Unity Parkour & Climbing AI QuickStart

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  • Опубліковано 19 січ 2025

КОМЕНТАРІ • 9

  • @fantacodestudios
    @fantacodestudios  9 місяців тому

    Parkour And Climbing AI - assetstore.unity.com/packages/slug/269625

  • @VirtualzBanana
    @VirtualzBanana 8 місяців тому

    This looks fantastic and seems very easy to use, and it already works with GC2!!
    Gonna pick this up as soon as it goes on sale :)

  • @ИлонМаск-р9у
    @ИлонМаск-р9у 2 місяці тому

    Tell me please, in your combat and parkour asset, can you make a game on mobile? implement a joystick and attack and jump buttons directly on the phone screen?

    • @fantacodestudios
      @fantacodestudios  2 місяці тому

      Yes you can. We also provide an example mobile controller in the demo scene.

  • @T3RI-GAMES
    @T3RI-GAMES 28 днів тому

    Hi, where can i get help? The discord link is not working

  • @adamaze2920
    @adamaze2920 8 місяців тому

    can u add foot planting when changing direction at fast speed?

  • @hansfritz6026
    @hansfritz6026 Місяць тому

    If the small platforms in the air would move would the ai still be able to jump onto them? Would it wait until the platform comes close enough?

    • @fantacodestudios
      @fantacodestudios  Місяць тому

      I didn't fully understand your question. It will work on small platforms if navmesh is baked on them. This is the reason why I used a small value (0.1) for agent radius while baking the Navmesh.

    • @hansfritz6026
      @hansfritz6026 Місяць тому

      @fantacodestudios my question is those small platforms where the ai steps on are not moving. What if they would move e.g. left/right would the ai be able to jump onto them ?