I followed a very useful tip from UESP on my "master save". You can spellcraft a Fortify Skill (Armorer) 100 for 1 second on self, you cast this and immedietly use a repair hammer and you will use it the same way a Master in Armorer would use it, aka it will never break and since this is a Fortify Skill and not a flat bonus, you still get experience by repairing gear so eventually you will naturally get the skill to 100. The only caveat to this is getting restoration high enough to be able to cast this custom spell.
The reason you want armorer up is not to save repair hammers but to reach level 50 (needed to repair magic items) and 75 (allows you to repair to 125% instead of 100). Fortifying armorer doesn't give those perks, it needs to be leveled for real
@@exantiuse497 Im aware of that, hence i didnt mention the perks. This is just good way to level up armorer without having to pay any gold for new repair hammers
You can stack this with a weakness to poision 100% the same way you would weakness to magic. As well, poisions can get to some insanely high damange numbers and durations.
That's because magic is actually good in Oblivion, unlike in Skyrim, where it's trash. So if you want to attack at range, you're just going to cast a spell.
I've been replaying oblivion recently without armorer and it's been nice to have a place to burn extra gold, plus it helps to RP being a regular at Rohssans, having her repair my kit and training a few levels here and there with her/what little I can on my own and just now at level 29-30 i hit journeyman armorer and it played out like this extended little lore arc over the course of the run which was sick I was absolutely ate up with gold from all the random stuff I did this time though so ymmv
@@January2035 good point. there’s the tower stone south west of the water fronttoo, but it doesn’t really help me like jone does, and by the time I unlocked enchanting I had 18.
I would have fortified my agility skill as it would have increased the damage for not only the bow but your sneak and security skills which sneak being part of your build obviously would be an added bonus. When choosing main skills to control leveling I always pick the one I use the least or the hardest to level from each attribute unless I plan to use it, such as Hand to hand, Block, Restoration, Security, Acrobatics, Mysticism and Mercantile. When picking the attributes to increase by +5 at the class selection I always go luck and whatever benefits me so that the first 5 levels I can choose anything then after level 5 I always choose luck to increase both loot and crits.
This is only tangetially related, but ive been trying a mod that gives powerful enchanted items to humanoid NPCs. So now the bandits actually have gear as good as yours if not better, provided your high level enough. Makes it possible to be one shot by bandit archers that have arrows with weakness and elemental damage on them. Lol
Wow! I didn't know that the damage stat in the Inventory screen took into account Skill and Attribute increases as well! I thought it just took condition of the weapon into account, and then the formula would shake out the real damage by using all the other factors to calculate the result; definitely further emphasizes how weak non-Magic builds are, but I think it's then even less of an excuse that the devs didn't catch this and rebalance accordingly!
could enchant a piece of gear with disintegrate armor and equip/unequip it to damage a piece of armor to power level armorer…thats usually what i do instead of picking armorer as major..i find armorer as my go-to skill for END multiplyers
this video could've been titled more accurately, since you didn't really make a full argument for why armorer must be a major skill, but it was fun to see an update for this guy. tangentially, your comment about having 94% spell effectiveness was misguided since you were only wearing greaves at the time. not that it matters, i'm sure you would've figured it out anyway
Haha I saw that, I was hoping no one else did. Still, my spell was 22 damage with my actual 88%! Also, not being able to repair my gear is a tragic. I can't imagine why you would want to go through the headache of needing to level armorer so much.
I followed a very useful tip from UESP on my "master save". You can spellcraft a Fortify Skill (Armorer) 100 for 1 second on self, you cast this and immedietly use a repair hammer and you will use it the same way a Master in Armorer would use it, aka it will never break and since this is a Fortify Skill and not a flat bonus, you still get experience by repairing gear so eventually you will naturally get the skill to 100. The only caveat to this is getting restoration high enough to be able to cast this custom spell.
The reason you want armorer up is not to save repair hammers but to reach level 50 (needed to repair magic items) and 75 (allows you to repair to 125% instead of 100). Fortifying armorer doesn't give those perks, it needs to be leveled for real
@@exantiuse497 Im aware of that, hence i didnt mention the perks. This is just good way to level up armorer without having to pay any gold for new repair hammers
The guy at the Dark Brotherhood sells levelled magic arrows. Keep him alive and he'll keep selling you more powerful arrows as you level up.
Too bad there's literally a quest where you have to kill everyone, i guess
There's another guy you can pickpocket from in Brindle Home named Torbal the Sufficient.
Unfortunately, I did not choose Armorer as a Major Skill for my high and mighty Altmer. He chooses not to soil his hands with manual labor.
I dig your content. Love this game. Keep it up!
Stealth archer is pretty bad without leaning hard into poisons and alchemy.
You can stack this with a weakness to poision 100% the same way you would weakness to magic. As well, poisions can get to some insanely high damange numbers and durations.
@@GreyTide That's still nothing compared to killing anything with 5 destruction spells, i believe nothing survives 5.
I have to mod oblivion these days. Fixes for arrow type damage + velocity etc.
@@bluecoil8356 No it isnt, but the point is with weakness to poison its decent enough as an alternative playstyle.
That's because magic is actually good in Oblivion, unlike in Skyrim, where it's trash. So if you want to attack at range, you're just going to cast a spell.
Man I love your channel so much please keep going
I've been replaying oblivion recently without armorer and it's been nice to have a place to burn extra gold, plus it helps to RP being a regular at Rohssans, having her repair my kit and training a few levels here and there with her/what little I can on my own and just now at level 29-30 i hit journeyman armorer and it played out like this extended little lore arc over the course of the run which was sick
I was absolutely ate up with gold from all the random stuff I did this time though so ymmv
I believe to the south east of skingrad there are stones that unlock fortify skill without the renown requirement btw.
@@January2035 good point. there’s the tower stone south west of the water fronttoo, but it doesn’t really help me like jone does, and by the time I unlocked enchanting I had 18.
OK it makes sense. The first video of your's that i found was "Can you beat Oblivion as a Bosmer?" I was thinking "has he even tried stealth archer?"
It is clearly impossible to beat oblivion as a Bosmer
@theoldknight85 Yeah, I'm not going to argue very hard.
I would have fortified my agility skill as it would have increased the damage for not only the bow but your sneak and security skills which sneak being part of your build obviously would be an added bonus.
When choosing main skills to control leveling I always pick the one I use the least or the hardest to level from each attribute unless I plan to use it, such as Hand to hand, Block, Restoration, Security, Acrobatics, Mysticism and Mercantile.
When picking the attributes to increase by +5 at the class selection I always go luck and whatever benefits me so that the first 5 levels I can choose anything then after level 5 I always choose luck to increase both loot and crits.
enchant your bow with all three elements and you'll make enemies pop up when you kill them, very satisfying.
I usually do my 5x training in armorer in the early levels. Money well spent.
This is only tangetially related, but ive been trying a mod that gives powerful enchanted items to humanoid NPCs. So now the bandits actually have gear as good as yours if not better, provided your high level enough. Makes it possible to be one shot by bandit archers that have arrows with weakness and elemental damage on them. Lol
A good adventurer should be able to fix their kit.
Wow! I didn't know that the damage stat in the Inventory screen took into account Skill and Attribute increases as well! I thought it just took condition of the weapon into account, and then the formula would shake out the real damage by using all the other factors to calculate the result; definitely further emphasizes how weak non-Magic builds are, but I think it's then even less of an excuse that the devs didn't catch this and rebalance accordingly!
for armorer u can pick up the gear of bandits and before u sell it you can repair it, good exp
You should do a video on all the stones, I haven’t seen a great one on them
could enchant a piece of gear with disintegrate armor and equip/unequip it to damage a piece of armor to power level armorer…thats usually what i do instead of picking armorer as major..i find armorer as my go-to skill for END multiplyers
He has said he doesn't want to powerlevel his skills, I'm sure he knws of that trick but doesn't want to do it
Just get a merchant to repair enchanted stuff it costs almost nothing
this video could've been titled more accurately, since you didn't really make a full argument for why armorer must be a major skill, but it was fun to see an update for this guy. tangentially, your comment about having 94% spell effectiveness was misguided since you were only wearing greaves at the time. not that it matters, i'm sure you would've figured it out anyway
Haha I saw that, I was hoping no one else did. Still, my spell was 22 damage with my actual 88%!
Also, not being able to repair my gear is a tragic. I can't imagine why you would want to go through the headache of needing to level armorer so much.
Yeah man. If you play on a decent difficulty, marksman is a pain
It's alright when mixed with alchemy for early levels. Since you should be using weakness to xyz and a corresponding damaging poison.
@liquidsleepergames3661 That's more of a case of alchemy being strong rather than archery
It would be cool if you could put on an australian accent in the next video
I’ve been sick for a week, my voice is just me trying to not sound like I’m dying
Kinda wanna hear your thoughts on what the ideal Elder Scrolls VI would be for you, Old Knight!