean you are forced to play it all. I can see how it becomes a chore and some parts of games simple aren't fun but overall the will to 100% a game should come from motivation and fun. Not because you have to. On the other hand you spent much more time with the games you have if you don't have so many games or spent as much money on them (which is much more emphasised today)
This is my biggest frustration of the video. You can literally avoid all of these complaints if you don't go for 100% You can beat the game without touching a single banana barrel. You only need to collect 75 bananas on any kong 13 times over the entire game, then the bananas required to unlock the boss. His final comments of "I guess if you're the kind of person that likes that then you'll like this game." Like... that's less than 25% of the game. And 0% of the game if you aren't going for 100%.
@@stevesmithy5644 they for sure did. All the bananas had a N64 logo on them except the last one that was super hard to get. It had a RARE logo on it. I never minded the grind. I mean ... I was fine catching 150 pokemon and grinding them to level 100. This was nothing.
But you forget something: you need to find blueprints to make the final level easier. And ironically the final level is how the full game could have been done without becoming tedious: kong-exclusive sections that differ from each other and a readily available tag barrel immediately. For a comparison: the Angry Aztec pyramid has five entrances, all of them lead to basically the same objective and means to complete it, so you're doing the same thing over and over just adding to frustration.
@@gapkillercool Yeah, when you actually add up the number of actual collectibles, each Kong has 33 coloured bananas in each level, not 100 (20 individual + 10 bunches + 3 balloons), so the total amount of coloured banana collectibles is actually only 1155, not 3500.
I think one of the reasons it was received so well but not now is simply due to how people think about playing a video game for long periods of time. Back then, 300 hours of length for a video game was 300 hours of time-filling fun for which you didn't need to get another video game. Now, 300 hours of length for a video game means 300 hours that you could spend with other video games or forms of media that get thrown at you nigh-omnidirectionally. Edit: I think a fair way to compare the total number of collectables (accounting for positioning and the fact they appear in groups), total amount of backtracking for collectables would be to compare the lengths of the 100% speedruns; while this is not going to be exclusively due to padding, it is still likely a useful measure of it. Mario 64 is far shorter than the other games, Banjo-Tooie is not too much shorter than DK64 and Mario Odyssey sits as the longest by quite a lot.
i said something similar, as a kid i saw this as the king of the genre, i wish it had been even more full of stuff. back in the 90s most people didn't have a computer at home, if you were bored you either had to read a book or go play sports. no youtube, no tivo, if there wasn't anything on tv you didn't watch anything. a 300 hour game was a treasure, especially with no maps or guides. i really think it helped develop my spatial awareness, long-term memory, and grid searching abilities
No not at all. Other long games like Skyrim, and countless other RPGs still get praised and this game just suddenly didn't get hate. I remember it back then and you can still find that old G4 video where someone bashed on it for all it's collectibles.
I largely agree with all of this analysis, but a small thing to consider: the bananas in DK64 often came in bunches of 5, I believe, which I would argue is just 1 single collectible each. It might add 5 to your counter, but you only have to locate and walk over them once. That might bring the number down just a little bit.
@@justanobody0 I think he distinguished between red coins for mario and under counted the regular coins so this will slightly mitigate the blue coin issue.
I remember thinking as a kid how lame it was for all bananas to be color coded. They should have used yellow bananas as the default that all kongs could pick and only color code ones for segments specifically meant for certain kongs.
@@rightbehindyou9398 Well youtube video essays are made to dissect 20+ year old media for no other reason then to get views so now people care I guess.
This game was a true classic. Replaying it as an adult is no bother because I already know what to do. Also, Chunky Kong is the greatest character known to man kind.
We? Who is this we? As a child I thought this was shit too. Don't pretend like this is something all of a sudden said. I remember reading other people's disdain for it over a decade ago.
@@fireorb2 Probably not, it is just that people don't like collection platformers anymore in the same way people don't like RPGs anymore. Before there was a common understanding that when it comes to a collection platformer that bigger IS better, in the same way the RPG genre understood that being closer to DnD was better. Nowadays both genres are radically different, with collection platformers no longer caring for larger games with more content, instead focusing on mechanics and freedom of movement. RPGs no longer want to be remotely close to DnD, infinite leveling is the norm meaning that concepts such as "classes" have been abandoned instead focusing on (to be frank) less like DnD, unlike collection platformers however these older style RPGs are still around and popular in spite of AAA devs ignoring them.
@@fireorb2 I think its odd that people claim to hate it even though they would do the same for ocarina of time intentionally. Games exist outside of the shooter genre btw
@@fireorb2 Why ask that now? Mario 64 controls are janky, Ocarina of Time is kinda janky and fairly short compared to other RPGs. The 64 bit era in general was just devs learning how to deal with 3D environments and there are a lot of things that didn't age well as they adapted to new mechanics. They were good for their time and that's all that matters, that was their purpose. It's a bit silly to take a game that existed 20+ years ago and ask if its a great games now, fact is games that laid the foundation aren't as good as the ones that sit on top but they were classics in their era.
@@V1G4M1 You can try to say anything is just "a matter of taste". If we have zero bar of quality that we communally agree to base ideas and products on, then nothing is a bad or good idea. It wasn't just that there were too many collectables, it was how those collectables were collected (only certain banana colors can be picked up by certain kongs). The colored bananas are 100% why this game gets the hate it does. If it didn't have them, no one would really complain about how many collectables there were or even about repeating minigames. It's 100% the unfun and game slow-downing via collecting all the colored bananas. It is an indefensibly bad game design.
@@boobyslater9390 that is point 2 or 3 in the video and came after I wrote my comment. I do agree to this tho, it can feel tedious the way it was executed ^^
@@boobyslater9390 need some lube to take that stick out of your ass or do you just enjoy the feeling ? The game was a lot of fun. I'm sorry you aren't able to enjoy life.
In your list of collectables, you forgot to include banana coins, which you need to pay for Cranky's potions, Funky's guns and Candy's instruments among other things. I don't know how many banana coins there are in total - I think it's at least 500. That raises the grand total to >4300.
@@hawks3109 that was my thought too. It looked like the number of banana items that you pick up is a lot closer to 1200, which really reduces the numbers. The backtracking still sounds terrible though. Also, it looked like the worst mini games were the ones that you play the most often
@@guri256 yeah this video actually inspired a playthrough for me haha I am 100%ing it and almost done. It can be frustrating for the last 10% or so, but a lot of the backtracking for collectibles is thankfully tied with solving different new puzzles that require different kongs. There's a ton of overlap with solving a new puzzle while backtracking
What's weird is that they included Mario galaxy's 40 outfits, you could argue that each outfit is a few thousand coins (and one outfit is 9999) so.... That beats DK i guess
And everything is easy as hell to get. So why are people bitching so much about it? God damn people are such Whiny ass bitches. You don’t have to get every single collectable. You can skip 101 golden bananas including every single golden banana in the last level, the castle one. And still beat the game. People just can’t keep their panties on or must have something crawling up their asse. Holly shit, bitch n moan marathon for real.
To me, what "Ended the Genre" wasn't that the Genre was Done with.... It was THE FACT Rare was BOUGHT BY MICROSOFT who NOTORIOUSLY DOES NOTHING WITH THEIR PURCHASES/DESTROYS-THEM. Remember, Banjo Kazooie also didn't get a sequel until the decent but not what we wanted, Banjo car game which happened YEARS later. All of Rare's Games were shelved.
@@PatootheHuaso : N64 Zelda and DK games used the same engine. You: Zelda is not a platformer... Wrong. Zelda II was also a 2D platformer for the NES with a map overlay.
I think what us fans love about the game is the music, level design, character design and boss fights. All these criticisms are very well known to fans, but they don't bother us because they don't outweigh the rest of the game. The game has a lot of minigames, probably too many collectibles, and definitely has a lot of backtracking, but 2 of those 3 things are seen as strengths of the game in general. A collectathon with more collectibles is generally a good thing. Backtracking is also a good thing because: 1) you get run through different areas more than once and experience them differently each time and 2) it makes the game significantly less linear. So those 2 criticisms are really just people that like very basic, linear games that are short enough to play in one sitting. DK64 isn't for everyone.
For most of the backtracking there‘s nothing new to „experience the areas differently“ though you‘re just running forward through a previous area with a new character
I adore this game. I’ve been praying for years for a remaster in HD or some such. The endless feel of the game having 5 characters and a bunch of collectibles for each always excited me. I will say yeah the mini games are very repetitive and probably my least favorite part of the game. Still a staple of my childhood of course, and always will be.
I'm shocked no ones made a mod to allow you to switch Kongs where ever you want with the D pad or something, I really believe that'd instantly solve a ton of hate for it.
It was really neat to see the common criticisms quantified like this. I didn't think there were THAT many minigames used in total, but wow. Never did manage to complete this game in its entirety; got real close, but some of the minigames (cough, Beaver Bother, cough) were just way too difficult to handle.
As a poor kid having a game like this let me play it for a long time. I didn’t have a memory card so the fact that it saves the game within itself was awesome
I was looking for this comment, this kind of game was a gem for me who usually just had a few games an rarely got newer ones, like 1 per year maybe, I remember I use to do everything posible on every game, sometimes even creating my own ways to play them just to try to get something new from them, so games with LOTS of content like this were the best!
Same here - I saved up all my pocket money and had to think about which games to buy. I got like 10 guilders a week, sometimes 5 guilders a week worth of pocket money so in a best case scenario it took me about 12 to 14 weeks to be able to buy a n64 game which cost 120 to 140 guilders each... I actually played through and completed all three save game files to 101% back then...took me a couple of hours less throughout each save as I got better at the game. The games that had a lot of collectables or unlockables were the best.
Ah that makes perfect sense. Right as kids we sat in front of a CRT tv endless hours staring at mario64 or DK64 .. Now I get bored after hour playing 😂
@@Jose951Sanchez Did you know that you can use Lanky Kong's stretchy arms to ignore the B lockers and enter the portal to the next world???? Such an amazing exploit!!!!
That's something a lot of people never consider. A kid might react differently to this game than an adult. I was already a teenager when this game came out, but the amount of padding didn't really register with me until about a year and a half later when I played Conker's Bad Fur Day and noticed how incredibly streamlined and focused that game was.
One simple fix that would probably improve the reception to the game dramatically would be to make it so that you swap character at the press of a button, rather than having to backtrack to a character swap barrel. This would remove the need to backtrack as you'd simply be able to be the character you need to be at any time.
If they went with that approach, the one drawback I can see is that DK64’s challenge is sometimes based around using one Kong to open up an area, so another Kong could access it. Those kinds of challenges in the level design would be redundant, if one could swap Kongs whenever. One possible alternative might be to keep the color-coded collectibles, but have the colors serve a different purpose than arbitrarily deciding who can grab them. For example, all Kongs could collect all coins, but coins of a particular color can only be used to buy upgrades for a specific Kong, while the rainbow coins are used to buy upgrades applying to all Kongs. Though, one drawback I could see for that is when color-coded collectibles are strategically placed, where players would need to backtrack as a particular Kong anyway (so the inability to pick up those coins/bananas would at least serve an actual purpose in reminding the player).
@@gregdubya1993 It's less about it being balanced and/or without issues, and more about being a simple fix that makes things more convenient. I'm generally of the mind that given the choice between something being too easy or too tedious/convoluted, it's better to be too easy. Games are all about the player's enjoyment. Anything that is more frustrating than fun detracts from that. That's not to say that complex game systems aren't good or fun, it's just a matter of execution. DK64's flavor of handling the multiple playables comes off heavily as tedious, unfun padding. Simply allowing the player to swap characters on a dime might be too easy, but it is a very simple change that removes the repetitive backtracking nearly entirely, resulting in a net positive amongst players bothered by said backtracking.
As far as I'm concerned, Banjo-Tooie absolutely eats DK64's lunch in terms of showing how to pull off a similar level of scope and ambition in a collectathon on the same hardware. While it's guilty of some of the same things (switches that only one character can hit, having to comb through the same areas as multiple characters/forms), it GENERALLY makes this experience more immersive and natural. You typically can pick up collectibles with any character/transformation, even if they're meant for a different one. While DK64 has all of its mutually exclusive ground pound, gun, and instrument switches, even though each character's ground pound, gun, and instrument are otherwise functionally identical, Tooie has different forms of barriers you need different abilities to surpass (like a giant rusty switch that you need a snowball to press, things to blow up with grenade eggs, freeze with ice eggs, or burn with fire eggs). Sometimes they still get into "why couldn't a different character do this?" territory, like how there are switches that only Banjo or Kazooie can press, but A) that's the exception, rather than the rule as in DK64 and B) that's usually paving the way for tag-teaming actions, like seeing how Banjo and Kazooie can overcome the same obstacle with different abilities. The challenge is still in using different abilities to traverse, not just hauling the right character to the matching switch. Also, there's an internal logic to the abilities Banjo and Kazooie have separately and together. Kazooie's about high jumps and long glides, and she can solve unique scenarios with her hatching. Banjo's all about taking advantage of the empty backpack while Kazooie's gone. Again, DK64 has SOME of this, but it's a question of where both games fall on a spectrum. Tiny's ponytail twirl fits her character (I mean, like the entire character, it's shamelessly stolen from Dixie, but DK64's weakness as a DKC entry is a whole separate reason why it's underwhelming), as does Chunky's punch and Lanky's oddball abilities. But then Diddy gets a headbutt that's basically just a weaker primate punch, DK is repeatedly established as the second-strongest/heaviest Kong, but he's the one who pulls levers, and things like barrel blasting, the jet barrel, teleporting, and invincibility could have gone to any Kong. Also, Tooie just impresses in ways that DK64 does not. Its interconnected worlds give the whole setting a cohesiveness that makes it feel more lived-in, and just further adds to that immersion that DK64 doesn't quite nail. Now, I've always felt that just because a better game exists in a genre/series is no reason to invalidate another game. And if you don't get hung up on collecting, there's a lot about the worlds, atmosphere, music, and charm to enjoy in DK64. But I feel like, because "Donkey Kong" is a bigger name than Banjo, it has overshadowed both of the 64 Banjo titles in the public consciousness, and kind of dragged Tooie down with it in terms of reputation. (For what it's worth, I think the original Banjo-Kazooie is also much better than DK64, and is simply a smaller-scale, much more concise and "to the point" experience. I tend to prefer Tooie over Kazooie, but it often comes down to what I'm in the mood for).
Eh...I disagree completely but everyone's entitled to their own opinions....Dk64 looked better, controlled better, lasted longer, and just had way more things to do rather than the main mission. Don't get me wrong, Banjo was awesome, but I remember playing DK64 and being blown away at how well designed and polished it was. They really took their time making this one. (Again, Banjo took a while to make I'm sure, but it's over too soon and just doesn't have the flair of DK imo). Once I beat both Banjos, I rarely ever played them again. But I popped DK64 in everytime I got bored with other games. But this is just my opinion.
@@shuruff904 Fair enough. They have a lot of overlap, but some of the key devs on the Banjos didn't work on DK64 and vice versa, so they each have their own unique feel, and some aspects of each are bound to appeal more to different players
@@dr_ubo Yooka-Laylee is a mixed bag for me. There's a ton I like about it, and a lot that seems to miss the mark or feels like "the Banjo games did this, so we're doing it!" Its worlds, especially after you expand them, feel big, but often a bit aimless and empty, and they don't use the quills for guidance nearly as effectively as the Banjos/DK used notes/bananas. On the other hand, I think Yooka-Laylee and the Impossible Lair is fantastic, and feels like the idealized spiritual successor of Rare's Donkey Kong Countries (even down to all of the world map puzzles and interactions, building upon the trading quest and hidden banana birds in DKC3's map). That game has totally gotten slept on.
Honestly as much as I hate the phrase, seriously just Git Gud. I beat this game when i was 16 without any guides. One of the selling points of new games is how many "hours of play" they have. This one gave you plenty, but with lots of spots to save and continue as needed. Not to mention the really fun multiplayer which was a sort of beat um up mixed with a run and gun.
DK64 has the Yakuza 5 problem: It's far too ambitious for it's own good and lacks any sense of polish, resulting in an overbloated mess with high highs and low lows.
Whenever the zeitgeist turns against an older game like this, I always start looking for the UA-camr or streamer with a large following that shit on the game recently. More often than not, the criticism is coming from people younger than the game who never actually played it.
Yeah. I'm starting to see more and more people shitting on Kotor and Vampire the Masquerade Bloodlines, which are both absolute classics but in many ways haven't aged in ways that people playing them for the first time today are necessarily immediately in love with.
Egoraptor and Ocarina of Time. The guy played year many years after its initial release and complained that every mechanic was overly complicated. Translation: he was just terrible at the game.
@@whosaidthat84 agreed. I still remember his critique of the moving spike traps not working in a ocarina. He said it worked in a top down perspective because you can always see them, but didn't work in 3d because of the times they're behind you when you're focusing on another puzzle. The issue with that criticism is the spike traps moved at a consistent pace and on a singular track, meaning if you had even the slightest sense of spatial awareness, you should at least have an idea of where the spike trap is and avoid being in its path. This is the definition of "skill issue" and why it can be hard to take his opinions on game design seriously
@@whosaidthat84 I figured out the giant sword quest as a kid was actually hired by other kids to get it for them... People who complain about this sort of stuff come from an age of instant gratification and lost that wonder of adventure and discovery.
Why play a collect a thon game then? The main draw of those games is...well you guessed it collecting. Without it those games are maybe still good, but wouldnt be as high in their standing imo. The gameplay parts on its own only really hold up in Mario 64. But this is coming from someone that never really liked that type of game, so take my opinion for what it is.
Technically in the game it is 101% same as Donkey Kong Country. Back in the day when this was your one and only new game to play for the entire year or more, it was definitely achievable
@@Phyrrax You could use the same argument for any game. Most games have a range of activities to do, yet nobody forces you to do everything perfectly. Even collectathons had lowball minimums to complete for people who just wanted to finish them and move on.
First game I played on the N64. Got it for Christmas. It blew my fucking mind as a kid. Such a badass game. Networking with my friends and cousins on secrets and banana locations. So fun. Holds a special place in my heart. ❤
I loved it. Only now am I reading that it's hated. As a kid I couldn't tell how it was different to Mario 64 or Banjo Kazooie, and from memory I still can't.
@@ItsameAlexSuper Mario 64 had an extremely lonely vibe, because it was JUST Mario, Toad, and a few Bob-bombs who you could talk to. No other characters to play with. It also had very small levels where they were in a skybox and you could just fall off the edge. DK64 had a more fully fleshed out world and a lot more characters to interact with. Those were the biggest differences for me. Super Mario 64 made me feel lonely, and I’m far from alone. DK64 made me feel like there was so much to do, and it seemed more like a fun adventure than a lonely walk through a scary castle. 😅 SM64 is actually widely considered a horror game now, due to the strange vibe it has. I never felt that with DK64.
Yep, i guess the people i know who play games to have fun, not to just collect stuff had fun with this game. I can see if you feel you have to collect everything why you wouldnt like it.
I appreciate that you recognized that not all of Mario 64's collectible coins needed to be collected to complete the game. The abundance of those coins makes the need to collect any at all for 100% runs more bearable.
The math is wrong on the collectibles; there are not 3500 individual colored bananas to be collected. Instead the collectible number is lower due to the Banana Bunches equaling 5 and the Banana Balloons equaling 10. Each Kong gets 5 Bunches and 2 Balloons per level, with a total of 7 levels. Also, each Blueprint corresponds to a Golden Banana so they really are just a single collectible. You get a Banana Medal for reaching 75 colored bananas with a Kong in a level so you don't really "collect" it, rather you're just given it. Same for the Boss Keys, which you just get for beating a boss. 5x5x5x7 = 875 2x5x10x7 = 700 3821 - (875+700+40+40+8) = 2158 2158 - 2082 = 76 Donkey Kong 64 has only 76 more collectibles than Super Mario Odyssey. Video debunked, please delete.
Besides that I don't get the criticism of too many collectibles anyways. More collectibles pretty much equate to more optional content and I don't see how there can be too much of that as long as the quality is fine.
I feel the game was made with passion. It had so many collectsbles and backtracking to do that it almost feel the devs wanted you to play the game for thousands of hours.
Yeah but how long a game is doesn't directly correlate with its quality, specially when a big part of that time is spent just walking from point A to point B without doing anything interesting
This was the first video game I ever played being 3 years old and it's the earliest memory I have in my life is playing this game I remember my mom and dad struggled to play it so when I picked it up we got a guide book to help me complete the game not even 3 years later at 6 years old I was at the final k rool boss fight and my whole family friends and neighbors all gathered and watched me beat the game, such an epic memory. I will always love this game and wouldn't change anything about it other than beaver bother maybe lol
If they ever decide to remake this game or anything, I really hope they keep it the exact same cuz honestly all these mechanics and the amount of collectibles there are made it so much more fun for me
If this game ever got re-made I would love for some changes to it to make it even better than it already is, and here is my own personal review: So many items to collect, more time spent switching between Kongs to get their specific items, more time spent in the game exploring and taking in the scenery, more fun when collecting nice different coloured items, and in the end if you get everything, the major pride and feelings of accomplishment are to be treasured, so, um, yeah… But they may kind of, and I mean just kind of have a point when it comes to too much repeat of the same style mini games for a certain number of said mini games, but still, there is a great enough, and I mean a great enough variety of them in the game, and searching for/coming across them is where most of the fun lies. My 2 complaints (If you even want to call them that) of DK64 is that it felt too kiddish overall, where as the SNES DKs felt more dark in beautiful mysterious ways, just more mystical and deeper where they really had you hooked on an emotional level for like the whole freakin game, just absolutely non freakin stop (If DK64 had that too along with some of the music being changed to fit those kinds of feels, than holly freakin crapollah!!). Well, okay maybe DK3 was just kind of going towards the kiddish side, but only kind of, and it was still fantastic through and through. DK64 is great too, but, again, just too kiddish, at least for a fair amount of the game, yet I still really enjoyed it all the same, so even though you had the kiddish feel it was very well done for those types of feels. The second “complaint” is that I would have liked to see more in the environments in some of the areas in certain levels where you could have nice sunsets, rainbows with rain showers, night with winds and lightening/thunder, more creatures in a lot of the environments (Not of the enemies varieties), vines/etc on some of the dirt/rock walls to make them look more natural, weather and time changes if you spend enough time in a level and stuff like that to really, and I mean really draw you into it (Would have been nice to have treasure boxes for each character in the pause menu so you can look at the different coloured coins, items/etc that you collected in the game with a number by each showing how many you got and star by that number if you have them all, plus seeing a coin/etc that you could rotate to see the whole thing however you want to see it whenever you want would have been pretty freakin cool). So yeah, if those 2 issues were addressed then this game would have been God tier!! All and all with DK64, it’s still a pretty great game (God only knows I put tons and tons of hours into it, exploring, searching for stuff and just taking in the environments), so all and all, what’s there to complain about? I challenge people to find a notable number of others who actually hate this game, and I bet that even finding one would be a not so easy task :)
Being born in 2005 I know I’m young but this game feels like a fever dream anymore. I remember waking up in the morning firing up my step dads old Nintendo 64 and playing this and Mario 64 for hours on end. I’m glad I got to grow up experiencing 3 different generations of games but DK 64 lives in my head always. The soundtrack and the gameplay as a kid were just unmatched and still are to this day in my opinion.
I grew up with this game, but never beat king K. Rool at the end. As an adult I bought an n64 just for the express purpose of beating it after 20 odd years. When I did I felt so incredibly fulfilled hahahaha but seriously, I love this game, and will always have fond memories of it
@@andrewbreen46 me too and I think playing DK64 as a kid made me fall in love with "games that don't care if you are good enough to finish them" like the Fromsoftware Games later on and for that reason alone it has a special place in my heart...normally I hate the overused "Game XY is the dark souls of Genre XY" because it rarely fits, but for me DK64 is truly the dark souls of old nintendo 3D Games
I just played this game for the first time ever recently and beat it at 101%, and I honestly was surprised at how little it bothered me. I really enjoy backtracking in general, and I felt this game really rewarded you for searching every corner of the map, I never felt overwhelmed or lost.
Those last 500 coloured bananas don’t actually matter, as you only need 3000 to have every banana medal. Just in case anyone who is thinking of playing the game is intimidated
I love this game but it does have some major flaws, the character switching and characters are great but you should be able to switch anywhere, that mod alone makes the game way better
If you could change anywhere, then there would be absolutely no point in having different characters and you might as well just have Donkey Kong know a bunch of abilities. Personally, I never had a problem with the character switching. It was always a short trek to a warp pad, and I liked having an excuse to run around the comfy levels of DK64.
I think it was also a different time, back then we had plenty of time to play as kids and we also didn't have as many games, I remember my main ones were DK64, Goldeneye, and Perfect Dark.
Just one critique on the comparison with the collectibles... There were a lot of those Banana "Bundles" with 5 Bananas on it. So basically one shouldnt count the total coloured bananas, but only the items that can be picked up individually as a collectible. So for example if we assume that half of the bananas in a level consisted of those 5 packs, that would make 10 collectibles for 50 plus 25 until 75 which you need for the banana medals, which you need for 101%. That would make it 35 coloured banana collectibles in each level for each character. There were 5 characters and 8 levels... In total that would make 1400 coloured banana collectibles for 101%. Just a vague guess, but even with a slight adjustment of the variables it is way below those 3.5k
Agreed, that bugged me too. To add to that, counting blueprint pieces and banana medals is redundant as the blueprints are necessary to get all of the Golden Bananas and the banana medals are automatically awarded after getting 75 colored bananas in a level. Yes, they technically count towards the 101% total, and you do need 75 medals to progress the final level, but in a comparison like this, it's unfair to count them separately as "collecting" them is either integral or automatic to collecting another core item.
@Dargonhuman so in super Mario 64, we wouldn't count the coins, because they're just used to get a star, and we wouldn't count the stars, because they're just used to get the boss keys? Lol
@@left4twenty no. Your false equivalence would be the same as not counting colored bananas or golden bananas. Red coins would be more analogous as they only exist to gain a star, just as blueprints only exist to gain a golden banana.
@@Dargonhuman other than the mechanic of collecting 100 coins to get a star, gold coins are analogous to honeycombs in banjo kazooie (they restore health) So all the honeycombs need to be counted as collectibles in banjo kazooie too then? Apparently in dk64 it is watermelons that restore health, so in dk64, the watermelons are collectibles? Or is everything you have to gather to get 100% considered a "collectible"?
People will find the dumbest shit to complain about. 30 minutes of backtracking, meanwhile every loot and shoot will have you running the same 30 second missions for HOURS just for one part of an item. They weren't meant to 100% then go to the next aream they were designed to collect till you get the next level, then Later go back and revisit as a different Kong. Breaking the game up.
I never knew people hated this game. I always loved it as a kid
I think the hate is a more recent phenomenon driven by youtube video essays and the "hot take" industry.
same
100% this game was a chore, to be honest.
Everyone hated the games I like😆 some people will just hate some things you like I learned that the hard way.
@@Shadow962775 absolutely man. It's easy to pick apart old games with dated graphics and mechanics. Telling people to "take off their rose colored glasses" seems to be the cool thing to do now.
As an adult, I can definitely recognize all the problems with this game.
But playing it as a kid, it was magical to have a game that never ended :D
As a kid, we have all the time to play, i 100% this game twice growing up. As an adult, i cant find the time to complete a long game like this. Still one of my favorite games all of time.
@@Tony-bf9xn you can still do it. The trick is. You need to apply every hour of progress you can do and push forward through the game. Even if it's 30-minutes to 1hour a day. You will. Be able to complete it eventually. The only things that's stopping you is your psyche
as an adult i think it’s a decent game i just beat it for the first time afew months ago and yeah it’s way harder than i remember it to be.
As someone who is going for 100% in Banjo Tooie right now, this games backtracking really isn’t too bad. The world’s are small, tag barrels are close, and warps are set up to take you to the worst areas. I just make one pass through the level as each Kong and get everything. There are very few moments when you need to unlock an area with one Kong and then come back with another.
In Banjo Tooie you are always backtracking for Mumbo or Wumba’s transformation. Part of it is that I don’t know this game as much as DK64 but there are several times where you have to walk back and forth to progress. Banjo Tooie spoilers below.
Ex. Terrydactkl Land - you have to scare the cave man. 1. you find him. 2. You go to Wumba to transform 3. Unless you already enlarged Wumba’s tent you need to get mumbo first. 4. Transform into big Dino. 5. Scare caveman 6. Go back to Wumba because Dino can’t enter the cave.
Also you can definitely beat these games as an adult, you just have to space them out. I’m almost finished with Tooie 100%. Based on my playtime now I expect it to take 30-35 hrs which is not long compared to many modern games but is long for a 3D platformer. For reference I have ~98% completion in Super Mario Odyssey at ~50hrs.
@@mysticolored what you describe is a akin to working chores . "Apply every hour of progress". Yeah that does sound like homework too.
I still argue DK64 did not kill the genre.
I think it was a combination of the AAA studios drifting away from them and AA studios flooding them with umarketable characters and unpolished gameplay.
It created market data during the Gamecube/PS2 era that publishers read into too closely.
I mean if you look at the top selling game of every year, you notice a definite pattern of good games being the top seller until the year DK64 topped the charts. After that you get a noticeable divergence from that kind of quality stuff over to games like Call of Duty. Not all of them were bad though, of course the fantastic GTA games popped up as top seller a few of those years. It is fascinating how the release of DK64 marked a drastic change in what kind of game would be the top seller for the subsequent years, though, and cannot be ignored.
which genre?
@@badwolf8112 Collectathon 3D Platformer
Yeah cause 3D platformers were still performing well into the 6th gen with jak and Daxster, Ratchet and Clank, BFBB,
@@DMVGREY Sly Cooper as well
The entire “modern” complaint about donkey Kong 64 is not relevant to gamers of the modern era. What they don’t understand, is back then we didn’t have online multiplayer, DLC, constant patches and updates. When a game released, it had to have enough content to Keep you entertained, busy, or both for a long time. It’s kind of like the gripe modern writers have with streaming services. Now you can watch an entire series in a week that used to take a whole year watching one episode per week. There’s nothing wrong with this game, it’s that modern Gamers don’t understand how life was during the time this game was made.
Accurate
Wrong. I got this game when it came out and I was 9 years old. I hated it from the jump, I wanted a better donkey kong not a puzzle. You never knew wtf to do or where to go in this game. It's not just kids so stop blaming everything on them and try opening your mind to the possibility that not everyone liked this game
@MattyBGettingMoney A 9 year old hardly can understand how to wipe their ass. I don’t care about your opinion
Boom 💥
Yea like how modern people dont understand that things that people think are wrong and offensive nowadays were not seen as wrong and offensive and were not intended to be wrong and offensive a short time ago because they were not around back then or they have forgotten how different things used to be.
No matter how good or bad DK64 as a game may be, it graced us with the ultimate form of fire known as the DK Rap
It's gold
True
The day my dad fired this game up and the rap started we lost our everliving shit!
I have the soundtrack to this game on CD. It was a staple of my childhood. 👍🏻
Bars
Me and my entire family beat Donkey Kong 64 together. Collecting, mini games, bosses, we traded based off our strengths and ultimately beat it as children. A crowing achievement considering how young we were.
That's awesome. With me and my sister it was always fighting over who got to play.
maybe thats why its loved by so many people and forget that it was tedious. the game was shared with family members. brothers/sisters/cousins would each take a turn passing the controller with one another.
My family took turns and we each claimed one of the Kong characters.
That sounds awesome
Yeah I have 3 siblings and we all specialized in separate Kongs.
Honestly, the backtracking never bothered me, because a tag barrel was almost always only a short trip away, and they were easy to find due to the shine effect you see when the barrel is far away. I understand why switching characters could be bothersome, but it just never really got on my nerves.
Dk 64 wasn’t as bad as Banjo Tooie, with the backtracking.
@@davonbenson4361 No, Banjo-Tooie didn't really bother me either. Yeah, a lot of jiggies required traversing multiple worlds to obtain, but that was easy since multiple worlds were interconnected in one way or another.
I guess I don't mind going through areas I've already been to as long as there are new things to uncover.
Great point.
I don't really mind backtracking anyway, as I enjoy playing games.
Yeah, the backtracking through multiple levels aspect was cool in Tooie. DK got stale in just rewalking the labyrinth-type worlds which were huge and diverse but that almost made it more confusing. If i didnt have the guidebook for the map of DK 64 my lil kid brain would not have gotten it.
And having replayed it many many times just to seldom get past frantic factory was painful.
I even learned some speedrunning routes and minimizations just to cut out the ridiculous collectables and just get the game done with.
Same. The backtracking is overhated.
The thing about the collectible count, however, is that it doesn't account for the banana bunches. There are several instances where you can collect MANY bananas in a single spot.
I also think it over counted Mario 64 a ton. Counting every coin is overdoing it and even counting red coins feels a bit silly since those just get you stars. I'm not sure it quite fits the subgenre of "collector platformer".
@@ArctemI mean if you have to collect them to 100% I don’t understand why they wouldn’t be counted.
That’s what I was thinking
I've literally never heard anyone saying they hated DK64. My friend and I would spend countless hours playing that incredible game!
Same this is my first time. Matter of fact it's what made me click this video out of confusion and curiosity
Nobody "hated" the game, but people now recognize it's a relic with some poor design decisions. It's absolutely padded, which is a sin in modern gaming, but was a virtue in the 90s.
Same here, never heard of anyone hating this game!
On me tho I was playing this game before I could read not knowing what my next assignment was to process the story, so I’d just put in countless hours turning over every single rock till I got the next cut scene …. And I love every second of it
@Punkrock Noir why?
The big thing I loved about the game was that it truly felt like a huge world. All the levels felt so big and held so many secrets. The much-decried "backtracking" was actually experienced as exploration by most children, who would unlock a new power or kong, or flip some kind of switch on the other end of the level, and then go to see what has changed. Since play time was broken up by school, chores, homework, dinner, parental crankiness, etc, there was ample time for palette cleansing as well. DK64 is like a bottle of expensive whiskey: you could drink half the bottle in one night, but that is so much less enjoyable than spacing it out over a month or more.
Yeah yeah all of this but gosh it was big worlds and I was exploring and collecting a lot.
This perspective is lost on devs I feel. It's lost on show runners too, let me reach into my bag and pull out Netflix's ATLA in a place it has no business being---
But yeah, binge has taken over everything and DK64 is not a game designed to be binged. Binge is bad for games, it's bad for shows and movies, it's bad for everything.
I agree. I wish I could have played DK64 as a kid but my parents got me a PS1 instead of an N64. I did get into the Spyro games though and as a kid, it was fun for pretty much the same reasons.
This is a great take, but as much as I was inspired to explore and collect everything over the course of a few weeks, I struggled to enjoy replaying the game due to the painfully slow text scrolling and repeated setpieces. What it needs is the Fast Ocarina of Time treatment.
I definitely agree, the binge model just doesnt work well
Considering Mario literally says “It’s A-Me Mario” as his most famous phrase… I’m baffled people still say Mare-io.
I was literally thinking this same thing the first time he said it. Where did this come from? Bonus points if they say "browser"
@Raider Slater that’s about how long the raiders offence can stay good in a game :)
English.
Is that like a New Yorker thing? I hate that.
@Raider Slater Fr I’m about to stop watching he’s said it 15 times in like 3 minutes
3:35 what "honestly just blows my mind" is hearing this dude saying fucking "mare"-io, jesus christ...
it's a very common pronunciation
And yet, still wrong. @@masterowl123
That's alright. What "honestly just blows my mind" is people feel they are in a position to judge anyone for anything from behind a computer screen. Doesn't stop them from doing it anyway.
You're like that kid with the mario backpack who screams about sonic and how actions have consequences
I wasn't even aware that this game was even hated. I loved it as a kid, love it as an adult.. honestly figured it was widely considered a classic.
it is. it was.
This is the best donkey Kong game they ever made. I still don’t get why Nintendo made a 3d one and every other DK game made since then has been a side scrolling game. We’ve got better technology now, why do you keep on making Donkey Kong Country?
Yeah man. Just like what you like. Apparently the Gamecube was considered a flop, but that probably because it was after the legacy of the NES, SNES, and N64. None of that affects my stance on Gamecube being my favorite.
of course you didn’t knew, because everyone loves it, seriously who ever hated this game???
@@genemc777 because RARE made dk 64 . The other dk game are made by another company
I have never in my whole 20 plus years of life ever once heard anyone trash this game from the kids my age (at the time) to the older kids in high school to the dads playing with there children no one had anything negative to say not even once, this is a masterpiece
There’s a reason why “collectathons” only existed for about 5 years.
Dk64 is not a particularly bad collectathon, but it is a collectathon.
Gonna have to agree with ya on that. It's not even nostalgia talking either. My younger cousins, nieces, and nephews that have played this game enjoy it (save for the graphics). They all like the general charm and gameplay. Compared to the big copy paste titles today, it's quite unique
same and im 27
I'm 32 and when this came out I was so beyond disappointed with it.
Coming from Donkey Kong Country 2 and 3 which are some of _the best_ 2D platforming, possibly ever, it was a major letdown.
Especially since Banjo Kazooie is on the same system, and is objectively the better collectathon game.
@@Luparf I had the exact opposite experience. The difference is I now have hindsight and DK64 is ass, looking back. I played DKC2-3, Banjo games, Mario 64 and most other major games at the time. I was a child and loved this game. I really don't think I was ever extremely disappointed with anything at the age of 9 lol I can't think of a single game I hated at that time in my life.
You gotta keep in mind that when this game came out, there was not as much widespread usage of the internet, and people on average had fewer games at their disposal. As a kid I was glad to play the hell out of this game and get everything because I didn't have that many games to play, so I wanted to get everything I could out of the games I had.
Back then, broadband Internet was a rich person's luxury and those who had an Internet connection had a dial-up modem that would tie up the phone line and make that irritating noise when it connected.
This deserves a full remake
the one making the video is copy and paste every word from a kid who wasn't even born when the game was out
I never realized what a colectathon was, until I played Spyro Reignited. D64 is still remembered fondly in my memory. It was more than collectibles. It was also a puzzle solver.
As a kid, DK 64 captivated such a sense of longevity that I didn't understand until after I watched this video. It truly is a timeless piece on so many different levels (no pun intended).
Absolutely loved it. Never met someone who openly hated it.
-Amazing music
-Long ass game
-Nostalgia
I'd like to personally speak who ever doesn't like it. And by speak I mean beat
+when you bought it you got a Nintendo 64 expansion pack included, at least here in Europe!
@@seriousreport6743 Lucky
I openly hated it since it was released. It's such a mediocre title.
@@garlandstrife what titles do you prefer nerd? 😂😂😂😂 can’t wait to hear this.
People have to understand more collectibles, mini games, and areas to explore with different characters back then was a good thing.
Exactly back then people didn't have that many games so a game like DK64 need alot replay value. More bang for your buck
Replay value is everything. Mario64 and banjo kazooie are dog shit compared to dk64
@@henrry889 In terms of replay value Mario 64 makes DK 64 look horrible.
The amount of content in DK64 is large, but it's mostly low quality, a huge amount of it is unengaging backtracking. And the game's core mechanics are boring. Mario's incredible controls and game feel makes DK64 feel so stiff and lifeless in comparison.
A part of what makes a game worth replaying is the ability to engage with it in different and interesting ways. And in that sense, Mario 64 is so much better than DK64 it's absurd to even compare them.
There's a reason there's a large community of people still playing Mario 64 even now, while DK64 is largely forgotten except to remember how overrated it was.
but it's not anymore
@@henrry889 Mario64 takes a gigantic dump on dk64 and it came out 3 years earlier.
One of my top 10 favorite game i still have the physical copy. Ive kept my n64 alive now that im 28,i hope to pass it on to my kids
replaying DK64 as an adult, i was surprised by how physically small the levels were. but after an initial hit of disappointment, i remembered how much backtracking there was and became relieved by the smallness.
It's funny. I remember the back tracking and thought it was cool because you had to play the levels a lot and remember where everything is. I guess I shouldn't be surprised that people want things as simple and linear as possible.
It was the poor mans Banjo Kazooie/Mario 64/
@@vgold4286 dk64 multiplayer was fun
@@vgold4286 it was better
@@aw98000 I’m not saying it wasn’t, I’m just saying it was a shadow of the games I mentioned. Obviously regarding Banjo, they had similar tones for obvious reasons.
Nah, I still love this game to death. I agree with all the three points of criticism, especially the minigame one, but that doesn't stop me from putting this in one of my top 5 games of all time. I love the atmosphere, level design, and music so much that it makes most of the problems obsolete in my opinion. Plus, I really like some of the unique minigames, like each mine cart ride being distinctly different and the layouts and gimmicks of some bonus barrel games changing slightly in different iterations to throw you for a loop. The banana collectibles aren't too bad either when you consider how much of them are in bunches of 5 or balloons of 10, making that 3500 number significantly bigger than it actually is.
But I won't defend Beaver Bother or the Sliding Beetle races for even a second. Those are just pure torture.
man you speak from my heart...
Honestly I wish there were more mine cart rides in the game because they were a lot of fun!
Racing the dung beetle was annoying but it made my day when I punched the beetle back with lanky Kong didn’t know I could do this it gave me relief from the frustration.
Agreed....to everything you just said LOL
@@ducksoup80 Wait. Wait. Wait. You can PUNCH that mitherfucker BACK?! How do I do this, I must have vengeance!
@@izzyj.1079 it was a long time ago At the starting line I long jumped with lanky and missed the speed barrel tapping B or whatever button it was to punch I punch the beetle back he let out a cry and I burst out laughing didn’t know I could do this I said that felt good because he will take three coins from me if I bump into him!
I literally never knew people hated this game. I just replayed it a couple of years ago and loved it just as much as I did as a kid.
Same here, replayed it around 3 years ago, and I still think is a great game.
I only had 6 64 videogames,the fact that DK were endless made my childhood amazing.
Which 6 did you have?
@@mariokart8715 Zelda OoT, Dk 64, Diddy Kong Racing, Mario 64, Starwars racing ep 1, Starwars Rogue Squadron.
I has 4 games in my childhood. I loved play DK 64.
@@ShineOnDarkness Diddy Kong racing was such a gem, loved it way more than Mario Kart. I still can't get some of the music out of my head haha
Yeah I had only six as well (DK64, M64, Zelda OoT, Zelda Majora's Mask, 007, Mario Kart). DK64 simply seemed so massive compared to the others and that's what made it so great in 1999.
I think some people forget that their opinions about something can change solely due to their current circumstances. When DK64 came out it was pretty much what people wanted it to be at that time. I'm very proud to have this among the games I 100% as a child. Exploring every nook and cranny the old fashioned way, discovering each secret and tackling each challenge. The pacing is great because while there is so so much to do and find, it's not like this is all in such a massive space as today's games. It's rarely overwhelming and you constantly have something catching your attention that is just as important as anything else.
You must have been exceptionally good at games and/or had A LOT of free time on your hands. The average 6-10 year old would not have been able to 100% this game.
Nah, this video is just straightup bullshıt and lies.
This game was and is great, and everyone knows it.
@@obvioushieidude7668 The average American, maybe.
@@obvioushieidude7668 i was 12 no problem. I'm not American though but Swedish.
@@Rubbe87 I know English is not your first language but I clearly said 6-10. Last time I checked 12 was not between 6-10. Also I didn’t mention nationality at all. Allon Vorlete did.
We shouldn't forget that this game released at a time were 3d games were still new so the priorities for developers were very different compared to now. The start of the 3d era was basically an exploration of new possibilities and as a result of this the public was really excited to see games get bigger and bigger with every release. This early 3d era hype was basically the reason why this game wanted to be as big as possible with as much content as possible. Nowadays this is different since we already know that developers can make big detailed open world games, but back in the day people were excited to see how big games could get. This also explains why the public perception of this game changed so drastically over the years. It is simply a shift in consumer expectations of what a game should strive to be.
Very well said.
Mary-oh is easily in my Top 5 favorite video game characters, only under Mayster Chife, Pike-achu, and Saymus Ayrone.
I love Lank from the Zelda games.
As a child, I had no issues with collecting everything, but as an adult the Tag Anywhere romhack breathed new life into the game for me.
Tag anywhere is a massive improvement for the game!
Oh man, I can never go back lol
That should have been in it from the start, like pressing Select button on the SNES games.
@@Games-bw5ee Does that function allow you to sequence-break certain things?
Donkey Kong 64 desperately needed a sequel. It had lots of great ideas that just didn't fit together right. A new game where those ideas can be tweeked to work better would make a great experience.
Yeah, it was weird where Nintendo made Donkey Konga 1 and 2 as well as Jungle Beat, probably due to the Rare buyout from Microsoft. Still strange why Nintendo didn't create a platformer for the series on GameCube, at least in the traditional sense..
Then ask the yooka laylee devs
That's what I feel, I feel it was underdeveloped.
Yes I wanted a sequel so bad
@@Foun_D_OnePiece Yooka Laylee didn't have the same charm. Not sure if it was because of how platformers aged or if it was missing something. I felt like it should have had a couple more levels.
As a kid with only 1 or 2 games at a time, DK64 was awesome. If I wanted to play a game, I generally had to replay an area I'd already been to, so always having something new to do when I went through the old areas again was a great plus for DK64. Unfortunately, as an adult I now have more games and less time, so that same feature ends up being a major issue. I'm glad I played DK64 as a kid and not an adult.
Mary-oh
Stopped watching there
The collectables wouldn't be so bad if they didn't have the color coding. If I walk over a banana just give me the banana. The only time it should be Kong gated is if abilities naturally gate it such as needing to helicopter twirl across a gap to get the collectable(s)
Yes Thats a Great Idea
Fr. It’s literally not about how much it’s just the arbitrary amount of backtracking you need to do.
@@owRekssjfjxjxuurrpqpqss Yeah
The swap anywhere rom hack makes this problem (nearly) go away
@@visualsynthetics9882 Exact
I think an important thing to remember about this era of gaming is that kids were still the primary demographic, and kids generally don't have a lot of disposable income. N64 games were expensive, and most may have only gotten two games a year at the most - one on their birthday and one for Christmas. Because of that, it was important for games to have a lot of longevity. Technical limitations were a consideration, too. These days you can make a game pretty much as long as you want and cram in as much content as you want, but back then file sizes were very limited. In many cases the only way to increase the playtime of a game was to either crank up the difficulty or give the player lots of extra busywork to do.
Multiplayer too, that's something the N64 excelled in. DK64 also had multiplayer and had great Rare quality to it.
I think this explains it nicely. If you think of DK64 as a modern day adult, yeah it's a chore.
But thinking of a kid who could only get so many games a year it was a dream come true, specially with the killer multiplayer.
On my case, I'm the youngest of 3 brothers and having a crazy huge game was mind blowing. If any, the issue was when our collective dumb brain couldn't figure out aspects of the game lol
I loved it. Only now am I reading that it's hated. As a kid I couldn't tell how it was different to Mario 64 or Banjo Kazooie, and from memory I still can't.
This is very valid, but as a counterpoint, a lot of kids got most of their gaming from rentals, at the time. So renting a game like this, with no hope of seeing all of it over the course of a weekend, was probably pretty soul-crushing. Especially when you consider all the previous games in the DK series made for perfect rental fodder.
It was hated by kids. Kids loved banjo but hated this
I don't know what toxic echo chambers you've been hanging out in, but I and a lot of people I know love Donkey Kong 64 and wish it would be made available on Switch Online.
The fact it's big, a little repetitive and backtrack heavy doesn't make it a bad game. I know a lot of other games that are far more repetitive that don't get any flak.
Don't let the words of a loud and obnoxious minority dictate the overall reception of a game.
I replayed it 4-5 months ago. It's still a good game, but I started the game planning on a completionist run. Halfway through, I made the decision to not even try to 100% it. I just don't have the time, especially with minigames like Beaver Bother where there doesn't even seem to be a good way to beat it, much less in the miniscule amount of time you have to do it in the later levels. DK64 is a fun game that was just way too ambitious and wasn't executed well
The purpose of this video wasn’t to say definitively that DK64 is a bad game, it was more too see if the criticisms against it held any weight. This is one of my favorite games from my childhood, I personally love it, I was looking at the reasons other people hate it and while I think a lot of there criticisms are legitimate it still doesn’t make it a bad game. Thanks for being civil even though you disagree with the video.
Didn't play alot of this game but i can't take the "too many collectables" as a valid argument if the game can get you hooked where you want too 100% it that's already a good game
I feel one thing that wasn't mentioned was how the different colored collectibles can be helpful in some ways. They are usually used as a trail to show you which character is needed up ahead. It helps encourage the player to switch to the proper character.
That aside, I never realized just how big DK64 was when compared to other games in the genre. Really informative video.
Personally I always loved the amount of exploring you could do and the variety in the worlds you could do it. Never really bothered me that there was a lot of backtracking because the game has great world designs paired with an amazing OST.
Yeah, I don't think most of the criticism was fair at all. First of all, the bananas were often found in bundles, which means that you didn't have to look for every separate banana out of the 3000+ that were included in the game. He should've counted the amount of bundles and divided the total number of bananas by it, but he didn't even mention this for some reason. However, I don't even think the total number of collectables in a game means anything at all because the only thing that is relevant is how fun it is to collect them. A game could have a very small amount of collectables and still make finding them feel like a chore due to bad level design, so the raw number of them doesn't really give you an idea of how fun or repetitive the game actually is.
Also, the color mechanic was a smart way to guide players, as you mentioned. It wasn't there to increase the amount of hours via pointless backtracking, but to give players a clue so they knew that they probably needed to do something with a particular character in order to solve a puzzle in that area. The fact that this criticism completely ignores how cool and innovative was the feature of being able to play as different characters, each with different skills is kind of unfair too.
Lastly, I remember the minigames as some of the most fun (albeit sometimes frustrating) parts of the game. There was enough variety of them and you didn't run into a repeated one until several levels later, they didn't feel like repetitive grinding, at least not to me.
In conclusion, I don't really understand why this game is treated differently from Banjo Tooie or other similar titles. It had cool levels, cool bosses, it was funny, every character was unique and fun to play, it had a fun multiplayer, etc. Also, how could it be to blame for killing a genre if it was a really successful game when it came out? That doesn't really make any sense to me.
@@sk8_bort I had thought of that too. It is kind of unfair to count the bananas separately as there are plenty of bundles and balloons in each level. On top of that, 3500 only sounds daunting if you don't mention that the number is divided among 8 different levels. Typically you would always find enough bananas to open the boss door simply just by exploring the levels for golden bananas. By the time you'd get the boss door open the banana medals would usually be within reach by maybe an extra few bananas you'd have to find, usually hidden in plain sight.
I also agree with you about the mini games. There was normally plenty of time between each so you wouldn't feel like that was all the game was for that moment.
Your comments do make me realize something, though. I feel not every game has to be judged upon the ability to 100% it and how easy it is to do so. There's absolutely nothing wrong with someone enjoying playing through the main game and skipping some of the extra side tasks. There's also absolutely nothing wrong with a game having plenty of extra tasks for you after the main story is completed. It allows for exploration and variety for each player and lots of replayability; both for those who do enjoy collecting everything and for those that just like casually exploring.
I understand the game can feel a little daunting to a completionist. I feel a majority of DK64 players have never 100% completed it. Honestly I think that's fine. I myself haven't even done that, but I still enjoy the game and it's replayability. Every time I find myself coming back to DK64 and starting a new game I always enjoyed having the ability just to re-explore each level, taking new paths and find the things I didn't before. Almost every time I would find something I didn't the time before and it kept the game fresh to me.
Now I think after all this I might have to setup my N64 soon and play it again....
Yeah, I remember even to leave one banana left to remember which monkey I needed for this way.
As a kid i loved the longevity of this game I couldn't afford mario 64 and all my friends were done with their mario 64 games and would come over to play dk 64 with me, because there was so much to play in mine.
i thought it came with n64. buying n64 and not mario back in 90s is strange. like buying a toaster and not a bread
@@flowrepins6663 My step dad got mine from somewhere cheap and got me the game from a pawn shop
The note count for Banjo Tooie is inflated a little bit - all notes in Tooie are in clumps of 5, with an additional treble clef worth 20 notes in each level. So in practice clumping all 900 notes into 144 note nests and 9 treble clefs means the de facto collectible count for Tooie goes from 1104 down to 366.
dk64 had clumps of bananas as well, and sometimes there were balloons that could be popped
this probably makes mario64's item count go up higher in comparison, because I think the number of blue coins in mario64 is a lot lower than the number of clumped bananas (and balloons) in DK64 and red coins in mario 64 are only worth 2 coins
The fact it could pack all that content into an n64 game was impressive at the time. In that era , them games were dominating and everyone wanted more collectables and bigger maps. I think for its time dk64 gave everyone what they wanted and more. The fact it had minigames, other side quests, changable characters made this very unique and not just another knock off mario64 or banjo kazooie.
The number of collectibles you listed for DK64 was inflated.
For one you can't actually physically collect the banana medals, you get them automatically for collecting 75 color bannanas per Kong per level.
Also you rarely find individual color bananas, most of them come in a single five banana collectable or a single 10 banana balloon.
If you just count each collectable instead of bananas in the inventory the numbers are much more in line with contemporary collectathons.
Not only that, but did you notice he added the number of blueprints plus the number of gold bananas? You need those blueprints to get 201. He added them twice.
yeah I was thinking of that almost immediately.
though don't you get to collect physical banana medals in the final level? if I recall rightly
Exactly, comparing the colored bananas which are absolutely everywhere in the game to the Mario Odyssey moons is insane. There are huge parts of the game where every step you take you’re getting a banana smfh
Plus as far as I remember, like most games, you don’t need ALL collectables to finish the story of the game. It would be bothering mostly to those trying to 100%. Which I did a few years back and it wasn’t bothering me. The only problem I encountered were the beavers having a hard time falling in that hole but I did it eventually. And I had no idea the game was hated until I found this video. These are good points but I never heard of those being a problem or even thought about it.
@@dexterlittle9 lil dex
This game is phenomenal and extremely nostalgic. I don’t care what people say. This video game made my entire childhood. This game will always have a special place in my heart.
I’m in the same boat, there’s a reason I use the DK Isle theme in like half my videos lol
Theres a comment like yours on every badly critiqued video game ever.
Saaaaaaaaaame
Wouldn’t say ‘phenomenal’ - go play it again to see what I mean.
@@ts7844 to each their own. i think it’s phenomenal. you don’t have to think it though.
every time you say “mayrio” I die a little inside
It seems to be a New Englander thing. I notice that many people from that region pronounce the name "Mary-o."
I'm having a hard time. It's a VERY well known ip, he knows he's pronouncing it wrong
@@perrygrimwood4901 It's the French pronunciation. This happens a lot in Pittsburgh because of Mario Lemieux. The Italian version is pronounced the other way.
This triggered me more than it should lol
He's gotta be trolling
This would be the reason I'd "dislike" the vid....his opinion is pretty based honestly
But that kind of thing drives me up the fucking wall
Lonely people hate this game
This was a family game. You're supposed to take turns each person gets to play the mini games, thats why they repeat. And its fun to collect bannas to fight the boss areas ànd eqch family member try to beat it. Or a different person plays as a different character so each person is dedicated to plàying and collecting. People forget these games came out back when we used to play games together and not from different houses
The fact that this game had so many collectibles is why I loved it so much. I felt like I always had something to do. Never heard of anyone hating on this game
It's just a troll video, I guess. Mario 64 had plenty and people still speed run the crap out of getting all the stars.
Nobody hated the game when it came out, people just think it's not worth going back to.
@@sws212 yeah, and basically nobody runs 100% DK64 runs because it's a chore to play every level so many times. Mario 64 100% is still a chore, but it's less tedious.
@@LibertyMonk I beat it 100%…
How is having a shitton of content a bad thing?
theres a romhack that lets you swap kongs on the fly and it really cuts down the tedium
That would have fixed it, if it was like NES ninja turtles. Maybe a count down timer to avoid exploiting it through rapid swapping.
@Nethandlewompaone. ok
@Nethandlewompaone.Yep
@Nethandlewompaone.Good for you.
@@girlbuu9403yess like a cooldown timer!
God I love this game, always will be my favorite game of all time. I never had a problem with the character switching, as I saw it as a different way to play the game. Whether I’d switch characters to do objectives as I see them, or (after fully unlocking the level) I’d run through the game as each kong, finishing everything they have one at a time, think chunky in angry aztec, imo one of the best moments of the game, as it’s a quick victory lap through a fun world
Same here. Its a Huge game.
Totally agree 👍🏼
I enjoyed the character switching. Gave me variety
I thought the game was okay it was great to see Donkey Kong back, but I think Rareware honestly put all their ideas into their other gems on the 64 Banjo-Kazooie Conker's Bad Fur Day Diddy Kong Racing Jet Force Gemini. I think they thought just the title alone would be enough for a huge sale which it was but I think it was lacking just a bit in my opinion
Nostalgia goggles
Back then there wasn’t as many guides and videos to get you through the game when you would get stuck. You literally had to figure it out on your own. Very tough game to beat as well.
"Perfection is not when you have nothing left to add, but nothing left to take away." Sometimes less is more. It's better to have a short game than a boring game.
I do wonder if I played DK64 today how much I'd enjoy it. As a kid, sometimes you don't have an option but to spend hundreds of hours playing the same game, because that's all you have. As an adult, I find I have too many games and not enough time, so I'm considerably less forgiving to games that waste it.
Dk 64 was fine and still is fine, the hate over backtracking is beyond overplayed, the levels arent that big.
I played it recently (about 20 years after i originally played it) and honesrly i enjoyed it just as much as i did back them, the game is full of character everywhere, the game is fun and doesnt look too bad, granted i still remember most of the secrets so didnt have the whole exitement of discovery but it was still very fun to play.
Only things that were kind of annoying were multi colored banana trails and stuff like that (like really, having to keep switching through 3 kongs to just clear a small area for no reaso is a bit annoying), i didnt mind it on areas where you actually needed other kongs abilities to reach that (that made perfect sense and still does) but it did to that a bit often on some areas.
But outside of that the game is just as good as a i remember, it is not the best n64 platformer (both mario v64 and BK are better than it overall) but its a still a very good one.
Facts.
@@Andre-od5hf Part of that can be the nostalgia filter, though. The fact that we both played this game as kids means that revisiting it as an adult we already know where to go and what to do, so it goes considerably faster than if we were playing if for the first time. That said, I didn't play Banjo Kazooie or Tooie until I was an adult, and while DK 64 might take it up to 11, a lot of the same complaints were made about Banjo Tooie, and I don't remember noticing such issues when I played it.
Now, having recently played Yooka-Laylee for the first time, I do remember running into some of those issues. Am I just more aware of it now, was I just blinded by the nostalgia filter then, or is Yooka-Laylee not as good of a game so those issues are just more evident? I'm not sure.
Also, does everyone forget that DK 64 had multiplayer? TBH it might have been crap, but as kids we had a blast with it.
And because I keep thinking of stuff, what could have worked really well with switching between characters for the same area is if each character was different enough that the same area felt like an entirely different area. I've seen some really creative Mario Maker levels, for example, where you can play through the same section multiple times and it's a completely different experience because of some small change (e.g. switch state, P-switch, having a power up, etc.). In essence, it's actually two areas, you're just recycling the first area to make the second area, as if it were two levels layered on top of one another. Basically, it's just efficient use of the level design, reusing parts of the level in other parts. For DK 64, the problem was that you were essentially playing through the same areas with different characters and it was fundamentally the same experience.
Just as an example, imagine playing through a level with a character that can jump, and then playing through the same level with a character that can't jump (but maybe they can e.g. crawl through tight spaces, or climb vines, or something). Fundamentally, these are two different levels that are simply layered over one another.
I have the same issue, not enough time so it really annoys me when I need to do chores in a game. I just wanna get to it and play when I have time. Like I loved red dead 1 and now got the sequel and when I finally have time I just want to do missions, not feeding my avatar or horse or fixing guns
@@shiniquajones2812 if doing chores in games annoys you why are you here on a video about a collectathon? Know thyself and to thine own self be true, right? Get out, go somewhere you wanna be lol 😆
This game is an absolute masterpiece. Too many collectibles is a silly reason to hate it.
thats the exact reason i like it xD
"too many collectables" sounds like a line from a IGN review
Yeah I’m guessing this youtuber just wanted a controversial take to drive views. It’s a fantastic and atmospheric game. It’s up there with The best of them for the time it came out
@@gee8648 I still think, there is some things messed up, the 2 biever games in the last world are the true endboss, also the controlls in general are janky hack. im not sure, how many versions have this bug, but on my virtual console version and my friends cartridge (both eu version), when selecting the second save slot, in jungle japes you cant destroy the rambi wall, where i think was a banana fairy and some stuff for chunky. I still 100% the game from time to time though xD
Now when you have to switch Kongs to get em all. 5 kongs is at least 3 too many, game is a disaster.
I feel like we should not always focus on "Must 100% this game" because in the end just because a game offers an insane amount of content doesn't mean you are forced to play it all. I can see how it becomes a chore and some parts of games simple aren't fun but overall the will to 100% a game should come from motivation and fun. Not because you have to. On the other hand you spent much more time with the games you have if you don't have so many games or spent as much money on them (which is much more emphasised today)
This is my biggest frustration of the video. You can literally avoid all of these complaints if you don't go for 100% You can beat the game without touching a single banana barrel. You only need to collect 75 bananas on any kong 13 times over the entire game, then the bananas required to unlock the boss. His final comments of "I guess if you're the kind of person that likes that then you'll like this game." Like... that's less than 25% of the game. And 0% of the game if you aren't going for 100%.
yeah i think modern gamers are missing the point of this game. it's obvious that the designers didnt expect players to ever attempt 100% completion
@@stevesmithy5644 they for sure did. All the bananas had a N64 logo on them except the last one that was super hard to get. It had a RARE logo on it. I never minded the grind. I mean ... I was fine catching 150 pokemon and grinding them to level 100. This was nothing.
But you forget something: you need to find blueprints to make the final level easier. And ironically the final level is how the full game could have been done without becoming tedious: kong-exclusive sections that differ from each other and a readily available tag barrel immediately. For a comparison: the Angry Aztec pyramid has five entrances, all of them lead to basically the same objective and means to complete it, so you're doing the same thing over and over just adding to frustration.
Every level allows you to glitch straight to the boss if you dont like collecting. So thats not an issue either
I don’t mind most of it. It’s the requirement of the coins (rareware and Nintendo) that drive me nuts! They are incredibly hard to get.
The 900 notes in banjo tooie are a misnomer. The notes in Tooie come in bunches of 5 or 20 So its actually only 171 note bunches to collect not 900.
17 per world, 153 in total.
Similar in DK64. There are lots of banana bunches (5 bananas) and banana balloons (10 bananas).
@@gapkillercool Yeah, when you actually add up the number of actual collectibles, each Kong has 33 coloured bananas in each level, not 100 (20 individual + 10 bunches + 3 balloons), so the total amount of coloured banana collectibles is actually only 1155, not 3500.
I think one of the reasons it was received so well but not now is simply due to how people think about playing a video game for long periods of time. Back then, 300 hours of length for a video game was 300 hours of time-filling fun for which you didn't need to get another video game. Now, 300 hours of length for a video game means 300 hours that you could spend with other video games or forms of media that get thrown at you nigh-omnidirectionally.
Edit: I think a fair way to compare the total number of collectables (accounting for positioning and the fact they appear in groups), total amount of backtracking for collectables would be to compare the lengths of the 100% speedruns; while this is not going to be exclusively due to padding, it is still likely a useful measure of it. Mario 64 is far shorter than the other games, Banjo-Tooie is not too much shorter than DK64 and Mario Odyssey sits as the longest by quite a lot.
i said something similar, as a kid i saw this as the king of the genre, i wish it had been even more full of stuff. back in the 90s most people didn't have a computer at home, if you were bored you either had to read a book or go play sports. no youtube, no tivo, if there wasn't anything on tv you didn't watch anything. a 300 hour game was a treasure, especially with no maps or guides. i really think it helped develop my spatial awareness, long-term memory, and grid searching abilities
No not at all. Other long games like Skyrim, and countless other RPGs still get praised and this game just suddenly didn't get hate. I remember it back then and you can still find that old G4 video where someone bashed on it for all it's collectibles.
Or working, hitting the gym etc.
@@TheoOJamaloO1 not when its 1997 and you are 7 years old
@@robertclouse4779 yeah but he was talking about as an adult. We aren't kids anymore.
I largely agree with all of this analysis, but a small thing to consider: the bananas in DK64 often came in bunches of 5, I believe, which I would argue is just 1 single collectible each. It might add 5 to your counter, but you only have to locate and walk over them once. That might bring the number down just a little bit.
To add to your point, there are several banana balloons in the game that award 10 bananas for popping them
also for the mario 64 count, don't red coins and blue coins count for more than just 1 coin
@@justanobody0 yes. red coins are 2 coins each and blue are 5
To add to this he counts all bananas for 100% but all you need is 75 for each kong in each world going down to 2625
@@justanobody0 I think he distinguished between red coins for mario and under counted the regular coins so this will slightly mitigate the blue coin issue.
I remember thinking as a kid how lame it was for all bananas to be color coded. They should have used yellow bananas as the default that all kongs could pick and only color code ones for segments specifically meant for certain kongs.
as a kid we did not give a shit. It was such a beautiful experience playing dk64. so Many memories, so Many good times.
I still don't give a shit lol I don't understand why anyone does
@@rightbehindyou9398 Well youtube video essays are made to dissect 20+ year old media for no other reason then to get views so now people care I guess.
This game was a true classic. Replaying it as an adult is no bother because I already know what to do. Also, Chunky Kong is the greatest character known to man kind.
We? Who is this we? As a child I thought this was shit too. Don't pretend like this is something all of a sudden said. I remember reading other people's disdain for it over a decade ago.
My girlfriend, now my wife, bought this for me in High School. I loved and am fairly sure I 100% it. I had no idea people hated it.
Question is, would you like it now though? Try playing it again, and you may change your mind.
@@fireorb2 Probably not, it is just that people don't like collection platformers anymore in the same way people don't like RPGs anymore. Before there was a common understanding that when it comes to a collection platformer that bigger IS better, in the same way the RPG genre understood that being closer to DnD was better. Nowadays both genres are radically different, with collection platformers no longer caring for larger games with more content, instead focusing on mechanics and freedom of movement. RPGs no longer want to be remotely close to DnD, infinite leveling is the norm meaning that concepts such as "classes" have been abandoned instead focusing on (to be frank) less like DnD, unlike collection platformers however these older style RPGs are still around and popular in spite of AAA devs ignoring them.
only 100% you go to 110% you got to get more
@@fireorb2 I think its odd that people claim to hate it even though they would do the same for ocarina of time intentionally.
Games exist outside of the shooter genre btw
@@fireorb2 Why ask that now? Mario 64 controls are janky, Ocarina of Time is kinda janky and fairly short compared to other RPGs. The 64 bit era in general was just devs learning how to deal with 3D environments and there are a lot of things that didn't age well as they adapted to new mechanics. They were good for their time and that's all that matters, that was their purpose. It's a bit silly to take a game that existed 20+ years ago and ask if its a great games now, fact is games that laid the foundation aren't as good as the ones that sit on top but they were classics in their era.
How can anyone hate this game? This game was and still is awesome.
>watches a video detailing the flaws the game had which makes it frustrating to play
"HOW CAN ANYONE HATE THE GAME?!?!?!?!"
I mean, I‘m 4 minutes in and the „too many collectibles“ „critique“ is already a matter of taste.
@@V1G4M1 You can try to say anything is just "a matter of taste". If we have zero bar of quality that we communally agree to base ideas and products on, then nothing is a bad or good idea. It wasn't just that there were too many collectables, it was how those collectables were collected (only certain banana colors can be picked up by certain kongs). The colored bananas are 100% why this game gets the hate it does. If it didn't have them, no one would really complain about how many collectables there were or even about repeating minigames. It's 100% the unfun and game slow-downing via collecting all the colored bananas. It is an indefensibly bad game design.
@@boobyslater9390 that is point 2 or 3 in the video and came after I wrote my comment. I do agree to this tho, it can feel tedious the way it was executed ^^
@@boobyslater9390 need some lube to take that stick out of your ass or do you just enjoy the feeling ?
The game was a lot of fun. I'm sorry you aren't able to enjoy life.
I loved this game as a kid and loved it again as an adult. Disagree
In your list of collectables, you forgot to include banana coins, which you need to pay for Cranky's potions, Funky's guns and Candy's instruments among other things. I don't know how many banana coins there are in total - I think it's at least 500. That raises the grand total to >4300.
a lot of the banana's are found in pairs of 5 though so a lot of them are really only 1 collectable
@@hawks3109 that was my thought too. It looked like the number of banana items that you pick up is a lot closer to 1200, which really reduces the numbers. The backtracking still sounds terrible though. Also, it looked like the worst mini games were the ones that you play the most often
@@guri256 yeah this video actually inspired a playthrough for me haha I am 100%ing it and almost done. It can be frustrating for the last 10% or so, but a lot of the backtracking for collectibles is thankfully tied with solving different new puzzles that require different kongs. There's a ton of overlap with solving a new puzzle while backtracking
What's weird is that they included Mario galaxy's 40 outfits, you could argue that each outfit is a few thousand coins (and one outfit is 9999) so.... That beats DK i guess
And everything is easy as hell to get. So why are people bitching so much about it? God damn people are such Whiny ass bitches. You don’t have to get every single collectable. You can skip 101 golden bananas including every single golden banana in the last level, the castle one. And still beat the game. People just can’t keep their panties on or must have something crawling up their asse. Holly shit, bitch n moan marathon for real.
Donkey Kong 64 was one of the best Nintendo 64 games of that time. It was definitely one of my favorite games on that console
This was one of the best game of all time. Of course some technical problems, annoying camera etc but its a master piece, funny and great adventure
Walnuts, Peanuts, Pineapple SMELLS. Grapes, melons, oranges and coconut shells!!
Did you watch the video? This game is anything but a master piece
Hell naw this game is flawed as hell, I really hope the supposedly leaked new Dk 3D platformer is great so people can see why Dk 64 was so meh
Nah, rare themselves has many better and similar options
@@-THE-REPENT- do yourself a favor and get tropic freeze.
To me, what "Ended the Genre" wasn't that the Genre was Done with.... It was THE FACT Rare was BOUGHT BY MICROSOFT who NOTORIOUSLY DOES NOTHING WITH THEIR PURCHASES/DESTROYS-THEM.
Remember, Banjo Kazooie also didn't get a sequel until the decent but not what we wanted, Banjo car game which happened YEARS later.
All of Rare's Games were shelved.
Pretty Stupid to blame DK64 for the death of 3D platformers when Jak n Daxter and ratchet and clank were successful after the fact
Don't forget Sly Cooper
@@quietrioter True-all those games came out during the FPS craze.
Zelda has also entered the chat...
@@marty7442Zelda is not a platformer.
@@PatootheHuaso : N64 Zelda and DK games used the same engine.
You: Zelda is not a platformer...
Wrong. Zelda II was also a 2D platformer for the NES with a map overlay.
I think what us fans love about the game is the music, level design, character design and boss fights. All these criticisms are very well known to fans, but they don't bother us because they don't outweigh the rest of the game. The game has a lot of minigames, probably too many collectibles, and definitely has a lot of backtracking, but 2 of those 3 things are seen as strengths of the game in general. A collectathon with more collectibles is generally a good thing. Backtracking is also a good thing because: 1) you get run through different areas more than once and experience them differently each time and 2) it makes the game significantly less linear. So those 2 criticisms are really just people that like very basic, linear games that are short enough to play in one sitting. DK64 isn't for everyone.
well said
For most of the backtracking there‘s nothing new to „experience the areas differently“ though you‘re just running forward through a previous area with a new character
I adore this game. I’ve been praying for years for a remaster in HD or some such. The endless feel of the game having 5 characters and a bunch of collectibles for each always excited me. I will say yeah the mini games are very repetitive and probably my least favorite part of the game. Still a staple of my childhood of course, and always will be.
I'm shocked no ones made a mod to allow you to switch Kongs where ever you want with the D pad or something, I really believe that'd instantly solve a ton of hate for it.
It was really neat to see the common criticisms quantified like this. I didn't think there were THAT many minigames used in total, but wow. Never did manage to complete this game in its entirety; got real close, but some of the minigames (cough, Beaver Bother, cough) were just way too difficult to handle.
This is what we do here at Press A, quantity things so you don’t have to!
@@pressaTD It's like Rare knew this was going to their last DK console game, so they went bananas on the collectables. 😂
The fly swatting mini game drove me mad! The way the fly would mockingly laugh when you miss.
@@MrOldskoolgamez When there's the beetle races🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬.
Yeah I almost got all the bananas, got both the rare coins too, but fucking beaver bother!
As a poor kid having a game like this let me play it for a long time. I didn’t have a memory card so the fact that it saves the game within itself was awesome
I was looking for this comment, this kind of game was a gem for me who usually just had a few games an rarely got newer ones, like 1 per year maybe, I remember I use to do everything posible on every game, sometimes even creating my own ways to play them just to try to get something new from them, so games with LOTS of content like this were the best!
Same here - I saved up all my pocket money and had to think about which games to buy. I got like 10 guilders a week, sometimes 5 guilders a week worth of pocket money so in a best case scenario it took me about 12 to 14 weeks to be able to buy a n64 game which cost 120 to 140 guilders each...
I actually played through and completed all three save game files to 101% back then...took me a couple of hours less throughout each save as I got better at the game. The games that had a lot of collectables or unlockables were the best.
@@pauperproductions Rare also put so much love into their games, you'd love to replay them over and over. Can't say that about most games.
To be fair, almost every N64 game supported cartridge saving. The only games I can think of that didn't were PS1 ports like Gex: Enter the Gecko.
@@Psythik none of the Tony Hawk games had supported it. Neither did star fox. There’s was actually a good amount that didn’t have it
To this day I still have the original savefile, I used to play on with my 2 older brothers. There is over 200hours and 101% completion
Is it backed up?
The only reason: Banko-Kazooie is the exact same game, but better.
As an adult, I don't like when games waste my time, but as a kid it just felt like an endless source of fun 😊
Ah that makes perfect sense. Right as kids we sat in front of a CRT tv endless hours staring at mario64 or DK64 ..
Now I get bored after hour playing 😂
As someone who caught 150 pokemon and had 12 level 100 pokemon, DK64 was easy.
@@Jose951Sanchez Did you know that you can use Lanky Kong's stretchy arms to ignore the B lockers and enter the portal to the next world???? Such an amazing exploit!!!!
Dk64 was and is my favorite game. The worlds were so perfect I would look for any excuse to backtrack.
Great video, but like many, I still love the game. As a kid I didn't have much else to do, so backtracking and collecting everything was not an issue.
Thank you! I’m in the same boat, with only having access to 1 or 2 new videos games a year, this game was a godsend with how much content it had lol
That's something a lot of people never consider. A kid might react differently to this game than an adult. I was already a teenager when this game came out, but the amount of padding didn't really register with me until about a year and a half later when I played Conker's Bad Fur Day and noticed how incredibly streamlined and focused that game was.
As far as 3D platformers from this era, DK64 And Conker were both masterclasses in quality for the time imo.
This was one of my favorite games as a kid, I definitely remember this being more long, difficult and confusing than Banjo Kazooie/Tooie.
I liked the banjo games but they were way too cringe compared to Kong
One simple fix that would probably improve the reception to the game dramatically would be to make it so that you swap character at the press of a button, rather than having to backtrack to a character swap barrel. This would remove the need to backtrack as you'd simply be able to be the character you need to be at any time.
If they went with that approach, the one drawback I can see is that DK64’s challenge is sometimes based around using one Kong to open up an area, so another Kong could access it. Those kinds of challenges in the level design would be redundant, if one could swap Kongs whenever.
One possible alternative might be to keep the color-coded collectibles, but have the colors serve a different purpose than arbitrarily deciding who can grab them. For example, all Kongs could collect all coins, but coins of a particular color can only be used to buy upgrades for a specific Kong, while the rainbow coins are used to buy upgrades applying to all Kongs. Though, one drawback I could see for that is when color-coded collectibles are strategically placed, where players would need to backtrack as a particular Kong anyway (so the inability to pick up those coins/bananas would at least serve an actual purpose in reminding the player).
Seems cheap to me.
Tag mod does exactly that, you can google it and emulation will pop up
@@gregdubya1993 It's less about it being balanced and/or without issues, and more about being a simple fix that makes things more convenient. I'm generally of the mind that given the choice between something being too easy or too tedious/convoluted, it's better to be too easy. Games are all about the player's enjoyment. Anything that is more frustrating than fun detracts from that.
That's not to say that complex game systems aren't good or fun, it's just a matter of execution. DK64's flavor of handling the multiple playables comes off heavily as tedious, unfun padding. Simply allowing the player to swap characters on a dime might be too easy, but it is a very simple change that removes the repetitive backtracking nearly entirely, resulting in a net positive amongst players bothered by said backtracking.
Perhaps an in-game collectible to mitigate the cost of insta swapping Kongs? 🤔
As far as I'm concerned, Banjo-Tooie absolutely eats DK64's lunch in terms of showing how to pull off a similar level of scope and ambition in a collectathon on the same hardware. While it's guilty of some of the same things (switches that only one character can hit, having to comb through the same areas as multiple characters/forms), it GENERALLY makes this experience more immersive and natural.
You typically can pick up collectibles with any character/transformation, even if they're meant for a different one. While DK64 has all of its mutually exclusive ground pound, gun, and instrument switches, even though each character's ground pound, gun, and instrument are otherwise functionally identical, Tooie has different forms of barriers you need different abilities to surpass (like a giant rusty switch that you need a snowball to press, things to blow up with grenade eggs, freeze with ice eggs, or burn with fire eggs). Sometimes they still get into "why couldn't a different character do this?" territory, like how there are switches that only Banjo or Kazooie can press, but A) that's the exception, rather than the rule as in DK64 and B) that's usually paving the way for tag-teaming actions, like seeing how Banjo and Kazooie can overcome the same obstacle with different abilities. The challenge is still in using different abilities to traverse, not just hauling the right character to the matching switch.
Also, there's an internal logic to the abilities Banjo and Kazooie have separately and together. Kazooie's about high jumps and long glides, and she can solve unique scenarios with her hatching. Banjo's all about taking advantage of the empty backpack while Kazooie's gone. Again, DK64 has SOME of this, but it's a question of where both games fall on a spectrum. Tiny's ponytail twirl fits her character (I mean, like the entire character, it's shamelessly stolen from Dixie, but DK64's weakness as a DKC entry is a whole separate reason why it's underwhelming), as does Chunky's punch and Lanky's oddball abilities. But then Diddy gets a headbutt that's basically just a weaker primate punch, DK is repeatedly established as the second-strongest/heaviest Kong, but he's the one who pulls levers, and things like barrel blasting, the jet barrel, teleporting, and invincibility could have gone to any Kong.
Also, Tooie just impresses in ways that DK64 does not. Its interconnected worlds give the whole setting a cohesiveness that makes it feel more lived-in, and just further adds to that immersion that DK64 doesn't quite nail.
Now, I've always felt that just because a better game exists in a genre/series is no reason to invalidate another game. And if you don't get hung up on collecting, there's a lot about the worlds, atmosphere, music, and charm to enjoy in DK64. But I feel like, because "Donkey Kong" is a bigger name than Banjo, it has overshadowed both of the 64 Banjo titles in the public consciousness, and kind of dragged Tooie down with it in terms of reputation. (For what it's worth, I think the original Banjo-Kazooie is also much better than DK64, and is simply a smaller-scale, much more concise and "to the point" experience. I tend to prefer Tooie over Kazooie, but it often comes down to what I'm in the mood for).
wow thank you for that comment! ❤
Eh...I disagree completely but everyone's entitled to their own opinions....Dk64 looked better, controlled better, lasted longer, and just had way more things to do rather than the main mission. Don't get me wrong, Banjo was awesome, but I remember playing DK64 and being blown away at how well designed and polished it was. They really took their time making this one. (Again, Banjo took a while to make I'm sure, but it's over too soon and just doesn't have the flair of DK imo). Once I beat both Banjos, I rarely ever played them again. But I popped DK64 in everytime I got bored with other games. But this is just my opinion.
What's your opinion on Yooku Laylee? Seems like your appreciate the game design in it.
@@shuruff904 Fair enough. They have a lot of overlap, but some of the key devs on the Banjos didn't work on DK64 and vice versa, so they each have their own unique feel, and some aspects of each are bound to appeal more to different players
@@dr_ubo Yooka-Laylee is a mixed bag for me. There's a ton I like about it, and a lot that seems to miss the mark or feels like "the Banjo games did this, so we're doing it!" Its worlds, especially after you expand them, feel big, but often a bit aimless and empty, and they don't use the quills for guidance nearly as effectively as the Banjos/DK used notes/bananas.
On the other hand, I think Yooka-Laylee and the Impossible Lair is fantastic, and feels like the idealized spiritual successor of Rare's Donkey Kong Countries (even down to all of the world map puzzles and interactions, building upon the trading quest and hidden banana birds in DKC3's map). That game has totally gotten slept on.
Honestly as much as I hate the phrase, seriously just Git Gud. I beat this game when i was 16 without any guides. One of the selling points of new games is how many "hours of play" they have. This one gave you plenty, but with lots of spots to save and continue as needed. Not to mention the really fun multiplayer which was a sort of beat um up mixed with a run and gun.
DK64 has the Yakuza 5 problem: It's far too ambitious for it's own good and lacks any sense of polish, resulting in an overbloated mess with high highs and low lows.
Whenever the zeitgeist turns against an older game like this, I always start looking for the UA-camr or streamer with a large following that shit on the game recently. More often than not, the criticism is coming from people younger than the game who never actually played it.
Yeah. I'm starting to see more and more people shitting on Kotor and Vampire the Masquerade Bloodlines, which are both absolute classics but in many ways haven't aged in ways that people playing them for the first time today are necessarily immediately in love with.
Egoraptor and Ocarina of Time. The guy played year many years after its initial release and complained that every mechanic was overly complicated. Translation: he was just terrible at the game.
@@whosaidthat84 Arin being bad at games is pretty much his entire personality
@@whosaidthat84 agreed. I still remember his critique of the moving spike traps not working in a ocarina. He said it worked in a top down perspective because you can always see them, but didn't work in 3d because of the times they're behind you when you're focusing on another puzzle. The issue with that criticism is the spike traps moved at a consistent pace and on a singular track, meaning if you had even the slightest sense of spatial awareness, you should at least have an idea of where the spike trap is and avoid being in its path. This is the definition of "skill issue" and why it can be hard to take his opinions on game design seriously
@@whosaidthat84 I figured out the giant sword quest as a kid was actually hired by other kids to get it for them... People who complain about this sort of stuff come from an age of instant gratification and lost that wonder of adventure and discovery.
I think all the “critics” forgot the part where the majority of normal functioning human beings don’t give a shit about “completing the game” to 100%
My thought as well. I haven't played as an adult but we just beat the game and didn't feel the need to collect 3000 bananas.
Same, collectables are optional. If you don't like it, the game isn't forcing you to find them all
Why play a collect a thon game then? The main draw of those games is...well you guessed it collecting. Without it those games are maybe still good, but wouldnt be as high in their standing imo. The gameplay parts on its own only really hold up in Mario 64.
But this is coming from someone that never really liked that type of game, so take my opinion for what it is.
Technically in the game it is 101% same as Donkey Kong Country. Back in the day when this was your one and only new game to play for the entire year or more, it was definitely achievable
@@Phyrrax You could use the same argument for any game. Most games have a range of activities to do, yet nobody forces you to do everything perfectly. Even collectathons had lowball minimums to complete for people who just wanted to finish them and move on.
First game I played on the N64. Got it for Christmas. It blew my fucking mind as a kid. Such a badass game. Networking with my friends and cousins on secrets and banana locations. So fun. Holds a special place in my heart. ❤
I loved it. Only now am I reading that it's hated. As a kid I couldn't tell how it was different to Mario 64 or Banjo Kazooie, and from memory I still can't.
@@ItsameAlexSuper Mario 64 had an extremely lonely vibe, because it was JUST Mario, Toad, and a few Bob-bombs who you could talk to. No other characters to play with. It also had very small levels where they were in a skybox and you could just fall off the edge. DK64 had a more fully fleshed out world and a lot more characters to interact with. Those were the biggest differences for me. Super Mario 64 made me feel lonely, and I’m far from alone. DK64 made me feel like there was so much to do, and it seemed more like a fun adventure than a lonely walk through a scary castle. 😅 SM64 is actually widely considered a horror game now, due to the strange vibe it has. I never felt that with DK64.
@@Dank-Hill Interesting.
Tooie has 170 collectible notes. The number on the totals is artificially bloated.
I've never been the type of person to worry about 100% completion.
It's just for bragging rights. Nothing more, nothing less.
For this game it actually goes to 101%
Yep, i guess the people i know who play games to have fun, not to just collect stuff had fun with this game. I can see if you feel you have to collect everything why you wouldnt like it.
I appreciate that you recognized that not all of Mario 64's collectible coins needed to be collected to complete the game.
The abundance of those coins makes the need to collect any at all for 100% runs more bearable.
The math is wrong on the collectibles; there are not 3500 individual colored bananas to be collected. Instead the collectible number is lower due to the Banana Bunches equaling 5 and the Banana Balloons equaling 10. Each Kong gets 5 Bunches and 2 Balloons per level, with a total of 7 levels. Also, each Blueprint corresponds to a Golden Banana so they really are just a single collectible. You get a Banana Medal for reaching 75 colored bananas with a Kong in a level so you don't really "collect" it, rather you're just given it. Same for the Boss Keys, which you just get for beating a boss.
5x5x5x7 = 875
2x5x10x7 = 700
3821 - (875+700+40+40+8) = 2158
2158 - 2082 = 76
Donkey Kong 64 has only 76 more collectibles than Super Mario Odyssey. Video debunked, please delete.
“Video debunked, please delete” 🤓
A little on the nose don’t you think? Almost like your intentionally trying to sound like a Twitter user
@@Noid it was intentional
@@FunBox. ah ok
Besides that I don't get the criticism of too many collectibles anyways. More collectibles pretty much equate to more optional content and I don't see how there can be too much of that as long as the quality is fine.
Hard facts. Math doesn't lie. B)
This is clickbait no one hated this game. Its just long...
I feel the game was made with passion. It had so many collectsbles and backtracking to do that it almost feel the devs wanted you to play the game for thousands of hours.
Yeah but how long a game is doesn't directly correlate with its quality, specially when a big part of that time is spent just walking from point A to point B without doing anything interesting
Too bad that made it annoying as shit to play, open world garbage
@@thatitalianlameguy2235 bro is seething over an n64 game
@@KeepMeATec Didn't know calling a game shit counted as seething.
It was also made during the time when games had to be long so people would buy them instead of renting over a weekend.
This was the first video game I ever played being 3 years old and it's the earliest memory I have in my life is playing this game I remember my mom and dad struggled to play it so when I picked it up we got a guide book to help me complete the game not even 3 years later at 6 years old I was at the final k rool boss fight and my whole family friends and neighbors all gathered and watched me beat the game, such an epic memory. I will always love this game and wouldn't change anything about it other than beaver bother maybe lol
If they ever decide to remake this game or anything, I really hope they keep it the exact same cuz honestly all these mechanics and the amount of collectibles there are made it so much more fun for me
If anything a remake should be expanded, definitely not shrunk.
Agree
If this game ever got re-made I would love for some changes to it to make it even better than it already is, and here is my own personal review: So many items to collect, more time spent switching between Kongs to get their specific items, more time spent in the game exploring and taking in the scenery, more fun when collecting nice different coloured items, and in the end if you get everything, the major pride and feelings of accomplishment are to be treasured, so, um, yeah… But they may kind of, and I mean just kind of have a point when it comes to too much repeat of the same style mini games for a certain number of said mini games, but still, there is a great enough, and I mean a great enough variety of them in the game, and searching for/coming across them is where most of the fun lies. My 2 complaints (If you even want to call them that) of DK64 is that it felt too kiddish overall, where as the SNES DKs felt more dark in beautiful mysterious ways, just more mystical and deeper where they really had you hooked on an emotional level for like the whole freakin game, just absolutely non freakin stop (If DK64 had that too along with some of the music being changed to fit those kinds of feels, than holly freakin crapollah!!). Well, okay maybe DK3 was just kind of going towards the kiddish side, but only kind of, and it was still fantastic through and through. DK64 is great too, but, again, just too kiddish, at least for a fair amount of the game, yet I still really enjoyed it all the same, so even though you had the kiddish feel it was very well done for those types of feels. The second “complaint” is that I would have liked to see more in the environments in some of the areas in certain levels where you could have nice sunsets, rainbows with rain showers, night with winds and lightening/thunder, more creatures in a lot of the environments (Not of the enemies varieties), vines/etc on some of the dirt/rock walls to make them look more natural, weather and time changes if you spend enough time in a level and stuff like that to really, and I mean really draw you into it (Would have been nice to have treasure boxes for each character in the pause menu so you can look at the different coloured coins, items/etc that you collected in the game with a number by each showing how many you got and star by that number if you have them all, plus seeing a coin/etc that you could rotate to see the whole thing however you want to see it whenever you want would have been pretty freakin cool). So yeah, if those 2 issues were addressed then this game would have been God tier!! All and all with DK64, it’s still a pretty great game (God only knows I put tons and tons of hours into it, exploring, searching for stuff and just taking in the environments), so all and all, what’s there to complain about? I challenge people to find a notable number of others who actually hate this game, and I bet that even finding one would be a not so easy task :)
@jordanphilipperris holy fucking essay. sadly a remake of dk64 is unlikely bc the licensing is all fucked up
Never replayed this game as an adult so it is hard to tell... but in my memory DK64 was perfect and Banjo & Tooie was the one who was too much,
Being born in 2005 I know I’m young but this game feels like a fever dream anymore. I remember waking up in the morning firing up my step dads old Nintendo 64 and playing this and Mario 64 for hours on end. I’m glad I got to grow up experiencing 3 different generations of games but DK 64 lives in my head always. The soundtrack and the gameplay as a kid were just unmatched and still are to this day in my opinion.
As an oldie nothing brings me more happiness than next generation appreciating the older games of the past so they are enjoyed and not forgotten.
2002 here and in the same boat man, the game had so much charm it's what made me keep checking back on it years later online.
2003 for me and I had fun with this big game on 64
I grew up with this game, but never beat king K. Rool at the end. As an adult I bought an n64 just for the express purpose of beating it after 20 odd years. When I did I felt so incredibly fulfilled hahahaha but seriously, I love this game, and will always have fond memories of it
ONE day, I will beat him too! 😂 I’ve been trying it for many times but even after 20 years, I never could, it’s so hard!
i had exactly the same experience
@@andrewbreen46 me too and I think playing DK64 as a kid made me fall in love with "games that don't care if you are good enough to finish them" like the Fromsoftware Games later on and for that reason alone it has a special place in my heart...normally I hate the overused "Game XY is the dark souls of Genre XY" because it rarely fits, but for me DK64 is truly the dark souls of old nintendo 3D Games
Bro... same except I haven't beat king k yet
I couldnt figure out how to beat him as Chunky.
I just played this game for the first time ever recently and beat it at 101%, and I honestly was surprised at how little it bothered me. I really enjoy backtracking in general, and I felt this game really rewarded you for searching every corner of the map, I never felt overwhelmed or lost.
I did. Looking for one last balloon for Chunky in Aztec. Omg it killed me.
The rest was pretty fine and relaxing 😁
I felt lost so much of the time
Those last 500 coloured bananas don’t actually matter, as you only need 3000 to have every banana medal. Just in case anyone who is thinking of playing the game is intimidated
I love this game but it does have some major flaws, the character switching and characters are great but you should be able to switch anywhere, that mod alone makes the game way better
If you could change anywhere, then there would be absolutely no point in having different characters and you might as well just have Donkey Kong know a bunch of abilities.
Personally, I never had a problem with the character switching. It was always a short trek to a warp pad, and I liked having an excuse to run around the comfy levels of DK64.
I think it was also a different time, back then we had plenty of time to play as kids and we also didn't have as many games, I remember my main ones were DK64, Goldeneye, and Perfect Dark.
Just one critique on the comparison with the collectibles...
There were a lot of those Banana "Bundles" with 5 Bananas on it. So basically one shouldnt count the total coloured bananas, but only the items that can be picked up individually as a collectible.
So for example if we assume that half of the bananas in a level consisted of those 5 packs, that would make 10 collectibles for 50 plus 25 until 75 which you need for the banana medals, which you need for 101%.
That would make it 35 coloured banana collectibles in each level for each character. There were 5 characters and 8 levels... In total that would make 1400 coloured banana collectibles for 101%.
Just a vague guess, but even with a slight adjustment of the variables it is way below those 3.5k
Agreed, that bugged me too. To add to that, counting blueprint pieces and banana medals is redundant as the blueprints are necessary to get all of the Golden Bananas and the banana medals are automatically awarded after getting 75 colored bananas in a level.
Yes, they technically count towards the 101% total, and you do need 75 medals to progress the final level, but in a comparison like this, it's unfair to count them separately as "collecting" them is either integral or automatic to collecting another core item.
@Dargonhuman so in super Mario 64, we wouldn't count the coins, because they're just used to get a star, and we wouldn't count the stars, because they're just used to get the boss keys? Lol
@@left4twenty no. Your false equivalence would be the same as not counting colored bananas or golden bananas. Red coins would be more analogous as they only exist to gain a star, just as blueprints only exist to gain a golden banana.
@@Dargonhuman other than the mechanic of collecting 100 coins to get a star, gold coins are analogous to honeycombs in banjo kazooie (they restore health)
So all the honeycombs need to be counted as collectibles in banjo kazooie too then?
Apparently in dk64 it is watermelons that restore health, so in dk64, the watermelons are collectibles? Or is everything you have to gather to get 100% considered a "collectible"?
@@left4twenty go watch the video, he explains it clearly there.
People will find the dumbest shit to complain about. 30 minutes of backtracking, meanwhile every loot and shoot will have you running the same 30 second missions for HOURS just for one part of an item. They weren't meant to 100% then go to the next aream they were designed to collect till you get the next level, then Later go back and revisit as a different Kong. Breaking the game up.