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Schola Progenium
Приєднався 14 сер 2018
Battle reports and tactics videos for Bolt Action. We are a group of long time friends and gaming rivals, hang out with us as we throw bones, share strategy and stack ever more grudges against each other!
NEW Sniper Rules - V3 Bolt Action #boltactiongaming #warlordgames #wargames
The rule changes we all needed!
Переглядів: 868
Відео
NEW V3 Rules - Troop Quality & Officers - Bolt Action #boltactiongaming #warlordgames #wargames
Переглядів 2,1 тис.22 години тому
National rules WILL change! Bo's Video: ua-cam.com/video/4H8tEJBKRCE/v-deo.htmlfeature=shared
NEW vehicle rules V3 Bolt Action #boltactiongaming #wargaming #warlordgames
Переглядів 2,1 тис.14 днів тому
Big tanks viable? Hanomags necessary? Find out in this weeks episode!
NEW V3 Rules Bolt Action Battle Report #boltactiongaming #wargaming #warlordgames
Переглядів 1,4 тис.14 днів тому
Some things are becoming very clear!
NEW special rules V3 Bolt Action #boltactiongaming #warlordgames #wargaming
Переглядів 2 тис.21 день тому
Things continue to escalate!
NEW V3 Bolt Action Shooting Rules - Battle Report #warlordgames #boltactiongaming #wargaming
Переглядів 1,8 тис.21 день тому
This is what we’ve been waiting for!
NEW Shooting Phase Rules - Bolt Action V3 #boltactiongaming #warlordgames #wargaming
Переглядів 2,5 тис.28 днів тому
More huge changes, but I think we all expected that by now! Playtest Battle Report 1: ua-cam.com/video/PitzWj2F7U0/v-deo.htmlfeature=shared Playtest Battle Report 2: ua-cam.com/video/yLtnGvBL0O8/v-deo.htmlfeature=shared
NEW V3 Bolt Action Platoon Selectors and MMG Battle Report #boltactiongaming #warlordgames #wargames
Переглядів 1,6 тис.Місяць тому
Can tanks Dakka?
New MMG Rules Reveal - Bolt Action V3 #boltactiongaming #wargames #warlordgames
Переглядів 2,4 тис.Місяць тому
More massive reveals this week!
Bolt Action Version 3 Force Selector Battle Report - Version 2.5 #boltactiongaming #warlordgames
Переглядів 2,2 тис.Місяць тому
Things are looking good!
Bolt Action 3rd Edition Reveals - New Force Selector Rules!
Переглядів 4,6 тис.Місяць тому
Big changes ahead lads!
British vs Japanese - Bolt Action Battle Report #warlordgames #boltactiongaming
Переглядів 944Місяць тому
We venture to deepest Burma using our new jungle terrain!
British Vs German Grenadier Starter Army - Bolt Action Battle Report#warlordgames #boltactiongaming
Переглядів 848Місяць тому
JP is thinking of starting a new army for 3rd edition so we try some starter sets out!
Partisans vs German Grenadiers - Bolt Action Battle Report
Переглядів 906Місяць тому
JP runs a fun German list against Schola’s new partisan army!
Burrows and Badgers Battle Report - Season 1 Episode 5
Переглядів 3522 місяці тому
Biscuit gets to the bottom of the mystery! Want to binge the series? click here: ua-cam.com/play/PL0PR8QaSh9d2sXAbcqbX5Yn2Y2oOUO2OG.html&feature=shared
Germany Fanatics vs Partisans - Bolt Action Battle Report
Переглядів 8312 місяці тому
Germany Fanatics vs Partisans - Bolt Action Battle Report
Britain Vs Finland - Competitive Bolt Action Battle Report - Schola vs Bo
Переглядів 6832 місяці тому
Britain Vs Finland - Competitive Bolt Action Battle Report - Schola vs Bo
Partisans vs Italians - Bolt Action Battle Report #warlordgames #boltactiongaming
Переглядів 9282 місяці тому
Partisans vs Italians - Bolt Action Battle Report #warlordgames #boltactiongaming
Burrows & Badgers Battle Report - Season 1 Episode 4
Переглядів 2962 місяці тому
Burrows & Badgers Battle Report - Season 1 Episode 4
D-Day 80th Anniversary Battle Report - Bolt Action - Saving Private Ryan Final Battle Replayed!
Переглядів 6842 місяці тому
D-Day 80th Anniversary Battle Report - Bolt Action - Saving Private Ryan Final Battle Replayed!
Burrows and Badgers Battle Report - Season 1 Ep. 3
Переглядів 3212 місяці тому
Burrows and Badgers Battle Report - Season 1 Ep. 3
Soviets vs Finland - Bolt Action Battle Report - Schola vs Bo Ep.2 #warlordgames #boltactiongaming
Переглядів 4982 місяці тому
Soviets vs Finland - Bolt Action Battle Report - Schola vs Bo Ep.2 #warlordgames #boltactiongaming
British vs Finns - Competitive Battle Report - Schola vs Bo Match 1 #warlordgames #boltactiongaming
Переглядів 4943 місяці тому
British vs Finns - Competitive Battle Report - Schola vs Bo Match 1 #warlordgames #boltactiongaming
Burrows & Badgers - Battle Report - Season 1 Episode 2
Переглядів 5843 місяці тому
Burrows & Badgers - Battle Report - Season 1 Episode 2
Japan Vs Soviet Union - Bolt Action Battle Report #warlordgames #boltaction
Переглядів 8163 місяці тому
Japan Vs Soviet Union - Bolt Action Battle Report #warlordgames #boltaction
Burrows and Badgers - Battle Report - Season 1 Episode 1
Переглядів 1,1 тис.3 місяці тому
Burrows and Badgers - Battle Report - Season 1 Episode 1
British Vs Finnish - Bolt Action Battle Report - Road to the GT #warlordgames #boltactiongaming
Переглядів 8153 місяці тому
British Vs Finnish - Bolt Action Battle Report - Road to the GT #warlordgames #boltactiongaming
Burrows & Badgers Review and Introduction
Переглядів 1,6 тис.3 місяці тому
Burrows & Badgers Review and Introduction
Tournament Report - Partisans Bolt Action Battle Report
Переглядів 7193 місяці тому
Tournament Report - Partisans Bolt Action Battle Report
Brits Vs Germans - Achtung Panzer Battle Report
Переглядів 1 тис.3 місяці тому
Brits Vs Germans - Achtung Panzer Battle Report
As a fellow partisan player I’m trying to figure out how to take extra snipers.
Great ending! Have a grest trip lad!
Cheers mate! Haha glad you liked the ending, had to rope the Mrs in to film it 😂
We should have class outside more often
Makes a nice change but I got some odd looks 😅
@ 2:52 ... as an American, i think i understood what you intended to mean by 'going black hawk down'.... But i also think it is not a good example.... we got our Asses kicked because of orders from top restricting equipment, and not understanding the needs of the boots on the ground.... good video regardless
Genuine thanks for raising this important point! I always believe we should recognise that in even playing a WW2 themed game, we a drawing entertainment from events that quite literally resulted in generational trauma and were arguably the most horrific of the 20th century. My own grandfather was a submariner in the Royal Navy and participated in the Atlantic, Mediterranean and Pacific theatres, past VE day, when many of his fellow Brits were able to stop fighting, so no disrespect meant mate. Warlord always say the game is based on the movies and sometimes I reference combat scenes from films, honestly I didn't consider the real BHD when making that reference, just the scene in the film. Thanks again :)
@@scholaprogenium7276 i took no offense nor did i think there was disrespect. i just think that we have different understandings of what happened, so to me it seemed an odd use of it. its just toy soldiers. enjoy yer holiday
@@h.s.lafever3277 Cheers for getting back to me mate to clarify, will do! o7
Bro, just enjoy your vacation. The wind noise is really annoying and diminishes your video.
Cheers for the feedback, just didn't want to let the community down.
Congrats on the anniversary, and enjoy the time with the Mrs!! Snipers operate more in-line with where the other Weapons Teams are. It makes sense for an MG or Mortar to let someone else take over when the fellow pulling the trigger is killed, and letting Snipers take over makes sense. Interestingly, I read the rules as you don't "HAVE" to kill the NCO, you can make your opponent choose the target. It's also another indication of the National Rules changing for Germany. How neutered would a Sniper feel to hit a German Infantry squad, the only thing you get to target is the NCO, and then on a 2+ someone else takes over the squad. Snipers against Inexperienced Officers will be very important, because of the Platoon Selectors, we are going to see many more officers. I wonder if "Last Man" will still be around. That would mean that you would get -1 for no NCO, -1 for Pin, and -1 for being the Last Man on the Team Weapon and having to do all of the jobs yourself. So a Regular Sniper Team takes one hit and the Sniper is killed, the Assistant needs to pass a 6+ Morale Check to stick around. I think Snipers will still have a place on the table, and I'm still considering taking two Rifle Platoons so I can have two Snipers on the table. Going to have to customize a second model with a scoped rifle for my French, lol.
Cheers mate! Some great points here, really brilliant input, combing last man, no officer and a pin could be that extra hurdle to pass moral that I was thinking might be involved, nice call! Yeah snipers really will make people think twice when it comes to having multiple inexperienced officers and weapons teams, it adds depth to list building strategy as well as tactics on the tabletop! I'm hoping at this stage the new national rules will be in the BRB, as you've pointed out, so many changes at this point they can't be left standing. However, perhaps this update is a huge buff to the German officer rules, we shall see and that is part of the fun!
Congrats on the Holiday, check out Dubrovnik if your close. I like that the trained spotter can pick up the rifle and become the sniper.
Ah we are around the Sibenik area so a bit far away sadly! Yeah I'm really pleased the 2nd man can pick up the weapon, it's one of my favourite little tweaks!
thanks for sharing your ideas on how this will impact gameplay!
Thanks for the support mate 😊
With more commanders (solo commanders), it makes them more valuable targets also anti observer spam. Artillery crews are more common as tanks can be more common so maybe more light anti tank guns. It’s a good balance to the heavy weapons and artillery teams.
@@theorkinquisitor ah yes with the new recce platoon on the table you really do need to have options against multiple observers. Snipers are so versatile now!
Enjoy your holiday, my wife and I went to Croatia on our honey moon 7 years ago it’s beautiful :)
Cheers mate, yeah it’s lush! Congrats on 7 years and here’s to many more!
@@scholaprogenium7276 thanks 🙏 and great video btw , really pleased with the sniper rules :) I’m currently doing a partisan army which I’m getting ready for V3 partly inspired by watching your partisan videos , so I’m very much looking forward to doing very infantry heavy armies in V3 as well :)
So far V3 will be MG and Sniper Spam.
Plus a mortar pit with spotters and you’re laughing!
so with a +1 damage, does that mean they can pen a 7+ armored vehicle?
No mate, infantry only, it’s a shame they don’t knock out soft skins on a 5+ but I guess that’s the last thing trucks needed!
Who let Schola out of his cage? Enjoy your holibobs. Niche case - I wonder what will happen to Japanese Lone Snipers and LMG Snipers? I presume the LMG will still have cover saves against it and lose the +1 damage? 2ed they both had Bold Attacker (Ignore the effects of one pin) and the sniper could hit without penalty, but the LMG had a -1 to hit for being a team weapon.
Hahaha I made a break for it when JP was cleaning the empty nuln oil pots out of the cage! Hmmmm absolutely fascinating point to raise; I really do need to play the channel Japanese army more, I didn’t even know about lmg snipers 😅Thanks for the input mate!
@@scholaprogenium7276 I've always imagined you to be inside a bell jar just like that Dreadnought of yours
@@jamesspratley8163 hahaha brilliant 😂😂
Dang look at you!!! Enjoy your vacation, have fun and be safe ❤
Cheers Stacey; you’re too kind! Yeah no risky adventures I’d hate to miss V3 😂😂😂
@scholaprogenium7276 right!! Btw I feel like this update kinda strengthen my theory that infantry platoons are going to be really good!!
And thank you.😁👍🦆
You’re very welcome my friend 😊
@@scholaprogenium7276 😃😁👍🎈🦆
As HANDSOME as the Brits can make 'em! In service Her Majesty's Secret Service!
Haha cheers bro! 😊
So inexsperienced 2e lt wounded on a 2+ by snipers and no cover interesting.
I don't understand how you state snipers get to kill bazookas, faust, shrecks and LMG. There is no exceptional damage you can only pic NCO's, FO, Medics and team leaders.
You need 2 hits on a bazooka team or they f..k up there moral test after the first loss.
@@peter9314 Correct that is the only way as you can't pic the weapon.
The preview rules mention team weapons and artillery will all have a 'leader' the sniper can kill. "the sniper rifle has the Team Weapon special rule (see page 103). This means that, if the leader is killed, the second man can fire the sniper rifle with the usual -1 penalty to hit (as well as the -1 penalty to the Moral due to the loss of the 'leader')". Then the rules state the snipers choices include "leaders of weapons teams and artillery units". So, a sniper can shoot a bazooka team and kill their leader for permanent -1 to moral (for killing the leader) + 1 pin like normal. Then they get -1 to hit for being at minimum strength (a 2e rule that seems to persists in 3e based on the first quote). That means -2 to moral and -1 to hit with a single sniper shot against any 2-man team.
@Keithslawinski this is correct yes but what I'm saying you will need to get rid of both men in the team. If you kill the leader which is manning the primary weapon the remaining guy can pick the weapon up and carry-on if he passes his moral, all be it with penalties.
Perhaps my choice of words was not clear enough, as you’ve correctly stated and as the guys have clarified below, you can’t target members of infantry squads with special weapons! Cheers for the input :)
I like the +1 to damage infantry, it was something I had been toying with home ruling. It makes Veterans less of a pain. And yeah, if you ignore cover saves, you ignore any modifiers to those saves
I really like it as a change for them, I always hated having no choice but to fire at a veteran unit knowing full well I won’t kill anything
Thanks for the clarification buddy! Dang I love this new update, as JP said, no longer will we have the feeling of pointless shot!
Snipers and lmg team suffered a -1 to hit if single crewed.... as the leader is gone, yes, the test is taken at -2 (leader and pin)..... but yeah, now weapon teams now have a 'leader', so will suffer -1 morale penalty when the leader is killed, as do artillery crew too (thankfully, we now get more officers to spread around!.) (flack 88 has 7 crew and we dont get the benefit of the gun shield against the sniper). The +1 to damage is a huge change.... all those inexperienced mortars lose their leader on a 2+ then taking morale check at -2! Thank you for taking time out, Congrats from Jason & Mrs Wifey-Woman btw!
Am interested to get the soviet sniper teams back in a list now wonder if they would potentially get split fire 🧐
Agreed. I like that against 3 man weapons teams every sniper kill will cause an adverse effect on the crew. No insta death (which I like), but it does offer an interesting choice as to how long a sniper should focus on a single weapon team. As units increase in size, snipers will likely just go for leader kills to soften moral, before moving on to HQ units. Will note I am not sure if the gunshield will be a cover save mod in 3e, or if it will remain -1 damage like it is currently (please let me know if that was mentioned somewhere). Kinda hope it stays the later, but that's just because I am selfish and have been dreaming about fielding x4 artillery in 3e (waiting on 3e "HE" and "smoke" rules before I commit). Either way happy to see snipers functioning as HQ hunters. With platoon commanders running around granting +2 moral, 2 well placed sniper shots could swing a units moral to -4 (1 shot killing a platoon commander for -2 moral, the next killing a nearby unit's NCO for a -1moral and a pin for another -1).
@@jpstevens6407 unlikely, but multiple sniper shots is still a bonus - german lw players have to pay an extra 5 pts for a 50% schance of a second shot on the same target unit at the moment.
@@Keithslawinski snipers ignored the gunshield in 2nd ed, so i'm sure they will in 3rd, which ever effect it grants.
@@Keithslawinski Bang on mate, they look like they have a lot more depth to their target choices, whilst also feeling more historically representative!
If I understand it correctly sniper gets +1 to hit so hitting on a +3 if sniper as leader is killed and his second passes his moral and assumes sniper role he suffers a -1 penalty to hit which in turn cancels the +1 to hit so he will be hitting on a +4. Correct? I understand that hitting the bazooka guy or the lmg or the panzefaust or shreck guy with the sniper will have no effect as the weapon is picked up by another and role is continued, but what about a flamethrower? hitting a flamer you would have targeted the gas container causing an explosion no weapon to pick up and continue.
As amazingly epic as that visual is, I think that is just a little too granular of a rule to have factored in
Well darn Greg; now if we don’t get exploding flamers I’ll be somewhat disappointed! Hahaha Yeah I agree, lose the sniper and the spotter still hits on a 4+, which isn’t bad at all, thanks for pointing it out!
-1 tothe test because og the pin they just put on you, -1 for no nco. regulars need to pass morale on a 6 or less, so atill team killers
Surely a 7 or less; unless the wine is inhibiting my maths 😂😂
'ey, congrats! Many more to come
Cheers mate!
Welcome back! hope you're feeling better
Cheers mate! Nothing a bit of sunshine and Mediterranean cuisine couldn't fix!
Congrats!
Thanks man that's very kind :)
Gonna Watch this one Soon...
The New turret jammed rule is so stupid. Why i have to turn the turret in a different direction?
I always love getting my tiger to the middle of the board so running away shouldn't be a problem for myself.
Tiger Fear Maxing, love it mate!
Good update.
My free FO didn’t once pay for his points! I’m glad we might be getting another boost.
Absolytely love this channel! Keep up the great work 🎉 Have you ever thought about creating a linked campaign centered around a specific historical event, such as the Winter War or Operation Market Garden? The scale of the campaign could be adjusted to tell either a fictional or a historically accurate story, depending on the desired narrative
@@LaNiini1Cheers! Good question, we are working on plans for a campaign for sure, but we don't want to start filming it until V3!
@@scholaprogenium7276 Sounds awesome!
Hot take-I kinda like the way they’re handling vehicles in this edition. Buffing AT guns, nerfing vehicle MGs, disincentivizing cheap transport spam. I think we’re going to see a points reduction, and at that point a lot of what we’re perceiving as nerfs to vehicles will start to be read as changes to the ethos of how vehicles are understood and deployed. Right now, we’re pretty much all using flimsy dakka tanks. I don’t think we’re used to seeing tanks used as, like, mobile cover for the infantry, or as area denial tools. But it looks like we’re moving in that direction, and that feels fun and historical. I’m optimistic about it.
Ayyyy I made the big time
I can see a meta of the Mortar pit. Take a heavy weapons platoon, Lt and two Medium Mortars, activate Lt and fire off both mortars at once. 🎉 Imagine a Senior Officer and FOUR mortars/howitzers at once, my word that sounds deadly!
@@SonoVAo I’ve got the 2 medium mortars and a mmg to support them in my proposed weapons platoon
The end of board game thing could be massive. I’m doing an Italian army and one of their special rules stops enemy units running on the table, so they can only come on 6”, It’s now definitely worth me taking my observer, calling it in after deployment and catching everything as they come on, hopefully failing there tests and disappearing off the board
If they took that away from the Brits and the USSR, I'm worried what they are gonna take away from the Imperial Japanese. Get well soon mate!
Just finished a three game 1250pt event running my Vet heavy IJA list. I'm now 100% sure Warlord Games is going to beat the Fanatics rule like a Piñata at a Little Leaguer's Birthday party.....
Here's hoping that the Minor Powers National Rules are much better. Personally, I was hoping that you would see "more" Free Units, but I get why they would limit it. I guess the 48 Inexperienced French Infantry I have painted up so I can run 4x 12-Man Full Strength Hordes isn't the plan for V3, lol. The Rally Order change is really nice. It was rough to run your Rally, and then lose only one or two pins. Having them all go will be very nice. It'll be nice having the Lieutenants grouped together into a single entry, but I'm still hoping the selectors allow you to take a Captain or Major in the "Platoon Commander" slot, because having to pay for two officers is a lot less fun. Paying for Weapons on your command group will be nice, and I wonder if Pistols will be included in the base cost, and you may upgrade to a Rifle, SMG, or AR. Especially since Pistols have already lost their Assault rule. The whole "Vehicle fails Order Check, reverses off the table," scares me, I'll admit. I like my self-propelled guns, and this makes them much, much more vulnerable since many are Open-Topped (will we see Open-Topped change?). Fun and cheesy thing I've noticed with my friend, is that he likes to run Soft-Skin Portees with a Rear-Facing weapon. If your truck is facing backwards so it can shoot, then there arent any enemies in its front-arc and can't drive off.
I appreciate what you have been putting out lately.. keep up the great work ❤
Interesting update. I'm not sure about the vehicle pin rule and reversing 6". It would be a quick way of losing your super heavy tank and a large chunk of points. Side note: I have 5 Stug 3's (different varieties). Stug life forever 😁👍
well now, no free units is great thing! .. still waiting on minor nations rules .... my Greeks are excited to get into the fray!
New shooting seems cool - shooting to kill, suppress to impact activation and suppress to effect shooting are more different compared to old pin rules. As well as shooting to suppress requiring “continuous” fire rather than front loading it over the first turn or 2.
Wow great perspective on this, continuous suppression over front loading, I love that, thanks for the input!
@@scholaprogenium7276 it also feels more interactive and might mean that the game is not decided on turns one and two as much.
I like that there are no free units, but don't like the new rally system. Vehicles going down in points I think is good as a whole.
Glad they are dropping free units and updating national rules. Still expect national rules to be an expansion to something similar to what the British choose from now, but available to all nations (maybe two picks for major nations and one pick for minors). Why not 'up and at 'em' Polish? Or 'stubborn' instead? SPECULATION: certain softskins, particularly those in the armoured car slot (eg. SAS Jeep), machine guns will not halve their shots like other vehicles. I also hope they give a 'front armour' save to softskins used in specialized armies like the Long Range Desert or Aufklarung.
I think we might get a special LRDG platoon, that will allow people to field armed LRDG Trucks, Jeeps and transports with infantry, and all soft-skinned vehicles get Light/Heavy Cover if they had Ran or Advanced in their current or previous turn. The rule pissed me off too, as I'm building a LRDG force.
No more free units makes the game much easier to balance / fine tune! Love it
This could just be me, but I feel like Officers have had some subtle nerfs from the last few updates. Small Teams gone, Pistols losing assault (I admit, that is my own thematic taste) but then in addition they now need to pay for their weapons. Where are they basing that to? Are they pistols by default? That makes sense but could be for a rather underwhelming unit. Not that they are expected to do much, but still.
Some officers are a lot better then others just based on the Free weapon’s you can give them, all German officers seemed to come with assault rifles :) just like removing the free units it gives officers a level playing field, some comments saying big snap2’s with your heavy weapons or artillery platoons I can see officers having lots of use in the new addition
German Officers already had that boost of an extra order too, so free Assault Rifles did really feel like Insult to injury.
To be honest, the only one that really bugs me is the pistol losing assault. Everything else is more meh for me.
Please can you add sections to the progress bar so we can skip to the parts we are actually interested in hearing? also makes it easy when coming to check a second or third time to find exactly where you said something.
Just typing up my slideshow report of the BAGT - was good to have a chat with you guys and Marcus - then this pinged in my box! These changes are HUGE! The no more free units makes sense, if you consider that some forces can take a free artillery piece, then they have to buy an officer for the platoon... and remember that you can now get a forward observer in the Recce platoon too! No more inexperienced tanks/SPGs hiding on the back line will be interesting, but those automatic Rally orders giving FULL recover will be a game changer. Hope you recover soon dude.
what about the flags? they cost a lot (25 points) and their whole point was to help in Rally and now what will they do?
I just put them in my squads as regular riflemen because they look cool anyway.
@@hangarrat I guess so, but they could do something with the flag, I don't know, e.g. a unit x inches from the flag could reroll a failed order test/moral test
During deployment be sure your tank is not in line of sight of the enemy 😅