Godot 4 - HD-2D Art Style from scratch

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 13

  • @mmettler42
    @mmettler42 5 місяців тому +1

    Fantastic video! Really learned a lot here :)

    • @revidev
      @revidev  5 місяців тому

      Thank you soo much for your kind words. I don't want to overstep but ... I will recommend you my latest video covering the whole process for an HD2D RPG game.

  • @chaitea9448
    @chaitea9448 4 місяці тому

    Thank you for making this awesome video!

    • @revidev
      @revidev  4 місяці тому +1

      @@chaitea9448 thank you!!! ☺️
      Have you checked the video about creating an RPG? it's an in-depth look to the art style and the game genre with explanations. (Just in case you are looking for something like that)

  • @VanDeliar
    @VanDeliar Рік тому +2

    Nice Series ! Please Keep going. ❤

    • @revidev
      @revidev  Рік тому

      Thank you! Glad to hear you are enjoying. I'm open to suggestions on the following areas to implement.

  • @capitanlopez1
    @capitanlopez1 4 місяці тому

    Veo que tienes Godot en castellano. Increíble video del que se pueden aprender muchas cosas en poco tiempo. No entiendo cómo no tiene más likes.
    Muchas gracias por compartir esto.

    • @revidev
      @revidev  4 місяці тому

      Muchísimas gracias por el comentario!!! ☺️☺️☺️ Vi que habías escrito más pero no me dio tiempo a responder porque estaba fuera. Espero que hayas solucionado todo. Sino no dudes en preguntar

  • @jorgeruizlegazpi3594
    @jorgeruizlegazpi3594 Рік тому +2

    Would it be possible to make a cycling game?

    • @revidev
      @revidev  Рік тому

      Absolutely! Godot is a general-purpose easy to use engine. I encourage you to invest some time to put your creativity to the next level. What about the art-style you want to use in the game?

  • @Davidsanchez-sm6gl
    @Davidsanchez-sm6gl Рік тому

    This is awesome! But how do you got about coding the player character? When i try to code his movements to correlate with the sprites they dont look right and face in completely different directions

  • @condecondensado
    @condecondensado Рік тому

    Cool tutorial, I just would like to see only the godot part, adding the other stuff makes it confusing.
    Now a question, I am exporting my map from magica voxel, and some flat paths in the map makes the character do a little jump, as it has a step there, do you know why? I am creating the mesh collider just like you. Also is there another way to make the character walk on stairs?

    • @revidev
      @revidev  Рік тому +1

      Thank you so much for your feedback! I'm still finding my voice in the content creation world and your comments are really helpful.
      If there exists bumps in the "flat" surface, the collisiona will detect it and jump. But, if there are not bumps, I had a similar issue with HTerrain plugin and the way my character controller was implemented. My character seemed to jump on soft slopes due to the "on air" condition. I solved it applying gravity on every state not only when "on air". Don't know if this can help you.
      For the stair walk. In certain projects like FPS I've used a "stairs detector", made with 2 small raycasters (the first one pointing front, and the second one pointing down). If the down is colliding and the front does not, then apply an upwards force to go upstaris.
      Text comments are a bit limited for explaining issues, but... hope it helps!