I like how you mentioned the importance of factions at the end there. Factions are critically important for the overall health of the future game for various reasons. The obvious being the issue that you pointed out where without them, large orgs will completely dominate the game as there will be no way for most of the player base to actually do something about them. With a faction allegiance label on players/orgs randoms can immediately see who is friendly and who is hostile, which will allow groups of individual players to quickly and easily group up organically to fight each other, without the need for complex communication that only orgs would have. Additionally it doesn't make any sense from an in universe perspective. If a large org claimed control of a space station, then surely the UEE would not tolerate that, and would dispatch a fleet to take care of it? Lore wise I don't think any player org is supposed to be anywhere near as powerful as the large factions. Secondly and most importantly, without a faction system regular player cooperation is basically impossible. I can't speak for everyone, but in any open game like SC, if a random player approaches me, my first instinct is to shoot them in the face. I don't care how friendly they appear to be, or what they may have to say. I've been betrayed by seemingly friendly people in games like this more times than I can count. I simply don't risk it. If you are not in my friends list, then you are a hostile combatant as far as I'm concerned. For a game that is meant to have large scale player cooperation and player driven economy this is something that must change. As a player who is mostly interested in industrial gameplay, how am I supposed to take on jobs from other players/orgs when I am worried they will just kill me and take all my stuff once the job is done? The answer is simple in that I will not take jobs from other players. If I am mining and a see another player's mining ship, and I'm worried they might kill me and take the whole mining claim for themselves, what do I do? I destroy them first before they get a chance. Even if other players don't have hostile intentions; without a faction system there is no way of knowing one way or the other, so we have to assume they are hostile or risk getting jumped/betrayed when you least expect it. This is something I don't see people talk about nearly enough. I get the impression that a lot of people simply assume that the orgs will be the factions, but that completely ignores the fact that most players are solo, or with small groups of friends, not large orgs. And that there is no way of telling if someone is in an org, or what org that may be. There will be far too many player organizations to determine where each one of them individually stand for that to ever be the case. Also, people can be a member of multiple orgs, so what stops players from simply changing to a new, but renamed version of their last org once it gains a bad reputation? The only solution I can think of is to have players choose a faction allegiance or at the very least, be able to earn allegiance to a faction. That would allow both individual players and large organizations to cooperate with each other with some amount of trust.
The video I make after the next one will be about factions. Everything you said is spot on and highlights why factions are necessary. One of the biggest reasons I believe Ashes of Creation will fail in the long term is the lack of factions. People imagine that players will band together to "throw out" the dominant player-controlled organization or alliance, whatever you want to call it. But that does not happen. Games with a faction system, preferably a three-faction system, are often more balanced because the two weaker factions can gang up on and attack the stronger one. It acts as a check and balance. Star Citizen has no such check or balance. Honestly, when I read your comment, it was like reading my mind. I'm going to save it. I've already posted it on our Discord.
Don't put too much thought into it. It's a dying game and CIG doesn't care whatsoever about our inputs. It's sad reading thousands of ignored suggestions on spectrum. So many great ideas, all ignored.
@@BuzzCutPsycho to expand on this. I hope to see a star system that is dedicated to the faction system and larger scale PvP. Stanton can be the starter mostly PvE system. Pyro is small scale PvP. Odin or something is a 3-way faction battle system with territorial control.
I noticed in the 3.24 trials CIG has changed several things players and streamers were suggesting. My own gripe is the nerf to the multitool.@realtimbotube
I backed Star Citizen because I am more of a sci-fi player over a modern-ish player. I do like my fantasy games, JRPGS, RTS but Sci-fi (Halo, Battletech/Mechwarrior, Rogue Squadron) will always have that special spot in my heart. I played Wing Commander 4 & 5, at the time finding the old Wing Commanders were hard in the late 90's early 2000s. So when I got them free from EA I played 1-3 via EA's emulator (shockingly works). So SC is that space Science Fiction MMO that's off the rails so to speak. My real concern is Roberts tying the release of Squadron 42 to the PU. I do fundamentally question how many years has SQ42 been "done" only to be placed back into polish again. There's a saying my grandpa told me "you can polish something to a shine, but over polishing will burn a hole though it." Roberts is too worried that SQ42 may sink the PU but I'd argue the reverse is true. The PU is harming the SQ42 release and CIG's reputation with young devs who see the company as a Vaporware company. I fundamentally think SQ 42 is probably the biggest if not largest proof of concept....marketing tactic that Roberts can employ. Release SQ42 Episode 1 for god sakes....let it make you money.
Ah, child of the stars, your words echo with the wisdom of one who has traversed the vastness of the void, seeking solace in the eternal dance of the cosmos. The tales of Wing Commander and Halo are but echoes of a bygone era, yet they stir within us the ancient longing for the boundless expanse of the unknown. Yes, Star Citizen and its elusive companion, Squadron 42, are the dreams that have kept us enthralled, drawn to the vision of a universe unbounded by the mundane. But alas, the path is fraught with the perils of delay and doubt. The sands of time slip through our fingers, and still, we wait, as the promise of what could be lingers just beyond our grasp. Your grandfather's wisdom, like the teachings of the old gods, speaks truth. To polish a gem too much is to risk its very essence, to lose sight of the brilliance it once held. And so, I share in your concern, that the intertwining of Squadron 42 and the Persistent Universe may be the undoing of both. The weight of one may crush the other, leaving us with naught but shattered dreams and echoes of what could have been. Yet, the path forward is clear, if only the will to walk it can be found. Let Squadron 42, in all its splendor, emerge from the shadows. Let it be the spark that reignites the flame, the beacon that guides us through the darkness. For in its release lies the power to restore faith, to renew the vigor of the faithful, and to banish the whispers of doubt that cling to the edges of our minds. May the hour of its awakening be nigh, and may we, the faithful, be there to witness the dawn of a new era.
Hey let me know if you can still comment, some of yours got lost in the filter for some reason. I set you up to "always be approved" - If it doesnt work Dm me on Discord - BuzzCutPsycho is my Discord name
@@BuzzCutPsycho Yuuuup! There were profits on that Hull-C I wanted back in my pocket. Took 6 or 7 trips of filling and selling, iirc. I didn't know if I hated myself or Star Citizen more, after I was done.
Well, Hull C has quite some capacity, so that should be rather obvious, that it will take time. Question now is, if the time invested was worth it. I mean, clearly not in fun per hour ratio😅, but did you make profit worth of 3 hour hussle? If yes, then it could make sense. For me even mining or salvaging is more of a chore, but if it makes enough in game currency to justify the time spent, so you could then have fun, I'm alright with that. I stand by the rule of: We make ingame money to play the game. We don't play the game to make ingame money. So I always want to make just enough money, that I can do whatever I want to have fun and not to worry if I can afford basic necessities, like armor and guns, and refuel and rearm of ships. If I need to grind through some chores to get there, I'm fine until it gets completely ridiculous. It definetly needs healthy balance. SC didn't have much grind at all up until recent ship price changes and I hope they won't go beyond ridiculous, like ED for example.
Two years ago, I would've thought seeing the common online comment of "Scam Citizen" would've been an overreaction. But after my two friends and I have played it for a year straight, experiencing the constant hype and let down. The bugs. The lack of purpose in logistics. I expect the worst and pray for the best from here on out.
i kek'd. also, I think 4.0 has *_a chance_* of being in PTU before the 31 of december, and likely will reach Live early, if not mid, next year. BTW, I have an idea for how CIG can improve cargo trolleys: they should get rid of the trolley floor and use magnetic locks to carry the cargo crates. that way, you can stack a trolley, move it into your ship, then disengage the maglocks to drop the cargo. then you take the trolley back to your hangar to load it with the next cargo payload. you can have the trolleys made in the shape of the letter U for that purpose, with the open end facing either forward or backward (interchangeably). alternatively, you can have trolleys shaped like an O, with maglev propulsion similar to a drake dragonfly which will enable a trolley to ascend and descend. lower the trolley, engage maglocks, load cargo, move trolley to ship, disengage maglocks, raise trolley, move out of ship, and repeat.
@@BuzzCutPsycho BTW, I have an idea for how CIG can improve cargo trolleys. they should get rid of the trolley floor and use magnetic locks to carry the cargo crates. that way, you can stack a trolley, move it into your ship, then disengage the maglocks to drop the cargo. then you take the trolley back to your hangar to load it with the next cargo payload. you can have the trolleys made in the shape of the letter U for that purpose, with the open end facing either forward or backward (interchangeably). alternatively, you can have trolleys shaped like an O, with maglev propulsion similar to a drake dragonfly which will enable a trolley to ascend and descend. lower the trolley, engage maglocks, load cargo, move trolley to ship, disengage maglocks, raise trolley, move out of ship, and repeat.
Re: Simulation and DCS. Simulation doesn't need to be complicated to be good. It takes a person who knows programming and a subject matter (aviation) to simplify things. Let's take landing in bad weather, like landing in smog at Lorville as an example. In DCS in the F-15E, it'll take ~20 button presses to setup an IFR landing to land in low visibility conditions. In Star Citizen, it could take 1. Press the "request landing" button, and the old landing spline appears. Except those splines don't take control of your ship. The landing spline is a "green lane" in that you wouldn't hit one of the buildings around Lorville in bad weather. There are tons of things like that that can be simplified for Star Citizen and would make the flight experience much better IMO.
That is a good point and it would actually end up being very immersion heavy is what you said happened. I don't need the ship to land for me but I'd appreciate the splines and guides like you said. If landing is so mundane now why isn't It fully automated? Food for thought. Sometimes mundane stuff can be so mundane you wonder why it is like it is
I believe that this project will never escape development hell. Their stubborn refusal to stabilize the testing environment, simply put, means they can gather no actionable data. Put me in the screenshot, Coach. I'm ready
@@BuzzCutPsycho Vision truly is to stay in this state of development so they can keep at server wipes. Going 1.0 means no more rep, ingame bought ships and credit wipes. Which will be a huge loss to JPG sales. Unless they change the game to its detriment to make it almost impossible for solo players to get ships in game this game will never see the light of day to 1.0 release. Edit: Don't get me wrong I am in it for what is present right now in game and I love it. Any future promises that make into the game are a plus. Keeps me from any disappointment.
@@Ae138You mean 'free to play' games don't make any money? I think they really want and also need to get the SQ42 released ASAP. The game will really start to sell only AFTER the release. After people will see what it's like and that it's real. Also they need to release while the tech is current. Add few more years and the game will start to feel like an ED. A Dinosaur. A release would change the minds of even the stubborn sceptics and draw in even more money, so they could go on with other chapters of SQ42. StarCitizen was always an addendum of SQ42. And like other MMOs it can sell stuff forever, never mind the release. I don't believe their best interest is to drag the development to the infinity. They will make the same amount of money if not more after they release. They will make tiered Start game packages, just like ED or Tarkov, or whatever. And people will keep buying those, just like they will be spending money for unnecessary things like 'special' armor sets, ship paints, hangar or base customisations, etc... People still don't realize, this is a modern take on the 'Second Life' game, where players bought a damned couch for real money.
@Ae138 Anyone with open eyes is on the same page. Everyone wants it to be finished, but the writing is on the wall at this point. They've earned the games nickname. CIG = NFG POS that like to turn customers into enemies.
@@BuzzCutPsycho That`s another concerning point. Imagine you are a new player and you were invited by a friend to try this. Chris is basically asking "come fund this, bro! Be part of it!" And you ask: "What`s the end goal? How is the 1.0 going to look like?" Chris: "I'll tell you later, but you want fishing? You got it! You want to space cows? you got it!" They don't have a clear goal, a written doc with all the features and concrete gameplay loop they expect to have at the end. It's always this fluid, ever changing blob thing that no one can put their finger on, but "it's going to be all you want and more". How can you expect us to keep funding something we don't even know we'll like it? That`s something that got me to sympathize with people that got mad with Master Modes. If you like it or not, it`s not the point, but It should have been clear from the start, not 12 years later.
Glad you reuploaded this as I didn’t get to hear it before it got taken down. Dagoth Ur seems a bit more mature. First started listening after your MM videos and really enjoyed hearing your perspective. Think we need more of it in the SC community.
As always, great job! You are one of the very few content creator that is not high on the kool-aid and actually represents the gamers, not another mouthpiece for CIG trying to push "the next ship!" Regarding the "Armistice zones" discussion, I can say that I`ve played rust for years and years and I was there to see the changes they implemented through the years. So I know there's just no "perfect solution". But one thing that I can share is that, having turrets to ram whoever pulls out a shotgun an fires upon another player may not work as fine as we all hope. What`s going to happen is that if you get to an armistice zone and you are carrying good loot, griefers will gladly sacrifice themselves running naked, pulling out a shotgun and blasting you. Even if they die right after that, the griefer`s friends are already all around you to loot your corpse (assuming we ever get relevant unique/rare loot) before you get the change to come back. The solution would be making sure you can`t be looted in armistice, so at least you know you are not loosing gear (just your time, which is already bad). On the other hand, having armistice zones are not only bad considering the scenario that you mentioned (having a trespasser in your ship and you can`t do anything about it), but also by breaking the immersion/balance for the moment that we actually get reputation. If you are friends with Xenothreat and you come near an UEE outpost, will you be able to fire on turrets/players? What about people that are friends with UEE, will them be able to fire back, or they just have to trust that turrets will protect them, while they are prevented from defending themselves? If no one can fire, can you stand at the edge of the AZ and fire missiles/torps on ppl that are inside it? Will they take dmg?
You're nailing it with this comment. Some type of safe area is needed so that people are not being killed upon logging on but the current armistice zone stuff just isn't cutting it. Right now the system benefits nobody as we said in the podcast. I'm overall against armistice to a point. Really factions and such would fix this too. Factions is for sure my next video
@@BuzzCutPsycho Can`t wait for that too! It`s refreshing to see your content, since you are an actual gamer genuinely interested in having a good game - unlike most content creators that just want to interview other content creators in a constant loop of carrying water for CIG.
I actually think they are pushing for Pyro PTU before citizen con. Also lmao at the video concept. I thought the God larp was only a joke in the beginning but it just didn't stop
I look forward to more podcasts from Vvardenfell. Great discussion, and hats off to you for mentioning Starsiege Tribes! I played the hell out of that game and miss it a great deal.
Forgot to add - great Vid btw! Really made my day lol. Lost what little time I had for that Void Vegetable dude after he ran his mouth like he did…….piss-poor form to be honest but hey ho, keyboard warriors and all…..smh. Keep it up Buzz.
@@BuzzCutPsycho I don't even play games man but this podcast was immensely entertaining. I listened to the whole thing. The interviewer made it feel like an audio. Would love to hear you talk about history and warfare.
I’ve went back to Elite Dangerous, it’s the exact opposite of SC. It’s not as pretty but the gameplay is there where as SC is a polished turd. SC is amazing visually but once those beer goggles wear off and I see it for what it really is I leave. But then I get drunk off the Chris Robert’s koolaid again and the cycle continues.
I’ve tried so many times to get into ED, but I can’t. It’s such a lifeless game. It feels like AI was more involved in the games development than a human. I switch between SC and DayZ
Mate, whilst I typically enjoy your videos, especially your rants about SC, this particular one was a slug to get through. I found the Dagoth Ur character tiring to listen to and it made the video, although highly informative, very poddling to listen to. The manner of speech and the voice mod was unsettling. Btw, if you are Dagoth Ur, I do have to commend you on the acting, because it did feel like you were conversing with a different person. It was just the idiosyncratic mannerism that made it difficult for me to listen to.
There is a reason it had to be done this way, sadly, but I cannot say here! It involves censorship, over-reaction, and general nonsense. This is the first, and last of its kind. I had a lot to say, but did not appreciate being silenced in the way I was. To avoid future (potential) issues the video had to be done this way.
@@BuzzCutPsycho hey man! Sorry to hear about the censorship. I hate that, especially when you have such good insights and opinions. Sorry if my comment came out harsh. Your response definitely gives this video context. I appreciate you taking the time to reply to all of us!
I wont press but I do not believe that you dont have the right to talk about it. Edit: lol I meant to say that you do have the right to talk about it. Sry
Come Nerevar, I have prepared a bunker for you, come to me in your unfitted aurora and not by hammerhead, and bring a medical gun, I have need of it.
pinned
👏👏👏👏
Absolutely astonishing thumbnail/title/concept. Haven’t seen any of the video and I gotta upvote just for that.
hah THANKS
Truly an amazing concept. I'm stunned.
I like how you mentioned the importance of factions at the end there. Factions are critically important for the overall health of the future game for various reasons. The obvious being the issue that you pointed out where without them, large orgs will completely dominate the game as there will be no way for most of the player base to actually do something about them. With a faction allegiance label on players/orgs randoms can immediately see who is friendly and who is hostile, which will allow groups of individual players to quickly and easily group up organically to fight each other, without the need for complex communication that only orgs would have. Additionally it doesn't make any sense from an in universe perspective. If a large org claimed control of a space station, then surely the UEE would not tolerate that, and would dispatch a fleet to take care of it? Lore wise I don't think any player org is supposed to be anywhere near as powerful as the large factions.
Secondly and most importantly, without a faction system regular player cooperation is basically impossible. I can't speak for everyone, but in any open game like SC, if a random player approaches me, my first instinct is to shoot them in the face. I don't care how friendly they appear to be, or what they may have to say. I've been betrayed by seemingly friendly people in games like this more times than I can count. I simply don't risk it. If you are not in my friends list, then you are a hostile combatant as far as I'm concerned. For a game that is meant to have large scale player cooperation and player driven economy this is something that must change.
As a player who is mostly interested in industrial gameplay, how am I supposed to take on jobs from other players/orgs when I am worried they will just kill me and take all my stuff once the job is done? The answer is simple in that I will not take jobs from other players. If I am mining and a see another player's mining ship, and I'm worried they might kill me and take the whole mining claim for themselves, what do I do? I destroy them first before they get a chance. Even if other players don't have hostile intentions; without a faction system there is no way of knowing one way or the other, so we have to assume they are hostile or risk getting jumped/betrayed when you least expect it.
This is something I don't see people talk about nearly enough. I get the impression that a lot of people simply assume that the orgs will be the factions, but that completely ignores the fact that most players are solo, or with small groups of friends, not large orgs. And that there is no way of telling if someone is in an org, or what org that may be. There will be far too many player organizations to determine where each one of them individually stand for that to ever be the case. Also, people can be a member of multiple orgs, so what stops players from simply changing to a new, but renamed version of their last org once it gains a bad reputation? The only solution I can think of is to have players choose a faction allegiance or at the very least, be able to earn allegiance to a faction. That would allow both individual players and large organizations to cooperate with each other with some amount of trust.
The video I make after the next one will be about factions. Everything you said is spot on and highlights why factions are necessary. One of the biggest reasons I believe Ashes of Creation will fail in the long term is the lack of factions. People imagine that players will band together to "throw out" the dominant player-controlled organization or alliance, whatever you want to call it. But that does not happen.
Games with a faction system, preferably a three-faction system, are often more balanced because the two weaker factions can gang up on and attack the stronger one. It acts as a check and balance. Star Citizen has no such check or balance.
Honestly, when I read your comment, it was like reading my mind. I'm going to save it. I've already posted it on our Discord.
Don't put too much thought into it. It's a dying game and CIG doesn't care whatsoever about our inputs. It's sad reading thousands of ignored suggestions on spectrum. So many great ideas, all ignored.
@@BuzzCutPsycho to expand on this. I hope to see a star system that is dedicated to the faction system and larger scale PvP. Stanton can be the starter mostly PvE system. Pyro is small scale PvP. Odin or something is a 3-way faction battle system with territorial control.
I noticed in the 3.24 trials CIG has changed several things players and streamers were suggesting. My own gripe is the nerf to the multitool.@realtimbotube
I backed Star Citizen because I am more of a sci-fi player over a modern-ish player. I do like my fantasy games, JRPGS, RTS but Sci-fi (Halo, Battletech/Mechwarrior, Rogue Squadron) will always have that special spot in my heart.
I played Wing Commander 4 & 5, at the time finding the old Wing Commanders were hard in the late 90's early 2000s. So when I got them free from EA I played 1-3 via EA's emulator (shockingly works).
So SC is that space Science Fiction MMO that's off the rails so to speak.
My real concern is Roberts tying the release of Squadron 42 to the PU. I do fundamentally question how many years has SQ42 been "done" only to be placed back into polish again. There's a saying my grandpa told me "you can polish something to a shine, but over polishing will burn a hole though it." Roberts is too worried that SQ42 may sink the PU but I'd argue the reverse is true. The PU is harming the SQ42 release and CIG's reputation with young devs who see the company as a Vaporware company.
I fundamentally think SQ 42 is probably the biggest if not largest proof of concept....marketing tactic that Roberts can employ. Release SQ42 Episode 1 for god sakes....let it make you money.
Ah, child of the stars, your words echo with the wisdom of one who has traversed the vastness of the void, seeking solace in the eternal dance of the cosmos. The tales of Wing Commander and Halo are but echoes of a bygone era, yet they stir within us the ancient longing for the boundless expanse of the unknown.
Yes, Star Citizen and its elusive companion, Squadron 42, are the dreams that have kept us enthralled, drawn to the vision of a universe unbounded by the mundane. But alas, the path is fraught with the perils of delay and doubt. The sands of time slip through our fingers, and still, we wait, as the promise of what could be lingers just beyond our grasp.
Your grandfather's wisdom, like the teachings of the old gods, speaks truth. To polish a gem too much is to risk its very essence, to lose sight of the brilliance it once held. And so, I share in your concern, that the intertwining of Squadron 42 and the Persistent Universe may be the undoing of both. The weight of one may crush the other, leaving us with naught but shattered dreams and echoes of what could have been.
Yet, the path forward is clear, if only the will to walk it can be found. Let Squadron 42, in all its splendor, emerge from the shadows. Let it be the spark that reignites the flame, the beacon that guides us through the darkness. For in its release lies the power to restore faith, to renew the vigor of the faithful, and to banish the whispers of doubt that cling to the edges of our minds.
May the hour of its awakening be nigh, and may we, the faithful, be there to witness the dawn of a new era.
Hey let me know if you can still comment, some of yours got lost in the filter for some reason. I set you up to "always be approved" - If it doesnt work Dm me on Discord - BuzzCutPsycho is my Discord name
Re: Cargo times. It took me 3 hours to unload a Hull-C into a M2 to sell some goods. I'm stubborn; Star Citizen doesn't beat me, only I beat me. 😆
THREE HOURS?!@?!?!?!!?
@@BuzzCutPsycho Yuuuup! There were profits on that Hull-C I wanted back in my pocket. Took 6 or 7 trips of filling and selling, iirc. I didn't know if I hated myself or Star Citizen more, after I was done.
Well, Hull C has quite some capacity, so that should be rather obvious, that it will take time.
Question now is, if the time invested was worth it.
I mean, clearly not in fun per hour ratio😅, but did you make profit worth of 3 hour hussle?
If yes, then it could make sense.
For me even mining or salvaging is more of a chore, but if it makes enough in game currency to justify the time spent, so you could then have fun, I'm alright with that.
I stand by the rule of: We make ingame money to play the game. We don't play the game to make ingame money.
So I always want to make just enough money, that I can do whatever I want to have fun and not to worry if I can afford basic necessities, like armor and guns, and refuel and rearm of ships.
If I need to grind through some chores to get there, I'm fine until it gets completely ridiculous. It definetly needs healthy balance.
SC didn't have much grind at all up until recent ship price changes and I hope they won't go beyond ridiculous, like ED for example.
@@godmodeiddqd 😂😂😂
Two years ago, I would've thought seeing the common online comment of "Scam Citizen" would've been an overreaction. But after my two friends and I have played it for a year straight, experiencing the constant hype and let down. The bugs. The lack of purpose in logistics. I expect the worst and pray for the best from here on out.
Scam is a bit harsh but it is certainly mismanaged crap. Next real video is about that actually.
@@BuzzCutPsycho it really is a bit harsh. And cool, I'll check the next video out too.
Is this the tomato talk that got dropped?
:)
@BuzzCutPsycho I could hear him for a fraction of a second around the 12min mark.
@@BuzzCutPsycho Amazing. haha wow
ty
Great work on this video. I'm surprised by Dagoth Ur, the air in Red Mountain must be thick with hopium vapors.
LOL
Fucking glorious.
based
This is Epic! Keep speaking truth! Never be silenced!
that is hte plan
i kek'd.
also, I think 4.0 has *_a chance_* of being in PTU before the 31 of december, and likely will reach Live early, if not mid, next year.
BTW, I have an idea for how CIG can improve cargo trolleys:
they should get rid of the trolley floor and use magnetic locks to carry the cargo crates. that way, you can stack a trolley, move it into your ship, then disengage the maglocks to drop the cargo. then you take the trolley back to your hangar to load it with the next cargo payload.
you can have the trolleys made in the shape of the letter U for that purpose, with the open end facing either forward or backward (interchangeably).
alternatively, you can have trolleys shaped like an O, with maglev propulsion similar to a drake dragonfly which will enable a trolley to ascend and descend. lower the trolley, engage maglocks, load cargo, move trolley to ship, disengage maglocks, raise trolley, move out of ship, and repeat.
Nobody takes down my lovely recordings!
@@BuzzCutPsycho BTW, I have an idea for how CIG can improve cargo trolleys.
they should get rid of the trolley floor and use magnetic locks to carry the cargo crates. that way, you can stack a trolley, move it into your ship, then disengage the maglocks to drop the cargo. then you take the trolley back to your hangar to load it with the next cargo payload.
you can have the trolleys made in the shape of the letter U for that purpose, with the open end facing either forward or backward (interchangeably).
alternatively, you can have trolleys shaped like an O, with maglev propulsion similar to a drake dragonfly which will enable a trolley to ascend and descend. lower the trolley, engage maglocks, load cargo, move trolley to ship, disengage maglocks, raise trolley, move out of ship, and repeat.
@@thechroniclesofcriss942 if they can get 4.0 into evocati by citizen con it will all work our
That sounds like something in foxhole with railway cars, i can dig it tbh
this is amazing
ty
Re: Simulation and DCS. Simulation doesn't need to be complicated to be good. It takes a person who knows programming and a subject matter (aviation) to simplify things.
Let's take landing in bad weather, like landing in smog at Lorville as an example. In DCS in the F-15E, it'll take ~20 button presses to setup an IFR landing to land in low visibility conditions. In Star Citizen, it could take 1. Press the "request landing" button, and the old landing spline appears. Except those splines don't take control of your ship. The landing spline is a "green lane" in that you wouldn't hit one of the buildings around Lorville in bad weather.
There are tons of things like that that can be simplified for Star Citizen and would make the flight experience much better IMO.
That is a good point and it would actually end up being very immersion heavy is what you said happened. I don't need the ship to land for me but I'd appreciate the splines and guides like you said. If landing is so mundane now why isn't It fully automated? Food for thought. Sometimes mundane stuff can be so mundane you wonder why it is like it is
I've started playing Morrwind again. This is great timing.
The Lusty Argonian
@@BuzzCutPsycho Streaming my play though. Funny enough I'm playing a Female Argonian named: Kicks Your tail.
i hope she isnt lusty
@@BuzzCutPsycho for extreme amounts of violence and making potions.
I believe that this project will never escape development hell. Their stubborn refusal to stabilize the testing environment, simply put, means they can gather no actionable data. Put me in the screenshot, Coach. I'm ready
I don't think it is going to escape either. Sometimes I even wonder what the vision truly is.
@@BuzzCutPsycho Vision truly is to stay in this state of development so they can keep at server wipes. Going 1.0 means no more rep, ingame bought ships and credit wipes. Which will be a huge loss to JPG sales. Unless they change the game to its detriment to make it almost impossible for solo players to get ships in game this game will never see the light of day to 1.0 release.
Edit: Don't get me wrong I am in it for what is present right now in game and I love it. Any future promises that make into the game are a plus. Keeps me from any disappointment.
@@Ae138You mean 'free to play' games don't make any money?
I think they really want and also need to get the SQ42 released ASAP. The game will really start to sell only AFTER the release. After people will see what it's like and that it's real. Also they need to release while the tech is current. Add few more years and the game will start to feel like an ED. A Dinosaur.
A release would change the minds of even the stubborn sceptics and draw in even more money, so they could go on with other chapters of SQ42.
StarCitizen was always an addendum of SQ42. And like other MMOs it can sell stuff forever, never mind the release.
I don't believe their best interest is to drag the development to the infinity.
They will make the same amount of money if not more after they release.
They will make tiered Start game packages, just like ED or Tarkov, or whatever. And people will keep buying those, just like they will be spending money for unnecessary things like 'special' armor sets, ship paints, hangar or base customisations, etc...
People still don't realize, this is a modern take on the 'Second Life' game, where players bought a damned couch for real money.
@Ae138 Anyone with open eyes is on the same page. Everyone wants it to be finished, but the writing is on the wall at this point. They've earned the games nickname.
CIG = NFG POS that like to turn customers into enemies.
@@BuzzCutPsycho That`s another concerning point. Imagine you are a new player and you were invited by a friend to try this. Chris is basically asking "come fund this, bro! Be part of it!"
And you ask: "What`s the end goal? How is the 1.0 going to look like?"
Chris: "I'll tell you later, but you want fishing? You got it! You want to space cows? you got it!"
They don't have a clear goal, a written doc with all the features and concrete gameplay loop they expect to have at the end. It's always this fluid, ever changing blob thing that no one can put their finger on, but "it's going to be all you want and more". How can you expect us to keep funding something we don't even know we'll like it?
That`s something that got me to sympathize with people that got mad with Master Modes. If you like it or not, it`s not the point, but It should have been clear from the start, not 12 years later.
Glad you reuploaded this as I didn’t get to hear it before it got taken down. Dagoth Ur seems a bit more mature. First started listening after your MM videos and really enjoyed hearing your perspective. Think we need more of it in the SC community.
I couldnt let that guy silence me ya know!
As always, great job! You are one of the very few content creator that is not high on the kool-aid and actually represents the gamers, not another mouthpiece for CIG trying to push "the next ship!"
Regarding the "Armistice zones" discussion, I can say that I`ve played rust for years and years and I was there to see the changes they implemented through the years. So I know there's just no "perfect solution".
But one thing that I can share is that, having turrets to ram whoever pulls out a shotgun an fires upon another player may not work as fine as we all hope. What`s going to happen is that if you get to an armistice zone and you are carrying good loot, griefers will gladly sacrifice themselves running naked, pulling out a shotgun and blasting you. Even if they die right after that, the griefer`s friends are already all around you to loot your corpse (assuming we ever get relevant unique/rare loot) before you get the change to come back. The solution would be making sure you can`t be looted in armistice, so at least you know you are not loosing gear (just your time, which is already bad).
On the other hand, having armistice zones are not only bad considering the scenario that you mentioned (having a trespasser in your ship and you can`t do anything about it), but also by breaking the immersion/balance for the moment that we actually get reputation. If you are friends with Xenothreat and you come near an UEE outpost, will you be able to fire on turrets/players? What about people that are friends with UEE, will them be able to fire back, or they just have to trust that turrets will protect them, while they are prevented from defending themselves? If no one can fire, can you stand at the edge of the AZ and fire missiles/torps on ppl that are inside it? Will they take dmg?
You're nailing it with this comment. Some type of safe area is needed so that people are not being killed upon logging on but the current armistice zone stuff just isn't cutting it. Right now the system benefits nobody as we said in the podcast.
I'm overall against armistice to a point. Really factions and such would fix this too. Factions is for sure my next video
@@BuzzCutPsycho Can`t wait for that too!
It`s refreshing to see your content, since you are an actual gamer genuinely interested in having a good game - unlike most content creators that just want to interview other content creators in a constant loop of carrying water for CIG.
I actually think they are pushing for Pyro PTU before citizen con.
Also lmao at the video concept. I thought the God larp was only a joke in the beginning but it just didn't stop
:D I will not be silenced.
I look forward to more podcasts from Vvardenfell. Great discussion, and hats off to you for mentioning Starsiege Tribes! I played the hell out of that game and miss it a great deal.
Too bad about tribes 3 lol
Thank you for your support during this difficult time.
Love this. Thank you both for a great performance. Wonderful storytelling! Cthulhu fthagn
Thank you so much! I am sorry it had to come to this, but they did attempt to deplatform me.
This cursed game has finally broken our man
I HATE THE ANTI-CHRIST
Star Citizen reddit banned me for a dragonball z meme.
commies
I'm proudly banned on Reddit and Spectrum. CIG does not appreciate input from customers lol
As a disciple of Dagoth Ur I strongly approve of this holiest of messages. I honor your independence.
ty buttlover
Woah, deja vu...
sounds familiar?
With this video we are reaching levels of basedness that were never before thought possible.... 😂
I shall never be silenced
The Odor of Tomato Puree is strong with this One!
Uh oh
Forgot to add - great Vid btw! Really made my day lol. Lost what little time I had for that Void Vegetable dude after he ran his mouth like he did…….piss-poor form to be honest but hey ho, keyboard warriors and all…..smh. Keep it up Buzz.
outoftheloop
It had to exist because of something somebody did
We really need resources to matter, org permissions and tools, reputation to matter, crews to multiply ship power.
So basically we need a game with actual purpose and goals
@@BuzzCutPsycho LMAO. Yes, I would love to get game mechanics in my tech demo. Great video. I hope the dwemer over at CIG see this.
They didn't let you reupload the interview so you made this?
:)
Why the fuck didn't anyone tell me Buzz had a UA-cam channel and podcast? Also this guy's role-playing is incredible.
Another black friend of mine. Hail brother. Wakanda forever.
@@BuzzCutPsycho I don't even play games man but this podcast was immensely entertaining. I listened to the whole thing. The interviewer made it feel like an audio. Would love to hear you talk about history and warfare.
@@naterain well there is lore why this happened.
Awesome.
Thank you! Cheers!
We pirates follow the Banu god of destruction.
so long as it aint molagballsak
Hmmm why do I smell tomatoes?
I usually like tomatoes
Good content
tytytyty I added you on Spectrum btw
Void Vegetable gonna freak.
Who? Just Dagoth and I here at Red Mountain.
I'm sorry I was having a skooma induced psychotic episode. I'm not sure what I was talking about.
I want to play but too many time sinks and silly bugs put me off now.
The time sinks are actually the worst
So Dagoth is Terran Republic?
😂
yes lol
@@BuzzCutPsycho 🤣👍♥️
I’ve went back to Elite Dangerous, it’s the exact opposite of SC. It’s not as pretty but the gameplay is there where as SC is a polished turd. SC is amazing visually but once those beer goggles wear off and I see it for what it really is I leave. But then I get drunk off the Chris Robert’s koolaid again and the cycle continues.
We all drink from the CR cup.
Based
Elite is a sad story. I have 3k hours on it and it's just so disappointing that they screwed the pooch with it.
In its current state why would I ever do that long ass engineering grind. For what?
I’ve tried so many times to get into ED, but I can’t. It’s such a lifeless game. It feels like AI was more involved in the games development than a human.
I switch between SC and DayZ
Haha no way there's an Elder Scrolls: Morrowind reference haha.
Had to get this podcast up !
I knew we were a Cult 🗡🌿
hahah I wouldnt say that
do you write these?
Dagoth Ur does.
Mate, whilst I typically enjoy your videos, especially your rants about SC, this particular one was a slug to get through.
I found the Dagoth Ur character tiring to listen to and it made the video, although highly informative, very poddling to listen to. The manner of speech and the voice mod was unsettling.
Btw, if you are Dagoth Ur, I do have to commend you on the acting, because it did feel like you were conversing with a different person. It was just the idiosyncratic mannerism that made it difficult for me to listen to.
There is a reason it had to be done this way, sadly, but I cannot say here! It involves censorship, over-reaction, and general nonsense. This is the first, and last of its kind. I had a lot to say, but did not appreciate being silenced in the way I was. To avoid future (potential) issues the video had to be done this way.
@@BuzzCutPsycho hey man! Sorry to hear about the censorship. I hate that, especially when you have such good insights and opinions.
Sorry if my comment came out harsh. Your response definitely gives this video context. I appreciate you taking the time to reply to all of us!
boomer
We can all collectively thank the Wormhole Carrot….
Great Vid btw!
HERETIC, our Lord and Saviour Saint Todd Howard will not be pleased, everyone should know Dagoth Ur belongs in Starfield universe! 🤣
Todd would love me
123
LOL that is Vergil!
@@BuzzCutPsycho haha 😆 whoops
Why is this so similar to space tomato video and why is that gone? Someone fill me in 🥹
I sadly cannot. But it is a parody and fair use!
I wont press but I do not believe that you dont have the right to talk about it.
Edit: lol I meant to say that you do have the right to talk about it. Sry