Unrelated but did you know that if you lose a battle with Arbaal the Undefeated, you get an event which lets you either end the campaign or take a new trait called Arbaal the Defeated. It also drains all your unique resource apparently but I don't care about that because Arbaal the Defeated is an hilarious trait name.
With the customising other deamon prince units, it would be cool if it you get a mission(probably just a kill cpunter for that specific army) in wich you could try and gain the mutations you want. Though chaos has enough quests already
You have reached the point where melee attack and defence on parts doesn't matter very much becouse they both cap at 100 any higher and it has no affect. Armor caps at 200
I believe MA and MD are just relative to each other, so someone with 50MA attacking someone with 50MD had a 50% chance to hit, while someone with 60MA would have a higher chance.
@@MonstersAbound Base chance to hit is 35% + the difference of the attackers MA and the defenders MD, with a min value of 8% and a max value of 92% (might be 10/90 I believe they changes it form game 2 to 3). So cap for MD is attackers MA+27 and CAP for MA is Attackers MD+57, witch is why the common opinion is that the cap about around 100, but against characters that can their MA/MD up to that level you benefit from much more. If you add in the penalty's for fatigue and flanking (MD get 30/60% penalty form attach form the flanks/rear), you still benefit quite a bit form at least MD up to and pas 200.
This rework of Daniel is so much better hope you do all victory conditions.
Unrelated but did you know that if you lose a battle with Arbaal the Undefeated, you get an event which lets you either end the campaign or take a new trait called Arbaal the Defeated. It also drains all your unique resource apparently but I don't care about that because Arbaal the Defeated is an hilarious trait name.
They should just immediately end the campaign in defeat, anything else is cowardice!
Confirmed best part of a demon prince campaign, playing demon dress up 😂
All video games eventually end up as a dress up simulator, it's the crabs of video games.
With the customising other deamon prince units, it would be cool if it you get a mission(probably just a kill cpunter for that specific army) in wich you could try and gain the mutations you want. Though chaos has enough quests already
Will you play the updated Greasus? The dream..!
I’m curious. In overall aesthetic, like forget bias, what set do you think looks the best in order?
You have reached the point where melee attack and defence on parts doesn't matter very much becouse they both cap at 100 any higher and it has no affect. Armor caps at 200
I believe MA and MD are just relative to each other, so someone with 50MA attacking someone with 50MD had a 50% chance to hit, while someone with 60MA would have a higher chance.
@@MonstersAbound Base chance to hit is 35% + the difference of the attackers MA and the defenders MD, with a min value of 8% and a max value of 92% (might be 10/90 I believe they changes it form game 2 to 3).
So cap for MD is attackers MA+27 and CAP for MA is Attackers MD+57, witch is why the common opinion is that the cap about around 100, but against characters that can their MA/MD up to that level you benefit from much more.
If you add in the penalty's for fatigue and flanking (MD get 30/60% penalty form attach form the flanks/rear), you still benefit quite a bit form at least MD up to and pas 200.