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Géza Leskó
Приєднався 16 сер 2018
Some basic explanation of artillery fire correction...
Some basic explanation of artillery fire correction...
Переглядів: 137
Відео
SPG 9 indirect mode
Переглядів 42728 днів тому
@Russian D30A Howlitzer Realistic Artillery MOD, steamcommunity.com/sharedfiles/filedetails/?id=3139101739 [FAZ] 8 digits Coordinates A3, steamcommunity.com/sharedfiles/filedetails/?id=942528487 ace, steamcommunity.com/sharedfiles/filedetails/?id=463939057 Artillery trainer mod, steamcommunity.com/sharedfiles/filedetails/?id=3030987503 BHC Map Contour, steamcommunity.com/sharedfiles/filedetails...
ARMA 3 RHS M109 Paladin FDC mod
Переглядів 311Місяць тому
This is a how to video for this mod: steamcommunity.com/sharedfiles/filedetails/?id=3366826794 It basically ads a fictional Fire Direction Computer interface to your favourite M109 Paladin for ARMA 3 RHS mod...
New 3d sight part 2: how to set azimuth and elevation...
Переглядів 4673 місяці тому
New 3d sight part 2: how to set azimuth and elevation...
ARMA 3 D30 Howitzer mod the new 3D sight
Переглядів 6963 місяці тому
In this tutorial you can learn how to use the super realistic new 3d panoramic sight for the D30 mod Mod list: @Russian D30A Howlitzer Realistic Artillery MOD, steamcommunity.com/sharedfiles/filedetails/?id=3139101739 [FAZ] 8 digits Coordinates A3, steamcommunity.com/sharedfiles/filedetails/?id=942528487 ACE - No medical [Updated], steamcommunity.com/sharedfiles/filedetails/?id=1377912885 Artil...
Using drones in ARMA in a realistic way...
Переглядів 3124 місяці тому
This tutorial basically explains the procedure to use drones when no map update whatsoever is available... Listof mods: @Russian D30A Howlitzer Realistic Artillery MOD, steamcommunity.com/sharedfiles/filedetails/?id=3139101739 [FAZ] 8 digits Coordinates A3, steamcommunity.com/sharedfiles/filedetails/?id=942528487 ACE - No medical [Updated], steamcommunity.com/sharedfiles/filedetails/?id=1377912...
How old tanks are used as artillery ARMA 3 mod
Переглядів 3669 місяців тому
In this video I try to explain how old tanks can be used as artillery.. The link to mod: steamcommunity.com/sharedfiles/filedetails/?id=3181972923
Simple artillery computer mod for ARMA 3 Mk6 mortar
Переглядів 6079 місяців тому
Mod: steamcommunity.com/sharedfiles/filedetails/?id=3170509173 Required items: [FAZ] 8 digits Coordinates A3 Steam steamcommunity.com/sharedfiles/filedetails/?id=942528487 ace Steam steamcommunity.com/sharedfiles/filedetails/?id=463939057 CBA_A3 Steam steamcommunity.com/sharedfiles/filedetails/?id=450814997
How artillery fire control systems work.. ARMA 3
Переглядів 1 тис.10 місяців тому
@Russian D30A Howlitzer Realistic Artillery MOD Steam steamcommunity.com/sharedfiles/filedetails/?id=3139101739 [FAZ] 8 digits Coordinates A3 Steam steamcommunity.com/sharedfiles/filedetails/?id=942528487 ACE - No medical [Updated] Steam steamcommunity.com/sharedfiles/filedetails/?id=1377912885 Artillery trainer mod Steam steamcommunity.com/sharedfiles/filedetails/?id=3030987503 BWMod Steam ste...
How artillery aiming circles work
Переглядів 3,8 тис.10 місяців тому
ACE - No medical [Updated] Steam steamcommunity.com/sharedfiles/filedetails/?id=1377912885 Artillery trainer mod Steam steamcommunity.com/sharedfiles/filedetails/?id=3030987503 BWMod Steam steamcommunity.com/sharedfiles/filedetails/?id=1200127537 CBA_A3 Steam steamcommunity.com/sharedfiles/filedetails/?id=450814997 Enhanced Map Ace Version Steam steamcommunity.com/sharedfiles/filedetails/?id=24...
ARMA 3 realisitic BM 21 GRAD tribute to a war machine
Переглядів 1,2 тис.11 місяців тому
@SeriousArtillery#1 Steam steamcommunity.com/sharedfiles/filedetails/?id=3139439762 @SeriousArtillery#2 Steam steamcommunity.com/sharedfiles/filedetails/?id=3139290174 Artillery trainer mod Steam steamcommunity.com/sharedfiles/filedetails/?id=3030987503 CUP Terrains - Core Steam steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - Maps Steam steamcommunity.com/sharedfiles/fil...
ARMA advanced artillery celestial orientation (Sun)
Переглядів 55711 місяців тому
In this tutorial you will learn to use the sun to orient your gun in a particular day...
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 5 manual laying, loading firing..
Переглядів 65411 місяців тому
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 5 manual laying, loading firing..
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 4 manual calculation
Переглядів 26211 місяців тому
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 4 manual calculation
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 3 collecting data for calculation
Переглядів 27911 місяців тому
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 3 collecting data for calculation
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 2 finding your position without GPS
Переглядів 42911 місяців тому
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 2 finding your position without GPS
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 1 folding, towing, preparation
Переглядів 58411 місяців тому
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 1 folding, towing, preparation
AGS 30 Master course part 2. Finding your solution firing / ARMA 3
Переглядів 469Рік тому
AGS 30 Master course part 2. Finding your solution firing / ARMA 3
AGS 30 Master course part 1. Preparation / ARMA 3 /
Переглядів 487Рік тому
AGS 30 Master course part 1. Preparation / ARMA 3 /
New Artillery simulator MOD for ARMA 3
Переглядів 1,9 тис.Рік тому
New Artillery simulator MOD for ARMA 3
How drones and artillery work together ARMA 3
Переглядів 1,1 тис.Рік тому
How drones and artillery work together ARMA 3
Finally! Magnetic declination working in ARMA 3! Realistic artillery.
Переглядів 505Рік тому
Finally! Magnetic declination working in ARMA 3! Realistic artillery.
ARMA 3 Realistic mortar pack, orienting M252 81mm mortar with US M2A2 aiming circle
Переглядів 13 тис.Рік тому
ARMA 3 Realistic mortar pack, orienting M252 81mm mortar with US M2A2 aiming circle
ARMA 3 Artillery New maptool and compass tutorial
Переглядів 1,4 тис.Рік тому
ARMA 3 Artillery New maptool and compass tutorial
ARMA 3 orienting your artillery with vector 21
Переглядів 347Рік тому
ARMA 3 orienting your artillery with vector 21
Mythbusting your favourite tankbuster rpg7 vs. NLAW
Переглядів 205Рік тому
Mythbusting your favourite tankbuster rpg7 vs. NLAW
Manual artillery, orientation azimuth, target azimuth, sight reading..
Переглядів 5 тис.Рік тому
Manual artillery, orientation azimuth, target azimuth, sight reading..
ARMA 3 Russian D30A howlitzer mod new cool features
Переглядів 855Рік тому
ARMA 3 Russian D30A howlitzer mod new cool features
There are basically three components to fire a artillery gun. You need a observation post wich gives his information to the technical assistants which does all the range, direction trajectory and change to be you used, gives all these calibrations to the gun which then puts all this information into to the gun then you can fire. If you are off target they will do corrections and the you should be on taget and fire at will
yes.. thats correct. The only problem is that here I am alone :) anyway I just wanted to give a taste of these issues...
Big difference between mortar fire and artillery fire. The sights are not even the same
Hey Geza, i really wanted to thank you for your work. Even though there are not many people watching your videos, i want you to know that your videos are really helpful for people who are interested in realisitc artillery. Keep the quality. :D
Thanks.. I really appreciate. I know this topic is somewhat complex even at this simplified level and limited people are interrested in it. I am OK with that...
Thanks. So you are using the poles to dont need to compensate the error with 2 mesurements with the aiming circle?
@@AB-ni6qe no . the poles purpose is to be a reference for rotating an already layed gun wherever you want.. no need for aiming cirle.. there are two for the purpose of compensating for parallax error
hey bro how do you change the ammo config values on the spg-9 so they don't explode midair?
@@rllybigguyoops.. I only did it for myself.. sorry will update the MOD
@@gezalesko3813 that'll be cool
Thanks. But why is aiming so complicated in the first place? Why isn't the artillery just equipped with a compass? And how to orient the aiming circle to the north. Can you provide some background information?
@@AB-ni6qe There is a precision compass in the aiming circle, the aiming circle itself is strictly made of non magnetic metal even your watches can interfere. See my other videos. And that is why guns cant have compasses, they are made of steel and you need to go some 50 m away if you want to use compass. Modern guns however have things like laser gyroscopes saving a lot of hassle. The procedure of laying is not that complex, nothing more than some basic high school trigonometry. Laying however needs to be made only once when starting a mission no need to do itvagain until repositioning...
you can combine this scope with the D-20 howitzer ilbinek?
@@mikes.155 I certanly can't. Probably someone with much more knowledge can. What I know is that the D20 uses the same sight so theoretically it should be feasable...
Math is awesome!
@@FreelancerFreakthanks this is really a little math just scratching the surface :)
Please, my last wish is how to correct the range and direction of the mortar weapon and how to take the required moves and loads to correct the range, please.
@@Theunknownsoldier-bf7vd I hope you have many more wishes :) you basically mean how fire correction (observer) work?
@gezalesko3813 Yes, suppose I shot at a range of 2000 and they asked me to shorten or increase the range, for example 25 meters, and there is no range in the fairing table of 2025. How do I enter the health millimeters? This is regarding correcting the range.
As for correcting the deviation, for example, I fired at a target and reached the target, but the shell fell to the right of the target, 70 meters away. How do I correct the direction?
Are there rules for such corrections? I am an army sergeant, a weapons instructor, but I know a little about mortar weapons, but I do not know the corrections. Please make a video about the topic of corrections.
@@Theunknownsoldier-bf7vd OK.. I will make a video about the basics of correcting mortar fire
I enjoyed it thank you very much
You must have read my comment. Thank you. I am a weapons teacher In the army and your videos were more than useful to me. 🥰🥰🥰🥰😎😎😎
@@Theunknownsoldier-bf7vd Yes I did.. I am happy that these videos are of some help to someone..
Please teach us how to throw indirectly with fairing tabel 🤗🤗🤗
I planed to explain range tables in detail but that is gonna be very boring :)
Please make a video on how to indirectly shoot the SPG 9, please
🔥👍
WoaWoo that's GREAT FDC tool‼ they have Copperhead M712 shell, but where's the SADARM M898 ❔
@@tmting4942 It has only the default RHS ammo config..
I have never seen your videos until today, as a retired 13B, Cannon crewmember, this is a very good discretion of how this is done. I was on M109A6/7 and M777 and it is done the same way for mechanizes and towed. I have never played this game, never heard of it until now. How in-depth does it go? Survey planning, position marking, are all the systems analog or are digital (Not degraded) operation systems available?
Thanks Richard. This game is very flexible there are many mods with both digital and/or analog features. I am an old guy who is enthusiastic about analog artillery systems if you are just like me I recommend this mod for you: steamcommunity.com/sharedfiles/filedetails/?id=3365539006 this is fully analog with complex range tables, both M1 PAB2 aiming cicle mapwork and all.
I was in French artillery, and even if we use black and red too, we don't use them as you do, so it's cool to see how others countries works.
My Dear Teacher Geza! Or my Battery Commander :) Because of you I'm nearly about to become an artillery Officer :d Whatever, I have a question. Can you advise me some this kind of Fire Support Mods (in your Ecole) and how can i get this maptools? I can deploy a gun, spot the target, calculate and prepare the howitzer/mortar and shot manually. (as much I learnt from your videos) Russian or Nato, no problem Or I can conduct as a FO in Drongo or ITC land, spotting, adjusting fire. I tried (an done a much, mostly in success) Tushino Artillery, Drongo's Artillery, your D30 and ITC But i need more (of course in fire support, especialy Artillery) What can you advise me? and a direct, spot question; how can i get this map tools? what was the name? At 2005 year, I passed the exam of Military High School with high degree (Kuleli Askeri Lisesi that closed after 2016, in Turkey) but i have color blindness so i couldnt be an officer :/ it was my lifelong sad story. So If you help and support me (of course sharing only information and Artillery technique) it will make me very very happy. And thank you for all your work and teaching videos Last short summary words; - this/or more map tools - if you could, advise me some mods etc in this kind/ecole. Forward Observer, JTAC, Gunner-Commander- Battery Commander- ITC- map/navigation, UAV. I am hungry for Fire Support :) thanks from Türkiye
Oh my friend! You are way too kind. There is no way to make fully realistic artillery systems from guns to observers you can only play one role at a time either gunner or FDC or Observer as all are highly human roles there is no way to make them AI I guess. Anyway I know the mods you described ITC and such and I think they are great. I am into drones and fire correction and plan to make some videos on drone/artillery things. As for the map tools this map tool is included into the D30 mod.. if you load it the maptool will be updated..
Wait, why does the periscope point in the opposite direction of the barrel?
This channel is a gem
Dude. You seem to have enough practice IRL. Like You are an equivalent of an farmer that plays Farm Simulator.
Hi, ACE - No medical [Updated] doesn't work, Error....File ace_xm157.pbo is outdated
@@Pashtetchanel I am sorry.. have no idea what could be wrong
@@gezalesko3813 This mod does not work in conjunction with the list of mods that you have attached under the video
@@Pashtetchanel well.. for me it does
@@gezalesko3813 Where can I get a good mapping tool? in these mods it is blurry. In Ace it's good but not compatible with your mod list
that is indirect fire right? That's why you point at a visible OP?
exactly, in this video you can lern more about it: ua-cam.com/video/SY4mVND7jxE/v-deo.htmlsi=LvpjWbRsx1UyPI51
Hello, do you know how to fix: Extension ace_parse_imagepath.dll please I don't know how to fix it I didin't find this file
@@OdessaVideo your anti cheat software does not allow to load this dll.. try switching off battleeye first and see what happens..
@@gezalesko3813 I switched off batleye it doesn't help don't you have any other ideas?
@@OdessaVideo drive.google.com/drive/folders/1n-Xx_PeybEIPfiyIsRWKvz1Qb7n_v1pk?usp=sharing in this link you find the missing files, download it and copy into the root directory of the mod... I assume you know where the hidden directories of the mods are...
@@gezalesko3813 Thanks
@@OdessaVideo hope it worked...
welcome 🤗
When you fly DJI drone in real life the map on the remote display will show the trajectory of your flight which can help you find your way back.
sure.. if you have GPS
Anyway i learned something new about how to navigate without gps thank you i enjoy your videos.
🙋🏻♂Hiii.. we miss your vidz man, this one was a blast.. btw, I've 2 questions if you could help me with. ● how to set the sight of the mortar to lay the elevation in mountainous terrain like North-West of Altis, where there's a different height (∆H) between the mortar and the target, using this formula: Quadrant Elevation=Tangant Elevation+Angle of Sight (QE=TE+AoS). ● Is there a way in the game to show custom waypoint (shift+leftclick) distance in meters after 1km (e.g. 2753, instead of 2.7km).
thanks.. the answer to your first question is that you need to convert mils to degrees, do the math in degrees only and convert degrees to mils back to set the sight.. As far the second... I dont think there is a way to do that, it has to be in the game engine
King is back ;)
Hell yeah!
Hey, why is the map tool so blurry in these mods? Can't make out the azimuth! In the Tushino mods, it's clearly drawn. =)
are you mak a video about how to manually oriantetion artillery fire ?
Hello nice video you are amazing. Just a question that has been bothering me about the aiming circle sine ruler. Can't seem to find a good explanation, I think you have a good idia. 🤔
sure.. I try to put a video togerher soon.. :)
How do you zoom in Sir, on the Orlan 30.
Hi, there is a question: why did you not use the aiming pole to throw the 81 mm mortar, and what is the benefit of the aiming pole? Please reply 🫶🫶🫶🥰🥰
you can use aiming pole with anything from mortar to multiple rocket launcher the thing is that the closer the aimimng periscope is to the bore the less you are prone to parallax error so with bigger arty you need to use two poles... here you can see how they are used: ua-cam.com/video/PYnQKK4OYgY/v-deo.htmlsi=okLP04BCiijVXiMA
All the western weapon systems out there are seeking to eliminate human factors as an input. They'd rather spend big money on getting computers to do what they used to teach people to do just as well. Now they don't have to train the soldiers on how to use their equipment and instead can use that training time for all the other bullshit they want you to do like sexual harassment training, and the political policies creeping into western services. Even now the US Army is getting the new XM7 and XM250 small arms that laser range and automatically adjust the reticle in a variable magnification optic - and now the soldier won't have to know the ballistic holds or how to adjust his sight for basic rifle marksmanship. The price of progress....
I never knew it was that easy to find out for yourself. The USGS maps we were given in the Army just simply listed the declination for the given map area.
I can't imagine how much time and money militaries spend on putting these kinds of lessons in what would be regarded as a highly advanced gunnery school only for you to demonstrate and teach it within a few hours for free. I've only received informal training in the US Army from a mortar squad on how to set up sighting stakes and deflection aiming method, but I can tell this is quite masterful work. Well done!
Hi, this addon its disponible on steam?
Question: You are standing in an open field and are not quite sure where you are. If you had the artillery piece at the barn, that is the orientation point. Can you then only take one direction towards the enemy from there? I mean, you can see on the map how far it is between the barn and the target. But on closer reflection, it becomes more accurate when you can see the point of Oritering, you can't aim so precisely at an enemy you can't see. Forget my question.
might be the limits of my english but i am not sure what you ask...
@@gezalesko3813 Okey, my question is if you know exactly where you are. Can you then only take out only one azmuth direction towards the target or will the precision be too poor then? Do you always have to use Orientation azmuth as well?
@@P6009D the gun's sight measures relative angles so you need an orientation azimuth either an object (ground, celestial, artificial whatever) or a geological known direction (magnetic north) to serve as an absolute azimuth to measure relative angles to...
@@gezalesko3813 As I understand it, you don't need to worry about compensating the compass for where Santa lives, because you're only looking for angular relationship. I have never played TV or computer games. Nor can I make such illustrations in the computer as you do. Do I think you're a fifteen year old dude making these illustrations, no I don't. Admittedly, the math is relatively elementary, but the application of it is not. You must be a real artilleryman.
@@gezalesko3813 If the following scenario prevails: the target is 4km away, and your Target Azmuth is 48-05. It turns out that you are 100 meters wrong to the left. Can you then use head count to compensate for the error, or do you have to redo the whole process? I mean if I know that a MILS is one meter at a distance of one km. At 4km, a MILS is then 4 meters. I then compensate 25 MILS and get new Azmuth to 48-30. When you fired the first grenade, you said to the enemy, Hey guys, here I am! In that situation, you want to say thank you for the coffee, and leave.
So you choose an orientation Azmuth as reference (That Tower) then Target Azmuth. You are gauging yourself. What I'm trying to say is: You know in which direction the target is along a line, but you don't know where you are on that line (Vector 1). Then you take out another line (Vector 2) pointing to the tower, and now you know that you are at the intersection of these vectors.
At first I thought the angles were measured as in the workshop industry where angles are measured with a sine ruler in degrees, minutes, and seconds. Then I realized that the scale is not 60 minutes but the Russian system of MILS. Outer ring 5231 MILS and inner ring 4266 MILS
I never play with this depth in ArmA but this is really interesting and honestly makes me want to play around with it. I've watched a couple of your videos explaining orientation of the sight/gun and you're quite knowledgeable on the subject. What's your background? I'm assuming you were on a gun team IRL?
Arma is a commercial version of a fully functional milsim. It can be modded back to its original purpose. At that level is not really a game. My specialiy is not artillery.
hi please can you help me , when i try to click ctrl + windows key , it's show me two options one for self action and the second for open.consoles and i cant moving mouse to select the equipment .
Interesting video! Is there any way to know gun elevation for most vehicles (for example bmp-1 or leopard 1 from DLC) to use it for indirect fire?
Sure... this mod can be adopted to anything, even rifles. The thing is that russian T series tanks are inheritly designed to use as indirect artillery unlike western tanks or IFVs. so I see no reason ro that apart from having fun...
Dude, this is awesome. Thank you for your D-30 port. But where I can find this mod with western arty and other things?
If you are from Russia that is the tusino serious games mod where all this is. If not in this link you can download an outdated yet fully functional Tusino mod: steamcommunity.com/sharedfiles/filedetails/?id=3139439762
Oh, do you mean you only translating them? I thought you made this M119 and other stuff for it. Thank you, I'll check this mod later.
@@DimiDerevo Yes.. I only translated artillery realated stuff and made some tweaks to work with an outdated tusino mod
you are awesome
please tell me which tables to use for shooting?
This is an experiment I have not developed range tables yet. Normal ballistics dont work with tanks in Arma for some reason. As a start you can use the T-72 optics by manually setting the distance and measure how much the aiming point needs to be raised from horisontal. Though that works only to 4000 meters.. Anyway if I went into developing this mod into something realistic (azimuth indicator, elevation gauge) that would probably be the T-55 as that tank is a better choice for artillery with its rifled barrel and longer barrel life..
@@gezalesko3813 I performed target shooting on a virtual map with an interval of 500 m, including a range of 8 km, and compiled an approximate table, unfortunately it does not match the real tables a little
@@ВиталийВолков-т3д The first is that the real range table is russian mils and this mod uses nato mils. I tried to convert but not much success. The problem might be is that ARMA's ballisitic engine is somewhat messed up and if a unit is not artillery it calculates in a weird way I cannot really figure it out... Anyway I did not intend it to be a realisitc mod though not against it.
@@gezalesko3813 ua-cam.com/video/zuPDRzK6pw4/v-deo.html this car is surprisingly strong for such a close rupture of a 125mm high-explosive shell))))
So the aiming circle essentially aims the howitzer for you i assume? 1. Set aiming circle to magnetic north. 2. Zero it to save bearings. 3. With reference to bearing set the aiming circle to desired indirect target with given mills. 3. Save the target angle by zeroing the red angle meter. 4. Since the target angle is saved by the red meter with zero, use the black meter and orient it to the periscope. 5. The new readings on the red meter indicates the periscope, use the new red meter reading on the periscope itself (independently of course) 6. You essentially replicated the arrangements of the aiming circle with the howitzer and all you have to do now is... 7. Orient the barrel until the periscope faces the aiming circle and account for error.
Pretty much yes..here you see visulaized: ua-cam.com/video/2tKUbz6zVlo/v-deo.htmlsi=1D_TUEVeIHe8gbdT In reality you have to compensate for magnetic declination too...
Nice vid. Thank you