Great video :) I got back into collecting cards this year for the first time in over 20 years and I hope what you say is right and that the prices will go down within the next few years because it's hard to finish sets with how pricey some cards are haha
And now, a year later, at the very least Pokemon cards DID leave investor bros unsatisfied and now players and collectors can truly enjoy the game and for what is worth. The introduction of SVI and later did not experience this nearly as bad as SWSH
Hi, I am trying to design a TCG that could separate the collectors market from the players' market. At the same time, I wish to offer players a way to get the cards they need directly from the primary market. I wish to take out as much "lucky" factor as possible from the players' experience as the main source of income for the company comes from another transaction style that offers other experiences to the players. Do you think going against the golden rule of the TCG striving to sell packs and packs and maintaining speculators in the game is a mistake? Or I will find enough true players to sustain a small business focused on culture, tourism and tcg? ¡Great content btw! "Edit": any though or advise will be welcomed as I am far from perfection.😅
I feel like having the luck factor is quite important since that's a major part of making the game to have repeatability, Also I would suggest starting out digitally 1st perhaps and see how that works out ,it will certainly give you an idea on what you are working with!
As a minimalist, I can't deal with paying +5 bucks for a small printed cardboard. To me is a nonsense.
Wowzie that’s a lot of money. Think of the number of dnd minis I could buy 😱🤔
The guy talks about supply, demand with Wealth of Nations in the background. Legit. Subscribing.
Great video :) I got back into collecting cards this year for the first time in over 20 years and I hope what you say is right and that the prices will go down within the next few years because it's hard to finish sets with how pricey some cards are haha
How does yhur mic get worse with every new video lol
Good stuff though, yhur work is greatly appreciated~! o7
And now, a year later, at the very least Pokemon cards DID leave investor bros unsatisfied and now players and collectors can truly enjoy the game and for what is worth. The introduction of SVI and later did not experience this nearly as bad as SWSH
Great video as always.
Hi, I am trying to design a TCG that could separate the collectors market from the players' market. At the same time, I wish to offer players a way to get the cards they need directly from the primary market. I wish to take out as much "lucky" factor as possible from the players' experience as the main source of income for the company comes from another transaction style that offers other experiences to the players. Do you think going against the golden rule of the TCG striving to sell packs and packs and maintaining speculators in the game is a mistake? Or I will find enough true players to sustain a small business focused on culture, tourism and tcg? ¡Great content btw!
"Edit": any though or advise will be welcomed as I am far from perfection.😅
I feel like having the luck factor is quite important since that's a major part of making the game to have repeatability, Also I would suggest starting out digitally 1st perhaps and see how that works out ,it will certainly give you an idea on what you are working with!
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