I usually think I hate the marketing part of indie development, but Chris has this ability to make it look super interesting. Really nice presentation, thanks for sharing!
Great video! Glad I could contribute to some of the data there. Curious if, when implementing analytics to keep track of things like when/where players quit your game, you need to have the user explicitly consent to sharing that information.
Thanks for helping!!! Couldn't do it without you. You do need to disclose. See this here: support.google.com/analytics/answer/7318509?hl=en#:~:text=When%20you%20use%20Google%20Analytics,Safeguarding%20your%20data
God I've been talking about "what happened to demos" for YEARS. I don't know why the industry just forgot about them since the shareware days. And now finally steam has integrated support for it and everyone's talking about it like its a cool new idea... It's been so frustrating, every time I raised the question, I got flat responses from people who didn't grow up in the shareware era who gave all these examples of "why demo's won't work today" really dumb stuff, like "why would they buy your game if they can play the demo for free?" And "what if the demo actually turns people off your game?" SO FRUSTRATING...
I usually think I hate the marketing part of indie development, but Chris has this ability to make it look super interesting. Really nice presentation, thanks for sharing!
Thanks Juan C. I hope to make it that way.
Great video! Glad I could contribute to some of the data there. Curious if, when implementing analytics to keep track of things like when/where players quit your game, you need to have the user explicitly consent to sharing that information.
Thanks for helping!!! Couldn't do it without you. You do need to disclose. See this here: support.google.com/analytics/answer/7318509?hl=en#:~:text=When%20you%20use%20Google%20Analytics,Safeguarding%20your%20data
Great talk Chris!
Thank you. This stuff is ESSENTIAL info for indie devs.
Great presentation as always Chris!
Thanks for watching as always!
thank you chris!
Thanks you
Happy to present.
God I've been talking about "what happened to demos" for YEARS. I don't know why the industry just forgot about them since the shareware days. And now finally steam has integrated support for it and everyone's talking about it like its a cool new idea...
It's been so frustrating, every time I raised the question, I got flat responses from people who didn't grow up in the shareware era who gave all these examples of "why demo's won't work today" really dumb stuff, like "why would they buy your game if they can play the demo for free?" And "what if the demo actually turns people off your game?" SO FRUSTRATING...