#3 Photon Fusion BR200 with Ready Player Me | Runtime Avatar Setup

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  • Опубліковано 7 чер 2024
  • Hi friends! In this third part of the BR200 with Ready Player Me series, we will be setting up the BR200 to use the Ready Player Me runtime avatar. Let's get started and follow along!
    Get all dependencies:
    Ready Player Me Unity SDK
    📥 docs.readyplayer.me/ready-pla...
    BR200xRPM simple bridge
    📥 ruals.itch.io/photon-br200-w-...
    Important!
    *Regarding the update from Ready Player Me UNITY SDK version 2.0 to version 3.0, for PHOTON Fusion BR200 integration, I've also included an additional unitypackage file as a patched script that you can also obtain at above links.
    📒 Contents:
    00:00 Intro
    00:13 Install dependencies
    01:21 What's Inside
    04:41 Test Play
    12:22 Test Build
    🎬 In case you missed this series:
    Part 1: Setting up BR 200 Project • #1 Photon Fusion BR200...
    Part 2: Change Default Character w Compatible Model • #2 Photon Fusion BR200...
    Part 3: Setup Runtime Avatar using Ready Player Me • #3 Photon Fusion BR200...
    🎬 You may also like:
    Simple UNITY Multiplayer with Photon Advance KCC and Starter Assets
    ▶ • #1 Simple UNITY Multip...
    Simple UNITY Multiplayer with Photon Advance KCC and Ready Player Me
    ▶ • Simple UNITY Multiplay...
    #madewithunity #multiplayer #photon #br200 #readyplayerme #gamedev #solodev #unity #tutorial

КОМЕНТАРІ • 21

  • @a.h.m.e.d4103
    @a.h.m.e.d4103 5 місяців тому

    You are someone who needs support. Thank you

  • @hamdikhouaja5410
    @hamdikhouaja5410 Рік тому

    Greate JOB !
    Thanks!

    • @rualssyarif
      @rualssyarif  Рік тому

      Hi thanks friend, you've made my day as always 😀

  • @MohitOnCrease
    @MohitOnCrease 10 місяців тому +2

    Hello there, @ruals. Syarif
    Your content is pretty good. I was wondering whether we might change the gun in this example BR200. For example, we may add more firearms and see how the IK system adjusts to those guns. Could you create a video on this?

    • @rualssyarif
      @rualssyarif  10 місяців тому

      Hello there, thank you very much for your suggestion, much appreciated! It's very interesting to try, and I will add it to my list of future videos. However, for the version that uses the RPM avatar, there is still an issue with bone stretch when leftHand IK is activated, as mentioned on the project's itch.io page. This happens due to differences in bone structure between the arm of the RPM avatar and the default model used in BR200. I have tried to fix this by modifying the relevant scripts, but so far, it has not been successful yet 😹.

  • @Fady_Ayman
    @Fady_Ayman Рік тому +2

    Make how to change the maps in the asset

  • @makarrao1988
    @makarrao1988 11 місяців тому +1

    when I put the git link, it doesn't find any packages, and it still gives an error

    • @rualssyarif
      @rualssyarif  10 місяців тому

      Hi, could you tell me more about the error you are facing? if you don't mind, i believe that would be very helpful for the development of this asset.

  • @BadBanana
    @BadBanana 11 місяців тому +1

    So is that all i need
    Just add the sdk and bridge to my br200 project and it works as intended?
    Or did you have to do a lot to make it work?
    Ive already changed all the procedural map data to my liking and would rather not do it again

    • @rualssyarif
      @rualssyarif  11 місяців тому

      Hey, the bridge covers the visual aspect and animation of the character in order to do that the bridge will also patch some scripts in BR200 assets. You can read more about it on the itch.io asset page.
      So, if possible, I would suggest trying it out first in a fresh imported BR200 project, and or make sure to back up your project first before implementing the bridge on your running project.

  • @unitydeveloper7979
    @unitydeveloper7979 8 місяців тому +1

    Hello Ruals Syarif,
    Thanks a lot for this video.
    Can you please make a video for character implementation using mixaxo or other rigged model.
    I have tried your "Ready Player Me" Documentation and package but I am getting some errors while importing.
    Thanks in advance

    • @rualssyarif
      @rualssyarif  8 місяців тому

      You're very welcome! Yes, I plan to implement it as well with commonly used models and rigs, such as those from Mixamo or Synty. Regarding the error you're facing, if it's not too much trouble, could you please provide more information about it?

  • @bananaku6414
    @bananaku6414 11 місяців тому +1

    can the view change to fps mode?

    • @rualssyarif
      @rualssyarif  10 місяців тому

      Hi, thank you in advance. The possibility for that exists, but it certainly requires an extra step because BR200 is fundamentally packed with a TPS base.

  • @lucianozero2309
    @lucianozero2309 10 місяців тому +1

    Hi i tried to import ready player me sdk but face with a problem of GLTFast not being able to import

    • @rualssyarif
      @rualssyarif  10 місяців тому +1

      I have also tried it here. I don't know, but it seems like there's an issue in the gltfFast repository that is causing the UPM process of RPM Core to fail.
      [Package Manager Window] Cannot perform upm operation: Unable to add package [github.com/atteneder/glTFast.git#v5.0.4]:
      Cannot checkout repository [github.com/atteneder/glTFast.git]:
      Error when executing git command. Downloading Documentation~/Images/Unity-glTF-workflows.png (59 KB)
      Error downloading object: Documentation~/Images/Unity-glTF-workflows.png (aa50e39): Smudge error: Error downloading Documentation~/Images/Unity-glTF-workflows.png (aa50e3980f8e9a99e53b8347cdde7e293fe37ffb5e1469640379d802ef304541): batch response: This repository is over its data quota. Account responsible for LFS bandwidth should purchase more data packs to restore access.

    • @lucianozero2309
      @lucianozero2309 10 місяців тому +1

      @@rualssyarif
      thank you very much

    • @rualssyarif
      @rualssyarif  10 місяців тому

      @@lucianozero2309 It seems to be fixed, I've just tested it.

  • @franpf2471
    @franpf2471 Рік тому +1

    K just add this to my Br 200 and i got Tons of errors...

    • @rualssyarif
      @rualssyarif  Рік тому

      Hi, apologies if it didn't work as expected there. Could you please provide more details about the error you encountered?