Dean Zarkov
Dean Zarkov
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Procedural Eyes for Stylized Characters in Blender [FULL PROCESS]
Hey everybody!
In this video I will show you how you can create a procedural eye asset for your stylized characters.
It's not simply the material, we will add a lot of procedural geometry features as well, like mesh resolution, eye targeting, scaling and others.
Chapters:
0:00 Intro
0:44 The Noise Textures
1:43 Eye Model
7:03 Eye Material
10:43 Sclera
13:46 Radial Noise Node Group
16:37 Veins
19:15 Iris
20:53 Pupil
23:01 Iris Colors
27:20 Iris Texture
30:21 Ciliary Border Shadow
32:24 Iris Bump
34:44 Transparent Layer
35:02 Veins Bump
37:15 Iris Squish
40:00 Cornea Bulge
43:18 Two Eyes
45:45 Scale Eyes
46:29 Eye Movement
50:29 Eye Squish
58:54 Setup on a Character
1:01:58 How to Paint the Texture
1:03:47 Final Words
If you have any questions or suggestions, feel free to leave them in the comments.You can also check out my work at:
Gumroad Store: deanzarkov.gumroad.com
ArtStation: www.artstation.com/denoa
Instagram: denoa3d
Переглядів: 2 052

Відео

Stylized Hair PRO v3.20 - UPDATES
Переглядів 3,2 тис.5 місяців тому
Check out the full list of updates to Stylized Hair PRO v3.20 👉 deanzarkov.gumroad.com/l/stylized_hair_pro Now available on Blender Market! 👉 blendermarket.com/products/stylized-hair-pro Hey everyone! Here are some updates to the add-on, with many requested features and an improved user experience: 🡺 Apply the Curve Mirroring 🡺 Split a Curve into Separate Objects 🡺 Reset Section Settings 🡺 Copy...
How to Smooth a Curve in Blender
Переглядів 2 тис.6 місяців тому
Hey there, In this video we'll look at how we can smooth a curve in a procedural way, by building a Smooth Curve geometry node setup, that then you can reuse on any curve. If you have any questions or suggestions, feel free to leave them in the comments.You can also check out my work at: Gumroad Store: deanzarkov.gumroad.com Patreon Blender Assets: www.patreon.com/denoa3D ArtStation: www.artsta...
Stylized Hair PRO v3.14 - UPDATES
Переглядів 2,4 тис.6 місяців тому
Check out the full list of updates to Stylized Hair PRO v3.14 👉 deanzarkov.gumroad.com/l/stylized_hair_pro Now available on Blender Market! 👉 blendermarket.com/products/stylized-hair-pro Hey everyone! Here are some updates to the add-on, focused on performance and user experience: 🡺 More Readable Layout. 🡺 Improved Braids. 🡺 Better Wind Effects with the ability to loop. 🡺 Custom Hair Meshes. 🡺 ...
Eyebrows Generator in Blender + Add-on
Переглядів 2 тис.8 місяців тому
Get the Eyelashes and Eyebrows Generators 👉 deanzarkov.gumroad.com/l/awddvk Hey everybody! In this video I will show you how you can create a Eyebrows Generator in Blender, using Geometry Nodes. This one is for those of you (like me) who hate modeling eyebrows 😅 Links mentioned: Eyelashes Generator tutorial: ua-cam.com/video/o2HtMdH1GXo/v-deo.html Geometry Nodes for Beginners Playlist: ua-cam.c...
Stylized Hair PRO v3.12 - How to use the "Update to Latest Version" feature
Переглядів 1,1 тис.8 місяців тому
Get the Stylized Hair PRO v3 👉 deanzarkov.gumroad.com/l/stylized_hair_pro Now available on Blender Market! 👉 blendermarket.com/products/stylized-hair-pro Hey everyone! This is a quick video, showcasing how you can use the "Update to Latest Version" feature, of the new Stylized Hair PRO v3.12. For the full change log, see the link above. To see more about the Stylized Hair PRO v3 features, check...
Stylized Hair PRO - Hair Material Shades
Переглядів 1,4 тис.8 місяців тому
Get the Stylized Hair PRO v3 👉 deanzarkov.gumroad.com/l/stylized_hair_pro Now available on Blender Market! 👉 blendermarket.com/products/stylized-hair-pro Hey everyone! Here's the follow-up to the Stylized Hair PRO update video: ua-cam.com/video/4ixazQoEDSc/v-deo.html In this one we will see the Hair Shade Attributes, and how you can use them to help with your hair materials. To see more about t...
Stylized Hair PRO v3.10 - Blender Add-on Update
Переглядів 2,6 тис.9 місяців тому
Get the Stylized Hair PRO v3 👉 deanzarkov.gumroad.com/l/stylized_hair_pro Now available on Blender Market! 👉 blendermarket.com/products/stylized-hair-pro Hey everyone! I'm thrilled to announce a major update to the add-on, packed with a lot of exciting new features!Here's a quick overview: 🡺 New Profile Types: I've introduced new profile types to enhance your hair design capabilities. 🡺 Revised...
Stylized Hair PRO v3 (Add-on) - Easy Hair Editing for Blender
Переглядів 11 тис.9 місяців тому
Get the Stylized Hair PRO v3 👉 deanzarkov.gumroad.com/l/stylized_hair_pro Now available on Blender Market! 👉 blendermarket.com/products/stylized-hair-pro Hey everybody! I've finally made the Stylized Hair PRO into an installable add-on! Took a while, but now it's at a place where I am satisfied with the functionality and the ease of use. This is a Geometry Nodes based add-on for Blender, that w...
Doughnut Generator in Blender (Geometry Nodes for Beginners - part 5: Materials)
Переглядів 1359 місяців тому
Greetings! This is the fifth video in the series for Geometry Nodes beginners in Blender. In this one, we will learn how to work with materials on a generated geometry. We will learn how to assign a material from Geometry Nodes and how to create custom attributes that we can use for our materials. Doughnut Generator in Blender Playlist: ua-cam.com/video/9rIRk5HRW0g/v-deo.html If you have any qu...
Doughnut Generator in Blender (Geometry Nodes for Beginners - part 4: Sprinkles and Icing)
Переглядів 22711 місяців тому
Greetings! This is the fourth video in the series for Geometry Nodes beginners in Blender. In this one, we will generate all the sprinkles, as well as finishing up with some icing lines to add visual variation to the topping. We will learn how to generate points on a surface and instance geometry on those points. Also, we'll take a look at how you can project geometry using the Raycast node. Do...
Doughnut Generator in Blender (Geometry Nodes for Beginners - part 3: The Glazing)
Переглядів 16011 місяців тому
Greetings! This is the third video in the series for Geometry Nodes beginners in Blender. In this one, we will make the glazing geometry from scratch, without any modeling - Everything is made with Geometry Nodes. We will learn how to make selections and will make a few very useful custom nodes, that you can use elsewhere in your projects. If you have any questions or suggestions, feel free to ...
Doughnut Generator in Blender (Geometry Nodes for Beginners - part 2: The Doughnut)
Переглядів 19511 місяців тому
Greetings! This is the second video in the series for Geometry Nodes beginners in Blender. Here is part 1 of this series: ua-cam.com/video/9rIRk5HRW0g/v-deo.htmlsi=nOOX_t_AH8tEoHSj In this one, we will make the doughnut geometry from scratch, without any modeling - Everything is made with Geometry Nodes. It will serve as a base for our glazing and sprinkles, but also as a base to understand mor...
Doughnut Generator in Blender (Geometry Nodes for Beginners - part 1: The Basics)
Переглядів 30611 місяців тому
Greetings! Do you struggle with Geometry Nodes in Blender? This is a the first from a series of videos that I'll make, dedicated to helping you navigate the complicated node system. It is my opinion that one of the best ways to learn is by just making some project, so, let's make a doughnut :) If you are a complete beginner in Blender, you may find this a bit confusing, since this aimed at user...
How to Create Stylized Hair Shapes with Geometry Nodes in Blender
Переглядів 2,3 тис.Рік тому
Hey there, In this video I'll show you how to use the node group we created in the last video: ua-cam.com/video/cNnkljWUYrw/v-deo.htmlsi=6JQdGYPw1CH3340s With it, you can make and control all the hair shapes you can think of, I'll show you some of the most important for general hair style: You can check out premade node setups in the links bellow. Hair Setups: Stylized Hair PRO 👉 deanzarkov.gum...
Let's make another Stylized Hair Setup in Blender
Переглядів 2,6 тис.Рік тому
Let's make another Stylized Hair Setup in Blender
How to Fix the UV issue with Curve to Mesh in Blender
Переглядів 2,7 тис.Рік тому
How to Fix the UV issue with Curve to Mesh in Blender
Stylized Hair PRO for Blender - v2 UPDATE - New Features OVERVIEW
Переглядів 2,6 тис.Рік тому
Stylized Hair PRO for Blender - v2 UPDATE - New Features OVERVIEW
Blender Hair Simulation Teaser
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Stylized Hair PRO v1.21 Update
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Make Eyelashes Generator in Blender
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Make Eyelashes Generator in Blender
Stylized Hair PRO v1.1 Update
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How to Use the "Stylized Hair Edit" and "Stylized Hair PRO"
Переглядів 2 тис.Рік тому
How to Use the "Stylized Hair Edit" and "Stylized Hair PRO"
Stylized Hair PRO - Hair Editing Tool for Blender (PROMO)
Переглядів 4,6 тис.Рік тому
Stylized Hair PRO - Hair Editing Tool for Blender (PROMO)
But How do You ACTUALLY Create Stylized Hair in Blender? Grooming Timelapse
Переглядів 6 тис.Рік тому
But How do You ACTUALLY Create Stylized Hair in Blender? Grooming Timelapse
How to Animate Hair Curves in Blender - pt.1
Переглядів 10 тис.Рік тому
How to Animate Hair Curves in Blender - pt.1
Speed Up Your Workflow with Custom Properties in Blender!
Переглядів 3,9 тис.Рік тому
Speed Up Your Workflow with Custom Properties in Blender!
Hair Shader Tricks in Blender!
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Hair Shader Tricks in Blender!
How to Create Stylized Hair in Blender
Переглядів 33 тис.Рік тому
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Stylized Hair in Blender - FASTER with Hair Curves!
Переглядів 23 тис.Рік тому
Stylized Hair in Blender - FASTER with Hair Curves!

КОМЕНТАРІ

  • @MikeCore
    @MikeCore 8 днів тому

    I'm back, I'd love for a video of you just using your tool making a full head of hair. a timelapse of sorts. to show a proper workflow with it.

  • @Artwithallyvl
    @Artwithallyvl 13 днів тому

    Hello, can we create a hair that is very low poly with the add on ?

    • @denoa3D
      @denoa3D 13 днів тому

      You can set the resolution of the mesh from the "Settings" panel.

  • @MikeCore
    @MikeCore 14 днів тому

    I just watched all the update videos and the Shader video, I just picked this up before watching because it seemed promising but after watching.. man I got so much more, this is awesome. So excited to use this.

  • @YoruPrivate
    @YoruPrivate 17 днів тому

    Hi, when I add a hair cruve it is way too long, what could be the issue?

    • @denoa3D
      @denoa3D 15 днів тому

      Before you click to add the hair curve, on the top there is a "Curve Shape" drop-down menu. There you can set the Length.

    • @YoruPrivate
      @YoruPrivate 15 днів тому

      @@denoa3D Thank you, for the quick answer, I found it.

  • @My3Dtutorial
    @My3Dtutorial 17 днів тому

    good!

  • @subatoistormborn5499
    @subatoistormborn5499 23 дні тому

    Great video! You should make that sculpt video

  • @hermano8160
    @hermano8160 29 днів тому

    Dude, this plugin is a beast!!!

  • @greentokyo
    @greentokyo Місяць тому

    This video saved my project! Thank you!!

  • @minaro65
    @minaro65 Місяць тому

    Hi Dean, the addon is great, offering many useful features, but after adding around 25+ curves, Blender starts to lag when moving or editing them. Adjusting the resolution parameters didn’t seem to help much. Has this issue been encountered before, or is there a known workaround? For testing, about 150 regular curves were added with a resolution preview of 100, and they performed smoothly in edit mode without any lag. Therefore, I assume that the performance problems are due to the complexity of the geometry nodes Specs: NVIDIA 3070, Intel Core i7-10th Gen, 64GB RAM.

    • @denoa3D
      @denoa3D Місяць тому

      Yes, if you add more curves you should expect some slowdown. I have tried to optimize the node tree as much as possible, but still, having a large node tree on every curve is going to tank the performance. Here are a couple tips on how you can avoid these issues: 1. If you have lots of hairs that are similar in shape, you can have them as a single Curves object. Simply add new hair curves with the Add brush in Sculpt mode. They will all share the same node tree, which is more lightweight than having them as separate objects with their own instance of the modifier. Of course, this will limit the editing ability, since they all have the same settings, but you can still change individual Thickness and Rotation from Edit mode with Alt S and Ctrl T. I usually do this on "filler" hair curves, that are not that key to the overall hair style. 2. If you have some hair curves that you know you are set with and not going to change them, you can convert them to mesh and this will remove their instance of the modifier. 3. Lowering the geometry resolution still helps with the performance. Also, having a low poly base mesh helps a lot. These are some thing you can try to improve your scene. I have more optimizations for the next update, that will hopefully help people with lower specs.

  • @novacore2776
    @novacore2776 Місяць тому

    you beautiful beautiful man, I needed you in my life sooner

  • @reframe.school
    @reframe.school Місяць тому

    Hi Dean I cannot have a mesh line for growth the eyelashes on it. Ho I create a mesh line? I need to select the vertex and extrude it?

    • @denoa3D
      @denoa3D Місяць тому

      Yes, simply add a new mesh object, merge all its vertices with M, so that you have a single vertex, then extrude and snap it to your character.

  • @dethclown4001
    @dethclown4001 Місяць тому

    With every option my jaws dropped lower and lower. Amazing

  • @alance6018
    @alance6018 Місяць тому

    Thanks a lot Bro,!!!! esto en verdad me ha ayudado mucho!

  • @bjs3171
    @bjs3171 Місяць тому

    Thank you so much for this tutorial, the eyes look fantastic! Ideally, when the eyes are squished and then rotated on the Z axis, I'd like to rotate each eye texture back out towards the center, so they don't look cross-eyed. I suspect it's related to the CombineXYZ of the Eye Geometry section, but I can't figure out how to make that one counter-rotate!

    • @denoa3D
      @denoa3D Місяць тому

      You want the iris to be at the center of the flattened circular region, if I'm not mistaken. That would be very easy to set, you just have to rotate the whole eye with the squishing rotation: 1. If you pause the video at 58:44, get the first 'Vector Rotate' node (the left one) and duplicate it with its connections (Ctrl Shift D). 2. Check its 'Invert' checkbox. 3. Add a new 'Set Position' just before the other Set Position (in the video frame). 4. Plug the output of the copied Vector Rotate to the 'Position' input of the new Set Position. This will rotate the eye texture with the squishing rotation. You can add a Switch node, if you want to make a control out of it. Technically, it will be "cross-eyed" once you do that 😅, but I know what you mean, "visually". Though, if the angle of the squish is too great, the eye movement will start to look unnatural. In that case it's better to have separate eye objects, and maybe even separate target objects. Hope this was clear, let me know if it worked out.

    • @bjs3171
      @bjs3171 Місяць тому

      @@denoa3D Wow, I really appreciate the speedy reply! This is close to what I want, but I was just hoping to rotate it slightly. This does indeed make it a little too cross-eyed in the other direction. Is there a way to control this more precisely?

    • @denoa3D
      @denoa3D Місяць тому

      Yes. Simply add a Mix Vector right after that new Vector Rotate and use a Position node for the second input of the Mix. That way you can control the amount of shift.

    • @bjs3171
      @bjs3171 Місяць тому

      @@denoa3DThat's it! Amazing, thanks for the help!

  • @kevinshi4547
    @kevinshi4547 Місяць тому

    Hi Dean,I found this issue that I used this hair on a rigged model, when I rotate the head, the hair cross-section will rotate too,if the hair used a line profile,you will see the hair rotate like filped.and the addon works well on not bone rigged modle .could you please help me fix this?

    • @denoa3D
      @denoa3D Місяць тому

      Hi. That usually happens when the root of the hair changes its relative angle with the base, so the curve normal gets recalculated each time the hair moves, getting all wonky. I've accounted for that in latter versions, so make sure you use the latest version of the addon and rig the base mesh to a Bone, not with Armature Deform. Also, one thing might help is to increase the Effect Factor slider a bit higher, so it ignores the hair root. I can't really recreate that issue, so if these things don't help, send me an email with some more info so I can look into it.

    • @kevinshi4547
      @kevinshi4547 Місяць тому

      @@denoa3D Thx for reply,I'l send you an email.

  • @nahuelkisser481
    @nahuelkisser481 Місяць тому

    Hi man, the counter rotation of Z breaks the simetry of the shader, one eye is visually more rotated than other, i really don't know how to fix that.

    • @denoa3D
      @denoa3D Місяць тому

      Hi, check the answer to the pinned comment, I think you have the same issue.

  • @anficyon
    @anficyon Місяць тому

    awesome addon. the hair always is a problem for me , but with this addon i'm not stressed

  • @darcy4143
    @darcy4143 Місяць тому

    This has to be one of if not the best addon for stylised models, hair is a pain and you have basically turn it on its head with this addon no pun intended brilliant tutorial although it took some finding. If you add this tutorial to your blender store I think you may see an uptake in sales. Great work and updates.

  • @nahuelkisser481
    @nahuelkisser481 2 місяці тому

    wonderful tutorial, a masterclass as always.

  • @pallogvinov1706
    @pallogvinov1706 2 місяці тому

    Gold!

  • @nirupamofficial9246
    @nirupamofficial9246 2 місяці тому

    awesome and impressive sir

  • @goopuman
    @goopuman 2 місяці тому

    So, I noticed you mentioned editing the hair strands individually. How did you do that within a single object? Or did I misunderstand when you said that?

  • @정석이-l8l
    @정석이-l8l 2 місяці тому

    How do I control the shape with curve editing rather than moving it with a sculft?!

    • @denoa3D
      @denoa3D 2 місяці тому

      You can use the add-on on bezier or path curves as well. There you can edit them normally. Otherwise you can edit hair curves in edit mode with proportional editing on, but that is less useful than sculpting.

  • @정석이-l8l
    @정석이-l8l 2 місяці тому

    Can use in blender 3.4?

    • @denoa3D
      @denoa3D 2 місяці тому

      No, this uses the updates to geometry nodes past version 4.0

    • @정석이-l8l
      @정석이-l8l 2 місяці тому

      @@denoa3D How do I use that eddon in blender 3.4? I would appreciate it if you could attach the link.

  • @everbita1723
    @everbita1723 2 місяці тому

    Hi, I have been using this addon for a while and I really like it. Right now I have a problem that it doesn't let me comb the curve when I'm below it. I can only do it when I have falloff enabled in projected, but when I do that, it edits parts of the curve that I don't want to modify. Would you know how to solve this?

    • @denoa3D
      @denoa3D 2 місяці тому

      Yeah, that's a part of Blender that is kinda annoying. Unfortunately, I don't know of any solution, apart from, as you said, set the falloff to Projected.

  • @amirambojia5379
    @amirambojia5379 2 місяці тому

    Recently bought this add-on. Great job man! Though what's the process if I have different hair strand settings/configurations on a character, merge all the hair then bake into one texture?

    • @denoa3D
      @denoa3D 2 місяці тому

      Kind of. If you convert the hairs into mesh and combine them in a single object, you can't bake the textures right away, because the combined mesh will have overlapping UV islands. If you try to bake, the last UV layer to be baked will override all the others. You really need to pack the UV islands before baking, but if you do, some of the textures that come from attributes will shift around, so you won't have the same effect. Here is a workaround you can try: 1. Create a high-poly copy of the hair curves, convert them and merge. 2. Bake any texture you want from the material to color attributes (create new ones for the bake, you can use Face Corner data for better resolution) 3. Pack the UV islands. 4. Now you can bake the color attribute to an Image Texture. You can get access to it in the shader with a 'Color Attribute' node. 5. Then you can use the Image Texture in the low-poly version of the hair. Obviously, this has some drawbacks, but the higher poly you have your burner mesh, the better the quality of the texture. You also have to pack the UV islands the same way in the high and low poly versions of the hair mesh. Hope this works out for you.

  • @yagotav5719
    @yagotav5719 2 місяці тому

    wowwwww!!

  • @du_barnstokr
    @du_barnstokr 2 місяці тому

    "Trim Curve" for the profile curve should work too.

  • @catman3573
    @catman3573 2 місяці тому

    IRIDESCENT!!!

  • @ollied2025
    @ollied2025 3 місяці тому

    Its awesome that's you're making a walkthrough. I've bought your addon because I appreciate your efforts!

    • @ollied2025
      @ollied2025 3 місяці тому

      unfortunately the addon is crashing blender. not sure how to diagnose

    • @ollied2025
      @ollied2025 3 місяці тому

      simply changing the eyelash count crashed blender

    • @ollied2025
      @ollied2025 3 місяці тому

      i don't suppose you would make a simpler lightweight version?

    • @denoa3D
      @denoa3D 2 місяці тому

      Hey, that's weird, I can't recreate this issue. What Blender version are you using?

    • @ollied2025
      @ollied2025 2 місяці тому

      @@denoa3D 4.2

  • @RottenSacrifice
    @RottenSacrifice 3 місяці тому

    Blender add-on for this coming? :D Guaranteed purchase!

  • @BingkunZhao-o4x
    @BingkunZhao-o4x 3 місяці тому

    太棒了!amazing!

  • @Unprogress
    @Unprogress 3 місяці тому

    Also, is it somehow possible ot fix the performance?

    • @denoa3D
      @denoa3D 2 місяці тому

      Check the mesh density of your base mesh. Try to make it as low poly as you can.

    • @Unprogress
      @Unprogress 2 місяці тому

      @@denoa3D its currently at 800 faces

  • @Unprogress
    @Unprogress 3 місяці тому

    i absolutely love this addon, one question i have, is it possible somehow to make a curve and have 2 pointy ends on one side? If not, might be worth a shot for a future update?

  • @joelwalden5504
    @joelwalden5504 3 місяці тому

    This looks *utterly* stunning. Truly blown away by the depth and robust features of this thing. Didn't know I needed it until I saw it, well done!

  • @valleybrook
    @valleybrook 3 місяці тому

    Very interesting addon. The Material here, can it be used both in EEVEE (Next) and Cycles with equally good results?

    • @denoa3D
      @denoa3D 3 місяці тому

      For the demo character exactly, yes. The material really, is what you make of it. The shades from the addon will work on both render engines.

  • @로렌지
    @로렌지 3 місяці тому

    Hi, I wanna suggest an opinion for next version. I would like to add a feature that allows a single strand of hair to branch out.

    • @denoa3D
      @denoa3D 2 місяці тому

      Yep, that is something I am working on!

  • @Highcastle_of_Geek
    @Highcastle_of_Geek 3 місяці тому

    This worked perfectly, thanks!!

  • @eduardomoura2813
    @eduardomoura2813 3 місяці тому

    damn, big if tru

  • @YoU61690
    @YoU61690 3 місяці тому

    Guys, please, help me 😩 How to prevent a strand from colliding with other strands?

    • @denoa3D
      @denoa3D 3 місяці тому

      Hi. You can't easily do that right now. I am working on stand collisions for the next update 🤗

    • @YoU61690
      @YoU61690 3 місяці тому

      ​@@denoa3D oh, thank you for replying me. So I will wait for the next update :) when do you plan to release it?

  • @YoU61690
    @YoU61690 3 місяці тому

    Dear Dean, we need a detailed tutorial about how to animate your hair 🙏

  • @atomnetto3796
    @atomnetto3796 3 місяці тому

    wow, where did u learn. this knowledge is expensive

    • @TheNerd
      @TheNerd 3 місяці тому

      I did it myself a couple years ago simply by trying some of these noises until it looked nice.

  • @Mucksauce
    @Mucksauce 3 місяці тому

    Did somebody say index switch node?

  • @plasmaring
    @plasmaring 3 місяці тому

    The internal tutorial is incredibly helpful! I wish more addons had something like that.

  • @vekudazo6999
    @vekudazo6999 4 місяці тому

    This is going to save me so much time and effort! Youre wonderful

  • @garliecharlie
    @garliecharlie 4 місяці тому

    is it possible to add an option to make the generated armature start from lower down the hair? starting at the root is not always convenient for simulation, especially for stylized hair.

    • @denoa3D
      @denoa3D 4 місяці тому

      I can definitely do that. I was intending to do an update to the generated armatures to be a bit more useful. Just out of curiosity, what would be a good starting point for the armature chain - further up the hair strand or backwards, into the head of the character?

    • @garliecharlie
      @garliecharlie 4 місяці тому

      @@denoa3D especially in anime style models, the bones tend to begin lower down the hair. this can prevent bangs from moving too much, allow for ahoges to stay in place, or have the back of the head stay in place while the ends can move. i think the option to have it go all the way to the root is still good to have, for ponytails it would be essential. i dont know if moving it into the head would be useful, though.

    • @denoa3D
      @denoa3D 4 місяці тому

      Yep, definitely could do that in the update. If you want to do that now, you can just move the 'root' joint further up the hair strand while using Volume snapping.

  • @jevlin
    @jevlin 4 місяці тому

    Damn, very impressive! The fact that I spend 6-7 hours styling spiky hair for short-haired male characters because I need roughly 100-150 curves to cover the whole head... It's a painful process, and I can already see how much pain this addon could save me from. I can't wait to give it a go and see how much I can cut down from my usual work time! Thank you so much for sharing this addon with us! 🙏 You deserve so much more followers

  • @Kobenpalembang
    @Kobenpalembang 4 місяці тому

    woaaa... so cool....

  • @rossellach
    @rossellach 4 місяці тому

    Hello, great addon, but I have some problems with dynamics. When I add an animation to my character, the strand stretches. The root is following the head, but the rest stays in place. Does the hair move only when I move the character live, or with animation too?

    • @denoa3D
      @denoa3D 4 місяці тому

      That happens when you parent the hair curves or the base mesh to the rig with the Armature Deform. Instead, parent to the bone directly, through Pose Mode.

    • @rossellach
      @rossellach 4 місяці тому

      @@denoa3D Thank you so much, now it works perfectly!! Your addon is truly magical!! 👏

  • @delici0us_954
    @delici0us_954 4 місяці тому

    Actually such a good video, THANK YOU! sad that your effort receives so little attention