STREET FIGHTER 6 Ryu Move List! All Normals, Specials & Supers (Closed Beta)
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- Опубліковано 24 сер 2024
- This is a quick gameplay showcase of all moves for Ryu in Street Fighter 6. This includes his normals, specials and super arts. This demonstration will give you a quick preview of Ryu's move set if you didn't get a chance to play him in the SF6 closed beta. He also has multiple taunts.
Street Fighter 6 Frame Data
fullmeter.com/...
Annotations
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = OD Version
S. = Standing
C. = Crouching
F = Forward
B = Back
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down,Down-Back, Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
/ = Means "Or"
+ = Same time
#StreetFighter6 #SF6 #StreetFighter #Ryu
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We had just an hour left before the SF6 closed beta ended so we decided to record the move lists. Sorry if we missed anything it was a last second thing. Thanks for watching!
Clear and concise, great video. Only thing missing that I noticed is you didn't show that denjin powered od hashogeki crumples. Oh and this isn't an omission, but I found in the beta you can actually press fwd, fwd+ mp+hk to skip the drive parry animation and go straight into drive rush and is actually a couple of frames faster than the traditional method. For me at least it made Ryu's drive rush pick up after ex donkey kick, charged lv2 a lot more consistent.
Movelists, plural, you got everyone's?
If there is an open beta can you add these along with the movelists:
- Burnout stance
- lvl3 super and CA on whiff, not the full cinematic animations.
@@mappybc6097 Now that you mention it after the beta someone said to do F,MP+MK,F as well. So I'll try both methods next time, thanks.
@@Argosaxelcaos Yeah we got them all just give us some time to edit the mountain of footage we got, thanks.
Let's take a moment to appreciate Ryu's tensing muscles during shin shoryuken.
didnt play sf since 2 turbo, when did ryu transition from white into bollywood ryu? it looks kinda weird, just curious.
@@Vittrich If you mean the clothes, IDK, he’s entered a new stage of his fighting journey, it’s reminiscent of his masters’ Gouken and Oro’s clothing.
@@Vittrich he was never white tho
I love that buttons actually have range in this game.
Wtf u mean it mostly always has been like this
3:38 : most badass level 2 super in the beta imo. The particles effects look beautiful, especially charged and with the denjin, and the sound design is perfect. Looks like he makes your stomach explodes.
Ikr denjin hashogeki is really underrated
Imo it's almost as badass looking as his level 3 super shin shoryuken.
I like how when they zoomed in the camera recoiled a bit at Ryu's explosion of energy, and he started generating and concentrating a large mass of energy instead of channeling a ball of energy between his palms like Shinku Hadoken. The charge-up of the energy ball is pretty sick too
Now that you see what I am capable of, perhaps when the game releases we can see how far my training can take me in Battle. Are you ready?
The muscles 🤤🥵
YES
I just realized that CA Shin Shoryuken silences the music! That's so cool considering Mu no Ken! Which is like ignoring every distraction in order to achieve peace
I'm liking that denjin hadou burst like attack
Niiiice...
Also, didn't know Ryu had several taunts as well. Sick! :)
Me neither. I like the one where he does the Akuma stomp.
@@terrelltownsend8016 love that stance. Definitely my favorite. He had it in sf3, not sure if it was all sf3's or just some of them.
@@DCFHazardRebornChannel The one difference I noticed is that in Sf3, he has his front hand open like he's going to parry. In SF6, He'll have it in a fist.
@@terrelltownsend8016 aaah yes, now i remember. Nice catch. Yeah it was more of his "nothingness" stance ready for defense. Guess now he just wants to pack a bigger punch with his biceps instead 😀😀😀
@@DCFHazardRebornChannel I also noticed he does his "Nothingness" stance in this game @4:23 when you do his Drive System with the MP & MK buttons.
F+HK is a blessing
It's not a big thing, but you got a typo with the normals... you listed them as (LP, MP, HK/LK, MK, HK)
Whoops lol. Thanks for the correction
Lol you got HK popped up for HP
This games going to be so sick, I couldn't get the betta because I don't have a ps5 but I've bought my son one for Christmas so I'll definitely be buying this game 😊
So they do sort of have an alpha counter! 😅
I liked so much how ryu has changed, I like the original style but in my opinion this is as cool as the classic
This actually helped! Thanks!
Ah I was hoping there’d be the frame data display, but still cool nonetheless
No Shakunetsu at all? That's new.
Seems like they're focusing purely on Lightning as Ryu's element of choice here.
(Akin to Pocket Fighter, IIRC)
He didn't have fire in 5, either
F + MP finally looks fast enough
thank god they changed standing LP, that elbow had negative range
3:49
can you control which taunt you want to use? or is it just random
Yes you can control it
You control it! It's a different taunt if you hit all the buttons in neutral, while holding right or while holding left. Guile also has a fourth crouching taunt.
yo that's sick! I'm going to do the akuma taunt every time I get a knock down 😋. I don't even care about oki in that case
@@JBgolden Ryu has four taunts as well. the one vesper missed is like sakura's taunt
Love it, except some of the hadouken stances look weird
Please make same video with Jamie 🙏
No modern controls? It would've been funny to see which specials get left out
Wait hang on, did Ryu lose his orange fireball for this game?
Those twiitter uploads of the moves list did not do this game justice 0_o
Your awesome. Are these only possible in 6?
His B.HP and F.HK are repurposed from previous games, the close heavy punch from SF2 and a cancellable hopkick like SF4 Evil Ryu’s, respectively. The Hashogeki is a new special move which was Ryu’s V-Reversal animation in V, and has its own unique properties that make it very unique to SF6. He also got a manual Denjin Charge he has never had to enhance his next Hadouken or Hashogeki, and a super based on his new Hashogeki. I think that’s what’s new.
Wait, is Joudan actually a QCF+K now?
Has been since 5 and Infinite
@@JonathanRiverafrickinnice555 No it hasn’t. In SFV it’s a half circle forward.
Yes, on the website it still says HCF but now it's definitely QCF
4:52 uh oh. That’s Akuma’s famous taunt. Is Ryu about to embrace the Satsui No Hado?
its a stance a lot of the older shotos do. gouken does it, ken has animations of him doing(in very old sf games), even goutetsu did it
If Akuma is the only one who still does it then probly
Gouken does that too. It’s just an Ansatsuken thing.
Ryu did it first. In 1992 there's offical art of Ryu doing it. Akuma literally copied Ryu's mannerism including the back turn kanji pose that Ryu did in 1993.
There is no D
That back HP looks like it would be a good anti air. Is it?
I had the same question seeing it 🤔
I dont think so....looks like the only plus side is that you can 1 frame link into stand + MP
Haven't tried it as one but it links after S.MP which make it really useful for combos.
@@VesperArcade too risk for a 1 frame link and a extra of 200 dmg...but yea, it can be linked...just don't know if the range of the link needs to be too close to connect it
Poor Ryu, he is boring imho , he only has that 1 new move , Hashogeki. Ken always has more interesting moves. Maybe give the hop kick from SF EX or give him a air fireball whill charged up.
Ryu has a hop kick with FHK. Also, Ryu is not flashy and stylish like Ken, we can agree on that, but I wouldn't sleep on his hashogeki and denjin charge. The denjin charge enhancing all variations of two of his specials, including the supers, and the hashogeki being, amongst other things, an option to use to defend against DI nevermind a move for more combo routes is no joke.
That said, I would've loved to see his season 5 VT2 in the game.
They seriously fucked Ryu up. I don't ever see myself playing this game.
What is up with negative edge in SF6? Did you try doing a jumping lk with Ken or Ryu and buffer tatsu to see if it worked? Curious if things like dhalsim’s air fb will be able to take advantage of negative edge and tiger knee motion
Negative edge works the same as the other sf games, the only difference in sf6 is that you have the option to turn it off.
To answer your question though, negative edge works with air specials and as such won't cause a jumping normal to come out if you do it below the height restriction. You still can't cancel air moves on whiff, so you do have to be holding the button from before you jump if you want to do the air special with a negative edge.
@@nodthenbow so the j. lp to tatsu with ken from ST doesn’t work?
@@robertmanes9333 oh that I don't know. If his jLP is cancelable then it would probably work but I don't think it was in the beta.
will u be doing this for all characters
Yes, we got the footage just in time.
@@VesperArcade cant wait to see it, love your videos.
On the jumping MK you cross over, but no cross-up pop up like with the jumping LK. Is it not a true cross up?
I noticed that too maybe if you do another crossup too soon it doesn't show? iunno
Anyone else see the type @ 1:05
3:54 is the super art DP really QCF QCF + K? Not Punch?
Level 1 is punch
@@phase_1471 thx, ah ok true, still confusing to me using kick for a punch move, double dp motition into punch would be no option?
Can you do the modern version?
Why can't they just simply make the taunt the pad button???
Many people (especially gamers who grew up before analog sticks, like me), use the D-pad for movement.
chun li next please
Why is the donkey kick animation still weird? It was perfect in 3S!
For some reason, he doesn’t step into the kick anymore. Now he just slides forward like he’s on skates.
It’s funny because Marvel Infinite of all games got the move perfect.
DP+P? Might as well just said DP, since that move gave it that name, lol
Dp is the directional input, others have the same input +k so they have to name it like that for clarity.
@@phase_1471 I know that. I only find it funny that it describes a DRAGON PUNCH by saying "DP". it's almost like a homunculus argument.
Now, if I'm going to be really obnoxious, technically (🤓) DP + P = (F,D,DF + P) + P.
I prefer modern controls
3:00 OMG es el mu no ken? ojala que sea por favor que lo necesito ver el juego
That is actually the Mu no Ken.
@@daisa1506 Ojala tengas razón ¿Y como sabes?
@@franvisuales3441 I have seen Street Fighter V. In the "A Shadow Falls" story mode, Ryu was able to overcome the Satsui no Hado by finally achieving the Mu no Ken. His V-Trigger, Denjin Renki, allows him to unleash his second Critical Art, Denjin Hadoken. Not only that, his normal Hadoken becomes electrified as well.
If you think about it, Gouken, the creator of Mu no Ken, also has a Denjin Hadoken in Ultra Street Fighter 4. So, it would mean that Mu no Ken is often associated with the element of lightning and of course, void.
Mu means nothing, which is synonymous to void. And the void is often associated to the vast sky, outer space and aether. It kinda make sense in a way considering lightning comes from the sky before striking the ground. Also, if you take a look at Ryu's move list in Street Fighter 6 (assuming if you have one) and go to his Denjin Renki section. The description says: Envelop your fists with the Power of Nothingness, enhancing moves such as the Hadoken and Hashogeki. Leaves you wide open, making the timing of its usage critical.
Can u bounce him off the wall and combo into another special?
Yes. EX Donkey Kick and then Uppercut does work. Also, EX Donkey King canceled into Lv2 Super gives you enough time to charge it up
@@StruffyTheClown thanks!
You miss proximity normals (MP)
What are "Primoxity Normals?"
@@geekgo4 the attack is diferent depending if you are far or close to the oponent
Would rather manually do them myself. Having less control should be a bad thing
Proximity normals don't exist in this game or SFV, only command normals
This is what happens to Ryu when Tekken graphics merge with Splatoon hit effects. I dont even recognize street fighter anymore since alpha and 3rd strike golden eras
Ok. Literally everyone whos played it said its amazing and will be the first of a new generation of fighters. The fact that everyone ive seen even people who dont like SF or were disappointed in the SF6 trailers all said that the game was one of the best fighters theyve ever played during the beta is just insane
Luke’s the main character. You should've uploaded his first
Ryu is better known
People really do be complaining about the most insignificant things they can think of
Street fighter still Ryu Game .
@@shaieresmirnoff I'm pretty sure this particular game is Luke's.
@@blackout1524 And Ryu is still the poster boy of all of SF. But in all seriousness, why should that even matter? I'd be perfectly fine if Vesper started with Jamie or Kimberly instead.
Ryu needs more. I get that he's carrying on the traditional style of Ansatsuken, but stepping into SF6 his play style is becoming rather cliche. Ken's got crazy kicks and command runs, why not give Ryu rekkas, counters, or command grabs???
He should've at least had Gouken's command grab
Hes got the new specials
@@blackmanta2527 gouken has no command grab
He's got a new special as well as a denjin charge which influences 2 of his other specials, thats plenty new stuff already for a character like ryu
@@mgr8600 What's that move when he throws the opponent up?
Ryu is a broken character now but he was great on Street fighter 4
Why didnt you show the dp motions?! You know the proper way and the scrub way.
There is no D
There is no D