Really cool stuff, quick question tho: im curious how you recorded the data and graphed it, did you write some software that collects the data in game and then used the data and plotted it on a graph or was it a more complex process?
i rewrote a bunch of the dragon code myself, so i can just run it by itself and also spit out whatever info i want to a text file. then i just use whatever i need to graph it. that way it only takes a few minutes to get info that would take months of in-game time
pistons would just work afaik, just kind of a eh requirement imo, even if it’s easy. i think f3+i has potential in theory, but it being restricted to client positions is annoying. maybe if i got a client simulation to go along with this i could see if there’s any pattern to how the server/client positions relate(or if it’s even just somewhat reversible), but otherwise it’s off by too much
@@tell5243 sometimes its accurate but most of the time its off by like .1m from what ive seen. You do have to shift-f3-i btw if you have cheats enabled tho, otherwise it grabs the server position by default
i hope ur world is spinning nicely today too
thankee it certainly is spinning
i thought this was very fun too, and very interesting. this explained so much about one cycling i took for granted
this is science and i love it
fun thing to know now! also those graphs were good :)
😎
Nice graphs
:)
Ok thanks for telling me
This is so real
Really cool stuff, quick question tho: im curious how you recorded the data and graphed it, did you write some software that collects the data in game and then used the data and plotted it on a graph or was it a more complex process?
i rewrote a bunch of the dragon code myself, so i can just run it by itself and also spit out whatever info i want to a text file. then i just use whatever i need to graph it. that way it only takes a few minutes to get info that would take months of in-game time
nice graphs bro
Love the graphs
:) eventually!(i hope) just haven't felt like doing anything big
Sub 30 min aassg sounds like a pretty easy tas :)
how hard could it be!
sub 30 aassg without phantoms or am I missing something?
@@sacha7958 all achievements as opposed to all advancements, it's done in 1.12 where there are no phantoms IIRC.
so true
or is it…(all of this is made up to make people think i’m cool but shh)
common emma dub
the 3d graph looks like a slinky
Is there any way this info could be used to pull off the insta kill bowshot in the fountain more consistently?
I was hoping it would, but it wasn't as good as I was hoping so ehh. It could help a little bit if you were just guessing where to stand I suppose
For one-shot potential have you looked at using f3+i or pistons to align the dragon?
pistons would just work afaik, just kind of a eh requirement imo, even if it’s easy. i think f3+i has potential in theory, but it being restricted to client positions is annoying. maybe if i got a client simulation to go along with this i could see if there’s any pattern to how the server/client positions relate(or if it’s even just somewhat reversible), but otherwise it’s off by too much
@@CurcuitStore I did try out with the f3+i and it seemed to be accurate enough to cause game crashes so I think that might have some potential
@@tell5243 sometimes its accurate but most of the time its off by like .1m from what ive seen. You do have to shift-f3-i btw if you have cheats enabled tho, otherwise it grabs the server position by default
@@CurcuitStore Okay, didn't know about that bind
w
curcuit can you tas parkour paradise 3?
i’d fear for the number of fake freefalls i’d have to do…
but could be fun to test my ai friend on parts once i rework it
actually, looks like you can just get oob with 1 of them so maybe it wouldn't be too bad lol