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Helldivers 2 // Return of the Recoilless - Terminid Coop Super Helldive - All Clear, No Deaths
Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main + Optional) completed, all nests cleared
Modifiers: Orbital Fluctuations (Stratagem Cooldown +50%), Shrieker Patrols
Planet: Trandor
Patch version: 01.001.001
Trying a couple new things out now on this run - the revamped Recoilless Rifle, and the good old Frag grenades.
The Frags were a lot of fun - the buffs mean it can pretty reliably take out a Bile Spewer and even an Alpha Commander now, making it a nice sidegrade to the Impacts with its extra nade count to keep it enticing. I've yet to try it out, but the short fuse and increased damage might make it an option for nade stacking underneath Charger bellies too - regardless, the nade variety on offer is one of the best things about the latest update.
I'm pretty happy with where the Recoilless Rifle has ended up now. The teasers of the RR one-shotting Chargers anywhere to the body had me a little anxious, but given tihs only applies to basic Chargers which don't show up much on difficulty 10, the one-headshot on Behemoths is much more reasonable, still requiring some skill. The one-headshot on Bile Titans seems fair as well, given that the Spear could achieve that if the homing lined up, with a faster reload too - again, the skill requirement keeps it fair, and with the fixed hitboxes it's a much less frustrating experience now.
I will say though...now that AT Support weapons are so reliable at killing heavies, it does feel a competent team can delete everything before it can even reach you, even the tankier units that are designed to disrupt your lines. Now that you don't have to rely on strikes with their long cooldowns and setup times, there's a lot less pressure on you to bring multiple AT slots. A good thing for build variety, but maybe a bit of a blow to difficulty spikes, so maybe the odd tank spam spawns to mix things up and provide those big "oh shit" moments would be in order.
Big thanks to my teammates on this one, @EchoLoss-sw1ce, @diabolical_froggy and @originalSPECTER! If you're looking to join us or other like-minded players, check out Warrior's discord: discord.gg/hu3x8VbnrM
__________
Build:
Recoilless has me covered for heavies, so I just need the rest of my kit to handle mediums and lights. The Punishers are my favourite primaries to bring with ATs on bugs, as their generous ammo pools and high damage per shot mean they're happy dealing with everything smaller than a Charger. I do keep the Senator handy for Hiveguards and Bile Spewers though, and a magdump does a number on Alpha Commanders too. Frag grenades are nice and flexible as anti-mediums, crowd clear and bug hole closers.
Echo's taking his double mech setup again, which means he's bringing our support weapons and we have extra strat slots to spare. I've gone with the Orbital Walking Barrage for Heavy and Mega Nest clearing, and then the MG Sentry and Gatling Sentry to keep me covered for trash clear. The 500kg was my extra slot but honestly...didn't really need that extra AT anymore. Its buffed AOE does mean it doubles up as a crowd clearing option now though!
________________
00:00 Intro
00:25 Insertion, Rogue Research Station
01:35 Shrieker Nest 1
02:10 SEAF Artillery
04:15 Fuel
05:20 Nest 1
05:40 Shrieker Nest 2
05:45 Nest 2
07:40 Clearing Extract, Launch Codes
09:20 Radar Station
11:30 Nest 3
13:45 Power Generator
15:50 Mega Nest
18:20 ICBM
22:00 Extraction
26:45 Mission Stats
Переглядів: 4 616

Відео

Space Marine 2 // Precision Strike Assault is a Chaos Killer - Solo Ruthless, No Incapacitations
Переглядів 1,8 тис.7 годин тому
"Assault is bad vs Chaos" This opinion gets thrown around a lot, but I feel like it's more a reflection of how people find Chaos tougher than the Tyranids in general. As a class, Assault actually has a lot of tools to regen armour and take out Rubric Marines quickly - with this build you can execute Chaos Marines with a single Ground Pound Aftershock and gain back what armour you lost getting i...
Space Marine 2 // Ground Pound Assault Build Guide - Solo Ruthless, No Incapacitations
Переглядів 2,7 тис.14 годин тому
Welcome to my first build guide for Space Marine 2 - this build has you spamming Ground Pounds on big groups of enemies over and over until the crowd clears, then engaging Elites 1 v 1 with some meaty Charged attacks. I go over all the perk trees, then provide some commentary for a solo Ruthless run to explain how to play the class - click on the chapters to skip ahead as you like, or if you'd ...
Helldivers 2 // Cooking with Thermite - Terminid Coop Super Helldive - All Clear, No Deaths
Переглядів 4,5 тис.16 годин тому
Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main Optional) completed, all nests cleared Modifiers: Complex Stratagem Plotting (Call-In Time 50%), Shrieker Patrols Planet: Trandor Patch version: 01.001.001 Alright alright I'm back for real this time, I promise - it's been tough to pull me away from Space Marine 2, but with the new patch making big changes, I just had to come and ...
Space Marine 2 // Bolt Sniper - Solo Ruthless / Max Difficulty / Max Level - Inferno
Переглядів 9 тис.День тому
And we're back! Apologies for the hiatus everyone, been taking a break from Helldivers 2 while we wait for the big rework - in the meantime I've been grinding away at Space Marine 2's classes and it's been a ball. Here's a solo run on the highest difficulty showing off my maxed out Bolt Sniper build - all the cool kids are rocking the Las Fusil while the Bolt Sniper has kinda flown in under the...
Helldivers 2 // Orbital Napalm Barrage is Glorious - Terminid Coop Super Helldive Lvl 10 - All Clear
Переглядів 7 тис.21 день тому
Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main Optional) completed, all nests cleared Modifiers: Intense Heat, Sandstorms Planet: Phact Bay Patch version: 1.001.004 It's just so beautiful... Orbital Napalm Barrage is an amazing new stratagem, available temporarily though hopefully this taster will convince the playerbase to put their back into the next Major Order to unlock it...
Helldivers 2 // Strat Swap - Deathless Duo - Terminid Coop Super Helldive Lvl 10
Переглядів 3,7 тис.21 день тому
Coop Super Helldive, Max Difficulty Lvl 10, (almost) all objectives (Main Optional) completed, all nests cleared, no team deaths Modifiers: Intense Heat, Sandstorms Planet: Phact Bay Patch version: 1.001.004 This wasn't the one, but the run before the one. While we were waiting for the rest of our squad, Echo and I decided to give the all clear deathless duo a try, and almost got it if not for ...
Helldivers 2 // Super Squad Deathless - Terminid Coop Super Helldive Lvl 10 - All Clear, No Deaths
Переглядів 5 тис.21 день тому
Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main Optional) completed, all nests cleared, no team deaths Modifiers: Intense Heat, Sandstorms Planet: Phact Bay Patch version: 1.001.004 Ladies and Gentlemen - *we got 'em.* This run was the culmination of not just our team familiarity and awareness, but also a bunch of tactics we've been working out for the bugs since the major upda...
Helldivers 2 // Get the HMG. The Heavier HMG - Automaton Coop Super Helldive - All Clear, No Deaths
Переглядів 4,1 тис.21 день тому
Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main Optional) completed, all outposts cleared, no personal deaths Modifiers: Orbital Fluctuations (cooldown 25%), Gunship Patrols, Intense Heat Planet: Mastia Patch version: 1.001.004 The HMG has been a regular feature in my bot loadouts, but less so its bigger cousin, the HMG Emplacement. We put that right this run though, and boy ha...
Helldivers 2 // Let Them Cook - Terminid Coop Super Helldive Lvl 10 - All Clear, No Deaths
Переглядів 3,3 тис.21 день тому
Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main Optional) completed, all nests cleared, no personal deaths Modifiers: Complex Stratagem Plotting (Stratagem Call-in Time 50%), Orbital Fluctuations (Stratagem Cooldown 25%), Rainstorms Planet: Gacrux Patch version: 1.001.004 And here's one more Bug front with just a couple of team deaths, before we head back to the Bot front - onc...
Helldivers 2 // Tesla Trooper - Terminid Coop Super Helldive Lvl 10 - All Clear, No Deaths
Переглядів 3,4 тис.28 днів тому
Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main Optional) completed, all nests cleared, no personal deaths Modifiers: Rainstorms Planet: Gacrux Patch version: 1.001.004 Another bug dive, another almost deathless - this time bringing back the full Arc repetoire with the Blitzer, Arc Thrower and Tesla Tower. The Blitzer's buffs have been pretty universally lauded, that faster fir...
Helldivers 2 // Textbook Termination - Terminid Coop Super Helldive - All Clear, No Deaths
Переглядів 2,9 тис.28 днів тому
Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main Optional) completed, all nests cleared, no personal deaths Modifiers: Orbital Fluctuations (Strat Cooldown 25%), Intense Heat Planet: Erata Prime Patch version: 1.001.004 As we play more Super Helldives and get more experience at lvl 10, it feels like we're getting close to the level of consistency we had back when lvl 9 was the m...
Helldivers 2 // Railgun Redux - Automaton Coop Super Helldive - All Clear, No Deaths
Переглядів 3,5 тис.28 днів тому
Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main Optional) completed, all outposts cleared, no personal deaths Modifiers: Orbital Fluctuations (cooldown 25%), Gunship Patrols, Thick Fog Planet: Aesir Pass Patch version: 1.001.004 Alright, so technically nothing has actually been buffed about the Railgun recently, but a few key changes to enemies have made the Railgun more comple...
Helldivers 2 // Big Plasma Punisher Energy - Terminid Coop Super Helldive - All Clear, No Deaths
Переглядів 3,7 тис.Місяць тому
Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main Optional) completed, all nests cleared, no personal deaths Modifiers: Thick Fog Planet: Pandion XXIV Patch version: 1.001.004 And we're back with another Stalwart build, this time pairing it up with the Plasma Punisher and seeing how that performs vs the Bugs. The Plasma Punisher is a mainstay of the Bot front, its AOE letting it ...
Helldivers 2 // Yours and Mines - Terminid Coop Super Helldive - All Clear
Переглядів 3,4 тис.Місяць тому
Coop Super Helldive, Max Difficulty Lvl 10 Modifiers: Thick Fog Planet: Socorro III Patch version: 1.001.003 Aaaaand now for something much more relaxing. This one's been on my upload list for a while, but feels fitting after such an intense Bot HVA. While Evacuate missions are always a sweaty affair on Bots, the Bug versions are much more relaxed. The perfect opportunity to try out some more m...
Helldivers 2 // Matar Madness - Evacuate High-Value Assets - Automaton Coop Super Helldive
Переглядів 2,3 тис.Місяць тому
Helldivers 2 // Matar Madness - Evacuate High-Value Assets - Automaton Coop Super Helldive
Helldivers 2 // Lasers 2.0 - Terminid Coop Super Helldive - All Clear, No Deaths
Переглядів 3,8 тис.Місяць тому
Helldivers 2 // Lasers 2.0 - Terminid Coop Super Helldive - All Clear, No Deaths
Helldivers 2 // Shocking Performance - Automaton Coop Super Helldive - All Clear
Переглядів 3,4 тис.Місяць тому
Helldivers 2 // Shocking Performance - Automaton Coop Super Helldive - All Clear
Helldivers 2 // Trying Out The Torcher - Terminid Coop Super Helldive - All Clear, No Deaths
Переглядів 3,3 тис.Місяць тому
Helldivers 2 // Trying Out The Torcher - Terminid Coop Super Helldive - All Clear, No Deaths
Helldivers 2 // Bow & Board - Automaton Coop Super Helldive Lvl 10 - All Clear, No Deaths
Переглядів 3,9 тис.Місяць тому
Helldivers 2 // Bow & Board - Automaton Coop Super Helldive Lvl 10 - All Clear, No Deaths
Helldivers 2 // DOMINATING - Terminid Coop Super Helldive - All Clear
Переглядів 4,5 тис.Місяць тому
Helldivers 2 // DOMINATING - Terminid Coop Super Helldive - All Clear
Helldivers 2 // Guerillas in the Mist - Automaton Coop Super Helldive Lvl 10 - All Clear, No Deaths
Переглядів 4,1 тис.Місяць тому
Helldivers 2 // Guerillas in the Mist - Automaton Coop Super Helldive Lvl 10 - All Clear, No Deaths
The Plot Armour Thickens...
Переглядів 2,4 тис.Місяць тому
The Plot Armour Thickens...
Helldivers 2 // Hungry Hungry HMG - Terminid Coop Super Helldive - All Clear
Переглядів 4,4 тис.Місяць тому
Helldivers 2 // Hungry Hungry HMG - Terminid Coop Super Helldive - All Clear
Excuse me, coming through...
Переглядів 1,1 тис.Місяць тому
Excuse me, coming through...
Helldivers 2 // Get Out Of My Swamp - Automaton Coop Super Helldive Lvl 10 - All Clear, No Deaths
Переглядів 4,3 тис.Місяць тому
Helldivers 2 // Get Out Of My Swamp - Automaton Coop Super Helldive Lvl 10 - All Clear, No Deaths
Helldivers 2 // Slugs for Bugs, ATs for BTs - Terminid Coop Super Helldive - All Clear, No Deaths
Переглядів 6 тис.Місяць тому
Helldivers 2 // Slugs for Bugs, ATs for BTs - Terminid Coop Super Helldive - All Clear, No Deaths
Helldivers 2 // Death From Above - Automaton Coop Super Helldive Lvl 10 - All Clear
Переглядів 4,6 тис.Місяць тому
Helldivers 2 // Death From Above - Automaton Coop Super Helldive Lvl 10 - All Clear
Helldivers 2 // Post-Nerf Clarity - Pyro Build - Terminid Coop Super Helldive - All Clear, No Deaths
Переглядів 7 тис.Місяць тому
Helldivers 2 // Post-Nerf Clarity - Pyro Build - Terminid Coop Super Helldive - All Clear, No Deaths
But what if you get 5 Chargers at a time??
Переглядів 2,1 тис.Місяць тому
But what if you get 5 Chargers at a time??

КОМЕНТАРІ

  • @kumisz2
    @kumisz2 2 години тому

    I love the coop vids too but I dearly miss the solo missions

  • @phdbot4483
    @phdbot4483 День тому

    Honestly, looking at the frag grenades, the wider radius and 1 extra grenade makes it nicer at getting rid of chaff like it was meant to, and the way its shrapnel works means it can still be surprisingly effective against Bile Spewers.

  • @xquantumx7052
    @xquantumx7052 День тому

    Does the reload part still work post patch?

    • @newspiked7385
      @newspiked7385 12 годин тому

      Yup! Reload part was always intended, the swap part was not.

    • @xquantumx7052
      @xquantumx7052 6 годин тому

      @@newspiked7385 so ammo economy is still good with this build ? I’m starting to venture towards the bolt bc it feels better as a sniper so just wanted to make sure

    • @newspiked7385
      @newspiked7385 5 годин тому

      @@xquantumx7052 You have to economise way, more, but yeah still very viable - use your bolt pistol for small groups of minoris, knife for single majoris, then use the bolt sniper for multiple majoris and large groups of minoris where you can proc Reloaded Restoration easily. For the fast-moving Extremis like the Lictors, I would actually stick to the knife as landing headshots is tricky. When you're near an ammo box, you can really go ham with the Bolt Sniper. I need to put up another run post update just to show how it plays now, not as abusable but still one of the best majoris killers!

    • @xquantumx7052
      @xquantumx7052 Годину тому

      @@newspiked7385 will be waiting ! Long live the snipers

  • @DolfinjakethePrimordialMind
    @DolfinjakethePrimordialMind День тому

    That bulwark side stepped the daemon flame attack 2 times what a chad NPC!!! 21:15

  • @newspiked7385
    @newspiked7385 День тому

    New patch has buffed Ground Pound damage by a chunk, so you now only need the lightest level of charge on Aftershock to execute after a Ground Pound. Enjoy!

  • @dazzake7431
    @dazzake7431 День тому

    The gang is back together again.

  • @Snotnarok
    @Snotnarok День тому

    Why the game is easier or harder on the same difficulty: It's a difficulty suggestion, not selection. We've had much harder haz 7/8 missions than 10. Game makes no sense

  • @dannycolwell8028
    @dannycolwell8028 День тому

    Hate how many melee attacks it takes to kill a chaos marine Also, I think they need to make them utilize melee more, they don’t give too many opportunities for dodges or parries

    • @newspiked7385
      @newspiked7385 День тому

      Well, new patch has made the Chaos way easier, with reduced enemy count and damage. So enjoy :P

  • @CapiCupcakeLP
    @CapiCupcakeLP 2 дні тому

    Nice gameplay 🔥 which armore do you use ?

  • @a.common.American
    @a.common.American 2 дні тому

    Can you post a time stamp in any video where you were able to achieve the Consecutive Execution perk to pop off? Because in my experience, I've seen it happen maybe twice but once confirmed. It's incredibly difficult to slay 15 enemies in the extremely short window the perk provides which I believe to be around 2-3 seconds. The only time I've got it was in inferno at the end where I hucked a grenade into one pile and jet pack'd the other.

    • @newspiked7385
      @newspiked7385 День тому

      You see it in the very first ground pound I do in this run, at 5:55, then 10:50, again at 34:20, dunno if I missed any. Surprised it didn't proc in the big fight with the Guardsmen, but don't know if somehow I triggered the cooldown while already maxed on nades.

    • @a.common.American
      @a.common.American День тому

      @@newspiked7385fair! Skill issue confirmed. 😅

    • @newspiked7385
      @newspiked7385 День тому

      ​@@a.common.Americanlol nah not a skill issue, can just be hard to notice. definitely easier to proc with this build since you're spamming ground pounds into crowds so often!

  • @LordKelvinX2086
    @LordKelvinX2086 2 дні тому

    AT is a hard line to balance around, in this game it feels like there's only two outcomes: either everyone brings enough AT and heavies are not a threat at all, or the team doesn't bring enough AT and everyone just gets overrun with Hulks or Chargers. Maybe one solution (at least with regards to Terminids) is to up the chaff and medium count, so that if there's too much AT and not enough chaff clear, you instead get flooded with a bunch of small bugs. Bugs could use a challenge bump anyhow, they always feel so much easier than bots. Also, with regards to what Echo said about the Liberator and basic boy loadouts, maybe you could give the Knight a shot against bugs, especially now that they fixed it not getting full ammo from supply. Statistically it's not much different from the Liberator but I love its mag-dump option, and the one-handed trait lets you carry the egg while still using it, which in turn gives you more options for your secondary.

    • @newspiked7385
      @newspiked7385 2 дні тому

      @@LordKelvinX2086 yeah, I think frog was saying the harder games were when there were more chaff spawns, so that checks out. I had a knight upload waiting in the wings before the update lol, I already liked it tho I'm so glad they fixed the ammo pickups. Never quite got the hate but I think not a lot of people like the fast magdump, frequent reloads weapons like lib carbine as well. The reduced recoil on the knight is kinda nuts, barely any kick to it now compared to before, I kinda miss it lool.

  • @czarpaul01
    @czarpaul01 2 дні тому

    What primary and sidearm are you running here? Thanks

    • @newspiked7385
      @newspiked7385 2 дні тому

      @@czarpaul01 Punisher and Senator, full build is always in the description

    • @czarpaul01
      @czarpaul01 2 дні тому

      @@newspiked7385ah ok! Sorry Spike. Great fun to watch as always

    • @newspiked7385
      @newspiked7385 2 дні тому

      @@czarpaul01 np! I know the wall of text can turn people off lol

    • @czarpaul01
      @czarpaul01 2 дні тому

      @@newspiked7385ha old dude here I always forget about the descriptions

  • @kelrandolph9833
    @kelrandolph9833 2 дні тому

    A shot from the recoilless is like a mega punch.

  • @C.u.d.s
    @C.u.d.s 2 дні тому

    Recoilless x4 please. I want to see the delete key AH promised in action.

    • @newspiked7385
      @newspiked7385 2 дні тому

      @@C.u.d.s we ran double RR vs bots and we were literally downing Factory Striders on sight and taking out Dropships before anything could land :P

  • @JonnyBravo0311
    @JonnyBravo0311 2 дні тому

    Shouldn't the training manual tip have been "Don't drink and dive"?

    • @newspiked7385
      @newspiked7385 2 дні тому

      @@JonnyBravo0311 I've always thought that, going back to HD1 where they had the same tooltip

  • @gangsta_goose
    @gangsta_goose 2 дні тому

    Frags with engineering kit are awesome. Same amount of frags as ammo you get in the grenade pistol,

  • @thatzachguy76
    @thatzachguy76 2 дні тому

    The game is just so enjoyable now I cant put it down

  • @junes_junesko
    @junes_junesko 2 дні тому

    i think the boys will understand. just found this guy who solos on super helldive without taking damage. yeah, you read that right. ua-cam.com/video/I73LxfRDK1A/v-deo.html

  • @tobiasGR3Y
    @tobiasGR3Y 2 дні тому

    *The boys are back in town.*

  • @Tyneras
    @Tyneras 2 дні тому

    Recoilless let me learn I could be too efficient on the defense missions. Was shooting down every single dropship... realized no credit for everything that died with the dropship. Got mission failed because after I stopped the automotons couldn't arrive fast enough to reach 100% kills before the timer ran out.

    • @newspiked7385
      @newspiked7385 2 дні тому

      yeah, defence missions are definitely undertuned now :/

    • @Tyneras
      @Tyneras 2 дні тому

      @@newspiked7385 Well, less the whole mission and more the dropships specifically. Since they come in on predictable paths I could hit and kill them from quite a distance reliably. Spawn camping, really.

  • @EchoLoss-sw1ce
    @EchoLoss-sw1ce 2 дні тому

    Wow I really sounded like shit for these runs huh

    • @newspiked7385
      @newspiked7385 2 дні тому

      I thought that was just your voice? *Toxic Warbond is out now!*

    • @SpoonRacing20
      @SpoonRacing20 2 дні тому

      @@newspiked7385 shots fired lmaooo

    • @EchoLoss-sw1ce
      @EchoLoss-sw1ce 2 дні тому

      ​​@@newspiked7385 I will never get used to hearing a recording of my voice so I can't really argue

  • @SpoonRacing20
    @SpoonRacing20 2 дні тому

    The fashion Spiked used in this video: Helmet - B-08 Light Gunner (Super Store) Armour - CE-27 Ground Breaker (Democratic Detonation Warbond) Cape - Cresting Honor (Helldivers Mobilize Warbond)

  • @flapperoo
    @flapperoo 2 дні тому

    Same sentiment especially on the bots side that Recoilless 'Solves Any Problem' Rifle kinda negates quite a bit of challenge now. Though generally happy with the increased ability to mix-up loadouts to whatever feels the best to your playstyle.

    • @newspiked7385
      @newspiked7385 2 дні тому

      Yeah. Factory Striders in particular can be a little anticlimactic, 2 RRs to the head and it's over before the fight even started.

    • @marcohorodnichev9489
      @marcohorodnichev9489 2 дні тому

      @@newspiked7385 I mean, I am happy about the idea of 4 idiots with OP weapons at their disposal. It's funny now, less of a hardcore game.

    • @newspiked7385
      @newspiked7385 2 дні тому

      @@marcohorodnichev9489 I think there was a nice balance to it in terms of the level of challenge. Some mission types like the revamped flag missions on bots do bring those massive difficulty spikes back, so more of that would be cool.

  • @kentoscocos5238
    @kentoscocos5238 2 дні тому

    "okay, lets clean my room now" _spiked upload new video_ "i think the cleaning could wait" 😂😂

  • @anderu2384
    @anderu2384 2 дні тому

    Are you gonna comeback to Helldivers 2 soon?

    • @newspiked7385
      @newspiked7385 2 дні тому

      Yup :) I'm playing both atm, but have more fresh build ideas for SM2. For HD2 I want to showcase the RR, Breaker S&P + Railgun, Lib Pen and the mech builds too.

    • @anderu2384
      @anderu2384 2 дні тому

      @@newspiked7385 sick, waiting for a sale so I can play hd2 myself already

  • @thepromman
    @thepromman 2 дні тому

    new spiked lets gooo !!!

  • @StevenStivoskim
    @StevenStivoskim 2 дні тому

    Ah a raptors chapter build.

  • @phdbot4483
    @phdbot4483 2 дні тому

    Some of my friends were having trouble running Assault + Thunder Hammer against Thousand Sons. Good to know that there is a way to make it work. I've been upgrading the Chainsword and Power Fist from playing Bulwark, but I'd be happy to try out the Thunder Hammer on Assault one of these days.

    • @newspiked7385
      @newspiked7385 2 дні тому

      So main thing to note is that ground pound damage is different depending on the melee weapon you're using, so Thunder Hammer does the most damage, Chainsword the least. Variants don't come into it tho AFAIK. I do wanna try out the Chainsword for a jump pack dash build tho!

  • @heroscapewarrior4217
    @heroscapewarrior4217 2 дні тому

    Im gokna try this vuild, ive been struggling with assault 😭

  • @d.6171
    @d.6171 3 дні тому

    great gameplay! do you plan to play it together with the other guys?

    • @newspiked7385
      @newspiked7385 2 дні тому

      Thanks! And yup, already am, tho we're all at different stages of levelling the different classes and guns. Gotta upload some coop stuff soon!

    • @EchoLoss-sw1ce
      @EchoLoss-sw1ce 2 дні тому

      👀👀

  • @onewhoeatspie
    @onewhoeatspie 3 дні тому

    I think its funny that for this game and Helldivers both, many people find the bugs easier and more grindable than the humanoid enemies.

    • @newspiked7385
      @newspiked7385 2 дні тому

      In Helldivers, I think it's having to adjust to enemies that shoot back, and learning to take cover. In Space Marine though, both races have shooters, so it's not as simple as that.

  • @ServoPlays
    @ServoPlays 3 дні тому

    I would definitely be interested in a full assault guide versus Chaos, but this video+description was a great primer for it as well. 👌

  • @wanted8111
    @wanted8111 3 дні тому

    dude, do u use lossless scaling for helldivers?

    • @newspiked7385
      @newspiked7385 3 дні тому

      ah no - I just upscale my video renders so YT compresses them better.

  • @spencerbajer8836
    @spencerbajer8836 3 дні тому

    9:12 the shotgun one? Those are devourers.

  • @dannycolwell8028
    @dannycolwell8028 3 дні тому

    After a week of playing I feel like no matter what upgrades or perks you choose enemies all take the same amount of damage/number of attacks to kill.

  • @dannycolwell8028
    @dannycolwell8028 3 дні тому

    Do a ground pound, kill a warrior/majoris, watch those thirty gaunts insta-die

  • @Cbox4
    @Cbox4 4 дні тому

    Loved your HD2 vids and excited to see you doing SM2. Coincidentally, I most recently max leveled Assault and found it to be the most fun class so far. Definitely plenty powerful against terminids. I do struggle a bit more vs Chaos because they have so much ranged fire, but Assault is still a great class against either faction.

    • @newspiked7385
      @newspiked7385 3 дні тому

      Love how often I hear Terminids instead of Tyranids, ha. I think Assault is my favourite too, Sniper would be too but it's hard to know how it's actually meant to feel with the infinite ammo stuff atm. Chaos as assault definitely is more challenging but there's some nice stuff you can do - have a solo ruthless run coming up soon that should hopefully give people some ideas.

    • @Cbox4
      @Cbox4 3 дні тому

      @@newspiked7385 😂 didn't even realize I wrote terminids. Same same. Looking forward to the chaos vid. I've done several ruthless runs as assault and it's definitely not bad. Had only one death last run (jetpack malfunction caused that one). Also, I recommend the armor back on gun strike perk. Very helpful for survivability, esp vs Chaos Sniper makes chaos easy mode. Las Fusil removes rubrics in 2 shots. The 2 second invis after attacking perk lets you do some mean stuff and get your cloak back in a few seconds so you can just spam it all match.

    • @newspiked7385
      @newspiked7385 3 дні тому

      @@Cbox4 yeah, I ran that perk for my run, definitely saved me a couple of times. And yeah, Sniper is goated, especially for Chaos. Just hope they can fix the infinite ammo bugs so I can use it without any guilt :P

  • @robertartigue5541
    @robertartigue5541 4 дні тому

    Sucks that the ammo regen is a bug... your first video where I saw you thought it was an actual thing with the bolt pistol perks that was giving you primary ammo looked awesome (Seemed like a cool mini game) Was wanting to try the Bolt Sniper after that... but it will be stupid to use this over the Las Fusil once the bug is fixed, unfortunately...

    • @newspiked7385
      @newspiked7385 3 дні тому

      Yeah, annoyingly the bugged perk has to be selected to get access to Reload Restoration, which is the legit way of earning ammo back...think it'll still be powerful once fixed, but will need a lot more trickshots I reckon. Reloaded Restoration is more powerful than the Las Fusil class perk, so here's hoping.

  • @johntucker23
    @johntucker23 4 дні тому

    are people cheating or am i not doing something they are? he did a ground pound and gained more than his contested life back?

    • @Cbox4
      @Cbox4 4 дні тому

      It's a known bug they have said they are going to patch out. Easiest to do with the melta but can be done anytime you hit multiple targets with anything while you have contested health.

  • @piedpiper1172
    @piedpiper1172 4 дні тому

    You also crutch multi target overheal throughout this entire video and the build, as shown, will not be able to survive once that “unintended interaction” is fixed. It can be seen occurring multiple times in the first 2 minutes alone, and repeatedly throughout your solo run. To be really clear: I entirely agree that people crutch the melta and that it is by far the easiest to activate the “interaction” with. However, I think the community is fundamentally under estimating how clearly the game seems to be balanced around multi-hit healing and how incredibly difficult the game would be without any multi hit over healing. The devs said the interaction of hits on multiple enemies while the contested health bar is present allowing for more total healing than the bar displays is the “unintended behavior.” If that is true, I cannot help but wonder how they envision assault ever finishing a ruthless operation without a bulwark all but spamming the banner heal for them. Really, it’s not clear how any class is meant to do so. All sources of multi hit trigger this interaction with contested health. It’s impossible the game cleared playtesting without the interaction being seen because it’s impossible to play through any operation without activating the interaction. Bolter round penetration, plasma charges, cleaving melee hits, grenade launchers, meltas of any type, some sniper shots…. On and on. It’s literally impossible to play any class with a load out that has zero sources of multi hit. Maybe they’ll nerf the damage to health conversion for meltas, but if they “fix” that interaction every single class is going to have its survivability massively reduced to the point that bulwark baby sitting will be almost mandatory. This alone would be terrible for assault, because two melee classes tend to get in each other’s ways. Experienced, coordinated players can make it work, but class health does also involve the average experience and assault will surely be hurt by bulwark becoming even more desirable.

    • @newspiked7385
      @newspiked7385 3 дні тому

      As far as I know the only multi-target healing perk I have on is on my bolt pistol, so if that's what's triggering it, it at least has a long cooldown on it. AFAIK the melta healing is just aways on or at least whenever your low health, without a cooldown. So even with a build that can spam ground pounds, the power level is vastly different. I also swear I've seen it proc on a single target too with the melta but I havent used it enough to say for sure. I guess we'll see how the devs approach it. I will disagree that the multiheal bug necessary for ruthless assault play tho. Should have a vid coming out tomorrow or the day after, another ruthless solo, no incaps, this time vs chaos since people were doubting its viability vs chaos. Build was quite different on the ground pound side, used the reduced AOE version so really no multikills to be had. Armour management instead of health management was key, and Assault has some nice stuff to get it thru gun strikes and executes easier.

    • @piedpiper1172
      @piedpiper1172 3 дні тому

      @@newspiked7385 Multihit heal occurs any time you strike two or more targets while you have contested health. The “bug” is that the game converts your damage to reclaimed health for each instance of damage rather than as one big chunk. Since we don’t know the real numbers, let’s just pretend we have 100 hp. So you get hit, take 15 damage and say you have a white bar for 10 contested hp. If you immediately initiate an execute, it’ll freeze the bar, you regain all 10, right? Well, if instead you fire your melta at two warriors and hit them both for (let’s just pretend conversion is 1:1, which we know it isn’t) 10 damage, in theory you’d only regain 10 hp, since that’s how much white hp you have. Instead, you regain 10+10 because the game checks and lo and behold, you have 10 white hp, each individual chunk you’re trying to regain is smaller than that (10 each), so you’re allowed to regain both of them. Boom, 10 white hp becomes 10+10 regain for up to 20 hp regained. Similarly, if you swung your chain sword for 2 damage to each warrior, you’d gain 2+2 = 4hp. You can really feel how much this matters when you’re quite low health trying to recover vs a small number of enemies with a melta. If you only have 5 white hp and 2 enemies, it can be hard to stack up hits even with the melta to regain a lot at once. By the same token, hitting 10 gaunts will still add up to a lot of hp regained. This is the “over heal.” It lets you add up several hits to regain lots of hp. In your video, in the first two minutes, you can see yourself do it a few times. I’m not like, accusing you of cheating or anything, it’s just how the game works. You can readily do it with anything that hits hard in an aoe. Charged plasma, bolt rifle grenades, etc. The melta is just really high per shot damage, on demand, in a huge swaths, so it’s insanely easy to use to recover with. But I have gone from almost dead to full hp firing a grenade launcher into swarms plenty of times. This is my point: almost every weapon does it some, and it’s nigh on impossible to go an entire level without ever doing it once unless your armor literally never breaks. You’re way better than I am, way better than most players, and even you break your armor a few times in this. Hence my belief that the way the devs described the issue and their fix doesn’t match played reality. Either they intend for multi hit overheating to occur and the melta is just getting too good a conversion rate from its damage to hp (which is probably what’s actually happening-I suspect that what ever modifier of X damage = Y white hp recovered isnt reducing melta damage and it’s the only truly 1:1 conversion) or they don’t intend multi hit healing to occur at all and we are all going to be nerfed into the absolute ground. Their post made it sound like they don’t want multi hit healing. That would suck, esp for the new difficulty. Hopefully the melta just gets its conversion rate reigned in and some other weapons get theirs improved. Imo all melee weapons should have both more damage and better conversion rates, but also most precision weapons need improved conversion.

    • @newspiked7385
      @newspiked7385 3 дні тому

      @@piedpiper1172 Thanks for the explanation. I guess the best thing would be for AoE weapons to get reduced conversion, and the rest to get a step up, but currently the system just isn't fair to a lot of weapons. It's also hard to say whether the playerbase can adjust to playing without it until it happens - all I know is that while playing with the meltas can fulfil a little of that power fantasy in the short term, in the long term it can also feel kinda braindead and get in the way of learning more of the game's other mechanics - why learn how to dodge and parry when it destroys crowds, staggers elites, heals you and refunds ammo. Hopefully when a nerf comes players will find new ways to survive and deal with the limited healing.

  • @ServoPlays
    @ServoPlays 5 днів тому

    Excellent guide, Spiked. I've been struggling with Assault so I really appreciate seeing you having fun as the class. 👌👌

    • @newspiked7385
      @newspiked7385 5 днів тому

      Thanks! Hope it helps, got a couple more build variants I'm working on too!

    • @ServoPlays
      @ServoPlays 5 днів тому

      @@newspiked7385 Helps tremendously and can't wait to see them! Your Space Marine 2 and Helldivers 2 content is superb. 🙌

  • @robertchristman8462
    @robertchristman8462 5 днів тому

    Love the insights

  • @karelplxboxseriesx2097
    @karelplxboxseriesx2097 6 днів тому

    After watching ur iskal queen fight I wasn't surprised with smashing another boss with hammer, dodge and pistol👌. Gg

  • @CoolUsername69
    @CoolUsername69 6 днів тому

    Nobody loves slaughtering the wildlife of other worlds more than Spiked!

    • @newspiked7385
      @newspiked7385 6 днів тому

      We do not suffer the Xenos to live.

    • @dannycolwell8028
      @dannycolwell8028 3 дні тому

      Tyranids are not wildlife of other worlds but an invasive species affecting all worlds 😉

  • @Cobbster92
    @Cobbster92 6 днів тому

    Love this format. Would like to see your guides on other classes, too

  • @humblegiant4362
    @humblegiant4362 6 днів тому

    This is all well and good but the true test of how good something is would be the chaos missions where there is like 90% more ranged attacks which is the only problem this game has. Good video though

    • @newspiked7385
      @newspiked7385 6 днів тому

      I actually think most of the ranged threat from Chaos comes from the cultist shooters, which can be taken out with the pistol, but yeah will have to do a follow up!

    • @vik1837
      @vik1837 3 години тому

      Not as big a deal since patch on chaos.

  • @lesliethedragon3700
    @lesliethedragon3700 6 днів тому

    What would you say your nost played and least played classes are?

    • @newspiked7385
      @newspiked7385 6 днів тому

      least played is bulwark, but I'm really looking forward to it. most is probably a tie between sniper, assault and heavy

  • @ifhefitzhesits5209
    @ifhefitzhesits5209 6 днів тому

    I'm glad I'm seeing people come around to Assault being a decent class. Yes, it can seem outclassed by others in certain aspects of a fight, but when piloted correctly Assault can hold its own in the most intense moments, sometimes with little to no damage taken at all. It is its own downfall that the potential isn't fully unlocked until the class is almost maxed out.

    • @MachiavelliD4
      @MachiavelliD4 4 дні тому

      Agree but disagree. If the concerns of the class aren't communicated, I assure you it wouldn't get the changes it needs. Also, In a team play environment where others can kick you off their lobby, it sucks when people either tell you to change the class or kick you off cause theyre about to go into a chaos operation... why? Cause it doesn't hold its weight and bring team benefits as compared to tactical, heavy, sniper and or bulwark. So long story short, yes the class is fun and its hands down the most cinematic class but it doesnt help the team much to have an assault and the skill tree does not synegize well. - assault main for pve and pvp

    • @ifhefitzhesits5209
      @ifhefitzhesits5209 4 дні тому

      @@MachiavelliD4 Totally fair! There's a lot of tweaks that could happen across the board and the melee combat system in general could use some adjustments to be more beneficial to each class. I've just been having loads of fun on Ruthless with Assault sometimes not taking any health loss for most of, if not all, of a mission, which is something I just didn't think was possible on Assault. Discovering that it's a good class when played well doesn't mean I'm saying it's better than what any other one class can do, I just don't think it's as bad as most people try to say it is. But that's just my personal take on it. My mileage may be different than a lot of others though because I have a dedicated 3 man team that runs every night. We all know how to cover each other and it makes combats super easy for every member. A great team can make every class feel OP in my experience. Cheers!

    • @dannycolwell8028
      @dannycolwell8028 3 дні тому

      It’s all I want to play and I hate when that screen pops up and makes me choose something else

  • @MrRolnicek
    @MrRolnicek 6 днів тому

    19:21 was CRAZY Bro blocked the grenade but it bounced into his buddy and then they both died anyway.

  • @phdbot4483
    @phdbot4483 6 днів тому

    I'm glad that the Thermite grenade is actually works as an anti-tank grenade it should've been. I still love the old Stun grenade + OPS/Eagle combo, but since I like anti-swarm weapons, thermite pairs nicely with them, and it's satisfying blowing up a hulk or tank with just one of these. Someday, I'm gonna have to test its effectiveness against Factory Striders in various points of its body.