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BuzzCutPsycho
United States
Приєднався 1 лис 2019
I create guides and provide commentary on Star Citizen. I also respond to all of your comments.
Star Citizen Has a Fundamental Duping Problem
00:00 - Intro
00:37 - Why? The Insurance System
03:13 - Full Loot Games & Cheaters
04:29 - Gear Fear
07:07 - Quality Of Life & Conclusion
In this video, we talk about UEC/item duping in Star Citizen, because with the drop of Star Citizen 4.0, so came new dupes. Many of the old duping methods were patched, and new ones have cropped up to take their place. Patching the methods of duping is treating the symptom, but not the core problem. The core problem are boring timesinks to generate money, boring time investments to do things like re-assemble gear, and the nature of full loot PVP. Full loot PVP makes many players risk averse, so duping is one way they mitigate that risk. I do not support duping, but I understand why people do it.
As always, let me know what you think in the comments.
Join our Discord: discord.gg/enclaveoilrig
Visit our Website: enclaveoilrig.com/
Join our Organization: robertsspaceindustries.com/orgs/THEENCLAVE/
#starcitizen
00:37 - Why? The Insurance System
03:13 - Full Loot Games & Cheaters
04:29 - Gear Fear
07:07 - Quality Of Life & Conclusion
In this video, we talk about UEC/item duping in Star Citizen, because with the drop of Star Citizen 4.0, so came new dupes. Many of the old duping methods were patched, and new ones have cropped up to take their place. Patching the methods of duping is treating the symptom, but not the core problem. The core problem are boring timesinks to generate money, boring time investments to do things like re-assemble gear, and the nature of full loot PVP. Full loot PVP makes many players risk averse, so duping is one way they mitigate that risk. I do not support duping, but I understand why people do it.
As always, let me know what you think in the comments.
Join our Discord: discord.gg/enclaveoilrig
Visit our Website: enclaveoilrig.com/
Join our Organization: robertsspaceindustries.com/orgs/THEENCLAVE/
#starcitizen
Переглядів: 6 122
Відео
Ignore the Clickbait: The Truth about PVP/PVE in Star Citizen
Переглядів 7 тис.21 годину тому
00:00 - Intro 01:08 - PvA Horseshoe 02:47 - The Average Player 05:41 - Time And Gear Investment 06:55 - Balance 08:13 - "Hire An Escort" 15:01 - Contested Zones 16:25 - PvE / PvP Servers 21:43 - Ignore Carebears 24:04 - Ignore Sweaties 25:41 - Cater To The Average 27:24 - Conclusion With the launch of Pyro following the drop of Star Citizen 4.0, I revisit the eternal PVP vs PVE debate and talk ...
Star Citizen 2024: My Year in Review - Positive & Negative!
Переглядів 2,3 тис.14 днів тому
00:00 - Positives Intro 00:47 - Medical & Respawns 04:21 - Master Modes 07:57 - Personal Hangers & QoL 14:44 - FPS Changes & TTK 18:47 - Scale & Meshing 20:17 - Negatives Intro 20:33 - Factionless PvP 34:19 - Death Of A Spaceman 37:46 - Combined Arms 41:41 - Multicrew 45:22 - Discord Join me as I reflect on my Star Citizen journey in 2024! In this end-of-year roundup, I dive into the highlights...
Star Citizen 4.0: Ultimate Turret Guide
Переглядів 4,7 тис.21 день тому
00:00 - Intro 00:13 - Vjoy Range 00:50 - Turret Centering 01:15 - Relative Mode 01:47 - Gyro 2:06 - Gimbal Modes 03:14 - Auto Gimbal Example 03:25 - Fixed Gimbal Example 03:44 - Precision Mode 04:21 - Outro Discover everything you need to know about turrets in Star Citizen 4.0! In this guide, we break down the new turret mechanics, including the revamped gimbal system that changes how you aim a...
Star Citizen 4.0: Get the BEST Attachments Without Entering Contested Zones!
Переглядів 3,6 тис.21 день тому
Discover how to equip the best attachments in Star Citizen 4.0 without risking your life in contested zones! In this guide, we’ll show you the safest and most efficient methods to upgrade your gear, whether you’re a solo player or part of a crew. Avoid the danger, maximize your performance, and dominate the verse with ease. Watch now and get ahead in your journey! Join our Discord: discord.gg/e...
The Ultimate Keybind Setup for Star Citizen 4.0 Preview & Beyond!
Переглядів 10 тис.21 день тому
00:00 - Intro & Overview 00:15 - FPS Settings 00:29 - IFCS (Flight Settings) 03:08 - VJoy & Ship Controls 04:17 - Gunnery UI 04:50 - Camera Issues & Zoom 05:28 - Graphics & FOV Adjustments 05:53 - Audio Settings & Camera Shake 06:05 - Controls & Sensitivity 06:44 - Keybindings 08:53 - Power Management 10:19 - Outro In this video, I’ll show you how to optimize your Star Citizen experience for ve...
Weapon Price Inflation in Star Citizen 4.0 Explained
Переглядів 4,7 тис.Місяць тому
4.0 EPTU PRICES: docs.google.com/spreadsheets/d/1GMocd2W84AYq-_X8t4kc2hDi_ScQsDEMBA22qVpmiGI/edit?gid=1354828683#gid=1354828683 In this video, we cover the changes to ship weapons in Star Citizen 4.0 and spoiler alert: they are all much more expensive. The strange side effect of these changes is that the already unpopular and underperforming ballistic weapons are now even more undesirable becau...
Is Star Citizen's Funding Drying Up? IAE 2954 Sales Fall Short!
Переглядів 8 тис.Місяць тому
In this video, we dive into the financial health of Star Citizen as the IAE 2954 (Intergalactic Aerospace Expo) sales numbers seem to fall short of expectations. With so much anticipation surrounding the game and its ongoing crowdfunding efforts, we explore the reasons behind the dip in sales and what it could mean for the future of Star Citizen. Are backers losing interest? Is this a sign of t...
Art Imitates Life: Star Citizen 4.0 Ammo Prices are SKYROCKETING
Переглядів 7 тис.Місяць тому
In this video, I talk about the dramatically increasing ammunition prices for small arms in the upcoming Star Citizen 4.0 patch. With the exception of some special weapons which saw a cost increase in a previous patch, the price to run (and shoot) virtually every weapon in the game has gone up dramatically. With the introduction of Pyro in Star Citizen and all the PVP that goes with that, playe...
Organizations Will Take Over Star Citizen | Is Star Citizen Really For Everyone?
Переглядів 11 тис.2 місяці тому
In this video, I voice my concerns with Star Citizen's latest PvP plans, particularly around the idea that larger organizations could gain control over entire sectors of space. With the new focus on territory control, there’s a risk of the game becoming too similar to EVE Online, which might create barriers for smaller or more casual organizations. Could these mechanics end up sidelining the ve...
Balancing Multi-Crew, AI Blades, and Solo Play in Star Citizen | Is CIG Catering to All Players?
Переглядів 6 тис.2 місяці тому
In this video, I dive deep into Star Citizen’s evolving mechanics surrounding multi-crew gameplay, AI blades, and the balance between solo and team-based experiences. With AI blades allowing for automated ship roles, solo players can take on bigger ships without needing a full crew, but is this undermining the core multi-crew experience? I share my concerns about how Cloud Imperium Games is bal...
The Best Star Citizen Settings for 3.24.2 & 4.0! | Star Citizen 2024
Переглядів 25 тис.2 місяці тому
0:00 - Intro 00:30 - Game Settings 13:26 - Graphics 13:47 - Audio 14:41 - Keybinds Check out the ultimate guide to optimizing your Star Citizen experience in 2024! In this video, I'll cover the best settings for version 3.24.2 and share insights on what might work for the highly anticipated 4.0 release. Whether you want to maximize performance, improve FPS, or fine-tune your graphics for a smoo...
Corsair NERFED! Did CIG Go Too Far? | Star Citizen 2024
Переглядів 8 тис.3 місяці тому
In this video, I dive into the recent changes CIG made to the Corsair. While I’m not entirely opposed to the adjustments, I believe the way they’ve been handled raises some concerns. After doing some research and comparisons, I’ve come to my own conclusions, which I share here. The Corsair has always been a lot of ship for a single pilot to manage, but have these changes gone too far? Let’s exp...
The Redeemer is Finally Balanced - A Sign of Things to Come? | Star Citizen 2024
Переглядів 5 тис.3 місяці тому
In this video, I talk about the recent changes CIG made to the Redeemer, and instead of following along with the mobs crying for blood I do a qualitative and quantitative analysis of the Redeemer changes, and dive into the *actual* changes CIG has made to the Redeemer. Outrage aside, I think the Redeemer now fits a better role within the Star Citizen universe. The Redeemer was filled with a lot...
My Response to AvengerOne and the Master Modes Haters | Star Citizen 2024
Переглядів 23 тис.4 місяці тому
In this video, I respond in detail to certain "critics" of Master Modes in the Star Citizen community. These individuals are engaged in an astroturfing campaign on Spectrum and elsewhere desperately trying to convince the community to not trust their lying eyes (or common sense) so they can go back to having the game only they wanted a light fighter doldrum where they could splash people 7v1 by...
Star Citizen Master Modes Is an Endless Bad Player Salt Mine
Переглядів 7 тис.4 місяці тому
Star Citizen Master Modes Is an Endless Bad Player Salt Mine
The Fate of Star Citizen Hangs on the Presence of Factions
Переглядів 1,3 тис.4 місяці тому
The Fate of Star Citizen Hangs on the Presence of Factions
Battle of the Billionaires: Star Citizen, Ashes of Creation, and Your Money
Переглядів 2,8 тис.4 місяці тому
Battle of the Billionaires: Star Citizen, Ashes of Creation, and Your Money
Dagoth Ur and His Chosen Warlord Foretell the Fate of Star Citizen
Переглядів 2 тис.4 місяці тому
Dagoth Ur and His Chosen Warlord Foretell the Fate of Star Citizen
All Busywork, No Benefit: Star Citizen Multicrew Ships Don't Work
Переглядів 4,1 тис.5 місяців тому
All Busywork, No Benefit: Star Citizen Multicrew Ships Don't Work
From Garbage to Gold: Star Citizen Now, and 4.0's Promise
Переглядів 5 тис.5 місяців тому
From Garbage to Gold: Star Citizen Now, and 4.0's Promise
Optimizing Your Tobii Eye Tracker 5 For Star Citizen: The Ultimate Guide
Переглядів 4,8 тис.5 місяців тому
Optimizing Your Tobii Eye Tracker 5 For Star Citizen: The Ultimate Guide
3-minute Mastery: Perfecting Distance Control In Star Citizen 2024
Переглядів 2,5 тис.5 місяців тому
3-minute Mastery: Perfecting Distance Control In Star Citizen 2024
Exploring Star Citizen's Multicrew Ships: Real Talk Episode 3
Переглядів 2,5 тис.6 місяців тому
Exploring Star Citizen's Multicrew Ships: Real Talk Episode 3
No More Tears: Star Citizen is Better Because of Master Modes
Переглядів 7 тис.6 місяців тому
No More Tears: Star Citizen is Better Because of Master Modes
Mastering Decoupled Flight In Star Citizen: Pro Tips For Expert Maneuvering
Переглядів 10 тис.6 місяців тому
Mastering Decoupled Flight In Star Citizen: Pro Tips For Expert Maneuvering
Master Star Citizen Sub-Targeting in 2 Minutes: Cripple Your Enemies!
Переглядів 6 тис.7 місяців тому
Master Star Citizen Sub-Targeting in 2 Minutes: Cripple Your Enemies!
4-minute Mastery: Maneuver Like A Pro In Star Citizen | Star Citizen 2024
Переглядів 23 тис.7 місяців тому
4-minute Mastery: Maneuver Like A Pro In Star Citizen | Star Citizen 2024
Master Star Citizen's New Precision Mode in 3 Minutes | Star Citizen 2024
Переглядів 9 тис.7 місяців тому
Master Star Citizen's New Precision Mode in 3 Minutes | Star Citizen 2024
Yes. Some form of turret automation is necessary. Additionally a defensive weapon layer for multicrew ships. Say you can outfit your turrets with BSG style flak cannons that make short work of fighters. A great defense means that at the same time limits offensive capability, so for example heavy multicrew fighters might still choose guns if they intend to hit above their size. The PVP potential between dedicated PVP ships and multirole ships is often an issue in such games, like E:D. You wanna be the do-everything millenium falcon who can stealthily smuggle cargo while blasting TIEs left and right...in such games of course, you dont stand a chance against dedicated combat ships - i mean, it has to be that way to some extent, otherwise why implement combat ships... I think PVP rewards should be bigger, multicrew ships should get a defensive layer that is not running away and it all needs to be carefully balanced so that skill still comes into play. Otherwise you are just creating a rock-paper-scissors system where the outcome of any fight is dictated by the ships in use, when in reality there should be much more factors taken into consideration. Then again, there should be a benefit to having a player in a turret instead of an NPC. How to go about that? I'm not sure. I'm the type of player who plays with the same 1-5 friends every night in different games. I rarely play alone, because the social aspect is important to me, but I don't have time or capacity to join huge-ass guilds which require months of commitment, bureaucracy and organization just to play a game. I think mid-sized multicrew ships (2-4) crew need to get a super duper buff. This is the kind of group size where SC shines. Everyone has a significant task and you are able to diversify your outfit as needed. Maybe with a QT inhibitor, a transport ship and some combat ships for piracy etc. PVP needs higher payouts and other incentives, like territorial / economic fights. Small Teams need a buff, and a Multicrew Ship must be able to deter (not necessarily outright win) combat fleets with the same amount of players as they have on board. Because right now, we always play 3 people in 3 ships because multicrew makes no sense at all. Like, a multicrew ship should not be able to run down an escaping fighter, because the fighter is understandably faster and more agile. But also in a fight the multicrew ship should smoke the fighter unless very good squadron tactics are applied with at least as many personnel involved as on the ship. Its easy, just add flak cannons that rip fighters and a ton of the games issues will be fixed immediately.
18:30 yup, sweaty PvP guys in their hospital gowns are coming for you!
You are a 100% on the point. Weapon insurance is a must
I think you may have overlooked one motive as a factor in all this. I've watched and listened to a lot of hustlers in SC, and their primary motive (in my experience) is to get geared up to PTW levels at no cash cost. To them it is a mini-game, to go into SC with just the minimal game package, and get themselves every ship in the game for free, at the minimum time investment possible. Basically the game itself and its long-term backers as they exists in the alpha state, are just another low-risk target for wannabe predators (who aren't actually predators). The first task for these guys is to find a money exploit (usually a weevil egg hustle) and then buy all the best ships in-game. The second task, which is the one people are paying attention to rn, is to dupe all the best weapons and components and then put them on their newly-scammed fleet. At that point they feel competitive with the pay-to-win guys (the whales) but have done it without spending $10-40k. Incidentally, there's now a very large precentage of people who truly believe that a flex like this inside a game, is the equivalent to a real life achievement or quality of character. Its not exclusive to any game or genre of game, and I don't believe this behavior can be discouraged by a game's design, no matter how well its built. This is more of a cultural issue that people on the outside will have to help these guys work on, sooner or later.
I always said it since Ultima Online and so far it only proved that looting players on death is literally a death sentence for a game. It needs to go.
I cant speak for others but i stopped Flying fighters when master modes dropped I hate how slow and clunky it made flying. I still buy ships on occasion hoping they will get ride of master modes. it is a fight mode designed to force a change in fighter combat but this game is not meant to be a fighter combat game as Capital ships start to come online beind so slow to auto turrets and player turrest will make you an easy target. i just stick to bigger ships. if I am going to fly slow anyway I might as well have cargo and more firepower.
This MF is the first guy in history to say he actually likes Master modes. I have never ever met a single other player in the verse who likes this. Mind you, I don't think it's killing the game but Master modes is actual garbage.
Master Modes, as a concept, is about lower SCM speeds-which people like-and it isn’t going away, no matter what. I have an entire organization of people who like it. I have an entire comment section of people who like it. You can check the like-to-dislike ratio of this 22k+ view video for an idea of how many people support it. Congratulations. In less than a minute, I’ve opened your eyes to literally thousands of people who enjoy it. It’s up to you to see it now.
Agree, thing is it also an alpha, yet cig complain about the amount of ship claims there are, but if forgetting the amount of times I’ve had to make a clame due the station destroys my ship in storage or due to glitches in the game.
CIG is pretty inconsistent with that
I had one of the best PVP experiences last night EVER. I got a free ship in game tied to my account! ua-cam.com/video/NMS8cxRR-E8/v-deo.htmlsi=Mg9YWOHC4sDA2END
nice!
I don't really see ship balancing as an issue, I mean if you're in a cargo ship of course you'll have issues fighting a dedicated combat ship, but as you say yourself you can just run away in most situations. Also, when they rebalance the flight model to allow for faster combat speeds again you'll be able to stand your ground in ships like a Cutlass more easily again depending on your skill level.
SCM speeds aren't increasing.
@@BuzzCutPsycho I meant the general speeds at which you will be able to do combat, since you will be able to use your weapons above SCM speed
People dupe because they desire instant gratification. They like looking cool with the latest top end gear. They enjoy feeling powerful and owning people with the most meta weapons and components. None of that will be solved by CIG making some kind of accommodation or quality of life improvement. CIG can't solve laziness and narcissism. The only way to solve duping and other cheats is to punish the cheaters in such a way that the pain is larger than whatever they gain by cheating.
A very simple way of looking at it, completely ignoring the entire premise of the video. The only weapon that gives you "power" over other players is the grenade launcher, which could be duped or purchased from the subscriber store. The item from the subscriber store, once lost, can be melted and then repurchased again and again. This has been going on for years, by the way. Let's not entertain your fantasy of people doing it to "cheat." Instead, let's once again look at the why. It isn’t about power; it’s about time and convenience. It exposes the weaknesses of the current systems and designs.
@@BuzzCutPsycho If they were only concerned about time and convenience they would be using basic weapons that can be bought in the local stores. They are specifically duping the rare items that can't be bought in stores - the best fps weapons and attachments, the best ship weapons, all the top grade A ship components. These are the things that the dupers are focused on. Don't pretend it is anything else. They want these things because they believe it gives them the edge over the noobs they want to own.
remember the days when you died in FPS, the only thing you lost was the gun you was carrying!!!! lol
I wish it would go back to that.
Damn this guy loves to hear himself talk
How come people who use their real life names in their UA-cam accounts are always the ones to leave the most stupid comments? I see a pattern here.
agreed. who returns your time/stuff when you lose it to bugs and perfectly timed game crashes - no one
Nope not even insurance.
I would like to see all upgrades both for FPS And ship combat tied to increase cost for ship insurance. I think every item should have a cost that you could pay to have it auto equipped like insurance. I would go another step and have the cost be cheapest market price with everything made by players. Mass/bulk buy order and easy bulk loading like EVE online
You think steps like this will do anything to address the risk averse gameplay that is happening?
@BuzzCutPsycho I think we have seen people don't mind paying for getting their items back with insurance. I think we should level the playing field and provide a huge QOL upgrade because people want to cut down on the wasted prep time. I'd gladly pay a fee to get my armor/loadout back instantly or with a few clicks. I think it is healthier for the game as well.
I so agree. I have many paid for armor and weapons I don’t want to take out into a fight because of the Rick of losing it. I have already. Server issues, and player robberies of my stuff. Once while in my own hangar. My entire armor weapons were just stripped clean off my body and lost. That was weeks ago. They never showed back up in my hangar. Another time my hangar floor momentarily disappeared causing me to fall. Lost my gun not my armor. Shit is dumb. We need insurance on armor, gun attachments, and weapons yesterday. At least for real money paid for content!
They should just drop the entire crazy idea of Rust in space imo
Ive made plenty of friends in this game and we multi crew ships semi frequently, as well as if were not on the same ship we bring a fighter or two and a connie.
Damn that's crazy. Happy for ya.
@@BuzzCutPsycho i do agree with you on turrets though, they should be turned up alot. almost as much as the anti air turrets around bunkers
I see what you were going for but weak argument. Time played and money isn't a direct indicator of a better long lasting system. The content was new so people played it.. most didn't stick around.
They are absolutely direct indicators of a better and long lasting system. What you typed out may have sounded like a win in your head, or made sense in whatever universe your live in but the amount of players interacting with a system and spending time with a system is a direct indicator of the success of the system. People don't stick around in SC because it sucks and has nothing to do. Arena Commander is now STILL more populated with players and has remained consistent due to Master Modes when compared to the old system. Also funding isn't even really down for the year. Players had time to speak with their wallets, they didn't. Nav mode changes for MM suck tho glad that is changing. Love me speeds.
I think big ships with Multicrew will only be usefull within Organizations. But even here we have the problem: what should they be used, let's say a Capital Ship, for? And when it comes to connecting PvP with PvE Players, I think an old Game named Lineage2 has made it great in it's first 10 years, before other MMO's got more popular. This game implemented Areas holded by a Clan (in SC it would be an Organization) which was able to set a Tax-Rate int oevery Store in the Area and held a Castle, which was the only Place where the needed Top-Items could be crafted. And Crafting could only be done by a special Class on Chaaracters, so: by the players. The amount that could be produced was low, so it could never crash the Game-Mechanic, and the controled Areas and Castles were open to be attacked and conquered at least once a week, for a fixed time window, so other Clans who registered for it could get a hand on it if they holded the Throne Room (Operatoiion-Center in SC maybe?) at the end of the time. It was Mass-PvP at it's finest, Clans joined in Allies and min-maxing was useless since a "Armed Robe-Wearer" would have died in seconds, even why fighting some Guard-NPCs of a Castle. You needed to bring your own Power, your hardest Armor ad the best Gear, just like the others, or you wouldn't have any chance. PvP was well mixed with the economy, that was the key-element. And even in small one-on-one-PvP it was good. You could attack everybody you want everywhere you want. If they fought back, it was a consensual fight. If he didn't attack you back, you could kill him, of course. But there wouldn't be any loot from his body and you were marked "red". So every NPC would attack you, every player got your position and was allowed to attack you, and if you would get killed, you can be looted by them. Just fit this into SC in a logical way. No Looting after PK when it comes to the things he wears, but looting his ship? Why not. But you would need to be fast, because a distress signal and warning is out and there could be others that come for you. As said in the vid: fleeing is nearly always an option, so this would be a way to make it better for everyone, since it brings the possibility to make PvP.. well, maybe not consensual in the game, but comes as near as it possibly could be. Option 1: Escaping. Okay. Option 2: Try to fight. Own decision, own risk, why not? Decision 3: Ignoring the guy who attacks. I could, but maybe I lose what I worked for in a fight I can't win? Just to hope somebody else gets him? What would I have from such a playstyle? So, back to Option 1... At least those systems would prevend senseless kills in Stanton from people who just like to do it just because they can, but give everyone the option to enjoy it when they want it. In Pyro... well, that's another Story, but Pyro was build for every kind of Outlaw-Gaming, so... Have fun. But even here something like the Castle- and Orgasystem could have a nice impact and make the playing more appealing and gives it more meaning.
Once again an above average delivery of common sense. You have grounded takes and explain it all very simply. Kudos to you and keep up the good work
Appreciate it! I just tell it how it is. Well, how I think it is.
I know many folks who are waiting for a way to get back gear paid for with real world money before returning to the game. These recovery kiosks were supposed to be in 3.23.x. So, if CIG is serious about playability, quality-of-life, and bringing back old players this year - then they need to implement this system this year. The recent move to a more full loot system is giving the develops fits.
Ngl his take is on point
thanks man lol
AHAHAHA 😂😂😂😂 yes they will listen Noooooooooot. Duping because no insurance to get paid items back.
Yeah thats for true
With the launch of 4.0 preview, I was excited to use my Polaris as a mobile base to live and operate out of. It took me a couple of hours, but I loaded that bad boy with several ships, weapons, armor sets and decorations so it would be ready to go and my friends would be able to respawn in the med bay if needed. After I had everything ready I attempted to store the ship so that I could pull out a different ship for a small local hop to the orbiting station. The hangar painted the Polaris purple and deleted it and all of its contents from existence. Every time I have tried to put rare gear or decorations on any of my ships, the game has decided to screw me over very soon after. I wish they had some sort of insurance system to reclaim account bound gear. Their lost and found kiosks would be a perfect way to allow us to respawn the equipment. It could work like the ship insurance with time and costs.
All this Kiosks and ways to get things back just to circumvent the full loot system. It's like it was a bad idea on CIGs part! I feel your pain.
Thank you ffs for saying that we need FPS insurance! Its so time consuming like you said
I know! I'm not sure why it is so hard.
We need some sort of space 3d printer where we can just dupe any item so long as raw materials are brought to the machine.
Or item insurance!~
Its especially a problem when you lose gear due to the game itself glitching out. I've lost millions in loot / ore / salvage because the game crashed before I could sell the cargo.
It happens to the best of us. Many an asteroid has claimed my life.
As you said. People will take the surest way to win. I played EVE-Online some 20 years ago. At some point Goon fleet arrived, thousands of less experienced people who grouped up to take over areas. It was kinda fun popping their cheap ships with precision strikes but on a whole it was hard to actually make much difference against them as a smaller corporation. And this is what I wonder how Star Citizen is expected to handle. Thousands of people will join in same organisations and if they gather as many people in same place as server will allow then how are other players expected to fight them? This especially with player owned outposts.
Player owned anything is usually the result of the systems you mentioned. I been saying factions forever and factions protect everyone else from this insane nonsense. But modern devs forget the lessons of old and think that they can do better. PROTIP: They cant.
I melted my FPS combat gear that I had bought in the store despite it being my favourite gear to use in terms of looks because I never used it. I either just never used it out of fear of losing it or I did use it and within hours it was gone forever. Really, what's the point of having it then? Funny part is I don't even do FPS! I just cargo haul and mine, so I can only imagine people that actually FPS.
I got rid of all mine too actually. I never wear it. Totally pointless.
We need the feature again
Bring it back!
If you're new don't buy star citizen, it's a griefers paradise that's void of content and buggy as hell.
I don't know about the griefing part.
The devs are aware and willing to fix. You missed the real reason. They are UNABLE. They lack the required talent to make this game.
Good point. They think they know better than older MMOs before them. They'll learn the hard way. Perhaps they even are already learning.
Its not duping to pay to replace weapons. Foxyloxy made a similar statement to you in one of his videos. There needs to be more types of insurance in the game because people generally dont use many items for fear of losing them (especially to bugs, glitches, or falling through the ground which happens a lot in pyro...)
Yup makes the whole full loot system seem pretty stupid in the end. Don't know why games do it.
Totally agree with everything you said. If they don't fix it sooner than later, it could impact the game before it even launches. The biggest issue in SC is wasted time. This is the main reason for duping, and I get it. It needs to be less micro managed and just get down to fun with friends without the constant fear of overwelming loss.
It also becomes part of the culture. I would love for players to WANT to bring their good kit out and have reliable ways of replacing it. Without that we're gonna see endless gear fear and hospital gown raiders.
Having them in your racks to be reclaimed once her loss is one thing. But let's face it the overwhelming majority of people are using this.... Exploit...... To create insane amounts of things that people cannot get Without a lot of pain and suffering and handing them out to their org mates And friends. To gain a severe unfair advantage in contested zones and other areas of gameplay. If CIG had a way to prevent them from having more than one of the same item ever spawn from restocking your ship. Nobody would be complaining about this right now. In fact I would love the system to go into place where I could ensure hall of my subscriber flare armor so that I can use it without the risk of losing it forever. And you're right on that I will not take the risk with losing this stuff. Not when the store-bought c*** is the exact same effectiveness and I don't have to worry about once it's gone it's gone forever. But again using the exploit to create mass amounts of the same item has got to stop anyone who wants to cry about that can suck it because it is cheating
I don't think the overwhelming majority did it for that at all. There is nothing to gain that matters in SC other than saving time. If you argue people are using it to dupe GLs to go into CZs, maybe, but you are better off going and complaining about people going to the subscriber store, buying grenade launchers, using them, losing them, melting and rebuying them over and over. Because that IS happening and that has been happening. For years, actually.
What a dogshit system, imagine losing shit just because you died once
full loot is dumb
I like the idea to live in my ship decorating it puting stuff in it but the next time you log in and call your ship from a lobby its glitching out and you have to claim it every thing is lost than, so much to persistenz. if you had subscriber items in it they are gone till the next wipe. i understand that it destroys much gamplay if you can duplicate Military grade a components or the red keycards for the contested zones. But at the end of the day you take away the gamplay for your self jes you have the best gear but you get it with minimal effort and you can not be eaven praud abaut it. And its way to easy to duplicate ship weapons exedently atm i fly Bounty missions and when i die i go back to retrive my corps and backbag and shipweapons wich are still there and that is already duping. May be different typs of enshurence fix that issue like basic insurence just bring you defoult loadout back, advanced enschurens your components as well, Prime enshurence everything in your ship.
thats actually a great point I never thought about. ship decoration!
it aint even the pvp, i cant even take a step on a planet without falling through it and losing all the gear in the process. there is a reason why ship claims are infinite rn, why not the gear? the least the devs could do is to let me play test this mess in style.
used to be we just respawned with our gear was great
I'm not going-out with my fine limited edition militarized cat ears, not with bugs/lag more lethal than intended gameplay
meow meow
I've lost more gear to bugs than players now that I think about it. I'm the owner of a couple of those new P8s. I love them but they don't last long so I put on away in my ship knowing it would be safe. Then they "fixed" the "problem" and my only P8 was gone. My problem is that I never did "dupe" anything. I just kept it there so I'd know I had one.
Agreed. Or invisible asteroids!
Totally agree with you. We rejoiced in our org, we could finally go use the gear we bought. And have a backup at home, for when the inevitable would happen. And we paid for that, not like ship claiming where you don’t have to spend anything to get the good gear back..
People always forget people paid for it.
It's weird how people on Spectrum freak out about "duping" FPS gear (that you paid aUec for, so not really a dupe) but will defend keeping your components from a free insurance claim...duping them. I think the insurance systems should be tied together. Either it doesn't cover FPS and only returns stock ships, or returns components as well as FPS gear. Armor is only a cosmetic, my Red Alert Morozov isn't any different than the regular one you can buy.
Of course they will. Insurance is OKAY for pilots not for soldiers!
Shepherd's Rest on Bloom. Spend some time there. You will change your tune on "never ganked" in PYRO kid.
Miss the part about me sitting in a stealth ship? You'll never see me, kid. Also, your parents are divorced.
@ Calm down miner
Indeed, we need FPS equipment insurance. Just to avoid the 30 minutes run to buy back everything, to begin with … I would like to be able to set a set of equipment which would be insured and that I would be given back on respawn in an hospital. I would like to have multiple sets of equipment: - Combat FPS - Mining - Pilot - …
Isn't it ironic that we have insurance for ships, but not FPS? You are right, we do need it. IF FOR ANYTHING TO JUST SAVE TIME. I don't care about the balance anymore, the time is the biggest gripe for me.
This game is a test system right now full of bugs. Maybe they should just give us 100mil to start and tell us to test things. The issue is CIG sell eUEC and Armor and Ships on their site and everything can be bought or found in game too if you have the money. So the only people hurt by duplicating is CIG not the players because we get our money, ships and armor wiped all the time because it is an Alpha test system.
I would love if they just let us buy every item from any kiosk
I got a hot take on this which has become more apparent during the Contested Zones. It doesn't matter if you lose your gun and armor just like it doesn't matter if you lose your ship. If you're risking your rare items that's on you and it provides a sense of risk and reward that if pulled through to the end makes the victory so much sweeter. But you can always just go out hunting for rare stuff all over again after you lose it, it's part of the gameplay loop. After losing all my initial gear in CZ I just started running in naked and picking up everything off the arena floor. After a while I was loaded with more than 20 sets of armor and unique weapons to the point where I didn't feel anything after I've lost them. Same can be said about bunker missions and asteroid bases, just get off your ass and go gather some equipment for yourself. Now for subscriber gear and unique pieces, I agree there should be an insurance system, in fact I think there should be an across the board insurance system that covers everything that you can lose by dying. But seriously all this drama about losing gear when you die, it doesn't matter... seriously... loot is in abundance, there's no scarcity of anything at the moment, including loads of credits. Make a nice stockpile everywhere you go and you're set. No need to buy anything, I've lost more than 500k aUEC spent on weapons and armor until I figured this out. Good luck.
Ideally we don't want that part where you run in naked. Running in naked is degenerate gameplay and a result of the system. The player perception that loot matters, even if it doesn't, is important. And causes a lot of these issues.
@@BuzzCutPsycho Risk-reward bro. Wanna risk your valuable items go ahead.
Make rare gear usable in Star Marine where you don't lose your gear since it's a sim pod. That's where most pvp should occur in my view. Encouraging pvp in a full loot world (like contested zones) is a big mistake I think. Especially since there is gonna be death of a spaceman. Killing another player should be a hassle in the pu.
It already works that way I believe. But AC is lame.
@@BuzzCutPsycho Ok. I wouldn't know. I don't play Star Marine. Contested Zones should be a game mode in Star Marine though in my opinion.
they should just do a wipe at this point
yes please
Duping has to be fixed at a tech level not via reporting, doesn’t matter if insurance is fixed, if duping is possible it will be done.
it is still possible
Ship loadouts including fps weapons and armor is good. But it should restore your loadout from your inventory as long as you have the items there. Conjuring up a new item every time you claim your ship is a big no in my book. Want to skip the hassle of buying weapoms and armor for your ship? Buy weapons and armor in bulk and store them in your inventory. Insurance for weapons (both fps and ship weapons) should only be for weapons readily available at the spaceport/manufacturer.
Or just buy the items for you if ya don't have em, sound good?
@@BuzzCutPsycho If they are available at the spaceport you are at, then sure. Makes no sense to just buy the item for you if it is not available at the spaceport you're at. You found some rare Vanduul weapons? How in the world is Origin supposed to resupply you with new rare Vanduul weapons for you when you repair or claim your ship? Not like ship manufacturers have stock lying around with rare and custom weapons to provide you. Or some rare custom shotgun you found in a cave somewhere.
@@BuzzCutPsycho Also, I don't want Hangar Citizen. I want people to move around the world. I want to see people in shops. I want to see people run around in cities. If people just sit in their hangars because they can get everything back from their hangar, then the cities and spaceports will be dead.