Sculpting Scales in ZBrush

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  • Опубліковано 6 жов 2020
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КОМЕНТАРІ • 17

  • @saltyskegg5355
    @saltyskegg5355 3 роки тому +13

    This helped me get through a mental barrier with sculpting this type of detail. Thank you!

    • @IGarrettI
      @IGarrettI 3 роки тому

      I relate to that!

    • @grib3718
      @grib3718 Рік тому

      scales are frustrating

  • @rhinocerosunicornis4148
    @rhinocerosunicornis4148 3 роки тому +1

    Thank you

  • @upowlnight
    @upowlnight Рік тому

    incredible

  • @nicolaizafra9705
    @nicolaizafra9705 2 роки тому

    Thank u so much!

  • @user-zv3go3kd5m
    @user-zv3go3kd5m 3 роки тому +1

    thank you

  • @gustavorodrigues3496
    @gustavorodrigues3496 11 місяців тому

    ohh, you`re incredible!

  • @MartinNtilias
    @MartinNtilias Рік тому +1

    Now do the rest of the body too, but also make the little guy be a diplodocus so the head to body ratio is really small!

  • @knl654
    @knl654 3 роки тому +1

    nice

  • @inkjunkie1016
    @inkjunkie1016 3 роки тому +1

    What brush are you using to pull the scales out after you flip the mask?

    • @chrisperron7691
      @chrisperron7691 3 роки тому +1

      From what I can see, looks like "FormSoft". At least that works pretty decently for me when I'm trying to do this myself. :) But I can't get nice clean extrusions, I can definitely see polygon stretching when I try it. I'm also on SDiv 7, my model (just a head) is around 7 million polys, but maybe that's still too low for this?

    • @inkjunkie1016
      @inkjunkie1016 3 роки тому

      @@chrisperron7691 SDiv 7 I would think would be enough polys that you shouldn't get that stretching effect. But I coukd be wrong lol.

    • @ubercactus5612
      @ubercactus5612 3 роки тому +1

      I'm making a full raptor myself and I Retopoed my model in maya after i had my first slightly detailed mesh (around 2M poly), that way i got a 3200 base mesh which i smoothed to get 20k or so polys before exporting to Zbrush and there I cranked it up to Sdiv6 with around 13M polys and a better distribution, the difference in resolution when masking is noticeable, you could try that!

  • @dannywaterss
    @dannywaterss 3 роки тому

    I made a basic lizard mesh, thinking I would use the pre-made brushes:
    *hysterical* *laughter*

  • @dragonfire810
    @dragonfire810 9 місяців тому +1

    Sculpting a Hippogriff in ZBrush on October 12,2023