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Mister 3D
Приєднався 15 чер 2016
Using Photoshop AI with video footage (Test)
My attempt to use Photoshop AI with video footage. Hope you'll enjoy the results.
#ai #photoshop #photoshopai
#ai #photoshop #photoshopai
Переглядів: 809
Відео
Iron Man walks like a boss in Blender 3.1 EEVEE SSGI
Переглядів 4,2 тис.Рік тому
Trying to get cinematic shot with Iron Man model. Iron Man model was taken from: sketchfab.com/3d-models/iron-man-69dde1ad49e94852984e3d83928efd65 Rendered with EEVEE (SSGI version) and graded with Davinci resolve. Number of samples: 100. Render per frame: 15 sec. Number of frames: 420. My PC: -RTX 2060 6gb -Ryzen 5 3600 -RAM 16 gb
Camera tracking in Blender 3.1 realistic Spiderman integration
Переглядів 10 тис.Рік тому
There aren't many lessons about tracking... Spiderman model taken from skechfab.
How to make solid background with floor in Blender 3.1
Переглядів 8 тис.Рік тому
In this tutorial wi'll create infinity room with solid background and floor.
Blender 3.1 4K animation "Summer Vibe" with cycles and botaniq
Переглядів 1,8 тис.2 роки тому
This is my first 4k animation in blender.
Environment caustics in Blender with one setting
Переглядів 3,8 тис.2 роки тому
Caustic in the blender with this setting.
Clean Blender animation renders with Davinci denoisers
Переглядів 6 тис.2 роки тому
With cycles render end davinci denoisers you can get almost clean animations after 20 sec per frame.
How to make ground explosion in Blender with the particles only Tutorial
Переглядів 51 тис.2 роки тому
Tutorial on how to create ground explosion in blender.
Dust explosion with particles Blender 3.1
Переглядів 1,6 тис.2 роки тому
With the particles system in blender we can create quite realistic dust explosions. It's a little test of it.
Realistic cinematic scene EEVEE vs Cycles in Blender 3.1
Переглядів 9 тис.2 роки тому
Quite realistic i think... What do you think? EEVEE: from 8 to 30 sec per frame Cycles: 40 sec per frame. Scans of engines and shuttle downloaded from scetchfab: Space shuttle: sketchfab.com/3d-models/spaceshuttle-b0c3acde450a441aa9da6403fd1e13e5 1.) Engine 1: sketchfab.com/3d-models/merlin-engine-6540cdf033a643ac8eff83479b68c721 2.) Engine 2: sketchfab.com/3d-models/burnt-engine-48c71ebadc8f40...
Batman batpod scene recreation in Blender 3.0
Переглядів 3,5 тис.2 роки тому
Hello. This is first try to recreate some batpod scenes from Dark Knight movie.
SSS vs Volume in Cycles
Переглядів 1 тис.2 роки тому
Render engines such as Luxor or Corona quite often use a very dense volume instead of SSS, giving more interesting results. And I wanted to compare these two approaches. I would say ahead of time that SSS has won
"Dumb Knights" which ending is better?
Переглядів 1 тис.2 роки тому
In my opinion the second ending is more dramatic.
Blender 3.1 "Tooth fairy" test scene
Переглядів 9692 роки тому
My attempt at realistic integration of a 3d character into a video footage (actually picture). Conclusion: Blender compositor is very useful as always. Blender 3.1 speed is very good. Blender shadowcatcher is bad ( or i don't understand how it works). Information about scene. Render: CyclesX Resolution: 1920х1080 Render speed: 10 sec per frame. Graphic card: RTX 2060 Model with animation was ta...
Tutorial on how i created knight scene with Blender 2.93 EEVEE
Переглядів 28 тис.3 роки тому
Tutorial on how i created knight scene with Blender 2.93 EEVEE
Урок по созданию сцены с рыцарями Blender 2.92 EEVEE
Переглядів 52 тис.3 роки тому
Урок по созданию сцены с рыцарями Blender 2.92 EEVEE
Blender 2.93 EEVEE test scene "Braggart"
Переглядів 4,9 тис.3 роки тому
Blender 2.93 EEVEE test scene "Braggart"
Blender EEVEE "Alien" test of new DOF (Filmlook)
Переглядів 9 тис.3 роки тому
Blender EEVEE "Alien" test of new DOF (Filmlook)
EEVEE test "Angels and butterflys" Blender 2.9
Переглядів 2,2 тис.3 роки тому
EEVEE test "Angels and butterflys" Blender 2.9
Volume to mesh test in Blender 2.92 EEVEE
Переглядів 11 тис.3 роки тому
Volume to mesh test in Blender 2.92 EEVEE
Dark forest with fog in Blender EEVEE
Переглядів 3,2 тис.3 роки тому
Dark forest with fog in Blender EEVEE
Realistic animated plants in Blender with EEVEE
Переглядів 5 тис.3 роки тому
Realistic animated plants in Blender with EEVEE
Blender 2.90 EEVEE, realistic animated plants
Переглядів 1,6 тис.3 роки тому
Blender 2.90 EEVEE, realistic animated plants
Blender 2.9 + EEVEE character monition blur test
Переглядів 3,2 тис.4 роки тому
Blender 2.9 EEVEE character monition blur test
Destruction of the statue with Cell Fracture in Blender 2.9 (Test in my coridor №1)
Переглядів 2 тис.4 роки тому
Destruction of the statue with Cell Fracture in Blender 2.9 (Test in my coridor №1)
Levels of realism in Blender (OpenGL, EEVEE, Cycles) + Grading
Переглядів 125 тис.4 роки тому
Levels of realism in Blender (OpenGL, EEVEE, Cycles) Grading
Cloth simulation (Marvelous designer Blender)
Переглядів 9 тис.4 роки тому
Cloth simulation (Marvelous designer Blender)
The Blender Video Book for Engineers.
wtffff howwwwww
super cool I love it !!!
Thanks.
You should do one with octane
Photo realism is for noobs, I think all movies should be untextured viewport renders.
waiting for octane to be added to the video
Cycles better than octane in most cases
Your tutorial was incredibly helpful! I followed along step by step, and the results were impressive. Thanks for sharing your expertise...
nice work, the alien looks crazy good, would you be able to link the download for it?
Thank you! I took it from the mixamo library.
@@Rivental sorry to bother you but what's the specific name for it, I can't seem to find it in their model collection. Thanks again man
@@creed3500 Maynard
so not pretty realistichuh
Thank you!
Насколько же гениальный ход, показать поэтапность уровней реализма волчком, который использовал Кристофер Нолан в фильме Начало.
honestly none of them seems realistic
Thank you!
Motion blur agrega más realismo
we need to see how u did grading
Use LUTs or just learn the basics of relations between colors
great for one but how do we have multiples exploding at different times like in the video ?
very smooth to understand this tutorial. Thanks 💥💥🙌
unreal engine work better for less time expect path tracing but renders is base off the video card and cpu
New work ??
that burning my computer
Tutorial on how you did the spinning animation
Man... ok, we know OpenGL is not very realistic, but that was ugly comparation. Hide the hud at least!
Hello. I'm not a native speaker and i don't understand word "hud". Please, tell me what you mean.
@@Rivental HUD, i mean the grid, the axes.
@@CaballeroDeOtono Oh, now i understand. But i don't think it's an important detail. You are the first person who point at it.
@@Rivental Is not important cuz we all know openGl is the worst, but that in your video is not a really render. Anyway, is good video, i just say this like feedback.
@@CaballeroDeOtono Thank you!
It's not rendering.
what is letterboxing?
The black parts of the screen when TV and others were on a 4:3 ratio, or on a 16:9 ratio with the "cinematic feeling" (just an example)
In case anyone else is confused at 0:47, they switched to solid from wireframe.
thank you...😊😊😊
music name?
Thx for the amazing tutorial! Do you have some tips for creating infinite floor with grid as well?❤
Hello! Unfortunately not :(
после просмотра миллиона обучающих видео только тут нашёл то, что искал. Надеюсь у автора много схожего контента
Нет. Автор забросил канал. Но, спасибо!
Hm this didn't seem to work for me. Probably cause im using 3.6. But the particles at first wouldn't rise. it just fell no matter what I did, they also didnt scatter at all either
Cool! I got a fantastic explosion after I crank up the number to 500million too! 😀
When I increase icosphere size it doesnt increase
I need help. When I render it, it started to lag like it mid explodes over and over again but not explode fully..
Looks like you need reset automatic cash.
@@Rivental how can i do that?
@@richelleashleyfloyd4927 In the particles setting. Find cash tab and delete cash
2nd one is great
Это самый полезный урок который я видел. Я ни разу не видел что в уроке по блендеру такие понятные объяснения.
Everything is working in renders view mode... But when pressing f12 floor is invisible.... Do you have any solution.. i am using blender 3.4
You missed something... Maybe shadow catcher pass or something else
@@marufalam_20 Shadow catcher option or shadow catcher pass? Or both?
so nice!!!
делаю все по описанию , но когда в нолайн редакторе , нажимаю серые кнопки а потом удаляю скелет , то потом нажимаю шифт + А , показывается удаленный стрип , птом получается что удаленный скелет повернут на 90 градусов влево , то есть продолжить анимацию в одном направлении не получается , подскажите где ошибку копать ?? пробовал на разных персонаей все везде одинаково , основной объект идет прямо все скелето что удалял в нонлаин редакторе градусов влево ....
Is possible in some way add displacement in eevee ?
It is possible. Use displacement modifier. Or use blender 4.1 alpha where eevee next has displacement.
@@Rivental ok thanks
Как открыть меню там где он делал материал рыцаря
Awesome, my first explosion. Thanks for making it possible. Great tutorial.
awesome addon and cool shader plus for a first time commentary this is great thanks mate
Thank you for the effort. some people don't understand that there are intermediate and semi-pro designers who are only looking for the result or a serious opinion and not necessarily for a complete tutorial.
Thank you!
Bro how did you retarget the Mixamo animation without breaking the arp legs? Every time I retarget the legs look so weird
What do you mean "retarget"? There is no retargeting. I just uploaded the model into mixamo, generate rig and apply animation. That's all what i did.
After Effects Tutorials: 60 mins long; looks like crap; inflexible, non-transferrable techniques. Blender Tutorials: ^
Useful tip, thanks for sharing.
thanks for making this awsome Tutorial for free
Short, great, n perfect
однозначно подписка и лайк. спасибо большое за видео.
Blender comunity is some of the best cg communities out there. This sir is a really good comprehensible tutorial.
Hey did you export to resolve in exr multilayer ?
Hello! No. Simple png.