UE5 PCG For LARGE WORLDS

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  • Опубліковано 27 вер 2024

КОМЕНТАРІ • 20

  • @MarisFreimanis
    @MarisFreimanis  Рік тому +1

    5.3 is out, will update project soon!
    PCG Generator manager: discord.com/channels/1064944688865484851/1148963412617990165

  • @jommjustonemoreminute6977
    @jommjustonemoreminute6977 7 місяців тому

    Thanks for the video and it's re-assuring to see I'm not the only one struggling to use PCG in larger maps and running into issues. My system was wrapping one volume around the entire landscape and spawning one big world sized map which works fantastic on regular landscapes (not world comp) up to 2kmx2km. Anything bigger I get GPU warning (max instance warning, around 3.9 million!) In theory, using world partition splits a pcg up into tiles (the pcgworldactor splits into pcgpartitionactors) and when this works, it stream great. A4 4kmx 4km or above the, building still causes crashes so I might try your method....

    • @jommjustonemoreminute6977
      @jommjustonemoreminute6977 7 місяців тому

      Couple of questions. 1 Are you using this with regular landscapes or world partition (will it work for both?). 2 As you are essentially tiling the same PCG over and over, how are you blending them together so there isn't an obvious seam between them (eg same as if you used a non seamless texture tiled over the landscape or static mesh)?

  • @mayukhmitra9462
    @mayukhmitra9462 6 місяців тому

    thanks for the manger and also very helpful for me as a beginner

  • @Jean6rey
    @Jean6rey 24 дні тому

    Nice work Maris!
    Thanks!

  • @echorises
    @echorises 8 місяців тому +1

    I have tried it on default open world map with the given blueprints using the SimpleForest PCG Graph, but everytime there is either an unknown crash or a video memory issue. I wanted to give this a try because PCG Graph prevents if the total number of points are over some limit. Yet, even without breaking the limit, this blueprint kind of performs worse (in a way that it crashes the engine). Maybe, this is a UE5.3 issue, have you been able to replicate this on UE5.3?

    • @echorises
      @echorises 8 місяців тому +1

      Using nanite or making the box bound smaller doesn't have an affect on this issue as well.

  • @Fl4mma
    @Fl4mma 4 місяці тому

    Hey Maris! I just wonder if there will be any chance to actually relink discord? It's not working and I'm getting to the point where my 32GB of ram cause a lot of problems with even 2x2 km world when using PCG :/ Your approach looks like it could really help me build my levels without having to restart each time my pcg is a little too big :D

    • @MarisFreimanis
      @MarisFreimanis  4 місяці тому +1

      Hey! Are you sure Discord link is not working? I double check link at it still leads to my server. I probably will update my PCG spawner soon with some extra controls.

    • @Fl4mma
      @Fl4mma 4 місяці тому +1

      ​@@MarisFreimanis Excuse me for my ignorance. I just learned that first I'd need to join discord, so that link will get me where it points at :)

  • @tinyniffler
    @tinyniffler 10 місяців тому

    I think this is a great idea but for some reason the file I downloaded from your discord server doesn’t seem to have some of the same options as the one in the video like being able to turn on or off debug? Is there a way to fix this?

    • @MarisFreimanis
      @MarisFreimanis  10 місяців тому +1

      Hey! Debug button in my project is just visibility toggle for collision box and has only visual purpose. If you want to hide collision box, can select PCGmanager, select "Box" and change Visible to false.

  • @ThomasHiebler
    @ThomasHiebler Рік тому +1

    Hi Maris Great Tutorial where can I buy your PCG Generator Manager BP? I am spawning everything manually at the moment over hundreds of PCG Volumes that takes me a lot of time. Would be great to automate that.

    • @MarisFreimanis
      @MarisFreimanis  Рік тому +1

      Hey! It’s available for free in my Discord under resources.

    • @ThomasHiebler
      @ThomasHiebler Рік тому

      @MarisFreimanis Thats Great, I try it out right away. Thanks a lot

  • @cashcowgame
    @cashcowgame 7 місяців тому

    Really cool idea, thanks for sharing