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Gaming For Immersion
United States
Приєднався 1 гру 2023
Gamer, author, appreciator of good storytelling.
If you'd like to support me or the channel and you like to read, why not try some of my books?
www.amazon.com/stores/author/B010KOEY0M/allbooks?ingress=0&visitId=527c2c9b-4c50-43b2-aaa0-56c958adabf7&ref_=dbs_m_mng_rwt_byln
Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that provide great opportunities to tell unique stories. There is no right or wrong way to play video games, but while most Gaming UA-cam channels focus on min-maxing, exploiting, or otherwise making games as beatable as possible, our videos are more about theme and challenge and less about min-maxing, exploiting, or finishing games as quickly as possible.
#letsplay #letsplayseries #immersive #strategygames #roleplayinggames
If you'd like to support me or the channel and you like to read, why not try some of my books?
www.amazon.com/stores/author/B010KOEY0M/allbooks?ingress=0&visitId=527c2c9b-4c50-43b2-aaa0-56c958adabf7&ref_=dbs_m_mng_rwt_byln
Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that provide great opportunities to tell unique stories. There is no right or wrong way to play video games, but while most Gaming UA-cam channels focus on min-maxing, exploiting, or otherwise making games as beatable as possible, our videos are more about theme and challenge and less about min-maxing, exploiting, or finishing games as quickly as possible.
#letsplay #letsplayseries #immersive #strategygames #roleplayinggames
Retaking Altdorf | Karl Franz Immersive Warhammer 3
If you like immersive fantasy storytelling (shameless plug) you'll love my Empire Asunder series, with over 200 five-star ratings on Amazon. Kirkus Reviews calls it "An immersive, war-torn fantasy adventure." www.amazon.com/dp/B07542JM93
Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that provide great opportunities to tell unique stories. There is no right or wrong way to play video games, but while most Gaming UA-cam channels focus on min-maxing, exploiting, or otherwise making games as beatable as possible, our videos are more about theme and challenge and less about min-maxing, exploiting, or finishing games as quickly as possible.
#warhammer3 #totalwar #totalwarwarhammer3 #letsplay #letsplayseries #immersive #strategygames #empire #emperorkarlfranz #karlfranz #thronesofdecay
Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that provide great opportunities to tell unique stories. There is no right or wrong way to play video games, but while most Gaming UA-cam channels focus on min-maxing, exploiting, or otherwise making games as beatable as possible, our videos are more about theme and challenge and less about min-maxing, exploiting, or finishing games as quickly as possible.
#warhammer3 #totalwar #totalwarwarhammer3 #letsplay #letsplayseries #immersive #strategygames #empire #emperorkarlfranz #karlfranz #thronesofdecay
Переглядів: 22
Відео
Dwarf Carnage | Malekith Immersive Warhammer 3
Переглядів 1372 години тому
If you like immersive fantasy storytelling (shameless plug) you'll love my Empire Asunder series, with over 200 five-star ratings on Amazon. Kirkus Reviews calls it "An immersive, war-torn fantasy adventure." www.amazon.com/dp/B07542JM93 Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that provide grea...
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Переглядів 402 години тому
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Переглядів 1184 години тому
If you like immersive fantasy storytelling (shameless plug) you'll love my Empire Asunder series, with over 200 five-star ratings on Amazon. Kirkus Reviews calls it "An immersive, war-torn fantasy adventure." www.amazon.com/dp/B07542JM93 Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that provide grea...
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Переглядів 1,1 тис.7 годин тому
If you like immersive fantasy storytelling (shameless plug) you'll love my Empire Asunder series, with over 200 five-star ratings on Amazon. Kirkus Reviews calls it "An immersive, war-torn fantasy adventure." www.amazon.com/dp/B07542JM93 Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that provide grea...
Findon & Linus Versus The Shadow Mastiffs | STUMBLING BLINDLY Through Baldur's Gate 3
Переглядів 977 годин тому
Watch this same episode from Findon's perspective on Immersioneer's UA-cam channel! www.youtube.com/@immersioneer If you like immersive fantasy storytelling, (shameless plug) you'll love my Empire Asunder series, with over 200 five-star ratings on Amazon. Kirkus Reviews calls it "An immersive, war-torn fantasy adventure." www.amazon.com/dp/B07542JM93 Gaming For Immersion focuses on Let's Play c...
Khazrak Strikes Again! | Karl Franz Immersive Warhammer 3
Переглядів 29012 годин тому
If you like immersive fantasy warfare storytelling, (shameless plug) you'll love my Empire Asunder series, with over 200 five-star ratings on Amazon. Kirkus Reviews calls it "An immersive, war-torn fantasy adventure." www.amazon.com/dp/B07542JM93 Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that pro...
Which Faction Has The Best MELEE Campaign? | Warhammer 3 Immortal Empires
Переглядів 2,8 тис.14 годин тому
00:00 What Makes A Good Melee Campaign? 10:43 Best Choice 13:00 Campaign Advice 19:16 Conclusion Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that provide great opportunities to tell unique stories. There is no right or wrong way to play video games, but while most Gaming UA-cam channels focus on mi...
The Shadowlands Are Terrifying | STUMBLING BLINDLY Through Baldur's Gate 3
Переглядів 13114 годин тому
Watch this same episode from Findon's perspective on Immersioneer's UA-cam channel! www.youtube.com/@immersioneer If you like immersive fantasy storytelling, (shameless plug) you'll love my Empire Asunder series, with over 200 five-star ratings on Amazon. Kirkus Reviews calls it "An immersive, war-torn fantasy adventure." www.amazon.com/dp/B07542JM93 Gaming For Immersion focuses on Let's Play c...
Skarsnik Is The Greatest Warrior Who Ever Lived | Skarsnik Immersive Warhammer 3
Переглядів 16316 годин тому
If you like immersive fantasy warfare storytelling, (shameless plug) you'll love my Empire Asunder series, with over 200 five-star ratings on Amazon. Kirkus Reviews calls it "An immersive, war-torn fantasy adventure." www.amazon.com/dp/B07542JM93 Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that pro...
Victory! | Tamurkhan Immersive Warhammer 3
Переглядів 13619 годин тому
If you like immersive fantasy warfare storytelling, (shameless plug) you'll love my Empire Asunder series, with over 200 five-star ratings on Amazon. Kirkus Reviews calls it "An immersive, war-torn fantasy adventure." www.amazon.com/dp/B07542JM93 Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that pro...
WTF Is A Meazel? | STUMBLING BLINDLY Through Baldur's Gate 3
Переглядів 19119 годин тому
Watch this same episode from Findon's perspective on Immersioneer's UA-cam channel! www.youtube.com/@immersioneer If you like immersive fantasy storytelling, (shameless plug) you'll love my Empire Asunder series, with over 200 five-star ratings on Amazon. Kirkus Reviews calls it "An immersive, war-torn fantasy adventure." www.amazon.com/dp/B07542JM93 Gaming For Immersion focuses on Let's Play c...
I Think I Discovered A New Bug | Malekith Immersive Warhammer 3
Переглядів 38621 годину тому
If you like immersive fantasy warfare storytelling, (shameless plug) you'll love my Empire Asunder series, with over 200 five-star ratings on Amazon. Kirkus Reviews calls it "An immersive, war-torn fantasy adventure." www.amazon.com/dp/B07542JM93 Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that pro...
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Переглядів 334День тому
If you like immersive fantasy warfare storytelling, (shameless plug) you'll love my Empire Asunder series, with over 200 five-star ratings on Amazon. Kirkus Reviews calls it "An immersive, war-torn fantasy adventure." www.amazon.com/dp/B07542JM93 Gaming For Immersion focuses on Let's Play campaigns in games like Total War: Warhammer 3, Age of Wonders 4, Baldur's Gate 3, and many others that pro...
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Переглядів 139День тому
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Invading Wissenland | Skarsnik Immersive Warhammer 3
Переглядів 258День тому
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Переглядів 26921 день тому
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I'm not an expert at the game but don't assassination attempts change success rate every turn? Otherwise you did like 4 turns this episode and that's almost half way to having Malekith back if you just disband him.
could you make a list that i can track on ?
The Dark Conduit army ability is targeted on an allied unit You use it if a unit is engaged in melee with an enemy It'll severely damage the enemy and knock them back Your unit is undamaged but is badly fatigued I like using it on frontline infantry or lords and heroes with perfect vigour when they're surrounded
Yep, I figured out the targeting bit a little later...but that's really good advice about the perfect vigor characters, thanks
👍👍
What is WH without the the mechanic and unit variaty? Take the greatest game you've had, strip away the this strength, and what remains? WH players rely on it, depend on it, more than they know. Watch as one tries to play a subsequent TW game with regular infantry, as they try to play WH, and you will see nothing more than apathy. When one comes to rely on mechanics and unit variety so entirely and it is ripped away then they may find adjusting to a life without it difficult -- Pharao.
good !! i love immersive comapaign !
I hope his squig eats him
How are you getting the Vlan Angrund's ancestral heroes? I don't have the option to recruit them.
It was a second time it let you do a sneak attack like that: too far but hiding in shadows while target is threatened by a mage hand. Seems like game engine treats the sources of advantage and disadvantage like they're cancelling each other. I noticed it in my games too, now that I'm thinking about it, but I never truly paid much attention because I never relied on sneak attack damage, it was just there as a nice bonus from 3 levels of rogue.
Yeah, you're sadly not a very good thief 😁 Not sure you ever stole anything yet... Should have been an assassin, but of course two bonus actions are great for a double crossbow build 👍 Edit: I take it back, you stole an idol, didn't you? So you're a decent thief after all 😂
I've stolen a few times, including once in Grymforge when the duergar a million miles away immediately ran over to the spot and triggered Findon as a thief. That's the real reason I'm reluctant to steal much, because the game has very unintuitive mechanics when it comes to stealing and I'd hate to ruin an honour mode run by experimenting until we learn those mechanics.
@GamingForImmersion Yeah, better to learn those mechanics not in honour mode :-) It's usually quite simple: be far from your group, always sneak, make sure no one is looking and you're pretty much good. But there are few places and items that seem to just trigger guards from a mile away regardless. Those just happen sadly. Always be ready to hit Invisibility and run like hell :-)
I love the concept of slowing the game for immersion, but I was thinking wouldn't that also mean that hero's start at higher ranks? Seems strange that they would go into battle not knowing any skills especially wizards. Karl Franz is I think 40 years and you start the campaign with no skills unlocked, that makes no sense immersion wise speaking. Other then that I wish the base game would give you the options SFO gives you to customize your experience. Good luck in trying to save this campaign.
It's an interesting question. I'm generally not in favor of starting at a higher level because it detracts from the thrill of leveling up. If anything, I prefer a slower leveling experience than vanilla. But you raise a good question. The way I see it is that KF isn't unskilled when the campaign begins, he's got his powerful trait along with the leadership benefits that all lords provide to troops, he simply has potential for further growth.
The replenishment thing at 49:00 ish is actually because skaven always loot when they occupy You took so little damage on your troops during the siege and captured a lot of enemies Thusly your troops replenished to full from looting You can see when you occupy a settlement as skaven, just above the occupy button is a tooltip giving replenishment Not a bug, vanilla feature
I thought about that, but the replenishment was +19% and at least one of the units lost a lot more than that, which was confusing.
It just does that sometimes If only one unit takes a lot of damage it sometimes just dumps the rest of the replenishment on them Odd quirk of the game I'm also pretty sure that percentage replenished they give is incorrectly labelled I've had a few occasions where it says 0% and I still got back 10ish models per unit
You have started well with Green skins. Though i don't agree with your rule set of picking. Chariots or monsters or cavalry, as long as they are not really impactfull range skirmishers ( e.g. Kislev chariots ) , they fall into meele category. So... GS have some artilery and can improve gobos into solid rangers, but only against poorly armoured units without shields, which quite disqualifies them in a late game. But their meele infantry and monsters , boosted by waagh ability + big waagh magic buffs, that is the way which turns quite a cheap, weak stat wise units into killing machines which took out a confidence of previously charging, confident units into routing cowards in few seconds. So i still think, because of design GS are done, are still best meele faction nonetheless there are even better options. Simply because not only they can use these buffs to top your enemy, but they RELLY on it. + hordes of chaff ofc. The only one who can do serious bussiness with damage spells is Wurzagg with Gorks foot spell because it is hell cheap for him, but thats it. my honourable mention would be Ogres : They are currntly out of balance, poorly designed and suffer by a nature of clunkiness of massed monstrous units IMO , but ... They seem to me a sort of monstrous variants of GS, with similar narative and if CA manage to get leadbelchers back to some reasonable state, they will have quite a hurricane feel of quick damage, quick charge and roll over faction it had at start of WH3.
I think that's fair. I needed some way to narrow down the field, and I think Greenskins are going to be "Best Campaign" for something else...pending some more experimenting. My goal is to have every LL or at least every race be Best at something.
Ogre Kingdoms should be the best melee campaign. I hate how underwhelming the Ogre units feel
I agree, hoping for improvements on the way.
I feel like that into wasspecficly calling out legend of total war
Wouldn't it be nice if you had say hand crossbow that does for example force damage and is really really good? :-))
Yes. Yes, it would.
@GamingForImmersion Look out for traders :-) There also will be a certain two handed weapon you will think useless to you, it is not, it is actually very good for double crossbow build (or any other that uses weapon attacks)
My wife and I have been playing since the beginning, and stopped about two years ago. We just tried again this weekend and cant get into it anymore….. it just looks and feels too dated and not inspiring us anymore.
I am almost sure, that SFO rebalance a lot of (unit)stats, also like replenishment. Some of them are good, some are too heavy to handle for me. They have a googel doc whith all the themes and changes for a faction. I really love the armycomps and the limitations of eliteunits. I dont play Skaven a lot, but I am pretty sure that you problem whith replenishment is special for Snikch and his campaign. I dont know why. Also every faction has his own mechanics, which I really like. But tbh I cant see any special thing for Snikch. They launched an update couple of weeks ago, in this they gave every faction, lord etc own traits. In my Dwarven campaign I am having a hillarious time, for the first time since WH 1 I do have the classic feeling to fight a defensive war, but now the Highking releases the power of the dawi. I really hope you give that mod another chance, maybe after the next dlc/update. They did so much good stuff for all factions. I really think you have a bad luck whith this one. Keep on going. Sry not native english here ;)
I'm quite enjoying SFO, I had to wait on this campaign until the mod was updated and now I'm back into it again. Your comment has some very useful information, thanks.
I feel like you can't discount Grimgor for having good non infantry units and then praise the Warriors of Chaos, who have some of the best cavalry is the game. The most egregious part is when you pretty much give the answer, Khorne, with a good explanation and then say "but but but, what about Khorne with magic?" The Valkia guide is great but the first half of the video is incredibly biased and it's obvious that you had your conclusion before you even starting thinking about any other options.
Ghorst is good with zombies. The zombies have ravenous dead top it with poison weapons and %500 regeneration. Chefs kiss. I just love my horde tactics.
Like and good video.👍👍 Elspeht is trying her best for Karl.
Espeth's dragon breath attack is meant for single entities
Yep, I learned that when I tried to use it against an infantry stack and it barely did anything. Now I know!
Drycha is a beast with her trees.
Taurox is in the running. Magic is not what I go to beastmen for. Starting the Bovine Boys on top of the enemy is a very good day.
Love Taurox. I mentioned in another comment, I think of his campaign with all those minotaurs to be more of a monstrous campaign than a melee campaign, so following my (arbitrary) rules I had to rule him out.
>wood elves are out Drycha: Am I a joke to you? Her walking trees and forest beasts armies are super fun to play. She makes them insanely strong.
Skarbrand is the only acceptable answer for this question. Edit. After finishing the video i approve of the final answer.
In my view, best melee is a long grind where your line of melee feels like a bulwark where tides of enemies break against it. With that in mind I feel best melee is either Nurgle or Vampire Counts. It's so enjoyable to just grind it out with Chosen and Chaos Warriors and just heal them out while the enemy is more and more desperate as the fight goes on. :)
Vampires are more of a magic army than a melee army. They're very reliant on the Lord's magic.
If your answer to "best melee" is anything other than "SKULLS FOR THE SKULL THRONE!!! MILK FOR THE KHORNE FLAKES!!!!", with sufficient volume to justify the all caps and exclamation points, then I would humbly suggest that you're probably an uncultured heretic. Or possibly a Slaanesh worshipper. Joking aside, the best melee campaign is actually kind of hard, assuming we mean "mostly melee infantry", particularly if we also take points away if the faction has "other options". And we dock points for single entities and, I assume, monstrous infantry. I do think we have to allow for melee cavalry but this opens the door for whether cycle charge micro is really the same as "melee" and whether chariots are the same as cavalry. Anyway, I'd be inclined to say WoC, Norsca, Greenies, and then some monogod chaos factions and Beastmen. Warriors of Chaos is just where it's at in the intersection between punching stuff in the face and having a good campaign. They've got all the flavors of face-punchers that one could wish for, they've got plenty of support options, and if what you want is a horde of grunts then they surely deliver. Even more so in a Valkia campaign with her waves of mostly dual wielding infantry and really angry monstrous cav. Norsca is often overlooked but they're almost exclusively melee. Marauders that want to punch enemies in the face, mammoths that want to chest bump, doggo-people looking for a treat, trolls that want to impress with their lack of hygiene and disrespect of personal space, and even the odd chaos dragon that wants someone to scratch it behind the necks. They're a "full speed ahead" kind of faction that win if they can close ground and engage, and lose if they cannot. Greenskin are, canonically, all about boyz running at you in unfathomable numbers while screaming "WAAAAAAAAAAGH!". Some of them might ride on boars. A few might have bows, even. But mostly they want to charge and engage and get into choppa range. That's the canon. In the campaign it pays to play them slightly differently, and they do benefit a lot from various monsters (be it trolls or giants or arachnaroks) and heroes and magic. And squigs. But fundamentally Greenies are a textbook melee faction. Just don't rely exclusively on waves and waves and waves of boyz and big 'unz and blorcs without any support. They're slow, they're vulnerable, and they will blob at the worst possible time and get AOE nuked. The monogod chaos factions, then. Khorne is obviously pretty good at melee but the problem is how Skarbrand's campaign mechanics work. It so easily devolves into a Skarbrand single character campaign with some throw-away AR fodder armies, and it feels like the whole point is to overrun everyone with Skarbrand before they can build up anything. It's a form of melee but it feels a bit limited. Slaanesh, then. Very melee but also very frail. It's not really about "melee", it's about setting up engagements to be over as fast as possible while needling the enemy endlessly with fast movers. Nurgle, then. Very melee, for sure, but it feels to me like the damage is usually done by something other than the melee grunts. And finally Beastmen. So much that fights in melee range. But they're not really a "forward and charge" faction unless you hero spam or monster mash. The gors themselves are kind of mediocre and the lower ranks are really just skavenslaves without a tail. Centigors are fun to play with but then we're sort of getting into cavalry faction territory. Beastmen are a melee faction and their campaigns are pretty good, but "melee" done Beastmen style is more of a tavern brawl than kung fu. Honorable mentions... Ogres, my lord. Very melee, for sure. But it is hard to have a good melee campaign if you're not having a good campaign to begin with. Fix that and they'd shoot right up this list. Lizardmen. Saurus spam is viable. Skink spam is viable. Until it isn't. It's pretty hard, IMO, to not eventually end up with a lot of bigger dinos and magic support and hero support instead of relying on mass infantry. Vampire Counts. The most melee faction in the game, originally. Literally didn't have anything with a ranged attack at release. But the thing that docks points here is, how do you play VCount? With never-ending hordes of zombies and skellies? Or using blobs of those things as tarpits while dealing the real damage with vampire heroes, with mortis engines, with black coaches, with crypt horrors, varghulfs, and so on? And of course magic. Ghorst could do a fine melee campaign a few patches back but his zombies have been nerfed a lot and the AI has picked up on how to cast spells in the middle of that blob. Dwarfs. Specifically slayers with Ungrim. I mean, you can. You probably shouldn't, though. Well, maybe you should with Ungrim's army but my goodness, let the rest do their own thing. And let that thing involve gyrocopters. Lots and lots of gyrocopters. And organ guns. Or at least a thunderbarge.
While I understand your reasoning behind these restrictions, I still prefer Undivided Chaos Warriors. I just tend to theme my armies as I go. Archaon with a full Aspiring Champion doomstack doesn't get old.
I think Gor-Rok is my #1 melee campaign
Gor-Rok? Mr Pizza Delivery Guard? I mean, you can do the lizards full melee but it wouldn't be my first choice. Just too much fun using salamanders and camo skinks and stegs and trogs and blowing stuff up with spells. 🙂
@@Monochromatic_Spiderlmao pizza delivery guard?
@@Ed_d_19 He starts with Kroak. Kroak's thing is the Deliverance of Itza series of spells. Because of how ridiculous those spells are against infantry, the typical early game of a Gor-Rok campaign is often just keeping Kroak safe so he can do his delivery of 'izza. 🙂
Pelinal Whitescale
I played a Taurox campaign recently that was actually a ton of fun. I think their only ranged is ungor archers and cygors?
Taurox is a joy. Going full Minotaur never gets old, plus you can turn Taurox into a one-man doomstack with the Sword of Khaine.
I gave Taurox a long thought, but decided his campaign feels more like a monstrous than a melee. He's in the running for Best Monster campaign.
@@GamingForImmersion I can totally see why you'd make that distinction. WoC are for sure a better choice if we're talking just infantry sized melee units.
They've also got ranged centigors.
Despite the availability of strong missile units/artillery in their roster, I think Dwarfs have the best melee campaign if you focus on it, particularly Ancestral Throng (20% weapon strength vs Elves, +10 MD MA +35% speed in Grombrindal's army, +10 defence when defending) and Karak Kadrin (10% more speed). I think Dwarfs are generally overlooked for this purpose but they have generally high armour and rune magic provides excellent buffs for melee, particularly the Rune of Speed, especially when overcast and combined with the regular cast. Access to the forge provides superb buffs in melee and their lords and heroes when fully equipped are very difficult to best in melee. There's this perception that Dwarfs are slow and that is mostly true but it's possible to make them faster than Skaven and there's various tactics you can use to mitigate low proximity and low speed anyway. Give Dwarf melee focus a try. I've actually got a pre-5.0 video on my channel that goes into Ancestral Throng for this purpose that remains true if you want to give it a shot. It's also a good candidate to test the theory because you have to constantly deal with Darkshards and Shades at the start. You will be surprised to find that you will perform better without any missile units against them.
Dwarfs are okay'ish, but the problem with them is the lack of reasonable damage output. You can't really rely on dwarf melee to murder large amounts of enemies in a reasonable amount of time. You can AR the annoying stuff away, obviously, but that's not quite the same as killing things in melee.
Try Ungrim and his slayer armies, your melee soldiers move faster than most infantry and deal lots of damage, they all will hold the line to the end. Slayer pirates have moving fire and short range, use melee mode and chase enemy range units, you will take less casualty then you think.
Dwarves are not melee. You're handicapping yourself if you don't use the war machines.
@@Nobdythere Try it.
@@Monochromatic_Spider You can get a lot of damage done using Master Rune of Spite, Rune of Wrath and Ruin and faster using Rune of Speed. Also by ambushing often battles can be over very quickly and any range disadvantage is mitigated. The tough part is siege attacks, which you can get around by baiting any defending army out and fighting them in the field, then the garrison should be more manageable.
ive had this happen to me i think i just went through all the notifacations like this factions died or things like ambush discovered and made sure to click the check mark on all of them and was able to move (i was on Ikit Claw
Vampire counts of
Coursd
Low ground doesn't prevent sneak attacks, it only lowers hit chance
In places near glowy things and such there's no deep darkness, so it's not too dark
To exploit shadow creature's weaknesses you need sunlight, not just any light. Any light helps of course, but there's a spell Sunlight that makes them REALLY uncomfortable :-)
Radiant light makes them unhappy too. But Sunlight...yes!
53:00 On the contrary sir, listening to you slowly lose your sh*t because of the allied AI is what everyone wants to hear.
Won't be the last time.
I would love to enjoy Vampire Coast as a ranged faction, but their campaigns taught me hate for gunpowder units. Finding enough even terrain to utilize them is oftentimes too feasible.
Yep they're pretty clunky. To me, it felt worse for the Vamp Coast than any other faction.
I'm not sure getting the dual wielding feat is really the best move. When you attack with your off-hand, your main ability modifier doesn't apply. If you want it to, you generally need the two weapon fighting style that you can get from Fighter 1, Ranger 2 or Swords Bard 3. There's also a pair of gloves that gives the same effect, but they were on quartermaster Tally and with her dead they're no longer accessible. A few weapons will allow you to add your modifier when used off-hand, it will be written on the tooltip. What the dual wielding feat allows you to do is use 2 non light weapons at the same time, as long as they're not two-handed - so a spear and a mace, or a longsword and a rapier. However, as a Rogue, you want to use finesse weapons all the time, and most finesse weapons are already light. You'd be able to use Phalar aluve and a rapier, but I'm not sure going from 1d6 to 1d8 weapon damage is worth a feat, especially since you'd loose your medium amour proficiency. If you want to improve damage output, sharpshooter is far better, and crossbow expert might be a strong option for you - you would be able to use your crossbows in melee without suffering disadvantage, allowing you to keep your shield. Another thing to consider - when you enter initiative separately, the person entering after combat has started will always go after the person who initiated combat. This is why you both lost initiative against the meazels. So taking Alert on the person who's going to be initiating fights might be a good idea.
Really good advice, thanks.
yea I had this happen in one of my campaigns. It can happen with any 2 entities that somehow get placed on eachother. Mine was when I tried to have 2 armies go through a port city and both their movement ranges ended right ontop of eachother and they got stuck like that. You cant move them at all and reloading to that turn doesnt help. You could see if sacrificing his army you get him back? or you have to completely reload to before he moved there (making you have to fight that battle again) and retake the whole turn. If you are ok with him dying just get another lord to transfer out his units and then just have him die for a little. I know you take alot of debuffs if he dies but theres really no other way that I can think of. I Also run mods so idk if its vanilla or not.
Interesting. Sadly, I can't reload because the campaign is Ironman. I guess I could go through the 10 turns of wounding Malekith, but...ouch.
@GamingForImmersion yea it would be rough with the mods u have lol
The most important thing you can get by respec is Sharpshooter :-)) If you don't mind breaking your own rules of course :-)
Shadowland is considered dark area, you need darkvision. Environmental light is there for your benefit as a player so you can see things, but your character is not supposed to. Actual light sources are torches, braziers, magic lights and so on.
In my first playthrough I ran the whole party right into the meazle ambush, desperately in need of long rest too 😅 It was a very nasty fight, but I had Lae'zel with me :-))
I'm not sure solo blind is even possible. To finish solo run you need to know mechanics and plan for some things, foreknowledge of fights helps too of course, but it's less important than knowledge of game mechanics. And without playing the game you can't know mechanics :-)
Is it possible that agent next to Malakith 'blocked' your army?
I don't think so, block army doesn't completely eliminate all movement. For some reason, that enemy hero survived the battle when the whole stack should have been wiped out. Very weird.
@@GamingForImmersion is had something simial that i couldnt move untill the hero who block my army was dead and yeah i couldnt move at all for several turns it was late game so didnt matter as much since i had other army . The enemy hero was buged to , he didnt move at all like he was stuck to the stuck army XD
The house at Last Light has a nice bit of environmental storytelling, but not much more
I've had a similar bug happen in a beastmen campaign to me I had killed off Wisenland and just before I did the ritual to block resettlement of ruins, bloody EKF walks in and revives them Normally not an issue but all their immortal heroes, 3 or 4 of them, revived in the middle of the city I couldn't attack it and they couldn't move or recruit lords Long campaign victory hardlocked, campaign scrapped
Like and good video.👍👍 The indomitable human spirit guides the emperor.🤙 "We will bring back what was sacred to man!!" (also my only idea is an aliance with Cathay to get some of their units)
I would rather play a faction that has less egregious buffs alot of camp players seem to think the more OP the better I couldnt disagree more