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BuzzCutPsycho
United States
Приєднався 1 лис 2019
I create guides and provide commentary on Star Citizen. I also respond to all of your comments.
Art Imitates Life: Star Citizen 4.0 Ammo Prices are SKYROCKETING
In this video, I talk about the dramatically increasing ammunition prices for small arms in the upcoming Star Citizen 4.0 patch. With the exception of some special weapons which saw a cost increase in a previous patch, the price to run (and shoot) virtually every weapon in the game has gone up dramatically.
With the introduction of Pyro in Star Citizen and all the PVP that goes with that, players with backpacks full of ammunition are going to be having to think whether they want to be carrying tens of thousands credits worth of ammo as it will be costing them, at times, hundreds of credits a second to even pull the trigger. With the most powerful alpha damage weapons, it could be hundreds of credits per shot!
As always, let me know what you think in the comments!
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#StarCitizen
With the introduction of Pyro in Star Citizen and all the PVP that goes with that, players with backpacks full of ammunition are going to be having to think whether they want to be carrying tens of thousands credits worth of ammo as it will be costing them, at times, hundreds of credits a second to even pull the trigger. With the most powerful alpha damage weapons, it could be hundreds of credits per shot!
As always, let me know what you think in the comments!
🔗 Join our Discord: discord.gg/enclaveoilrig
🌐 Visit our Website: enclaveoilrig.com
🚀 Join our Organization: robertsspaceindustries.com/orgs/THEENCLAVE
#StarCitizen
Переглядів: 6 147
Відео
Organizations Will Take Over Star Citizen | Is Star Citizen Really For Everyone?
Переглядів 8 тис.28 днів тому
In this video, I voice my concerns with Star Citizen's latest PvP plans, particularly around the idea that larger organizations could gain control over entire sectors of space. With the new focus on territory control, there’s a risk of the game becoming too similar to EVE Online, which might create barriers for smaller or more casual organizations. Could these mechanics end up sidelining the ve...
Balancing Multi-Crew, AI Blades, and Solo Play in Star Citizen | Is CIG Catering to All Players?
Переглядів 5 тис.Місяць тому
In this video, I dive deep into Star Citizen’s evolving mechanics surrounding multi-crew gameplay, AI blades, and the balance between solo and team-based experiences. With AI blades allowing for automated ship roles, solo players can take on bigger ships without needing a full crew, but is this undermining the core multi-crew experience? I share my concerns about how Cloud Imperium Games is bal...
The Best Star Citizen Settings for 3.24.2 & 4.0! | Star Citizen 2024
Переглядів 17 тис.Місяць тому
0:00 - Intro 00:30 - Game Settings 13:26 - Graphics 13:47 - Audio 14:41 - Keybinds Check out the ultimate guide to optimizing your Star Citizen experience in 2024! In this video, I'll cover the best settings for version 3.24.2 and share insights on what might work for the highly anticipated 4.0 release. Whether you want to maximize performance, improve FPS, or fine-tune your graphics for a smoo...
Corsair NERFED! Did CIG Go Too Far? | Star Citizen 2024
Переглядів 6 тис.Місяць тому
In this video, I dive into the recent changes CIG made to the Corsair. While I’m not entirely opposed to the adjustments, I believe the way they’ve been handled raises some concerns. After doing some research and comparisons, I’ve come to my own conclusions, which I share here. The Corsair has always been a lot of ship for a single pilot to manage, but have these changes gone too far? Let’s exp...
The Redeemer is Finally Balanced - A Sign of Things to Come? | Star Citizen 2024
Переглядів 4,9 тис.Місяць тому
In this video, I talk about the recent changes CIG made to the Redeemer, and instead of following along with the mobs crying for blood I do a qualitative and quantitative analysis of the Redeemer changes, and dive into the *actual* changes CIG has made to the Redeemer. Outrage aside, I think the Redeemer now fits a better role within the Star Citizen universe. The Redeemer was filled with a lot...
My Response to AvengerOne and the Master Modes Haters | Star Citizen 2024
Переглядів 22 тис.2 місяці тому
In this video, I respond in detail to certain "critics" of Master Modes in the Star Citizen community. These individuals are engaged in an astroturfing campaign on Spectrum and elsewhere desperately trying to convince the community to not trust their lying eyes (or common sense) so they can go back to having the game only they wanted a light fighter doldrum where they could splash people 7v1 by...
Star Citizen Master Modes Is an Endless Bad Player Salt Mine
Переглядів 7 тис.2 місяці тому
In this video, I want to address a recent post about Star Citizen Master Modes by CIG developer Yogi, and really just refute all the absolutely false information that a select minority of players have been astroturfing all over Spectrum and Discord. CIG has been clear Master Modes is not going anywhere, and lately I've noticed a concerted effort to try and get them removed anyway, or at least w...
The Fate of Star Citizen Hangs on the Presence of Factions
Переглядів 1,3 тис.2 місяці тому
In this video, we talk about factions, and the role they can and should play in Star Citizen. Virtually every successful MMO (or sim universe, even games like the X series) use factions to condition a player to work for something beyond themselves and have them make meaningful choices in the game. Essentially, factions create buy-in. Star Citizen can only benefit from their inclusion. Without f...
Battle of the Billionaires: Star Citizen, Ashes of Creation, and Your Money
Переглядів 2,7 тис.2 місяці тому
In this video, I discuss two very different games with a LOT in common behind the scenes: Star Citizen and Ashes of Creation. I want to provide some context as to the wider community's approach to these games, why Star Citizen is often called a scam and Ashes of Creation isn't, and how the usual self-interested, grifting UA-cam "influencers" do the bidding of billionaires to line their own pock...
Dagoth Ur and His Chosen Warlord Foretell the Fate of Star Citizen
Переглядів 1,9 тис.3 місяці тому
Mortals, gather close and witness the convergence of two mighty forces. I, Dagoth Ur, the eternal, the divine, the master of the Sixth House, have summoned forth the indomitable Buzzcutpsycho, defender of Humanity, Star Citizen prophet, and revered leader of The Enclave. Together, we embark on a journey through the labyrinthine corridors of Star Citizen, a universe both magnificent and flawed, ...
All Busywork, No Benefit: Star Citizen Multicrew Ships Don't Work
Переглядів 4 тис.3 місяці тому
In this video, I talk about the new fire being introduced into multicrew ships in Star Citizen. My main gripe with this mechanic is while it's cool, it's another tax on multicrew ships that absolutely does not reflect their value in combat. CIG seems content to add more and more "work" to be done in multicrew ships via engineering, life support, firefighting, etc, but multicrew ships aren't nea...
The Coming War in Star Citizen
Переглядів 3,8 тис.3 місяці тому
In this video, I talk about one of the biggest changes coming to Star Citizen in a long time, where we see the emergence of a major mechanic that will finally offer an outlet for gameplay that caters to larger organizations, and merges some of the mechanics of Star Marine into the larger Star Citizen PU. Compiling all this Pyro footage also made me think of The Key, that pirate station in Starf...
From Garbage to Gold: Star Citizen Now, and 4.0's Promise
Переглядів 5 тис.4 місяці тому
I know this video is absolutely going to rile people. Everything I say is driven from a genuine love of Star Citizen, my respect for the product, and my sincere desire for the game to improve. But there are some things I have to get off my chest, and there are some things that absolutely have to be said in a *constructive* way if we want to see Star Citizen improve and flourish. A few highlight...
Optimizing Your Tobii Eye Tracker 5 For Star Citizen: The Ultimate Guide
Переглядів 3,4 тис.4 місяці тому
These are, in my opinion, the BEST and MOST SIMPLE settings for the Tobii Eye Tracker 5. These settings apply well in Star Citizen but can be used in other similar games as well. Tobii is great for Star Citizen, and I couldn't imagine playing without it. However, it has some pretty bad default settings. I want to help you avoid the same mistakes I made when I first used it. Let me know what you...
3-minute Mastery: Perfecting Distance Control In Star Citizen 2024
Переглядів 2,3 тис.4 місяці тому
3-minute Mastery: Perfecting Distance Control In Star Citizen 2024
Exploring Star Citizen's Multicrew Ships: Real Talk Episode 3
Переглядів 2,4 тис.4 місяці тому
Exploring Star Citizen's Multicrew Ships: Real Talk Episode 3
No More Tears: Star Citizen is Better Because of Master Modes
Переглядів 7 тис.4 місяці тому
No More Tears: Star Citizen is Better Because of Master Modes
Mastering Decoupled Flight In Star Citizen: Pro Tips For Expert Maneuvering
Переглядів 7 тис.5 місяців тому
Mastering Decoupled Flight In Star Citizen: Pro Tips For Expert Maneuvering
Master Star Citizen Sub-Targeting in 2 Minutes: Cripple Your Enemies!
Переглядів 5 тис.5 місяців тому
Master Star Citizen Sub-Targeting in 2 Minutes: Cripple Your Enemies!
4-minute Mastery: Maneuver Like A Pro In Star Citizen | Star Citizen 2024
Переглядів 15 тис.5 місяців тому
4-minute Mastery: Maneuver Like A Pro In Star Citizen | Star Citizen 2024
Master Star Citizen's New Precision Mode in 3 Minutes | Star Citizen 2024
Переглядів 8 тис.5 місяців тому
Master Star Citizen's New Precision Mode in 3 Minutes | Star Citizen 2024
Master Star Citizen's Deadly Pitch Fighting Technique in 2 Minutes | Star Citizen 2024
Переглядів 6 тис.5 місяців тому
Master Star Citizen's Deadly Pitch Fighting Technique in 2 Minutes | Star Citizen 2024
Master Star Citizen's New Power Triangle in 4 Minutes | Star Citizen 2024
Переглядів 9 тис.5 місяців тому
Master Star Citizen's New Power Triangle in 4 Minutes | Star Citizen 2024
Master Star Citizen's New Pip Targeting in 2 Minutes | Star Citizen 2024
Переглядів 31 тис.6 місяців тому
Master Star Citizen's New Pip Targeting in 2 Minutes | Star Citizen 2024
Master Star Citizen's Updated Gimbal System In 2 Minutes | Star Citizen 2024
Переглядів 18 тис.6 місяців тому
Master Star Citizen's Updated Gimbal System In 2 Minutes | Star Citizen 2024
New Changes Coming To Star Citizen: Major Updates On Medical And Respawn | Real Talk Episode 2
Переглядів 2,3 тис.6 місяців тому
New Changes Coming To Star Citizen: Major Updates On Medical And Respawn | Real Talk Episode 2
The Best Star Citizen Settings, Keybinds and Setup for 3.23 (2024) and Beyond!
Переглядів 56 тис.6 місяців тому
The Best Star Citizen Settings, Keybinds and Setup for 3.23 (2024) and Beyond!
Insider Secrets: Ex-Planetside Dev talks Star Citizen and MMO Success
Переглядів 2,6 тис.6 місяців тому
Insider Secrets: Ex-Planetside Dev talks Star Citizen and MMO Success
Incoming Wipe as Star Citizen Ship Prices Go Even Higher! [EPTU Confirmed]
Переглядів 7 тис.6 місяців тому
Incoming Wipe as Star Citizen Ship Prices Go Even Higher! [EPTU Confirmed]
Thanks for showing what the options do, great video.
Reminds me of the feeling I get from Resident Evil Games. Ammo should be important. Bugs will make this difficult tho
I can see people only bringing what they need now
I don’t think Bases will be destroyed. However all the resources in the base will be lootable. Maybe some structure repairs needed and sentry towers damaged. But the biggest problem will be that a superior fo will know your base location and that they can beat you again and again. Essentially farming you for resources that you collect
They better make ammo persist between major patches now. Make it part of LTP.
Oh God you're right it goes away during minor patches too
What do you use to show which buttons are being pressed on screen ? And yeah, so many people have said decoupled is the way to go, and I indeed also need to just rip the band aid off, not to mention how cool and smooth landing looks in decoupled xD
so know when someone shoot you, you know someone thought you were worth it
Yup. You're worth thousands of aUEC.
but folks there’s still no game really wht are we doing here?
Testing
@ ahhhhh
Thanks for the breakdown on the new weapon/ammo cost.
You're welcome.
Yeah no this is shit Unless you’re apart of a big org then only viable way to make money is salvage Bounty are not worth it if your ship gets hit once the repair bill is 10 times the reward also the ships you fight are not proportional example fighting a warden for mrt And now weapons and ammo more expensive why so when a new player with only 10k buys a pistol with half a mag and looses it to a glitch they suffer I don’t get it
It ain't bad. Most likely part of a bigger system. Odds are buying it from players will be cheaper if and when a crafting economy is in.
HOPE THEY START SELLING CROSSBOWS.
Every fps needs one
That's kind of the point...😂 orgs will control specific star systems. That's the entire endgame for building space stations and having wars. If you're not doing that part of the game, you're most likely playing solo or doing something else. And at that point, just avoid the p v p star systems and just play pve.
Would be nice if mission prices reflected expected ammo usage price compensation. Military action is not meant to be profitable, but destructive. If the government wants us (basically mercs) to do their work they should give ammo vouchers or something lol
You'd think that but they won't
I can't believe they did this to my WowBlast Desperado Pistol!
Its not even safe
Cool! Let me just play 4.0! Oh, I can't, because its not out or real!
Its on eptu!
The station war stuff is for null sec places only , and the sheilds only protect ground stations the space stations are gonna be kinda you on your own
I mean.....good. Real life ammo isn't that much, but you also don't get $1mil a day for a menial job like delivery driver. The inflation overall is kind of silly in the game and this will just bring ammo to match the inflation prices. Let's hope they fix food/water to where we don't need to have 35 meals a day and 200 bottles of water...just to survive...before they inflate those prices too.
Hyper inflation in space Zimbabwe
Damn, that’s some serious inflation😂 Great info as usual thank you!
You ain't seen nothing yet.
All the more reason to do Bunkers :)
With pistols !
Hi, could you explain how is it now, 3.24.3, please ? :)
Cig trying their best to kill their player base
Always trying
5:38 The p8-sc does more alpha damage than the p4-ar? Why would anyone use the p4 if this is true?
Its semi auto only
Weapons ammo capacities on your spreadsheet seem wrong, A03 holds 150 rounds? P4-AR only holds 20? Edit: for some reason the charts you show later have accurate capacities
Not sure. I had an editor do this one since I'm still recovering from surgery
Do these prices also extend to selling as well? Because suddenly, looting NPCs just became a very lucrative farm
Probably not lol
You open your video with "I personally think this is great", but you don't elaborate... Why the fuck should you spend so much money on small arms ammo in a combat oriented, open PVP game? Do you really think that this will solve a fundamental griefing issues? Have increased ship prices decreased griefing? How exactly will it benefit the average player? All prices are being increased across the board - ship prices, fuel prices, ship ammo prices, missile / torpedo prices, small arms prices - to force you to buy shit from the pledge store. You must be autistic if you think otherwise.
At first glance, this feels kind of dumb. Why not lower mission payouts and commodity prices instead (ie make UEC more valuable)?
No idea. May be paving the way for crafting
Early game is currently really rough and only getting rougher
Yup. New players are gonna suffer.
Why doesn't ammo stay persistent?
Its a consumable
I'm going to be the voice of clarity on this because to be honest the price increases are overblow and need to happen. I'll take Tarkov for Example. ETF: Build M4 Carbine (standard Meta) in Gunsmithing decked out 320,257 rubles. Each Gen 3, 30 round mag is 30 USD if you buy all 12 mags from the trader that's roughly 353 USD or 55,421 rubles. So 375,678 total and that's just the guns and mags. Then for ammo, for this example I'll just use 856A1 ammo that has up to a Class IV pen. For 1200 rounds in rubles it'd cost 1.3 million. Meaning 30 rounds would run 33k per mag. So given all of this at mid level you're looking to run a gun for 1.7 million rubles. That's just the gun alone. Depending on what kind of helmet, rig, vest, medical and backpack. Your mid range kit could run between 50-120k. On top of all with a chance to lose it all via server BS, hackers, and losing a PvP fight. Mind you the game starts you off with maybe 50k for standard and 250k if you're a higher tier. However and this is the biggest HOWEVER i'll put. This all sits on the implementation of the player economy. If players themselves are able to buy, sell and trade gear then all the changes mean nothing because the scales of economy would be in play. The effect of supply and demand would be swift on either increasing prices or decreasing them. The problem is they are pushing prices up without a player economy, using NPC economy to stop-gap these issues while increasing prices. The prevailing issue is that they have not shown any signs of increasing contract payouts to keep pace with the price increase. To make these increases work payouts need to jump 300% across the board, that also includes mining, salvaging and other materials need to be adjusted along with it. The costs of running an op should not exceed 80% of the total contract, meaning players should earn at minimum 20% from each contract they pick up and run. The payouts increase as reputation increases. Again the issue is those contracts are not keeping up with the price increases. What I see here is CIG is running into issues that ETF ran into a few years back. 20-40% of players having hundreds of millions of rubles, few hundred thousands of Euros and dollars...with nothing to spend them on. They did a lot of things to 'fix' the issue from money sinks in the hide out to limiting what level the Flea market, to putting found in raid, excluding certain items to sell and none of that has fixed their PvP economy issues. PVE at some point the player will hit max currency, max everything and just get bored. It happens in every game, some people are just better at making money then others. Why try to force equality by setting price controls and raising the prices on goods when there's zero need to do so right now. I would have done the price increases after implementing the dynamic player market with a wipe. Set everyone back to zero, and start adjusting prices depending on how players work the market via supply and demand.
I wonder if, like the Quantum and Hydrogen prices, this is an over adjustment and will be refined as we get closer to 4.0 launch?
Could be. No idea.
The aUEC per point of dmg is a really interesting metric to consider
Thanks im glad you liked that one
Great to see you back. This is a perfect change for me. I usually loot ammo from defeated NPCs anyway. Now I'll be able to make money off of it.
Ty! And yes its a great change.
Why can't CIG increment its balancing changes? Increase by 100% and then check how it influences the game. Increase by another 200% and check again...
I think theybjust try stuff and see if it sticks
First they need to not steal your ammo with every f-ing update before they put up the price
Not gonna change sadly
My biggest issue, don't you lose all consumables, which includes ammo, with every patch including .x patches. No matter wipe status?
You still lose it lol
Cig really diesnt know what they are doing
Nope
well done CIG only ones you are punishing AGAIN is the new player experience what a fucking joke, you cannot balance game with ammo prices. if somebody wants someone to die and they have the money for it other does not, then wola broken system
y'all buy ammo instead of hoarding p4-ar's and f55's and just get your ammo from 9tails goons? the only thing I regularly buy is coda cylinders, because I CAN'T SING BIG IRON IF I DON'T HAVE A BIG IRON
Need that big iron
I tend to like the Arclight pistol for general accuracy and economy of space for the clips… 5 clips are enough to clear a bunker and it’s quick on the fly for heavier areas like Distribution Centers and siege of Orison. It puts the hurt on NPCs but is weak for PvP lol
Well the new contested stations are loaded with npcs
You cant balance damage with cost? Never heard of tarkov?
Yeah the game with 60% cheaters for a playerbase and a ton of useless ammo people don't use. Bad example.
I can understand the price increase, but the problem is that, unless they raise the amount of credit we receive from low rep mission, it's going to be a pain to play since you spend more time calculating how to minimize cost instead of focusing on enjoying the game.
Yup and that's why I hate "hardcore" tedium.
Really don’t want this game to turn into eve.
I can't wait to lose all my gear due to clipping through the planet. I can't wait to lose all my gear cause my teammate told me 3 times, " Yes, i have the mission," when he didn't and turrets got us. I can't wait to lose all my gear cause someone QT'd into me while i was sitting on an OM point. I can't wait to lose all my gear cause i QT'd into an asteroid I can't wait to lose all my gear cause the server is desynced, and the npcs turned into terminators while i was frozen. I can't wait to lose all my gear while minding my own business and a ramdom A2 flys by.
Always steal my ammo from npcs thou
You will be fine then
I'll be very interested in what these mags sell for in game. Might be something to start actually looting from mobs and stockpile them and sell when you get a stack of 100 or something.
May as well they ain't heavy
Depressing video.
Time to get a knife and spam m3
Sticking to my favs. P4-AR, Coda 50, P8-AR, FS-9, S-38. Everyone loves cheap ammo, but the economy needs to get setup eventually.
Your favorites are both economical and effective
These ammo costs are honestly fine. They were laughable before, and still are. Armour has always been the most expensive part, and honestly I'm glad a mag of 10mm LH86 is no longer cheaper than a pack of instant noodles
I used to have a backpack of like 10000 rounds
@@BuzzCutPsychocant carry 4 7-8lb rifles, but can carry 100 0.5lb mags 😂
I like the fact that we need to mind our ammo cost when doing stuff. Money has become meaningless once you run a few mission Nothing is gonna stop me running around with the karna after all
Nah nothing will. You will be rich in a week like most people are. Games economy is borked
Damn, inflation hitting video games inside the games now
Damn best Finnish metal band ever