This is the first Warhammer product I’ve ever bought. I’m putting together a force for a local escalation league to help learn the rules so this is a big help.
As a dwarf player, I don’t know why I watched 3 hours about magic, seems like some elf nonsense. But I had a good time watching it! Great job guys, looking forward to more deep dives!
Absolutely love the deep dive alarm 😂 3 hours is nearly enough square based for a week.. Don't kill yourselves chasing more but anything you put out I'll keep clicking it O7
I watch your videos more than once... sometimes more than three times! I love your videos! I can listen to you geeks talk-Hammer all day, over and over again! Keep up the great work!
What an epic video. Love your work lads! You both have excellent chemistry feeding off each other, keep it up! I’m working on my Warriors of Chaos list and this video really helped in deciding how to flesh it out (taking more than one wizards now😂😂😂)
Someone's gotta correct me if I'm wrong. From the Sister's of the Thorn rules, their Deepwood Coven ability states that they know one spell "chosen by their controlling player before armies are deployed." That reads that it's not randomly generated. If so, that's crazy-useful to guarantee you have Curse of Arrow Attraction.
This was great. Listened on Spotify so just wanted to leave a comment for the algorithm so here's my top 58 albums of last year 58. Asagraum - Veil of Death, Ruptured 57. Ghosts of Atlantis - Riddles of the Sycophants 56. Issa - Lights of Japan 55. Tradtorned - Into The Void 54. Sophie Lloyd - SHRED vol. 1 53. Turmion Kätilöt - Omen 52. Solence - Hope Is A Cult 51. Void Chapter - humAnIty 50. Ronnie Romero - Raised on Heavy Radio 49. Warmen - Here For None 48. Craving - Call of the Sirens 47. Draconicon - Pestilence 46. George Lynch & Jeff Pilson - Heavy Hitters II 45. Metallica - 72 Seasons 44. Liv Sin - KaliYuga 43. Otep - The God Slayer 42. U.D.O. - Touchdown 41. Escape the Fate - Out of the Shadows 40. Twisted Rose - Cherry Tales 39. Conquer Divide - Slow Burn 38. Obituary - Dying of Everything 37. Self Deception - You Are Only As Sick As Your Secrets 36. Delain - Dark Waters 35. Phantom Elite - Blue Blood 34. Powerwolf - Interludium 33. Babymetal - The Other One 32. Otherwise - Gawdzillionaire 31. Lyrre - Not All Who Dream Are Asleep 30. Red Cain - NÄE'BLISS 29. 3Teeth - EndEx 28. Bezerker Legion - Chaos will Reign 27. Elysion - Bring Out Your Dead 26. Burning Witches - The Dark Tower 25. Redhook - Postcards From A Living Hell 24. In This Moment - GODMODE 23. Steve Morton - Technically Metal 22. Aortha - Monolit 21. When Plagues Collide - Chaotic Upheaval 20. Manntra - War of the Heathens 19. Dog Eat Dog - Free Radicals 18. Avatar - Dance Devil Dance 17. Beyond the Black - Beyond the Black 16. Lordi - Screem Writers Guild 15. Angus McSix - and the Sword of Power 14. Ignea - Dreams of Lands Unseen 13. Danko Jones - Electric Sounds 12. Prognostic - Chaotic Upheaval 11. Cobra Spell - 666 10. Edge of Paradise - Hologram 9. The Unslain - Descending 8. HAWXX - Earth, Spit, Blood and Bones 7. Nacarbide - The Identity of Discord 6. Icon of Sin - Legends 5. Butcher Babies - Eye For An Eye... 4. Tulip - The Perpetual Dream 3. Lovebites - Judgment Day 2. Daedric - Mortal 1. Butcher Babies - ... 'Til The World's Blind
Since you asked for comments on drain magic, I think it's a very weak effect. As Rob noticed, it's a remains in play, which means you opponent will get another free chance to dispel it, this time at it's base value, before they cast any spells. At 9+ that's trivial for a level 4 and pretty easy for even a level 2. Even if it's not dispelled it's quite weak. Unless you have low level wizards attempting high difficulty spells the +2 casting value requirement will mostly be irrelevant. A level 4 doesn't really care if it needs to roll a 6 instead of 4, on 2d6 since it's aiming for much higher than that or it will be easily dispelled. So for this spell to have any impact at all you need to: 1 Successfully cast it. 2 Opponent fail to dispel it 3 Opponent fail to dispel it at it's base value on their turn 4 Opponent roll exactly 1 or 2 below the new modified casting value That's an absurd requirement. Overall a very disappointing signature. Should have been -2 to the opponents casting roll, and lasts until your next start of turn sub phase instead of remains in play.
It's cast on a 9, you have to beat the casting value to dispel, so the dispel on their turn needs a 10+. That's pretty easy for a lvl 4 to beat, but pretty good against multiple lower level casters who are failing more than they succeed, and that's where the +2 casting value is also at its most effective. Certainly a very matchup dependent spell, but does not seem bad.
@@mikereed4594 That's true, good point. Yeah still quite easy for a level 4 but a little bit harder than I'd thought. I agree it's decent against multiple low level casters. It's just a shame that that's already when you're dispelling most enemy spells with your level 4. You'd really want drain magic to help when you're evenly matched or even behind (like against Chaos +6 to cast). But drain magic will do basically nothing there.
1:22:15 Here you say that you get to pick spells if you roll doubles? This isn't true though right? It just says you re-roll duplicate results. I think the picking on a double is from another edition. Also at 14:30 you say the same thing? You both seem very sure so I'm confused if I've missed something.
That was my read from the rules as well. Great video deep dive into Magic though! Lot is new, so important to dump out all the other editions of Warhammer Fantasy from the brain. 😅
So many cool spells to try but they’re gonna be difficult to learn. If only GW made a set of reference cards we could readily buy in shops or on their website.
And even if you did get a chance to pre-order, if you live in the East Coast USA, you couldn't get them anyway because the snow storms delayed all of the shipments to stores.
High Magic can only be cast once per caster. Range: Self. Hex says "cannot be cast on the same unit multiple times". You are casting it on yourself. With multiple spellcasters, you can put down multiple hexes.
I think the value of a lot of these Lores is increased by the Lore Familiar magic item which lets you choose your spells, especially ones like Elementalisim which have only a couple really good spells which if you can guarantee you can do a lot of list building around.
I'm in love with the idea of a Beastlord with Mangelder, his bestigors having the Manbane standard, and that demonology spell for potentially -5 leadership.
Every deep dive needs that sound, put a smile on my face😂. Solid again lads. I commute home at the weekends and always listen to you guys for the 3 1/2 hours drive! Gutted I couldn't come to the opening at HQ as I only live 30 mins away but daughter was sick so couldn't make it. Keep up the great work lads, we are all still learning but it's fun doing it together, don't change a thing lads.
I could not think of what one might do with Hammerhand unless playing Warriors of Chaos or a treeman, but if I am understanding Shield of the Lady for the Handmaidens of Bretonnia, it would mean they can be in the rear of the unit safe but still cast Hammerhand as if still in the front fighting rank. This could be very useful for a level 1 or 2 Damsel.
Illusion Spectral Doppelganger - Cast from Shadowdancer in WE :) And i think your Necromancy Slide is off, notice in armies who can use it it says "Illusion" so i think its armies who can use illusion, you forgot to swap this part from previous image. Very nice talk
Indeed, you need no engagement bait, ngl, i started watching this to make an informed decision on my sorcerers' lores, staid for the mathgammer, fun and vibes, built my last chosennas you were talking about the lores I can't even take and still learned a lot about what I'll be up against
Can you choose a fated dispel if you have a wizard available? Or is the wording that you only get a fated one if your wizard cannot dispel for whatever reason?
You can do a fated dispell once per turn for whatever reason you like. If you're out of range, don't have a wizard, or perhaps don't want to risk a Miscast.
In-universe explanation: They haven't been invented yet. The Empire's Colleges of Magic outline the schools, and they literally haven't been built yet in the start year of the Old World. Rules explanation: ... uh, it's something different? Probably just to mix it up and separate it from older editions. Battle Magic is a good example, it's a nice all-round set of spells for a caster that will be up close. The more category-schools they have now are arguably better for giving casters specific roles.
@@Gizimpy I guess. If this was prior to Teclis, I thought magic was illegal in the empire at that time, consisting of hedge wizards and other petty wizards.
Keep in mind the Phantasmagoria only triggers at the end of the enemies movement. So they have a chance to dispel, and move away from it before it even can make them Impetuous or Panic (and Impetuous can't even trigger turn one).
This was what I was coming here to say. Even if you plop it down turn one and the trigger it by moving, they don't really suffer any ill effects from impetuous unless we circle all the way around to their turn again AND they fail to dispel it a second time.
It's a bit of a shame that level 4 wizards are almost a must for a good army list. How about this idea: Level 1-2 get +1 on rolls. Level 3-4 get +2 on rolls. And as an added bonus for level 4, you get to reroll on the miscast table? Logic: A level 3 is still very good. Level 4 is still a great "bang for your buck" choice compared to level 3, especially with a familiar, and multiple level 1 and 2 wizards become more strategic on the battlefield especially if you go for signatures and know what spells you'll have. Thoughts?
Well I'm going to give this a listen while I support some STLs for spicing up my units in my Vampire counts army.. looking good, Witches in the wood should look super cool.
Just noted some of the 3D printers on Etsy are temporary closed due to such an increase in demand. Seems to be some real hype for the old world. Hope it holds, and we get more resources thrown the studios way.
Ok, now I *NEED* some people with lots of O&G make a narrative game, both using O&G, both taking as many wizards as possible and the entire battle turning into a place with giant godfeet of magic stomping all over the field xD
I genuinely tried this my first game with two wizards. The fickle foot of Gork was more interested in stomping me than the bretonnians, but man it was worth it.
The major secondary benefit of dispel magic from my pov is that it makes casting harder to proc in the first place therefore you don't have to risk dispells as often Also it would seem you can cast shield of saphery first and then cast another enchantment spell on the same unit since it only states it gets rid of ones cast previously Also I see those devious cogs turning in your mind Rob with regards to vortex spam ;P It was some of the first magical shenanigans I thought of as well Sisters of the thorn pillars of fire spam seems like a ridiculous standoff tactic since you can kite the casters away from potential dispels and keep crisping units whilst hampering their charges Wind blast is also a contender for me since you can utilize the poisoned javelins at 12" and follow up with a wind blast to widen the distance even more, seems like a bit more reliable damage but less control so a combination of the 2 would probably be ideal The fact that they are a special choice means that you can run 7 of them (@2k) as well which is just plain ridiculous since they all get to CHOOSE their spells BEFORE DEPLOYMENT from both battle magic and elementalism... the ultimate utility unit imho
Anyone else thinks the Demon Prince needs either an extra wound on the profile or a drop in points? I feel like the instability + warpspawn really make it not worth the points. I would take the lord anytime over the prince. Any thoughts from our Wonderful but stupendously arrogant (???) hosts or anyone else? How do you see the demon prince used, if at all? As an expensive flying wizard, maybe? Thanks for the timestamps on the video.
Id only Steed of Shadows could be cast before the charge phase, an 8x3 brick of say, chosen, or Knights of the Realm on foot. A 13-18 inch charge range. It’s still a fantastic spell though, but damn, I’d take it start of charge phase on an 11+!
Also, Daemonic Vessels, you guys kept talking about it buffing units, but it clearly says “self”, caster and mount only. The units don’t get +1 Str, attacks, and AP1. Only ever the caster.
Only other thing you guys seem to be missing is that most remain in play spells, like Drain Magic, templates, and buffs and hexes can be dispelled each round for its casting value. As it’s cast you need to beat the casters roll, but the next turn it’s dispelled at its value. Or that’s how I’ve seen it played in multiple places. Also, great work and great videos.
The lance formation doesn't give you rank bonuses any more like it used to right? only if you manage to get 4 at the back? I guess that's the bonus of disrupt on the charge. Also anyone got a clue where to find decals for the Brets! gutted they just give you the axe head decals :S
Remains in play spells look like they be way to easy to dispel , especially with a +4 and 24” range to the caster. Feels like there’s a missing rule to curtail this a little such as a wizard may only attempt to dispel one remains in play spell per turn
@@SquareBasedOldWorld well, as the runes are future, lesser umgak races could learn better options than simple magic. Natural order would be to present Rune Lore as last, emphasising it's being a best solution of all previously shown. Due to modesty I would not expect a full dedicated show only focusing on Rune Lore (as it would be ... welll quite short!).
My Game Store Warhammer Old World has 27 Players & Growing as “FANTASY BATTLES,” get New Players? (League Allows Any 28mm Miniature ❤ Due Games Workshop Age of Sigmar miniatures COST & AVAILABLE Stock? Example “Giant Spider,” (T6) “Dragon Ogres,” (Only in Beast of Chaos Vanguard?) Also Fact “Kings of War,” kits are 40% off at store & Great value? GAMES WORKSHOP GET YOUR BUTT WORKING…. It’s getting Pathetic??? Don’t Let “Old World,” turn out to be “Star Wars,Destiny,”
Re drain magic, if they’re casting on a 13 anyway, without drain magic in play, that’s still just as hard to dispel. All it’s doing is making the spell harder to cast and therefore less frequent. The difficulty to dispel isn’t actually changing because the dispel value isn’t fixed. It’s total fallacy to think that it’s making dispels harder all of a sudden.
Drain Magic is basically useless vs lvl2+ enemy wizards as they will dispel it before they cast anything and it doesn’t affect the dispel attempt so they just beat the level 9 requirement with 2D6 plus their magic level. Basically useless vs. a lvl 2 or higher enemy mage
This is the first Warhammer product I’ve ever bought. I’m putting together a force for a local escalation league to help learn the rules so this is a big help.
As a dwarf player, I don’t know why I watched 3 hours about magic, seems like some elf nonsense. But I had a good time watching it! Great job guys, looking forward to more deep dives!
You've got to bring a good honest immovable grudgin anvil.
Know thy enemy.
I'm also a Dwarf player and I'm watching this to understand magic better so I can defeat magic.
The more of these you put out the more i'm tempted to give old world a try. Love watching you guys bounce off each other with such great enthusiasm ❤
Every deep dive needs to start with the submarine noise. Arguably the double awoooga. Val’s fuck up just established a new precedent.
The double is serious
You have now been my favorite Old world channel! Keep em coming! :D
Guys... I am one minute in and no matter how informative the video will be, thank you for your chemistry and the way that you present stuff!
Our pleasure!
I wish I could live life with half the enthusiasm Val puts into his interpretive dance intros.
It breaths life into my day.
Id wish they kept that crazy shit on the miscast table. I need more of that gameplay in my life
3 days and I made it to the end. A deep dive *insert sound effect* indeed! Great stuff.
3 hours of lovely background awesomeness while I paint some models. I ended up starting Wood Elf army and I 100% blame your video :D
Im new to the Old World and watching 😁 really excited to get in and ive chosen Dwarfs as my 1st army.
Enjoying the content, thanks
Absolutely love the deep dive alarm 😂 3 hours is nearly enough square based for a week.. Don't kill yourselves chasing more but anything you put out I'll keep clicking it O7
We will keep making!! Thanks!!
@@SquareBasedOldWorld I made it out the other side! I want to see Biggles Dwarf vs the 8 Feet of Gork
I watch your videos more than once... sometimes more than three times! I love your videos! I can listen to you geeks talk-Hammer all day, over and over again! Keep up the great work!
I think we're ok with this? Should we start using a safe word?
Third watch, still learning every time 👍
Deep dive on Lizards please… 🙏
This channel carry the hype for TOW so hard! Thank you guys!
Great stuff fellas - really excited to get some games in.
HAND OF DALE
What an epic video. Love your work lads! You both have excellent chemistry feeding off each other, keep it up! I’m working on my Warriors of Chaos list and this video really helped in deciding how to flesh it out (taking more than one wizards now😂😂😂)
I tell you what is magic. These podcasts baby.
Oh you.
Someone's gotta correct me if I'm wrong. From the Sister's of the Thorn rules, their Deepwood Coven ability states that they know one spell "chosen by their controlling player before armies are deployed." That reads that it's not randomly generated. If so, that's crazy-useful to guarantee you have Curse of Arrow Attraction.
Or plague of rust....
This was great. Listened on Spotify so just wanted to leave a comment for the algorithm so here's my top 58 albums of last year
58. Asagraum - Veil of Death, Ruptured
57. Ghosts of Atlantis - Riddles of the Sycophants
56. Issa - Lights of Japan
55. Tradtorned - Into The Void
54. Sophie Lloyd - SHRED vol. 1
53. Turmion Kätilöt - Omen
52. Solence - Hope Is A Cult
51. Void Chapter - humAnIty
50. Ronnie Romero - Raised on Heavy Radio
49. Warmen - Here For None
48. Craving - Call of the Sirens
47. Draconicon - Pestilence
46. George Lynch & Jeff Pilson - Heavy Hitters II
45. Metallica - 72 Seasons
44. Liv Sin - KaliYuga
43. Otep - The God Slayer
42. U.D.O. - Touchdown
41. Escape the Fate - Out of the Shadows
40. Twisted Rose - Cherry Tales
39. Conquer Divide - Slow Burn
38. Obituary - Dying of Everything
37. Self Deception - You Are Only As Sick As Your Secrets
36. Delain - Dark Waters
35. Phantom Elite - Blue Blood
34. Powerwolf - Interludium
33. Babymetal - The Other One
32. Otherwise - Gawdzillionaire
31. Lyrre - Not All Who Dream Are Asleep
30. Red Cain - NÄE'BLISS
29. 3Teeth - EndEx
28. Bezerker Legion - Chaos will Reign
27. Elysion - Bring Out Your Dead
26. Burning Witches - The Dark Tower
25. Redhook - Postcards From A Living Hell
24. In This Moment - GODMODE
23. Steve Morton - Technically Metal
22. Aortha - Monolit
21. When Plagues Collide - Chaotic Upheaval
20. Manntra - War of the Heathens
19. Dog Eat Dog - Free Radicals
18. Avatar - Dance Devil Dance
17. Beyond the Black - Beyond the Black
16. Lordi - Screem Writers Guild
15. Angus McSix - and the Sword of Power
14. Ignea - Dreams of Lands Unseen
13. Danko Jones - Electric Sounds
12. Prognostic - Chaotic Upheaval
11. Cobra Spell - 666
10. Edge of Paradise - Hologram
9. The Unslain - Descending
8. HAWXX - Earth, Spit, Blood and Bones
7. Nacarbide - The Identity of Discord
6. Icon of Sin - Legends
5. Butcher Babies - Eye For An Eye...
4. Tulip - The Perpetual Dream
3. Lovebites - Judgment Day
2. Daedric - Mortal
1. Butcher Babies - ... 'Til The World's Blind
Since you asked for comments on drain magic, I think it's a very weak effect. As Rob noticed, it's a remains in play, which means you opponent will get another free chance to dispel it, this time at it's base value, before they cast any spells. At 9+ that's trivial for a level 4 and pretty easy for even a level 2. Even if it's not dispelled it's quite weak. Unless you have low level wizards attempting high difficulty spells the +2 casting value requirement will mostly be irrelevant. A level 4 doesn't really care if it needs to roll a 6 instead of 4, on 2d6 since it's aiming for much higher than that or it will be easily dispelled.
So for this spell to have any impact at all you need to:
1 Successfully cast it.
2 Opponent fail to dispel it
3 Opponent fail to dispel it at it's base value on their turn
4 Opponent roll exactly 1 or 2 below the new modified casting value
That's an absurd requirement. Overall a very disappointing signature. Should have been -2 to the opponents casting roll, and lasts until your next start of turn sub phase instead of remains in play.
It's cast on a 9, you have to beat the casting value to dispel, so the dispel on their turn needs a 10+. That's pretty easy for a lvl 4 to beat, but pretty good against multiple lower level casters who are failing more than they succeed, and that's where the +2 casting value is also at its most effective. Certainly a very matchup dependent spell, but does not seem bad.
@@mikereed4594 That's true, good point. Yeah still quite easy for a level 4 but a little bit harder than I'd thought.
I agree it's decent against multiple low level casters. It's just a shame that that's already when you're dispelling most enemy spells with your level 4. You'd really want drain magic to help when you're evenly matched or even behind (like against Chaos +6 to cast). But drain magic will do basically nothing there.
1:22:15 Here you say that you get to pick spells if you roll doubles? This isn't true though right? It just says you re-roll duplicate results. I think the picking on a double is from another edition. Also at 14:30 you say the same thing? You both seem very sure so I'm confused if I've missed something.
That was my read from the rules as well. Great video deep dive into Magic though! Lot is new, so important to dump out all the other editions of Warhammer Fantasy from the brain. 😅
Love you Val! Thanks for coming on my show last week!
You two continue crush it!
So many cool spells to try but they’re gonna be difficult to learn. If only GW made a set of reference cards we could readily buy in shops or on their website.
And even if you did get a chance to pre-order, if you live in the East Coast USA, you couldn't get them anyway because the snow storms delayed all of the shipments to stores.
1 hour after dropping I've already enjoyed 3 hours of pure and unadulterated joy. #Squareblessed
2:48:29 WAG magic! Does it help you get married to a footballer?
Great video!
I like the part where we deep dive!
3 hours in and still a fan. What a thiccc, juicy review.
High Magic can only be cast once per caster. Range: Self. Hex says "cannot be cast on the same unit multiple times". You are casting it on yourself. With multiple spellcasters, you can put down multiple hexes.
I can't wait to see what bonuses to cast dark magic the Dark Elves get
I think the value of a lot of these Lores is increased by the Lore Familiar magic item which lets you choose your spells, especially ones like Elementalisim which have only a couple really good spells which if you can guarantee you can do a lot of list building around.
YOu guys are killing it with all this amazing content! Keep it up!
What about double ones on fated dispel? Who suffers miscast effects? If I missed the answer - sorry!
No one
If anyone else did a 3hr hour video on magic it would have been dry as ….., great job guys.
I'm in love with the idea of a Beastlord with Mangelder, his bestigors having the Manbane standard, and that demonology spell for potentially -5 leadership.
Every deep dive needs that sound, put a smile on my face😂. Solid again lads. I commute home at the weekends and always listen to you guys for the 3 1/2 hours drive! Gutted I couldn't come to the opening at HQ as I only live 30 mins away but daughter was sick so couldn't make it. Keep up the great work lads, we are all still learning but it's fun doing it together, don't change a thing lads.
Thanks gang! I’d never have been able to sit and read all those, so big shout out to Val and Rob for helping this poor ADHDer out
I think I saw a unit of marauders can be skirmishers. 20-30 of them marked Tzentch and 5 Lv2 sorcerers spamming blue fire at +3 sounds wild.
This helps with my night shift 👌
I could not think of what one might do with Hammerhand unless playing Warriors of Chaos or a treeman, but if I am understanding Shield of the Lady for the Handmaidens of Bretonnia, it would mean they can be in the rear of the unit safe but still cast Hammerhand as if still in the front fighting rank. This could be very useful for a level 1 or 2 Damsel.
Illusion Spectral Doppelganger - Cast from Shadowdancer in WE :)
And i think your Necromancy Slide is off, notice in armies who can use it it says "Illusion" so i think its armies who can use illusion, you forgot to swap this part from previous image.
Very nice talk
A Copypasta error will probably one day destroy the planet
Thanks for the video
You smashed this video out the park guys.
Information was great and going need to watch the video more than once lol.
Indeed, you need no engagement bait, ngl, i started watching this to make an informed decision on my sorcerers' lores, staid for the mathgammer, fun and vibes, built my last chosennas you were talking about the lores I can't even take and still learned a lot about what I'll be up against
Do you need vision and line of sight of the enemy wizard to wizardly dispell
No, just need to be in range.
I survived till the end..I might have absorbed %10 of the content.. Worth
3 hours of Rob and Val?
Alrighty
Outstanding review and the best intro to date, cried with laughter - even more hilarious on twitch. Deep dive!!
I'm going to have vietnam flashbacks every time someone casts Drain Magic now.
Sunglasses Val is my favorite. Square based shutter shades when?
GET ON IT TOM
Our lads are in essentially sweat shop conditions, pumping out these videos thick and fast for our mass consumption!! 💕
Grafting like champions
@@SquareBasedOldWorld like champions, musicians and standard bearers. Full command.
Can you choose a fated dispel if you have a wizard available? Or is the wording that you only get a fated one if your wizard cannot dispel for whatever reason?
You can do a fated dispell once per turn for whatever reason you like. If you're out of range, don't have a wizard, or perhaps don't want to risk a Miscast.
@@SquareBasedOldWorld nice, thanks for the reply. Loving what you're making dude! Hyped for the Old World!
Why did they get rid of the schools of magic?
In-universe explanation: They haven't been invented yet. The Empire's Colleges of Magic outline the schools, and they literally haven't been built yet in the start year of the Old World.
Rules explanation: ... uh, it's something different? Probably just to mix it up and separate it from older editions. Battle Magic is a good example, it's a nice all-round set of spells for a caster that will be up close. The more category-schools they have now are arguably better for giving casters specific roles.
@@Gizimpy I guess. If this was prior to Teclis, I thought magic was illegal in the empire at that time, consisting of hedge wizards and other petty wizards.
I low key want the music to keep going in the background..
By far the most entertaining warhammer duo. Keep up the great content!
This is so great. Thank you for all of the hard work.
Thank you too!
Keep in mind the Phantasmagoria only triggers at the end of the enemies movement. So they have a chance to dispel, and move away from it before it even can make them Impetuous or Panic (and Impetuous can't even trigger turn one).
This was what I was coming here to say. Even if you plop it down turn one and the trigger it by moving, they don't really suffer any ill effects from impetuous unless we circle all the way around to their turn again AND they fail to dispel it a second time.
Orks! Dwarfs!
It's a bit of a shame that level 4 wizards are almost a must for a good army list.
How about this idea:
Level 1-2 get +1 on rolls. Level 3-4 get +2 on rolls. And as an added bonus for level 4, you get to reroll on the miscast table?
Logic:
A level 3 is still very good. Level 4 is still a great "bang for your buck" choice compared to level 3, especially with a familiar, and multiple level 1 and 2 wizards become more strategic on the battlefield especially if you go for signatures and know what spells you'll have.
Thoughts?
Haha, tbis is the first time Ive watched on my TV instead of my phone.....let me tell you that the Val intro in 75 inch is something to behold.
Love your content guys, just a thought it would be really useful if you could share these presentations through Google Docs or something.
Arcane Urgency on Fanatics? Would it work this way?
Well I'm going to give this a listen while I support some STLs for spicing up my units in my Vampire counts army.. looking good, Witches in the wood should look super cool.
Nice. Looking forwards to the Empire overview you’ve said is coming soon and more deep dives with both of you.
Just noted some of the 3D printers on Etsy are temporary closed due to such an increase in demand. Seems to be some real hype for the old world. Hope it holds, and we get more resources thrown the studios way.
3 months later, Esty still haven't caught back up
Ok, now I *NEED* some people with lots of O&G make a narrative game, both using O&G, both taking as many wizards as possible and the entire battle turning into a place with giant godfeet of magic stomping all over the field xD
I genuinely tried this my first game with two wizards. The fickle foot of Gork was more interested in stomping me than the bretonnians, but man it was worth it.
What's Magic is the way these two speak to my heart
Another epic show. Loving this, keep it up guys.
ALL the magical vortices!
I went all the way! I managed to magnetise 13 Ungors, put three Dragon Ogres together and paint a Bray-shaman. Good times!
Also, somehow this has made me even more excited to get my Night Gobbos on the table. It's going to be mayhem 😂
do you think its worth the points to have a functional level 5-6 wizard with Warriors of chaos? (5 spells known, +6 to cast)
Depends on the build but really could be
Brilliant stuff as always, fun and educational, really loved getting Val's initial impressions on alot of the spells
The major secondary benefit of dispel magic from my pov is that it makes casting harder to proc in the first place therefore you don't have to risk dispells as often
Also it would seem you can cast shield of saphery first and then cast another enchantment spell on the same unit since it only states it gets rid of ones cast previously
Also I see those devious cogs turning in your mind Rob with regards to vortex spam ;P It was some of the first magical shenanigans I thought of as well
Sisters of the thorn pillars of fire spam seems like a ridiculous standoff tactic since you can kite the casters away from potential dispels and keep crisping units whilst hampering their charges
Wind blast is also a contender for me since you can utilize the poisoned javelins at 12" and follow up with a wind blast to widen the distance even more, seems like a bit more reliable damage but less control so a combination of the 2 would probably be ideal
The fact that they are a special choice means that you can run 7 of them (@2k) as well which is just plain ridiculous since they all get to CHOOSE their spells BEFORE DEPLOYMENT from both battle magic and elementalism... the ultimate utility unit imho
I think Rob has convinced me to start a beastmen army
Me too
Rob has convinced me to expand me to expand my Beastmen army
That submarine intro was glorious!
Anyone else thinks the Demon Prince needs either an extra wound on the profile or a drop in points? I feel like the instability + warpspawn really make it not worth the points. I would take the lord anytime over the prince. Any thoughts from our Wonderful but stupendously arrogant (???) hosts or anyone else? How do you see the demon prince used, if at all? As an expensive flying wizard, maybe? Thanks for the timestamps on the video.
should have +1 WS and initiative atleast. its basicly a way to get 3x lvl4 sorcerers 😅
@@iikkakangas2586 Paying premium for it, though. I would up wounds and T score by one, that would make it kind of work.
Earthen Ramparts seems to be made for Sea Guard!
Id only Steed of Shadows could be cast before the charge phase, an 8x3 brick of say, chosen, or Knights of the Realm on foot. A 13-18 inch charge range.
It’s still a fantastic spell though, but damn, I’d take it start of charge phase on an 11+!
Also, Daemonic Vessels, you guys kept talking about it buffing units, but it clearly says “self”, caster and mount only. The units don’t get +1 Str, attacks, and AP1. Only ever the caster.
Only other thing you guys seem to be missing is that most remain in play spells, like Drain Magic, templates, and buffs and hexes can be dispelled each round for its casting value. As it’s cast you need to beat the casters roll, but the next turn it’s dispelled at its value. Or that’s how I’ve seen it played in multiple places.
Also, great work and great videos.
The lance formation doesn't give you rank bonuses any more like it used to right? only if you manage to get 4 at the back? I guess that's the bonus of disrupt on the charge.
Also anyone got a clue where to find decals for the Brets! gutted they just give you the axe head decals :S
So if you have 2 wizard with the same spell can you cast that spell twice?
You betcha
That was a wonderful video. I’m excited to see how wild Bret can be with magic!
This was so very helpful. Thanks!
Remains in play spells look like they be way to easy to dispel , especially with a +4 and 24” range to the caster.
Feels like there’s a missing rule to curtail this a little such as a wizard may only attempt to dispel one remains in play spell per turn
There is just... tons of anti-magic and I'm still learning and waiting to find the best magic boosting abilities. There's just a lot to comb through.
"We cover all rules and all spell lores"
Lies! Deceptions!
We is my rune magic mate !?
Runes are the future, you umgak! - Bardin Goreksson
Imagine calling runes magic? By grungis beard!!
@@SquareBasedOldWorld well, as the runes are future, lesser umgak races could learn better options than simple magic. Natural order would be to present Rune Lore as last, emphasising it's being a best solution of all previously shown.
Due to modesty I would not expect a full dedicated show only focusing on Rune Lore (as it would be ... welll quite short!).
This video is as long as a lord of the rings movie and packs more content. I love it!
Loving all the content you guys are putting out! Keep up the good work
If I am going to Canada this year, I need a Pint or five with Val. What a dude!
The deep dive intro, it made my day!
I love this podcast, and thank you for your time, but please keep it free from real world politics (Bush commentary)
We won't at all. Bush is a war criminal
@SquareBasedOldWorld I think you have missed my point
@43:00 laser line plus the corner 45° arrow tool are indispensable
Phenomenal work thank you for what you're doing! Pretty sure you guys are why I'm getting into the old world!
Jesus christ these intros are the best
My Game Store Warhammer Old World has 27 Players & Growing as “FANTASY BATTLES,” get New Players?
(League Allows Any 28mm Miniature ❤ Due Games Workshop Age of Sigmar miniatures COST & AVAILABLE Stock?
Example “Giant Spider,” (T6) “Dragon Ogres,” (Only in Beast of Chaos Vanguard?)
Also Fact “Kings of War,” kits are 40% off at store & Great value?
GAMES WORKSHOP GET YOUR BUTT WORKING…. It’s getting Pathetic???
Don’t Let “Old World,” turn out to be “Star Wars,Destiny,”
Def the best Old World channel. Factions dives are awesome. Can't wait for the rest.
If one character has fireball as a bound spell, can another wizard still cast fireball in the same phase if they know it as one of their enate spells?
Yes absolutely.
@@SquareBasedOldWorld ty. If I build an empire lost I want to spam magic missiles and the 20pt wizard staff.
Re drain magic, if they’re casting on a 13 anyway, without drain magic in play, that’s still just as hard to dispel. All it’s doing is making the spell harder to cast and therefore less frequent. The difficulty to dispel isn’t actually changing because the dispel value isn’t fixed. It’s total fallacy to think that it’s making dispels harder all of a sudden.
You guys are fantastic.
lmao best intro
Drain Magic is basically useless vs lvl2+ enemy wizards as they will dispel it before they cast anything and it doesn’t affect the dispel attempt so they just beat the level 9 requirement with 2D6 plus their magic level. Basically useless vs. a lvl 2 or higher enemy mage