Tabletop CP: Chain of Command Battle Report- Paderborn Outskirts
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- Опубліковано 16 вер 2024
- This week we play another Tabletop CP Twofer! Same board, similar forces and mission, but we switch rules from Bolt Action to Chain of Command. In this game an American Rifle Platoon needs to gain a foothold in the outskirts of Paderborn, but a brave Volksgrenadier platoon stands in their way.
Get the mat here:
geekvillain.co...
Get the rules here:
toofatlardies....
Great for learning CoC and have so good use of #1 historical TCP-videos. Thank you! Also, congrats with;
2021 Caesar Award Nominations.
FAVORITE UA-cam CHANNEL
You got my vote.
Wow. That was an interesting battle. All that firepower and then the flamethrower into the US squad was brutal. Andre took a gamble and it look like it paid off. Good stuff as always :)
Every once in a while one of Andre’s crazy gambles pays off 😄
Great game! Bravo André!
I really liked the new camera views! Lovely table as usual!
Great game, with a quick turn around and then it all fall appart. Thanks for that entertaining game. I think you do not roll if a section is brocken and you not clear enough shock and then break it again. Nobody expect them to stay in the fight. Good idea with the mortar.
Cheers Jens. Easy battle for you. Got to sit in the assembly area and let Westermann do all the work 😄
@@tabletopcp, that was a boost for the next fight, some of us still belive into the Endsieg.
These tabletops and minis are always top-Notch man, love it! All hooray for Finn! Absolutely majestic.
Immersive and splendid table, what a great looking game!
It's gonna be one of those nights. Well I wish Andre had more of these nights for sure!
Every now and then he gets a night like this 😄
definitely seems like they are getting farther apart.
That was a fun, brutal, game :) I also really like the urgency of the two command dice to end the turn, it does add a lot of tactical stress to both sides (particularly if you have other things you want to use a dice for).
Cheers!
Great end of game discussion. Lots of good points made. Keep ‘em coming!
Well...those Volksgrenadiers aren't green anymore! notwithstanding Robert's bad luck that was a pretty clinical ambush. Well done Andre for holding off. Great table love the Winter troops and the Meat Chopper, Well done Guys👍
Hey guys I love ur coc vids, a little bit of eye candy shots while at the game or field of view would be awesome!!!! Greetings from Spain! Keep these vids rollin out!!!
very cool table and great game , i play in 20mm but look for cool battle reports every time
another great job Travis!
not a tabletop gamer but I dig the table set-up and the models
GREAT VID TRAVIS!
I'll recommend this for all the interested players to watch before entering the game room here for CoC!
Let me know when you plan to come up to the Tacoma Area. Let's roll Dice
--George. US Cavalry (Ret)
Great game guys - I think I’m going to try that clock rule as well. Some of my recent games of CoC involved me sitting there for three hours as the defender, getting pounded by artillery until I was basically dead. The attacker then just walked into the town. Not a very fun gaming experience.
The videos are getting better each time. I really liked the paint swish transition into the patrol phase - very nice! Are you guys going to try out O-Group?
Great game as always. Hurray for Finn!
Good luck buddy. Just voted for ya in the Ceasar award.
That man 🍻
Force moral.....uhm...lol ....hard game cheers lads
Good game
For the mortars, what do you think about a pre-set number of rounds, say six? This can then be resupplied in some way. Maybe an order or two can be used to send someone to the nearest jump-off point. The further from the point, the more commands are needed to resupply.
Or
Make it a skill check. 0
One point about the British mortar is that it only has 3 HE rounds while Germans have unlimited HE. So sort of works out in the end
Iwo Jima Will work as well
Please include the famous Dreihasenfenster in one of your Paderborn battle reports^:-)
Have you guys thought about trying Battlegroup?
We have. I have the rulebook I just have not got around to it yet.
How did you make your pointer or did you buy it?
I bought it off eBay. It’s called a swagger stick.
Isn't the Leader in a support vehicle just about activation, and when the support unit is killed or abandoned, you only roll for that?
In reading section 15.1 and 15.2 in the rule book it is not clear how to treat the leaders of support. In 15.1 it indicates additional leaders are treated as any other FM check. However in 15.2 it states that crews that abandon their vehicle just move off board with no FM effect.
Is this added FM check a house rule? Isn't it possible that crew members survive and a roll should determine if the Leader of the support vehicle is actually killed / wounded or not?
Thank you again.
If a vehicle explodes on a 5+ the junior leader is assumed killed and you roll for support unit destroyed and junior leader killed (unless it’s a senior leader tank). If it doesn’t blow up it is assumed the crew got away and no roll for leader killed.
@@tabletopcp
Thank you.
@@tabletopcp
In thinking about it, it might be a good house rule to add, that when a leader controlled crew abandons their AFV vehicle, that could count as a leader routed.
@@thomaschase7097 I think that would be too harsh. Leader routing is the worst bad thing that can happen. That would mean if you lost a tank you would be almost guaranteed to lose three force morale, probably more.
@@tabletopcp
To be honest I hadn't identified that routing is slightly worse than out right killed.
Noted and can't get much harsher than hot war.
Ah, man, how to best maneuver to avoid the flamethrower in this circumstance? Maybe advance fairly cautiously and get the men on-line, then try to run to both JOPs simultaneously? Could've moved up with the armor, possibly, since it can accelerate past the infantry. M8 is Fast, right? So 3d6+6 before going on Overwatch?
In hind sight moving to the left by the barn where you can see all three JOPs would of been the best way to do it. And send scouts to flush them out. Any vehicle that got near the bridge would probably be toast with all those panzerfausts
@@tabletopcp Yeah, good call, scouts is the way. Right now I'm playing 1941 Barbarossa lists; the 'fausts are easy to forget! American scouts can go 2d6 and go tactical, right? If commanded by a JL, which they can be within line of sight...
Sorry, fairly new at this and trying to get my rules straight! I use your battle reports to plan tactics too (for example, how to attack into a flamethrower!).
@@CoiledMoons lol the answer is don’t. Flamethrowers in this game are extra deadly. If there is a chance you may see one proceed with caution. American and Soviet scouts can move 2d6 tactically and be commanded at any range by their leaders. Or on a 1. Very good scouts.
Are they ever gonna tone down panzerschrecks they way over the top?
I doubt it. You would have to house rule it. But I agree it is incredibly powerful.
the first rule of chain of command?
Never deploy a unit on its own in sight of the enemy