I like the new MMG rule, I always liked the idea of seeing them on the board, and reducing the number of tank shots make sense. The loss of assault on pistols make my SAS cry though
@@ArchaiKM Yeah I'm with you there mate, two thumbs up for new mmg but the hit on pistols will catch a few people out! Keeping fingers crossed for snipers now!
@@scholaprogenium7276 Expecting assault (move and fire) to be different from Close Assault (tough fighters).... we may still get TF with pistols, shotguns (missing from the chart) and SMG's. edit : after the first day of the BAGT, Marcus from WG stated that pistols will not grant any bonus in close assault.
The pin game seems to be relatively similar because it's easier to hit but we are throwing fewer dice per unit, infantry squads have a potentially higher ceiling than vehicles, so that's something
I'm new to bolt action, but not new to wargames. And I am going to wait and see what all of V3 involves. I'm not planning on competitive play, and am still assembling my U.S. force, but am into balanced and realistic play. I like the idea of multiple platoons, and a more company based play. But honestly, I'm currently leaning towards adapting both V2 and V3 rules into some custom house rules. Let's keep things realistic, but fun and balanced too.
I was playing the Dakka Panzer 3.... 3 Shots per 3MMG...than +1 because its a German MMG... 12 Shots. It was great...move and shoot, hitting on 5s. Pinning and a Casuallty here and there was good enough! I hated the Dakka Stuard. Now I can field every tank and It feels great. I had not read the NEW ANTI TANK Gun rule. Hitting with my Panzer 4 on the move on 5s. Standing still on a 4 up... But I was playing it wrong wasn't I. Standing still the Tanks now hit on 3s!!!! AMAZING!
It will be an interesting change, but currently Germany has always been a bit robbed on their national traits rule. Extra dice wasn’t necessary the issue imo, it’s pins that needed an update for people to take MMG and LMG.
I think the biggest takeaway is that this allows Vehicle weapons to fulfill their historic role, which was SUPPRESSION. That’s what a Pin represents. Sure, three dice isn’t likely to lead to a kill. But it’s just as likely to end up putting a pin on whatever you’re trying to shoot at, as it was previously.
I am interested in how infantry MG’s are changing, in V2 they did not reflect the real life and Hollywood war terror they caused. Thanks for your chat on V3 reveal
Very happy with these rules, i can see being able to hit being easier with range and moving being a factor but killing being easier. 3+ to kill, add 1 for soft/light cover, 2+ for heavy/hard cover with inexperienced troops -1 to cover and infiltration units adding a further +1 to the save. For the vehicles, very happy, sick of seeing Stuart spam on the table.
Given the historical reasons provided, i think any pintle mounted weapons might still get full shots though im not sure if they want to get that specific
There seems a lot of talk about losing templates for HE and going to D2/D3/D6 hits etc… but the templates are still in the new box, and they’ve even mentioned elsewhere still needing them. So I think that’s going to stay.
I know right, not the bikes! It seems dakka tanks are serviceable, but not OP by any means, I can see a platoon of 3 stuart's still being extremely effective, yet completely out of their depth against heavier tanks or a battery of guns, so it's going to be a fascinating ecosystem!
@@scholaprogenium7276 Yeah, the Previous 20 something shots for 160p or something was just shutting down tons of infantry...they at least had to go down. 13 Shoots it has now. Its still ok. And Fielding 3 ist still strong. But what if I take my Panzer 3, Panzer 4 and a Panther to the tango^^ haahhaha. I love that BA 3th Edition shows balls and really makes something new out of the game. Lets hope it is good. What I have seen so far I like.
Halftracks will need a huge points drop to be worth it now. They weren't worth their cost before, but with half shots they're far too expensive at the current price. They need to be like 70 points for a hanomag now.
I wonder if the light vehicles that have turreted machine guns will behave differently. Example the panzer 1 or various armored cars where the machine gun in the turret is the only weapon.
The Dakka Stuart isn't dead, it'll never die! Simply put, if MG's get worse for armour then they will get cheaper. Quad Mmg AA Truck for the Russians will have 12 MMG shots at ground targets and 24 vs Aircraft
@@scholaprogenium7276 I've run the Stuart M2 since the 1st edition and will continue to do so alongside a Light AT Armoured car to bully heavier tanks, You can't shoot us all! Especially now I can take 2 each of Stuarts and Greyhounds per Infantry selector now.
If the Hitlers Buzzsaw rule stays, I guess it’ll make it up to 8 shots to allow for halving…? Also intrigued about hull mounted OUTSIDE of tanks, so things like LRDG and SAS units etc, as this is LITERALLY their modus operandi, halving their shots is a bit of a bummer!
How are dakka Stuart’s dead? All tanks got a nerf to their machine guns and this still means the dakka tanks will still be on the top. If they wanted to hurt dakka tanks, then they shouldn’t have nerfed all tanks. The tank that has the most firepower will still be the dakka tank.
@@wifi_soldier5076 Aah, Okay. Means that the driver is a busy man. He'd have to turn the whole tank to aim the MMGs. They were fixed in position and so firing them would have been incredibly inaccurate. The Americans didn't think much of them and soon replaced them with storage boxes. Which says a lot about how useful they were.
Really not a fan of the MMG change. Not all vehicles are equal - this is just a crude way to deal with a specific vehicle MMG issue. For the ‘historical accuracy’ could have added -1 to coaxial and pintle mounted, for example.
@@James_P_Wargaming Yo James always good to hear from you buddy! Yeah I see where you are coming from, if I may respectfully disagree on the specifics of including a hit modifier, but that doesnt mean I dont 100% agree there needs to be nuance between vehicles, such as SAS jeeps and truck gunners!
@@scholaprogenium7276 Fair play buddy 🍻 I suppose I was just after a bit more imagination with MMGs for a new edition than a blanket reduction in shots. It’s not as if they have had a short amount of time to think about it. 🤣
@@joehendrson3815 I also just like how all their rules combine into their play style. Good ncos, more snap too, more mmgs, tiger fear, it all feels right for them!
I like the new MMG rule, I always liked the idea of seeing them on the board, and reducing the number of tank shots make sense. The loss of assault on pistols make my SAS cry though
@@ArchaiKM Yeah I'm with you there mate, two thumbs up for new mmg but the hit on pistols will catch a few people out! Keeping fingers crossed for snipers now!
@@scholaprogenium7276 Expecting assault (move and fire) to be different from Close Assault (tough fighters).... we may still get TF with pistols, shotguns (missing from the chart) and SMG's.
edit : after the first day of the BAGT, Marcus from WG stated that pistols will not grant any bonus in close assault.
With regards MMGs & Pins, as we no longer get a modifier to hit for cover/small team, we are more likely to cause hits, and therefore a pin.
The pin game seems to be relatively similar because it's easier to hit but we are throwing fewer dice per unit, infantry squads have a potentially higher ceiling than vehicles, so that's something
I'm new to bolt action, but not new to wargames. And I am going to wait and see what all of V3 involves.
I'm not planning on competitive play, and am still assembling my U.S. force, but am into balanced and realistic play.
I like the idea of multiple platoons, and a more company based play. But honestly, I'm currently leaning towards adapting both V2 and V3 rules into some custom house rules.
Let's keep things realistic, but fun and balanced too.
I was playing the Dakka Panzer 3.... 3 Shots per 3MMG...than +1 because its a German MMG... 12 Shots. It was great...move and shoot, hitting on 5s.
Pinning and a Casuallty here and there was good enough!
I hated the Dakka Stuard. Now I can field every tank and It feels great.
I had not read the NEW ANTI TANK Gun rule. Hitting with my Panzer 4 on the move on 5s.
Standing still on a 4 up... But I was playing it wrong wasn't I. Standing still the Tanks now hit on 3s!!!!
AMAZING!
It will be an interesting change, but currently Germany has always been a bit robbed on their national traits rule. Extra dice wasn’t necessary the issue imo, it’s pins that needed an update for people to take MMG and LMG.
I think the biggest takeaway is that this allows Vehicle weapons to fulfill their historic role, which was SUPPRESSION. That’s what a Pin represents.
Sure, three dice isn’t likely to lead to a kill. But it’s just as likely to end up putting a pin on whatever you’re trying to shoot at, as it was previously.
@@jeffashley9659 Another great point! Seems like we are certainly on a journey deeper into historic wargaming with V3, I'm all for it!
I was kind of hoping MMGs would even be d2 pins to represent this, but I'm still excited for the changes as they are.
Make sure to give us a like and comment below what’s your thoughts on the new rules ?? !
Lots of changes comming....exciting times for the meta
@@boltactiontutorialsbybomor3846 Its awesome mate, great times!
I am interested in how infantry MG’s are changing, in V2 they did not reflect the real life and Hollywood war terror they caused. Thanks for your chat on V3 reveal
New MMG rule gotta be interesting! Love your Panther Tank painting!
@@marzelp4480 cheers mate, the panther is actually a rescue, it was painted bright green originally by a 40k commission painter apparently!
Very happy with these rules, i can see being able to hit being easier with range and moving being a factor but killing being easier.
3+ to kill, add 1 for soft/light cover, 2+ for heavy/hard cover with inexperienced troops -1 to cover and infiltration units adding a further +1 to the save.
For the vehicles, very happy, sick of seeing Stuart spam on the table.
Given the historical reasons provided, i think any pintle mounted weapons might still get full shots though im not sure if they want to get that specific
The article says pintle guns get full shots ONLY when firing at aircraft
I heartily approve these rules.
I just bought, printed, and painted 4 panzer Is because of the new platoon system only for them to squash my panzer I horde in its tracks.
Makes me cry in the Canadian pintle mount mmg/hmg upgrades, but saves me from trying to find a stuart.
@@talasmanca Greyhound should remain useful as a armoured car, I'm interested to see what dakka vehicles emerge from the ecosystem!
hopefully we see HE improved or attest the ability to hit becomes easier. or maybe flamethrower tanks will be the new meta?
There seems a lot of talk about losing templates for HE and going to D2/D3/D6 hits etc… but the templates are still in the new box, and they’ve even mentioned elsewhere still needing them. So I think that’s going to stay.
I love a flamethrower tank 🔥 but I don’t like facing them across the table, not sure how I would feel it they do 😅
A lot of rules need being revised to bump up the game from being warhammer played with .303 lee enfields
6:07 NOT THE BIKES!!!! I love em! The Dakka Tanks.... hmm...
I know right, not the bikes! It seems dakka tanks are serviceable, but not OP by any means, I can see a platoon of 3 stuart's still being extremely effective, yet completely out of their depth against heavier tanks or a battery of guns, so it's going to be a fascinating ecosystem!
@@scholaprogenium7276 Yeah, the Previous 20 something shots for 160p or something was just shutting down tons of infantry...they at least had to go down. 13 Shoots it has now. Its still ok. And Fielding 3 ist still strong. But what if I take my Panzer 3, Panzer 4 and a Panther to the tango^^ haahhaha.
I love that BA 3th Edition shows balls and really makes something new out of the game. Lets hope it is good. What I have seen so far I like.
👻Fingers crossed for a German 7 shot MMG
@@TheDiceGhost or perhaps even a 7 shot 88? Haha
Point of Order, Do we know Bike will be affected? Bike in a lot of games are half way between Infantry and vehicles
We know there will be unit special rules so I can see them keeping their dice output, perhaps if stationary for example?
Halftracks will need a huge points drop to be worth it now. They weren't worth their cost before, but with half shots they're far too expensive at the current price. They need to be like 70 points for a hanomag now.
Fantastic point! Bren carriers took a hit aswell!
Be good if the Recce platoon or rule maybe gave these vehicles additional rules for shooting ?? 🤷♂️ who knows it’s all speculation at the moment
I wonder if the light vehicles that have turreted machine guns will behave differently. Example the panzer 1 or various armored cars where the machine gun in the turret is the only weapon.
Perhaps they retain it as part of a recce platoon?
The Dakka Stuart isn't dead, it'll never die!
Simply put, if MG's get worse for armour then they will get cheaper.
Quad Mmg AA Truck for the Russians will have 12 MMG shots at ground targets and 24 vs Aircraft
@@stillunsure7630 Spoken like a true believer! Hehe cheers for the input mate!
@@scholaprogenium7276
I've run the Stuart M2 since the 1st edition and will continue to do so alongside a Light AT Armoured car to bully heavier tanks,
You can't shoot us all!
Especially now I can take 2 each of Stuarts and Greyhounds per Infantry selector now.
How will the new rules impact the German Werblewind. I wonder
Yes and all such vehicles!?
If the Hitlers Buzzsaw rule stays, I guess it’ll make it up to 8 shots to allow for halving…?
Also intrigued about hull mounted OUTSIDE of tanks, so things like LRDG and SAS units etc, as this is LITERALLY their modus operandi, halving their shots is a bit of a bummer!
Good point, surely SAS jeeps and the like won't be penalised!
@@scholaprogenium7276I’d hope, either there’ll be generic rules covering this, or special rules for these specialist units.
@@julianwarren7770yeah why not. If they can have special rules for firing light mortars from a motorcycle sidecar they can cover this 😂
How are dakka Stuart’s dead? All tanks got a nerf to their machine guns and this still means the dakka tanks will still be on the top. If they wanted to hurt dakka tanks, then they shouldn’t have nerfed all tanks. The tank that has the most firepower will still be the dakka tank.
Thanks!
Cheers mate, glad you enjoyed!
The Stuart wouldn't be able to fire a hull MMG; co-axial MMG; 2 x sponson LMGs & a pintel mounted MMG together... not enough crew.
The two sponson lmg are fired by the driver.
@@wifi_soldier5076 Aah, Okay. Means that the driver is a busy man. He'd have to turn the whole tank to aim the MMGs. They were fixed in position and so firing them would have been incredibly inaccurate. The Americans didn't think much of them and soon replaced them with storage boxes. Which says a lot about how useful they were.
@vincnetjones3037 the Romanians have a rule for one of their tanks with sponson machine guns where they can't be fired on an advance order.
I love them
@@tonybooker5059 Warlord are doing well so far!
What if you can shoot all weapons in a turn on vehicles now!!
Like unoccupied transports? You'd kind of have to with Bren carriers or it's basically 2 shots!
Really not a fan of the MMG change. Not all vehicles are equal - this is just a crude way to deal with a specific vehicle MMG issue. For the ‘historical accuracy’ could have added -1 to coaxial and pintle mounted, for example.
@@James_P_Wargaming Yo James always good to hear from you buddy! Yeah I see where you are coming from, if I may respectfully disagree on the specifics of including a hit modifier, but that doesnt mean I dont 100% agree there needs to be nuance between vehicles, such as SAS jeeps and truck gunners!
@@scholaprogenium7276 Fair play buddy 🍻 I suppose I was just after a bit more imagination with MMGs for a new edition than a blanket reduction in shots. It’s not as if they have had a short amount of time to think about it. 🤣
So Vehicles with mmgs are practically useless
GERMAN JUSET NEED A POINT REDUCTION AND THEY WOULD BE GOOD
Fair enough! Well said o7
The Germans have great toys but you can't feild things and get a good playable army if they lower the points Germans would be good
@@joehendrson3815 I also just like how all their rules combine into their play style. Good ncos, more snap too, more mmgs, tiger fear, it all feels right for them!
@@joehendrson3815 We had a test game at 1250 as a new base with current points. You can get a lot of toys and a big Cat
MMG + Buzzsaw ??
With the new German book up first, they may completely change 🤯
= Dakka
Now make it a platoon!