Those Blueprints already existed in the assets I downloaded. Thus is why I stated in the title Converting Modular Actors to Instanced. Also this is an old video things have definitely changed a bit since then.
I love watching your brother's videos, I also edit on the lyra project, but if I get too close to the wall, I can see behind the wall or I shoot from behind the wall (it starts from a line trace camera, but I want to start it from a gun) I would be very happy if you share a video that solves these 2 problems. I love you.
What if I want to spawn pcg onto intersecting meshes? I tried it with a level instance and the pcg ends up growing from odd intersecting places.
I would need to see what's happening in your example. Drop by the discord and video me your example.
Why are you dragging all your meshes into a blueprint? Creating packed level actors already creates a blueprint.
Those Blueprints already existed in the assets I downloaded. Thus is why I stated in the title Converting Modular Actors to Instanced. Also this is an old video things have definitely changed a bit since then.
I love watching your brother's videos, I also edit on the lyra project, but if I get too close to the wall, I can see behind the wall or I shoot from behind the wall (it starts from a line trace camera, but I want to start it from a gun) I would be very happy if you share a video that solves these 2 problems. I love you.
Hi there, is there a way to reduce Bot Difficulty in Lyra i am new to Unreal thanks for the videos anyway it's really helpful :)
You could set Bots weapon damage to be less effective or set the movement speed slower using bool.
Also you can go to the GA_Weapon_Fire blueprint (should be in shooter core folder) and lower the AI Accuracy variable.
When you have time you can go to my discord and I can point you in the right direction.