As of an update to Minecraft earlier this week, parts of this tutorial no longer work. Updated video can be found at: ua-cam.com/video/w-pzBTQESN0/v-deo.html
all of the ideas shown here were super awesome especially the boots giving off effects i haven’t been able to figure that one out for years thank you!!
Love the tutourial! I love the speed and depth of all explinations. My only hiccup is for begginers. I understand your goal may be more of a showcase of the commands rather than a full explination of all commands and their uses
@Guppyduck This is a bit late but I haven't seen it yet in any of your videos I have been learning from. Know that you can create an item with a specific data [int] and test for that specific data condition (as well). I use this as an id which works perfectly for "named items". So for example, give yourself a pair of iron boots --> /give @s iron_boots 1 10. Now, in your command block --> execute as @a if entity @s[hasitem={item=iron_boots,location=slot.armor.feet,data=10}] run effect jump 1 1. You can now equip any other pair of iron boots and they will not give you the effect. On the other hand, you can duplicate this version of your data-item (just put it in an item frame and use pick block on it) and rename it any number of times. They will all work as long as a result of having that data value, regardless of name. Note that there do seem to be some items this won't work with, such as the lightning rod (sad), so my lightning rod is now a trident.
No, that's not how that works at all. That only works if the compass is in entity form, but the point of this tutorial is to detect the compass is in your inventory.
So u can sort of test for a player having a special compass with a name but its a bit difficult. 1 do the command /give @s compass 1 300 The 300 is the data on the compass and u can test for that. 2 name the compass whatever u want. 3 use a structre block to save the item or use a command block to clone it 4 use the command /execute at @a [hasitem={item=compass,data=300,location=slot.weapon.mainhand}] run (then run the command u want to use) Doing this mean players cant craft the special item but it does mean u have to give the player the item by a shop or u giving them it. The name that u give the special item is not inportant but the data on it is
Fyi, you can add nbt data tags to items, if they don't have durability. That's the only way you can tell between a named item and a regular item. (/Give @s redstone 1
Hey everyone! I just started a command block dedicated discord where you can ask for command block help, show off your creations or just chat. Code is: discord.gg/ykjsnwAfFH
This is so cool you can make a kings crown that gives extra hp just like in those civilization videos if you change the effect to health_boost and change the boots to golden_helmet
Personally I loved the time clock and the teleport bow, For the time clock it's so fun just trolling my friends, they know simple commands like changing day time and that but they never new actually working time clocks With the bow I didn't use a bow I just used a nether star, I'm the only one that has the nether star in my server so I don't have to worry and also it makes it useful and fun this time for actually defeating wither. Another thing too, personally I used a prismarine crystal for the lightning command stuff, it looks cooler I guess so I just use it on that. Your videos are great please do more and if anyone doesn't know how to do the execute command ones then reply to me
Hey Guppyduck! I’m currently making a map that each player will have an element focused on them. like the feather of flight was awesome for Air, and the rod is good for Fire, i was wondering if you could come up with a Water and Earth element. Other elements i want to add are, Slime, Ice, and Ender. Thank you !
For Slime I recommend giving the player jump boost whenever they hold it, or whenever it's in their inventory. Another idea for Slime is to use MCC Tool Chest PE (An NBT Editor) to give it enchantments like Knockback 10
just for my own interest, ice could’ve summoned ice spikes use structure loading that impaled things to cause ice damage, or gave things slowness or made a freeze damage aura. Slime could’ve stuck things in place or let you stick to walls and ceilings using barrier block replacement, and ender could’ve teleported yourself or others, or just been an upgraded fire variant
Fixed to make a specific item use an unbreakable item example compass Do this /give @s compass 1 1 Giving you a special id compass not like the normal one then u can use it as a test item Testfor @e[hasitem={item=compass,data=1}] just an example
I'm subscribing. I saw another video a couple weeks ago and it really helped me, and now I'm seeing this video and it's taught me stuff I never knew about commands. Thanks man
@@Guppyduck I saw your world of blood 3 trailer and thought it was really cool, I was thinking about making an rpg that's similar (but not the exact same cause most stuff is way out of my league in commands) and I want to make more advanced spells. After watching this video, I was thinking about making a fire attack that attacked mobs in a radius and put particles around to signal the attack. It would give the mobs wither because I don't think it's possible to set mobs on fire with commands. You don't have to, but, of you could, can you make a video about some more advanced spells? Like some that take multiple command blocks like the flame thrower
Helpful tutorial! I’m trying to find some things to use in a map project I’m working on. Also, do you think it’d be possible to make a leveling and skills system with only command blocks? It seems like kind of a stretch, but being able to have skills, even just like speech, agility, light armor, heavy armor, melee, and archery would be awesome, and then you could increase a skill every time you leveled up. But again, it seems like kind of an insane stretch.
@@Guppyduck Question: I'm currently building Avatar stuff and I want it to have a counter on the scoreboard that kills the armor stand so you can't just do magic forever BUT the score board is massively in the minus and I think that's fucked with it
I love the flamethrower so much, but i tried to build it in my world and all the command blocks say theres an error at th @a part? Im not sure why but i would love an answer
This is late, but at this point of time, is it possible to make commands only work for arrows that a specific person has shot? From what I know I would say not but I am just checking
You actually can detect named items well not really but there a way to do it! /give @p stick 1 15 /execute @a[hasitem=stick,data=15,location=slot.weapon.mainhand}] ~~~ /say hi This will make it so only the person with the stick of data 15 will say hi & you can edit the stick name sadly this won’t work on sword, armor, etc
I talked about this in my last video, I didn't include it because it is inconsistent, doesn't work for all items, and the data value gets reset if it is put into a stack with similar items
I think you should make the chain cmd blocks conditional, as if something goes wrong, the chain cmd blocks are not going to continue if somethings broken.
Hey question the part when you was talking 1:05 instead of that method would the command work if I saved it in a structure block and move it to a different chunk in my world? Just thought I'd ask im currently building this city but im doing all the commands after I built everything
The point of the tickingarea command is to make sure that the command blocks are loaded in. You can move your commands as much as you want, but they will need to be in a tickingarea so they can be loaded while you are not near them. Unloaded command blocks wont work
Hey guppy, I was wondering if there’s any way to check for multiple tags so that I could have different factions with special items, but an admin could also have them all at once.
Hey Guppyduck I really liked your Chanel I am a command block creator a two years you can use /ability @s mayfly to fly on the feather of flight. But you are really good at this.
I've been using commands for as long as bedrock has existed. I used levitation instead of mayfly because it feels more magic. But I'm glad you like my channel.
Your Chanel is really good post more videos and you can be sure that I will watch all of them. Showing commands is what I search and your Chanel is about that I really liked.
Is there a way i can make it for a specific person only. For Example: Every player can hold a feather and levitate. But i want it to be only 1 specific player. Maybe with tags or a named item? Idk how
Can you help with the blazing stick So mc execute command is execute as @a and stuff well I couldn't match the damage command to the new system Execute as @a[hasItem...] as @s positioned ^^^3 run damage... The problem is ^^^3 doesn't work it should be positioned as @s but I can't add 3 blocks like "positioned as @s ^^^3" but that won't work Please help me
Yoo ! Your tutorial is great like perfect i'm making a map of Zelda Breath of the Wild and I have some command question, where can I ask it to you (sorry if I don't write correctly I'm french)
@@Guppyduck what if you use tags? Any item you can throw on the ground can get a tag.... Altho they can lose the tags depending on what the item is. But you could make a station that adds the tags back if need be.
is there a way to make the clock stop someone in time? I'm making a server where every player gets there own unique powers,1 of them will be a mythical clock, and I need it to stop a player in time as im looking at him, kinda like how you can control where you mobs go with the bow you added in this video.
Thx for showing me about the tickingarea command, it's helpful for commands that are always active, sad it doesn't work for entities though :/ like for example if I wanna make an NPC shop then the dialogue command won't work on a player if they're far away from the NPC even if there's a ticking area around it
Hey guppy I have a problem can you help me? The problem is that I have an item called Helion the item is a blazerod but I don't want that effect on all blazerods but only on Helion how do I do that?
is there a way to link the specific command to the specific item so if another player has a random feather they dont get the effects of the special feather
You are right about all that this trick works only for non stackable items which has no durability system but there are certain ways to implement them to all type of items(items which have types are a exception) , thought I had to sacrifice some in game features otherwise there is no solution to this unless the game does something about this
Your pretty good with the hasitem so i have question for you do you know how to detect air in our hand cause i tried many times and it didn't work Like /execute @e[tag=brawler,hasitem={item=air,location=slot.weapon.mainhand} ~~~ That dosen't work so do you know how to fix that please. (Sorry for the bad english this isnt my first neither second langage)
How did you have the item to be tagged with a different color and how do I specify so that the same item that is named differently still reacts differently from the other that is not using the command so not all the objects perhaps say for example this specific gold ingot and a regular one
How do you fix the fire one? When I was testing it there’s a error we’re it doesn’t work this also happens on the lighting rod one is there anyway to fix it?
I want to do the bow one but with a stick where I can pick up entities for fun but I don’t know how and I tried replacing bow with stick in the command but it didn’t work pls help 6:25
Does this all thill work in the new versions of Minecraft because I can’t seem to get any to work… idk if it’s just me or the game version has made a difference. Help would be appreciated:)
What if you change the data value of the compass that players could get, that would give the ability to have different effects to the same item. Example compass with a data value of 1 could have a different effect than one with the data value of 2
I had made magical items in before they updated execute and it was nice. I could throw down a named item to teleport me to my base and get it would come back to me. Also had an named it I could throw down to cast lightning. And even had one where I threw a wooden sword down named family sword and it would comeback as a nethrite sword. But with the new update I can’t figure out how to make them work. I wonder is it possible to give elytra flight to a different item?
As of an update to Minecraft earlier this week, parts of this tutorial no longer work. Updated video can be found at: ua-cam.com/video/w-pzBTQESN0/v-deo.html
This will give me a much greater understanding of the way the new /execute works, looking forward to it.
Alright thanks
ohhh thats why thanks for telling tho
What parts don't work anymore?
The clock one doesn't work
yo this is actualy the best bedrock command tutorial that ive ever seen
Thank you, I’m a person that mainly uses Minecraft for commands and that command that makes command blocks load all the time is very useful
all of the ideas shown here were super awesome especially the boots giving off effects i haven’t been able to figure that one out for years thank you!!
Such an underrated chanel,the command explanation is so easy to understand
Wow, i didnt know this commands were exist in bedrock edition. U helped me a lot, thanks.
Sry for my English :)
I been looking for ways to make wands with out having to drop the item. This is incredibly helpful thank you
Truly a riveting experience, guppyduck
Thank you, Jerry
Very informative. Keep up the good work!
Love the tutourial! I love the speed and depth of all explinations. My only hiccup is for begginers. I understand your goal may be more of a showcase of the commands rather than a full explination of all commands and their uses
Some of my videos are more showcase style, but I also have a few videos that go in depth I'm to certain commands
@D3ATHKINGOFHELLmy main issue especially none of the commands work
You can go to the moon if you put all of these ingeniousity on Nasa (Great vidéo)
Actually you can do /testfor @e[type= item,name="§1special compass"] and it will test for the item unfortunately it doesn't test in your inventory
I know that can be done, but this video was meant for testing inventory items, not dropped item entities
I know how
Use /clear @p "the item" 0 1
And it will test if you have this item in your inventory
@@Guppyduck u got a new sub
@@yassen_tube she meant named items
You can do /testfor @a[hasitem={item=…}]
This video helped me in so many different ways
I just wanna say, i love this man
@Guppyduck This is a bit late but I haven't seen it yet in any of your videos I have been learning from. Know that you can create an item with a specific data [int] and test for that specific data condition (as well). I use this as an id which works perfectly for "named items". So for example, give yourself a pair of iron boots --> /give @s iron_boots 1 10. Now, in your command block --> execute as @a if entity @s[hasitem={item=iron_boots,location=slot.armor.feet,data=10}] run effect jump 1 1. You can now equip any other pair of iron boots and they will not give you the effect. On the other hand, you can duplicate this version of your data-item (just put it in an item frame and use pick block on it) and rename it any number of times. They will all work as long as a result of having that data value, regardless of name.
Note that there do seem to be some items this won't work with, such as the lightning rod (sad), so my lightning rod is now a trident.
I like this Chanel cus it answers questions you are confused of and no vid bout it on the internet
I'm definitely liking and subscribing, bro these commands are what I've been waiting for, thank you man
Awesome video, great job
For the compass naming problem, you could change the command you're doing to check for name. For example: testfor @e[name=speacial_compass]
No, that's not how that works at all. That only works if the compass is in entity form, but the point of this tutorial is to detect the compass is in your inventory.
@@Guppyduck oh ok
you can use data=any number and 0 is a normal sword
@@someone94949 I've already discussed that in a separate video
@@disciplestudios2961 that's only in Java, this is a bedrock video
That's the best video for the command block i've ever seen
So u can sort of test for a player having a special compass with a name but its a bit difficult.
1 do the command /give @s compass 1 300
The 300 is the data on the compass and u can test for that.
2 name the compass whatever u want.
3 use a structre block to save the item or use a command block to clone it
4 use the command /execute at @a [hasitem={item=compass,data=300,location=slot.weapon.mainhand}] run (then run the command u want to use)
Doing this mean players cant craft the special item but it does mean u have to give the player the item by a shop or u giving them it. The name that u give the special item is not inportant but the data on it is
I just watched ur video now and it was wat av been looking for bro..... thanks champ
Thank you bro this is very useful because you actually show the commands and not just copy and paste this
WOW YOU ARE REALLLY REALLLY SMART, I CANT EVEN MAKE AN BASIC STRENGTH SWORD
A roman showing commands is really interesting indeed, I like it.
Best UA-camr ever so underrated 😂❤
This is insanely good stuff I've only made a few of these. I do have a tip though. If you use the basic flame particle it won't be nearly as blinding.
Hey, i have a suggestion for you. Make an stick called 'Stick of Life' which summons an golem whenever you take more than 2 entire hearts.
Fyi, you can add nbt data tags to items, if they don't have durability. That's the only way you can tell between a named item and a regular item. (/Give @s redstone 1
This is for bedrock, not java
Hey everyone! I just started a command block dedicated discord where you can ask for command block help, show off your creations or just chat. Code is: discord.gg/ykjsnwAfFH
Link says expired
Thanks for this helpful and unique vid now my build can be more compact
@@Zoulstudio You should join our discord as it will be easier to help you, check the video description
I tried to make the time clock and it doesn't work. Can you give me an advise?
@@aggelosfykas609 join our discord, it's easier to find help on there
This is so cool you can make a kings crown that gives extra hp just like in those civilization videos if you change the effect to health_boost and change the boots to golden_helmet
It says there is a syntax error at the @a part in the lightning staff command. Can you please tell me how to fix it?
Check the pinned comment
oh yeah thanks
also the items you showcase here are amazing
I made a sword that makes you immortal :) also your tutorials have helped me in more than 3 occasions ;D
Wow this video is absolutely fantastic
Personally I loved the time clock and the teleport bow,
For the time clock it's so fun just trolling my friends, they know simple commands like changing day time and that but they never new actually working time clocks
With the bow I didn't use a bow I just used a nether star, I'm the only one that has the nether star in my server so I don't have to worry and also it makes it useful and fun this time for actually defeating wither.
Another thing too, personally I used a prismarine crystal for the lightning command stuff, it looks cooler I guess so I just use it on that.
Your videos are great please do more and if anyone doesn't know how to do the execute command ones then reply to me
I don’t understand the lightning one is not working for me
Nice Commands!
Super cool command I would never be able to figure this out myself
Hey Guppyduck!
I’m currently making a map that each player will have an element focused on them. like the feather of flight was awesome for Air, and the rod is good for Fire, i was wondering if you could come up with a Water and Earth element. Other elements i want to add are, Slime, Ice, and Ender.
Thank you !
For Slime I recommend giving the player jump boost whenever they hold it, or whenever it's in their inventory. Another idea for Slime is to use MCC Tool Chest PE (An NBT Editor) to give it enchantments like Knockback 10
@@floofybull how do I get the mcc tool chest pw thing for iphone
If you are still working on this map, for ice you can make a staff that gives slowness to nearby mobs or players
You can pit setblock instead of summon for example setblock ~~~ slime_block
just for my own interest, ice could’ve summoned ice spikes use structure loading that impaled things to cause ice damage, or gave things slowness or made a freeze damage aura. Slime could’ve stuck things in place or let you stick to walls and ceilings using barrier block replacement, and ender could’ve teleported yourself or others, or just been an upgraded fire variant
This helped me so much that I am subscribing
Fixed to make a specific item use an unbreakable item example compass
Do this /give @s compass 1 1
Giving you a special id compass not like the normal one then u can use it as a test item
Testfor @e[hasitem={item=compass,data=1}] just an example
I'm subscribing. I saw another video a couple weeks ago and it really helped me, and now I'm seeing this video and it's taught me stuff I never knew about commands. Thanks man
Thanks, I dont make videos often but if you have any ideas for videos let me know
@@Guppyduck I saw your world of blood 3 trailer and thought it was really cool, I was thinking about making an rpg that's similar (but not the exact same cause most stuff is way out of my league in commands) and I want to make more advanced spells. After watching this video, I was thinking about making a fire attack that attacked mobs in a radius and put particles around to signal the attack. It would give the mobs wither because I don't think it's possible to set mobs on fire with commands. You don't have to, but, of you could, can you make a video about some more advanced spells? Like some that take multiple command blocks like the flame thrower
@@Jervenshmine that is something I could do. I made several RPG realms up to WoB6 but stopped due to policies at Mojang
@@Guppyduck what version was your mcpe on when you were making this video??
@@Jozu758 no idea but it doesn't matter, it still works in the latest version
how do you make guns, i want to add them to my server
Helpful tutorial! I’m trying to find some things to use in a map project I’m working on. Also, do you think it’d be possible to make a leveling and skills system with only command blocks? It seems like kind of a stretch, but being able to have skills, even just like speech, agility, light armor, heavy armor, melee, and archery would be awesome, and then you could increase a skill every time you leveled up. But again, it seems like kind of an insane stretch.
It's pretty easy to do a skill/level system with commands, I've done it before several times. It just depends on what you do for the skills
@@Guppyduck Well that’s awesome! Thanks! I’ll have to experiment to see what I can do!
@@Guppyduck Question: I'm currently building Avatar stuff and I want it to have a counter on the scoreboard that kills the armor stand so you can't just do magic forever BUT the score board is massively in the minus and I think that's fucked with it
I love the flamethrower so much, but i tried to build it in my world and all the command blocks say theres an error at th @a part? Im not sure why but i would love an answer
Nevermind I feel stupid, everyone go check out his updated version!
This is late, but at this point of time, is it possible to make commands only work for arrows that a specific person has shot? From what I know I would say not but I am just checking
THANK U YOU ARE A GOD AMONGST MAN
I need some help i typed in the command exactly like you for the lightning staff but it still doesn’t work
You likely typed something in wrong, I recommend you join the discord as it will be easier to help you there
i was honestly expecting it to take at least 24 hours. Man that was a fast reply
@@Guppyduck oh yeah i think you were right i believe the issue was that i was getting the dots and commas confused
You actually can detect named items well not really but there a way to do it!
/give @p stick 1 15
/execute @a[hasitem=stick,data=15,location=slot.weapon.mainhand}] ~~~ /say hi
This will make it so only the person with the stick of data 15 will say hi & you can edit the stick name sadly this won’t work on sword, armor, etc
I talked about this in my last video, I didn't include it because it is inconsistent, doesn't work for all items, and the data value gets reset if it is put into a stack with similar items
I think you should make the chain cmd blocks conditional, as if something goes wrong, the chain cmd blocks are not going to continue if somethings broken.
I loved this video so much.My question is how do you make coloful item names.If you use the paragraph symbol, what controls do you press to write it?
You just gotta test out with putting numbers behind the §
@@Guppyduck how do you write the symbol that you wrote, with what keys on a laptop?
@@christoskiousis493 you can just copy the symbol and then paste it in
Thanks so much i was trying to color name items for months!
Hey is there a way where i can use just renamed items, so every time i pick up i blaze rod it doesnt destroy everything (for example)? Thanks
Not really, but a shift detector could help to hide it, guppyduck also made a tutorial on that
Does the command block for the lightning rod need to be always active or needs Redstone and does it need to be conditional or unconditional
Hey question the part when you was talking 1:05 instead of that method would the command work if I saved it in a structure block and move it to a different chunk in my world? Just thought I'd ask im currently building this city but im doing all the commands after I built everything
The point of the tickingarea command is to make sure that the command blocks are loaded in. You can move your commands as much as you want, but they will need to be in a tickingarea so they can be loaded while you are not near them. Unloaded command blocks wont work
Hey guppy, I was wondering if there’s any way to check for multiple tags so that I could have different factions with special items, but an admin could also have them all at once.
Yeah, just put tag=red,tag=admin or whatever you need
@@Guppyduck perfect, thanks 🙏
Hey Guppyduck I really liked your Chanel I am a command block creator a two years you can use /ability @s mayfly to fly on the feather of flight. But you are really good at this.
I've been using commands for as long as bedrock has existed. I used levitation instead of mayfly because it feels more magic. But I'm glad you like my channel.
Your Chanel is really good post more videos and you can be sure that I will watch all of them. Showing commands is what I search and your Chanel is about that I really liked.
@@CodingCommands thanks, I may post another video tomorrow if I have time. It is ready to record, I just need to record it
Great I will watch
bro there is so many small youtubers that people sleep on i bet your going to be great one day
Thanks, but I have no intention of making a career through UA-cam
Is there a command to give the effekt only to one specifically named Item? Or does the effekt just connects with the item tags?
Is there a way i can make it for a specific person only.
For Example: Every player can hold a feather and levitate. But i want it to be only 1 specific player.
Maybe with tags or a named item? Idk how
I cover how to do that at the very beginning of this video
@@Guppyduck oh sos, i was watching without volume lol
is there anyway to make it so if you have an item it will kill certain entities and clear the item
Yes
@@Guppyduck how though I’ve tried and can’t work out how to get it to work
@@frgbl6328 It's easier to help you on our discord
5:37 It says syntax error: Unexpected “@a”: at “execute >>@a
Can you help with the blazing stick
So mc execute command is execute as @a and stuff well I couldn't match the damage command to the new system
Execute as @a[hasItem...] as @s positioned ^^^3 run damage...
The problem is ^^^3 doesn't work it should be positioned as @s but I can't add 3 blocks like "positioned as @s ^^^3" but that won't work
Please help me
You have as twice and no at in the example you gave me
@@Guppyduck So can you please send me how it should be?
@@MCCatYT take a look at the latest video on my channel
@@Guppyduck ok
Another problem I’m experiencing is when I try to put the “execute” command it says there’s something wrong with @a before the “Has Item” stuff
And with “Slot” to for the other commands
Block type: repeat
Same
I had that problem too. I figured out that you have to add the word “at” after “execute” for it to work now. Hope this helps 👍
you got a way to drop xp on the ground holding an item for easy repairing mending items?
Is there a way to activate the abilities by right clicking or something instead of it constantly being in use when it’s being held? Love the vid btw
Yoo !
Your tutorial is great like perfect i'm making a map of Zelda Breath of the Wild and I have some command question, where can I ask it to you (sorry if I don't write correctly I'm french)
Best way is to message me on discord, link is in the description of my videos
There is something where you can give an item a number id so you can detect it in your inventory
I discussed this in a previous video, but did not include it here because it doesn't work with all items and is unreliable in many situations
@@Guppyduck yeah I saw somebody else ask after I sent this
@@Guppyduck what if you use tags? Any item you can throw on the ground can get a tag.... Altho they can lose the tags depending on what the item is. But you could make a station that adds the tags back if need be.
@@itsmehacked42o the point of this video is detecting items in your inventory, not item entities on the ground
@@Guppyduck so then the selector "tag" isn't usable? Like testfor @p(has item={item=any,tag=example})
is there a way to make the clock stop someone in time? I'm making a server where every player gets there own unique powers,1 of them will be a mythical clock, and I need it to stop a player in time as im looking at him, kinda like how you can control where you mobs go with the bow you added in this video.
@guppyduck your the beast
How Do I Get A Named Item To Give A Player Effect Like If I Name It Cheese Then How Do I Do That
Detecting the names of items isn’t possible unfortunately
Aw Man
This is incredible😱
Thx for showing me about the tickingarea command, it's helpful for commands that are always active, sad it doesn't work for entities though :/ like for example if I wanna make an NPC shop then the dialogue command won't work on a player if they're far away from the NPC even if there's a ticking area around it
Hey guppy I have a problem can you help me? The problem is that I have an item called Helion the item is a blazerod but I don't want that effect on all blazerods but only on Helion how do I do that?
Check the end of my /damage command video
is there a way to link the specific command to the specific item so if another player has a random feather they dont get the effects of the special feather
You could make it so you need a tag or make it so it's only with a named feather (I think)
GREAT NOW I CAN BE DARTH VADER!
Make sure to check the pinned comment before attempting this tutorial
Feather won’t work I copied it perfectly any idea what I did wrong
I know it’s a year later
@@TobyGavin look at pinned comment
Well you can have different data values for different compass and then rename them and then use hasitem fillter
I hope this solves your problem
I cover this in a separate video as well as why I normally never recommend that method
@@Guppyduck plz tell me the name of that vid
@@shwetanks8590 It's towards the end of this video ua-cam.com/video/aDV0WwcPdso/v-deo.html
You are right about all that this trick works only for non stackable items which has no durability system but there are certain ways to implement them to all type of items(items which have types are a exception) , thought I had to sacrifice some in game features otherwise there is no solution to this unless the game does something about this
Your pretty good with the hasitem so i have question for you
do you know how to detect air in our hand cause i tried many times and it didn't work
Like /execute @e[tag=brawler,hasitem={item=air,location=slot.weapon.mainhand} ~~~
That dosen't work so do you know how to fix that please.
(Sorry for the bad english this isnt my first neither second langage)
How did you have the item to be tagged with a different color and how do I specify so that the same item that is named differently still reacts differently from the other that is not using the command so not all the objects perhaps say for example this specific gold ingot and a regular one
I answer that in my other videos
How do you fix the fire one? When I was testing it there’s a error we’re it doesn’t work this also happens on the lighting rod one is there anyway to fix it?
What command did you use?
I want to do the bow one but with a stick where I can pick up entities for fun but I don’t know how and I tried replacing bow with stick in the command but it didn’t work pls help 6:25
Check the pinned comment
Thx
Does this all thill work in the new versions of Minecraft because I can’t seem to get any to work… idk if it’s just me or the game version has made a difference. Help would be appreciated:)
Check the pinned comment
How would you use the hasitem command to detect specific colored blocks like dyed shulker boxes or colored wool in someone’s inventory?
I have a video dedicated to the hasitem command
Which video is that one?
@@dudemannors8894 ua-cam.com/video/i4ajpoW8ZBg/v-deo.html
What if you change the data value of the compass that players could get, that would give the ability to have different effects to the same item. Example compass with a data value of 1 could have a different effect than one with the data value of 2
I don't know if I'm doing something wrong but the lightning rod command not working
What if you give someone the a normal wooden sword? would'nt they also get the effect.
Yes
do some of the commands using the tildas not work on the switch version?
Some of the commands in this video no longer work due to a Minecraft update, there is an updated version of this video on my channel
I had made magical items in before they updated execute and it was nice. I could throw down a named item to teleport me to my base and get it would come back to me. Also had an named it I could throw down to cast lightning. And even had one where I threw a wooden sword down named family sword and it would comeback as a nethrite sword. But with the new update I can’t figure out how to make them work.
I wonder is it possible to give elytra flight to a different item?
I have some videos on my channel that teach you how to use the new /execute
@@Guppyduck yeah I’ll have to look into them.
Is there any way to make it so that it only does it when you have the type of item, and it has a certain name?
Bro, watch the video
The bow one i think im gonna use to make the ability to move mobs with your mind
What's with the hasitem crying is that part of the thing I don't really understand command block
Love this video
im thinking about how to set only one people [name=anyone .. ] able to use it, how do i command it?
Is there any way to add cooldowns to these magic weapons
Thank you , I’ve been trying to make a avatar like battle game for a year now…
that's kinda helpful for making server with custom items
what do i do if i get the item through a structure block, but an ability command block kills that item?
does the bow work with pvp?
the tutorials i was wondering if there was a way to make the effect work for only certain named items
there is no way to do this currently
i just noticed that time clock is just made in heaven
Is it possible to use the radius command with the feather of flight command
Yes, but you'll need an execute command