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MediaKit
United States
Приєднався 2 сер 2020
I was going to dedicate this channel to video essays about games AND movies. My first movie video got copyright blocked and that kinda killed it for me. GAMES IT IS THEN! I talk about games, game mechanics, what makes a game good or bad, what games should have been, could have been, missed opportunities, and welcome surprises. But this is not a review site. There are enough of those. I post monthly, at best, because I put a ton of animation and editing into my essays. They are meant to be entertaining and thought-provoking. I invite you to subscribe. You'll get fewer than 12 notifications/year of new content.
The Secret Shame of Game Design: Why Running Sucks
Choose your sprint mode: TOGGLE or HOLD. Dive into the surprising flaws of both of these these common sprinting mechanics, revealing why running in games is so often frustrating. But there's a BETTER way that a few games have already discovered! How a “persistent-run” mode could keep us out of walking mode misery.
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Відео
How Horizon Zero Dawn Redefined Combat
Переглядів 2 тис.6 місяців тому
A closer look at Horizon Zero Dawn's combat system. How the game's use of primitive weaponry, alongside stealth and ranged tactics, creates a unique gameplay experience. See how its combat system stands out for its innovation and depth, making it a true jewel in gaming. Horizon Zero Dawn: A Game Design Postmortem ua-cam.com/video/TawhcWao9ls/v-deo.htmlsi=Ci6k6qKVkBYELJVW Game Design Cognition: ...
Elden Ring's tarnished UX/UI
Переглядів 2,1 тис.8 місяців тому
Shortly after Elden Ring's release, a Twitter user criticized the game for its poor UX. He was harshly retaliated against by gamers and fans of FromSoftware's award-winning game. I explore if there was any merit to the criticism laid against Elden Ring's UX in the first place. CREDITS: Radio Tuning Sound Effect ua-cam.com/video/b2qShK5lZOs/v-deo.html&ab_channel=nBeats Critical thinking cards (i...
The brilliant Stealth Strategy game no one played
Переглядів 13 тис.10 місяців тому
The Commandos-likes: Commandos: Behind Enemy Lines Commandos: Beyond the Call of Duty Desperados: Wanted Dead or Alive Commandos 2: Men of Courage Robin Hood: The Legend of Sherwood Commandos 3: Destination Berlin Desperados 2 Crookz - The Big Heist Shadow Tactics BotS Desperados III Partisans 1941 War Mongrels Shadow Tactics: Aiko's Choice Shadow Gambit: The Cursed Crew Articles: Real-Time Tac...
Kratos' underrated little sister. The combat of Kena: Bridge of Spirits
Переглядів 1 тис.Рік тому
Everyone knows what a baller brawler God of War is. But if you're looking for another game with excellent close-range combat, Kratos recommends Kena: Bridge of Spirits! Diverse weapons, dodges, parries, counters, and combos!
When is an RPG not an RPG?
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When I compared Bethesda games to other open-world games, various commenters called foul for comparing RPGs to action games, claiming they have nothing in common. So, what then is an RPG? What makes it so? What makes a game NOT an RPG? Does Starfield have too much of Mom & Dad’s DNA? ua-cam.com/video/oj9_sZLrhkc/v-deo.html&ab_channel=MediaKit WHAT IS A JRPG? WHAT MAKES A JAPANESE ROLEPLAYING GA...
Starfield will have too much of Mom & Dad’s DNA
Переглядів 2,8 тис.Рік тому
With the anticipated release of Starfield, I break down Bethesda's gameplay reveal along with an examination of Skyrim & Fallout 4 to figure out what kind of gameplay Starfield will offer. Other vids... What Assassin's Creed Odyssey should have learned from Metal Gear Solid V ua-cam.com/video/81bPl4-N_bU/v-deo.html Wei Shen kicks Batman's butt! The combat mechanics of Sleeping Dogs. ua-cam.com/...
The leveling system every game needs to ditch
Переглядів 1,6 тис.Рік тому
Why do so many games make you grind for XP to spend on skill trees? Why the system sucks. How it could be better. What games DO it better? CREDITS: ● water/blood splat ua-cam.com/video/SOF1pf4hqHc/v-deo.html&ab_channel=GreennScreenSolution ● coffee grinder sound freesound.org/people/michimueller/sounds/577486/ ● fake skill icons opengameart.org/content/700-rpg-icons
How Sleeping Dogs gets around just pressing E. Creating a world to interact with.
Переглядів 5172 роки тому
In addition to having the best combat mechanics of any open-world game, Sleeping Dogs also has some of the best mechanics for interacting with its world. From cars with working trunks and can also do donuts, to a lock-picking minigame, and a reason to eat food. engine rev sound freesound.org/s/115382/ burger fry freesound.org/s/275765/
Wei Shen kicks Batman's butt! The combat mechanics of Sleeping Dogs.
Переглядів 2,1 тис.2 роки тому
Many reviewers compared the combat of Sleeping Dogs to Batman Arkham Asylum. This illustrates why they were all wrong. A deep dive into the melee moves of Sleeping Dogs and the player inputs required to pull them off.
Why the Tomb Raider reboot games are actually bad
Переглядів 7 тис.2 роки тому
Credits: DSP Gaming ua-cam.com/channels/GAQFQoZNIFUnQQuA-Llu9A.html tape sound freesound.org/s/595462/ scissors sound freesound.org/s/608078/ snow splat freesound.org/s/445109/ crashing junk freesound.org/s/461696/ freesound.org/s/161750/ freesound.org/s/487144/ Post-it freesound.org/s/428652/ rimshot ua-cam.com/video/9CdVTCDdEwI/v-deo.html&ab_channel=gregoriusu
What Assassin's Creed Odyssey should have learned from Metal Gear Solid V
Переглядів 4812 роки тому
Assassin's Creed Odyssey and Metal Gear Solid V both have recruitment systems. Coming out 3 years later, ACO could have taken some lessons from MGSV's recruitment mechanics. A look at what might have been.
Sunset Overdrive Has the Awesomest Traversal in Video Games
Переглядів 3962 роки тому
What open-world Video game has the awesomest system for getting around? Prom Photo by Magda Ehlers from Pexels www.pexels.com/photo/man-and-woman-sitting-beside-tree-1457960/ Mech Guard - Greenscreen by King Budogous ua-cam.com/video/mslsxyY7Haw/v-deo.html&ab_channel=KingBudogous
13 reasons to not play Remember Me
Переглядів 5333 роки тому
This is a re-upload, after a correction. Thanks for understanding. Thanks to UA-cam channel Savvas Karampalasis for the running woman silhouette. ua-cam.com/channels/N5-6-yCZvgMV1KuZbKv02g.html ua-cam.com/video/CaHO891B_18/v-deo.html
Perfect Solution! Replace Logitech's SetPoint, 'cuz it keeps forgetting your custom mouse settings!
Переглядів 4,5 тис.3 роки тому
Get X-Mouse Button Control www.highrez.co.uk Tired of Logitech's SetPoint software forgetting your custom mouse settings? I tried fixing it in another video but it turned out to only be a Band-Aid. Turns out, using a third-party software is not only possible, but it works really REALLY well.
20 fixes to Watch Dogs Legion... A wish list
Переглядів 1,7 тис.3 роки тому
20 fixes to Watch Dogs Legion... A wish list
Watch Dogs: Legion and Subnautica have something in common. You didn't play them how I did.
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Watch Dogs: Legion and Subnautica have something in common. You didn't play them how I did.
FIXED - Logitech SetPoint keeps forgetting your custom mouse settings
Переглядів 6 тис.3 роки тому
FIXED - Logitech SetPoint keeps forgetting your custom mouse settings
Oni: the best melee combat game ever
Переглядів 94 тис.3 роки тому
Oni: the best melee combat game ever
Vanquish, 5 ways it's awesome & 5 ways it fails
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Vanquish, 5 ways it's awesome & 5 ways it fails
Fixing Horizon Zero Dawn's UI, user interface
Переглядів 1,8 тис.3 роки тому
Fixing Horizon Zero Dawn's UI, user interface
Watch Dogs vs Watch Dogs 2, Which game watch dogged better?
Переглядів 3343 роки тому
Watch Dogs vs Watch Dogs 2, Which game watch dogged better?
Looks like Stealth Strategy is back. ua-cam.com/video/E9DeYqVHkkM/v-deo.html
A lot of games mentioned in the video are AAA games that have similar issues not involving an XP system. One example I found with both the Horizon games, and Assassin Creed open-world games, is the fact you can relatively easily unlock all the skills, rendering the experience system pointless. This means it's not really much of a skill "tree," and instead you're simply deciding which skills to have first. In my opinion, this eliminates the purpose of having XP. So I would agree with you in this instance; however, in games that allow you choose your preferred playstyle by leveling up with experience, and purchasing the ones you want knowing that you will have to choose carefully your specialization, would change the dynamic entirely. With your system, this would require you to look up a guide on the internet in order to plot your playstyle and skills. Arguably, having to specialize is what made these systems popular in the first place, but the simplification of modern AAA games has bastardized the systems they were based on.
I’m torn on whether a system should make all skill unlockable or not i.e. choose a playstyle vs unlock everything. I guess I’d leave that to the development team of each game. But my system wouldn’t require anyone to look up info on the internet. That's up to the developers to determine how a gamer learns how to obtain certain skills. I’ll say this. I recently finished Cyberpunk 2077 (can’t unlock everything) and Avatar: Frontiers of Pandora (can unlock everything) and in both cases, I found the level tree and XP systems very unfulfilling. I won’t get into it here but I’ve recently been experiencing a plateau in game creativity. Environments are getting better and better (see the 2 games just mentioned) but gameplay has stagnated and even regressed (see the upcoming Star Wars Outlaws).
Hi how is it going? Will you update any video soon?
I’m working on one. Gonna be a few weeks still. It’s going slow. Sorry for being slow. Been playing games and traveled to visit family.
@@MediaKitGaming at least I miss your idealistic videos, the way your video is crafted is superb! As almost if this channel is stealing an awesome UA-camrs content, because I just can't believe your fan base is this low when you have this much talent!! Unbelievable!
Dark Cloud on ps2 had one of the craziest leveling systems, you didn’t level up yourself w points but your weapon which you had a risk of breaking or could turn weapon into a weapon attachment you’d put onto a another weapon
Just give me all the abilities a character has from the get go like an old arcade game and focus on making the levels/world difficult and interesting, because to me the only progression that truly matters is the player's skill and knowledge, everything else is a waste of time, and is just plain condensing to the player. Don't even give me a tutorial level, give me that vertical slice moment from the world go like Ninja Gaiden 2 (Xbox360) so its not a chore to replay. To me, the first playthrough is NOT the most important, every playthrough after the first should be the priority, there's a reason people love NG+ if its in a game.
feels like you got inspiration from waskerton
I don’t think so. You’ll have to explain to me who that is.
Such an amazing game. The community-made Anniversary Edition launcher/patcher enables all moves from the start, and if you want a *serious* challenge, you can install the "Brutal AI" and "Brutal Konoko" mods. There are many of others, such as retextures and a conversion mega-pack that adds new enemies and encounters, but I'll leave the rest for everyone to discover in the launcher. You can download+install mods directly from there. Way cool stuff!
I really love Zero Dawn a lot, it’s a Masterpiece on its own. The only problem I had with it was the inconsistent Coil System, which makes Handling the Meta and almost made it feel like there was no point of it being added.
DSP? ITS THE GUY! the one that cranked it in front of children in his lifestream. Also his wife cries downstairs a lot because of doordash.
it's not an isometric view game, that's why it is a bit unnoticed
The only other game to take this kind of combat in the same direction was BDO. The key inputs are similar in that they all make sense directionally.
RISING FURY!!!!!!
I only played 2013 finished it and sorry i will not play no more games from Crystal Dynamics. Only the true Tomb Raider made by CORE Design. Of course we had Aspyr thankfully
I just beat rise yesterday after its been sitting on my shelf since the year it came to ps4 so it's fresh for me. The story is even worse then the gameplay. Feels like NOTHING ever happens. Its full of instances like Jonah pointing a gun at the bad guy but not shooting him so the bad guy could stab him or Lara taking a solid minute to smash the artifact down while surrounded by an army of zombie greeks and it makes me want to die. Also lara was such a badass in the old games and now shes limping, complaining, getting smacked around, and never putting her phone down and walking slow so I can't play the game. Worst of all, she NEVER shuts up. Imagine playing a zelda game and link was constantly talking to himself saying "I think I need to open this door somehow" "I might be able to climb up there." That's what this game is. Not only do these games disrespect your time, they disrespect your intelligence and those are two of the worst sins a game can commit. It also has no reason to be open world or have crafting. I'm done with games shoehorning crafting into them. Ruins the flow of gameplay because now instead of clearing a room and moving on, I have to loot all the bodies and bumble around looking for ore and stuff like a moron.
There is also Sumerian Six coming out this year.
Yeah, I saw when Sumerian Six was announced. Right now, I’d be scared if I was that studio. But maybe they’ve managed to keep the development costs down.
Elden Ring UI/UX is garbage tier. Unclear, confusing menus, inconsistent controls, pointless messages. Do you want to resurrect Torrent? No, of course not; I'm just gonna stand here until something kills me... The truth is FS has barely made any changes to the DS1 UI/UX, and it came out 14 years ago! The amount of amateurish design in FS games is astonishing, and they are not learning from their past mistakes/experience. It's just copy-paste with minor changes. It's really funny how some seriously great design appears next to complete trash in FS games... Oh, and I forgot about how you have to exhaust an NPS's dialogue before they move to the next location. You have missed one line of dialogue? The guy is going to hang out here until the end of time.
"Oni: the best melee combat game ever" - Ever heard of Jedi Knight: Jedi Academy?
Great video. Would be interesting to see a follow up now that FW has been out for a while.
I finished HFW. It’s a great game but I’m struggling to figure out if my thoughts on it are worth making a video about. It’s mostly just a bigger ZD. Some thing are better. Some are worse. But I don’t thing making a comparison video (comparing ZD to FW) is worth my time or that of viewers. But tell me what *you* think. What is you reaction to FW? What do you think would be an interesting take for a video?
@@MediaKitGaming Perhaps a video about how it didn’t inspire you to make a video? 😅 Just kidding! I enjoyed the simplicity of the ZD weapon wheel when I went back and played it again. The grind for weapon upgrades in FW definitely sucked, but it did make me a better hunter, so maybe they did that on purpose.
@@nerdaholic3000 I have conflicting opinions about that. I love that parts had to be targeted to be used to upgrade weapons. It gave hunting a purpose and meant I had to be more methodical about combat. It added a dynamic that I think the game benefited from. BUT… when I returned to the same stalker area to farm cloak emitters for the 5th (or more) time, I was like, “This sucks.” Some of those purple weapons and armor took a lot of grinding to upgrade. I gained various legendary (gold) weapons and only bothered to upgrade one of them, and only 2 or 3 levels because I was so over it. I got tired of farming apex-flyer parts in particular. But you're right. The grind became unbearable. I finished the game & DLC with mostly purple weapons. In Horizon 3, I want to be able to make my own bow. Say I find a bow chassis with 3 slots. I want to make it a fire/freeze/acid bow… nah, I changed my mind, I want it to be a purge water/electric/tear-off bow. Let me do that! I wasn't a fan of getting a new bow and it did normal/electric/more-electric. Great! Thanks. Now I've tied up a whole weapon slot for one element type. Upgrading the spear to ignite firegleam and whack open metal flowers was lame AF! The story and characters were great. The map was astonishing to run around in... just gorgeous! Combat remained top-notch! Tripcaster and traps were nerfed and expensive so I played the whole game ignoring them and the trap skill tree. I think that's unfortunate. I saw a Redditor who said he stealth and trapped his way through almost the entirety of HZD and I think that's awesome that a player can decide that's how they want to play and then do it. There's my video outline, I guess. Thoughts?
That’s a pretty good summary… let’s hope they can get all of those QOL fixes in there. We’ll soon have the LEGO version to play in the meantime 😅.
maybe some of them are not 100% pure "stealth strategy" but it worth to check also: Chicago 1930, Heldorado, Peaky Blinders Mastermind, El Hijo
Why did you not touch on the story as other people mention in the comments? I just recently bought shadow of the thombraider, never having played any of the games. I asked myself what it was that made me not like it and it has to do with mainly the story not being strong enough, it does not make you curious or want to play on. The quests also dont really catch me. Its so different from games like resident evil or some open world games where there is a very compelling main objective
For me, story is always... ALWAYS secondary to gameplay and mechanics. A flat story can be saved by good gameplay. Flat gameplay can never be saved by a good story... IMO.
@@MediaKitGaming for me that's point of debate. Agreed, a flat story most definitely can be saved by good gameplay. I myself however really enjoy some survival horror games or story based games (for example until dawn or dark pictures). In these games the story for me is what carries it. The gameplay in the tomb raider is definitely disappointing and not logical but for me the story dissapointed me more than for instance 'not being able to manually crouch' or 'the weapons not being nicely arranged in the menu'. Added to all the valid points you made, I think the story being not catching enough is a major point
You have discord man ? I'm wondering what the best melee combat in your mind should be ? Should be free-form combat, should it be animation locked, etc, etc ??
No, sorry, no discord. Best melee: *Oni* - ua-cam.com/video/0Pyrb6hireU/v-deo.htmlsi=No_81UONAgOeSLvD 2nd best: *Sleeping Dogs* - ua-cam.com/video/h2y_H9Tp9DU/v-deo.htmlsi=RrvQtIoa6KNLZJib *Kena: Bridge of Spirits* has a great combat system, but that's "all-around combat", not melee. - ua-cam.com/video/OzoZSveulUA/v-deo.htmlsi=ycqaXnwYdgwAmU11 Many commenters have identified *Sifu* for great melee combat. I've tried to start that game 3-4 times. The controls keep defeating me, and the high and low attacks come too fast for me to react.
@@MediaKitGaming Yeah i saw all of your videos, both on Oni and Sleeping Dogs, and i loving them. I currently play Oni to try to grasp as much as i can. I'm asking cause prolly at the end of the year i will start developing a 3rd person melee game(more likely melee practice arena, and will build on after that), and wants to get the perfect combat down. I almost made my mind of what everything needs to be, and definitely will include throws, and directional attack, but the thing i can't decide is, should the attacks be animated locked, like in Fighting Games for example, and to be fair even in Oni, there is animation on your attack, even though you can aim the direction, or they should be completely free like Jedi Academy, where you can move to all direction when you are attacking. My main problem with Jedi Academy is at high level there is too little engagement, a lot of footwork/movement, which i like, as i think this leads to very high skill ceiling, and it's very skillful and rewards the better player, but it lacks option to deal with passive players that have good movement, but you essentially have hard time catching them with anything, even if you are very good mover as well. I would absolutely love to collect as much info, before i start building everything. I'm Finishing my C++ course by September/October, and then will start building on UE5.5 or the newest at that time. I'm really sad that most of today games are so much for casuals, and lacks depth and variety, just 1 button mash, no good footwork involved, 1 button for dodge, that when timed perfectly does the job for you.
@@user-nn2fh5yo5w So, I don’t know if this will be any help, but here’s my best input. Variety is the most important element in a combat system (see video above). If a combat system has: light hit, heavy hit, dodge, parry & block, you have the VERY basics of every modern combat system. It’s already getting old. Oni had only 2 basic attacks: punch & kick. But those 2 moves were modified into different attacks when combined with other buttons like run, jump, crouch, evade, slide, movement direction, etc. That’s why Oni remains the best. Variety gives the player options to approach situations differently; to use different moves, to use the environment in different ways. Many good moves may only be executable after another move… like a move that you can only do after a block or parry or strike or dodge, etc. The controls should be as easy as possible for the player to learn. The player should be thinking about when and how to use certain attacks during the game, not how to execute the attacks. This is difficult because all games are expected to support controllers and players are used to only attacking with 2 buttons these days. The encounters should be challenging, but not the controls. Lock-on should be optional. But if lock-on is not engaged, I want the character to auto-lock on the closest enemy in the character’s field of view. One of the many reasons I don’t like Elden Ring, is FromSoft games always use animation lock. It makes the games harder and slower-paced. Many players like it, but I don’t. I want to be able to dodge and block at any time. I’m also not a big fan of stamina bars. Also, Souls characters have relatively few moves they can do. It gets repetitive. Throws sounds fun. Other ideas: trips, climb on back, slide between legs, crotch hit, throwables (bottles/rocks/sand), disarm or use attacker’s weapon against them, environment (walls, stairs, doors, windows, etc), push, bodyslam, slide tackle. Study up on the best martial arts moves… spin hook kick, elbow strike, etc. Anyway, those are just some thoughts. Good luck!
@@MediaKitGaming Thanks for the reply, and yeah directional attack are a must, and it's a pity most games just completely ignore them. It's 1 or 2 button smash nowadays mostly.
What do you mean by directional attacks?
Have you played sifu? It has everything here and more
I bought it. I've tried playing it 4 different times. I can't get past the tutorial. The combos seem unintuitive... like the action doesn't match the input. I can't read the telegraphs fast enough, especially attacks requiring high and low dodges. It's a struggle to get some of the combos to even execute. I still haven't uninstalled it, but my last attempt really made me question if I was cut out for it.
Filthy Lucre is also definitely worth playing.
Daaaaang, I did not know about this one. Thanks for suggesting it.
@@MediaKitGaming and thanks for letting me know about Shadow Gambit. How on earth that slipped under my radar I don’t know!
The third part of Desperados is not in the video. It's called Helldorado: Conspiracy - it's a direct sequel to Desperados 2, and this part is better than the previous one.
Mimimi just announced a new game lol
Really? Where? I can't find anything about it. Are you sure it wasn’t just upcoming DLC for Shadow Gambit: The Cursed Crew?
This is my first From Soft game and I came in fully prepared for a new level of difficulty in terms of combat. What I wasn't prepared for was the new level of difficulty in terms of missing QoL stuff that I'd taken for granted. I'm not talking about the lack of a minimap or lack of quest logs-- I've played and enjoyed mil sim games where you literally have to navigate with a compass and a paper map, that's all fine. It's the goddamned item management, the scrolling. It's so cumbersome. A radial wheel or hotkeys would make a world of difference. I'm 11 hours in, I beat Margit, have done a bunch of stuff in the starter zone, and I still avoid very dark areas because the process of pulling out my torch and then putting it back away so I can dual wield in combat is so awkward that I will often get it wrong and then die while fumbling around in the scroll options. I haven't even thought about adding a crossbow or spell staff to my setup yet purely based on this. It's just annoying because this shouldn't be part of the "git gud" process. You have to memorize key press combos like you're playing Street Fighter, but it's for item management, not combat.
Excellent game let down by a shitty UI and UX decisions. Still good game of course, but could have been goated. Nothing worse than dying to a boss because of a bad UI/UX that had been solved long time ago.
And whats the exact issue? maybe you're just shit because you have not mentioned this particular problem that caused you to die to a boss somehow
the only move forward W sections are "immersive" loading screens.
overlooked Helldorado
I’m just tired of all these cinematic games feeling like the same game with different characters and environment. Horizon , Gow, tomb raider , assassins creed . Shits getting old
Lara was 'Microsofted.' By that I mean so insanely complicated that I don't even want to play it. The one in Japan was mediocre with the complexity of abilities. It's like they are trying to make Tomb Raider like Skyrim or Assassin's Creed which I'm done with. The games and tech needed to run these on a PC is fucking insane, sorry to say. I prefer the Remasters overall.
I'll always prefer the classic. Anniversary, Legend, and Underworld were really good. If only they would have remade 2, 3, & 4 like Anniversary. I suggested it but only fans listen.
Mimimi started as a company to give life to RTS stealth games after Commandos series died. They became very good at it to the point where we started saying Shadow Tactics-like for a while. Unfortunately, their latest game Shadow Gambit was a very far departure from the original path. All the new magic stuff, teleporting... this isn't the Commandos-like nor Shadow Tactics-like. I was a die hard fan and was waiting patiently for SG, I didn't even bother buying it after the first video. God knows when will another company take the torch for this genre 😢
More than god knows. Here are some announced games that appear to be in the stealth strategy genre: Commandos: Origins - ua-cam.com/video/XHA9IAN3ZX8/v-deo.htmlsi=y-jn7FiImFf2mQdt Sumerian Six - ua-cam.com/video/7-e-uBwNJx0/v-deo.htmlsi=4b4iQ1WPPVmM1EXs Eriksholm The Stolen Dream - ua-cam.com/video/e_gOVTNz-FY/v-deo.htmlsi=SJyDLaLPwo-2DBhJ
For me this genre is the “life consuming game” than those civ or whatever. I need more and more of this.
Then you might be interested to know about: Commandos: Origins - ua-cam.com/video/XHA9IAN3ZX8/v-deo.htmlsi=y-jn7FiImFf2mQdt Sumerian Six - ua-cam.com/video/7-e-uBwNJx0/v-deo.htmlsi=4b4iQ1WPPVmM1EXs Eriksholm The Stolen Dream - ua-cam.com/video/e_gOVTNz-FY/v-deo.htmlsi=SJyDLaLPwo-2DBhJ 🔼This last one looks amazing graphically.
I disagree with the "...no one played...". I am still playing the Commandos games, along with the 3 Desperados games and Robin Hood. The latter one especially, it's so well crafted, the maps, the music, make it feel so authentic. Same as the music in Commandos 2 Men of Courage, reminds me of some old war movies, Dirty Dozen, Where Eagles Dare and Guns of Navarone. They really get you in the mood and you lose yourself. Tried the 3 games by Mimimi but Desperados 3 was a bit of a letdown. Cooper's a gunslinger in the 2 previous games and here he can get a shot off every 10 seconds ? Seriously ? I get the stealth part but this game is at a scale of 1000% stealth with overmultiple enemies and all you can try to do is to stealth your way through them. Easily detected if you make noise or move carelessly, in my opinion, that's why Mimimi died. There must be some freedom. That's why Commandos 2 is THE masterpiece. Not as strict as the first game, allowing for some room to try different ways. Same goes for Robin Hood The Legend of Sherwood. One mistake doesn't mean reload. Once you get Little John you're golden. I still have to try Shadow Gambit, Patrisans 1941 and War Mongrels. I am also playing the Splinter Cell and Thief series of games and the very first, original Deus Ex from 2000-2001. Stealth it's my favorite game genre but i don't like the Hitman games because you have to figure out ways to make it look like an accident and that gets boring fast. Again, only one way to do things and stay hidden in plain sight, no choice. I mean, yeah, you can shoot everyone but that's no stealth.
“no one played” refers specifically to Crookz. And even then, it's a hyperbolic statement. It's not to be taken literally.
@@MediaKitGaming You are showing all of my favorite stealth games, not just one of them.
@@dennissinned6299 The first half is an introduction to the genre for those not familiar with it. The second half is a deep dive into Crookz.
With these commands and moves, this is a REAL death by degrees
Yk sleeping dogs has juggling too, if you stun your enemy with a knee strike and then do a spinnin jump kick on them you can follow up with a follow up front kick while they're mid air.
My favorite option is what they do in Minecraft and most Kirby games, where you double tap the walk button to run
and yeah second favorite would be what other people are saying about only having one speed. Hollow knight comes to mind. Also if you're not catering your game to be keyboard accessible, you can tie movement speed to input sensitivity
Also Deltarune, which uses "hold to run" but also has a toggle to make you always run without holding the button
Story is just meh,’ gameplay and combat was fun
You forgot the part where Lara is a boring character in the reboot
I'd like to make a DIShonorable mention in sprinting. GTA. You mash A to sprint. You stop mashing, you stop sprinting. And then you're stuck in the Grand Senora Desert, with no vehicle and none nearby. Or you're in the Epsilon Program mission line, in which one mission entails sprinting a lap around the whole Grand Senora Desert. All roughly 4 miles of it, as the slowest playable character. And then you go outside and wipe a whole invading army just by thrusting your thumb in their foreheads.
I would like to mention that game Partisans 1941 is a Russian game that glorifies RED ARMY, which was ally of Na*i Germany even before the WW2 and invade Poland with Na*is in 17 of September 1939. Red Army committed a lot of atrocities and war crimes. To Poles, Belarusians, Ukrainians, Slovaks, Hungarians, Moldavians and so on, Russian army was not better then Na*is. They were fighting Na*is only because they were attack by them. By games like Partisans 1941 Russians are distorting history and paint themselves as the "good guys" which can't be further from the truth.
Same can be said about any western game (cod, battlefield or us army based games where they protray usa and west as world heros and middle east, china, korea, russia as bad. Even war mongrels is a stupid as fck game. Poland are very good at playing victim card and that game proved it.
Us asians, latin american countries, africa, middle east..we the majority consider soviet as the true hero of world war. They defeated nazi.
So just dont play the game if you are offended.
I remember Sleeping Dogs had some fun melee combat in it
It did! Here's my video about it. ua-cam.com/video/h2y_H9Tp9DU/v-deo.htmlsi=w_zMYfZ4hilHTQ0x
@@MediaKitGaming oh, cool! thx
You really do need to try Sifu, I’d love to see a breakdown like this
a rough diamond that needs polishing. The story sucks. The level design sucks; Not multiplayer sucks. But the combat design is masterclass.
Hold is better. Even in horizon, you have more than just the tip of your pinky. Hit control to slide with your knuckle. Its a bit of an acquired skill to learn to multitask with your pinky like that, but with games like Warframe, hitting control after a slide is necessary for using certain speed tech. Not necessarily a skill issue, more of a muscle memory issue.
In Control, every time you land from your levitation ability you're back to your super slow walking mode and have to activate sprint again which I found super annoying. Glad someone is pointing out this annoying inconsistency in games.2
This is why I don't understand the youtube algorithm, this guy's videos should have been on my feed a long time ago and the channel should be blowing up. Keep at it man, you're insights and editing are exactly what I love
♥♥♥ Thank you! UA-cam's algorithm is concerned with only one thing... making money for UA-cam. They will push the channels that are already popular so more eyes see the ads that advertisers are paying for. I started this channel expecting to never blow up. But I was still surprised by how slowly I grew. A new video coming… eh… soon-ish.
B-hopping will always be the best form of sprinting
Having to google how to equipo items to the pouch, how to open the pouch, how to this, how to that... is bad design. I'm currently ten hours into Elden ring and have no idea how to use the pouch. I really miss the times when games explained things with gameplay, like Valve did
you on controller or keyboard?
@@MediaKitGaming keyboard, never used joysticks outside PES or FIFA. Still, the game is awesome, the combat system is great, design and music are superb, artstyle is insane, the only downside is that I spend more time fighting the UI than the enemies
@@Nandreani I 100% get what you’re saying! Did you figure out how to use pouch items yet?
@@MediaKitGaming yeah, it was really unintuitive but I managed
@@Nandreani Battle on then! All the best.