Nice video! When it comes to boolean always apply the scale (to set it back to 1.0) before using the boolean modifier! If not chances are high you will get some nasty errors!
Incredible video looking forward to watching more tips thank you would love to see a video of you making that complex watch to learn more about your processes.
Hi! thank you so much for this beautiful video, it's mostly thanks to you that I started my design career, I also recently started doing Blender tutorials on UA-cam, well what can I say, thank you for the great inspiration you gave me!
It's an okay method, but it leaves you with a mesh that has distortions around the cutout. If you want to stick to your method but with better a result you should remesh it with a higher density and shrinkwrap only the cylindrical form of your object back in shape.
Hello i have watched your videos related to product modeling and i found your mesh is so clean . I am modeling a torch model for my portfolio and i found some smmothing isues spacialy it happens because bendy and wavy edges please could you help me to solve that. Please mske a video have can i fix that.
thank you so much for making this video, it’s rare to find such high level perspectives on YT or in general, very helpful.
Nice video! When it comes to boolean always apply the scale (to set it back to 1.0) before using the boolean modifier! If not chances are high you will get some nasty errors!
You are doing great Wenbo.
These are the things no one else really cover. Thanks a lot.
Your welcome mate 😎
Very useful example of using boolean and subsurface!
Thanks 😊
Incredible video looking forward to watching more tips thank you would love to see a video of you making that complex watch to learn more about your processes.
You’re welcome ☺️
That's really interesting and useful Wenbo, as a beginner I struggle to get all faces as quads this will certainly help! thanks a lot!!
Topography is the pain in the butt🤦🏻♂️
Thanks! I've been looking for a solution to bad topology like this for ages! Good work, dude.
Glad I could help!
Hi! thank you so much for this beautiful video, it's mostly thanks to you that I started my design career, I also recently started doing Blender tutorials on UA-cam, well what can I say, thank you for the great inspiration you gave me!
You’re so welcome mate🥰 good luck 👍
I should call you king ! thats great info bro
Lol 😂 thanks mate
Fantastic video. Thank you!
you are so welcome😁
Thank you so much for this! ❤️🙏
You’re welcome ☺️
Thanks for videos
You’re so welcome 😉
Very nice. Thanks.
you are so welcome😁
Can we have a tutorial to know how you made the liquid on the bottle, please!!
Coz I tried fluid /viscosity, but it is always very "trick" liquid, and doesn't really look real
Love your videos!!
Thank you 😊
great
Very useful
Thanks 😊
Super!
Great!
Thanks
Hi Wenbo! Which method did you use for the liquid overflow? I'm trying to replicate with no luck. Is it sculpting or fluid sim?
It was sculpting
I prefer C4Ds method it does this using volume builder and its non-destructive work flow.
It's an okay method, but it leaves you with a mesh that has distortions around the cutout. If you want to stick to your method but with better a result you should remesh it with a higher density and shrinkwrap only the cylindrical form of your object back in shape.
Hello
i have watched your videos related to product modeling and i found your mesh is so clean . I am modeling a torch model for my portfolio and i found some smmothing isues spacialy it happens because bendy and wavy edges please could you help me to solve that. Please mske a video have can i fix that.
Can you be more specific?
真不错!
你识货🥰