Tabletop CP: Chain of Command Battle Report- Death Riders

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  • Опубліковано 11 вер 2024
  • Late in the war a Soviet Tank Rider platoon is ordered to clear the Germans from a small village.
    Get the at here:
    geekvillain.co...
    Get the rules here:
    toofatlardies....

КОМЕНТАРІ • 32

  • @CullodenPaintingStudio
    @CullodenPaintingStudio 3 роки тому +2

    Cancelling your own pre-game barrage with the first roll. Wow! Glad you were able to get a second game in. The dice rolls were interesting in that one too!

  • @jacksonmosqueda8898
    @jacksonmosqueda8898 3 роки тому +5

    That was a brutal start! Glad to see some more CoC being played

    • @levianson1422
      @levianson1422 3 роки тому

      You probably dont care at all but does anybody know a method to log back into an instagram account..?
      I stupidly forgot the login password. I would love any assistance you can offer me.

    • @sullivantravis1566
      @sullivantravis1566 3 роки тому

      @Levi Anson Instablaster :)

  • @jvcpaints
    @jvcpaints 3 роки тому +3

    Andre's brilliant defense got him mentioned in OKW dispatches. That was some serious fluffing of rolls.

  • @theministryofminiatures
    @theministryofminiatures 3 роки тому +1

    Great 2 for 1 what a bargain! Looking forward to seeing another pint size campaign.... good game

  • @NickMeredith
    @NickMeredith 3 роки тому

    I've so missed playing face-to-face over the last year. Great to see the fun of CoC again.

  • @brooksf-l7619
    @brooksf-l7619 3 роки тому

    Pretty brutal game, but glad you tried it again to see what could happen. The german platoon receiving an integral panzerschreck felt comparable to a free AT gun, as Andre didn't have to spend any support to defend against the possibility of soviet armor. The single-team squads do the tank rider LMGs no favor, either.

  • @JamesAnderson-dp1dt
    @JamesAnderson-dp1dt 3 роки тому

    This isn’t about the rules, as I haven’t read them. It’s about intuitiveness and personal military experience. Shooting that 122mm at a target so close to your own guys and in the same elevation would almost inevitably lead to friendly-fire casualties. But like I said, the rules are what counts. Excellent game(s)!

  • @mitchellberdinka1403
    @mitchellberdinka1403 3 роки тому +1

    Two hilarious games, but at least you guys had fun.

  • @KGreen1021
    @KGreen1021 3 роки тому +3

    Need more CoC in my life!

  • @andrewspencer311
    @andrewspencer311 3 роки тому

    Wow what a back and forth on the second try! Very similar to an early war game we did with a French Groupe Franc Trentaine vs a German first wave platoon. Unlimited grenades and captured MG34's Ftw

  • @gkspain1
    @gkspain1 3 роки тому

    Nice video to get some painting done, all the best Garry

  • @oldschoolfrp2326
    @oldschoolfrp2326 3 роки тому

    That grassy hill mat does look gorgeous on the table.
    It’s a tough mission for small teams with SMGs crossing open ground on foot.

  • @ShipWreck68
    @ShipWreck68 3 роки тому +1

    This is what it looks like when i play Russia. Unbelievable dice rolls...glad its not just me.

  • @jony663
    @jony663 3 роки тому

    Were you using the range bands with the Panzerschreck? That would of been a -2 to hit. Also I do not think you were doubling road movement for the trucks on the road.

  • @wartornminiatures2533
    @wartornminiatures2533 3 роки тому

    This game represents why our gaming group implemented a "house rule"... we stopped the extra turns altogether. We consider this a gameplay flaw with CoC because a hot roller can literally wipe the map clean/win without the opposing player having a turn. We do not like that so dropped the option of "extra turns". We may implement another option after testing this such as if we roll a double turn/phase we then must roll 2D6 and roll a set value of 5 or better to confirm the extra turn/phase takes effect (i.e. to represent battlefield communications success). This would require a double phase roll and then a confirmation of orders success roll. This implements a 33% chance the double phase roll fails to take effect (i.e. a battlefield communication mistake/failure).

    • @tabletopcp
      @tabletopcp  3 роки тому +1

      The double phases can be very powerful. And they are not that uncommon. Sometimes they can do nothing though except allow a defender to try and collect some more CoC points. It all depends on who rolls them and what is happening at that moment. We do have some house rules to tone them down like dropping a command dice if you roll two in a row. We did talk about adding a third dice roll like you describe to see if it happens. Like on a 4+ after a double phase it happens. Less than 4 it doesn’t. As rolling two sixes isn’t that hard to do.

    • @wartornminiatures2533
      @wartornminiatures2533 3 роки тому

      @@tabletopcp Let us know if you playtest a "double phase" rule change and what your thoughts are. We tend to be traditionalist when it comes to the tabletop wargaming Thus, we prefer everyone has a fire opportunity before "vacating" the map. I realize this is not the sentiment of all tabletop wargamers.

    • @tabletopcp
      @tabletopcp  3 роки тому +1

      @@wartornminiatures2533 we already play the drop a dice method. A modified version of it at least. If you roll a second double phase in a row you only get to roll four command dice. And so on if you keep getting them.

    • @wartornminiatures2533
      @wartornminiatures2533 3 роки тому

      @@tabletopcp Ah, okay. I had not noticed that. Your change seems like a good alternative as well. Thanks for clarifying.

    • @get_the_lead_out
      @get_the_lead_out 3 роки тому +1

      Our double phase house rule is we substitute one of the dice for one of a different color; and ignore any 6’s rolled on that die. Repeat for subsequent double phases. This still allows the possibility of units getting activated while at the same time reducing the possibility of additional double phases.

  • @1076bless
    @1076bless 3 роки тому +1

    Great game where do you get your shock markers from.

  • @blank557
    @blank557 3 роки тому

    A Panzerstruck against infantry in open ground? Foolish. A building, yeah. Besides, firing that Rocket launcher revealed itself with a big cloud of smoke. Guess what the Soviet tank will target!

  • @ianfrancis632
    @ianfrancis632 3 роки тому

    What are the little dials you use to record shock? Where can I get some?

    • @tabletopcp
      @tabletopcp  3 роки тому

      They are from a company called Charlie Foxtrot models. They are simple MDF dials. Just fancied them up a little.

  • @stephenpodeschi6052
    @stephenpodeschi6052 3 роки тому +2

    C & C yay !...lol

    • @tabletopcp
      @tabletopcp  3 роки тому

      hell of a find!! how did you do that?

    • @stephenpodeschi6052
      @stephenpodeschi6052 3 роки тому

      @@tabletopcp Parallel universe...lol ..............No the U'tube came up saying ....! we're processing this video check back later. ....Now its up and I'm watching cheers....

  • @toweroftrollgaming
    @toweroftrollgaming 3 роки тому

    Andre's brilliant defence and travis cheating, but still a great battle