Miami Dice, Episode 150 - Roll for the Galaxy
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- Опубліковано 30 лип 2024
- Tom Vasel and Sam Healey take a look at this dice rolling space game
00:00 - Introduction
01:55 - Game Overview
09:21 - Final thoughts
Buy great games at www.gamenerdz.com/
Find more reviews and videos at www.dicetower.com - Ігри
at 6:21 Tom calls the "Settle" option as "Explore" and does again a bit later. Just wanted to post that to help alleviate any confusion for a game that took me a bit to understand completely, but this video is a great overview of the game! Great job!
We have Tom full time, and now Zee, but the people have spoken and we all want more Sam on the cam too!!! Thanks guys for the review :)
I second that! Sam is the best. And I love hearing his take on games. More Miami DIce!
I'm about to cry.
The minority spoke maybe. I didn't enjoy his attitude.
Our game group has well over 1000 boardgames, and this just seemed OK with all of us when we first played it, but has become (with the Ambition expansion) a favorite with our group after many years of play. Only the most well-regarded social deduction games have been played more, and only Quacks is giving it a run for the money on longevity. Colt Express has been a similar blah-at-first-but-with-staying-power game for us, with the inclusion of its stagecoach expansion.
"Duh! Should've had a V8!" I love it! You guys are great!
Camera cannot handle Tom's T-Shirt. xD
Great T-Shirt Tom!
LOved Race For the Galaxy.. will hopefully love this as well.
I love Race, but my only beef is one of my gaming friends is color-blind and so it was very hard for him to play. With Roll for the Galaxy, their system to aid color-blind people is a winner in my book.
I'm so happy to hear this review. massive fan of rftg and am super keen for its "rebirth"
some of the best artwork I have seen
Gateway for Race for the Galaxy...wow. After watching the review for this I was thinking I'd have a hard time getting my group on board due to the learning curve. I'd really enjoy this, I'm just not sure I could get everyone in the group to stick with it.
So we have another Eldritch Horror here (as in, it replaced the game that preceded/inspired it even though they're not exactly the same).
I accidentally saw the playtesting of this game... don't remember if this happened in Minsk or in Philadelphia. I was attending an event and happened to be in the same place with one of the authors of this game, I think he was playing it with some teammates.
I'm glad people like this, maybe I need to give it another go but the only thought it gave me was, "I wish I was playing Race."
any word on when there will be a review on the expansion for Roll for the Galaxy?
Hey, blue is green! :) 7:39
Love the shirt
I bought your copy of race for the galaxy sam!
Thank you for buying it!
Looks like Tom found the rest of the tiles since his Podcast review.
I have a question, do you need to use those tiles that you turn over to show which actions are being played (explore, develop etc)? Or could you just refer to where you placed the dice?
The tiles are much more visible to everyone at the table, but I guess no, they don't HAVE to be used.
Thanks! And thanks also for the review, this is one I probably wouldn't have looked into, but you guys have recommended so many great games for me I think I will, cheers ears.
Everything is Awesome!!
pencilpauli
I am not THE Jason you mean but i am actually called Jason too!
Awesome!!
So, there's no military in Roll for the Galaxy?
CLEAN THE TABLE! ;)
Is the name of that intro song listed anywhere?
www.smartsound.com/royalty-free-music/Rockin%27+Retro/Give+It+Away/
What I find interesting with Roll for the Galaxy is that it doesn't kill Race for the Galaxy, but I'm tempted to say that Roll and Eminent Domain together kill Race for me. Eminent Domain captures a lot of the hand manipulation and interplay of the deck builder that Race has, while being overall sleeker, and Roll does a better job to me of getting the feel of the interworking empire that you get with Race.
14:16 Oh Sammy, being all sporadic and stuff... ;-)
There's something I don't get... Let's say you roll 4 dice at the beginning of your game. You assign them and take actions with all of them, so they go back to your population. So the next turn you only roll as many dice as you paid to get back? And if you get without money you can only get 1 dice next turn? That seems a little hard, isn't it?
So, you need to get some cash that first turn, too, to make sure you can buy some of those dice back...you'll always be able to purchase at least one.
LOL 14:07!
I love RFTG but it's hard to get people to try it
It's not even hard, there is just a bunch to take in at once
+WilhelmScreamer Sums up the only reason I haven't bought this game, simply because there is too much to take in on the initial teaching, which will put most people in my group off.
ok this MIGHT be the most confusing rules explanation video Ive ever seen on this channel!
I think its the other way around: Race for the Galaxy is way easier to explain and understand while Roll for the Galaxy is confusing as fck and some players still didnt get it after first game.
Race has words on it to describe what different things do. Roll is harder to teach, I think.
After watching second review i can see some neat things, but still, this game feels like unneeded complication of the already elegant card game. I don't like dice so much, especially rolling behind shields (not because of cheating, just a clunky standing component). Not a killer of RftG for me.
That's fine...however, I disagree that this is a complication of an elegant card game. Not saying that Race... isn't elegant, rather I'm saying that Roll... is not even close to a complication of Race. I can see how you would think that way from having played Race so much, and being so familiar with all of its icons and such. But from a newbies perspective, or one that simply hasn't ever played Race, Roll is entirely easier to grasp. We had two guys that had never played Race before, and they caught on famously in under one turn (before I did, actually...as I had trouble grasping the dice allocation procedure).
For the record, I don't think (and neither does Tom, really...I think he kind of misspoke a bit) that this "kills" Race. I even stated that I could definitely see someone owning both...one as a gateway version (Roll...) and one as a gamer's version (Race...). Dice rolling is an incredibly familiar and endearing mechanic for a lot of people, gamers and non-gamers alike. Having dice with six faces, many of which are the same or similiar, is much less daunting to comprehend than card after card of icons (some with many different icons), with no written explanation on the cards themselves. Race demands that its players memorize all of its icons, circles, colored borders, and arrows, etc....something that simply can't be done in just a few sittings. Race may indeed be elegant, but they trimmed the fat for Roll, and I think it's gonna shine.
I agree that Roll is easier. By complication i meant introducing various mechanisms to replace cards. As Tom i like when you can use a card for various purposes. It is more like complicated process to do the same (play cards, collect resources, etc.). Yes, Race is hard to master, but as you say, it still can be called elegant. Not only simple things are elegant. Anyway, thanks for replying :) I might like this game, but i think it will remind me that i could play Race instead (with the experienced players) as there are many similarities between games.
Completely agree with you.Why would you replace the straighforward phase selection of Race with clunky dice that offer nothing at all to the experience except more explanation.
What's going on with your shirt Tom?
It's based on King of Tokyo...the heart symbol stands for healing, and if a monster is within Tokyo, it cannot heal (rule of the game).
No I'm talking about the weird shine near his collar.
Maybe it's the microphone we use that's clipped to his shirt?
Phew! I'm glad that's cleared up.. ;-)
I would buy this if the dollar wasn't so high right now...
Not convinced at all. The whole "blind action selection" is not working for me.
Almost has to be secret to simulate the card selection version of it in Race...a nearly identical mechanic carried out in two different methods.
This is the second review I've watched for this game now and I still don't understand how the dice are allocated fully... You seemed like rolling the dice was pointless because you can just put any dice anywhere and the amount of dice under the action is what matters not the side of the die.
Race for the galaxy is one of my favorite games ever and this game seems way more complicated and fiddly, then Sam says this is a gateway game to race! I don't get it. I wish zee was here to come at it as a race lover's point of view.
You roll your dice and one of them (doesn't matter the face) is used to activate the phase you desire to activate...based on the other dice you rolled and what faces they show. The activating die's face doesn't matter, but all the other faces do matter because they can only be used to carry out the action/phase that their faces show.
I know clear as mud...but once you play it, it makes sense. Maybe this helped...?
Sam Healey That YT icon alone makes me a bigger fan of yours. I still load up WC3 every once in awhile :D
So if I roll 3 Explore faces and select one for the Settle action, then I can Settle AND Explore twice? But only if someone else selected the Explore action; else the 2 Explore-faced dice are useless that round?
With three explore faces, one could be used to activate the settle phase, which would give you one action in the settle phase...the other two explore faces could only be used in the explore phase, only if another player has activated the explore phase.
You could, however, put one of the remaining two explore faces back into your cup to change the last one to a settle face, thus giving yourself two settle actions in that phase (because you used one explore face to activate the settle phase and you added another action by changing the last explore to settle).
Or, with three explore faces, you could activate the explore phase and place the other two in the same phase, thus giving yourself three explore actions in that phase.
Between this and Imperial Settlers, RftG's days are numbered. Their weak sauce expansions didn't help either. (Disclosure: I own RftG and like the game, as well as it's first 2 expansions. But it is a bear to teach and the theme and art don't typically inspire so it rarely sees the table.)
Never! Let me expand on that: NEVAR! ;-)
You roll behind a screen ?!!
YOU ROLL BEHIND A SCREEN ?!!
BAAAAAAAAAAAAAAAAD design !
This mechanic really bugs me too. Seems like bad game design.
Two words - Love Letter. Whole game based on trust. Not necessarily a bad design...
Templar-kun True, but it is easy to figure out if someone is cheating in Love Letter.
Exactly. In Love letter it is quite possible to deduce if somebody was lying, and bust them for cheating. The info is all there.
The same goes for something like Keyflower, where somebody could easily try to cheat by grabbing a few extra meeples from the bag and placing them behind their screen. However, with a little effort, you could backtrack the game and prove that he or she is actually a filthy cheater.
In Roll for the galaxy, this is technically impossible. As a result, it would be practically impossible to play Roll for the galaxy in a tournament setting, for example.
If you are playing with people that cheat, you need new friends. Seriously, it's just a game, why cheat?
Another automatic buy. Sigh...
I'll never not find the slow-motion game-piece drops to be annoying as hell.