As of an update to Minecraft earlier this week, parts of this tutorial no longer work. Updated video can be found at: ua-cam.com/video/w-pzBTQESN0/v-deo.html
This is late, but at this point of time, is it possible to make commands only work for arrows that a specific person has shot? From what I know I would say not but I am just checking
Your pretty good with the hasitem so i have question for you do you know how to detect air in our hand cause i tried many times and it didn't work Like /execute @e[tag=brawler,hasitem={item=air,location=slot.weapon.mainhand} ~~~ That dosen't work so do you know how to fix that please. (Sorry for the bad english this isnt my first neither second langage)
I want to do the bow one but with a stick where I can pick up entities for fun but I don’t know how and I tried replacing bow with stick in the command but it didn’t work pls help 6:25
all of the ideas shown here were super awesome especially the boots giving off effects i haven’t been able to figure that one out for years thank you!!
@Guppyduck This is a bit late but I haven't seen it yet in any of your videos I have been learning from. Know that you can create an item with a specific data [int] and test for that specific data condition (as well). I use this as an id which works perfectly for "named items". So for example, give yourself a pair of iron boots --> /give @s iron_boots 1 10. Now, in your command block --> execute as @a if entity @s[hasitem={item=iron_boots,location=slot.armor.feet,data=10}] run effect jump 1 1. You can now equip any other pair of iron boots and they will not give you the effect. On the other hand, you can duplicate this version of your data-item (just put it in an item frame and use pick block on it) and rename it any number of times. They will all work as long as a result of having that data value, regardless of name. Note that there do seem to be some items this won't work with, such as the lightning rod (sad), so my lightning rod is now a trident.
Love the tutourial! I love the speed and depth of all explinations. My only hiccup is for begginers. I understand your goal may be more of a showcase of the commands rather than a full explination of all commands and their uses
No, that's not how that works at all. That only works if the compass is in entity form, but the point of this tutorial is to detect the compass is in your inventory.
Hey everyone! I just started a command block dedicated discord where you can ask for command block help, show off your creations or just chat. Code is: discord.gg/ykjsnwAfFH
Hey Guppyduck! I’m currently making a map that each player will have an element focused on them. like the feather of flight was awesome for Air, and the rod is good for Fire, i was wondering if you could come up with a Water and Earth element. Other elements i want to add are, Slime, Ice, and Ender. Thank you !
For Slime I recommend giving the player jump boost whenever they hold it, or whenever it's in their inventory. Another idea for Slime is to use MCC Tool Chest PE (An NBT Editor) to give it enchantments like Knockback 10
just for my own interest, ice could’ve summoned ice spikes use structure loading that impaled things to cause ice damage, or gave things slowness or made a freeze damage aura. Slime could’ve stuck things in place or let you stick to walls and ceilings using barrier block replacement, and ender could’ve teleported yourself or others, or just been an upgraded fire variant
I love the flamethrower so much, but i tried to build it in my world and all the command blocks say theres an error at th @a part? Im not sure why but i would love an answer
Is there a way i can make it for a specific person only. For Example: Every player can hold a feather and levitate. But i want it to be only 1 specific player. Maybe with tags or a named item? Idk how
You actually can detect named items well not really but there a way to do it! /give @p stick 1 15 /execute @a[hasitem=stick,data=15,location=slot.weapon.mainhand}] ~~~ /say hi This will make it so only the person with the stick of data 15 will say hi & you can edit the stick name sadly this won’t work on sword, armor, etc
I talked about this in my last video, I didn't include it because it is inconsistent, doesn't work for all items, and the data value gets reset if it is put into a stack with similar items
Helpful tutorial! I’m trying to find some things to use in a map project I’m working on. Also, do you think it’d be possible to make a leveling and skills system with only command blocks? It seems like kind of a stretch, but being able to have skills, even just like speech, agility, light armor, heavy armor, melee, and archery would be awesome, and then you could increase a skill every time you leveled up. But again, it seems like kind of an insane stretch.
@@Guppyduck Question: I'm currently building Avatar stuff and I want it to have a counter on the scoreboard that kills the armor stand so you can't just do magic forever BUT the score board is massively in the minus and I think that's fucked with it
Can you help with the blazing stick So mc execute command is execute as @a and stuff well I couldn't match the damage command to the new system Execute as @a[hasItem...] as @s positioned ^^^3 run damage... The problem is ^^^3 doesn't work it should be positioned as @s but I can't add 3 blocks like "positioned as @s ^^^3" but that won't work Please help me
Hey guppy, I was wondering if there’s any way to check for multiple tags so that I could have different factions with special items, but an admin could also have them all at once.
Yeah it's complicated but you can just pause the video because he doesn't wait so that's a problem and solution and besides he is a genius at commands unless it's fake but I think its real 🎉❤
Yoo ! Your tutorial is great like perfect i'm making a map of Zelda Breath of the Wild and I have some command question, where can I ask it to you (sorry if I don't write correctly I'm french)
is there a way to link the specific command to the specific item so if another player has a random feather they dont get the effects of the special feather
This is so cool you can make a kings crown that gives extra hp just like in those civilization videos if you change the effect to health_boost and change the boots to golden_helmet
Hey guppy I have a problem can you help me? The problem is that I have an item called Helion the item is a blazerod but I don't want that effect on all blazerods but only on Helion how do I do that?
Personally I loved the time clock and the teleport bow, For the time clock it's so fun just trolling my friends, they know simple commands like changing day time and that but they never new actually working time clocks With the bow I didn't use a bow I just used a nether star, I'm the only one that has the nether star in my server so I don't have to worry and also it makes it useful and fun this time for actually defeating wither. Another thing too, personally I used a prismarine crystal for the lightning command stuff, it looks cooler I guess so I just use it on that. Your videos are great please do more and if anyone doesn't know how to do the execute command ones then reply to me
@@Guppyduck what if you use tags? Any item you can throw on the ground can get a tag.... Altho they can lose the tags depending on what the item is. But you could make a station that adds the tags back if need be.
Does this all thill work in the new versions of Minecraft because I can’t seem to get any to work… idk if it’s just me or the game version has made a difference. Help would be appreciated:)
Thx for showing me about the tickingarea command, it's helpful for commands that are always active, sad it doesn't work for entities though :/ like for example if I wanna make an NPC shop then the dialogue command won't work on a player if they're far away from the NPC even if there's a ticking area around it
As of an update to Minecraft earlier this week, parts of this tutorial no longer work. Updated video can be found at: ua-cam.com/video/w-pzBTQESN0/v-deo.html
This will give me a much greater understanding of the way the new /execute works, looking forward to it.
Alright thanks
ohhh thats why thanks for telling tho
What parts don't work anymore?
The clock one doesn't work
yo this is actualy the best bedrock command tutorial that ive ever seen
I just watched ur video now and it was wat av been looking for bro..... thanks champ
This is late, but at this point of time, is it possible to make commands only work for arrows that a specific person has shot? From what I know I would say not but I am just checking
Your pretty good with the hasitem so i have question for you
do you know how to detect air in our hand cause i tried many times and it didn't work
Like /execute @e[tag=brawler,hasitem={item=air,location=slot.weapon.mainhand} ~~~
That dosen't work so do you know how to fix that please.
(Sorry for the bad english this isnt my first neither second langage)
I want to do the bow one but with a stick where I can pick up entities for fun but I don’t know how and I tried replacing bow with stick in the command but it didn’t work pls help 6:25
Check the pinned comment
Thx
It says there is a syntax error at the @a part in the lightning staff command. Can you please tell me how to fix it?
Check the pinned comment
oh yeah thanks
also the items you showcase here are amazing
all of the ideas shown here were super awesome especially the boots giving off effects i haven’t been able to figure that one out for years thank you!!
Actually you can do /testfor @e[type= item,name="§1special compass"] and it will test for the item unfortunately it doesn't test in your inventory
I know that can be done, but this video was meant for testing inventory items, not dropped item entities
I know how
Use /clear @p "the item" 0 1
And it will test if you have this item in your inventory
@@Guppyduck u got a new sub
@@yassen_tube she meant named items
You can do /testfor @a[hasitem={item=…}]
Very informative. Keep up the good work!
@Guppyduck This is a bit late but I haven't seen it yet in any of your videos I have been learning from. Know that you can create an item with a specific data [int] and test for that specific data condition (as well). I use this as an id which works perfectly for "named items". So for example, give yourself a pair of iron boots --> /give @s iron_boots 1 10. Now, in your command block --> execute as @a if entity @s[hasitem={item=iron_boots,location=slot.armor.feet,data=10}] run effect jump 1 1. You can now equip any other pair of iron boots and they will not give you the effect. On the other hand, you can duplicate this version of your data-item (just put it in an item frame and use pick block on it) and rename it any number of times. They will all work as long as a result of having that data value, regardless of name.
Note that there do seem to be some items this won't work with, such as the lightning rod (sad), so my lightning rod is now a trident.
Wow, i didnt know this commands were exist in bedrock edition. U helped me a lot, thanks.
Sry for my English :)
Love the tutourial! I love the speed and depth of all explinations. My only hiccup is for begginers. I understand your goal may be more of a showcase of the commands rather than a full explination of all commands and their uses
Some of my videos are more showcase style, but I also have a few videos that go in depth I'm to certain commands
@D3ATHKINGOFHELLmy main issue especially none of the commands work
Thank you, I’m a person that mainly uses Minecraft for commands and that command that makes command blocks load all the time is very useful
Such an underrated chanel,the command explanation is so easy to understand
@guppyduck your the beast
For the compass naming problem, you could change the command you're doing to check for name. For example: testfor @e[name=speacial_compass]
No, that's not how that works at all. That only works if the compass is in entity form, but the point of this tutorial is to detect the compass is in your inventory.
@@Guppyduck oh ok
you can use data=any number and 0 is a normal sword
@@someone94949 I've already discussed that in a separate video
@@disciplestudios2961 that's only in Java, this is a bedrock video
Hey everyone! I just started a command block dedicated discord where you can ask for command block help, show off your creations or just chat. Code is: discord.gg/ykjsnwAfFH
Link says expired
Thanks for this helpful and unique vid now my build can be more compact
@@Zoulstudio You should join our discord as it will be easier to help you, check the video description
I tried to make the time clock and it doesn't work. Can you give me an advise?
@@aggelosfykas609 join our discord, it's easier to find help on there
I been looking for ways to make wands with out having to drop the item. This is incredibly helpful thank you
Hey, i have a suggestion for you. Make an stick called 'Stick of Life' which summons an golem whenever you take more than 2 entire hearts.
WOW YOU ARE REALLLY REALLLY SMART, I CANT EVEN MAKE AN BASIC STRENGTH SWORD
Hey Guppyduck!
I’m currently making a map that each player will have an element focused on them. like the feather of flight was awesome for Air, and the rod is good for Fire, i was wondering if you could come up with a Water and Earth element. Other elements i want to add are, Slime, Ice, and Ender.
Thank you !
For Slime I recommend giving the player jump boost whenever they hold it, or whenever it's in their inventory. Another idea for Slime is to use MCC Tool Chest PE (An NBT Editor) to give it enchantments like Knockback 10
@@floofybull how do I get the mcc tool chest pw thing for iphone
If you are still working on this map, for ice you can make a staff that gives slowness to nearby mobs or players
You can pit setblock instead of summon for example setblock ~~~ slime_block
just for my own interest, ice could’ve summoned ice spikes use structure loading that impaled things to cause ice damage, or gave things slowness or made a freeze damage aura. Slime could’ve stuck things in place or let you stick to walls and ceilings using barrier block replacement, and ender could’ve teleported yourself or others, or just been an upgraded fire variant
This video helped me in so many different ways
how do you make guns, i want to add them to my server
Feather won’t work I copied it perfectly any idea what I did wrong
I know it’s a year later
@@TobyGavin look at pinned comment
I love the flamethrower so much, but i tried to build it in my world and all the command blocks say theres an error at th @a part? Im not sure why but i would love an answer
Nevermind I feel stupid, everyone go check out his updated version!
Is there a way i can make it for a specific person only.
For Example: Every player can hold a feather and levitate. But i want it to be only 1 specific player.
Maybe with tags or a named item? Idk how
I cover how to do that at the very beginning of this video
@@Guppyduck oh sos, i was watching without volume lol
Awesome video, great job
You actually can detect named items well not really but there a way to do it!
/give @p stick 1 15
/execute @a[hasitem=stick,data=15,location=slot.weapon.mainhand}] ~~~ /say hi
This will make it so only the person with the stick of data 15 will say hi & you can edit the stick name sadly this won’t work on sword, armor, etc
I talked about this in my last video, I didn't include it because it is inconsistent, doesn't work for all items, and the data value gets reset if it is put into a stack with similar items
Helpful tutorial! I’m trying to find some things to use in a map project I’m working on. Also, do you think it’d be possible to make a leveling and skills system with only command blocks? It seems like kind of a stretch, but being able to have skills, even just like speech, agility, light armor, heavy armor, melee, and archery would be awesome, and then you could increase a skill every time you leveled up. But again, it seems like kind of an insane stretch.
It's pretty easy to do a skill/level system with commands, I've done it before several times. It just depends on what you do for the skills
@@Guppyduck Well that’s awesome! Thanks! I’ll have to experiment to see what I can do!
@@Guppyduck Question: I'm currently building Avatar stuff and I want it to have a counter on the scoreboard that kills the armor stand so you can't just do magic forever BUT the score board is massively in the minus and I think that's fucked with it
GREAT NOW I CAN BE DARTH VADER!
Make sure to check the pinned comment before attempting this tutorial
+ 1 subscribe
Truly a riveting experience, guppyduck
Thank you, Jerry
Can you help with the blazing stick
So mc execute command is execute as @a and stuff well I couldn't match the damage command to the new system
Execute as @a[hasItem...] as @s positioned ^^^3 run damage...
The problem is ^^^3 doesn't work it should be positioned as @s but I can't add 3 blocks like "positioned as @s ^^^3" but that won't work
Please help me
You have as twice and no at in the example you gave me
@@Guppyduck So can you please send me how it should be?
@@MCCatYT take a look at the latest video on my channel
@@Guppyduck ok
BananaMulk says the true😂🎉
Hey is there a way where i can use just renamed items, so every time i pick up i blaze rod it doesnt destroy everything (for example)? Thanks
Not really, but a shift detector could help to hide it, guppyduck also made a tutorial on that
Another problem I’m experiencing is when I try to put the “execute” command it says there’s something wrong with @a before the “Has Item” stuff
And with “Slot” to for the other commands
Block type: repeat
Same
I had that problem too. I figured out that you have to add the word “at” after “execute” for it to work now. Hope this helps 👍
That's the best video for the command block i've ever seen
How Do I Get A Named Item To Give A Player Effect Like If I Name It Cheese Then How Do I Do That
Detecting the names of items isn’t possible unfortunately
Aw Man
How do you stop it from spamming the chat?
Type in chat: /gamerule commandblockoutput false
Hey guppy, I was wondering if there’s any way to check for multiple tags so that I could have different factions with special items, but an admin could also have them all at once.
Yeah, just put tag=red,tag=admin or whatever you need
@@Guppyduck perfect, thanks 🙏
THANK U YOU ARE A GOD AMONGST MAN
5:37 It says syntax error: Unexpected “@a”: at “execute >>@a
Effect @a[hasitem={item=diamond_sword,location=slot,weapon,mainhan-d},name=guppyduck] regeneration 1 5 true
Best one
execute @a[hasitem={item=bow,location=slot,weapon,mainhand}] ^^^5 tp @e[r=4,9family=monster ] ~~~ true
I need some help i typed in the command exactly like you for the lightning staff but it still doesn’t work
You likely typed something in wrong, I recommend you join the discord as it will be easier to help you there
i was honestly expecting it to take at least 24 hours. Man that was a fast reply
@@Guppyduck oh yeah i think you were right i believe the issue was that i was getting the dots and commas confused
Effect @a[hasitem={item=wooden_sword,location=slot,weapon,mainhand},tag=admin] strength 1 1 true
What's with the hasitem crying is that part of the thing I don't really understand command block
You can go to the moon if you put all of these ingeniousity on Nasa (Great vidéo)
Yeah it's complicated but you can just pause the video because he doesn't wait so that's a problem and solution and besides he is a genius at commands unless it's fake but I think its real 🎉❤
execute @a [hasitem={item=click,location=slot,weapon,mainland}]~~~ time add 100
Yoo !
Your tutorial is great like perfect i'm making a map of Zelda Breath of the Wild and I have some command question, where can I ask it to you (sorry if I don't write correctly I'm french)
Best way is to message me on discord, link is in the description of my videos
/testfor @e [type= item,name="§1especial compass"] pra q
Does the command block for the lightning rod need to be always active or needs Redstone and does it need to be conditional or unconditional
Doesn’t work in 1.20
They work perfectly stop the cap
im thinking about how to set only one people [name=anyone .. ] able to use it, how do i command it?
is there a way to link the specific command to the specific item so if another player has a random feather they dont get the effects of the special feather
You could make it so you need a tag or make it so it's only with a named feather (I think)
you got a way to drop xp on the ground holding an item for easy repairing mending items?
I don't know if I'm doing something wrong but the lightning rod command not working
This is so cool you can make a kings crown that gives extra hp just like in those civilization videos if you change the effect to health_boost and change the boots to golden_helmet
Let me tell you you waste time for my time on the time until I watch it it's the time
is there anyway to make it so if you have an item it will kill certain entities and clear the item
Yes
@@Guppyduck how though I’ve tried and can’t work out how to get it to work
@@frgbl6328 It's easier to help you on our discord
For the flame thrower, it says unexpected @a
Hey guppy I have a problem can you help me? The problem is that I have an item called Helion the item is a blazerod but I don't want that effect on all blazerods but only on Helion how do I do that?
Check the end of my /damage command video
Execute @a[hasitem=(item=lightning_rod,location=slot.weapon.mainhand)] ~~~ summon lightning_bolt ^^^9
execute @a[hasitem={item=stick.location=slot.weapon.mainhand}] ~~~summon lighting_bolt ^^^9
These will be fucking amazing on my world
effect @a[hasitem=(item=feather,location=slot.weapon.mainhand)] levitation 2 2 true
Best UA-camr ever so underrated 😂❤
I just wanna say, i love this man
I loved this video so much.My question is how do you make coloful item names.If you use the paragraph symbol, what controls do you press to write it?
You just gotta test out with putting numbers behind the §
@@Guppyduck how do you write the symbol that you wrote, with what keys on a laptop?
@@christoskiousis493 you can just copy the symbol and then paste it in
Thanks so much i was trying to color name items for months!
The lightning rod is not working for me the only thing different is @p
I like this Chanel cus it answers questions you are confused of and no vid bout it on the internet
8:08 Everyday I wake up then I start to break up
effect @a[hasitem=(item=diamond_sword,location=slot.weapon.mainhan-d),name=guppyduck] regeneration 1 5 true
Bro am gonna be honest theses look like there weapons made for gods
Guppy duck how can I repair that it says error at @e
Bro i have use tnt arrow but the problem is mobs can shoot it
Greek mithology skin :')
execute at @e[hasitem={item=bow,location=slot.weapon.mainhand}] ^^^5 run tp @e[r=4.9, family=monster] ~~~ true
I'm definitely liking and subscribing, bro these commands are what I've been waiting for, thank you man
Personally I loved the time clock and the teleport bow,
For the time clock it's so fun just trolling my friends, they know simple commands like changing day time and that but they never new actually working time clocks
With the bow I didn't use a bow I just used a nether star, I'm the only one that has the nether star in my server so I don't have to worry and also it makes it useful and fun this time for actually defeating wither.
Another thing too, personally I used a prismarine crystal for the lightning command stuff, it looks cooler I guess so I just use it on that.
Your videos are great please do more and if anyone doesn't know how to do the execute command ones then reply to me
I don’t understand the lightning one is not working for me
execute at @e[hasitem={item=bow,location=slot.weapon.mainhand}] ^^^5 run tp @e[r=4.9, family=monster] ~~~ true
Can you do a fireball stick pls
execute at @e[hasitem={item=bow,location=slot.weapon.mainhand}] ^^^5 run tp @e[r=4.9, family=monster] ~~~ true
I cant get the shield to work
There is something where you can give an item a number id so you can detect it in your inventory
I discussed this in a previous video, but did not include it here because it doesn't work with all items and is unreliable in many situations
@@Guppyduck yeah I saw somebody else ask after I sent this
@@Guppyduck what if you use tags? Any item you can throw on the ground can get a tag.... Altho they can lose the tags depending on what the item is. But you could make a station that adds the tags back if need be.
@@itsmehacked42o the point of this video is detecting items in your inventory, not item entities on the ground
@@Guppyduck so then the selector "tag" isn't usable? Like testfor @p(has item={item=any,tag=example})
Does this all thill work in the new versions of Minecraft because I can’t seem to get any to work… idk if it’s just me or the game version has made a difference. Help would be appreciated:)
Check the pinned comment
execute at @e[hasitem={item=bow,location=slot.weapon.mainhand}] ^^^5 run tp @e[r=4.9, family=monster] ~~~ true
tanks now i had a freaking powerd item
execute at @e[hasitem={item=bow,location=slot.weapon.mainhand}] ^^^5 run tp @e[r=4.9, family=monster] ~~~ true
Thx for showing me about the tickingarea command, it's helpful for commands that are always active, sad it doesn't work for entities though :/ like for example if I wanna make an NPC shop then the dialogue command won't work on a player if they're far away from the NPC even if there's a ticking area around it
execute at @e[hasitem={item=bow,location=slot.weapon.mainhand}] ^^^5 run tp @e[r=4.9, family=monster] ~~~ true
I made a sword that makes you immortal :) also your tutorials have helped me in more than 3 occasions ;D
For the blaze rod, hasitem command isnt working
The >hasitem< is the problem
Check my channel for an updated form of this tutorial
execute at @e[hasitem={item=bow,location=slot.weapon.mainhand}] ^^^5 run tp @e[r=4.9, family=monster] ~~~ true
bruh So basi-
I MEAN nothing lol. Keep scrolling down
I know these are all pretty basic, but it's easier for people to learn from
execute @a[hasitem={item=bow.location=slot.weapon.mainhand}] ^^^5 tp [r=4,9,family=monster] ~~~ true
I am making a magic world now lol.