Sculpting Scales in ZBrush
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- Опубліковано 6 жов 2020
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This helped me get through a mental barrier with sculpting this type of detail. Thank you!
I relate to that!
scales are frustrating
Thank you
incredible
Thank u so much!
thank you
ohh, you`re incredible!
Now do the rest of the body too, but also make the little guy be a diplodocus so the head to body ratio is really small!
nice
What brush are you using to pull the scales out after you flip the mask?
From what I can see, looks like "FormSoft". At least that works pretty decently for me when I'm trying to do this myself. :) But I can't get nice clean extrusions, I can definitely see polygon stretching when I try it. I'm also on SDiv 7, my model (just a head) is around 7 million polys, but maybe that's still too low for this?
@@chrisperron7691 SDiv 7 I would think would be enough polys that you shouldn't get that stretching effect. But I coukd be wrong lol.
I'm making a full raptor myself and I Retopoed my model in maya after i had my first slightly detailed mesh (around 2M poly), that way i got a 3200 base mesh which i smoothed to get 20k or so polys before exporting to Zbrush and there I cranked it up to Sdiv6 with around 13M polys and a better distribution, the difference in resolution when masking is noticeable, you could try that!
I made a basic lizard mesh, thinking I would use the pre-made brushes:
*hysterical* *laughter*
Sculpting a Hippogriff in ZBrush on October 12,2023