That one looks pretty good especially after the smoothing plugin. Also, it is fully replicated. I will have to do a second video as new versions continue to surface.
Thanks. Not Yet But I believe Multiplayer will be added. You can check the discord and Patreon for more Info as I am using this for a single player Experience and Lyra for Multiplayer.
@@luckyenam4819 It is a Patreon membership and the project is part of a tier. The creator has put much work into this project and equivalent projects cost upward of $150 - $300 dollars so it is worth it and you only need update if new features are options you want in your project.
Hi, would love to see how you took the ai follow the additional step. I think I know how to go about it but it would be helpful if you have the time. Thanks for sharing the valuable content man!
I got a third person shooter game but without any of this animation(just basic animation from mixamo, and other stuff like shooting and its very snappy) how can I import these animations for my third person shooter?
Jakub's work is insane, unfortunately not replicated though so for my purposes it would be better to just work up to that custom. I'm confident in being able to replicate my poor code, but anyone elses? Not a chance.
@@blaqueaddonnisgames It should be pretty easy to retarget the animations if you just have the Always Tick Bones on the original skeletal mesh and setup a Retarget Pose on the Animation blueprint. I will download that project and have a look myself, as that one looks the best.
I wish it were that easy Sockets need to be copied as well as some ik knee configurations, otherwise your character floats with legs crouched looking like a genie....lol. I added all the bones to a meta human and she is floating with legs tucked like a genie. Let me know if you figure it out I will be working on it as well!
I bought Jakun’s project last week and it’s superb. Definitely staying as a subscriber with him so he’s got the funds to keep working on it
Oh, your extra character mesh probably has collision enabled which is causing the weirdness with physics
how do you set it up?
Thanks for sharing. Looking to get back into Unreal a bit and these were interesting.
Thanks for the showcase, made my day.
all great recommendations, thank you. Special props to Jakub and unreal devop. Those two really created something special.
This top is FANTASTIC, more please!
This is Great man, i love all these Projects, thank you for this video!!!
NP. Glad if it helps.
Amazing survey thanks!
Thanks for the showcase....
This is excellent info, you get my like and sub
Great video! Thank you for sharing these MM plugins 🎉🎉
NP.
Thanks Mate..
Yes!
Thank you
What do you think of Max Studio CG GASP Project?
That one looks pretty good especially after the smoothing plugin. Also, it is fully replicated. I will have to do a second video as new versions continue to surface.
Hello, is there any way to add custom mesh to npc character that is a child of CBP_SandboxCharacter or am I doomed?
Yes you can add a custom character to the NPC.
Great video! Is the last asset multiplayer compatible?
Thanks. Not Yet But I believe Multiplayer will be added. You can check the discord and Patreon for more Info as I am using this for a single player Experience and Lyra for Multiplayer.
Is it possible to make a 1 time payment for the last Game project by Jakub W i'm very interested but don't want to have to pay $10 every month?
Yes you can get the current project for $12 dollar one time payment and return to pay again when there are updates if you wish.
@@blaqueaddonnisgames dang FR!! Even after the 1 time payment. Would it be thesame payment of $12 for the updates as well?
@@luckyenam4819 It is a Patreon membership and the project is part of a tier. The creator has put much work into this project and equivalent projects cost upward of $150 - $300 dollars so it is worth it and you only need update if new features are options you want in your project.
Hi, would love to see how you took the ai follow the additional step. I think I know how to go about it but it would be helpful if you have the time. Thanks for sharing the valuable content man!
I will do it next as it is a fairly quick setup.
Has this tut been done? Would love to know also!
@blaqueaddonnisgames
Don’t know if you saw jakubs UA-cam channel but he does have a tutorial on how to retarget to metahuman model. Instead of the mannequins
I figured it out and posted a tutorial a month ago But thanks for the heads up. Appreciate that.👍
Ty. Can you post links to individual mods here in the comments?
Links Are in the description.
I got a third person shooter game but without any of this animation(just basic animation from mixamo, and other stuff like shooting and its very snappy) how can I import these animations for my third person shooter?
Jakub's work is insane, unfortunately not replicated though so for my purposes it would be better to just work up to that custom. I'm confident in being able to replicate my poor code, but anyone elses? Not a chance.
every good programmer with the right knowledge can.
wow
great collection, 1 tip. stop telling ppl to like and subscribe, we all know. lol ;)
otherwise. great informative video.
I'ma keep doing it until my views match my subs...lol
hmm pity the last guy didn't use thee UE5 skeleton. Is he planning to move to the UE5 skeleton in the near future?
I believe so but I am going to work on it myself as I need It on a UE5 skeleton for my project.
@@blaqueaddonnisgames It should be pretty easy to retarget the animations if you just have the Always Tick Bones on the original skeletal mesh and setup a Retarget Pose on the Animation blueprint. I will download that project and have a look myself, as that one looks the best.
I wish it were that easy Sockets need to be copied as well as some ik knee configurations, otherwise your character floats with legs crouched looking like a genie....lol. I added all the bones to a meta human and she is floating with legs tucked like a genie. Let me know if you figure it out I will be working on it as well!
AGLS 1.0.2 just released with ue5 skeleton support
Oops replied to the wrong one…. He just released AGLS1.0.2 with ue5 skeleton and metahuman support. I haven’t tested it yet though
Download?
links in the description.
@@blaqueaddonnisgames Sou do Brasil amo seus vídeos 🎉
So nice where the links if possible thanks
Links in the description.
its just a shame that this is what game dev has become