I created that plugin because it doesn't exist previously. 😎 Steps to create the config key: 1- Open "Project Settings" 2- Make sure that "Advanced Settings" is enabled (upper right corner) 3- Select "Application>Config" on the tree panel 4- Within the text field with the caption "Select a Setting or type its name" type "application/config/openai_api" (second textfield in the dialog) 5- Select type "String" 6- Click "Add" Now you have a new configuration key field to paste your GPT API secret under the "Application>Config" section ;) This is just for FUN! But let me know if you would like to see any specific feature implemented in the future.
This is gonna help Godot so much, thank you! Telling people to not use "Ai" is like telling someone to not use the internet in 2001 and then shame them for not being in a library. Progression is progression. Plus, chatgpt is not the equivalent to DAWs(Digital Audio Workstations), but with out them a lot of the great music we know today wouldn't exist.
I hope you'll still think that way when you're taking my mcdonald's order for minimum wage because an AI replaced you in your tech job. extra ketchup please
I think the best thing is to ask ChatGPT to do the following : Create a framework on top of Godot , "the base/core framework" .It should provide classes such as Actor , Character , Game Mode , etc.. The base framework would then be extended , specific frameworks would be written on it : Metroidvania framework , RPG framewok , FPS framework , etc.. The specific frameworks should be very modular . Example: moving the 'map" class from the Metroidvania class to the RPG frmaework should be possible . As well as editor plugins.
I would like to improve it. I was waiting for the GPT models to be improved in GDScript 2.0. Because nowadays... it is not good enough. But I didn't consider llama models... do you have any good tutorial to test?
i want to die , everytime someone do a tutorial like this , they never show the quick install, they just zoom in and scream trying to be entertaining while its not the thing needed by people passing by here, some will say "its written in description !" and i'll say, seeing thing be done is a better professor that just explicative lines that lost you
Hi! It was not intended to be a tutorial. But, I'm planning to make a new version of the video becouse the API has been updated to a new versión and the plugin needs to update. It could be a good chance to solve your issues! Could you give me further details on your struggles? Thank you for your comments!
I'll create a new video embracing one of the new models in the plugin. Now I've just updated the older version of the plugin to keep the lights on and I hope to have some spare time during the next weeks to get the new versión working. Stay tuned.
Create a config key under "application/config/openai_api" and copy your GPT API secret Key there. I have my secret api key but cannot for the life of find where i should paste it! any ideas?
Fair enough, sorry for the short description. Here you have a walkthough to create the config key: 1- Open "Project Settings" 2- Make sure that "Advanced Settings" is enabled (upper right corner) 3- Select "Application>Config" on the tree panel 4- Within the text field with the caption "Select a Setting or type its name" type "application/config/openai_api" (second textfield in the dialog) 5- Select type "String" 6- Click "Add" Now you have a new configuration key field to paste your GPT API secret under the "Application>Config" section ;) Hope this helps! If don't just write me again.
My host is made that way! I created a Godot project that automatically detects beats in the audio and "animate" the host. It's not production-ready. But, do you feel like watching a video about that stuff?
Hi! I know this is an old video but first I just wanted to say thank you so much for creating this awesome tool! However I am confused as to what the "GTP API secret Key" is. If someone could point me in the right direction that would be great. Thanks
Thank you so much! I'm planning to renew the tool using a newer GPT version. But last test was not very promising regarding gdscript 2.0. I will test again in the near future. In the meantime you can check the pinned comment to see how to access the api secret from the openai console. If you find more issues just tell and I will do my best to help you.
@montechaddon7673 ok, I realized the comment does not clarify where to find your api secret 🥴 you just need to register in the openai platform and head to api section
I don't know if the interface changed in Godot since this video was published, but I installed it how I think is correctly, but I get "Request... Wait" in the output. I assume I've configured something improperly in the menus involving setting up the api. I use GPT 4, I don't know if that makes a difference, I noticed you used 3.5 in the video. I'd love to get this plugin setup very much, if Revi or anyone else can help I would greatly appreciate it. Maybe a screenshot of the menu where you have it set up? Blur your key if it shows it obviously. Thanks in advance!
HI! I've just checked the plugin and it works. Maybe you have not stablished the OpenAI key (check the pinned comment for more info). BTW, check Codeium + Visual Studio Code it supports GDScript (aparently seamlessly) and it's free!
It's an old plugin, although it was revamped to work on +4.0 versions GPT is sill a bit silly on GDScript 2.0. I'm waiting for the newers version to check if it gets better. In the meanwhile you can check one of my tutorials 😉😉 Thank you for your comment!
Yes and No ;) Let me explain. Now it's hardcoded to use GDScript in the response but it can be easily modified to force it to use C#. Additionally, I'll try to find some time to update the features to switch between GDScript and C#
Sorry for the late reply! I'm ashamed. Yes, you can although I'm planning to mainly revamp the plugin to a multi-step approach. So you can create the framework and then refine/create script by script.
Yes, the plugin is free, but the openai subscription does not. But, nowadays it's a bit outdated. I'm planning to revamp the whole plugin when ChatGPT get better with GDScript 2.0.
I created that plugin because it doesn't exist previously. 😎
Steps to create the config key:
1- Open "Project Settings"
2- Make sure that "Advanced Settings" is enabled (upper right corner)
3- Select "Application>Config" on the tree panel
4- Within the text field with the caption "Select a Setting or type its name" type "application/config/openai_api" (second textfield in the dialog)
5- Select type "String"
6- Click "Add"
Now you have a new configuration key field to paste your GPT API secret under the "Application>Config" section ;)
This is just for FUN! But let me know if you would like to see any specific feature implemented in the future.
I don't f****** see ""Select a Setting or type its name"
@@IberianInteractive I think it's the text field with "application/config/****", right under the "Filter Settings" field.
This is gonna help Godot so much, thank you! Telling people to not use "Ai" is like telling someone to not use the internet in 2001 and then shame them for not being in a library. Progression is progression. Plus, chatgpt is not the equivalent to DAWs(Digital Audio Workstations), but with out them a lot of the great music we know today wouldn't exist.
I hope you'll still think that way when you're taking my mcdonald's order for minimum wage because an AI replaced you in your tech job. extra ketchup please
I think the best thing is to ask ChatGPT to do the following :
Create a framework on top of Godot , "the base/core framework" .It should provide classes such as Actor , Character , Game Mode , etc..
The base framework would then be extended , specific frameworks would be written on it : Metroidvania framework , RPG framewok , FPS framework , etc..
The specific frameworks should be very modular . Example: moving the 'map" class from the Metroidvania class to the RPG frmaework should be possible .
As well as editor plugins.
I'm really sorry about the delayed reply. It's an amazing idea!!! I think I'm testing it in the near future. Stay tunned!
ChatGPT: Great for making games that you could make in a day or two anyway.
Wow, this is so automagic, it scares me! Awesome idea. It is a matter of time to fix the gds 2.0 problem
I'm eager to see what's comming in the near future.
Are you going to improve it? for example usin llama 3 o 2?
I would like to improve it. I was waiting for the GPT models to be improved in GDScript 2.0. Because nowadays... it is not good enough. But I didn't consider llama models... do you have any good tutorial to test?
i want to die , everytime someone do a tutorial like this , they never show the quick install, they just zoom in and scream trying to be entertaining while its not the thing needed by people passing by here, some will say "its written in description !" and i'll say, seeing thing be done is a better professor that just explicative lines that lost you
Hi! It was not intended to be a tutorial. But, I'm planning to make a new version of the video becouse the API has been updated to a new versión and the plugin needs to update. It could be a good chance to solve your issues! Could you give me further details on your struggles?
Thank you for your comments!
@@revidev Can't wait for the new video!
Do you think this will work well now?? Now that gpt just got updated to april 2023?
I'll create a new video embracing one of the new models in the plugin. Now I've just updated the older version of the plugin to keep the lights on and I hope to have some spare time during the next weeks to get the new versión working. Stay tuned.
Create a config key under "application/config/openai_api" and copy your GPT API secret Key there. I have my secret api key but cannot
for the life of find where i should paste it! any ideas?
Fair enough, sorry for the short description. Here you have a walkthough to create the config key:
1- Open "Project Settings"
2- Make sure that "Advanced Settings" is enabled (upper right corner)
3- Select "Application>Config" on the tree panel
4- Within the text field with the caption "Select a Setting or type its name" type "application/config/openai_api" (second textfield in the dialog)
5- Select type "String"
6- Click "Add"
Now you have a new configuration key field to paste your GPT API secret under the "Application>Config" section ;)
Hope this helps! If don't just write me again.
@@revidev thank you good sir!!
can you make a plugin that will make and customizing animation and make automaticly a slides and kayframes
My host is made that way! I created a Godot project that automatically detects beats in the audio and "animate" the host. It's not production-ready. But, do you feel like watching a video about that stuff?
@@revidev of sure
Hi! I know this is an old video but first I just wanted to say thank you so much for creating this awesome tool! However I am confused as to what the "GTP API secret Key" is. If someone could point me in the right direction that would be great. Thanks
Thank you so much! I'm planning to renew the tool using a newer GPT version. But last test was not very promising regarding gdscript 2.0. I will test again in the near future. In the meantime you can check the pinned comment to see how to access the api secret from the openai console. If you find more issues just tell and I will do my best to help you.
@montechaddon7673 ok, I realized the comment does not clarify where to find your api secret 🥴 you just need to register in the openai platform and head to api section
@@revidev THANK YOU SM
I don't know if the interface changed in Godot since this video was published, but I installed it how I think is correctly, but I get "Request... Wait" in the output. I assume I've configured something improperly in the menus involving setting up the api. I use GPT 4, I don't know if that makes a difference, I noticed you used 3.5 in the video. I'd love to get this plugin setup very much, if Revi or anyone else can help I would greatly appreciate it. Maybe a screenshot of the menu where you have it set up? Blur your key if it shows it obviously. Thanks in advance!
HI! I've just checked the plugin and it works. Maybe you have not stablished the OpenAI key (check the pinned comment for more info). BTW, check Codeium + Visual Studio Code it supports GDScript (aparently seamlessly) and it's free!
About to test it.
i don’t understand how to get this to show up in godot im useless
It's an old plugin, although it was revamped to work on +4.0 versions GPT is sill a bit silly on GDScript 2.0. I'm waiting for the newers version to check if it gets better. In the meanwhile you can check one of my tutorials 😉😉
Thank you for your comment!
It doesn't work anymore, right?
I've just updated the plugin to make it work till the new version arrives. It should be working right now. Stay tuned for the new and better version.
Neat! Thank you.
Does it support C#?
Yes and No ;) Let me explain. Now it's hardcoded to use GDScript in the response but it can be easily modified to force it to use C#. Additionally, I'll try to find some time to update the features to switch between GDScript and C#
Cool!!! Can I create Retro FPS Games using this technique?
Sorry for the late reply! I'm ashamed. Yes, you can although I'm planning to mainly revamp the plugin to a multi-step approach. So you can create the framework and then refine/create script by script.
Add chat gtp 4
Very, very cool.
Thank you!!! Really happy to hear you enjoyed ☺️
Is it free?
Yes, the plugin is free, but the openai subscription does not. But, nowadays it's a bit outdated. I'm planning to revamp the whole plugin when ChatGPT get better with GDScript 2.0.
I'd just be happy with autocomplete... just saying.