i will give it to krastorio that 'tech cards' makes more sens than whatever vanilla factorio's got going on with the vials of technicolour meth we make out of random ground up items.
I really enjoyed the constant "oh wait, now this doesn't work" in your run, especially at 1:16:13. It's a hell of a lot more relatable than the block perfection some other creators do lol
One thing I find simplifies a lot of others: in K2, the power output of one wind turbine is exactly equal to the power requirement of an offshore pump. Keep that in mind and put the pumps on their own micro-grids, and you'll never have to worry about the water shutting off.
24:50 "Oxygen isn't flammable" - WHAT, I bellowed, furiously typing into Google in order to be armed with a witty comment; only to find, I too am also dumb.
I play this game with a few of my friends and they are the type of people who like everything to be tileable, efficient, and non-sphagetti. But seeing you turn your bus 10 minutes in...it's beautiful. You inspire me to be far more chaotic with my factorio bases and to hopefully drive my friends into insanity! Absolutely amazing video lol. Love it!
I don't know if it was a serious question at 53:12, but Nullius is a great mod about byproducts. Like, that's the mod's main focus, balancing the various byproducts entangled in chains. One example: Processing iron and steel produces various anounts of gravel, which is voided (in early game) via grinding it to dust, then dumping it into caustic solution. Caustic solution is made with NaOH, a product of salt water electrolysis, with chlorine as the other product. Chlroine is then used for plastic. So the result is that, when your iron consumption fluctuates, it can actually jam up seemingly unrelated plastic production. And this is just early game reciples. Later recipes, which are more efficient, introduces way more products per recipe, and so the main product and byproduct of a recipe can change depending on your demand. It's such a headache. I's great.
IR3 has some of this, where a single ore outputs 2 different things as well as 'waste' products and you can absolutely jam up your production of something like iron by not handling the secondary product and waste properly. I don't think it's nearly as complicated in this area as Nullius.
I had some of this also in Seablock. My takeaway was to design everything as independently as possible, or at least have some "backup production" in case something backs up and stops producing a byproduct I need elsewhere. Then the backup would jump in and produce that byproduct. It is all fine in small quantities, but when you're designing a mega base (in a very loose sense), I find this rather annoying. You want to produce Chlorine, but then the salt-water electrolysis spits out 100s of sodium as a byproduct... it's not even hard to get rid of these (in seablock), but still ...
@@MrDivinity22 Yep, I second this for seablock. It is an interesting balance of making everything independent and voiding what you don't need, vs creating a dependency between two items and saving duplicating dozens of machines.
53:12 if you havent seen it there's a Science Pack in Space Exploration that's essentially made by taking a train and throwing it at a wall resulting in 1k scrap per craft. (Not quite Pyanadons difficult but definitely getting up there in complexity)
I just love the caption easter eggs, please continue to make them. Also, huge respect that you actually go so far as to put in the massive amount of work to subtitle the entire 2.5h video
@@Carlzimarethe entire video has english subtitles made by the creator instead of the auto generated crap by yt you can turn them on in the vid player settings
Where were all the Easter Eggs located? I know there were the *kneuqleear* jokes scattered throughout, and as *Pane-ful* as the Glass Jokes were, the Sand jokes weren't as *grinding*; but what were the time stamps on the Easter Eggs? Much like normal Easter Eggs, I want to be sure I found them all. Also, did anyone catch his typo when he was chain mentioning the Research? He said the name of the circuit right, though he typo'd the name in the captions.
I use "merging chests" mod and make large steel containers for this. In Krastorio you can easily do it with the warehouses which take I believe up to 6 loaders per side. You can use filter loaders (or at least you used to be able to) and reserved slots in the warehouse and handle multiple inputs and outputs also.
Honestly I don’t want to come back to base factorio because of that. I’d rather not deal with those ungodly balancers structures. Can you recommend some mods that add specifically loaders and warehouses?
25:00 If you every do K2 again, the gas power stations are awesome. You can make power from water. Go water to trees, and I forget the exact chain but you eventually reach bio-methanol, which can be burned. It isn't the most space efficient, since greenhouses are big and slow, but it is free.
I appreciate how you tackle problems with reasonable solutions. Not everything needs to have perfect ratios and be modular, but when the need for that arises you implement it. Very refreshing, very enjoyable video.
There's something very funny about talking about starting construction robots right after showing your very inadequate power setup. Edit: I also feel like Doc finishes Krastorio faster than I finish Vanilla. My semi brute force Krastorio 2 run has about 120 hours, I probably beat it around 110. Super fun overhaul for anyone looking to add some complexity.
2:23:51 "And I'll add a bypass. Why do we need a bypass? It's a bypass. You've got to build bypasses." Is that a hitchhikers guide to the galaxy reference? if so I love it hahaha
8:58 I know it seems cursed to have wood on the bus, but some of the OG PCBs were, in fact, made of wood: Masonite, compressed cardboard, straight-up wood slices, etc. This was in and around the 1920s, however. Most PCBs nowadays are plastic-based; though, there is ongoing research into biodegradable cellulose boards, so wood may make a comeback in the future. Very cool how Krastorio calls back to such early electronics. On a goofier note, I lost half my sanity doing those Yakuza pocket racers from the outro. The randomization of the race results drove me up the wall more than once, as well as made me almost wish I could punch a child in that game. X'D And thank you for the excellent captions throughout the movie. Really. Captions set any UA-camr several tiers above those who don't provide them.
Nice editing and pretty solid run for never playing the mod before. Was kinda funny watching you try to accomplish this with the crazy small amount of ore patches and refining compared to pretty much every base I've ever built!
I'm half way through a railbase krastorio playthrough that got interrupted by multiplayer terraria master mode and then multiplayer death mode calamity. Excited to watch
Doc: "Does anyone know of a modpack that makes byproducts a pain in the ass *besides* Pyanodons?" Felt that. They are quite cumbersome to start with but they are really fun for the long haul. Other than pY and a few edge cases in mods like K2 and SE, the only other one that is known for byproducts is Nullius and Seablock, but more so Nullius. Even so, both are comparable undertakings and definitely precursors to pY.
@@ThePizzabrothersGaming yes, but they dont go as far as pY and nullius. Id put it in the same boat and K2 and SE as far as how hard thd byproducts are
I'm about 1h37m in at the moment, and the balancing I learned you can simplify by just shoving it in medium/large warehouses. I usually have them for ore patches to balance inputs of ores. Edit: lil over 2 hours and see that same concept with a steel chest.
I love the little references - 3kliksphillip with the gap, Technology Connections with the outro, and another one I can't remember but gave me a chuckle lol
Krastorio 2 is really one of those mods where simply LOOKING at the tech tree lets you know not to do like, everything you did xD, overbuilt science you no longer need, build very massive, RIGHT before unlocking insane buildings, and skipping out on fusion power (which is super great and inexpensive to keep running) are all examples of what looking ahead could prevent. But hey, without all that, we wouldn't have your entertaining content
Loved the video! It hurts my soul seeing how much "faster" Krastorio 2 is by itself. Been playing Space Exploration + Krastorio 2 + BZ mods all together and it took me 40 hours to get to blue science (though part of that is just me being slow). Maybe I should have done a playthrough of just Krastorio 2 by itself, but watching this is probably adequate enough
list of caption errors/additions (archived) 23:59 mistake: "robo port" instead of "roboport" 35:43 mistake: "insertors" instead of "inserters" 36:33 mistake: "clips" instead of "cliffs" (i assume) 48:51 mistake: "kovarak's" instead of "kovarex" 56:13 mistake: "mercite" instead of "Immersite"/"Imersite" (even the game isn't consistent) 57:01 semantic: "Factorios" instead of "Factorio's" 1:11:02 semantic: "spider-tron's" instead of "spidertrons"/"spider-trons" 1:24:31 mistake: "all around" instead of "i'll route" (i assume) 1:41:34 and 1:41:39 semantic: "breaking" instead of "braking" 1:45:52 mistake: "all" instead of "i'll" (i assume) 1:57:20 mistake: "liquid faction" instead of "liquefaction" 2:12:08 mistake: "research is" instead of "researches" 2:17:57 mistake: "tridium" instead of "tritium" welp, i finished the video. this is genuinely the first time my lack of a life helped someone lmao
Here's a tip to keep your Petrolium suppies incoming 1 Gas Generator will power 11 oil refineries - Use copper wire to create a seperate gird just for the refineries - use an electric pump so that folo engine is ALWAYS 1st to get petrol Never starve again
Watching this while waiting for more videos on space age, and really puts into perspective the extensive effort Factorio's devs put into making Space Age's challenges and expansion for each planet unique and engaging each time, alongside the impactful rewards from each planet, compared to just most mods that just focus mainly on incremental increases in resources needed and very few real impactful changing unlocks. Not saying Krastorio or similar mods are bad mind you, but just shows how Factorio's devs put in the extensive effort to really make Space Age stand out and feel so unique when compared to existing big overhaul mods.
Someone probably mentioned this before but at 12:10 you can avoid furnaces using wood as fuel by manually inputting some coal first. Then inserters will top it up with more coal when it goes low, and unless you run out of coal they'll never use wood.
"Wood on the bus... It's so cursed" Brother in the Factory, I am on a server, where we make infinite wood and turn it into infinite coal, which in turn is turned via coal liquefaction into a stronger version of solid fuel just to power all sort of simple smelters so our power grid has less chances to randomly die off! Putting wood on a belt is literally the _foundation_ of our base! (and because it's bob's, wood has a good deal more uses too, which is interesting)
in reference to the quartz machine, it's actually realistic, you synthetically make quartz using water and sand, you use what is called hydrothermal synthesis in which you create crystals in hot water under high pressure
Also - the most space efficient way to balance belts is to dump everything into a warehouse using loaders, than extract the items using loaders. No belt weaving or complex step-down is required.
I loved krastorio, played it for 10 hours straight on a weekend and was devastated to come back to my research not being saved from the night before (nuclear power set up, to give an idea of how far I got). Never figured it out but before me stands an entertaining video to show me what I missed.
Yikes... I'll pass on that! I enjoyed Krastorio as well as 248k and IR3, but not all those mashed together! I bounced pretty hard off of old days Pyanadon but I understand it's been smoothed a bit so might have to try it again one day.
24:30 AKSUHLLY!!! Oxygen is extremely flammable when separated from other elements. What makes it stable is it's propensity to combine with hydrogen, carbon, etc.
Go research what combustion is. Oxygen is an oxidizer. Combustion is a reaction of a flammable chemical with oxygen, or another oxidizer. For example: CH4 + 2O2 -> CO2 + 2H2O In this combustion reaction methane (the simplest alkane) is the fuel, and obviously oxygen is the oxidizer. It’s the fuel that burns, and the oxidizer is what allows that to happen. For an explosion to occur there has to be the correct ratio of fuel, and oxidizer. This is called a stoichiometric ratio. Can you guess which one of those oxygen is? It’s not the fuel… By the way, an explosion is simply a rapid combustion reaction in the case of fuel/oxidizer mixtures. When a flammable organic substance is mixed with liquid oxygen an explosion can absolutely occur if an ignition source is present. However, it’s not the oxygen that’s exploding; it’s the fuel being rapidly oxidized. In every explosion involving oxygen there was a fuel involved. It’s the mixture of fuel, and oxidizer exploding not just the oxygen. A charcoal briquettes will explode if soaked with liquid oxygen once ignited (again, these reactions are not spontaneous in that they require an ignition source). Liquid oxygen doesn’t even have to be used: all that’s required is an oxidizer that will supply oxygen to an ongoing reaction. Potassium nitrate is a good example: if mixed with a fuel in the right ratio an explosion will occur.
55minutes in im just chiming in to say your addition of sound effects to cover the fact you lost in game audio made me do a second take and tickled me. Very funny! Also you tackled K2 so far entirely differently to me which is fun. I literally went for a "road" square base until I got trains and then city blocked it, even blind. Some things you just cant unlearn, but your progress is much faster than mine. As in, I setup a full oil refinery, a full smelting array, a 2 rail network and a large bot mall the first chance I got rather than your push forward approach. You apologised for side tangents but my entire playthrough consisted of just side tangents ha. Edit: Excellent work dude, really enjoyed this. Now do Seablock or SE :D Subbed!
"If something fits somewhere, it belongs there" I hate how true that sentence is, as if my spaghetti wouldn't be so chaotic already this way of doing it makes it even worse(or better?). Sometimes when i go back to look at my old creations in base to fit something i needed for a bit i can't help but wonder wtf is this.
In my second playthrough of K2, i started transitioning to an entirely matter based raw material input, I'd matterfy the raw materials on site, load it on trains, and then let the trains take matter to smelting areas where I'd convert it back into raw materials of the kind i needed there. Suddenly any resource is every resource
Haha, I remember that same "not enough power" headache at the end of my K2 run as well. I think I waited for all the buffers to fill up so my entire base was on idle, stockpiled a bunch of power, and then started charging. I had issues with the DT cells, so I had about 10 2x2 nuclear setups going.
For power preserving i recommend deconstructing half of the buildings. Most of them didn't worked to begin with. That being said, i can also recommend not wasting half of the video time on building overbloated factory for just one third of mod content.
I swear, this man, my girlfriend who knows nothing about factorio now knows too much about uranium and nuclear power out of frustration at docjade refusing to go get another mine set up 😂
I got so used to loaders and cheap logistic wire, I have difficulties playing without K2 :D they are such natural additions... We also used LTN, merged chests and a few other mods (yes, "we", as in, "multiplayer") and the merged chests + loaders are just awesome because they balance belts (mostly) and are incredibly easy to setup.
If you truly ever want to see a long belt... My current factory is guarded by a belt wall of depleted uranium ammo. Each side of the main wall is over 500 chunks in length. With each chunk being 32 units on a side, times 4, the belt is well over 64,000 segments long.
So... fun story... the first time i properly finished Factorio was with Krastorio 2 because my friend was "tired of vanilla" and i wanted to try multiplayer to see if it would get me back into it
11:57 inserters prefer to pull off the near lane of a belt, so unless your fuel belt is ever empty, keeping the fuel on the near lane should keep it stocked with the fuel instead of the ingredient in the fuel slot
This felt like that good old Etalyx back when he made content over being stream only. Might have to give this channel a look and see if it fills in the void that never been filled!
oxygen isn't flammable, it just makes other flammable stuff very angry, including lots of things you did not *think* were flammable, but oxygen is eager to correct you
only 41 minutes in so far but watching you use the deconstruction planner to remove your mall made me physically ill. If you load your malls with as much stuff as I do i know those poor bots are gonna be there for hours.
While it is way too late now, a single wind turbine can power an offshore pump, so you can setup a dedicated power network of a single power pole and the two items and never worry about water again.
Hearing about greenhouses and matter being overpowered made me want to check something. Sure enough, even without atmospheric condensers pulling water out of the air, it takes 1 matter to generate enough water for 40 wood in a greenhouse, which can then become 8 matter. It's extremely power hungry and honestly not as good as using atmospheric condensers, but I find it pretty funny that Krastorio is capable of not only generating every raw resource from thin air, but also forming a positive matter feedback loop to generate more matter from less matter. Since setting up outposts can be tedious, I kind of want to see an entire base that uses 0 location-dependant or non-renewable resources (no mining drills, no pumpjacks, no quarries, not even offshore pumps).
Im doing a Bob's angels modded playthrough with a friend. There are so many different ways to get to the same goal, all with different requirements and by products that becomes a minor nightmare to deal with. The easy way is to clarify/flare stack the gasses and fluids, but where's the fun in that!
Your voice and the way you explain things reminds me of that scene from The Social Network where he's building facemash / hacking school networks whilst liveblogging.
I'm incredibly surprised you didn't build a tank and started blasting all those biters around the uranium deposit just outside your base. That's one of my fav things to do in vanilla. Just driving a tank powered by rocket fuel, high explosive shells, and personal laser defense for point defense. The he shells take out a nest with one hit. The bots repair all the acid damage. It's a lot of fun. The biters nests can be prevented from spawning by just littering pipes everywhere outside of the base. It's a lot of fun to litter pipes everywhere and slam through them with the tank. The tank slams through trees, pipes, walls, power poles, An unstoppable force meets a breakable object.
Liquid oxygen is a strong oxidizer. It helps things burn, but is not at all flammable at any concentration. Combustion is just a reaction of flammable chemicals with oxygen, or other oxidizers. So, if oxygen could burn what is it reacting with? Itself? That’s not going to happen.
This was both beautiful and horrifying at the same time. I both love it and hate it. Congratulations you have made something wonderful and am definitely sticking around for more.
i will give it to krastorio that 'tech cards' makes more sens than whatever vanilla factorio's got going on with the vials of technicolour meth we make out of random ground up items.
but i love the technicolor meth, it tastes like colors
"Jesse, wheres the RGB food colouring"
@@Killthefish “Mr white the biters ate the laboratory’s”
Jesse we need to liquidate the electronic circuits
Pfp (Profile picture) and / or Banner Sauce (Source [Artist])? 🗿
Girl DocJade is dating: "I think you're afraid of commitment"
DocJade deconstructing his entire base without enough materials to make new base: "bet"
Could have sworn you opened with “girl Docjade” like I had missed a critical piece of information
@@sam-is-a-human I mean technically it still works misreading it like that
well that's also a commitment issue, just not the lack there of xD
Ah yes, I can relive the horror of watching you design a megabase with 6 belts of input! Loved this series.
Timestamp your favorite parts? Please. I loved this series
This base is the Factorio equivalent of "never skip leg day"
I really enjoyed the constant "oh wait, now this doesn't work" in your run, especially at 1:16:13. It's a hell of a lot more relatable than the block perfection some other creators do lol
One thing I find simplifies a lot of others: in K2, the power output of one wind turbine is exactly equal to the power requirement of an offshore pump. Keep that in mind and put the pumps on their own micro-grids, and you'll never have to worry about the water shutting off.
24:50 "Oxygen isn't flammable" - WHAT, I bellowed, furiously typing into Google in order to be armed with a witty comment; only to find, I too am also dumb.
Is any perfectly pure element in a vacuum flammable?
@@kapperbeastYT I believe so
I mean, I watched all the episodes, but don't mind me doing it all again and this time in one go!
i didnt and this is perfect
I thought I was going crazy with deja vu
I play this game with a few of my friends and they are the type of people who like everything to be tileable, efficient, and non-sphagetti. But seeing you turn your bus 10 minutes in...it's beautiful. You inspire me to be far more chaotic with my factorio bases and to hopefully drive my friends into insanity! Absolutely amazing video lol. Love it!
Totally agree, spaghetti bases do not scale well, which often is required, but man do they look nice and personal.
I prefer train based design over main bus architecture
You would be proud of the run me and my BF did. We turned our entire MALL because it was gonna hit the solar grid.
I don't know if it was a serious question at 53:12, but Nullius is a great mod about byproducts. Like, that's the mod's main focus, balancing the various byproducts entangled in chains.
One example: Processing iron and steel produces various anounts of gravel, which is voided (in early game) via grinding it to dust, then dumping it into caustic solution. Caustic solution is made with NaOH, a product of salt water electrolysis, with chlorine as the other product. Chlroine is then used for plastic. So the result is that, when your iron consumption fluctuates, it can actually jam up seemingly unrelated plastic production. And this is just early game reciples. Later recipes, which are more efficient, introduces way more products per recipe, and so the main product and byproduct of a recipe can change depending on your demand.
It's such a headache. I's great.
that explanation is probably the best i've heard 🤣🤣
IR3 has some of this, where a single ore outputs 2 different things as well as 'waste' products and you can absolutely jam up your production of something like iron by not handling the secondary product and waste properly. I don't think it's nearly as complicated in this area as Nullius.
I had some of this also in Seablock. My takeaway was to design everything as independently as possible, or at least have some "backup production" in case something backs up and stops producing a byproduct I need elsewhere. Then the backup would jump in and produce that byproduct.
It is all fine in small quantities, but when you're designing a mega base (in a very loose sense), I find this rather annoying. You want to produce Chlorine, but then the salt-water electrolysis spits out 100s of sodium as a byproduct... it's not even hard to get rid of these (in seablock), but still ...
"It's such a headache. It's great"
Yup. Right up my alley
@@MrDivinity22 Yep, I second this for seablock. It is an interesting balance of making everything independent and voiding what you don't need, vs creating a dependency between two items and saving duplicating dozens of machines.
53:12 if you havent seen it there's a Science Pack in Space Exploration that's essentially made by taking a train and throwing it at a wall resulting in 1k scrap per craft.
(Not quite Pyanadons difficult but definitely getting up there in complexity)
ah yes, science. launching trains towards walls, again and again
I just love the caption easter eggs, please continue to make them. Also, huge respect that you actually go so far as to put in the massive amount of work to subtitle the entire 2.5h video
What subtitles?
@@Carlzimarethe entire video has english subtitles made by the creator instead of the auto generated crap by yt you can turn them on in the vid player settings
@@Maxikxng thanks!
Where were all the Easter Eggs located? I know there were the *kneuqleear* jokes scattered throughout, and as *Pane-ful* as the Glass Jokes were, the Sand jokes weren't as *grinding*; but what were the time stamps on the Easter Eggs? Much like normal Easter Eggs, I want to be sure I found them all.
Also, did anyone catch his typo when he was chain mentioning the Research? He said the name of the circuit right, though he typo'd the name in the captions.
There's a much simpler way to balance belts with loaders: X belts into a wagon (or any other multispace container), Y belts out the other side.
That is so smart it hurts
Or just use the massive Chest with loaders
@@PropheticShadeZ
I use "merging chests" mod and make large steel containers for this. In Krastorio you can easily do it with the warehouses which take I believe up to 6 loaders per side. You can use filter loaders (or at least you used to be able to) and reserved slots in the warehouse and handle multiple inputs and outputs also.
Honestly I don’t want to come back to base factorio because of that. I’d rather not deal with those ungodly balancers structures. Can you recommend some mods that add specifically loaders and warehouses?
if you're just "burning off" the dirty water from washing the pollution filters, wouldn't that just release the pollution back into the air?
Nope
Love the technology connections outro showcasing all the amazing intros you made. And yay, I'm a subtitle friend :D
Yep, love that technology connections outro
25:00 If you every do K2 again, the gas power stations are awesome. You can make power from water. Go water to trees, and I forget the exact chain but you eventually reach bio-methanol, which can be burned. It isn't the most space efficient, since greenhouses are big and slow, but it is free.
Ain’t no way he surrounded his base with the mega belt of purification.
I appreciate how you tackle problems with reasonable solutions. Not everything needs to have perfect ratios and be modular, but when the need for that arises you implement it. Very refreshing, very enjoyable video.
It's not *your* time on the line when its bottlenecked or has to be manually expanded
Just FYI, in the early smelting columns with wooden power poles, each pole can reach 3 furnaces, rather than just 2.
There's something very funny about talking about starting construction robots right after showing your very inadequate power setup.
Edit: I also feel like Doc finishes Krastorio faster than I finish Vanilla. My semi brute force Krastorio 2 run has about 120 hours, I probably beat it around 110. Super fun overhaul for anyone looking to add some complexity.
-"I want a megabase"
-"We have a megabase at home"
*megabase at home*
2:23:51 "And I'll add a bypass. Why do we need a bypass? It's a bypass. You've got to build bypasses." Is that a hitchhikers guide to the galaxy reference? if so I love it hahaha
38:25 LOL. I know exactly who you were copying, even got the music 😂
8:58 I know it seems cursed to have wood on the bus, but some of the OG PCBs were, in fact, made of wood: Masonite, compressed cardboard, straight-up wood slices, etc. This was in and around the 1920s, however. Most PCBs nowadays are plastic-based; though, there is ongoing research into biodegradable cellulose boards, so wood may make a comeback in the future. Very cool how Krastorio calls back to such early electronics.
On a goofier note, I lost half my sanity doing those Yakuza pocket racers from the outro. The randomization of the race results drove me up the wall more than once, as well as made me almost wish I could punch a child in that game. X'D
And thank you for the excellent captions throughout the movie. Really. Captions set any UA-camr several tiers above those who don't provide them.
Nice editing and pretty solid run for never playing the mod before. Was kinda funny watching you try to accomplish this with the crazy small amount of ore patches and refining compared to pretty much every base I've ever built!
I'm half way through a railbase krastorio playthrough that got interrupted by multiplayer terraria master mode and then multiplayer death mode calamity. Excited to watch
the uranium crisis you struggle to micromanage gives me a damn panic attack every time
Doc: "Does anyone know of a modpack that makes byproducts a pain in the ass *besides* Pyanodons?"
Felt that. They are quite cumbersome to start with but they are really fun for the long haul. Other than pY and a few edge cases in mods like K2 and SE, the only other one that is known for byproducts is Nullius and Seablock, but more so Nullius. Even so, both are comparable undertakings and definitely precursors to pY.
what about angel's mods?
@@ThePizzabrothersGaming yes, but they dont go as far as pY and nullius. Id put it in the same boat and K2 and SE as far as how hard thd byproducts are
I'm about 1h37m in at the moment, and the balancing I learned you can simplify by just shoving it in medium/large warehouses. I usually have them for ore patches to balance inputs of ores.
Edit: lil over 2 hours and see that same concept with a steel chest.
I love the little references - 3kliksphillip with the gap, Technology Connections with the outro, and another one I can't remember but gave me a chuckle lol
Krastorio 2 is really one of those mods where simply LOOKING at the tech tree lets you know not to do like, everything you did xD, overbuilt science you no longer need, build very massive, RIGHT before unlocking insane buildings, and skipping out on fusion power (which is super great and inexpensive to keep running) are all examples of what looking ahead could prevent.
But hey, without all that, we wouldn't have your entertaining content
seablocks has a major part of its challenge being by-products and dealing with them.
Loved the video!
It hurts my soul seeing how much "faster" Krastorio 2 is by itself. Been playing Space Exploration + Krastorio 2 + BZ mods all together and it took me 40 hours to get to blue science (though part of that is just me being slow). Maybe I should have done a playthrough of just Krastorio 2 by itself, but watching this is probably adequate enough
Good luck. Friend and I are on that run, and are on our 500th hour
That rap was 🔥🔥
list of caption errors/additions (archived)
23:59 mistake: "robo port" instead of "roboport"
35:43 mistake: "insertors" instead of "inserters"
36:33 mistake: "clips" instead of "cliffs" (i assume)
48:51 mistake: "kovarak's" instead of "kovarex"
56:13 mistake: "mercite" instead of "Immersite"/"Imersite" (even the game isn't consistent)
57:01 semantic: "Factorios" instead of "Factorio's"
1:11:02 semantic: "spider-tron's" instead of "spidertrons"/"spider-trons"
1:24:31 mistake: "all around" instead of "i'll route" (i assume)
1:41:34 and 1:41:39 semantic: "breaking" instead of "braking"
1:45:52 mistake: "all" instead of "i'll" (i assume)
1:57:20 mistake: "liquid faction" instead of "liquefaction"
2:12:08 mistake: "research is" instead of "researches"
2:17:57 mistake: "tridium" instead of "tritium"
welp, i finished the video. this is genuinely the first time my lack of a life helped someone lmao
36:21 is on purpose :D
49:02 the misspellings are on purpose
Fixed everything up to 2:17:57, thanks!
@@DocJade no probs, also is there a way we can communicate faster, so i can inform you quicker than youtube comments?
You could join the discord, but im okay just checking and updating the comments if you are :)
Oh, I found another one, guess it’s not entirely done!
2:20:31, “immersive” instead of “Immersite”.
@@FooFoo4230 Thanks! There were 2 of those mixups, they're fixed now!
Here's a tip to keep your Petrolium suppies incoming
1 Gas Generator will power 11 oil refineries - Use copper wire to create a seperate gird just for the refineries - use an electric pump so that folo engine is ALWAYS 1st to get petrol
Never starve again
I really loved this video. Who knew 2.5 hours could fly by like that.
literally binged the whole thing yesterday lmao. oh well, here we go again
Watching your base managment skills give me hope for mine. Thanks for the vid!
Watching this while waiting for more videos on space age, and really puts into perspective the extensive effort Factorio's devs put into making Space Age's challenges and expansion for each planet unique and engaging each time, alongside the impactful rewards from each planet, compared to just most mods that just focus mainly on incremental increases in resources needed and very few real impactful changing unlocks.
Not saying Krastorio or similar mods are bad mind you, but just shows how Factorio's devs put in the extensive effort to really make Space Age stand out and feel so unique when compared to existing big overhaul mods.
Someone probably mentioned this before but at 12:10 you can avoid furnaces using wood as fuel by manually inputting some coal first. Then inserters will top it up with more coal when it goes low, and unless you run out of coal they'll never use wood.
The Krastorio buildings give me Starcraft vibes.
"Wood on the bus...
It's so cursed"
Brother in the Factory, I am on a server, where we make infinite wood and turn it into infinite coal, which in turn is turned via coal liquefaction into a stronger version of solid fuel just to power all sort of simple smelters so our power grid has less chances to randomly die off!
Putting wood on a belt is literally the _foundation_ of our base!
(and because it's bob's, wood has a good deal more uses too, which is interesting)
You had me dying at 38:19 with the 3kliksphillip reference. I enjoyed the entire video nonetheless though, great content! You've got me subbed.
i cannot thank you enough for the subtitles ❤❤❤
2:19:30 Two Minute Papers reference!! Lets gooo, idk how you managed to make this whole thing entertaining
Krastorio2 is the best late game gameplay i saw in factorio till now.
"So Long, and Thanks for All the Fish" is a vanilla achievement for launching a fish.
Reference to Hitchhiker's Guide to the Galaxy.
Fun fact: After the release of 2.0 it WOULD be possible to let the server run for 286 years.
in reference to the quartz machine, it's actually realistic, you synthetically make quartz using water and sand, you use what is called hydrothermal synthesis in which you create crystals in hot water under high pressure
no shot you did this without research queue..... so annoying to keep selecting a new one xD
Also - the most space efficient way to balance belts is to dump everything into a warehouse using loaders, than extract the items using loaders.
No belt weaving or complex step-down is required.
i started editing my own videos a while ago, my dude....2.5hours i cant even imagine how long it took. Giga-props my dude
i watched the series and cant believe i missed it but at 2:19:27 is that a two minute papers reference? if so wow what a niche one lol
VERY niche lol
@@DocJade absolutely incredible... what a time to be alive!
Wow, I was just about to ask the same thing, really nice
I loved krastorio, played it for 10 hours straight on a weekend and was devastated to come back to my research not being saved from the night before (nuclear power set up, to give an idea of how far I got). Never figured it out but before me stands an entertaining video to show me what I missed.
I'm currently playing through a SE Krastorio 248k 5dim rampant pack, this was nice getting away from the stress of that for a bit
Yikes... I'll pass on that! I enjoyed Krastorio as well as 248k and IR3, but not all those mashed together! I bounced pretty hard off of old days Pyanadon but I understand it's been smoothed a bit so might have to try it again one day.
@@CPcamaro Don't pass on it, it really grows on you after about... what am I on now? Oh, right, about 600 hours.
24:30 AKSUHLLY!!! Oxygen is extremely flammable when separated from other elements. What makes it stable is it's propensity to combine with hydrogen, carbon, etc.
Not true btw. Oxygen is not inherently flammable. It's an oxidizing agent, which means that it helps other things burn
@@ryanm2628 have you ever seen an oxygen tank explode? Cause I have.
@@sensha5470 Have you ever considered a simple google search? Because I have
Go research what combustion is. Oxygen is an oxidizer. Combustion is a reaction of a flammable chemical with oxygen, or another oxidizer. For example: CH4 + 2O2 -> CO2 + 2H2O
In this combustion reaction methane (the simplest alkane) is the fuel, and obviously oxygen is the oxidizer. It’s the fuel that burns, and the oxidizer is what allows that to happen.
For an explosion to occur there has to be the correct ratio of fuel, and oxidizer. This is called a stoichiometric ratio. Can you guess which one of those oxygen is? It’s not the fuel…
By the way, an explosion is simply a rapid combustion reaction in the case of fuel/oxidizer mixtures. When a flammable organic substance is mixed with liquid oxygen an explosion can absolutely occur if an ignition source is present. However, it’s not the oxygen that’s exploding; it’s the fuel being rapidly oxidized. In every explosion involving oxygen there was a fuel involved. It’s the mixture of fuel, and oxidizer exploding not just the oxygen. A charcoal briquettes will explode if soaked with liquid oxygen once ignited (again, these reactions are not spontaneous in that they require an ignition source). Liquid oxygen doesn’t even have to be used: all that’s required is an oxidizer that will supply oxygen to an ongoing reaction. Potassium nitrate is a good example: if mixed with a fuel in the right ratio an explosion will occur.
space exploration!!!!!!! such a fun expansion/mod, well worth playing
Those sounds effects are amazing, it could be a mod
55minutes in im just chiming in to say your addition of sound effects to cover the fact you lost in game audio made me do a second take and tickled me. Very funny! Also you tackled K2 so far entirely differently to me which is fun. I literally went for a "road" square base until I got trains and then city blocked it, even blind. Some things you just cant unlearn, but your progress is much faster than mine. As in, I setup a full oil refinery, a full smelting array, a 2 rail network and a large bot mall the first chance I got rather than your push forward approach. You apologised for side tangents but my entire playthrough consisted of just side tangents ha. Edit: Excellent work dude, really enjoyed this. Now do Seablock or SE :D Subbed!
Can’t wait for the DocJade PY run
"If something fits somewhere, it belongs there" I hate how true that sentence is, as if my spaghetti wouldn't be so chaotic already this way of doing it makes it even worse(or better?).
Sometimes when i go back to look at my old creations in base to fit something i needed for a bit i can't help but wonder wtf is this.
In my second playthrough of K2, i started transitioning to an entirely matter based raw material input, I'd matterfy the raw materials on site, load it on trains, and then let the trains take matter to smelting areas where I'd convert it back into raw materials of the kind i needed there. Suddenly any resource is every resource
Haha, I remember that same "not enough power" headache at the end of my K2 run as well. I think I waited for all the buffers to fill up so my entire base was on idle, stockpiled a bunch of power, and then started charging. I had issues with the DT cells, so I had about 10 2x2 nuclear setups going.
got my pot of tea and a warm blankie, let's fucking go
The furnaces use wood because the splitters take the first item from the RIGHT (which you can change by either belt trickery or Krastorio option)
Start of the video - we'll smelt some glass, end of the video - we're ran out charged matter stabilizers o_O.
For power preserving i recommend deconstructing half of the buildings. Most of them didn't worked to begin with.
That being said, i can also recommend not wasting half of the video time on building overbloated factory for just one third of mod content.
My favorite line is: Now are beautiful design looks like a popular Italian dish
Carrying about pollution reduction until be able to built turrets around to base. This is the correct factorio mindset right there.
I swear, this man, my girlfriend who knows nothing about factorio now knows too much about uranium and nuclear power out of frustration at docjade refusing to go get another mine set up 😂
19:49 *mr krabs voice* oh! so polluting! let me destroy your mines with the worlds smallest biter attack
38:19 love the 3kliksphilip reference lmao
1:37:00: Very basic fix, just add a splitter before the left and middle output splitters on the balancer in order to fix the throughput problem
I got so used to loaders and cheap logistic wire, I have difficulties playing without K2 :D they are such natural additions...
We also used LTN, merged chests and a few other mods (yes, "we", as in, "multiplayer") and the merged chests + loaders are just awesome because they balance belts (mostly) and are incredibly easy to setup.
Merged Chests + Miniloaders are a requirement for any game for me now, specifically for balancers because I hate belt balancers.
If you truly ever want to see a long belt... My current factory is guarded by a belt wall of depleted uranium ammo. Each side of the main wall is over 500 chunks in length. With each chunk being 32 units on a side, times 4, the belt is well over 64,000 segments long.
So... fun story... the first time i properly finished Factorio was with Krastorio 2 because my friend was "tired of vanilla" and i wanted to try multiplayer to see if it would get me back into it
"Good thing they're just a lock and my gun's the key"
That line goes hard, Eminem watch out
11:57 inserters prefer to pull off the near lane of a belt, so unless your fuel belt is ever empty, keeping the fuel on the near lane should keep it stocked with the fuel instead of the ingredient in the fuel slot
This felt like that good old Etalyx back when he made content over being stream only. Might have to give this channel a look and see if it fills in the void that never been filled!
"Oxygen isn't flammable."(:
lol.
oxygen isn't flammable, it just makes other flammable stuff very angry, including lots of things you did not *think* were flammable, but oxygen is eager to correct you
only 41 minutes in so far but watching you use the deconstruction planner to remove your mall made me physically ill. If you load your malls with as much stuff as I do i know those poor bots are gonna be there for hours.
While it is way too late now, a single wind turbine can power an offshore pump, so you can setup a dedicated power network of a single power pole and the two items and never worry about water again.
Hearing about greenhouses and matter being overpowered made me want to check something. Sure enough, even without atmospheric condensers pulling water out of the air, it takes 1 matter to generate enough water for 40 wood in a greenhouse, which can then become 8 matter. It's extremely power hungry and honestly not as good as using atmospheric condensers, but I find it pretty funny that Krastorio is capable of not only generating every raw resource from thin air, but also forming a positive matter feedback loop to generate more matter from less matter. Since setting up outposts can be tedious, I kind of want to see an entire base that uses 0 location-dependant or non-renewable resources (no mining drills, no pumpjacks, no quarries, not even offshore pumps).
Im doing a Bob's angels modded playthrough with a friend. There are so many different ways to get to the same goal, all with different requirements and by products that becomes a minor nightmare to deal with. The easy way is to clarify/flare stack the gasses and fluids, but where's the fun in that!
good video bro :)
Your voice and the way you explain things reminds me of that scene from The Social Network where he's building facemash / hacking school networks whilst liveblogging.
I'm incredibly surprised you didn't build a tank and started blasting all those biters around the uranium deposit just outside your base. That's one of my fav things to do in vanilla. Just driving a tank powered by rocket fuel, high explosive shells, and personal laser defense for point defense. The he shells take out a nest with one hit. The bots repair all the acid damage. It's a lot of fun.
The biters nests can be prevented from spawning by just littering pipes everywhere outside of the base. It's a lot of fun to litter pipes everywhere and slam through them with the tank. The tank slams through trees, pipes, walls, power poles, An unstoppable force meets a breakable object.
Seems like a great way to start my morning!
amazing video! Your oneliners are killing me!
24:56 In concentrated form Oxygen is actually highly flammable
Liquid oxygen is a strong oxidizer. It helps things burn, but is not at all flammable at any concentration. Combustion is just a reaction of flammable chemicals with oxygen, or other oxidizers. So, if oxygen could burn what is it reacting with? Itself? That’s not going to happen.
This is really good background content when I just play some Apex and then suddenly I hear puns haha
Good stuff!
That's some nice spaghetti with homemade sauce, great to see another spaghetti enjoyer
When I heard that something has been destroyed sound I gained an unknown sense of PTSD
The way you put literally EVERYTHING on a bus gives me anxiety...
It was pretty painful to watch you struggle with the new gunplay, knowing that you can aim behind an entire group of biters and hit them.
17:37 I don't know if you know but you can hold shift and quickly move your mouse over the highlighted items to remove the highlight
not like ive seen every episode 3 times already but oh well, time for the 4th😌
i love your videos, im about to binge them all, youre crazy underrated.
"There's a fun reason actually"..
"Uhhhhhh...."
Best part! :)
This was both beautiful and horrifying at the same time. I both love it and hate it. Congratulations you have made something wonderful and am definitely sticking around for more.