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The History of Minecraft's Touching Stars
Yes I am genuinely distraught over stars 202 and 365. Naturally, I made this video to both honor their 14 years together, and out of desperate hope that one of you is a Mojang employee and will feel really bad for me and and reunite them out of pity(this is very important for my well-being).
Kind of(?) a sequel to the end of my last star video(ua-cam.com/video/1xuh79-AD7w/v-deo.html). Basically just a showing of every change to stars since they were added, plus a fun update of how many stars touch at each stage.
I also made a new spreadsheet for all these versions: docs.google.com/spreadsheets/d/1DBwvfu5IC4YD2nokf0jIV1N3Lv3smJphWjPNT2ROplY
or if you want the original for 1.3-1.20 stars: docs.google.com/spreadsheets/d/17yfxFAaSD7LiJ2ONZMYCDC7Mo4CBPwsjpeadM5EWGa0
The basic rundown is:
Infdev, Feb 12 2010:
The original 500 stars get added. They only exist graphically though, created by scrambling the sky a bunch before drawing each star(still based on the seed "10842"!).
Infdev, June 24 2010:
The modern-day star generation is added(still using seed "10842"!). This replaces the original 500 stars with the 780 modern stars. Their actual relative positions/sizes/rotations won't really change from here on out, so my original star video/spreadsheet becomes relevant.
1.3.1, August 1, 2012:
The 780 new stars all get shrunk down to their "current-day sizes", which are directly mapped from 0.25m-0.5m down to 0.15m-0.25m.
1.21, June 13, 2024:
The 2010 star generation code gets cleaned up to use Quaternions N Stuff. The logic is mostly identical, but the actual vertices end up a bit scrambled. They now place them in the sky using a full quaternion rotation, which, depending on the position, applies some extra local rotation to the star before its intended rotation. Additionally, that intended rotation gets applied backwards, so they're all rotated counter-clockwise now instead of clockwise. And to add to it, instead of placing each vertex relative to the star's center position, each vertex is actually offset from the previous vertex's position. This still creates a square, but it offsets the whole star so the 4th vertex lands on the center. This rotates the star an extra 45 degrees, shrinks each side length to only sqrt(2) times the radius instead of 2x, and means everything rotates about that corner instead of the visual center. I really doubt any of this was intentional, but i also really doubt anyone else is going to be insane enough to notice, much less fix it lol. Which is why I'm proud to announce my campaign to get hired by Mojang as official star advisor....
infdev 20100212-1 pairs:
245 & 303
infdev 20100624 pairs:
71 & 394
161 & 492
202 & 365 :)
241 & 522
334 & 746
386 & 579
476 & 726
1.3.1 pairs:
202 & 365
1.21 pairs:
:(
anyyyyway....
Since the first 500 stars only really exist graphically, I couldn't figure out how to rip them straight from the game. Instead I just recreated the logic manually and used that for the spreadsheet. It should be indistinguishable though. These stars also don't have an inherent "rotation" since every axis is scrambled together out of order, and each star also gets scrambled by the scramble of every previous star. So for the spreadsheet I just calculated a rotation manually based on the vertices. I did the same for 1.21 too because it's also a mess.
idk. this took way more hours than i'm willing to admit, but at least I learned what matrices, quaternions, and an OpenGL is for the sake of some made up stars in a video game???
have a lovely day!!! do something novel and unexpected! RIP stars 202 and 365, and also hi rekrap viewers i hope my evil sand served you well and that you like stars
Переглядів: 163 546

Відео

Dragon Zip w/ Strafe Example
Переглядів 2,4 тис.3 місяці тому
Super Very Extra small video showing how the dragon's Y acceleration can become briefly uncapped if its position is aligned float precisely* with its current target on the X & Z axes. This is pretty useless considering it stops when the dragon flies out of alignment after 1 tick, but at least now it's been done(?) *as long as you're not at like exactly 0,0 i think Specifically, the dragon is al...
Every Minecraft Star Sorted by Rotation
Переглядів 6 тис.3 місяці тому
(maybe flashing lights- i turned the sun down a bit but still) anyway im in my clickbait tick tock shorts era i apologize in advance Just a showing of all 780 stars at midnight, along with their stats, and also sorted by rotation because i have this information and i don't know what to do with it loosely based on the star spreadsheet i made a couple years ago(so be warned): docs.google.com/spre...
Minecraft BLJ
Переглядів 4,7 тис.4 місяці тому
*maybe flashing lights from pause screen at 20hz!! *also not backwards *or a long jump *the title is just funny basically: i learned how ticks work yesterday. worst mistake of my life! As it goes, every 50ms(barring lag) the server will try to tick. However, if you're paused when it tries to do this, it simply won't tick and just waits another 50ms to try again. sooo by pausing on the exact rig...
Predicting Dragon Desync
Переглядів 2,5 тис.5 місяців тому
BREAKING: my prefrontal cortex has developed enough to kindofly understand desync. what comes next may shock you "Oneshotting" the dragon at perch(ua-cam.com/video/717kfB39gjQ/v-deo.html) has become reasonably viable to do rta. But something that's bothered me since my first video on it(ua-cam.com/video/OaIesw4T7YE/v-deo.html) is the seeming inconsistency from server/client desync, which could ...
Minecraft Softlock Tutorial Working 2025 Free (if you play pre 1.21.2)
Переглядів 26 тис.7 місяців тому
Sadly did not continue to work until 2025... the setup/bug seems to still exist but it looks like they tamed the infinite feedback loop enough to let you escape in time(?) idk im not smart enough for server client stuff Forever ago I made a small TAS showing how clipping into a specific 0.0000001m area of a block could "softlock" you in place(ua-cam.com/video/feHC9xzeILc/v-deo.html). Since then...
The Dragon's Mismatched Hitboxes
Переглядів 3,4 тис.9 місяців тому
This has bothered me for years but I've never seen anyone even as much as mention it so here we are I guess?? ft. more of my patented dodgy explanations of things i dont understand because you only live once The basic rundown is that the neck taking full damage does seem to be a bug(?!) And simply caused by the client incorrectly assigning entity IDs to allll the client dragon hitboxes, "linkin...
Infinite Block Collisions from Clipping a Block by 0.00001m
Переглядів 7 тис.11 місяців тому
A few months back I showed that clipping a full block just right could freeze/"softlock" you in place (ua-cam.com/video/feHC9xzeILc/v-deo.html ). Obviously very funny, especially when it happens in the middle of an rta tournament, but it has some other fun side effects too which I wanted to explore today. If you want to know why/how the bug or these effects come to be, the original video's desc...
Trapdoor Obstacle Course Test/TAS
Переглядів 6 тис.Рік тому
15 seconds of trapdoor movement to relax and study to. Is this particularly interesting? Eh, probably not. But it is cool to look at and at the end of the day what else matters? !!!! This was a test I did with my beep boop movement pathfinding friend(ua-cam.com/video/9OPPzJHz6AU/v-deo.html) because why not. While the movement itself isn't anything special compared to something like the Diversit...
Fast Wall Clips/Float Positioning Test
Переглядів 2,6 тис.Рік тому
Last video I showed off a funky wall clip(technically it works in all directions but walls are coolest) that you can do by slipping into a float precise gap in block collision(ua-cam.com/video/wNyKwe5c_-M/v-deo.html). The only issue is that doing that is rather hard! And also very time consuming! Both in-game and to TAS. This was mostly because I was doing it all manually though, cuz as it turn...
Wall Climbing w/ Float Perfect Wall Clip & Single Axis Collision Discrepancy
Переглядів 6 тис.Рік тому
Me when I'm mojang and I'm obsessed with the number 1e-7 and put it in every other line of collision code so that it will save me from scary float errors. Anyway here's a float precise wall clip that only works between certain powers of two and specifically right on the edge of one of those 1e-7 checks. I won't claim to know every exact bit of what's going on here, the collision code is way ove...
Mid-Air Jumps w/ Elytra and False Ground Detection
Переглядів 3,8 тис.Рік тому
yep that sure is a video Last video I showed that you can jump in water by getting a super small Y velocity while swimming(ua-cam.com/video/qwxMsvhxlns/v-deo.html ). In the description I stated that this was also possible with elytras(in fact that was the first thing I thought of trying), but I thought it would be too hard to find inputs for so I just went with swimming. But then I actually use...
Water Jumping w/ False Ground Detection
Переглядів 7 тис.Рік тому
This is a very messy video i don't know why i did anything i did but it's a very fun concept so I'm posting it anyway. Just in case this sickness kills me before I make a better one lol. enjo anyway ig :) So, being on the ground is determined by two criteria: First, you have to be moving downward. Second, that downward movement has to be interrupted in some way, so the distance you end up movin...
(TAS) Diversity 3 Parkour Section | 8:36
Переглядів 2,1 тис.Рік тому
Maybe flashing light at 7:40? idk watching this back made me seasick anyway so be warned there too ig. But maybe that's because I have a horrible fever and haven't slept. This is just a compilation of the Diversity 3 Parkour TAS's I've made over the past few months into a full run. Overall probably one of the longest and intensive TASes I've "worked on." Prolly not in terms of effort, sub 30 st...
Softlock by Clipping a Full Block by 0.00001m
Переглядів 15 тис.Рік тому
technically it’s within 0.00000005m but who cares numbers are useless at that scale This has been haunting my mind since I worked on la machine budget scattershot ripoff(I swear I'll give an update on that soon the server is just scary). But recently I finally figured out why it happens so now we can all enjoy it together c: Basically, there's a 0.0000001m range where you can get yourself just ...
End Warp w/ Server Movement Correction
Переглядів 3,4 тис.Рік тому
End Warp w/ Server Movement Correction
13% Fast Perch Insta-Kill Setup 1.12 SSG
Переглядів 5 тис.Рік тому
13% Fast Perch Insta-Kill Setup 1.12 SSG
Fast Perch Timings/Comparison 1.12 SSG
Переглядів 1,2 тис.Рік тому
Fast Perch Timings/Comparison 1.12 SSG
Faster Insta-Perch Idea SSG 1.12
Переглядів 2,1 тис.Рік тому
Faster Insta-Perch Idea SSG 1.12
SSG 1.12 Perch Times Comparison
Переглядів 597Рік тому
SSG 1.12 Perch Times Comparison
Spinning Perch Recreation/Example
Переглядів 1,1 тис.Рік тому
Spinning Perch Recreation/Example
Flying to the Outer End on a Very Fast Llama Using Dragon Knockback
Переглядів 3,8 тис.Рік тому
Flying to the Outer End on a Very Fast Llama Using Dragon Knockback
Dragon Insta-Kill w/ Velocity Desync Removed
Переглядів 1,6 тис.Рік тому
Dragon Insta-Kill w/ Velocity Desync Removed
Faster 5% Dragon Insta-Kill Setup 1.12 SSG
Переглядів 2,5 тис.Рік тому
Faster 5% Dragon Insta-Kill Setup 1.12 SSG
SSG 1.12 Insta-Kill Setup Proof of Concept
Переглядів 2,5 тис.Рік тому
SSG 1.12 Insta-Kill Setup Proof of Concept
1:37 SSG Peaceful 1.12 (w/ insta-kill setup)
Переглядів 2,2 тис.Рік тому
1:37 SSG Peaceful 1.12 (w/ insta-kill setup)
Dragon Perch Positions
Переглядів 895Рік тому
Dragon Perch Positions
Universal RTA Dragon Insta-Kill Setup Potential (Using Damage Knockback)
Переглядів 4,4 тис.Рік тому
Universal RTA Dragon Insta-Kill Setup Potential (Using Damage Knockback)
2.95 Second Dragon Kill TAS
Переглядів 5 тис.Рік тому
2.95 Second Dragon Kill TAS
Optimizing the Dragon Death Animation
Переглядів 4,7 тис.Рік тому
Optimizing the Dragon Death Animation

КОМЕНТАРІ

  • @foih_fg9
    @foih_fg9 3 дні тому

    You can still not do the 190 sensitivity and get stuck

  • @stice1
    @stice1 6 днів тому

    Maybe they just needed a little break after all <3

  • @HyperionGamingTOPKEK
    @HyperionGamingTOPKEK 8 днів тому

    This kind of stuff is why mojang puts out one update a year and adds like 3 blocks. Even changing the star positioning will apparently make us all violently depressed

  • @joebidome384
    @joebidome384 10 днів тому

    Bro

  • @EugeneDingleBerryFan
    @EugeneDingleBerryFan 10 днів тому

    Could just be a binary system

  • @Mezziuu21
    @Mezziuu21 11 днів тому

    Wow

  • @STICKOMEDIA
    @STICKOMEDIA 11 днів тому

    There's just one word I can say right now after watching this video. Bruh.

  • @SoldiesBC
    @SoldiesBC 12 днів тому

    Really?

  • @gasparliboreiro4572
    @gasparliboreiro4572 12 днів тому

    I'm so touched by this videos, love the details you seem to know

  • @freed4700
    @freed4700 13 днів тому

    Would you be able to release a video on how to find these stars in survival?

  • @c.o.y9418
    @c.o.y9418 13 днів тому

    This makes me realizes that, i never see any minecraft player using stars to navigate the world. I mean, there is always an f3 button in java or a coordinate indicator in bedrock that already acts as a GPS for the player, but it would be kinda fun trying to navigate the world solely by some pixels in the night sky, especially with spyglasses

  • @erdwin5613
    @erdwin5613 14 днів тому

    It would be more interesting if we can see another planet, galaxy, another solar system through telescope. And the touching star is just kind of collision of planet, galaxy, or solar system

  • @totallyahuman.2955
    @totallyahuman.2955 15 днів тому

    You all just obsess over the most of random of shit don't you?

  • @WillCheadle
    @WillCheadle 15 днів тому

    Another reason to hate the new minecraft!

  • @El_Presidente_5337
    @El_Presidente_5337 15 днів тому

    So the stars are always the same in each world after all, and no one ever really did a video on it? We don't even have our own constellations?

  • @Grimp-mas
    @Grimp-mas 15 днів тому

    merry grimpmas 🎅🚫

  • @monopicator9314
    @monopicator9314 15 днів тому

    This is the most random topic ever that makes me so distraught

  • @LazerBrainzzdoesstuff
    @LazerBrainzzdoesstuff 15 днів тому

    at 0:55 it looks like you jumped off of thin air. how did you do that

  • @le_plankton
    @le_plankton 15 днів тому

    </3

  • @TheMCA99
    @TheMCA99 16 днів тому

    minecraft astronomy

  • @BackByUnpopularDemand
    @BackByUnpopularDemand 16 днів тому

    Imagine living in the world of Minecraft; Every update there is to the game wipes your memories or folds into them artificial memories that the world was always the way it is, like a false hydra. The only way you find out you’re in a simulation or changing world is seeing the stars in the wrong places. There’s a subtle horror to knowing your entire universe is changed beneath the surface, just beyond your eye’s reach; the only hint being small flaws in the fabric of the universe.

  • @spanum
    @spanum 16 днів тому

    Makes me feel so small looking at the stars knowing there a 99999999 year run away

  • @draiglynix5539
    @draiglynix5539 16 днів тому

    you made me feel sad about 2 stars that i never knew in under 3 minutes

  • @deadinfebruary
    @deadinfebruary 17 днів тому

    This was emotional

  • @HeyHeyCarter
    @HeyHeyCarter 17 днів тому

    i thought the stars were randomly placed but i guess not

  • @rsoara.roseorsmth
    @rsoara.roseorsmth 17 днів тому

    july 21st and december 31st.

  • @BlueCheezy.
    @BlueCheezy. 18 днів тому

    POV: you came from rekrap

  • @JNSStudios2
    @JNSStudios2 18 днів тому

    Glad I’m watching this instead of studying for an important exam I have tomorrow

  • @oui2611
    @oui2611 19 днів тому

    this is why humans fixated on stars since the beginning of time. seems like you refuse to do it irl so your primal instinct of observing stars kicked in on a video game.

  • @jasperschannel4976
    @jasperschannel4976 19 днів тому

    Such are the fates of two star-crossed lovers...

  • @DragonKiwi19
    @DragonKiwi19 21 день тому

    The raiders from Rekrap's yt video keep arriving. This is genuinely insane. HOW DID YOU FIND THIS ONE SPECIFIC SETUP?!

  • @Oh_the_humanity
    @Oh_the_humanity 23 дні тому

    i had no opinion i could even imagine forming about stars in the minecraft sky up to this point. and yet, i weep at what the world has lost. they were so young. their only crime was loving one another. how could this happen to them?

  • @axosotll
    @axosotll 26 днів тому

    da stars... da stars are dying...

  • @Cardboard_Stitches
    @Cardboard_Stitches 26 днів тому

    Did you travel into the future and check?

  • @moonshmallow_w
    @moonshmallow_w 27 днів тому

    nooo they were in love and were seperated noo

  • @StrawberryRaccoonNixie
    @StrawberryRaccoonNixie 28 днів тому

    I feel so sad for them

  • @TheOppress
    @TheOppress 28 днів тому

    No but like actually this is totally something that would affect me so I really get you. Liking and sharing this right now so Mojang sees it!

  • @empty5013
    @empty5013 28 днів тому

    "this too, is yuri" said the wise man, and i was enlightened

  • @CasualCatOfficial
    @CasualCatOfficial 28 днів тому

    I like how the fanbase loves most glitches.

  • @RainbowClouds-nf9sn
    @RainbowClouds-nf9sn 29 днів тому

    How'd u list all the starts as numbers?

  • @Lev1shh
    @Lev1shh 29 днів тому

    o7

  • @wolfcl0ck
    @wolfcl0ck 29 днів тому

    I wish I had what it takes to make a video like this.

  • @Randerk
    @Randerk Місяць тому

    we got minecraft astronomy before gta 6

  • @epicboss3472
    @epicboss3472 Місяць тому

    Minecraft astronomy 🔥🙏

  • @Flesh_Wizard
    @Flesh_Wizard Місяць тому

    Minecraft binary star system lore goes hard🔥🔥🔥

  • @Cool_Banana2
    @Cool_Banana2 Місяць тому

    no cuz how do you really figure this out?

  • @RickyRiceB
    @RickyRiceB Місяць тому

    Just now have learned that the stars were shrunk to make more space to have an extra amount added. I always thought that at one point the night sky suddenly looked different. Now i know

  • @Casual_Crow
    @Casual_Crow Місяць тому

    NOOO NOT MY STQR LOVE STORY (i need that sobbing crying on hands and knees reaction image. “😭” doesn’t incapsulate my feelings on this.)

  • @GoldenyII
    @GoldenyII Місяць тому

    0:24 prob alpha centari

  • @jo_de_pro1973
    @jo_de_pro1973 Місяць тому

    A true sad story about 2 pixels