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How To Win Rock Paper Scissors (And Why it Matters More than you Think)
Rock paper scissors may seem simple, but there is much more to this game than meets the eye. Learn the strategies, and how they can apply to all kinds of competitions!
Blog / Transcript: remptongames.com/2024/08/24/how-to-win-rock-paper-scissors-and-why-it-matters-more-than-you-think/
Переглядів: 328

Відео

From Concept to Card: How to Design an Epic TCG Set
Переглядів 20 тис.Рік тому
Have you ever wanted to design your own TCG set or expansion, but didn't know where to start? In this video I break down the steps used by Wizards of the Coast to design their TCG sets, from initial concept to finished set. Blog / Transcript: Resources: magic.wizards.com/en/news/making-magic open.spotify.com/show/2I6wfhTMkpoN1WZzAxhMz8 Chapters: 00:00 Introduction 00:47 Core Concept 02:20 Expan...
The Ultimate Candy Land Strategy Guide (Parody)
Переглядів 652Рік тому
Do you hate being beaten by children at board games? Are you upset by giant corporations walking all over your childhood? Do you wish Candy were sexy again? Then this is the video for you!
How To Make Video Games More Accessible (And Why It Matters)
Переглядів 2 тис.Рік тому
Video games should be for everyone, but millions of players struggle to play due to a lack of accessibility. In this video I go over why accessibility features are so important, and how you can make your own games more accessible! Blog / Transcript: Chapters: 00:00 Introduction 01:22 Why Accessibility Matters 05:50 Blindness 08:57 Low Vision 10:45 Color Blindness 12:26 Deafness / Difficulty Hea...
The Ultimate RISK Strategy Guide - Top Tips to Win More at RISK
Переглядів 39 тис.Рік тому
If you want to learn how to dominate your friends and family at RISK, you've come to the right place. I've collected the best tips and strategies to take your game to the next level! Blog / Transcript: remptongames.com/2023/01/15/the-ultimate-risk-strategy-guide-top-tips-to-win-more-at-risk/ Chapters: 00:00 Introduction 00:44 Starting The Game 01:43 Understanding the Map 06:04 Conquering Territ...
Evolution of Pokemon Design - Scarlet and Violet (Generation 9)
Переглядів 1,3 тис.Рік тому
Pokemon Scarlet and Violet just released last month, and included the largest new batch of Pokemon in quite a while! Let's take a look at how these most recent games evolved the design, themes, and mechanics of Pokemon! Blog / Transcript: remptongames.com/2022/12/24/evolution-of-pokemon-design-scarlet-and-violet-generation-9/ Chapters: 00:00 Introduction 00:57 Paldean Region Influences 02:39 Ma...
Why TCGs Are Impossible to Balance
Переглядів 20 тис.Рік тому
Why are some cards in Trading Card Games so much better than others? In this episode of TCG Design Academy, I look at why balance is impossible, why that's not necessarily a bad thing, and how you can design your game to be more balanced. Blog / Transcript: remptongames.com/2022/10/29/why-tcgs-are-impossible-to-balance/ Chapters 00:00 Introduction 00:55 The Math Ain't Mathin' 03:47 Design Space...
How Masahiro Sakurai Makes Games (Game Designer Spotlight)
Переглядів 748Рік тому
In this entry in the "Game Designer Spotlight" series, we take a look at the history and design philosophy of Masahiro Sakurai - creator of the Kirby and Super Smash Bros. franchises. Blog / Transcript: remptongames.com/2022/10/03/how-masahiro-sakurai-makes-games-game-designer-spotlight/
One D&D: My Theories and Predictions for the Next Evolution of D&D
Переглядів 2242 роки тому
Playtesting has begun for the next evolution of D&D. In this video I go over my thoughts and opinions on this playtest document, as well as my predictions for what else might change in the future of D&D. Blog / Transcript: remptongames.com/2022/09/11/one-dd-my-theories-and-predictions-for-the-next-evolution-of-dd/
Why Are Trading Cards So Expensive?
Переглядів 2,2 тис.2 роки тому
Over the past few years trading cards have been breaking price records left and right, with rare cards selling for hundreds of thousands or millions of dollars. But why are these pieces of printed cardboard selling for so much money? Blog / Transcript: Chapters: 00:00 Introduction 00:43 Supply and Demand 01:17 Supply Side (Primary and Secondary Markets) 04:18 Demand Side (Players, Collectors, a...
How the Spore Creature Creator Works
Переглядів 8 тис.2 роки тому
The Creature Creator in Spore allows players to create a nearly unlimited variety of custom creatures to use in the game. But how does it work? Blog / Transcript: remptongames.com/2022/08/07/how-the-spore-creature-creator-works/ Chapters: 00:00 Introduction 01:21 Modelling 05:03 Texturing 08:31 Animation 13:23 Outro
The Ultimate Guide to Homebrew Spells in D&D 5e
Переглядів 8232 роки тому
Have you ever wanted to homebrew your own spells in D&D 5e, but didn't know how? In this video I show you how I homebrew my spells, and share several examples. Blog / Transcript: remptongames.com/2022/06/05/the-ultimate-guide-to-homebrew-spells-in-dd-5e/ Chapters: 00:00 Introduction 00:49 Homebrew Steps 02:43 Damage Spells 10:30 Healing Spells 13:25 Ranting about old Summoning Spells 15:53 Desi...
The Ultimate Ticket To Ride Strategy Guide - Top Tips To Win More
Переглядів 16 тис.2 роки тому
If you want to learn how to beat your friends and family at Ticket To Ride, you've come to the right place. I've collected the best tips and strategies to take your game to the next level! Blog / Transcript: remptongames.com/2022/04/24/the-ultimate-ticket-to-ride-strategy-guide-top-tips-to-win-more/ Chapters: 00:00 Introduction 00:29 Planning Your Routes 02:43 Placing Your Trains 06:18 Controll...
How To BREAK a Trading Card Game
Переглядів 16 тис.2 роки тому
Everybody loves powerful cards, but how do you know when something is TOO powerful? In this video I look at the 5 most common categories of broken cards to see why they are so powerful, and see how to learn from past design mistakes. Blog / Transcript: remptongames.com/2022/03/30/tcg-design-academy-2-how-to-break-a-trading-card-game/ Chapters 00:00 Introduction 00:33 What is a Broken Card? 01:4...
Why Pokemon Red and Green Almost Failed
Переглядів 2,6 тис.2 роки тому
Pokemon is the biggest media franchise on the entire planet, but this was far from guaranteed. The development of Pokemon Red and Green was full of challenges, and any one of them could have spelled failure for the entire project. Let's find out how these games were made, and why they almost never existed! 00:00 Intro 01:15 Satoshi Tajiri before Pokemon (SPEEDRUN) 07:15 Inspirations for Pokemon...
Homebrewing A Symbiote Subclass for Dungeons and Dragons
Переглядів 4862 роки тому
Homebrewing A Symbiote Subclass for Dungeons and Dragons
Ultimate Evolution Of Pokemon Design (Compilation)
Переглядів 15 тис.2 роки тому
Ultimate Evolution Of Pokemon Design (Compilation)
The Many Faces of Gwent (Witcher Card Game Design)
Переглядів 2,8 тис.2 роки тому
The Many Faces of Gwent (Witcher Card Game Design)
Redesigning Pokemon Based on Reddit Suggestions!
Переглядів 7722 роки тому
Redesigning Pokemon Based on Reddit Suggestions!
How To Solve the Queen's Problem - TCG Design Academy
Переглядів 56 тис.3 роки тому
How To Solve the Queen's Problem - TCG Design Academy
Evolution of Pokemon Designs - Sword and Shield (Generation 8)
Переглядів 1,3 тис.3 роки тому
Evolution of Pokemon Designs - Sword and Shield (Generation 8)
The Ultimate Catan Strategy Guide - Top Tips to Win More at Catan
Переглядів 308 тис.3 роки тому
The Ultimate Catan Strategy Guide - Top Tips to Win More at Catan
Programming AI for Pokemon Showdown + Bot Battle Royale!
Переглядів 17 тис.3 роки тому
Programming AI for Pokemon Showdown Bot Battle Royale!
How the Creator of Mario Designs Games - Shigeru Miyamoto - Game Designer Spotlight
Переглядів 1,5 тис.3 роки тому
How the Creator of Mario Designs Games - Shigeru Miyamoto - Game Designer Spotlight
Triviarena Episode 0: Eli "The Eliminator" Renfro vs Nathan "PhantomArcadian" Hennessy
Переглядів 1183 роки тому
Triviarena Episode 0: Eli "The Eliminator" Renfro vs Nathan "PhantomArcadian" Hennessy
Does Pokemon Take Place in a Multiverse? Pokemon's Hidden Lore!
Переглядів 7383 роки тому
Does Pokemon Take Place in a Multiverse? Pokemon's Hidden Lore!
How Minecraft Generates Massive Virtual Worlds from Scratch
Переглядів 3,9 тис.3 роки тому
How Minecraft Generates Massive Virtual Worlds from Scratch
Super Smash Bros. Themed Pokemon Team
Переглядів 3923 роки тому
Super Smash Bros. Themed Pokemon Team
How to Program 3D Terrain for Video Games
Переглядів 4,9 тис.3 роки тому
How to Program 3D Terrain for Video Games
Evolution of Pokemon Designs - Sun and Moon
Переглядів 1,7 тис.3 роки тому
Evolution of Pokemon Designs - Sun and Moon

КОМЕНТАРІ

  • @keeler1160
    @keeler1160 2 дні тому

    I always thought the sixth color would be yellow for lightning.

  • @RobertoECC
    @RobertoECC 2 дні тому

    Can I download these creatures as skins?

  • @SeanMuff-r3d
    @SeanMuff-r3d 4 дні тому

    Jones Laura White John Hall Maria

  • @leodaza2151
    @leodaza2151 6 днів тому

    I have said for many years that the Queen in chess needs to be nerfed, it is too OP and has dominated the meta for centuries. I would propose limiting how many squares it can move in one turn, as this would keep its original ability, but reduce it in power so that the Rook and Bishop still have a use

  • @sofia_ffemboy
    @sofia_ffemboy 6 днів тому

    🎲😉 Thank you very much for your video!

  • @TheTomdog23
    @TheTomdog23 7 днів тому

    I built a “purple” deck for commander, since most of the cards i saw in purple felt sort of like phasing i made a phasing deck with Taniwha

  • @jaschabull2365
    @jaschabull2365 17 днів тому

    One thing I noticed about gen 9 is how many vehicle-based pokémon there are. From the box art legends to the varoom line and orthworm, shoot, I've heard someone compare dudunsparce to one of those carnival rides made to look like a dragon. I totally see it. I've heard it suggested that it looks as if the Pokémon Company was preparing to make a theme park. Honestly, I really like gen 9's roster, I'm largely drawn to fun designs, and gen 9 had some real doozies.

  • @koboldqueen3055
    @koboldqueen3055 18 днів тому

    magic has in fact added a 6th color in colorless/devoid giving colorless cards a very specific identity and their own mana symbol and other experiments such as pherixian mana and snow mana act similarly tho are less developed at the moment

  • @elesvazul
    @elesvazul 18 днів тому

    It is not a good idea to balance a TCG, LCG, CCG game nor board games in general! If you want to play a boring unenjoyable balanced game, go ahead and play chess! If you want a game to be exiting and fun, keep it unbalanced, and keep the random in it! I don't like board games with 0 random factor.

  • @jaschabull2365
    @jaschabull2365 18 днів тому

    You may say gen 2 doesn't have a lot of common, repeating design trends, but I seem to remember going through the gen 2 dex and noticing just how many of them have black/dark colours around or near their eyes. All 3 legendaries at the end of the dex have them, and that's just the beginning. Though I guess that was just a precursor to gen 3, even if there, the range of colours is broader. The montage of side-by-side comparisons really made it really occur to me how contrary tyranitar is, as most of the gen 2 equivalents are much smoother and softer-looking than their gen 1 counterparts, but tyranitar looks like a kaiju, much like several gen 1 pokémon, whereas dragonite is all curves and cuddly shapes. I guess the pseudo-legends are kind of like those dots in the yin yang symbol when comparing the 2 gens, in a way. I never was that fond of ambipom, but looking back, it just hit on me that its nose was probably a reference to a snub-nosed monkey. Now that's got me wondering if there was a more appealing way to implement that sort of monkey's nose as a design principal. Though I could see why it wouldn't really work on ambipom, whose original form appears to be an exaggeration of a monkey's prehensile tail, which would apply to the likes of spider monkeys rather than an Asian species like the snub-nose. Though I suppose with Sinnoh's being the northernmost Japanese region, it would make sense to base the form introduced there on a snow monkey? More food for thought than I expected. I beg to differ regarding gen 5's version exclusives. They can be subtle, but I'd say the differences really tie into the versions' themes in a way that's never been matched in other gens. Reuniclus is in a bubble, basically in its own little world, kind of like an idealist that refuses to acknowledge any sort of bitter truths. Gothitelle, on the other hand, is a psychic seer which literally gets a vision of when you are going to die, basically being forced to behold a bitter truth of the world. I could go on. Also, I guess you never felt like waiting to catch something with sweet honey trees, considering combee and cherubi apparently completely evade your attention, regarding multiple-headed pokémon. The one theme you left out regarding gen 7 is alchemy, which is particularly apparent in the legendaries, with the box art legendaries incorporating the alchemic properties of the sun and moon into their designs, and magearna and type: null and silvally basically being alechemy experiments.

  • @NathanieiJerry-s9v
    @NathanieiJerry-s9v 22 дні тому

    Jeffery Mills

  • @Rel3D
    @Rel3D 25 днів тому

    Hey you got some really cool vids can't wait to go back and watch them. Excited to see what ideas you have next! The tcg one is what brought me here!

  • @da_boss_man_joofu5
    @da_boss_man_joofu5 27 днів тому

    ok but where can i make it, i need a website where i can alter the values on cards

  • @mikerenfro4608
    @mikerenfro4608 Місяць тому

    Welcome back Rempton Games!

  • @el_1776
    @el_1776 Місяць тому

    Now ill feel personally insulted if some fool opens with rock against me. What a scrubby move.

  • @Izelor
    @Izelor Місяць тому

    The only way for a card game to be balanced is to be a single set with no further expansions. Imagine a card game that is a single purchase and is a box of, say, 500 cards, and you can build whatever you want with them, just like a Cube in Magic the Gathering.

  • @tommassspunis8184
    @tommassspunis8184 Місяць тому

    Based on what you said, i think this weird strategy could help your chances at this game: at the beginning of the game pick up your favourite string of numbers, f.e. your phone number and start playing according to your numbers modulo 3, in order, so that against experiences players you would be playing truly random and they cant trick you, you spend no energy thinking about the moves and can play some aggressive mind games like the one of playing scissors when oppo played two rocks in a row to win the game, like 52% of time?

  • @womancandyxxx8556
    @womancandyxxx8556 Місяць тому

    John 1: 17

  • @StephanTrube
    @StephanTrube Місяць тому

    Found and victory is ensured (Fountain: Victory is ensured) Just kidding and leaving a comment for the algorithm. Thanks, keep it up!

  • @MistaManlyGuy
    @MistaManlyGuy Місяць тому

    Ah, now I have context to what I watched 😸

  • @ViciousViscount
    @ViciousViscount Місяць тому

    This is why Hearthstone is such a great game. BTW this channel is awesome.

  • @BenjaminOwenSlattery
    @BenjaminOwenSlattery Місяць тому

    White/black would 100% be the taxes archetype lol

  • @theAstarrr
    @theAstarrr Місяць тому

    14:37 what are you talking about?? Yes they take a bit to do, but they definitely speed up the game. The properties are all bought much faster - instead of waiting for the player who lands on it to have enough to want it. Great video, in spite of the disagreement I had on that part.

  • @a7xfanben
    @a7xfanben Місяць тому

    Great points!

  • @GM-qk7vj
    @GM-qk7vj Місяць тому

    Love this video. Thanks for the effort to make it funny and entertaining. I’m bout to absolutely destroy my brother next game

  • @yuzhenzu1662
    @yuzhenzu1662 Місяць тому

    Hiya, just a quick question regarding the development card: year of plenty. Where is the reference I can find to prove is 3 for 2 cards. My understanding is you can take 2 cards from the supply store immediately without giving 3 cards. Thank you!

  • @Cqlr-q4l
    @Cqlr-q4l Місяць тому

    I don't like the rock papper sizors because it again makes the gameplay redondan you know you loose before the first turn but i thing rotation is something yuguioh should implement at some point

  • @sacriptex5870
    @sacriptex5870 Місяць тому

    the only cool pokemons are the original 151, all the rest sucks

  • @lost4468yt
    @lost4468yt Місяць тому

    It's definitely more than dressing. The themes of religion run very heavily throughout the series (especially those by Bungie). Yeah the early design decisions were random, chaotic, and codenames were nonsense. But that's how many creative projects start, you start with a poorly thought out likely unoriginal idea, and then as you go along the team thinks about it more and more and the ideas become more and more developed. Jokes can turn into serious parts of the series, in jokes develop from jokes into more flushed out thought out parts. Yes the simple high level ideas are thought out earlier on (FPS military sci-fi shooter etc), but they're just rigging to actually form the full story around. Halo definitely followed this design philosophy. As did Half-life and many other games. Especially back then because you could cut and redo content much more easily than today (today it takes far far more resources so cutting things and rewriting is much more reserved), and cutting content is a key part of this type of creative design philosophy. Halo started using many things as a joke. The game pretty clearly didn't have a coherent direction until quite far in. If you look at the beta etc footage then the entire tone of the game is different, the serious darker tone came relatively late. But when it did they pretty clearly centred on that and pushed it. The religious iconography etc started as a joke, but by the end of the development of the first game it was a pretty clear theme. By Halo 2 it was a very clear and thought out part of the story, far from the dressing and jokes of the early development of the first game.

  • @richardhammon6906
    @richardhammon6906 Місяць тому

    I disagree. I'm 68 and have been playing since I've been 8. I've been at risk parties and have played many top notch players. Usually 4 to 5 players. The Australian crawl is definitely a winning strategy. What winning comes down to are the turn it cards. You want to position yourself to be the one to put first player out of the game and get his cards. Normally at this point turn In is worth somewhere around 30 men. This is what it boils down to. Of course try to accumulate As many men as possible. I disagree with his when to turn in cards. I like to hold onto mine as long as possible, be flexible, there will be times you will want to turn in first, no set rule here. Make alliances but be ruthless. I almost always win even when players say they are going to team up on me. They can't help themselves their alliance usually breaks up at some point. I love this game and the banter that it creates. Great family game. Yu really get to know a person. Have fun

  • @ipodclassic91
    @ipodclassic91 Місяць тому

    Justice for Gen 6, the level of disrespect shown by game-freak is blasphemy of the highest order My head-canon is that gen 7 never existed 🤮 🚮

  • @teo2805
    @teo2805 Місяць тому

    The world needs another spore. It could be the next Pokémon go, like imagine your boomer aunt sharing her goofy babies with you?

  • @miguelthedrawtist
    @miguelthedrawtist 2 місяці тому

    Low investment starter cards that set up your entire game plan and enable you to beat your opponent on your first turn (FTK) are pretty broken as well, imo

  • @GEEKLINGS4Life
    @GEEKLINGS4Life 2 місяці тому

    Those who heard Tarrey town music in the background 😮

  • @yurisei6732
    @yurisei6732 2 місяці тому

    Yugioh actually serves as the best example of how to solve the Queen's Problem, too, though - despite having back-to-back tier 0 formats, ubiquitous generic boss monsters and a dozen mandatory staples, the gameplay experience outside large tournaments remains diverse and Konami is able to make good money from products that aren't even intended to be competitive. So what's the secret? Strong aesthetic design. If you don't want every player playing the same GoodStuff.dek, you need to create players who aren't exclusively motivated by power level. You do that by giving them aesthetic themes so appealing that people can't help but build the deck. Those people then create high-diversity casual leagues automatically by showing up to their local game stores with beloved hobby decks. Yugioh does this masterfully - you've got the blue-eyes and dark magician players, who choose bad decks because they love the shows and characters they're related to. You've got the Infernoid and Qli players, who choose bad decks because they have incredible high-quality artworks. You've got the Nekroz and Ritual Beast players, who choose bad decks because they love the high skill expression. You've got the Purrely and Ghostrick players, who play bad decks because of the cute ingenuity displayed through their art and mechanics. This is why Yugioh in practice struggles with the queen's problem far less than other card games: many other games are really bad at creating strong emotional attachments to cards and characters. Pokemon only features a small fraction of the full roster in each rotation, and MTG's art directors don't understand what makes a good artwork for a trading card.

  • @silentobserver888
    @silentobserver888 2 місяці тому

    You can talk trash on yugioh but everything else is literally a magic clone. Also 25 years of gameplay speaks for itself.

  • @BlackBearRoast
    @BlackBearRoast 2 місяці тому

    Best unbiased history of tarot on UA-cam! 🎉

  • @Low_Fidelity_3D
    @Low_Fidelity_3D 2 місяці тому

    In a sea of people telling me to just download a world generation addon, this was very nice.

  • @codename_yt5183
    @codename_yt5183 2 місяці тому

    I just try to get all of asia and getting 18 per turn and mass add troops to bordering territories

  • @g-starthefirst
    @g-starthefirst 2 місяці тому

    Now I understand why my modded creations take up to five minutes to load textures

  • @lincolnames4210
    @lincolnames4210 2 місяці тому

    This guys a man

  • @JeremyHelm
    @JeremyHelm 2 місяці тому

    1:44 empathy for other tastes

    • @JeremyHelm
      @JeremyHelm 2 місяці тому

      2:48 combinatorial mathematics

    • @JeremyHelm
      @JeremyHelm 2 місяці тому

      9:28 randomness and luck

    • @JeremyHelm
      @JeremyHelm 2 місяці тому

      10:04 10:09 welcoming for dabblers and experts

    • @JeremyHelm
      @JeremyHelm 2 місяці тому

      12:45 characteristics of games, book

  • @theparticularist5373
    @theparticularist5373 2 місяці тому

    This problem appears in competitive online video games and strategy video games as well. Why play anything besides the top meta of whatever the current patch is?

  • @jekovanholmes6527
    @jekovanholmes6527 2 місяці тому

    Just played tn for the first time and won came here to see how strong my intuition was lol. Wasn’t sure if I was making sound decisions like not trading unless it was my turn and remembering what my opponents were asking for. Also even if i couldn’t trade or didn’t want to still suggesting deals to see what resources were inIn demand

  • @Will_Forge
    @Will_Forge 3 місяці тому

    Oh man, I love that you had the Herbology lesson card from Harry Potter. 😆 I had a deck and a couple of boosters from that card game, but I gave away a bunch of cards to a homeless shelter when we had a massive financial ruin and had to move into a house that was 3 and 2 kids to a room. Didn't have the space anymore. Brought back some memories. I kept the Yugioh and Magic and most of the Pokemon, and Mobil Suit Gundam cards though.

  • @Will_Forge
    @Will_Forge 3 місяці тому

    2:20 or you could multiply all damage, health, and defense by 10. You don't deal 3.6 damage, but rather 36 and instead of starting with 20 health (assuming Magic for this example) you start with 200.

  • @alexis.martin-comte
    @alexis.martin-comte 3 місяці тому

    Very good explanation of the different systems

  • @RiverJensen
    @RiverJensen 3 місяці тому

    This video is really neat! Thank you!

  • @rko2016
    @rko2016 3 місяці тому

    You really make it seem like your idea was amazing and clever when its just discount magic, just like every tgc. You rip on yugioh for not having a theme, but the early days of yugioh were great because it was your own personality coming through in creative deckbuilding. If there was a theme, you made it that way.