Blaque Addonnis Games
Blaque Addonnis Games
  • 129
  • 164 496

Відео

Unreal Engine Users Hurry And Get Quixel Megascans Library Before It's Too Late! FREE Fast And EASY!
Переглядів 5762 місяці тому
NO MORE UE MARKETPLACE! Fab, a new content marketplace that is a successor to Unreal Engine Marketplace, Sketchfab, ArtStation Marketplace, and Quixel.com, built to serve all digital creators across industries. Fab will be a one-stop destination to discover, buy, sell, and share assets. It will offer an 88/12 revenue share that puts creators first, enabling them to build real, sustainable busin...
GASP, ALS, and ABT Users Here's A Component That Provides Easy Combat Including Melee for UE 5.4
Переглядів 1,1 тис.2 місяці тому
This Plugin Provides an easier route to adding combat to Game Animation Sample Project, as well as, the Advanced Locomotion System and AI Behavior Toolkit. Tutorials are available. MarketPlace Link: www.unrealengine.com/marketplace/en-US/product/combat-component
AGLS Tutorial Series (Part 3) Custom Muzzle Flash By Weapon Model.
Переглядів 3822 місяці тому
In this video, we will set up a custom muzzle flash based on weapon type in AGLS (Adventure Game Locomotion System. As always, thanks for stopping by and please share the content.
AGLS Tutorial Series (Part 2) Creating Teams or AI Targets Per AI Unreal Engine 5.4
Переглядів 5342 місяці тому
In this tutorial, we will set up the AGLS AI to have selectable enemies or opposing teams. This has worked flawlessly so far. Hope it Helps.
Adding Your Custom UE5 Character To AGLS Plus Setting Up Factions Tutorial ( Part 1)
Переглядів 1,3 тис.2 місяці тому
In this video, we will be adding a custom UE5 (non-modular) Character to Adventure Game Locomotion System (AGLS) This is the first in a series of videos I will be doing while adding to this project. Adventure Female Asset Link: www.unrealengine.com/marketplace/en-US/product/adventure-female
How To Add A Metahuman To AGLS 1.02 for Unreal Engine 5.4 Easy Tutorial!!
Переглядів 6453 місяці тому
AGLS just updated to allow UE5 and Metahuman support. I will show you how to add your own Metahuman to the adventure.
NEW!! AI That Follows The Player And Traverses Automatically In GASP Unreel Engine 5.4 Tutorial!
Переглядів 9563 місяці тому
First, we will clean up errors in the GASP project and then create an AI that can follow the player and traverse blocks automatically! Thank you to all the new subs. You all keep me motivated! Let's Go!
My Top 5 Game Animation Sample Project (GASP) Mods for UE5.4 W/ Links!
Переглядів 18 тис.3 місяці тому
This is a list of My favorite projects based on GASP for Unreal Engine 5.4 so far.... I have provided links below to give you access to these gems! Let me know if you have other examples of good GASP or have used any of these. Motion Matching Replicated: github.com/cenairaclub/motionmatchingreplicated?tab=github.com/cenairaclub/motionmatchingreplicated?tab=readme-ov-filereadme-ov-file Game Dyna...
MUST HAVE FREE PLUGIN for Unreal Engine 5.3/5.4 Users! STOP Using - All Actors Of Class In Your AI!
Переглядів 2,7 тис.3 місяці тому
This plugin allows users to get the actors they want instead of querying all actors in a level when only wanting to query a few! Link to Nody Perception: www.unrealengine.com/marketplace/en-US/product/nody-entity-perception
The Lesser GoD - Game Teaser AI Trailer Test / No Commentary.
Переглядів 904 місяці тому
Testing a trailer made with AI tools. Hope you enjoy it!
WOW, I Made A Game Trailer Teaser Using Free AI Tools And Here Are My Results & Thoughts on 1st Try!
Переглядів 1024 місяці тому
This Trailer uses only free tools which is impressive in itself! Let me know if you want to know what tools I used. LET's GO! Trailer sharts at 1:17.
UE5 4 Game Animation Sample Project First Mods and Implementation!
Переглядів 3394 місяці тому
Here I am showing my first mod and implementation of the Game Animation Sample Project into my current Lyra-based Project.
ADD Flight To LYRA Starter Game Super Hero Flight Animations Tutorial (Done in UE5.3)
Переглядів 3665 місяців тому
In This tutorial, I will cover merging Super Hero Flight Animations aka SHFC with the Lyra Starter Game! We will use 12 steps to get this accomplished. Many have asked me about doing this tutorial so here you go. This Tutorial Was Done in UE5.3 Steps Have Changed For The UE 5.4 version. I hope this helps everyone! Like Sub and turn on notifications. SHFC Input file: www.dropbox.com/scl/fi/5iwht...
NEW! How to Put Your Own Character in Unreal Engine 5.4 Error Free -Tutorial + IK Foot Rig Tutorial!
Переглядів 1,9 тис.7 місяців тому
In this video, I will demonstrate how to add your Custom Skeletal Mesh Character to The UE 5.4 Third Person Default Project. We will retarget, fix animation errors, and Build the Foot IK Rig. I will Keep it Basic and Explain What I Can For Beginners. NOTE: This is for Skeletal Mesh Only! So Let's Go!
UE5 Added Campaign to Lyra Starter Project P2
Переглядів 52111 місяців тому
UE5 Added Campaign to Lyra Starter Project P2
UE5 Created Campaign Mode in Lyra Pt1
Переглядів 43911 місяців тому
UE5 Created Campaign Mode in Lyra Pt1
Allen Wake II A First Look RTX4070
Переглядів 67Рік тому
Allen Wake II A First Look RTX4070
Mesh Simplification Inside UE5 Tutorial
Переглядів 1,5 тис.Рік тому
Mesh Simplification Inside UE5 Tutorial
UE 5.3 Preview What's the Difference? + Test and My Thoughts So Far.
Переглядів 402Рік тому
UE 5.3 Preview What's the Difference? Test and My Thoughts So Far.
Migrate UE5 0 to UE5 2 1 Tutorial Changes
Переглядів 162Рік тому
Migrate UE5 0 to UE5 2 1 Tutorial Changes
UE5 NEW! Cloth Physics Error FIX
Переглядів 1,1 тис.Рік тому
UE5 NEW! Cloth Physics Error FIX
UE5 Lyra My Project Update New Area + Homing Rockets and More!
Переглядів 512Рік тому
UE5 Lyra My Project Update New Area Homing Rockets and More!
UE5 Lyra My Project Updates Swimming & 2 Flight System Tests
Переглядів 681Рік тому
UE5 Lyra My Project Updates Swimming & 2 Flight System Tests
UE5 How to fix external actor loading errors Tutorial
Переглядів 4,1 тис.Рік тому
UE5 How to fix external actor loading errors Tutorial
UE5 How to convert your Modular Actors to Instanced Static Mesh or Packed Level Actors Tutorial NEW!
Переглядів 2,6 тис.Рік тому
UE5 How to convert your Modular Actors to Instanced Static Mesh or Packed Level Actors Tutorial NEW!
UE5 Lyra How to Customize Weapon and Keep Animation - Tutorial
Переглядів 3,4 тис.Рік тому
UE5 Lyra How to Customize Weapon and Keep Animation - Tutorial
UE5 Lyra TLG Updates Player and AI Melee New Characters Weather FX and More.
Переглядів 742Рік тому
UE5 Lyra TLG Updates Player and AI Melee New Characters Weather FX and More.
UEFN Unreal for Fortnite Overview My Thoughts and Tips
Переглядів 575Рік тому
UEFN Unreal for Fortnite Overview My Thoughts and Tips
UE5 Lyra Foot Step SFX Tutorial
Переглядів 902Рік тому
UE5 Lyra Foot Step SFX Tutorial

КОМЕНТАРІ

  • @wielandsmith
    @wielandsmith 7 годин тому

    What if I want to spawn pcg onto intersecting meshes? I tried it with a level instance and the pcg ends up growing from odd intersecting places.

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 26 хвилин тому

      I would need to see what's happening in your example. Drop by the discord and video me your example.

  • @Piousai
    @Piousai 2 дні тому

    Thanks for your tutorial. I would also like to ask, is there any way to allow the player to automatically move to the target location or automatically follow others after pressing a button?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 2 дні тому

      Discord please I check there for questions more often than here. But I am sure it is doable. I will look at this follow system and see what I come up with this week end.

    • @Piousai
      @Piousai 2 дні тому

      @@blaqueaddonnisgames Thank you, I am looking forward to your new tutorials on motion matching

    • @randomancy
      @randomancy День тому

      Haven’t implemented it yet but I believe you can use branches with Boolean comparisons for follow distance to set the movement state for the Ai player.

  • @hotsauce7124
    @hotsauce7124 3 дні тому

    Hello I'm an Artist, how can I learn how to add a new attack system to Lyra? Like a sword swing attack, block and death? Can I duplicate some attack C++ from Lyra and swap in new sword attack animations.

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 2 дні тому

      In Lyra I would copy an existing ability and just replace the animations and of course other variables will need to be put in place to define the new ability. I will look at the sword ability I added and see if I can lead you in the right direction. Hit me on discord for this answer.

    • @hotsauce7124
      @hotsauce7124 2 дні тому

      @@blaqueaddonnisgames Will do! Thank you! Just posted a question in Discord.

  • @mahdinezhadi1143
    @mahdinezhadi1143 3 дні тому

    bro how can i make it real time? or update media file and trigger for process in blueprints?

  • @luthfiazri
    @luthfiazri 3 дні тому

    can this replace audio to face from omniverse, I use A2F and its Rest API to create metahuman NPC AI, can this UE Audio Driven feature replace that?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 3 дні тому

      Yes, this can replace A2F and is a lot more accurate. I am sure improvements will come soon adding more facial expression to the audio driven animations .

  • @technodeath9691
    @technodeath9691 4 дні тому

    facial animation with no emotions...

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 4 дні тому

      Slight emotions are there but you can tweak them is sequencer as I stated. Also will show some wrinkles but with a bang over her forehead it is harder to see.

    • @kmanboard
      @kmanboard 4 дні тому

      he's demontrating lipsync even though he said facial animation

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 4 дні тому

      @@kmanboard According to unreal documentation this is called "Audio Driven Animation for Metahumans" Not lip sync. I showed this in the beginning of the video. I didn't name it just showing the feature...lol

  • @SiyamakShahpasand
    @SiyamakShahpasand 8 днів тому

    Is there any way to run AGLS on Mac??

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 8 днів тому

      Not sure if that is possible Would have to inquire with Jakub on his discord for that answer.

  • @hakanaydn3327
    @hakanaydn3327 8 днів тому

    I hope you continue making tutorials on AGLS. They are really helpfull.

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 8 днів тому

      I will be releasing a few very soon.

    • @hakanaydn3327
      @hakanaydn3327 6 днів тому

      @@blaqueaddonnisgames nice and I hope you make something like ai companion following the player

  • @damianlaurela-qz5yq
    @damianlaurela-qz5yq 10 днів тому

    In the (team check) section, can we add variables called "are you aiming at them?"and "is shot at?" to make the NPC attack or not based on whether these conditions are met(I mention two conditions because there could be NPCs that only attack if you shoot them, and others that attack immediately when aimed at.)

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 3 дні тому

      I am sure you can but you would need traces and apply variables to the AI to detect when to apply your bools.

  • @angusflavel
    @angusflavel 10 днів тому

    Please do a tutorial on your climbing system! The climb points system is one of the best I've seen on youtube and I've been trying to build my own in 5.4 for the last few weeks. Have a working system but its far buggier than yours currently. P.s. live retargeting seems too expensive. Retargeting annoying but if that process was cleaned, less compute expensive per character at scale.

  • @Denasul
    @Denasul 14 днів тому

    yo bro, can you do a companion ai tutorial for agls?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 13 днів тому

      I can but I believe there may be a tutorial on the AGLS Discord tutorials.

  • @giovannigiorgio2262
    @giovannigiorgio2262 17 днів тому

    i need ur help how i can add volume multiplier inside cue ??

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 17 днів тому

      You mean increase the volume of you sounds?

    • @giovannigiorgio2262
      @giovannigiorgio2262 17 днів тому

      @@blaqueaddonnisgames i mean inside the cue not in the menu same when u add random and output box

    • @giovannigiorgio2262
      @giovannigiorgio2262 17 днів тому

      @@blaqueaddonnisgames i want do that to weapons sounds

  • @digitalwf852
    @digitalwf852 18 днів тому

    can you make video about merging this and jakub agls?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 18 днів тому

      I can when i get a chance but you can add these features to AGLS on your own. I have a project that I started to merge and is mostly done so maybe I can finish it and do a tutorial.

  • @AatxeUrrutia-ph9ty
    @AatxeUrrutia-ph9ty 20 днів тому

    Dude these vids are awesome thanks I have been pulling my hair out trying to get support with ACF and FCS but I just recently saw allot of tutorials on Lyra and immediately hooked up some stuff. I just saw your vids and if they pan out as they have some of the stuff I am missing I def will contribute to your patreon thanks!

  • @luhkopetr
    @luhkopetr 25 днів тому

    awesome video help me

  • @XistenceX1
    @XistenceX1 29 днів тому

    Jakub's work is insane, unfortunately not replicated though so for my purposes it would be better to just work up to that custom. I'm confident in being able to replicate my poor code, but anyone elses? Not a chance.

    • @RuthlessMM71
      @RuthlessMM71 28 днів тому

      every good programmer with the right knowledge can.

  • @mindped
    @mindped Місяць тому

    Why are you dragging all your meshes into a blueprint? Creating packed level actors already creates a blueprint.

    • @blaqueaddonnisgames
      @blaqueaddonnisgames Місяць тому

      Those Blueprints already existed in the assets I downloaded. Thus is why I stated in the title Converting Modular Actors to Instanced. Also this is an old video things have definitely changed a bit since then.

  • @bluemespanish
    @bluemespanish Місяць тому

    Great tutorial. How do I stop the characters from stuttering?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames Місяць тому

      Thanks. I will be working on that shuttering soon. You can check out the Discord as I put new tutorials there as well.

  • @habagun737
    @habagun737 Місяць тому

    Hello, is there any way to add custom mesh to npc character that is a child of CBP_SandboxCharacter or am I doomed?

  • @arenaoftheancients8851
    @arenaoftheancients8851 Місяць тому

    does this work with AGLS?

  • @bluemespanish
    @bluemespanish Місяць тому

    Great video! Is the last asset multiplayer compatible?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames Місяць тому

      Thanks. Not Yet But I believe Multiplayer will be added. You can check the discord and Patreon for more Info as I am using this for a single player Experience and Lyra for Multiplayer.

  • @JumpCatStudio102
    @JumpCatStudio102 Місяць тому

    Can you make a tutorial where you can select the character with different abilities?

  • @AncientNightMareKing
    @AncientNightMareKing Місяць тому

    Are you still working on ue5 and do you have discord because iv got few projects and a lot of ideas

    • @blaqueaddonnisgames
      @blaqueaddonnisgames Місяць тому

      Yes I work in all versions 5.0 - 5.4 and Currently focused on 5.3 and 5.4. Would love to check out your ideas. My discord is discord.gg/gCTXUMUGYH

  • @luckyenam4819
    @luckyenam4819 Місяць тому

    Is it possible to make a 1 time payment for the last Game project by Jakub W i'm very interested but don't want to have to pay $10 every month?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames Місяць тому

      Yes you can get the current project for $12 dollar one time payment and return to pay again when there are updates if you wish.

    • @luckyenam4819
      @luckyenam4819 Місяць тому

      @@blaqueaddonnisgames dang FR!! Even after the 1 time payment. Would it be thesame payment of $12 for the updates as well?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames Місяць тому

      @@luckyenam4819 It is a Patreon membership and the project is part of a tier. The creator has put much work into this project and equivalent projects cost upward of $150 - $300 dollars so it is worth it and you only need update if new features are options you want in your project.

  • @safarandrea71
    @safarandrea71 Місяць тому

    Thanks for the showcase....

  • @ThiagoLionheart
    @ThiagoLionheart Місяць тому

    This is Great man, i love all these Projects, thank you for this video!!!

  • @juwjuwbee3513
    @juwjuwbee3513 Місяць тому

    Don’t know if you saw jakubs UA-cam channel but he does have a tutorial on how to retarget to metahuman model. Instead of the mannequins

    • @blaqueaddonnisgames
      @blaqueaddonnisgames Місяць тому

      I figured it out and posted a tutorial a month ago But thanks for the heads up. Appreciate that.👍

  • @WrathOfAl
    @WrathOfAl Місяць тому

    50% off right now !

  • @cesarsarmientojr.5269
    @cesarsarmientojr.5269 Місяць тому

    awesome! tutorials on implementing things from the marketplace is exactly what is needed for AGLS. INVENTORY TUTORIAL if you figure that out would be great. :)

  • @WrathOfAl
    @WrathOfAl 2 місяці тому

    all great recommendations, thank you. Special props to Jakub and unreal devop. Those two really created something special.

  • @raykers-oneman-army
    @raykers-oneman-army 2 місяці тому

    thank you for the tips man :)

  • @Polytricity
    @Polytricity 2 місяці тому

    I wonder about Quixel Bridge that's built into unreal / part of the epic asset library, I wonder will that side still be free for people with an Epic games account or are what you saying it's all just going to FAB and all some kind of paid/subscription/points method of transaction?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 2 місяці тому

      Yeah , not sure what's going to happen with free for the month or anything. Epic is ,more often than not, way to vague in its communication about many things.

  • @narenjj
    @narenjj 2 місяці тому

    hey, nice tutorial. to add more realism, how do we add walking (if very close), running (far), sprinting (very far)

  • @Take10Games
    @Take10Games 2 місяці тому

    Weapons don't align with hands when aiming. Was hoping you would touch on that but everyone seems to leave that part out.

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 2 місяці тому

      Are you talking about the pistols what weapons are you referring to?

    • @Take10Games
      @Take10Games 2 місяці тому

      @@blaqueaddonnisgames Just the weapons in general when adding a metahuman. When metahuman is holding a weapon there is an offset from gun to hand. The gun doesn't match in place with the hand.

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 2 місяці тому

      @@Take10Games If your metahuman is not a tall male then there are issues. I am working through those issues now, as my character is a tall female. I will post when I figure it all out. Got some done but pistol and some other attachments not done yet.

  • @inwardocean
    @inwardocean 2 місяці тому

    Very cool, great pace and clarity. I wonder if you have done anything more with retargeting? I saw you used a UE5 skm so not necessary but there is a retargeting blueprint in there. How would we adjust this for a shorter character?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 2 місяці тому

      Thank you. I have only managed to get the grenade and torch to match my shorter Metahuman character. I will be posting this shortly. I am still trying to figure out the hook.

  • @lx-worthless-xl
    @lx-worthless-xl 2 місяці тому

    finally someone who speaks english bro would you like to create a police game with me it's gonna be based on real life scenarios' that have already accrued and captured on police body cam i can explain more when we talk

  • @trump2024-v4w
    @trump2024-v4w 2 місяці тому

    thanks!!! this is exactly what i was looking for!!!

  • @miebijohnson1678
    @miebijohnson1678 2 місяці тому

    its just a shame that this is what game dev has become

  • @christopherfrancique9912
    @christopherfrancique9912 2 місяці тому

    Noob Warning. awesome been needing this. thanks bro. can i use this tutorial to add to metahuman animation sample project? thanks for the help

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 2 місяці тому

      This should work in most projects but may need to be tweaked per use .

  • @adversionzero
    @adversionzero 2 місяці тому

    What do you think of Max Studio CG GASP Project?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 2 місяці тому

      That one looks pretty good especially after the smoothing plugin. Also, it is fully replicated. I will have to do a second video as new versions continue to surface.

  • @trentellis5199
    @trentellis5199 2 місяці тому

    Any idea how to make the AI not shoot right away, and chase with proper traversal? And then only shoot after a certain amount of time chasing?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 2 місяці тому

      Have not dug into that yet still fixing up some other bugs. When I get to it I will post.

    • @trentellis5199
      @trentellis5199 2 місяці тому

      @@blaqueaddonnisgames cool excited to find out how

  • @GumboJumbo
    @GumboJumbo 2 місяці тому

    How do you set up advanced locomotion

  • @GumboJumbo
    @GumboJumbo 2 місяці тому

    how do you set up Jakub System

  • @H1D3_15
    @H1D3_15 2 місяці тому

    I got a third person shooter game but without any of this animation(just basic animation from mixamo, and other stuff like shooting and its very snappy) how can I import these animations for my third person shooter?

  • @tarekomar1158
    @tarekomar1158 2 місяці тому

    That is great, can you please make more tutorials on that Suggestion: can you make a tutorial on how to disable and enable things per example the hook or the player starts with a gun or no. Thank you very much❤

  • @Soheil2030
    @Soheil2030 2 місяці тому

    💚🤍❤️

  • @Gladiy
    @Gladiy 2 місяці тому

    Ty. Can you post links to individual mods here in the comments?

  • @ErrjIndaw
    @ErrjIndaw 2 місяці тому

    Thanks!

  • @_jeffrey_williams
    @_jeffrey_williams 2 місяці тому

    Great video. Can you do a tutorial on how to replace the enemy AI mesh as well? Following the same steps leads to stretching/jank. I've noticed there's no visual skeletal mesh in the AI BP to set as the leader bone like the player character.

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 2 місяці тому

      Thanks....There is a "BodyMesh" set up in the AI Blueprint to follow the main mesh But the blueprint is UE4 and has not been updated to UE5. I will see about adding a retarget setup to the Anim Bp. If this works I will post a tutorial.

    • @_jeffrey_williams
      @_jeffrey_williams 2 місяці тому

      @@blaqueaddonnisgames awesome!

  • @iceolatortv4066
    @iceolatortv4066 2 місяці тому

    Hi, do you know how to resolve World references spatially loaded actor problem ?