For those who are worried about the licensing (totally understandable): marketplacehelp.epicgames.com/s/article/Can-I-use-these-products-in-other-gaming-engines-like-Source-or-Unity?language=en_US
It is similar as Quixel Megasans assets, users are not supposet to use those assets outside unreal.... for commercial purposes... Don't know if there are any watermawrk or metadata to identify those assets being used on other engines or tools
It would be great if you make a video with just showing the settings (lights, shadows etc) for a room to look realistic like in 4:00. Or does it have to come with imported materials? I mean if you have a room with simple textures can you make it realistic from inside of Godot?
Challenge accepted! Need to say that textures/materials makes the difference between stylized and realistic scenes. But, illumination and many other tweaks are engine related. So, my proposal for the challenge is - Make a realistic room from scratch using materials from scratch not embedded in the scene. It should take me a couple of weeks, because i'm amid a video and my full-time job slows my pace a bit ;)
@@revidev omg you are so great!! It would be so great to see how good it gets with simple textures and godot lighting (and if its possible try a little of that volumetric fog? haha..I think if its very little it makes things realistic ... whatever you like) ...ohh and simple geometry of course, because with many polygons we know that it looks perfect just from the shadows. Im wondering if low polygon rooms can look realistic (even if very dark , still counts as realistic of course).
Recently godot 4 got blender file support. So I see this as time consuming process. We can import editable blender files and edit it after as we like. And cherry on top of cake is that we have large numbers of free blender projects on internet available.
Great trick, thank you for the video. Your scene did look to great though: No shadow under the couch, I saw parts of the textures blurring. I suppose these textures where not in EXR, but rather in PNG, which will have been the cause of the blurring.
My igpu be like: 💀☠💀 Unfortunately, its not only my igpu that are not good enought to run properly these assets(at least my psu and mobo is good, so i can upgrade)... Or maybe the problem is that i wanted to import the entire showcase level, but it runs ok-good without textures. And i did this with the overview level, but the same happens(both in godot, and blender), i tried this with both 512 and 1024 resolution. It was a different asset than what you showed us, but still. Maybe i just need to choose the harder way, and make my own building/s with it... nah.. aint no way im gonna build an entirely new building with all the props, and furnitures... Also is it possible to export only what i selected in the 'Item label' / 'Outliner'. Anyway thanks for the video.
Sorry for the late reply, try to deactivate some fancy features in the material like "ambient occlusion" and "normal map". Additionally, you can lower the render scale and some quality features in project options. Hope this helps.
For those who are worried about the licensing (totally understandable): marketplacehelp.epicgames.com/s/article/Can-I-use-these-products-in-other-gaming-engines-like-Source-or-Unity?language=en_US
The answer in the link says : yes ,u can use it unless otherwise specified.
i'll take a read, because I'm worried about licensing
You can also build the environment inside Unreal and then export the whole scene as a glb file, it works surprisingly good
Good point! This is something I will test. Thank you!
It is similar as Quixel Megasans assets, users are not supposet to use those assets outside unreal.... for commercial purposes... Don't know if there are any watermawrk or metadata to identify those assets being used on other engines or tools
Hi there! Thanks for your feedback. As far as I know it depends on the asset pack itself. You need to read the license per asset.
@@revidev Na it's in the TOS.
@Michael Mano Thanks for your answer. But, you can find an entry about this topic in the epic marketplace help centre. (Link in the pinned comment)
It would be great if you make a video with just showing the settings (lights, shadows etc) for a room to look realistic like in 4:00. Or does it have to come with imported materials? I mean if you have a room with simple textures can you make it realistic from inside of Godot?
Challenge accepted!
Need to say that textures/materials makes the difference between stylized and realistic scenes. But, illumination and many other tweaks are engine related.
So, my proposal for the challenge is
- Make a realistic room from scratch using materials from scratch not embedded in the scene.
It should take me a couple of weeks, because i'm amid a video and my full-time job slows my pace a bit ;)
@@revidev omg you are so great!! It would be so great to see how good it gets with simple textures and godot lighting (and if its possible try a little of that volumetric fog? haha..I think if its very little it makes things realistic ... whatever you like) ...ohh and simple geometry of course, because with many polygons we know that it looks perfect just from the shadows. Im wondering if low polygon rooms can look realistic (even if very dark , still counts as realistic of course).
Could use grid map node.
You give such a good vibe :D thanks for the tutorial 👍
Thank you sooo much! Sorry for the late reply. I will try to keep the tone.
Recently godot 4 got blender file support. So I see this as time consuming process. We can import editable blender files and edit it after as we like. And cherry on top of cake is that we have large numbers of free blender projects on internet available.
It's always good to have different techniques available in your dev toolbox. Thanks for your comment.
Heck yeah upload Unity and Unreal assets in Godot
Great trick, thank you for the video.
Your scene did look to great though: No shadow under the couch, I saw parts of the textures blurring. I suppose these textures where not in EXR, but rather in PNG, which will have been the cause of the blurring.
I really appreciate your words! And... you are right. I was eager to release the video and realized about that after uploading... sorry.
Thanks! keep up the good work!
I really appreciate your words!!! Thank you!
GODOT 4 The Excellent Engine!!
My igpu be like: 💀☠💀
Unfortunately, its not only my igpu that are not good enought to run properly these assets(at least my psu and mobo is good, so i can upgrade)...
Or maybe the problem is that i wanted to import the entire showcase level, but it runs ok-good without textures. And i did this with the overview level, but the same happens(both in godot, and blender), i tried this with both 512 and 1024 resolution. It was a different asset than what you showed us, but still.
Maybe i just need to choose the harder way, and make my own building/s with it...
nah.. aint no way im gonna build an entirely new building with all the props, and furnitures...
Also is it possible to export only what i selected in the 'Item label' / 'Outliner'.
Anyway thanks for the video.
Sorry for the late reply, try to deactivate some fancy features in the material like "ambient occlusion" and "normal map". Additionally, you can lower the render scale and some quality features in project options. Hope this helps.
brilliant
Thank you so much for your words!
That thumbnail 😂
Yeah! I love it. Thanks for you comment.
Bro, thats illegal
Hi! If you are worried about the licensing, check the link in the pinned content. Thanks for watching!
It's 1000% not. Stealing assets from games can be, yes, but using freely provided assets on the store so long as they don't belong to Epic? Just fine.
Nice Tutorial
Thanks a lot! I relly glad you enjoyed the video.