Great play-through! The Canadians are making progress though. That stone building will help! I am enjoying the narrative of this game. Great work Mike!! Thank you Sean
Nice. I assumed when you showed the scale of this game at the start that this would all be over super quickly, but it's been anything but that. Really engaging stuff, and looking forward to seeing how it finishes up.
The PIAT noise was an oops. The PIAT was spring-powered, so if anything, you'd want a nice springy SPROING sound or something. That's why it's so short-range and, well, useless against armour.
Aha, thanks! I wondered about that when I decided to use a bazooka sound effect for it. I'll get my technology team on this to find a more appropriate sound effect for the next episode. Thanks for pointing this out! :)
Wasn't the PIAT supposed to be a piece of item made to destroy tanks using AP warheads (preshaped, it created a heat molten metal spike that tore an hole into armors)?!? And now you say it was worthless? There are plenty of stories about the contrary... With PIAT teams able to destroy or disable german tanks... It had only the flaw of being spring operated and such flaw obliged the PIAT teams to be VEEERY CLOSE (too much) to a tank in order to have a sleak chamce to do something to it more than scratch...
@@Eurodance_Groove , well, that's kind of my point. Tanks were usually accompanied by an infantry screen, so getting close enough to use a PIAT was a difficult task. It's low-penetration warhead wasn't known for being hugely effective, and if I recall correctly, the PIAT was withdrawn from use by Africa. If not, certainly by the time they invaded Sicily. If you read regimental histories, there are a lot of tales, yes, of PIATs being used to disable enemy tanks. Usually by hitting them in the tread area, but many of the brave men who got those tank disabling shots didn't make it home. As soon as they were able to get their hands on rocket-propelled grenades like the Bazooka, they put the PIATs aside and reached for the grownup weapons. :)
@@Eurodance_Groove Sorry - got the dates wrong, mixed them up with the Boys ATR. PIAT came into use in 1943 July. It was not much loved by its infantry users - certainly my grandfather (a career infantryman who survived the war) thought very little of them.
Actually, kind of listening to this sound effect (pop ... explosion), I don't think it's that far off from the PIAT sound effects I can hear on UA-cam PIAT movies.
I know this is a month later, buuuutttt, could the Germans even shoot in their one good attack? The stream is half-degraded, and the brush is half-degraded, which I thought you mentioned means the LOS is blocked completely? So they would get into their own farmhouse without being shaken. Interesting game, though! Gotta binge on to the melee!
I think everything was okay, but I'm going from memory. The LoS is only determined by intervening areas, so the areas the firer and the target are in don't count. Does that clear it up?
@@ZillaBlitz Yeah, as I went to sleep last night, I realized I was wrong. In that you can shoot INTO a blocked area, like a house, but you can't shoot THROUGH it! So you can shoot INTO the second half-degrading terrain, but you can't shoot THROUGH it, like if the Canadians had been a square farther back.
How frustrating, Zilla. Your excellent showcase and playthrough of this game and caused me to purchase this game. Now I'm going to be stuck playing it and having an enjoyable time. How does this compare to Fields of Fire, if you have a thought? Thanks for all of your videos - they are excellent.
Very cool! I'd be curious to hear how you like it as you get up to speed. Be patient, the learning curve does take some time. ~ I haven't played Fields of Fire yet. I bought the second game, but shortly after the the Fields of Fire Deluxe version was announced and so I ordered that. I'm waiting for that for the improved learning experience. :) I hope you enjoy Point Blank, so much to explore in this one. :)
@6:10 you didn't have to discard the card. You could've used the Ready Action to remove the fatigue from the German unit (and if you had another unit, you could've used the same card to attempt to remove fatigue from that unit to with a die roll check) Additionally, you could've used the Unit Action elements of the card to have the soldiers try and conceal...I think that's an icon on their card (the ? icon) And @8:48 you can attempt to lay smoke when moving Good to see you back with this. Thanks for doing the video
@6:10 - Gosh, of course! That makes perfect sense, silly me! Thanks for pointing it out. For some reason I just had it in my head that if they weren't firing or moving, they didn't have anything to do. I have become smarter now. @8:48 - Yes, I should have dropped smoke too, good point. Thanks again! :)
I’m going off memory since I don’t have the scenario book in front of me, but I think all structures are removed. That’s my 53 year old brain talking though.
Great play-through! The Canadians are making progress though. That stone building will help! I am enjoying the narrative of this game. Great work Mike!!
Thank you
Sean
Thanks, Sean! I just finished playing through to the end now, so I should have the final episode up in a couple of days. :)
Nice. I assumed when you showed the scale of this game at the start that this would all be over super quickly, but it's been anything but that. Really engaging stuff, and looking forward to seeing how it finishes up.
It’s interesting, though. I played the scenario once before and it actually did play really fast. :)
Really enjoying your playthrough of this. Looking forward to the finale. Go Canucks, Go!
Thanks, Peter! Finale is up now. :)
The PIAT noise was an oops. The PIAT was spring-powered, so if anything, you'd want a nice springy SPROING sound or something. That's why it's so short-range and, well, useless against armour.
Aha, thanks! I wondered about that when I decided to use a bazooka sound effect for it. I'll get my technology team on this to find a more appropriate sound effect for the next episode. Thanks for pointing this out! :)
Wasn't the PIAT supposed to be a piece of item made to destroy tanks using AP warheads (preshaped, it created a heat molten metal spike that tore an hole into armors)?!? And now you say it was worthless? There are plenty of stories about the contrary... With PIAT teams able to destroy or disable german tanks... It had only the flaw of being spring operated and such flaw obliged the PIAT teams to be VEEERY CLOSE (too much) to a tank in order to have a sleak chamce to do something to it more than scratch...
@@Eurodance_Groove , well, that's kind of my point. Tanks were usually accompanied by an infantry screen, so getting close enough to use a PIAT was a difficult task. It's low-penetration warhead wasn't known for being hugely effective, and if I recall correctly, the PIAT was withdrawn from use by Africa. If not, certainly by the time they invaded Sicily. If you read regimental histories, there are a lot of tales, yes, of PIATs being used to disable enemy tanks. Usually by hitting them in the tread area, but many of the brave men who got those tank disabling shots didn't make it home. As soon as they were able to get their hands on rocket-propelled grenades like the Bazooka, they put the PIATs aside and reached for the grownup weapons. :)
@@Eurodance_Groove Sorry - got the dates wrong, mixed them up with the Boys ATR. PIAT came into use in 1943 July. It was not much loved by its infantry users - certainly my grandfather (a career infantryman who survived the war) thought very little of them.
Actually, kind of listening to this sound effect (pop ... explosion), I don't think it's that far off from the PIAT sound effects I can hear on UA-cam PIAT movies.
Well, we know what'll happen next time, then. Hits all around!!
Spoiler alert! You are ... CORRECT!
Interesting game
I’ve really enjoyed this one. The learning curve is real, but once things start to flow it’s been great.
@@ZillaBlitz No worse then squad leader
Easier than ASL I feel, by a fair margin. :)
I know this is a month later, buuuutttt, could the Germans even shoot in their one good attack? The stream is half-degraded, and the brush is half-degraded, which I thought you mentioned means the LOS is blocked completely? So they would get into their own farmhouse without being shaken.
Interesting game, though! Gotta binge on to the melee!
I think everything was okay, but I'm going from memory. The LoS is only determined by intervening areas, so the areas the firer and the target are in don't count. Does that clear it up?
@@ZillaBlitz Yeah, as I went to sleep last night, I realized I was wrong. In that you can shoot INTO a blocked area, like a house, but you can't shoot THROUGH it! So you can shoot INTO the second half-degrading terrain, but you can't shoot THROUGH it, like if the Canadians had been a square farther back.
Yep, you got it! :)
How frustrating, Zilla. Your excellent showcase and playthrough of this game and caused me to purchase this game. Now I'm going to be stuck playing it and having an enjoyable time. How does this compare to Fields of Fire, if you have a thought? Thanks for all of your videos - they are excellent.
Very cool! I'd be curious to hear how you like it as you get up to speed. Be patient, the learning curve does take some time. ~ I haven't played Fields of Fire yet. I bought the second game, but shortly after the the Fields of Fire Deluxe version was announced and so I ordered that. I'm waiting for that for the improved learning experience. :) I hope you enjoy Point Blank, so much to explore in this one. :)
@6:10 you didn't have to discard the card. You could've used the Ready Action to remove the fatigue from the German unit (and if you had another unit, you could've used the same card to attempt to remove fatigue from that unit to with a die roll check)
Additionally, you could've used the Unit Action elements of the card to have the soldiers try and conceal...I think that's an icon on their card (the ? icon)
And @8:48 you can attempt to lay smoke when moving
Good to see you back with this. Thanks for doing the video
@6:10 - Gosh, of course! That makes perfect sense, silly me! Thanks for pointing it out. For some reason I just had it in my head that if they weren't firing or moving, they didn't have anything to do. I have become smarter now.
@8:48 - Yes, I should have dropped smoke too, good point. Thanks again! :)
@@ZillaBlitz great video as usual though
@@billyriley492 Thanks!
Fantastic 😎
Thanks!
Did you decide to not use the default terrain deck? The stone building was a surprise draw.
Hmmm. I set up the default deck and intended to use that. Is the Stone Building not supposed to be in that? Perhaps I made a mistake?
I’m going off memory since I don’t have the scenario book in front of me, but I think all structures are removed. That’s my 53 year old brain talking though.
Hello
The default terrain deck contains 4 stone buildings
Thank you
Sean
Just came back from checking this too, thanks Sean!
I thought the Canadians were supposed to be all friendly and stuff.
I think they actually are being kind of nice, to be honest. They've shot so many times at the Germans and missed that I think it's intentional. :)
Hi zilla nice video how are you next week is school if we don't meet again have a happy New year
Thanks Ateeq! I hope you have a happy new year!
@@ZillaBlitz thanks
Hey zill , radio up a nebelwerfen barrage And go AWOL, 😎👍
Haha! :)