I think only HE rounds and flamethrowers should get to ignore cover, possibly snipers or they will never get taken. A HE round option on a anti tank team such as a bazooka team could be cool. Love this new edition i agree with everything apart from the pistol nerf, im expecting snipers to be buffed at some point and national rules to be adjusted also tank rules and points cost to be looked at. Its looking very very tasty and thanks for the video it was awesome :)
@@centi1364 Cheers, appreciate it! Yeah I think flamers and snipers will continue to ignore cover in V3, HE I'm not sure on, perhaps reducing it by a set amount -1 or -2. After this game I can see it being incrementally increased, like Pins, so if it does D2 pins reduce cover by 1, D3 pins reduce cover by 2, D6 by 3.
Hiya mate, good to hear from you as always! Its interesting that you say that, because I feel like the minor factions that I run; finns and partisans, have everything they need from the new platoons. That is because they have access to rocket teams, so they can cover their anti-tank then go wild. If you are a minor faction stuck with AT rifles or even piats you just need to spam light AT guns perhaps? Long story short the ability to load up on the basics is better than 1 of each with no access to special kit either I'm thinking 😊 P.s. Huge thanks for joining the channel, it really does make the world of difference! o7
@@scholaprogenium7276 I'll have to test out the light AT gun part, a lot of the minor factions I play (Poland, France, Italy) only have the Rifles which as much as I love, anything past a Light Tank gives me pause. I always assume I am at Long Range though, so the loss of to hit penalty might balance it out. I will just have to get my last couple teams cobbled together and see.
Nice work on your testing of the new edition! Its lovely to see it play out. Just one little rule correction: on wounded soft skin vehicles you always only get one dice roll on the damage table, there is no heavy damage with 2 dice. Cheers guys!
@@sombre101010 This could be one of those rules I have got wrong for years and never had it pointed out to me, if so, well done and thanks! P.s. thanks for your kind feedback, glad you enjoyed the video :)
@@asowle Thanks! Oh it's very funny actually now that you ask! Sam, JP and myself have all had the same experience; you write your list, add some units, take some away, take a step back and think "wow this is crazy". Then you set the models out as a force and you instantly think "wow this looks great", then you deploy your force and you take a step back with the armies on the board and you just get it, it feels great!
Lovely video, and a lovely game. Thank you for using the HE theory. HE in V2 can leave you feeling rough after those lucky hits wipe out a unit. Someone else commented how only HE weapons might negate 1 cover for each Pen value, which does make more sense. I’m excited to see what your game looks like where Cover Saves are unaffected by HE Penetration.
@@jeffashley9659 It was an interesting concept, thanks again for the input! After playtesting I feel like we were close, but that infact the cover modifier for pen value is in incremental increases, perhaps linked to pins. Or perhaps just a flat -1 to cover if the weapon has a pen value, and an additional -1 to cover if it is an HE weapon, making all weapons max -2 to cover. Going down in the open would however then be useless against HE, which leads me to believe it may be a flat -1 to cover, or just no effect and a 2+ save is just a thing now!
1 thing I'd like to see in 3rd edition is for the Platoon leaders veterancy dictate the veterancy of the rest of the Platoon. Eg Vet paratrooper Lt leading vet paras with vet mortar section etc supported by a Regular Vehicle platoon etc. Also a higher "Snap too" for veteran officers eg 2nd Lt Inexperienced 1 Regular 2 Vet 3 1st Lt Inexperienced 2 Regular 3 Vet 4
00:57 A Scary Sight to behold! Man....that Partisan Force! 02:34 How did you Build the Horses. I am on the Lookout for some SS On Horsebacks. Man Those PArtisans! MG42, Elefantino, Vickers....Love their Looting Power!!! 03:51 Didn't Expect the Americans to Bring so much MANPower! Epic! 4:43 Man the Americans look so good. Are those Perry Minis?
@@scholaprogenium7276 Schola ma man, I want to play a 2.5.2 Version with ma friend Jack this week. What do I need to know and consider. 1.) Take the new Platoons 2.) Use the new Rules for Shooting 3.) How did you Solve the Points problem. Let me know, if you can!
Hey man I would definitely give it a go with the new shooting and platoon rules, your main choice is do you rigidly keep to only what we know has changed, or integrate some more speculative adjustments! We went with some guestimation in the areas we know have been changed to avoid any jarring differences, smooth the cracks between the two rule sets, you might say. Part of me says that doesn't show the changes accurately but another arguement is that using common sense you can let the rule work as likely intended, not constrained by things we know will also change. In terms of points it is all relative, we haven't adjusted a thing, with so many unit options some will be more, some will be less, it's about equal in the end. If your friend arrives with 10 cheap nebs, they won't get long to abuse it, change is a comin'! Haha P.s. take that pz3,4 and 5 you were excited about, or panther and stug, surely a heroic duet!
@@scholaprogenium7276 I will make Pictures and do a PicBrep. Thanks for the Advice and Guidance. I will take a look at the new Leaked Rules (Platoons, Shooting, Cover and I will try to implement them)...print out some cheatsheet and See what happens.
I have a feeling the M16 gun truck won’t suffer the half shot penalty. It wouldn’t make sense since that’s what that vehicle was specifically designed to do. You know what I mean?
I asked about it in the Warlord article for Machine Guns, because 24(!!) dice out to 48in would be the new Dakka Stuart, I feel. That’s why Warlord did a correction to the article about vehicle mounted MGs only working at their full dice output when firing as Flak.
@@jeffashley9659 I remember reading that. And I guess it was designed as an AA platform. I’ll allow it, but still doesn’t make sense to me since it’s that entire crew job to shoot those MGs
I think only HE rounds and flamethrowers should get to ignore cover, possibly snipers or they will never get taken. A HE round option on a anti tank team such as a bazooka team could be cool. Love this new edition i agree with everything apart from the pistol nerf, im expecting snipers to be buffed at some point and national rules to be adjusted also tank rules and points cost to be looked at. Its looking very very tasty and thanks for the video it was awesome :)
@@centi1364 Cheers, appreciate it! Yeah I think flamers and snipers will continue to ignore cover in V3, HE I'm not sure on, perhaps reducing it by a set amount -1 or -2. After this game I can see it being incrementally increased, like Pins, so if it does D2 pins reduce cover by 1, D3 pins reduce cover by 2, D6 by 3.
The armies like Finns and Partisans that lack engineer squads or dedicated armor are going to need a lot of new options to keep them relevant.
Hiya mate, good to hear from you as always! Its interesting that you say that, because I feel like the minor factions that I run; finns and partisans, have everything they need from the new platoons. That is because they have access to rocket teams, so they can cover their anti-tank then go wild. If you are a minor faction stuck with AT rifles or even piats you just need to spam light AT guns perhaps? Long story short the ability to load up on the basics is better than 1 of each with no access to special kit either I'm thinking 😊
P.s. Huge thanks for joining the channel, it really does make the world of difference! o7
@@scholaprogenium7276 I'll have to test out the light AT gun part, a lot of the minor factions I play (Poland, France, Italy) only have the Rifles which as much as I love, anything past a Light Tank gives me pause. I always assume I am at Long Range though, so the loss of to hit penalty might balance it out. I will just have to get my last couple teams cobbled together and see.
Really enjoying these videos and the discussion that goes with them.
Thank you
Nice work on your testing of the new edition! Its lovely to see it play out.
Just one little rule correction: on wounded soft skin vehicles you always only get one dice roll on the damage table, there is no heavy damage with 2 dice.
Cheers guys!
@@sombre101010 This could be one of those rules I have got wrong for years and never had it pointed out to me, if so, well done and thanks!
P.s. thanks for your kind feedback, glad you enjoyed the video :)
Commando comic! I remember them from when I was a kid in the UK and India.
My brother and I used read them all the time when we were kids too :)
Great video full of energy.... tell me how did it feel or what about how different V3 or V2 for you..more fun etc ?
@@asowle Thanks! Oh it's very funny actually now that you ask! Sam, JP and myself have all had the same experience; you write your list, add some units, take some away, take a step back and think "wow this is crazy". Then you set the models out as a force and you instantly think "wow this looks great", then you deploy your force and you take a step back with the armies on the board and you just get it, it feels great!
Lovely video, and a lovely game. Thank you for using the HE theory. HE in V2 can leave you feeling rough after those lucky hits wipe out a unit. Someone else commented how only HE weapons might negate 1 cover for each Pen value, which does make more sense. I’m excited to see what your game looks like where Cover Saves are unaffected by HE Penetration.
@@jeffashley9659 It was an interesting concept, thanks again for the input! After playtesting I feel like we were close, but that infact the cover modifier for pen value is in incremental increases, perhaps linked to pins. Or perhaps just a flat -1 to cover if the weapon has a pen value, and an additional -1 to cover if it is an HE weapon, making all weapons max -2 to cover. Going down in the open would however then be useless against HE, which leads me to believe it may be a flat -1 to cover, or just no effect and a 2+ save is just a thing now!
nice game. I can't wait for this V3
It's looking better every week mate!
1 thing I'd like to see in 3rd edition is for the Platoon leaders veterancy dictate the veterancy of the rest of the Platoon.
Eg Vet paratrooper Lt leading vet paras with vet mortar section etc supported by a Regular Vehicle platoon etc.
Also a higher "Snap too" for veteran officers eg
2nd Lt
Inexperienced 1
Regular 2
Vet 3
1st Lt
Inexperienced 2
Regular 3
Vet 4
@@stillunsure7630 That's a cool idea because I have been thinking we need some more snap too activations, especially with all the extra units!
@@scholaprogenium7276
Just feels like a unit listening as readily to an inexperienced officer as a veteran officer wouldn't make sense.
00:57 A Scary Sight to behold! Man....that Partisan Force!
02:34 How did you Build the Horses. I am on the Lookout for some SS On Horsebacks.
Man Those PArtisans! MG42, Elefantino, Vickers....Love their Looting Power!!!
03:51 Didn't Expect the Americans to Bring so much MANPower! Epic!
4:43 Man the Americans look so good. Are those Perry Minis?
And SCHOLA strikes AGAIN!
Gonna Watch this later this Evening! Greetings from Sunny GErmany today!
Howdy from sunny (for now) UK! Glad you are enjoying the content, looking forward to hearing your thoughts on what we did with cover!
@@scholaprogenium7276 Taking alok at it now. A Buddy wants to play this week. If I can I will field the Panther and maybe we can play 2.5 Rules!
@@scholaprogenium7276 Schola ma man, I want to play a 2.5.2 Version with ma friend Jack this week. What do I need to know and consider.
1.) Take the new Platoons
2.) Use the new Rules for Shooting
3.) How did you Solve the Points problem.
Let me know, if you can!
Hey man I would definitely give it a go with the new shooting and platoon rules, your main choice is do you rigidly keep to only what we know has changed, or integrate some more speculative adjustments! We went with some guestimation in the areas we know have been changed to avoid any jarring differences, smooth the cracks between the two rule sets, you might say. Part of me says that doesn't show the changes accurately but another arguement is that using common sense you can let the rule work as likely intended, not constrained by things we know will also change.
In terms of points it is all relative, we haven't adjusted a thing, with so many unit options some will be more, some will be less, it's about equal in the end. If your friend arrives with 10 cheap nebs, they won't get long to abuse it, change is a comin'! Haha
P.s. take that pz3,4 and 5 you were excited about, or panther and stug, surely a heroic duet!
@@scholaprogenium7276 I will make Pictures and do a PicBrep. Thanks for the Advice and Guidance. I will take a look at the new Leaked Rules (Platoons, Shooting, Cover and I will try to implement them)...print out some cheatsheet and See what happens.
I'm wondering if perhaps gunshields will add +1 to cover saves in V3.
I think it will stay as a to wound modifier, similar to Soviet body armour
You could be right as it would simplify snipers ignoring both.
I have a feeling the M16 gun truck won’t suffer the half shot penalty. It wouldn’t make sense since that’s what that vehicle was specifically designed to do. You know what I mean?
I asked about it in the Warlord article for Machine Guns, because 24(!!) dice out to 48in would be the new Dakka Stuart, I feel. That’s why Warlord did a correction to the article about vehicle mounted MGs only working at their full dice output when firing as Flak.
@@jeffashley9659 I remember reading that. And I guess it was designed as an AA platform. I’ll allow it, but still doesn’t make sense to me since it’s that entire crew job to shoot those MGs
@@joethornhill7759 Yeah 24 shots vs planes, US players will struggle to get through their own flak if they take an air observer!
@@scholaprogenium7276 yeah I have a feeling that rule will be adjusted
V3 is looking hype
As soon as you deploy your first army on the table you are hooked, believe me! 😊
V3 Is looking so good !
Looking forward to the launch party!
@@pech2130 Us too, cannot wait to try all the factions and see what it's all about!