THESE COMBOS TRIALS ARE MAKING ME SUFFER
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- Опубліковано 11 вер 2024
- I'm trying to follow these combos and they're kicking my ass!
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Why a lot of people are still scared of SNK Fighting Games?
1. SNK Boss Syndrome
2. Pretzel Motions
3. Combo Trials
4. Don't Like Competition and Challenges
5. SNK Boss Syndrome
Truth
SNK bosses are the worst, cheapest mo-fos on Earth!
Magaki vibes xdding
@@brichan1851Orochi jumpscare
I have a different list.
1. SNK Boss Syndrome
2. SNK Boss Syndrome
3. SNK Boss Syndrome
4. SNK Boss Syndrome
5. SNK Boss Syndrome
SNK games really do have the most interesting combo trials. Both in good and bad ways lol
By interesting u mean TRASH, then yes
SNK combo trials breaks controllers (and that's not a joke unfortunately)
@@benny720p My thumb is still sore from doing them years ago to this day man.
I agree but once you learn how to do em
Execution isn't so bad in other games 😅lol
@@benny720pdon't forget those victim levers
Geese: really complicated ToD involving stun chaining the combo
Bison: psycho crusher
@@srsgoblin vega*
Dictator*
@@randez626 Vega has the hardest inputs , gueese is INSANE in this Game.
“why cant i get dp” cuts to ad.😂😂😂
2:29 😅😅😅
I want to mention that the weird input for chun li's super is actually capcom's fault. It's called the Delta motion and it used to be Charlie's and Guile's input for their flash kick supers.
Chun got buns in this one 😂😂😂
So Justin thinks the combo trials are hell but I wonder how he feels about the game as a whole? I'm personally just glad one of my favorite games as a kid is getting some shine.
I remember he made a video on this game a few years ago and he said that he never really like it. Can't blame him.
I love this game. The visuals, the lineup, but damn the difficulty is ridiculous. Even when playing on the easiest setting lol
Playing folks online is hell also.
SvC is so goddamn special❤
So fukkin hard lmao @@maybetoby
Man I have fond memories with SVC Chaos SNK vs Capcom in arcades and I have confess, I spend a tons of quarters practicing this game specially with Terry Borgard,Chun LI and Mai and it was brutal. Eventually I got the Og Xbox port that I was able to play with the other characters such as Demitri,Shin Akuma, Violent Ken,Mr Karate, Firebrand and Athena and yes those trials are freaking brutally hard in fact, I haven't able to complete them.
seeing those crack shoot juggles in the corner is giving me nightmare flashes from the future
Lets go Justin! More combo Trials!
Still waiting for some Blazblue Central Fiction and UnderNight Trials. Maybe even some Phonon gameplay in Undernight too. 🙏
Terry Bogard- “ are you okay?..”
Justin - “No im not”
Lmfaooo 😂😂😂 he had me crying with that
I suffer watching Justin pretend that the combos are too difficult
He's gotta make it dramatic
As you get older execution are tough on the hands man. Just so my fingers don’t lock up I have to do simpler combos
But in this case the input system is a bit janky and makes things harder than they are supposed to be.
@@Imozart0341I I'm at that age where I worry not for the fingers but my wrist lmao
@@rodylermglez I'm a chiropractor keeping my gamer mates gaming alive.
J suffering on these is golden i need to see smug do them with the greatest of ease
That would def be interesting since J uses stick and Smug uses pad!
That Balrog in the upper left corner has seen some shit.
I need to do that for Mr. Karate.
This art style is sick
Just needs to remember that KoF 13 is still waiting to be finished.
What do you mean?
I don't think he ever finished the KoF13 combo trials. Probably what they're talking about. @@bjorn1439
if jwong says this is hard, it is HARD
Zip
Yup
😂9:10 - 9:20 lol
These trials are rough! Code Mystics not joking around.
Yeah getting DP in this game is VERY HARD. I've read in a certain gamefaqs movelist before that you must really hit 3/df at the end of the commands.
This makes stuff like Dimitri's Midnight Bliss real hard to execute.
The one involving Geese is kind of confusing because the game doesn't tell you his Reppuken (236/qcf+P) changes animation and function depending on the range.
BTW Justin did they patch the infinities in this game? Zero and Geese were pretty notorious on these specially Geese on how easy it is to do
(if I'm not mistaken: close C -> 6D -> far C -> 6D -> far C -> 6D repeat)
The DPs and Charge motions are different with Capcom characters and i think for that reason there's also a bug that makes it harder for charge moves too
Original arcade version was notorious for having messed up DP and flash kick motions. Supposedly it was patched within a year or less of release and the Fightcade version used the later release
That Chun Li input it's wild LMAO
Balrog bouta eat his damn head with that cam placement
"You gotta be an Expert to do this combos!" J.W. 2024 Professional Fighting Games Player
Fast inputs + Pretzel motions = with those powers combined I'm... gonna play something else.
14:59 FACTS Justin, The Input reading is 🚮 for charge characters, I've struggled with it too...
8:06 FF VII Fanfare 😎😎😎
Geese's 6D in this game has a ridiculous amount of hit stun that you can actually follow up another 5c, 6d after it.
This game was fun as hell. Nobody really mastered it, so the competition was pretty even.
Thanks the the upload man, its a great effort, makes me inspired to try these out ( don't expect to much from me 😂 )
Why is my boy Balrog looking like that💀 what did hi saw??
Fan arts
More like what did he inhale/ingest 😅😅😅
love how the cuss word was replaced with a sf3 parry sfx
Literally god tier game with an amazing soundtrack and character selection!
If the uploads of your videos is an indicator of the order in which you played them, then I know that frustration.
You went from 3rd Strike, to Marvel 2, to Marvel 3, to Hyper fighting and now suddenly an old school SNK game.
Even tho' the motions are the same, the game's indicator and/or matrix is completely different from a Capcom fighter. So, you do the same input but you have to either slow down the button press (Balrog), put emphasis on a certain part of the motion (Mai), or straight up do an action completely different than you normally do (Ryu).
I can probably tell which character was giving you which problem by the look of your pain.
Welcome back to SNK, where you have to playmore.
I personally like this more than CVS2
Preach!
You are a wild man
SNK’s inputs in this game were so unforgiving especially for flash kick motions. You always had to do exactly U and not UF or UB for flash kick and exactly UF for the supers.
Your sound quality has gotten so much better since the last time I watched! I’ll watch the vids either way, but this makes them so much more enjoyable!
Bro what's with that artwork for Boxer tho (Balrog)
His sprite also happens to be a retrace of another, so that makes me thinking that he's either a last minute addition, or wasn't supposed to be in the game
Fr bro, this shit mad racist lmao
@@kaiserbts8007 What are you talking about? Which one?
The art is kinda wacky in this game, very hit or miss imo. SNK lost Shinkiro to Capcom when it closed in 00, and after that point the games just started going everywhere with art styles and constant change of artists. Overall i dislike this SvC art. The KOF 02 artwork was also very hit or miss but a little better in general.
@@chrissiqueira6966 they might refer to Heavy D! as he appears in kof98, the idle stance for one is pretty similar to the one balrog has here
Appreciate this one bcuz them combos are A Mind ***k to execute, Kudos 👍🏻 🕹
0:06 ah yes
The Charge *Z* Super
Off topic I LOVED Ryus VA for The SNK games. He just says his moves with MMPH you know. It had IMPACT
holy shit, this trials has the same pleasure to put salt in a open wound
Yeah, charging in older SNK games always jank as hell.
Can't go from back to down-back charge in older KoFs, and can't press a direction after forward in this game or it negates the charge, lol. Also gotta charge a bit longer than in SF. Hard to fight that muscle memory.
This game is particularly janky though, it's not similar to previous games. It's one of the first games made after SNK's return to activities and is pretty bad all around, just like KOF 03, from the same year, that shows similar gameplay issues. The last fgs of the og SNK were Garou MOTW, KOF 99 and 00 and they are not that janky in comparison.
@@carlosaugusto9821 Yeah, from what I've read, SNK basically went out of business midway through making this game, and when they were revived several years later, a new team basically took what was there and cobbled a different game together. Hence the mega jank.
That's not true apart from this particulary game, you can down-back charge, or even holding down-forward while running in older KOF, try play leona in 97 or 98
You can do that weird Chun Li super a little easier with db, hcb, uf+KK instead of db, df, db, uf+KK, although the proper route is pretty simple to do on stickless once you get passed the mental hurdle.
This game is soo cool.
Definitely underrated
I just completed the combo trials for Ryu in SF6 a couple days ago. Those took me 2 days to finish 🤦🏾♂️, these would probably take me weeks if they’re giving JWong trouble🤔 😏😄
SNK always presenting us with the multi paragraph combos
Ever since he’s done the combo trials for KOFXIII Justin hasn’t been the same man coming out of them.
At the studio smoking, drinking and putting posters of Angel and Chun-li together from Capcom and SNK bromance:
Capcom: Hey bro check this out, low kick, low kick, tatsu combo
SNK after snorting a line: GOD SHIT BRO WE ADD THAT AND THIS! Low punch, low punch, high punch, forward hop + low kick, land quarter-back circle HP/HK, Alpha omega triangle forward doom grapple, jump cancel chainsaw juggling triple jab somersault punch.
Capcom: ... lmao you crazy bastard.
I love the trial combo section... (Also doing them is hard but rewarding like very few things...xD)
👏🏻👏🏻👏🏻
SNK and ASW: masters of the needlessly long and complicated combos that make your hands hate you.
I used to play this in the arcades. Did not know this game has combos on top of combos! I am glad this game is getting a lot of ❤. Renewed life! Let's get it FGC Fam!
Congrats on getting all the combos Justin. I tried to get that last Demetri combo but it eludes me. There was another one with EX fireball into Exceed in that combo guide too. I've gotten that and the 6 hit combo but the last one is just too much. I use a controller so maybe learning on a stick would make it easier.
In this game for some reason they chose to make DPs and Charge motions be more strict for capcom characters, i guess to be more authentic to SF2 or something, for DPs you need to do the actual motion ending with DF and the charge motions i think you can't use diagonals or charge both horizontal and vertical at the same time or something like that , on top of it theere's a bug related to that that made charge motions harder to do compared to the SNK characters
The number inputs didn't make sense to me. Then someone explained to me as inputs on a keypad of a computer. Brilliant.
Fire wave!
When Jwong is struggling with combo trials, you know its hard as f!
10:34 that beat with the song tho
"AH, C'MON" - J Wong Dropped Combo | - Marcus Phoenix Failed Active Reload. Same, Same.
Just seeing the notations of these combos is enough to dissuade me from attempting this, i like my fingers not broken.
ryu's voice in this is godlike lol
I've always hated the number pad command instructions, they read super difficult for no reason
SvC chaos is extra crusty, even for an SNK game.
Love this game. It maybe have some weird stuff in it, but this game will always be one of my favorites
i love the final fantasy II sample
This game is insanely hard. Even still, I’m glad it’s available. What can I say? I’m a glutton for punishment.
Ending of the last Geese combo was different. Guess you gotta run that back for the next installment 😅
aof didn't adopt direction button for another button
SNK Trials and Bosses give some nightmares to everybody
Am i crazy or did he not do the end of the last Geese combo right? I think he got confused with the ending of the previous combo
aye good video bro!
It took me awhile to get demitri's exceed out and now after a few hrs in the lab I can get it every time now
i used to bust out that terry combo in the arcades with more style cause you can cancel rising tackle into qcb + k :) good times
also you charge fast after hitting instead of just charging.....i think??? this is what i thought back in the day lmao
this game allows you to do some NASTY shit. ive always loved svc chaos but seeing that terry combo blew my mind, this game is incredible
That bison combo is definiton of 1 frame link lol
Can the community send tough combos and see if Justin can recreate them?
the games I tried doing the Long Combos are:
1- Street Fighter EX2 Plus
2- BlazBlue Calamity Trigger
3- BlazBlue Central Fiction
4- Tekken 3
and it was not a pleasant experience.
Thank You 🙏
Man I wish SvC got more popular. I know it’s objectively jank but goddamn are the sprites, roster, etc all some super FUN jank lol
6:21 fuck is wrong with balrog😭😭😭
So if you are open to do "combo challenges" this way, looking up the combo from an external source and then trying to do it, that creates a lot of possibilities of combo challenge videos. Because i thought you were up to do only real combo trials, that are offered by the own game. Not sure if you already did this before but it's the first time i'm seeing it. It would be nice if you decide to do this for different games, using a combo video for games that lack a combo trial mode.
Snk has the best art style
1:25
Combo inputs, or geographic coordinates? 😵💫
NumPad notation.
I swear Old SNK games had some of the most clunky controls ever. I used to play a lot of it before I was 15 and migrated to street fighter 3. Now I can barely do the basic in old kof lol. (Samsho I still got it tho)
So after watching a TNS SvC tournament, I learned how ass the charge system in this game is. Even if charging is stupidly fast compared to other games.
Apparently, if you charge down back for a move that isn’t explicitly a down back charge, the game reads it as if you’re either charging straight down or straight back, depending on what direction was input last. In other words, if you down back as Guile hoping for a Flash Kick, if you accidentally hit back the frame before you hit down back, it will not read the up input as Flash Kick, but jump B/D instead.
It’s classic jank.
yeah i was watching the trailers and the combo inputs looked intimidating because of some unfamiliar stick commands.
8:58 😁😁😁
Subscribe to Justin for more suffering, also the Terry and Geese combos looks sick!
Aaaah, I wanted to see Akuma's combos lol
Deep down I would love if SNK did a remix patch like we can see this game with updated inputs reading and balancing adjustments.
Just as a fun side thing and updated options in training mode. I love this game despite its rought upbringing.
I would like to see SNK try and tweak this Gem just for fun. Because its definitely a fun game if you find the work arounds ton it's Jank.
But if they can fix that Jank...OOOO MAN this would be huge. Heck i will gladly take an update from them if thet Fix and open up the input reading. Lol
Cant wait for part 2
This sounds whack, but if you use a Wii U Pro controller Dpad on your Steam, some of those inputs are easier. To me, at least. I started using a WiiU pro with SVC on my Xbox, and it made SVC easier to play. I'm in love with that game, I have been since I first played it at a mall arcade in '04, but it wasn't really enjoyable til I got to grind it at home on OG Xbox. The SF 15th anniversary stick from Nuby made my home arcade a reality. I got to play SVC on a good stick at home.
You don't hold charge long in this game. If you do it counts as a overcharge and the input won't even come out. They made it this way so you can do command normal cancels easier with charge characters like Guile and chun.
You are cool bro 💪
I'm still hoping to see you try the Chin infinit combo from 95 without a macro
The game is saying embrace the jank
5:26
"You gotta be an expert to do these combos."
_- A washed up expert_
I swear as much as I like playing this game I don't even bother with trying to do any of these weird input timing combos because they really make my head hurt. 😶🌫
I think the UNI 2 Combo Trials are much harder ovet the SVC because the Juggles are very weird here.
It's funny how Seth combo trails in UNI 2 scrolls all the way down
Your red mic popping out slightly made me think I was seeing a random red noise.
Next up, Joy Mech Fight for Famicom ❤❤❤ love you jwong
Thanks very fun!