This Quar's War - Clash of Rhyfles Demo Game
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- Опубліковано 22 лис 2024
- Episode 14 -
This Quar's War - Clash of Rhyfles Demo Game
Mark and Manuel play a small game of This Quar's War - Clash of Rhyfles using the Meeting Engagement scenario. Action abounds as these otherwise gentle creatures battle in a brief skirmish on one small corner of a battlefield of a much larger, epic war.
ZombieSmith Miniatures - zombiesmith.com/
Wargames Atlantic - wargamesatlant...
Special thanks to Wendy Chrisco (wendymoo.chris...) for our logo design and to Ean Grimm/Ian Ravnskjold ( / ravnskjold ) for our background music. - Ігри
Hey, thanks for a great run through of our game! It’s great to see some of the old metals get some action! Let me answer your questions.
First in that mission we normally don’t count OOA rhyflers towards victory points. If you want to count them I would suggest doing a quick “recovery phase” and check the status of the OOA rhyflers. Then I would only count the ones who are only Gobsmacked towards VP.
As for the Opportunity Fire during the charge we normally have the player who shot the charging rhyfler decide where to place him.
One last bit, I know we don’t have a pronunciation guide so no worries, but we say “Cough-tier-ann”😊
Again, great battle report and let us know if you have any other questions!!
Absolutely love the video Greta job showing off all the mechanics and rules and making it very digestible I bought the box set not long after finishing I’m excited to play!
So glad you were inspired to try this enjoyable game! Cheers and thank you.
Yes!!!! Great video...
Love this game and the world sp much. So original.
Hi guys, good walkthrough and camera work. I have a few comments. You were skipping one of the most interesting things about combat: the reaction. Every time a figure is shot at, the defending player chooses a reaction unless they are gobsmacked. It is typically dive for cover or return fire, but both make the target harder to hit. You move the diving figure AFTER the attack, and close misses have the attacker choosing where they dive. The practical result is that you don’t hit the enemy as much, but you keep them suppressed and in the dirt. It also makes firing at longer ranges more useful for suppressing fire. I noticed that you didn’t fire over base range It’s only -1 per range band, so it’s often helpful to have someone sitting back and suppressing while some troops are pushing forward. Also, each figure gets 2 actions per turn, but only 1 attack. I noticed you both took 2 attacks at certain points. I’m not sure about out of action models and scoring vps, but I would house rule no.
Despite my criticisms, I appreciate your video on this great game.
Many thanks for the rules guidance Adam, and the kind encouragement. We look forward to playing again and diving more!
Nice vid gents!
This was a great job playing through the game, nice and steady so we can follow the action and rules with you. I have been interested in this game since I saw it a few weeks ago. I am discovering skirmish games and re-discovering wargames in general now that I am retired. What are your thoughts on the card mechanic? I am on the fence, leaning toward liking the concept.
Thanks for watching Douglas! We make effort to create content that is accessible to new players, not confusing, so I appreciate the feedback. The card mechanic was a bit odd at first, as it is quite unique to us. With a few games, however, we really enjoy it. The fog of war element is wild -- you can be on your third action and risk an order that costs two. When your opponent reveals you have that fourth leaf, you are a champion commander. If you are stuck at three, you lose the action entirely. That makes for some good laughs and risk / reward. We're sold. Cheers!
@18:55 Milwer Battle FTW!
Thx for this job
you're totally welcome! We love this stuff.